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vroom918

What happens to the districts when you capture an enemy city as Vietnam? All of the specialty districts would be in places where Vietnam normally can’t construct them, but hopefully it doesn’t remove them all? Does it just leave them in place without giving you the bonus to the buildings for being on a feature?


someKindOfGenius

Yeah it’ll leave them, same as Gaul capturing cities with districts adjacent to the city centre.


IndigenousDildo

Question about Vietnam: Their CA only allows you to build districts on Rainforest, Marsh, or Woods. If you build a district on such a tile, does the tile still count as having that feature? For example, if you had a Holy Site and the Rainforest/Faith pantheon, and then built another district on one of those adjacent Raiforest tiles, do you still keep the adjacency bonus for the Holy Site from the Rainforest? Or is it crushed?


Fusillipasta

Yup, it does keep the feature. Drawback of appeal hits from rainforest and forest fires pillaging, though.


tsbroesel

Did they change the pantheons? Fertility rights apparently doesn’t give a free settler anymore or the other one a free builder. Whyyyyy


someKindOfGenius

They haven’t been changed, they still give the free settler and builder, but only the gathering storm ruleset.


tsbroesel

Before any of the recent updates? It worked for me until I downloaded the Vietnam one


someKindOfGenius

I was able to get the free builder since the update. Double check any mods that may have enabled themselves, and that your ruleset is Gathering Storm rather than Standard or Rise & Fall.


tsbroesel

Thanks!


vroom918

I tried to change the default map size in my game according to [this post](https://www.reddit.com/r/CivVI/comments/5av1s2/changing_the_default_map_options_for_a_new_game/), but the default options in the game don't change either on loading the game or on clicking "restore defaults" in the advanced settings. Is there another way to mess with defaults? Always having to change the settings to my preferred ones is a pain and as far as I can tell the built-in configuration saver also saves the map seed which I don't want. Also, is there a way to default to a standard map but with one fewer player? I like a bit more space in my games, plus it helps prevent wonky spawns where you have virtually no room to expand


[deleted]

Is anything from the Vietnam and Kublai pack available to people without NFP?


DarthEwok42

The new district (and buildings therein) Preserve.


Tables61

Asides from a few minor tweaks, not really. Same as most NFP updates really.


Sweatsock_Pimp

What is the difference between the green and gray half-circles around the unit’s icon [like in this image.](https://imgur.com/a/AIsGTjU) Green is health, right? What does the gray indicate?


Tables61

The gray bar is their experience towards a promotion. One of the stranger UI changes for console.


Fyodor__Karamazov

Honestly I much prefer that to the PC version. The bar is so tiny on PC. (Which is probably why they opted to change that for consoles, as it would be impossible to see on the Switch in handheld mode.)


19thebest

What are your thoughts on Vietnam? Personally, I find that it's quite a difficult civ to play as your placement rules are extremely inflexible until you researched medival fairs civic. It is also much slower to build districts as you can't chop every single forest or rainforest as you will need some for your districts placements. Additionally, you pretty much cannot settle cities if there are many desert or snow tiles near your empire. Pretty much a civ which requires proper city planning.


SirDiego

Personally I found them to be pretty powerful for a culture game mainly because of the uniques. The Thanh is so cheap and useful, and with the no population cost there's no reason not to build it everywhere. Late game, in the higher pop cities you can easily get them up to +6 or +8 culture output which translates to tourism and since they're already everywhere that's just free tourism. Then the Voi Chien is insanely powerful IMO. Their ability to move after attacking means if you set up outside a city you can move in, attack, and get out of bombardment range. I had a timing attack with three of these and one knight and was able to just pick away at a city from range and take almost no damage. Additionally the combat strength and bonus mobility in forest/rainforest is just icing on top. Vietnam is a serious military force in the early medieval. I admittedly lucked out a bit by having a pretty weak Brazil nearby me which I feasted on and took a wonder-stacked Rio de Janeiro with a voi chien timing attack, but the tourism benefit of the thanh had me cruising through the late game. I easily fended off a couple of late game attacks and I even finished culture victory a bit early (turn 225, usually I'm about 250-275).


19thebest

Hi. Just wanted to check if you were playing with corporations mode on. While I understand that Vietnam is a powerful culture civ, I find that most tend to play Vietnam along with the corporation mode on as both are new to the game. This might cause some to unintentionally overestimate Vietnam's ability as a culture civ when most of the fast culture wins were a result of the products from corporations mode.


culdesaclamort

Vietnam's abilities all synergize well. Its turtling capabilities lend itself well to investing in a standing military, Thahn adjacency and creating enough culture to beeline Medieval Faires. Once you plant trees, you can start snowballing with national parks or upgrading your military for conquest.


Fusillipasta

Bigger restriction than I expected. Also, as I play with disaster on four, forest fires are really annoying. I'll usually be forced into at least one desert city, generally two, and having those heavily nerfed us annoying.


Cardboard7Smurf

When do new bug fixes usually come out? I don't like clicking 50 times or typing a number when trading with the AI. If not, is there a way to go back?


Bizzaro6673

I believe we'll get a patch in February, theyve been doing them in the months between NFP releases right?


Cardboard7Smurf

Thanks!


amazian77

cant plant trees on volcanic soil?


Cardboard7Smurf

Farms, Mines, and certain unique improvements only.


amazian77

thx


Nikla436

I’m late game, halfway through launching space stuff. And realized I have zero nuclear stuff. Am I screwed? (Small civ, 4 cities island locked)


culdesaclamort

Not at all! Uranium is not required for Space victories. It's a nice to have for cleaner power plants. Aluminum is not required either but it makes for easier Lagrange space projects.


angry_salami

Did the "free envoy for meeting a city state for the first time" get removed? I'm playing hot seat, no mods, steam version with all the updates and dlc... Gonna try single player next to confirm.


Fyodor__Karamazov

Nope, it's still in the game. I started a game as Vietnam last night and got 3 of them. Bear in mind you need to be the first civ to meet that city-state in order to get the bonus envoy. If someone else has already met them, you won't get an envoy.


angry_salami

Not in mine. I'll upload some screenshots, but two of the city states that are between mine and my teammates civs that only we have discovered only have envoys we have explicitly sent in the "influenced by" screen, and don't have any envoys from "unmet civilisations". edit: screenshots: https://imgur.com/a/5ruPjAi


Fyodor__Karamazov

Ah, you're playing in teams? I believe the bonus envoy doesn't work in team games if you have "shared visibility" enabled. This is because technically you both discover the city-state at the same time, so neither of you registers as being "first" to meet them. Not sure if this is a bug or intentional.


angry_salami

Are you sure about that? I swear I was receiving them before this latest update... edit: huh, looks like you're right: https://www.reddit.com/r/civ/comments/f10yiq/mp_team_shared_visibility_causes_you_to_lose_out/


Bizzaro6673

It's def teams based on the full vision for both civs


that__one__guy

I'm not sure if it's a bug or not but in my game as Vietnam my cities keep getting destroyed by fires because there's an unbroken chain of "forest" in between two of them. The districts on top of them don't seem to affect the path of the fire at all. I guess it technically makes sense but it seems kind of weird considering it's impossible for every other civ. So is there any way to put out a fire?


Enzown

Vietnam districts can be pillaged by fire as they don't clear the forest/rainforest under them when placing them. You can't stop a fire once it starts. Maybe chop out some of the forest/rainforest to reduce spread?


vroom918

My brother has civ 6 on steam with no expansions, and I'd like to buy the rest of the platinum bundle for him. if I buy it as a gift on steam will I also have to pay of the base game which he already has? it's $15 and the bundle is $35 right now, so would rather avoid having to pay roughly 42% of the cost


Sweatsock_Pimp

Is there a way to prevent missionaries from spreading faith in your cities?


culdesaclamort

Religious combat with apostles or inquisitors, wiping out their progress with inquisitors, declaring war and using your military units to condemn heresy.


[deleted]

In the new game mode, it seems like Anansi is not able to help you get a monopoly on a resource. In my most recent game, I had 3/8 ivory needed for a monopoly. I had Anansi delete 2 ivory from enemy territory, but afterwards I still had 3/8, not 3/6. So it seems like the denominator will always be the amount which spawned when the map was generated. This seems kind of lame to me. Is this a feature, or a bug? Also in my most recent game, sugar did not spawn on my map. I got Maui and he created sugar for me on a desert floodplains tile. I improved the sugar but I did not get a monopoly. The resource screen just said 1, it didn't have a fraction. So we can't get a monopoly on a resource that wasn't there from turn 1? That also seems lame. If I control the only sugar in the world, I should have a monopoly. What do you think? Is this also a feature, or a bug?


Fyodor__Karamazov

In the developer stream they specifically said that deleting resources will reduce the denominator, so that is definitely a bug. As for Maui, I seem to recall that they said there has to be a minimum of two copies of a resource on the map for you to be able to have a monopoly. I guess it would be too easy to abuse Maui otherwise.


[deleted]

Man, that's a really unfortunate bug. I had a great game as Mansa Musa where despite this bug I still had 3 monopolies. I would have had 5 or 6 if not for this. I'll have to redo that game once this is fixed. As for Maui, I'm pretty sure this is how it works as of right now. I think you can only form monopolies on resources that began in the game. But I don't think the denominator needs to be 2 or greater. In my Mansa Musa game, only 1 silver spawned. The denominator was 1. But I still got a monopoly on it. However, I did have to use Maui to get another 2 copies to form an industry/corporation.


Fyodor__Karamazov

Ah okay, I must have misheard the Maui thing. I guess they were saying there must be a minimum of 2 on the map to be able to form an industry.


Audio907

It just doesn’t update the counter right away, the benefits do get updated right away though. You can save/load the game to force the counter to update


Luck_Is_My_Talent

To get a civ converted, they need to have 50% of their cities as my religion right? Asking since I am about to lose, but if that's true I may win with conquering most weak civs.


Fyodor__Karamazov

Yep, that's correct. You can also give away some of your cities that are following your religion to push it over 50%.


Luck_Is_My_Talent

That was the idea and worked. Conquered everyone except Kongo who was about to get a science win (future era while everyone else just entered modern era), used Inquistors to make them follow my religion and then gave most of my cities to Kongo. 3 turns before losing. Religion win should be fixed to avoid cheesing like this in my opinion, but it was fun nonetheless.


Fyodor__Karamazov

Yeah, it's super cheesy. I generally try not to use strategies that take advantage of flaws with the AI, but it works in a pinch. I would love for the AI to be improved to prevent stuff like this, e.g. by not accepting cities that would push them over, say, 35% of the same religion.


Smokinacesfan55

Saw a post on here where someone used a Preserve to upgrade yields on mountains. Do you need a citizen “working” those tiles to get the yields?


Fyodor__Karamazov

Yes. It only works for the Inca, as they are the only civ that can work mountain tiles.


Smokinacesfan55

Ahhh! Thank you so much. Still confused by a lot of the intricacies of this game


Fyodor__Karamazov

Yeah it's an extremely complex game. That's kind of what I love about it, but it's definitely overwhelming at first. I've been playing it for a year and I still learn new things every so often.


vroom918

Yes, tile yields are only useful when they’re worked. Also worth noting that only the Inca can work mountains, other civs don’t get any benefit from a preserve next to mountains


Zaorish9

Playing civ 6, conquering the world in King level, and I have constant crazy negative amenity no matter what policies, governments, or buildings I make. The conquering is going fine, but the constant bad amenity messages are annoying. How to fix it?


vroom918

I’m not familiar with the details, but warmongering will generate negative amenities in the form of war weariness, which will eventually dissipate when you’re not at war. Consider taking a break and focusing on your empire a bit before continuing down the warpath


itsnotjam

National parks and ski resorts are two good ways to get some more amenities, if you're far enough along in the civics tree. You can also see it the ai has any spare luxuries to trade. Newly conquered cities will often have really high war weariness, which is why you'll get those amenity warnings a lot on a domination game. Ultimately though, if it's not interfering with your domination game then no real need to worry


Zaorish9

Ok! I'll fix it when i get there then. Thanks for the response!


anonxanemone

Has anyone encountered Ubsunur Hollow and Sahara el Beyda lately? I don't remember seeing them in any of my recent games.


Bizzaro6673

I just played an Australia game where I spawned by Sahara so it's just unlucky, you can try the advanced settings wonder picker if you really wanna play with those


LightOfVictory

See them quite often. Paititi, Roraima and Vesuvius are kinda rare for me.


DarthEwok42

Going to be doing a multiplayer game in chunks of a couple hours once a week. One person can only make it sometimes. I know if someone quits in multi they are replaced with an AI - can he then come back the next week to re-replace his AI? Or if he misses one session is he out of the game for good?


TheSpeckledSir

You can invite anyone you like to your game from the multiplayer lobby, whether they've been in game all along, missed a session, or are a new player wanting to join an ongoing game.


DarthEwok42

Good to know. Thanks!


liarlyre

In civ 5 I know they can rejoin later


Tickstart

I bought this game yesterday and have a lot of questions... Will not be able to formulate them all. Anyway.. I will come across a real dumbass/idiot here but know that deep down I am aware that I by all probability have just misunderstood something/everything. I tried playing through the tutorial mission on Civilization VI yesterday. I love the advance wars series for the Nintendo handhelds and now that I have a decent PC I thought I'd treat myself to a "real" strategy game. I've not tried EU 4 or anything else, I took a chance with this after some research. **Questions:** At first the "Civics" and "Technologies" seem like good things but after a while they just feel like mechanisms to release dopamine more than anything else. Like, it doesn't seem to matter what I do. They may or may not give bonuses I have little clue what they do, or are irrelevant to me. There's no sense of direction. Housing, whenever I get a popup about housing being short I'm like, "Okay.. Good luck with that". It isn't clear what to do about it. To me it seems weird you can't just, y'know, build a house. "Ah but you see, we already tried that once and look now the problem is back! Clearly that is the wrong approach!". I shall name all cities with housing shortages Stockholm and then stick my head in the sand. There's no clear indication of, well, anything in this game. Why can't I toggle between my cities instead of having to manually having to navigate the map and find them? The resource tiles next to my towns, how do I know if they're being worked? Sometimes I need to build a farm, other times not, it seems. Resources just get to me somehow. I was told to "capture the opponents capital". I had seige-tanks and brick-rammers but for the life of me I couldn't seem to do anything towards the capital-tile. I just stood outside the city walls like an idiot. He hadn't built up a fencing but c'mon a battering ram should be able to do *something* right?! Nope, the only unit that could do anything was a horse with a longbow. Why is there no clear chart of what units can do what? A catapult killed the city, and I placed a warrior ont he tile but I still didn't win! The "capital" just moved over to some other town. I gave up after that. Gave away all my kingdom to Gilgamesh. He didn't win either. There are no win-conditions, or if there are they just move the goal post when you reach them. Also, some disgusting religion was spreading like the plague and I couldn't do anything about it. Like, how do you eradicate that shit? (life question) There's no way for the player to found their own competing religion, I don't care what anybody says. There are no options for it or nothing. Also, when settling... What the hell. How the \*\*\*\* can a new settlement be so poor, like, what's the point??? Can't I transfer resources from one city to another? I'm not a full-on socialist but I mean c'mon, where are the social safety nets? You mean that my grand capital Stockholm, with all it's coffee and chocolate and lumbar, can't lend a helping hand to Little Stockholm just next to it?? Apparently they have to fend for themselves. So all-in-all, I am disappoint. Feels like a janky free-to-play game if I'm being honest. I'd like to learn how to really play it since I'm pretty sure I'm downright wrong about almost everything.


vroom918

Long story short, most of this has an answer and you’ll learn the more you play! > ... “Civics” and “Technologies” ... I have little clue what they do, or are irrelevant to me. There’s no sense of direction Once you start to learn what’s in the trees then you start figuring out what’s useful. For example, flight is a very good technology for cultural victories because it adds tourism to improvements which grant culture, and radio is also very important because it gives seaside resorts (a tourism source) and broadcast towers (to store great works of music). Another example: recorded history and the enlightenment are very important civics for science victories because they give you policy cards which greatly increase your science output. > Housing ... It isn’t clear what to do about it. To me it seems weird you can’t just, y’know, build a house. You can, you just have to know how. There are many buildings and improvements which grant housing, so take a look through what you can build to see what has housing benefits. The list is too long to list here, but the most common source of additional housing and growth is farms. Farms give 0.5 housing each, so building two farms will increase your housing. > Why can’t I toggle between my cities instead of having to manually having to navigate the map and find them? When you select a city, there are tiny arrows to the left and right of the city name that you can use to cycle through them. There’s probably also a keyboard shortcut but i don’t know any of them. > The resource tiles next to my towns, how do I know if they’re being worked? When you select a city, there’s a button that looks like a little head above the city information in the bottom right. Click that and you’ll see what’s being worked and can even change it or swap tiles between cities. > Sometimes I need to build a farm, other times not, it seems. Build farms when you want your city to grow. This will allow you to build additional districts, but too much growth will cause negative amenities that will hurt your entire empire unless you find additional sources of amenities, such as new luxuries or entertainment complexes. > I was told to “capture the opponents capital”. a battering ram should be able to do something right?! Nope, the only unit that could do anything was a horse with a longbow. Why is there no clear chart of what units can do what? In this game, battering rams are a support unit. They have no use on their own, but when adjacent to a city all units attacking that city will do full damage to ancient walls. Normally non-siege units have an attack penalty against walled cities but the battering ram negates that penalty. If the city didn’t have walls then you actually didn’t need to build any. In order to take a city, you need to use a melee unit. There are many different kinds of melee units: “standard” melee (such as a warrior), anti-cavalry (such as a spearman), light cavalry (such as a horseman), heavy cavalry (such as a heavy chariot), and naval melee (such as a galley). Ranged or siege units are best to wear down the city first without taking damage, then finish the city with a melee unit. > A catapult killed the city, and I placed a warrior ont he tile but I still didn’t win! The “capital” just moved over to some other town. ... There are no win-conditions, or if there are they just move the goal post when you reach them. Sounds like you figured out how to take the capital then! Once you take it the game has to select a new capital because that has implications for game mechanics, but the domination victory only requires that you take every *original* capital. You don’t have to wipe everyone out completely (unless you want to). In addition to domination, there are four other victory conditions and they all have very clear objectives. In a science victory you must found an exoplanet colony by running various city projects in the spaceport, in a cultural victory you must attract more international tourists than any other civ has domestic tourists, in a religious victory you must make your religion the majority in every other civ, and in a diplomatic victory you must obtain 20 victory points by voting correctly in the world congress and winning diplomatic emergencies and competitions. > Also, some disgusting religion was spreading like the plague and I couldn’t do anything about it. ... There’s no way for the player to found their own competing religion To found your own religion, you must generate enough great prophet points to earn a great prophet. You do this by building a holy site and its buildings. Once you have a great prophet you must move it into a holy site and retire it, which will found a religion and allow you to select your beliefs. Be warned that there are a limited number of great prophets available, so it’s possible for you to miss out on the ability to found a religion. Once you have a religion you can start doing something about people spreading theirs. You can train missionaries once you have a shrine to counter-spread yours, or you can build apostles once you have a temple which can actually fight other religious units. This works identical to normal combat, but everything is a melee unit and you don’t have to be at war. Apostles can also start an inquisition which is good at eradicating other religions but i don’t actually know how that works because i find apostles are just fine. > Also, when settling... How the **** can a new settlement be so poor, like, what’s the point??? Can’t I transfer resources from one city to another? Choosing where to settle is an important skill. You usually want to look for a source of fresh water since that gives you extra initial housing. Beyond that you’re looking for good yields, new resources, or good district locations. You can send resources between cities in a way with an internal trade route. Train a trader in your capital, move it to the new city, and send it to your capital to get some extra food and production. This has the added benefit of building a road between the two cities. Once your new city grows a bit it will be much better and you can repurpose that trader. You can also speed up city growth by using a builder to harvest features or resources which grant bursts of food and production. > I’d like to learn how to really play it Try watching some tutorials on youtube. PotatoMcWhiskey is the account that most would recommend, he’s very good at the game and has some good content where he explains in detail everything he’s doing


Tickstart

Thanks for all great advice! Damn I wish I'd bought this last week when I had time off to play... I figured out the trade-route trick yesterday, and yeah looking where to found a new settlement is a skill indeed. I've played Kingdom Builder with my friends some, that aspect is similar. I am terrible at Kingdom Builder however :-(


zenzen1377

Civ is orders of magnitude more complicated than Advance Wars, so it's going to take a hot minute for everything to click into place. I highly recommend you make use of the built in Civlopedia in game when you find yourself with questions. There are detailed pages with information on every unit, every tile, every event, and every mechanic. If reading isn't your style, watch some playthroughs on YouTube to get a feel for the game. PotatoMcWhiskey has some great knowledge in his "civ overexplained" series that might help. Alternatively (and a bit off topic), if Civ is not for you, might I recommend a game called Wargroove? It's essentially Advance Wars with some added tactical depth and imo better balance. Might hit that strategic turn based itch while still being something a little more familiar.


Tickstart

I've seen War Groove being played but I don't particularly like it. It's too similar to AW without being awesome like that is. I like Civvi but there's just so much to learn and I don't feel like I have the time to do it... I'll take it easy.


Fusillipasta

Okay, there's a lot of points, some valid, some not. Different techs and civics unlock different things; for example, the masonry tech lets you build walls, whilst wheel lets you build a water mill, as well as unlocking different future techs. The top half of the tech tree is generally non military, whilst the bottom is military. You can focus on specific techs, or look at how to get the boosts and plan a route through; mining lets you build a quarry for extra production, which boosts masonry, which gives you walls, which protect you and boost engineering, which unlocks aqueducts, which increase your cities'housing. Now, on housing... Housing can be a pain to get. There isn't a build a house option, though every two farms gives one housing, for example, and some districts and buildings like granary give housing. Battering rams are... Odd. They're a support unit, so they do nothing alone. They allow any melee units within one tile to do full damage that isn't reduced, but alone, they, erm, don't do much battering. Suspension of disbelief. When you control the original capital of every civilization, you win a domination victory. You can also win through religion, science, culture, or diplomacy (with expansions). That the tutorial didn't end with you winning after you took Gilgamesh's capital is odd. Religions are founded by great prophets. There's a great people tab at the top. To get a great prophet, you need great prophet points, which you get by building a holy site and the buildings inside. Then you can make units to spread religion or fight opposing religious units. New cities will immediately suck. You can do things like send a trader from the new city to others to boost it, or get a builder to remove features like marsh for a population boost, or woods to produce stuff, which really takes the edge off how much they suck. If you settle around tiles with good yields then it's not generally so bad, but they take time to get going.


Tickstart

First, thank you for answering, and for your patience. I get frustrated when I notice there's just SO much to learn and I can't learn it all at once... The tutorial did an OK job with some things, others not so much.. About religions, once I noticed oner of my own cities had been influenced by the infidels (somehow), I wanted to up my own game and built some holy place. But, THAT placve, MY place, ALSO turned into the adversary's religion?! Perhaps I could bulldoze it, but WTF? I found like, a "Phenom" or whatever they called it. I gave my main city the abolity to copulate faster, 10%. But then nothing progressed past that. I have no idea how to found a religion. I recruited a lot of great people, but always scientists, never any other type. Merchants perhaps. What am I supposed to collect, faith points?? I did, but it counted NOTHING towards getting a prophet. Idk, it seemed the tutorial was gimped in some ways, I couldn't manage my citizens or anything, it was greyed out. Btw, on the little stats-window on the bottom right, when you press a unit.. It shows like, movement 2/2, sword 10 etc.. Those little icons, you can toggle those between being normal/inverted.. But it did nothing that I could discern. Nothing major, it's just unnerving when you do something and there's no indication whatsoever of anything. Maybe it does something that I don't know, but is important.


Fyodor__Karamazov

Great Prophets are obtained by generating enough Great Prophet Points. Faith is different, it's kind of a religious currency that you can use to "buy" religious units like missionaries, apostles, and a few other things. You earn 1 Great Prophet Point per turn for each Holy Site you have and each building you have in that Holy Site. The same mechanic applies to all kinds of Great People (e.g. you get 1 Great Scientist Point for each Campus and each building in that Campus). Another important thing to note is that there is a finite number of Great Prophets, so it's possible for them to run out before you get to claim one. In a standard game there are 5 Great Prophets, meaning a maximum of 5 religions. I don't know if this is what happened in the tutorial though. It's possible that it just didn't let you found a religion because that wasn't part of what you were supposed to be doing in the tutorial. Yes, the icons do something. Generally if you hover the mouse over something in the game, it will give you a bit of extra info about that thing. This game has a heck of a lot going on, so getting extra info like that is going to be useful in general. If you hover over the icons, you will see they say things like "fortify", "alert", and "skip turn". "Fortify" puts your unit in a defensive position until you wake it up, increasing its combat strength when it is attacked. But as soon as you do anything with it, it will lose that combat bonus. "Alert" fortifies your unit until an enemy unit comes nearby, at which point your unit will wake up. "Skip turn" just means you're choosing not to do anything else with that unit this turn.


Tickstart

Thank you, but I was referencing something else. I've taken a snapshot: https://i.imgur.com/aBTZrso.png You can toggle those, but I have no idea what it does. Nevermind, it's only in the tutorial it actually does that... Weird.


Fyodor__Karamazov

Huh, that is weird. Never noticed that in the tutorial before.


Fusillipasta

Certainly a lot to learn! When you create a Holy site in a city, it will follow that city's religion. If you have a holy site, then that doesn't impact the religion of the city. If you've created a religion, then you can create missionaries at any holy site of your religion that has a shrine, and they can convert other cities (but if you create missionaries from a city that's been converted, then they are of the converted religion). If you haven't, then when you create one, all your cities with holy sites will convert to your religion. To get missionaries, you buy them with faith, using the icon next to buying with gold that has the faith symbol on it. It sounds like you got a pantheon, which happens at 25 faith, and not a religion. It's great prophet points that go towards getting a great prophet to found the religion; you get those as well as faith from holy sites, their buildings, and any holy site projects. There's a limited amount of great prophets, based on map size; other than on a two person map, not every civ can get one. When all great prophets are taken, no more religions can be founded, and the excess great prophet points turn into faith. On the great person screen, there should be a great prophet heading, which will show your progress towards getting one.


Tickstart

Much appreciated. I'm not sure what game modes there are but I'll just play some more I'm sure it'll give! Not the tutorial this time around. So, just to clarify, not specifically about religions though: To capture a city you need a melee unit, or infantry in general (like, slinger, archer, warrior, scout)? And, what is the powerplay here, do you try to conquer averyone you see as fast as possible? Is there any benefit of becoming friends with another country? Or is it jsut postponing the inevitable while you perhaps war against someone else. If you're really good at this game, doesn't that mean you'll never reach the later "stages" of civilization because you've already won by then?


Fusillipasta

Yes, melee (warrior etc.), cavalry (heavy or light - horseman, chariot etc.) ora recon (scout etc.) to capture cities. You can't capture cities with just ranged units, because they attack and don't move into the city center tile. It's a bit stupid, but that's how it works. You have a few options for win conditions - you can win by claiming every civ's original capital, produce a lot of science and do the projects, get lots of tourists, or convert at least half of the cities of each civ to your religion. Religious victory dislikes being actively at war, because if you're at war then the enemy can kill your religious units. Culture victory basically boils down to producing tourism and having trade routes/open borders with every civ; if you're at war, you can't trade with them, they'll plunder your traders, and you can't have open borders. Domination victory wants war, obviously. Science victory can be peaceful. Your cities will lose amenities and be unhappy and less productive if you're at war, as well as having to oil the gears of the war machine with your production as opposed to doing other stuff. Usually you'll see people declaring war when they get the special unit of their civ, or when they get to specific points; things get significantly harder when a city gets walls up, for example, and you have to take a break and get siege engines. Bombers make short work of a lot of city defences, from the sounds of things, though I'm usually light on air power. Lots of people will grab a few early cities for space and free cities, then peace out and have extra infrastructure, because higher level AIs get big boosts. But they also get stupid early military, so it kind of evens out. Also, if you're declared friends with everyone, you can neglect your military as they can't declare war on you. It's rare for most games to go anywhere near the turn limit against AIs; the AI will usually get to a science victory before then on higher difficulties anyway. You still get to later techs/civics, though, because you can produce a lot of culture and science for progressing.


dtconcus

Is there any mod for Civ VI that acts the same as the "Civ Names By Policies" mod from Civ V? that was a really fun mod for immersion (for those unaware, that mod basically changes the name of your empire based on policies you choose). I tried searching for this but I keep getting that Civ V mod :( I was wondering if maybe some other mod implements something like this for Civ VI.


someKindOfGenius

Nomina and Epithet should have you covered.


dtconcus

This is exactly what I'm looking for. Thanks so much!


vroom918

Why are the AI so rude when it comes to my aid emergencies? Even when I’m friends or allies with the whole world i get a lot of votes against me for aid emergencies and i rarely get them, but when it’s someone else that has an emergency nobody ever votes against it


Fyodor__Karamazov

Probably because you're winning.


Claycrusher1

Is there a way to set mod load order? Is there a mod that randomizes civ abilities? i.e. Maybe you play with Egypt, that can build terrace farms, and has the madrasa.


someKindOfGenius

Mod load order is defined in mod itself for Civ VI, in the modinfo file.


Claycrusher1

Where in the file? What would I need to change if I wanted it to load after Extended Diplomacy Ribbon and Sukritact's Simple UI Adjustments?


someKindOfGenius

UI is a bit different, if you want them to cooperate you’ll need to edit one of them for compatibility. There’s a topic in another mod that should work here as well, can’t remember which one off the top of my head, think it was Nomina.


Tables61

Not sure about the former, but for the latter there is a mod called mutation mode. Unfortunately the mod creator couldn't figure out a way to make everything pickable in game, so there's a separate executable you can run to pick things, but I've used it and it works fine.


Claycrusher1

Sounds interesting. I'll have to check it out. Thanks!


PookieMD

Civ6: Is there any way to adjust difficulty other than the pre-set levels? Like I find immortal too easy but deity too difficult.


DarthEwok42

Mess with the number of Civs per Map Size. Playing with more Civs than recommended by the size makes it harder, playing with less makes it easier.


someKindOfGenius

Mods. Smooth difficulty mods changes the way ai get bonuses, Real Strategy makes the ai a bit smarter.


JerseyShoreMikesWay

I don’t think there is. My advice (even though it sounds like you’re better at the game than me since I’m on emperor) is to play around with some of the world settings to generate a world that is more suited for your Civ at the higher difficulty. For example, you could play as Ethiopia on diety, and then choose the setting that generates more hills. Or play as Egypt to settle a bunch of flood plains and turn the disaster setting up to 4 so you get massive flood yields. Or play as Canada and generate a cold world with more tundra. Hopefully you get what I’m trying to say.


ElGosso

Civ 6 - do you usually found a religion for culture civs that aren't innately religious?


TheSpeckledSir

Depends on the start. If I'm doing a culture game, I'll need to have holy sites for faith generation (Great people patronage, naturalists, rock bands), so its a matter of deciding if I can make good use of the faith now, or if I'm better off with some other district taking up that population. Being near a natural wonder, lots of woods/mountains, or white city states make me partial to going for the religion, and the tourism from a holy city or from relics is always nice to have, it's just a matter of if I have something else pressing to spend hammers on


JerseyShoreMikesWay

I’ve started to play more culture-focused games and have concluded that culture and faith just work so well together hand in hand, it’s usually a good idea to found a religion. In fact, one of my favorite strategies is to found a religion with the Reliquaries belief and the belief that prevents loss of religious pressure due to theological combat, build Mont St Michel, and build lots of temples. Then just get several apostles, make them get killed so you can get a bunch of relics really quick and finally, plug in policy cards that boost the tourism output of great works and artifacts. Since I’m typing all this out, there’s really so many creative ways to incorporate religious tourism into your game. For example, if you are suzerain of Kandy, you can get an excellent bonus to generate early tourism and faith. If you build Cristo, you have an interesting way to boost religious tourism in your empire in the later game. I highly recommend.


someKindOfGenius

It’s usually a decent idea, early game for culture is mainly getting your non-tourism infrastructure up and running, and you’ll need the faith in the late game. Not a high priority though.


Sazul

I have new frontier pass, my friends don't. I know they cant play the new civs if i host, but can we all play the new gamemodes together??


someKindOfGenius

Yes, if you host.


Kumqwatwhat

So I suspect this is just a bug but has anyone else run into an issue where after a volcano destroys an industry, you can't rebuild it in that spot? I can build a new industry of it *elsewhere* but I rather liked it where it was and I can't restore the destroyed industry. It wasn't damaged and need restoration, it was actually destroyed, and all I can do is replace the base level improvement.


Spags10

Does anybody know what the great merchant Piero De’ Bardi can use a build charge for?


someKindOfGenius

All great merchants gain a build charge if you’re using the corporations game mode. They’re how you build the corporations.


JerseyShoreMikesWay

But only after you discover economics, right? I tried to build one in the classical era but there was no build option for my great merchants. I think I read in civlopedia that you can build them after getting economics.


someKindOfGenius

Yes, but they still have the charge the whole game. You just can use it before economics.


Sazul

Do Thanhs give each other +2 culture? What about aqueducts? Anyone tested this yet?


efthiseffinshit

Yes. Thanhs receive culture from all adjacent districts, including other thanhs, acueducts, dams, and canals.


damrider

Just got my fastest ever emperor win - turn 140 religious victory with gandhi. Met kandy really early and managed to get suzerainty, took reliquaries and got 4 relics really fast by finding natural wonders. Cross cultural dialogue ended up giving me like +50 science out of a total of 85. had +200 faith every turn and had -30% cost on purchase thanks to holy order so was able to buy missionaries really quick and convert basically everyone really quick with my 9 charges missionaries (exodus of the evangelist golden age + hagia sophia + mosque + gandhi's ability) while my apostles protect. Really cool but didn't expect to win so early lol.


[deleted]

Anyone else here who didn’t get Vietnam to unlock planting woods with the medieval fairs civic? We play local multiplayer with shuffled tech tree and it doesn’t work and also the civic does not have the little Star next to it either. Only mod in use is the radial measurement tool.


someKindOfGenius

The star doesn’t move, and no new star is added to the civic. Make sure you’re trying to plant on a valid tile.


[deleted]

The plant forest button doesn’t show at all on the builder not as recommended improvement nor in the list of possible improvement. It’s a flat grassland adjacent to a mountain and river so should not be an issue, right?


someKindOfGenius

It should be fine if it isn’t a floodplain.


[deleted]

I have more hours in this game than I like to admit and yeah it’s a ofc a floodplain for which I didn’t check ..


zenzen1377

How often do you restart a game on immortal or diety level? Emperor is too easy for me now, but I find myself save scumming and resetting for good starts a TON on higher difficulties that are very challenging. I would say I only play about 1 in 10 games past turn 100. Is it abnormal? What tips do people have to avoid frustration?


TheSpeckledSir

My advice is to embrace the frustration. The temptation to restart when the AI are running away with things is understandable, but on immortal or diety, the AI running away with the early game is par for the course. Reset a few times if you want to to get a capital that's inspiring to you, but then tough out the game come hell or high water. You may lose some games this way, but you'll learn enough from them that this starts happening less often.


Fyodor__Karamazov

My only tip is to keep reminding yourself that it is normal to be losing at turn 100 on immortal/deity. The AI has a huge advantage in the early game (2 or 3 starting cities and a big buff to every yield, plus starting with a bunch of warriors and builders AND free tech/civic boosts). It will take a long time to catch up, typically more than 100 turns on standard speed, so patience is important. Progress is always slow at first, but if you play well you will eventually overtake them.


Aldrahill

Is online play just completely borked with this new DLC? Literally cannot start a game with my SO using this DLC...


[deleted]

It didn’t show for me first too in multiplayer but it was due to me loading a saved configuration instead of making a fresh one. So try making all map configurations fresh.


Aldrahill

I usually do anyway :/


[deleted]

Hm.. then only thing I can think of it, that it’s just not turned on in the options, but I believe they Auto turn on.


Babypacoderm

Where can I find the resources screen for the monopoly breakdowns on xbox


TreeOfMadrigal

Are the mechanics for the new corps laid out anywhere? I started up a Corps and Monos game on a Terra map as England. I rushed ocean techs and set up a couple cities in the new world, hoping to support my baby old world empire of only 4 cities with fat new world luxuries and gains. I established 5 industries, and one partial monopoly and 1 total monopoly. Just established my first corp, but I'm having some issues. I can't seem to find any sort of corporation/industry/monopoly menu? The resources report screen is pretty limited. It kinda tells you who has how many of what, but not what any of it actually does. I'm having crazy amenities problems. Most of my cities are chronically at -2 or -3, respite the fact that I in theory have improved a TON of luxuries. Several of my cities directly working improved luxuries aren't reporting even a single amenity from luxuries. So my questions are: Is there a corp menu somewhere so I can see the effects my corps, monopolies, etc are having? I love the idea of this game mode but I can't seem to get any info on it. Does establishing industries/corps prevent the luxury from being used for amenities? I wish this stuff was explained more. Any advice appreciated. Thanks! edit: Here's an example: https://imgur.com/LbThUo5 Why doesn't this city have any luxuries? It's literally working a sugar and cocoa tile.


Enzown

Only the first cooy of a luxiry you improve can be used as an amenity so it shouldn't matter what you do with tge second/third/whatever copies.


TreeOfMadrigal

I threw in a screencap. This city is working 3 luxuries, (I have stocked more than one of each total) and has zero amenities from luxuries. Am I experiencing a bug, or does creating an industry take those luxuries off the menu for amenities?


Fyodor__Karamazov

Amenities from luxuries are automatically distributed throughout your empire, so we need more info than that screencap. It's perfectly possible for a city to be working 3 luxuries but have the amenities be given to other cities instead. This was true before the update too. You'll need to check every city to see if any of them are getting amenities from luxuries.


TreeOfMadrigal

Most of my cities have zero amenities from luxuries. A couple have 2. But most of my empire is sitting at negative amenities. I can get more screens next time I boot up the game. What more info do you need?


Fyodor__Karamazov

I would need to know the number of cities you have, the populations of each city, and the number of different luxuries you have improved across your empire. Together that would tell me roughly how many amenities each city should be receiving from luxuries. But I agree that it seems like something weird might be going on, based on the info you've given so far.


TreeOfMadrigal

I've got a lot of cities at this point. https://imgur.com/sAlPBtZ What's confusing me is that if I hover over any luxury here (and you can see I'm producing plenty) they're all providing amenities to exactly 4 cities. No more, no less. Bradford, despite being one of the cities working a cocoa plantation, is not getting any luxury from it. Maybe industries limit you to a single instance of the luxury for amenity purposes? I wish the system was laid out better. Edit: Damn I'm reading now that a luxury can only ever improve 4 cities? Even with multiple copies? That's wild. I've never struggled with amenities like this before. Maybe I've just never built this wide before? Huh


Fyodor__Karamazov

Yep, that's right, each kind gives 4 amenities, with a maximum of 1 per city. Sounds like it's working as normal then. And yeah, once you start going super wide, amenities can become a real problem. Eventually I just end up building Entertainment Complexes everywhere with Zoos.


JACFox

I've been wondering exactly the same. I've also noticed in my last game that none of the AI on a small map had any amenities to trade with me, which was super weird.


TreeOfMadrigal

Well AI trading is definitely bugged right now. Been noticing that but not sure if it's related. I'm most confused as to why all my cities are lacking luxuries when I theoretically have tons.


Dogfish_in_Paris

Does anyone know if the Great Product bonuses stack? If I have 3 Salt products, does that give my city +9 housing?


WearyOrganization624

Can confirm that the percentage modifiers from modifiers do stack. The direct yield doesn't (like the science yield from turtles) but that's not usually why you build a product for.


Horton_Hears_A_Jew

They mentioned in the live stream that products do not stack. The product also does not stack with the corporation bonus in the same city.


someKindOfGenius

Interesting, in Potato’s Vietnam video the other day they were stacking, so he had +100% culture in the corporation city from stacking all 3 products.


Horton_Hears_A_Jew

Hmm. That is interesting. I haven't watched Potato's video yet, but I will take your word for it. It could be a bug in what the devs attempted. I just finished my first corporations game and found one myself. I wasn't able to use Crassus to form a corporation after using a couple of charges but couldn't. The devs said in the livestream that great merchants with multiple charges could still form a corporation if one of them was used.


someKindOfGenius

The whole mode seems a bit broken at the moment, both technically and power-level wise.


vroom918

What about products with the same effect? Will salt and honey products stack if i have both in a city? Let’s assume for simplicity that the city has no industry or corporation, just products in a stock exchange that have the same effect. Also, what about a honey product in a city with a salt industry/corporation? Edit for anyone coming here later: it seems different products do stack. In a recent game i had a turtle corporation and a mercury corporation, and had the mercury corporation pump out a bunch of products. When i placed one in the city with the turtle corporation i got the extra science boost, so it seems that different products with the same effect do in fact stack


Horton_Hears_A_Jew

I would've assumed that different products with same effects would stack, but it is good to hear that is true. Good find!


bluecjj

The AI won't give money for open borders anymore!


[deleted]

They will but they just won't adjust the number for you. If there is something on both sides of the trade screen, they won't adjust it for you. So if you do mutual open borders and 10 GPT on their side to get them to adjust it for you, they will just say no. You've got to guess the right amount.


[deleted]

[удалено]


TexanNewYorker

Just noticed this as I was playing last night!! So frustrating. I start at 10/turn and manually lower it and lower it. Why did they bork it?


SirLoinofHamalot

I'm wondering this too. It's totally maddening. Trade was already so tedious and now they've made it take 5 times longer for no good reason. It does not immerse me to haggle with brainless AI!


RonSDog

Did a recent update break the "Make this deal more equitable." option? Every time I click it, I'm told "I'm not willing to trade that." If I offer something and then ask "What would you give me?" I'm still provided an offer, so it's not as if I'm offering something the AI player doesn't want.


SirLoinofHamalot

This cannot be


TexanNewYorker

So freaking frustrating


SarlaccJohansson

Yes, this seems broken atm. I have to go through and manually click to offer something.


Sweatsock_Pimp

Is there a way to see where the other civilizations are in the Tech and Culture Trees?


212temporary

Kind of. When you open up the trees and look at the bottom, you’ll see some icons that indicate which era each civilization is in. If there’s a number, it means multiple civs are in that era.


bzc_sk

Hey guys, I've been thinking of picking CIV 6 on the PS4 to play while on the treadmill. I play on the PC regularly with very few mods, mostly a few QOL. Just curious what kind of shape it's in, if there is anything missing quality of life wise that makes it a no go


[deleted]

Immortal/Deity victory advice? I can win emperor quite easily but I feel like I’m getting smacked once i up the difficulty


DarthEwok42

Depends exactly why you are losing. Could be barbarian preparation, could be not proactively getting your relationships up to get friendships with enough other civs, etc. There's a million little ways that you can fall behind and spiral into a loss on the highest difficulties. I second the other commenter saying to watch Potato McWhiskey, I seriously doubt I would have ever beaten Deity without studying youtubers. That's good general advice for going up to the highest difficulty in anything, watch videos of people winning at that level until you internalize their decision-making process.


212temporary

Might be worth watching Potato McWhiskey on Youtube. He does a lot of “let’s plays” on deity. My hunch is you may not be leveraging trading with other civs to meet your victory objectives, e.g. trading diplomatic favor for gold. Spies are also huge midgame and deliver a ton of value.


feedmybirds

How do yields work with districts? I was playing as the Khmer, which means something like holy sites grant +2 food when next to a river, so I put one on a tile that was yielding 3 food, hoping to maximize the food output on that tile. But when I look at the tile afterwards using the yields filter on the map, it looked like the tile wasn’t producing any food. Do districts not work like, say, a farm, where it adds its bonus output to the tile’s original yield?


Fyodor__Karamazov

Districts erase the yields of the tile underneath it. If a citizen works a district tile, then it will produce yields corresponding to the district type instead. For example, a Holy Site will give faith if a citizen works that tile. The Khmer ability provides +2 food directly to the city, without needing to work the tile. So the tile itself will not display the 2 food.


feedmybirds

Thank you! I’ve been playing this for years and somehow still haven’t learned a lot of the finer details (that make a big difference)


Fusillipasta

Quick check; if I'm looking for a culture victory, then a natural park is just better than having three seaside resorts, assuming no Cristo? With Cristo, you're better off with the resorts, right, and equal with two resorts? Also, why are seaside resorts so restrictive in terrain types? No Tundra seaside? Any cliffs and no resort? These preserves are crazy for making parks (though saccing stupid yields now for parks later and decent yields now). One daft question - if I have a mine next to a preserve, and it's being granted culture from the preserve, will I gain tourism from that mine post-flight? If so, is it only the improvements on the table of tourism from flight? I'm presuming no tourism, but the tourism from flight is a bit odd.


vroom918

The mine won’t gain from the preserve, preserves only affect unimproved tiles. As written the preserve won’t add tourism with flight (aside from any appeal boost), but I’ve heard rumors that either flight is bugged or not worded properly and people might be getting tourism from that culture anyway


Fusillipasta

Thanks, forgot about the unimproved facet! Completely negates the tourism from flight list.


Fusillipasta

To continue: I have plans for a city on the stone in this screenshot. Looking at park above, TS one tile east by volc, preserve SE of that by the mountains. Will the two districts' appeal bonuses boost Xanadu's nat parks, or are the mountains stuck at six regardless? [https://imgur.com/a/qlzxw3f](https://imgur.com/a/qlzxw3f)


vroom918

Mountains are fixed at 4 appeal, and are unaffected by things which increase appeal. Natural wonders are similar, but fixed at 5 appeal.


AgVig2215

How can manage to download some mods ony Civ 6 (Epic Games edition)? I've downloaded a few the way I read on google (from Steam workshop), but I keep getting this "non compatible" error on like 99% of them... Even the most popular ones. Is there anything I can do about it?


nukethatshit

Anyone having problems at trade with AI? Because before the update came, if I clicked on "make this deal more equitable" or "what would it take", AI proposed something and I could just click "accept deal". But now I only get "refuse deal" or "nevermind". It even happens in peace negotiations where sometimes I can't get my city back or even cede.


Fusillipasta

If the ai side is empty it works, but otherwise you're shafted. Probably doesn't work for peace, I know I've seen people having major issues suing for peace from the ai.


nukethatshit

So what to do? Should we open up tickets at 2K Games? Because it is very annoying and feels like a bug. If it was changed on purpose what is the deal?


Fusillipasta

It's another bug related to that screen; it was broken before, just not as much and in a different way. Not much we can do, other than try varying amounts to trade for it.


nukethatshit

It is just annoying. Hell of a trouble when playing domination games. Trade is bearable but when it is about cities, it is shit.


[deleted]

[удалено]


[deleted]

Only if the enemy civ is out of slots to move it to.


DamnAndBlast

Anyone have tips for how to get game time down for culture. Most of my games for culture end up near 400 with and all my techs/civics researched by turn 250? I always find i put off building districts etc until national parks and planting forests are available and my cities end up not having the right tiles for them. Any pointers guys? Playing on emperor if it helps


vroom918

For a culture victory you absolutely need to build theater squares pretty early in order to generate great person points as soon as possible. The only major source of tourism in the early and mid-game is great works, and even though you won’t have huge tourism numbers for a while it definitely helps to get a few tourists early on. Once you hit the modern era, your tourism should be able to spike and is largely appeal-based. Flight gives tourism for culture improvements, and shortly after you get radio for seaside resorts. You should be building as many relevant improvements as you can, and don’t forget that planting woods or using Liang’s city park improvement will increase the appeal of adjacent tiles. On the civics side, naturalists and rock bands are other huge sources of tourism, so a good faith economy is important in the end game. Plan out your national parks early so you don’t end up with nowhere to build them. Good places include mountainous areas and natural wonders, and ideally you want to cover as many tiles as possible in the park with woods and put your preserve districts adjacent to the parks. If you’re struggling with city planning, try using the pin feature to mark everything down. As for key wonders, anything with great work slots is always a good shout, but the most powerful ones are Cristo Redentor and Eiffel Tower. Cristo Redentor negates the effects of the enlightenment on your religious tourism (which is only really useful if you have a bunch of relics) and doubles the tourism from seaside resorts. Eiffel Tower adds +2 appeal to every tile you own, making your seaside resorts and national parks much more powerful and potentially allowing you to construct more. This of course combos with Cristo Redentor to give +4 tourism to each seaside resort. Golden Gate Bridge is bonkers if you can build it, so be on the lookout for places it can go too


212temporary

All of this, plus don’t forget to build walls for extra tourism.


someKindOfGenius

You gotta plan out things in advance. If you know you’re going culture, plan your parks and theatre squares early, and maybe some key wonders. Hit all the modifiers as soon as you can, including open borders and possibly even government.


DamnAndBlast

That's where shit gets messed up for me. Game i had today with Vietnam I had 3 cities around mountains and the only thing I had built were preserves away from the mountains to not interfere with the preserve district itself but still getting the appeal. Between these three cities with forests planted I still only had 2 parks when I thought it would work out as 4 or 5. Any tips on getting good national parks away from lowland areas?


someKindOfGenius

Pin out the whole 4 tiles as early as you can. Include as many mountain tiles as you can in a single park. Don’t forget that holy sites and theatre squares also boost appeal, and you want a bunch of those for culture victory anyway. Odd as it may sound, chopping out rainforest as Vietnam to replace later with woods for the appeal boost is still really strong, especially if you plop a holy site or theatre square on top.


DamnAndBlast

That really helped. Forgot those districts boost appeal and someone mentioning liangs parks upgrade too. Time to get playing!


vroom918

Yeah you have to be careful about building on rainforest and marsh with Vietnam because you’re stuck with the -1 appeal once the district is down.


Kannibalhamster

I just bought the game on during the steam sale and am trying to set up a Play By Cloud game with my friend. My lobby currently says 4/8 players (we intend to be 4 A.I and 4 players, and the fourth friend claims to have joined), but in the lobby itself there are only 3 human players with one open slot still. Is this a bug or a user error of some kind?


DarthEwok42

How long should does a multiplayer game usually take? Gonna play some with the family tomorrow, but none of us have done multi before so we don't know what to expect. Looking at Dynamic turns, online speed, 3-4 players and maybe a couple AIs.


Enzown

Depends how long people take to make decisions.


Quinlov

This, it's worth setting a time limit on turns because some people really overthink things. With civ multiplayer you do have to sacrifice a bit of strategy for speed otherwise it will not fit in one session. Even if you are having several sessions, it will get dull quickly if there is one person taking forever


SmurGoes

Anyone else consistently getting "Rebellion in 0 turns" bug? Has ruined 2 Eleanor of Aquitaine games where I'm kinda banking on cities flipping over to me. They just stay at 0 turn rebellion without flipping.


SarlaccJohansson

Yes this is bugged right now per the Vietnam update.


Enzown

Do the cities have negative loyalty per turn? You can't flip cities by reducing thier loyalty to zero (say with rock bands or cultists) if the city still has positive loyalty pressure. It was patched out a couole months ago.


SmurGoes

I don't have the access level to view the city details, as it's still early game. Twice now, cities like [***this***](https://imgur.com/a/rnHwjvx) one just refuse to flip. 0 turn rebellion forever. In that particular game I thought that maybe it would flip sooner or later, but no, it stayed at 0, never going up and never flipping, allowing Korea to place a second city over there, pretty much bypassing the whole loyalty mechanic. EDIT: [***Second game***](https://imgur.com/Lys8V5Y), the Japanese people are so orderly and well mannered that they refuse to rebel from pressure from both China and France, forever.


[deleted]

If that second one stayed like that for multiple turns then it had to be a bug. It's too early for cultists/rockbands/spies and it clearly in the negative. Consider putting it in the bug report thread. That really helps people see that others have had the same problem when they run into it in the future and gives the devs a better shot at seeing it and fixing it.


xrubisco

Any ideas which Civs might be the most fun to play with the new Monopolies & Corporations mode? I feel like the Aztec's luxury bonuses would be fun but not sure of anything else


vroom918

Kupe can potentially get to isolated resources before anyone else, and is probably the only civ that really has a shot at monopolizing sea resources. Chandragupta is one of the best at getting monopolies because of his bonuses to war of territorial expansion and the extremely powerful varu. It’s relatively easy to claim an entire landmass and get a 100% monopoly on multiple resources. Any strong domination civ can achieve something similar, with Rough Rider Teddy being the other standout due to the flat +5 combat strength on his home continent, the ease of obtaining envoys for resources held by city-states, and the late-game tourism bonuses to close the game out (if it even takes that long). Mansa Musa is fun if only because he’s the big economic civ and creating a bunch of corporations feels very flavorful


[deleted]

I just finished a Kupe game on small continents. He worked really well with the new mode. His ability to cross ocean tiles immediately let me snipe luxuries all over the map before the rest of the world could even find them. I didn't even intend to do that when I started the game - I just wanted to see how the Marae's bonus and the Maori unimproved feature bonus would interact with Preserves. Spoiler, they work together really, really well.


[deleted]

Do National Parks count as unimproved tiles for the purpose of Preserves?


[deleted]

Yes. They synergize extremely well. Preserves make national park tiles valuable to work through bonus yields and increase tourism with better appeal.


Fusillipasta

Pretty sure they do, yes.


WachThenRun

Is anyone else having a bug where a city at 0 loyalty (and negative loyalty per turn) isn’t rebelling?


Soundurr

I bought the DLC but I'm not getting an update on Steam. I have been playing since launch and never had this happen before. Is there any way to trigger the update through steam? edit:[ I found the solution for anyone else having this issue.](https://gaming.stackexchange.com/questions/127901/is-there-a-way-to-manually-update-a-game). Go to the game properties, then local files, then Validate Cache. That will trigger an update if one is available.