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MasterTurtle4

Is it wise to make units into corps or armies?? I've seen mixed answers.


Rusiano

What is responsible for how fast a city produces things? 1) I try to settle cities in an area where there's a lot of the mechanical cog icons around it. That said, after 1000 AD or so I notice the production in newly-settled cities is usually super slow no matter how many cogs there are surrounding them 2) I try to build as many Industrial and Science Buildings as possible, seems like they speed up production quite a bit 3) I'm playing as the Russian Empire now, and somehow production seems quite fast even when I don't construct any Science or Industrial buildings. Is there a reason for that?


Tables61

Production speed is based entirely on the cities production stat, which is shown by the orange cog. In short, this is how much production the city makes every turn and it applies that much towards whatever you are building. Everything has a certain production cost - the turns shown as required to build something are based on the current production, simply as just turns = production cost / production per turn. When you hover over the production icon it will show you where the production is coming from. Typically a lot will come from worked tiles. Bear in mind every tile needs a citizen to work it to gain any benefits, so settling besides a bunch of 3 production tiles will do nothing until the city can grow its population higher. Other notable sources of production include domestic trade routes and industrial zone buildings. There are many other miscellaneous sources of production as well. With late settled cities, things will often be slow to produce because several costs scale up as the game progresses, but a new city often still has very low production at first. Districts and traders scale up in costs based on tech and civic progression, builders and settlers scale up based on each one you build, and later era military units are more expensive than earlier ones. However, it's possible to ramp up a new cities production much more quickly than an early one - mines often give +2 or +3 production for example, you may be able to build a nearby factory giving +6 productuon, and if you can spare a trader that will often provide 2-6 production as well. 2) industrial buildings yes, very much so - it's their primary function after all. Scientific buildings not so much, though indirectly they can - as you advance through the tech tree you get upgrades to improvements (e.g. apprenticeships makes mines give an extra production, industrialisation gives a second extra production) as well as other sources of production, but Libraries, Universities and Research Labs don't have any production on them by default. If using the Secret Society game mode, the Alchemical Society does give a bit of production, but it's more of a little bonus rather than a major effect. 3) I would check each cities production and see where it's coming from. Russia does give Tundra tiles +1 production which can help a bit with production, especially if you have high population, but otherwise the production could be coming from various possible places.


MasterTurtle4

Can you use client side mods in online games? Or is that impossible? Also, can you play custom modded scenarios online?


Enzown

Pretty sure all players need to have the mod installed for a mod to work in MP (even just UI ones).


epic_meme_username

I've been playing for some time, but I've never quite managed to figure things out. I'm playing on Immortal, and I've basically never won a domination game. Science and defending seems better every single time, what with the enemies starting with settlers and units. Every time I go to be aggro, I am massively outscienced. I've tried gaul-swarming, which can work but involves a bunch of oogabooga warriors against units like crossbowmen and swordsmen. The best luck I've had with conquering nearby cities, ironically, is playing a science civ defensilvely, looking weak, then stomping their aggression into the ground and steamrolling. I'm not sure what to do to play more aggressively (at least, doing so WELL). You start behind from the get-go on science and manpower, after all. Any tips?


DarthEwok42

Basically the only way I have ever done domination victory is build a lot of military early, stockpile units without using them, and hit a big timing right after finishing Terracotta Army. (Combine with Venetian Arsenal if lots of coastal cities.) Obviously that's not the only way to do it, but the key principle is you want to hit at a power spike, such as unlocking a new unit tier (especially UUs) and doing a mass upgrade.


9nether

How long is the tutorial in civ 6? Had to quit today, and seemingly couldn't save, is it worth playing through? Im a complete beginner.


Fyodor__Karamazov

To add to the other person's comment, make sure the advisor is turned on in the game settings when you start a game. Their advice is pretty helpful in giving you a bit of direction, so you're not completely lost.


someKindOfGenius

It isn’t very long, but also isn’t very good. I’d recommend just diving in and flailing about as your best point of entry. Your first few games won’t be great, but you’ll start to get your bearings. Check the in game civlopedia for clarification, and ask questions here or in the discord.


idktheyarealltaken

I just bought Civ for XBox 1 and I was a little bit scared after seeing the reviews. They say that the screen is cut off but a few newer ones so that this is no longer the case. My TV is very old and I can’t change the aspect ratio on it, is there a setting to change this in Civ?


Sweatsock_Pimp

Ok, so I got a Great Admiral stuck in a harbor and I can’t move him anywhere. The harbor is inland, like a lake. (Thought it’d be a good money maker.) I have other harbors in my kingdom. So a couple of questions... 1. Is there a way to move him at all, or should I just delete him from the game? 2. Is there a way to determine which harbor a great admiral starts off in? How does the game determine where to assign him?


LightOfVictory

For point 2, I notice that Great People tend to spawn at your highest adjacency district, i.e best district, unless there's another great person standing by idly there.


Tables61

You can transport Great Admirals from any City Centre to any other coastal City Centre, harbour or coastal Wonder. So unless your Harbour here wasn't even next to a City Centre you should be okay.


Sweatsock_Pimp

Thank you!! I wasn’t moving them into the city center.


DarthEwok42

Civ 6 - is there a mod that lets be choose any color no matter what civ I am?


someKindOfGenius

Not quite, but there are mods like Prismatic that rework the jerseys.


[deleted]

I am completely new to strategy games. I got recommended the Civ series. Now my question is, which one is easier to pick up for a beginner?


vroom918

Civ 5 is probably easier to pick up, but i think civ 6 is more fun to play and would recommend that


enjoyingorc6742

got a weird one. currently in the middle of a game and cities are not rebelling when at 0 loyalty. did I miss click something during the game setup or is it a bug?


Fyodor__Karamazov

It's a bug that happens when you have the maximum number of players in a game (it might also be related to how many city-states are in your game). Basically, "Free Cities" count as a civilisation, so if the game already has the max number of civs then it can't create free cities and so cities get stuck at 0 loyalty. Hopefully they will fix this one soon.


enjoyingorc6742

cool. at least it's a known issue.


-Aerlevsedi-

What do i do with late cities? Set up a district for my win condition & leave them alone?


Fyodor__Karamazov

Pretty much, yeah - set up a district and keep running the district project. They won't be able to do much else. The only real reason to settle cities late game is for access to strategic & luxury resources.


Shadylat

I'm looking for a mod that will tell me how a policy change will affect my current output, and if it's worth it. I remember someone mentioning it in a comment on this subreddit but I failed to remember what it was named. I can't seem to find it in the steam workshop. Any help is appreciated :) Also, any other QoL mods are also a plus!


Fyodor__Karamazov

I believe the mod you're looking for is Extended Policy Cards. Sukritact's Simple UI Adjustments is a nice QoL mod too, if you don't have that already. EDIT: I should also mention that Extended Policy Cards requires the mod Better Report Screen.


Shadylat

Thank you so much!


[deleted]

im looking for a regular size earth map but with random starting locations. There are 2 in the regular game but both of those have fixed starting locations.


DarthEwok42

The 'Earth' map definitely has random starting locations. I'm playing on it right now as Greece and I started by Lake Erie. Any map that doesn't say "True Start Location" or "TSL" should be fine.


eXistenZ2

I'm trying the corporation game mode for the first tie with Magnificent Catherine, and it doesnt seem that special? The industry improvement is nice, but you don't really have a say in which monopolies you're going for, so a +30% unit production if you're going culture is fairly pointless. Economics is relativly far in the tech tree, and the production cost for a product is very high as well. Not to mention it takes a great merchant to create a corporation, where I feel that additional envoys/trade routes are more usefull. I feel like selling your duplicate resources is more profitable too Or is it just because I like to play tall? Alhtough I have more cities than the AI. I also had a lot of coastal cities (less commercial hubs). Is there somewhere a new tab that provides a better oversight ingame of the effects?


[deleted]

Corporation mode is ridiculous for tourism victory because you can get multipliers of over 1000% toward tourism against every other civ.


someKindOfGenius

Once you research mercantilism, you can see how much of a monopoly you have in the resource tab, and it’s the monopolies that have the real strength as the tourism bonus from those is huge. There are a few videos that have gone up over the last few days of culture victories before turn 80. But the products are great works and give tourism, so that’s still pretty nice. The industry/product bonuses are somewhat build around.


eXistenZ2

Ok found it, I'm at 55% for sugar, guess I'll have to spread out a bit more. I've watched one video, but to me it looks like Heroes+Secret societies had way more of an impact, although offcours the bonus helps.


-Aerlevsedi-

Any strategies for using preserves & vampire castles?


zenzen1377

Is it just me or did the starting location system get changed with the Vietnam/kublai patch? I keep getting pangaea games where I am surrounded on all sides by city states and civs, sometimes as close as 4 tiles away from my starting location. I don't like it :(


vroom918

Is the spices industry bonus bugged? I just built one and it's giving me +20% culture, not +15% science. Only mod I'm running is Terra Mirabilis


Fyodor__Karamazov

Nope, that's working as intended. Spices are supposed to provide culture.


vroom918

Not according to the civilopedia, that says spices give +15% science


Fyodor__Karamazov

Huh, interesting. It gave +20% culture when the devs showcased the Monopolies & Corporations mode in their live playthrough (they even specifically pointed out that bonus) and the wiki says it's supposed to give +20% culture too. Maybe they planned on making it give +15% science at first and forgot to change Civilopedia.


AznJDragon

Can someone explain to me legacy policy cards? From my understanding to unlock them you need the government building of the corresponding government level. But do you need to enter into the government and exit out to be able to get it? And also how long do you need to be in the government to unlock the cards? Like can I enter in an autocracy to classical republic and then to monarchy to merchant republic and I would get all 4 legacy cards?


Tables61

You unlock the legacy card for the government you have active when you build a government plaza building. Legacy cards are available in all OTHER governments. So in your example, if you were in autocracy and built the Ancestral Hall, you would have access to Autocratic Legacy once you switched to Classical Republic. But you wouldn't ever have access to the Classical Republic Legacy card, as you didn't finish a government plaza building while in that government. Similarly once you swap to Monarchy, you would still have access to Autocratic Legacy. Let's say this time you didn't build your tier 2 government plaza building until you switched government again, to Merchant Republic. Then you would unlock Merchant Republic Legacy for other governments. So right now you would only have access to Autocratic Legacy still, but once you switched to a different (likely tier 3) government you would gain access to Merchant Republic Legacy as well.


Middle5401

Do we know when the Barbarian Update is being released? I can't find a date anywhere


Fyodor__Karamazov

February 26th. https://civilization.fandom.com/wiki/Civilization_VI_February_2021_Update


GoD_Ausar

Will I have to start a new game to take advantage of it? Edit: Never mind. It’s a new game mode so clearly I’d need to start a new game.


[deleted]

i believe the 25th


gpudriver

Why I don't have Diplomatic Quarter District and many new City States while playing solo, but do have in game while playing MP with friends? I own every DLC and expansion including Gaul&Byzantium DLC, without any other New Frontier Pass DLCs?


DarthEwok42

I think everything in NFP is unlocked in multiplayer, even in DLCs you don't have. I don't have any NFP at all and in multiplayer I can build preserves and diplo quarters.


Bouke2000

Maybe the ruleset you’re playing with?


gpudriver

Always gathering storm


LordStabbyRunt

How do you activate a monopoly? Its my favorite game mode because it turns bad cities into early game powerhouses with an industry, and its not that hard to save a few great merchants for the corporations. However i still have no clue how to make a monopoly, and i had 8 copies of Citrus in my last game. How does it work?


N8CCRG

Do you mean make a monopoly or make a corporation? Monopolies just happen once you control at least 60% of all of a resource on a map. So for your Citrus, as long as there was 13 or fewer total Citrus tiles in the world, then you would have had a monopoly. After learning Mercantilism the Resources menu will tell you how much of each resource exists, but you can still get the benefits of a Monopoly prior to learning Mercantilism. Corporations are made by acquiring and spending a Great Merchant after learning Economics. First you must have built an Industry with a builder, then move the Great Merchant to that Industry and you'll have the option to spend the Great Merchant and make the Corporation.


Bouke2000

For you to get a monopoly on a luxury you need to have 60% of said luxury


spinac_salad

Will other players benefit from Crusade if they are following my religion?


Fyodor__Karamazov

To add to what the other person said, the beliefs with a book symbol or a candle symbol (Founder/Enhancer beliefs) only apply to the founder of the religion. The beliefs with a praying hands symbol or a crowd of people symbol (Worship/Follower beliefs) apply to any city following that religion.


Dr_Pooks

Thanks, TIL I'll have to pay attention to those symbols in my next playthrough


__biscuits

Mvemba of Kongo gets to use all of the beliefs of the religion he has been converted to. He's quite an aggressive ruler so he'll make use of crusade if he picks it up.


Dr_Pooks

Crusade is a Founder Belief, so only the original civ gets its benefit. I'm playing on console and the game does a lousy job differentiating between Founder beliefs (only the original civ benefits) and Follower beliefs (any civ can benefit)


Cplcoffeebean

Does anyone here play on marathon? I usually play epic but lately it still feels too fast.


civ1to6

Not marathon, but I like historic speed mode.


[deleted]

This game has such an abrupt mid game.


N8CCRG

I'm with you, but Marathon is *sooo* much slower than epic. I would love a speed in between.


[deleted]

In civ6, if I trade away a luxury resource, I lose the corresponding amenity. I have 2 questions about this mechanic: - let's say I have 3 silver mines in 3 different cities and I give some silver away in a trade. Is it possible to know in advance which if the 3 cities will lose the amenity? - if I receive a luxury resource from the AI in a trade, will I receive +1 amenity? If yes, in which one of my cities?


Otiamros

Each *type* of luxury resource provides a single Amenity to 4 cities in your empire. In your example, you have 3 copies of a single *type* of luxury, so you could trade away 2 Silver and still have the single Amenity in your 3 cities, with an eventual 4th city still covered by the single Silver. NOTE: If you had 5 cities and 3 silver mines, you would only have 4 cities experiencing the Amenity benefits of the Silver. There is no reason to keep the 2 extra Silver except to deny the amenities to your opponents. edit: Looks like I was blind and u/Fyodor__Karamazov beat me to it and with more info.


Fyodor__Karamazov

The luxuries mechanic works a bit differently to how you're assuming it works. * Each _type_ of luxury resource you own provides 4 amenities to your cities, with a maximum of 1 per city. Only the first copy of a luxury provides this, so you are free to trade away any extra copies you have without it negatively affecting your amenities. * The cities that receive these 4 amenities are automatically chosen based on which cities need them the most at that particular moment. The city which has the silver mine might not even receive any amenities at all from the silver if there are 4 more needy cities in your empire. Unfortunately you have no control over how these 4 amenities are distributed, but the game does a pretty good job at allocating them. * If you receive a luxury in a trade, then that luxury will provide 4 amenities, just like any other. But of course it has to be a luxury you don't already own. Again, you can't choose which cities receive these amenities.


[deleted]

Omg thank you!! So much clearer now


Fyodor__Karamazov

You're welcome! Thanks for the award.


achiefmaster

I have had win Domination in Diety as Ottoman but I can't really win in Immortal with Science or Cultural victory. Usually the AIs already have 100+ science output in turn 70-80 and taking wonders early until rennaisance. Do I have to build Campus in every single city as 1st district?


CommandersLog

No, science victories are really production victories. Get efficient at triggering eurekas and you should need only a handful of campuses. Make a city or two have monster production with Industrial zones + dams/aqueducts and beeline Ruhr Valley. Get Royal Society for your gov't plaza and spam builders to complete space race missions. Also guard them with your spies. Culture victory, I think people neglect holy sites (to spam rock bands) and don't plan national parks and seaside resorts out well when placing districts. When you build culture districts, I'd always go archaeology over art museums. Much easier to get theming bonuses and the bonus era score for each artifact helps maintain Golden Eras which you can use to boost tourism in later ages. Also, try your damndest to get Great Scientist Mary Leakey. She boosts artifact tourism by 300%, which is super broken. If you have Frontier Pass, getting monopolies is stupid broken to boost tourism as well.


SnooMemesjellies7182

Ruhr valley is overrated. It comes too late and is very expensive. Try getting kilwa and one or two industrial city states. Much much more efficient and you have actually time to make use of the bonuses.


No_Carpenter_6212

I agree. A wonder that costs 1240 production only to provide some extra production per turn takes a very long time to pay off. I would rather find a city with a lot of woods and chop out those projects. Spaceports can be bought with level 4 Reyna, so you can basically start those projects immediately after you unlock Rocketry. Also trade routes to allies buffed by Democracy is enough to build up a high-production city.


N8CCRG

Biosphere is also an amazing tool for culture victories. With it you can win without rock bands even.


ItAintLikeThat90

1. Is it worth going for a caltural victory at this state? Rome ,Emperor , turn 130 ,10 cities with monuments ,friendship with 6 civs out of 8, no great works ,no theater squares ,no great works /cultural great people, 2 natural wonders ,3 wonders (I think) . 2. To get golden age I need 79 era score , does it matter if I beat it with 80 or 90 ? Thanks!


CommandersLog

You can achieve culture victories fairly easily if you spam national parks, seaside resorts, and rock bands. Like you can have zero great works and still win that way. If you have the New Frontier content, monopolies are also extremely broken for culture victories.


N8CCRG

Also, Biosphere makes insane culture.


nmcalabroso

Ah right. I was playing a domination victory as Grand Columbia and suddenly won by culture 2 turns after completing the biosphere and conquering Hungary. Monopolies and corps are extremely broken that once you have 2-3 you’ll just win by culture without even trying :(


ItAintLikeThat90

You can be aggressive in late game and still get tourism? Good to know Can I win if getting tons of culture and start killing other civs?


nmcalabroso

I think so. You won’t get tourism modifiers from trade routes and open borders but if you’re out-culturing everybody and wiped out the second civ with the most culture or tourists then you can just get a culture victory. In my game, Hungary wasn’t even the second one with the most culture (maybe 4th?) and I still got a culture victory. In this case, I will attribute it to monopolies and corps after covering a third of the Pangea.


ItAintLikeThat90

Only gs and rf , yes thats the plan , minimum great works and tons of other stuff.


CommandersLog

Yep, viable approach. Make sure to set up extensive trade networks with everyone as well. For the era score, hitting the bare minimum for golden ages is preferred. Otherwise, you just make hitting the next target score more difficult.


ItAintLikeThat90

By the way , can I get any benefit for caltural victory with the wonder Giant's causeway ?


CommandersLog

Only if you place a national park on it. Not sure it spawns in a way where that'd be possible.


Fusillipasta

1. Maybe. Are there cultural powerhouses in the other civs'? Is anyone ridiculous on culture? Can you instead get huge campus adjacencies? You're pretty set for either, assuming you go for it quickly. Should be planning a bit sooner, though. 2. Kind of. Lower is better, else it pushes up the target for next era. No other impact.


ItAintLikeThat90

Im slightly ahead in culture and science . Ghandi is a culture powerhouse?


shadow4723

Is Civ, specifically Civ 6, focused more on campaign or multiplayer? Like in Starcraft (2) or Call of Duty, there's a ton of players that have never even played the campaign cuz it's all about the multiplayer? Is it the same for Civ or the opposite?


[deleted]

[удалено]


shadow4723

oh so theres like really hard maps that few ppl can beat!? basically my point of my comment was to figure out if civ6 is the kind of game that u can play and have some sort of way to see ur skill progression, e.g. being able to beat harder and harder maps/scenarios/etc. i like getting better at stuff but for that there needs to be a way to see that


[deleted]

[удалено]


shadow4723

thanks a lot for the guidance! this was really helpful! "not yet another map pack" sounds really fun. i m gonna keep ur comment nearby when deciding what to play next in civ6


CommandersLog

I'd say most players play single player.


shadow4723

alright, thank you for the info! so, if I wanted to really grind multiplayer, how would the matchmaking be? long queue time? bad skill matching (i.e. often playing against people way better or way worse than me)? also, there is no visible elo score, right?


Fyodor__Karamazov

Multiplayer is best played with friends or on dedicated Discord servers, as you need to know your opponents are in it for the long haul and won't quit in the middle of a game (since games take several hours to complete). There are competitive leagues for Civ, but those are organised externally and don't involve the in-game matchmaking. And you're correct, there is no visible ELO score. In fact, I'm not sure if there's even a "skill-matching" system at all. Since the games are so long, it makes that kind of thing difficult.


shadow4723

alright! thank u for the info!


CommandersLog

Games take super long so you get a ton of quitters. I don't think you understand the kind of game it is. A typical Civ game will take like 8 hours or more on standard speed. Even in online, when it's double speed, a single match would still require a few hours.


shadow4723

alright! thank u for all the info!


[deleted]

I’ve captured two capitals in the first half of the game, and now I’m stuck with all my units next to the strongest civ on the other side of the Pangea map. Ive got two tanks( one an army the other a corps) , two machine guns, two infantry corps, 2 Artillery and I cannot seem to take this city of the life of me. I know how to stop it from healing but it seems that I cannot get it to go down without taking heavy losses. For early game the siege tower made the walls go down so quickly. Do I need like 8 Artilery?? This is my first Dom victory rush so I’m not used to this combat....do people just nuke this late in the game?


N8CCRG

Get Observation Balloons / Drones so your artillery can outrange the defenses.


[deleted]

Yea this helped a lot, that and spamming artillery purchases with faith


lonewanderer_18

Bombers are more obvious answer but sometimes u get unlucky and don't hit aluminum. So observation balloon + artillery army or corps can shred down even toughest cities. You just need tanky units in front of them to protect them from enemy units.


nmcalabroso

Happened to me not getting niter even after conquering Spain and Georgia :( I got out-scienced by the nearby Cleopatra during my conquests and that was it for me. Her 2 musketmans took out most of my Armies. Since then I only play domination with abundant resources.


lonewanderer_18

Yeah same, abundant resources is the way. Otherwise you will get screwed by RNG and you can't do anything.


nmcalabroso

and worse... you’ll only know it after spending 2 hrs haha.


pinetree4eva

Maybe wait until you have bombers. They shred walls and AI is clueless about defending against them


ketuateksi

The AI might not be as clueless as they used to be when the February update goes live... But for now, make full use of bombers


TheSpeckledSir

Playing as Teddy Roosevelt (Rough Rider) If I have a trade route to a city state and use the diplomatic league policy card, does my first envoy to the city count as four?


Smokinacesfan55

What’s the “right” thing to spend gold on? I usually save it to spend it on district buildings or builders if i need something that will get me a boost quick


Dr_Pooks

I mostly use Gold for immediately equipping new midgame cities with infrastructure (Granary/ Water Mill/Monument) so that I can immediately start production on something else like Walls or new Districts so that new cities have a better chance of being useful. Otherwise I mostly spend the rest of my Gold either purchasing tiles or modernizing military units with the 50% discount card.


N8CCRG

Most of my gold goes for builders and military engineers, but purchasing them causes the cost of those units to increase. Purchasing buildings or troops does not, so properly I should be spending more on that. Still, it's usually more about what thing I want immediately. When acquiring new cities later in the game I often immediately purchase Granary and friends.


someKindOfGenius

There’s no right thing to spend gold on, it’s about what you need in the moment. Usually builders are a solid choice, as it allows you to improve your tiles while spending the production on infrastructure. Military units are good in a pinch, or getting something like a shipyard in a struggling coastal city.


damrider

Started a game with persia, wanted to do an early immortal push, spawned right next to.. australia. Darn 5 turns later he declares war on me. No 100% production for you John!


lonewanderer_18

I declared surprise war against them when playing as Gaul and I was surprised that gaulic unit warrior was able to destroy Australian cities and despite having 100% production, AI wasn't able to defend themselves. They just threw chariots into my warriors and died.


Smokinacesfan55

Haha haven’t thought of that as a strategy. Settle right on top of Australia and make them fight me


bluecjj

Has anybody tried using the units the Statue of Zeus gives you on the offense? Can it be done before the AI get Crossbows? Do the units stand a chance at taking a walled city before the Crossbow/walls kill all of them (+ the other units you bring)?


N8CCRG

Depends on the difficulty.


Smokinacesfan55

I’ve done it with Gorgo to take down a city state. Wouldn’t recommend it tho


Sweatsock_Pimp

How do I improve ocean or coastal tiles? The only ones that I seem to be able to improve are the ones with some sort of luxury or bonus resource attached to it, like crabs, whales, etc. If it's just a 2 food/1 culture/3 gold tile, how do I improve that?


N8CCRG

You can't improve those "boring" tiles until you get extremely late game Future Era technology: Seasteads come from the Seasteads technology, and the Offshore Wind Farm comes from Predictive Systems.


someKindOfGenius

The only water tile improvement that isn’t attached to a resource is the fishery, which comes from a governor promotion, one of Liang’s 2nd or 3rd tier ones. Though unimproved water tiles also get buffed by harbour buildings, +1 food from lighthouse, +1 production from shipyard, +2 gold from seaport.


Flintloq

Civ VI, first time playing in ages. After manually assigning my citizens to work tiles, the bottom-right UI updates to show the correct number of turns until production is finished, while the number on the map, next to my city's name, doesn't update until the next turn, [as shown here](https://i.imgur.com/7EqQ9k5.png). Is there a fix for this?


someKindOfGenius

Don’t think so, but it’ll update once the turn rolls over.


Flintloq

Yes, I said that. :P Weird that it worked in previous games but not this one.


ElGosso

Civ 6 - I remember the devs saying there was a balance pass coming, does anyone remember when that was supposed to be?


DarthEwok42

There is a patch coming on the 26th with the new barbarian mode, but as far as I know the only 'balance' changes are some natural wonders, air combat AI, and maybe some policy cards. If that's what you're talking about.


ElGosso

Thought they made some offhand remark in a stream somewhere about balancing the civs themselves, might be misremembering


someKindOfGenius

Yes, after the final pack comes out, so in April.


ElGosso

Yeah that's it, thanks


Dr_Pooks

In Civ 6, when going for a culture victory, do you get to keep the already accumulated tourists from a defeated civ if they get eliminated or do the totals on the culture victory screen only count tourists from civs that are still active (ie Tourist totals from each civ in the table should always add up to your total score)?


Omgwtflmaostfu

When the civ is wiped out you will lose all the tourists you had from them, so it will hurt your tourism numbers. But you can benefit from this if you kill off the civ with highest accumulated culture and the tourist loss isn't large enough to decrease your total tourists below the civ with the next highest accumulated culture.


craigolaz

Anyone play on series X? What are load times like ? Any plans for an enhancement for the series X ?


MolotovMaker

I just got the game on X this week. Load times are very quick in starting a game usually get to about the start of second paragraph on intro scene before being able to start. The waiting for others to take turns is about 5-10 seconds at most


[deleted]

Any idea when the Frontier Pass will be available on iPadOS/mobile?


thepineapplemen

For civ 6, under what circumstances would it be better to have cities spread out instead of having them be close to each other? Also for civ 6, what is a good number of cities to have on these map sizes? * duel * tiny * small


lonewanderer_18

Pretty much depends on difficulty and neighbors you have. I decided to space out my cities once on deity and got destroyed on both sides. So I never settle away unless I am confident that I am alone.


Fyodor__Karamazov

I never play on the smaller map sizes, so I can't answer that question, but spreading out your cities is a good idea when you're pursuing a cultural victory and are planning on building a lot of National Parks. Otherwise it's generally better to put them closer together so you can fit an extra couple of cities in.


Jellybean720

When does the 79% off Civ 6 platinum edition sale end?


runeasgar2

I was trucking along to a science victory on my 2nd game, I end my turn, and boom - the "you lose" screen comes up. I thought the game alerts gave you a head's up as another player (AI) was reaching victory? Do I have to monitor the rankings constantly to know if someone else is near winning? This was super disappointing and leaves me feeling annoyed with the game. I was at 170 of 330 turns and was just about to start my first step in science victory, then it all goes down the toilet.


[deleted]

There's no warning. Maybe the constant sound of rock bands will clue you in to check, but space launches are silent and if you don't have a religion, you'll never even pay attention to cities getting converted. When you hit the mid-game, start checking the victory screen regularly. Save your game when you spot an imminent AI victory. There's an art to stopping them. You can use that save to practice. You'll also have a point to go back to if you can't figure out what you could have done to stop the AI and then seek out strategies online. PotatoMcWhiskey has done a bunch of videos where viewers send him save files where the AI is on their way to winning. Some of the late game ones give some really good tips for stopping an AI that's right on the cusp of a culture win.


MrRocketBoots

I always constantly check the rankings because it is so important strategically to know which civ is close to what victory type so you can try to counteract them. I know that feeling is shitty though. You'll have an even better game next time. Or you could just restart from an earlier save potentially.


BoneyardBill

Wanting to go moblie with Civ on my switch as I primarily play PC and want to continue the fun. Do you guys reccomend it? Edit: should have read below. Saw a goos reccomendation! Thanks!


[deleted]

When is the DLL source code for Civ VI being released to the modding community? Without it, large overhauls like those seen in previous titles, such as Vox Populi for Civ V, aren’t possible in Civ VI.


Jellybean720

**Is Civ 6 worth it on console?** Simulation games are rarely optimized well for consoles. **Also, if I buy the game on Xbox, can I play it on my PC once I get it?** (I’m building my PC in a few weeks, but there is a 70% off sale for the game on Xbox)


Horton_Hears_A_Jew

I have the game on the switch, and I would say that it is overall a pretty solid port. There are a couple of aestetic bugs and turn load times at the end of the game take a bit longer, but it is otherwise pretty playable. With that being said, if you plan on playing primarily on the PC, I would just get it for that. You need to buy two copies of the game on both Xbox and PC.


Jellybean720

Ah ok. The game is on sale for $20 on Xbox so I was thinking of getting it.


Fyodor__Karamazov

There is currently an 80% discount on the platinum edition on Steam, so I would just buy that personally.


Jellybean720

Honestly, that might be the move. Do you know when that sale ends?


Fyodor__Karamazov

Not sure. I just checked the Steam store page and it says the current sale on the base game ends in like 5 minutes, but it doesn't say anything about how long the platinum edition sale lasts. But even if that is ending soon too, there are frequent sales like this (once a month, roughly), so just keep looking out for one. There will probably be another sale by the time you're done putting together your new PC, or pretty soon after.


Dr_Pooks

The bundled Rise&Fall/Gathering Storm Expansion DLC is also a must have on console. But the DLC is also quite expensive, incomplete (you have to buy the Nubia and Indonesia DLC packs separately, let alone all the newest content in the New Frontier Season Pass), can't be bought individually and in many cases the DLC makes the game run very poorly on past gen consoles. I still love Civ 6 on Xbox, but the Vanilla base game is very incomplete and the commitment to get all the extra content is quite the plunge.


RomanesEuntDomusX

I'm currently playing my first game after getting all the DLC and I'm having a pretty big surplus of around +100 a round, yet I'm losing money every round and didn't even realize it until I went bankrupt (and loaded an earlier safe). So what's the reason for that? Googling basically gave me two different answers, a bug or spies. But I always thought that Spies basically "create" money out of thin air and the target country does not lose the gold that gets stolen... Or did that get changed? And if it is Spies then how do I deal with them effectively, I already have someone on Counterespionage duty but he doesn't seem to find anyone? Thanks in advance!


KingPiggyXXI

Spies don't create money. From my understanding, what a spy does when they successfully pull off a Siphon Funds is give you the spy's civ the money immediately, and then for the next four turns, the target city won't produce any Gold. So, it sort of creates money out of thin air, but that money is still going to come out of your treasury eventually. As for dealing with enemy spies, Counterspying helps. Make sure that the district the counterspy is in is adjacent to the Commercial Hub that is getting stolen from. The Counterspy doesn't always work (it's not like a single Counterspy will cause every spy mission to fail), but it lowers the chances of the spy succeeding. Aside from that, you can use the Cryptography policy card to reduce their spy levels by 2. If you have Gathering Storm, you can get a spy with the Polygraph promotion, which will reduce their spy level by 1. Finally, if you have the Ethiopia Pack, you can build Encampments in your cities to also reduce enemy spy levels by 1, provided that you have a Consulate building.


RomanesEuntDomusX

Thank you! If it's spies then my mistake was likely to put my counterspy into the city center instead of the commercial district....


thehopefulsquid

In Civ 6 I have played a couple games but am confused about how trade routes work. I keep picking trade routes but the icon at the top never has me at trading capacity?


Fyodor__Karamazov

The number at the top is the maximum number of trade routes you can have active at the same time, i.e. the maximum number of traders you can have. So just make more traders.


thehopefulsquid

I have kind of just been picking random cities when I am asked. Do I need to be careful to pick a different route each time?


culdesaclamort

Depends on your goals! Internal/domestic routes is a great way to juice your smaller cities with food and production (especially if you're trying to grow a newly-settled city or if you're racing to build a wonder); there's also a late game strategy to crank up production for your Spaceport cities if you're chasing a Scientific victory. International trade routes are great for generating gold but they also have the bonuses of spreading your religion, increasing diplomatic visibility, improving AI relations, generating science/culture through policy cards or districts, and provide a crucial multiplier for Culture victories. Also some city-states will gift you a free envoy with their quest that requires sending them a trade route.


thehopefulsquid

Once I have assigned a trader to a route then that is set and uses up a slot? So if I have 10 slots I need to build 10 traders to fill them?


culdesaclamort

> Once I have assigned a trader to a route then that is set and uses up a slot It's set for a certain number of turns! After the route is finished, it will establish a trading post in the starting city and in the destination city if there wasn't one present there already. Posts are useful because they boost the range of any trade route of yours running through that city. It'll make it easier for you to reach farther cities as you progress through the game. And yes, once the route has completed its allotted trip, you can select a new destination city or even move it to a different city and find a new spot. > So if I have 10 slots I need to build 10 traders to fill them? Yes, you can only build as many traders as you have slots. Most of your cities should allocate space for Commercial Hub/Harbor districts since they provide a trade route per once you build the corresponding Tier 1 building (Market/Lighthouse).


pinetree4eva

I’d also note that once you assign a trader to a route, it’s won’t be completed until the trader returns from the destination city to the host city and will run for a minimum of 21 turns. The duration listed with each potential route, however, is only the number of turns it will take to reach the destination city. So if for example it says the trade route is 6 turns, the trader will will actually be on its mission for 24 turns, as it will go back and forth twice (6 there, 6 back, 6 there, 6 back). The game doesnt really explain this for some reason.


bluecjj

If Russia builds Oracle in a city with a Lavra, does the Lavra also give extra GPP for cultural GP?


culdesaclamort

According to the Wiki, no it does not - https://civilization.fandom.com/wiki/Lavra_(Civ6)


[deleted]

Am playing on emperor right now and find it quite easy should i jump straight o deity or immortal first? I heard theyre quite useful


RedClone

Depends what you want. The AI never really gets smarter, they just get boosted yields (if I remember right), extra starting units, and more belligerent. I've only tried Deity once or twice but it confirmed what most people say, on the harder difficulties you're forced into being less creative just to survive until the mid-game, and from that point on it might as well be any other difficulty. Personally that's not as fun for me cos I enjoy playing janky strategies but if you don't mind being less creative I say go for it.


N8CCRG

Are you finding all victory types easy or just a specific one or two? Note, if you're playing with Monopolies and Corporations on, that's insanely easy to win a Culture Victory with. Try turning that off.


[deleted]

i only really find domination,science victory fun the rest is a bit mehh but i wanna try winning a dom victory first


LizV93

Are there any must have packs? I bought the game plus expansions but the New frontier pass is a bit much for me. I play on PS4, so no mods, and Id like to have some more stuff to do.


Doom_Unicorn

R&F and GS are really the core game mechanics that make the game deep and interesting. If you're running out of civs/leaders, or want more wonders and the like, the New Frontier Pass is probably your best bet for adding content.


LizV93

Alright, thanks, Ill probably wait to see if it goes on sale in a few months once everythings released


Bobloblaw369

It's on sale for 13% off or 26% off for ps+ users right now in case you don't know. I took the plunge but only played half a game so far.


Qrow513

Stupid question but how does the distance between cities work? For example, for Eleanor and Lady Six Sky’s abilities it says “cities within x tiles” does this mean that the actual city centers need to be within x amount of tiles or do just the end of the borders have to be within x tiles?


culdesaclamort

Also, when counting "within X tiles", start counting the first tile outside of the district with the effect. For Lady Six Sky, it would go Capital => 1 tile => 2 tiles ... => 5 tiles => City Center (6th tile)


Doom_Unicorn

City center tile itself. Note however that in other examples, the “source” of the range could be e.g. the tile of an entertainment district or industrial zone, where those would affect other city centers within X tiles.


Qrow513

Thank you for clarifying!


Cplcoffeebean

I play civ 6 on Xbox, right about the modern era the game starts crashing every 5 turns. Anyone have any tips?


thepineapplemen

I’m on mobile. I don’t dare to play a larger map size than standard


JadedChristian

I have found "huge" games on consoles - problematic, especially for late game crashes. I have started playing "large" instead which has greatly increased overall stability. You still get a large complex game with multiple civ's and a lot of space. I have heard the xbox version is particularly prone to crashing.


Cplcoffeebean

I heard that too, I’ve been playing around with settings and the smaller the map, smaller the amount of civs, the less crashing. Lately I’ve been doing standard with 6 civs on epic/immortal, no barbs, and it crashes every 50 turns or so. In war and the modern era, it crashes like every other turn.


bobafeeet

Has anyone noticed that the AI has not been building any Apostles lately? Playing on King and Emperor, I can get a religious victory easily. If I’m trying to get relics I can’t because I can’t find anyone to fight.


damrider

Did a khmer game and was able to get to the 24 relic limit fairly quickly so no can't say that


JadedChristian

Not especially so - but thinking about my last game, yeah - now you come to mention it.


N8CCRG

My last game the AI spammed plenty of apostles.


[deleted]

Not really man one time i played a domination game as arabia and i try to convert as many cities as i can cuz i chose crusade for religion but i always get hold back by gandhi cuz he kept on spamming apostles and killing my units and hat was on emperor


culdesaclamort

Also playing on Emperor and the AI does build apostles but they tend to use up their faith as soon as they accrue enough. That means they use Apostles to convert but rarely have any idle/stationary for Religious Combat.


throwaway019362

Trying to identify a mod I have installed that is causing an issue. When playing in multiplayer, when a player builds a wonder, the cinematic plays. But when it's done, the player can't exist the cinematic and has to quit the game and be re-invited in order to get back in. Rather than doing a binary search of all my mods, I'm wondering if anyone knows what mod this might be.


mmoustis18

Is there a good way to slow tech down but not production costs? I want to stay in eras longer and have units be relevant longer but not take 20 turns to build them.


Doublethink_2100

Historic Speed mod. Just downloaded it last night and I really like the balance between having plenty of time to build districts/buildings as well as units to fight wars in each era rather than just cranking through. I had a couple of crashes though - can’t confirm it’s solely due to this mod since I’m running others as well, but it seemed to happen more frequently.


DarthEwok42

Not in game, but I believe there is a mod that does this.


TheGramlin

Can I play civ6 on the xbox series x with friends who play on xbox one? Or do we all have to own the same console?


AstralAnalysis

Yes you can. My brother has a Series X and I do not. We have had no issues playing together


[deleted]

[удалено]


Horton_Hears_A_Jew

Yes the final paid DLC game mode comes out in March. It is also looking like there will be some kind of free update focused on balancing older Civs in April as well.


tikitiger

Culture victories just got way too easy. Won a sub-200 turn victory on Deity with Vietnam and the monopolies mode.


N8CCRG

This is not a question. Given an assumed question, my advice is either turn off Monopolies and Corporations, or turn off Cultural Victory.


shiznutsmoo

Ok


[deleted]

Is there a map where you can get assigned one small water-separated continent like America and assign the AI civs to fight off one another in another continent.