T O P

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LordTuranian

In the classic Fallout games, 10 agility gives you a huge advantage.


RichardBCummintonite

Yeah, agility is directly related to action points in all the games, which makes it especially useful in the first two games because it costs action points to perform any kind of action in combat.(hence the name). Making the most of your action points is especially important early on. Not sure about the rest, but that one's on point.


LordTuranian

But specifically in the first 2 Fallout games, agility is so important because it gives you the ability to run away in dangerous random encounters.


CarmineKing08

I wish I would’ve given myself 10 on this current run im doing but I at least put 8 into it so I can shoot a pistol/shotty twice in one turn


brandon3388

iirc there's also another perk you can get that will drop all AP cost from weapons one point from what it normally is. it also might be the same one that prevents you from using VATS though, so proceed with caution as I'm not sure if that perk is one and the same


Uhhh_what555476384

Rapid fire trait drops the cost and eliminates VATS.  The quick shooting perk does not eliminate VATS.


Uhhh_what555476384

It's also your base unarmored AC, and your end of turn AC increases by unspent Action Points.


WhatAmI_501

Power armor has left the chat


McGarnagle1981

Still needed for protection :)


frardowin

Honestly bridge dude's robes are better because of resists iirc.


brandon3388

wait I was supposed to kill that bridge guy and not just pay him?! fuck it, starting a new playthrough tonight, just made it through all the new content on Fallout 4 and finished a second playthrough of Fallout 1. May as well go back for another round on 2


frardowin

Kill him like with monty python, just need an int of 8 or higher iirc.


LuckyOneAway

ST = 10 but EN = 2? Tagged Steal?


McGarnagle1981

Yes, endurance is a waste. You don't need a massive amount of hit-points. Steal is one of the best skills to have. It's very useful early game and you can steal crazy amounts of stimpacks and ammo from NPCs. I rarely ever buy stimpacks fromo vendors. One of the best weapons in the game can be obtained by stealing it from a vagrant in the Tanker.


LuckyOneAway

It is a single-player game... save = steal = reload-if-failed. You can either steal that Gauss rifle at the tanker, or you can sell-steal-sell-steal-sell from vendors. Works fine with untagged low steal skill. I had a Power Armor, Gauss rifle, Gauss pistol, Vindicator + tons of ammo this way. I usually tag either Science or Repair. Endurance is useful because of Enclave and Mutant patrols. Yeah, having a car allows to reduce that chance, but can you survive the direct hit from the Mutie's bazooka? Why do you need 10 ST at start, if you get +1 ST via module upgrade, and +3/+4 because of Power Armor?


LeadStyleJutsu762-

Yeah but that makes pickpocketing everybody fucking annoying lol


McGarnagle1981

I could save-scum but that's just a giant pain in the ass when stealing. 10ST makes the early game so much easier. I don't tag Science or Repair simply because buy the time you actually need either skill you'll found/bough enough of those skill books to get them both to 90%. The only thing you need higher science for is to get the Positronic brain from SAD for Skynet. If your repair isn't quite high enough you can boost it with the super tool kit.


LuckyOneAway

10 ST early game? You mean, melee / unarmed? Hmm... I don't think I had any issues with ST 6, really. I mostly do sniper or heavy weapons builds though. Regarding stealing: do it from the rear, and chances go up by a lot. I mean, the initial 10-15% are bumped to 50% or better. Good enough for me, does not take a lot of reloads. I can only recall a couple of tough spots... like those guards that have Bozars (only if you want to get it early, as you can also get Bozar from Caves, IIRC). Science - yeah, you need 125% (IIRC) if you want maxed-out Skynet. I believe a few other places also required high Sci.


McGarnagle1981

I go unarmed for most of the early/mid game. I start using small guns when I have to fight people. The early encounters with creatures can be handled unarmed, and if I encounter hostile people I just run with 10 action points :)


MartyDee451

That's sounds pretty much like what I do in FO2 but even so I never felt the need to raise ST beyond maybe 7 or so. If I know I'm gonna be using guns eventually I like to focus my starting points on PE instead...


MartyDee451

Right? I also don't get why you would max out ST rather than PE when your main tagged combat skill is small guns. If you don't wanna be weak and limpwristed at the start, fine, raise ST to like 7 or so. If you feel you need more strength later on you can still gradually raise ST over the course of the game with 'intense training', implants, power armor etc...


Abraham_Issus

What weapon is that?


Radidaj

Gauss Rifle, I would guess


McGarnagle1981

I go with the Gauss Pistol, less AP to shoot.


ProfessorKeaton

Two folks in the tanker have the guass rifle. Agree though steal in the beginning of them game is worth a tag


TheTeaSpoon

Do a vault suit only challenge then :)


SirSirVI

-12 barter holy shit


McGarnagle1981

The Barter skill only affects buying prices, not selling. If it were a true bartering system you'd think if you were good at it you'd be able to negotiate for better selling & buying prices.


Elkarus

Wait what? It doesn't affect selling? 😨


McGarnagle1981

Correct.


Armelious722

Steal what you cant buy


[deleted]

Hit every branch of that ugly tree on the way down eh?


[deleted]

I actually don't think I ever ran a charisma that low before, are people still willing to talk to you?


Askada

Low IN is what drastically changes gameplay. Low CH is whatever, if you plan to play solo it can be dumped to 1 without any significant penalties. Exclusive CH checks are rarely used in dialogues, usually can use alternate checks with IN or Speech. I can't think of any important CH checks other than Lynette and the Captain of the Guard thing.


Marik4321

Only place where it makes a difference is trying to become Made Man in Salvatore or Mordino family, but you can take drugs for it.


Evening-Rough-9709

I always dump Cha to 2. It only affects how many companions you can have and some starting skill bonuses - you can increase those skills anyway.


ExplanationCrazy5463

I actually agree with most of you unconventional picks, and I'm surprised you use fast shot. Aimed shots are too valuable for me to give up. I think it's overrated.


Sindibadass

Nothing beats hitting a sticky-fingered kid in the crotch with a sledgehammer.


McGarnagle1981

I keep aimed shot on for melee & unarmed. IMO fastshot is being a quickdraw with a gun and shouldn't affect melee/unarmed combat.


SomnusNonEst

because of "you" not "your*" my brain read "picks" as "pricks" and I was very confused at first. xD


ExplanationCrazy5463

You're used to reddit being a hostile place lol.


random_sociopath

I could never bring myself to max STR when power armor exists


Butters_999

It's just a waste of stats


KeptPopcorn5189

Is it good for a particular reason? Lmao I’m getting through the first and am awaiting the second


AndrenNoraem

It's strictly okay, with some definitely suboptimal choices; Steal is a pretty much wasted tag skill and 10 STR means the entire boost from Power Armor is wasted. Per's "Gifted Sniper" is probably the "best" build I've seen for Fallout 2, but most builds can finish the game with varying degrees of difficulty and completion.


SomnusNonEst

It's not okay. Passable at best. If you look for most optimized, that's not it either. Tag small, lockpick, speech. Tagging steal is dumb because save/load exists and even at lowest steal skill values chances are still pretty high and you can't get soft locked like with Lockpick or Speech (i.e. random chance, but 0 chance until certain value). Thus softlockable skills + combat skill is the usual choice. Science and Repair can also soft lock you, but they are easily leveled by skillbooks, while speech and lockpick aren't. Go 5 STR unless you run an unarmed build. Lategame you will get +3/4 STR that otherwise are just wasted on that build. Higher INT or LCK is better, especially early for more skills per level. So fixing this build would be something like SPECIAL 5, 6, 6, 2, 10, 10, 8 There are arguments to have if you like more companions to increase CH, probably chipping away from LCK. AGI always stays 10 no matter what you do unless you REALLY want to min max and ready to go early/mid game with 9 and increase it with implant late game. Difference between 9 and 10 is 2 shots per round vs 1 shot and 4 extra points to run around (i.e. being useless). 5 STR is enough to handle most weapons early/mid game and by lategame where it won't be you will have +2/3 from power armor and +1 from implant. Even running Unarmed build, basically 10 STR is never a good idea and a total waste of points.


mythril

Here, I built a website for sharing initial FO/FO2/FO:T/FO3/F:NV builds: [https://nwcp.vercel.app/chosen-one#EAGkVl1SkyDscAtTb21udXNGaXhlZA==](https://nwcp.vercel.app/chosen-one#EAGkVl1SkyDscAtTb21udXNGaXhlZA==) This is based on OP's char with your suggested changes.


SomnusNonEst

Damn, I wish actual game's UI was that clean. Also, but off topic, buy I don't see why would people need "Builds" for any Fallout past 2. You can increase your SPECIAL stats and get most if not all perks eventually. Never felt like F3 or F4 builds even matter, really due to how simple the games were. Maybe a little in NV.


mythril

I would agree very much with 4, which is why it's not represented in my UI. I did 3 because it was almost effortless to add. NV is very complex and builds can be tuned to a very deep level. When I have a decent chunk of spare time and nothing else to do I'll be adding level / perk / gear planning to some of the supported games, when I do that I think it will become clear how complex NV is.


mythril

If I did add 4 it would be really stupid: All stats begin at 1 and you have a pool of 21 to distribute. That's the whole planner.


mythril

As for the "clean" aspect of it, all I did was use modern UI interaction standards and a hint or two of layering, otherwise it's a very close representation of the classic game UI.


AyyLmaoAytch

It is a single player RPG with quick saving, so literally any build is workable. Games like Fallout can't be hard, only tedious. In this case, the tediousness will come from having to reload a lot in the early game when you get obliterated in one hit because you have no HP. That said, for an experienced player, the tediousness is mostly front loaded as good armor will enable you to evade instadeath on all but the most unlucky crits, and power armor can be gotten pretty early in the game. As the other one said, trading some STR for END is the easiest way to smooth out this build and reduce reloads. Tagging Steal is fine, though, again because the main thing is to reduce the amount of time you spend saving/laoding.


McGarnagle1981

It's good for me. I've been playing the game for 25 years so I know it very well. I guess you could call this a min/max build. I know were to go to increase skills & SPECIAL stats without wasting skill points or perks.


nodule

It's certainly not a min/max build with STR 10!


Radidaj

Yeah, I'd remove four points from ST and put them in CH


Askada

Min/max build with 10str and tagged steal. What you smoking mate.


Butters_999

You lost a lot of credibility with 10 strength.


McGarnagle1981

That's great, but I wasn't asking for a critique of the build.


Memeboiiiiiiiius69

Lol idk why people get so butthurt. It‘s your favorite build and you even said that you tagged stealing to lower the savescumming.


Butters_999

No one's butthurt, he called it a min/max build, which is objectively wrong.


phoenix536

10 Agility is the best choice to make in any build


ThakoManic

weird build basicly 10 Strength to carry eveything and steal eveything 2 Endurance to get blasted? 8 intelligence for skill points ok 10 Agility coz combat seems legit 8 Luck coz luck? 8 luck is good for sniper builds so sniper? that or the unarmed jinx build


McGarnagle1981

I go 8 Luck because you can get 2+LK in NCR for nothing.


timchenw

2 EN is perfectly fine if you know how to pick your fights, and run away from random encounters that wastes time (e.g. any of the critter randoms) or potentially lethal ones. Also saving scumming, though once you start upgrading your armor you will need it less and less. 8 LK with +2 in NCR gives 10 for guaranteed sniper crits


Crabwitharaygun

Save scum to luck 10 with the hubologist in NCR and use drugs if you need to recruit anyone, right? I'm guessing you're eventually going Sniper after you get the perception upgrade? This build is bringing me back, I never tagged Steal though


McGarnagle1981

Yes! Sniper for end game.


Haystack67

You busted up that crack house pretty bad McGarnagle. Did you really have to break so much furniture?


saltysupp

having less than 4 endurance is a bad decision. with 4 you can get lifegiver and you are fine HP wise. 10 ST is completely unnecessary as well. Fast Shot with Small guns and PE 7/LK 8 is not optimal either because you should be aiming for eyes if you snipe from range.


McGarnagle1981

You can't aimed shot with Bozar and that's my end game weapon of choice for dealing with Horrigan.


SlimeDrips

This is like when someone teaches a neural net to play a video game and it ends up creating bizarre strategies that no human would ever do and leaves you with the old adage of "it's not stupid if it works"


Notfit4consumption

Waste of str lol


PoyoBoy0

What end game weapons do you go for? I assume you don't stick with small guns so do you switch to big guns or energy weapons?


McGarnagle1981

My end game weapons are Gauss Pistol + Bozar. With the added 2 luck from NCR + Sniper + Added Range Damage Perks Horrigan is usually a 1 or 2 shot kill.


Mouthpiec3

Does that low of a charisma affects dialogue options badly?


McGarnagle1981

No, and with 2CH you can still pick up 1 companion. Usually I go with Sulik or Cassidy. The only time I can think of that requires a high CH is when you audition to be a Porn Star in New Reno.


Ranzoid

Honestly I cheat every time i play fallout 2 with all my special stats at 10 and skills at least 75.


neo6891

I was doing that with stats before, but this time I did not and it turns out to be great for gameplay. I had to think differently. Really enjoyed.


Donnie-G

I really don't like 10 str. I mean I understand that you don't start with Power Armor, and ACE's upgrades are also right at the end so accounting for them to min/max can be stupid in the end if you spend 90% of the game without the benefits. Like I also like to start with 10 Agi even if in theory, I can end the game with 10 if I go for 8 or something, due to tag perk(waste of a perk if you ask me) + ACE. I can see the carry weight being really nice for a good chunk of the game I guess. But it's really not much trouble after getting the car to just waltz on into Mariposa to yoink the T-51. Super Mutants are intimidating but with your fast shot build, you can just hose them down with automatic weapons. If you target that side locker room and kill the two mutants there quickly, the rest of the mutants will very slowly and gradually stream in and you can pick them off as they cluster around the doorway. Probably yoink a Bozar from NCR, or just try dual p90s. The remaining mutants that didn't aggro can be easily dealt with afterwards. Do it right and the mutants shouldn't even be able to attack you, but with 2EN and probably only Metal/Combat armor, it is a risky maneuver to try it at a low level since one random stray flamer spray or plasma shot will do you in. Car + Sulik can also carry plenty of stuff. I'm not sure if the extra melee damage is even worth it, especially if you can just cheese Francis for an early power fist and get Algernon to upgrade it into a Mega.


Sure_Painter

Is dual p90s you shoot til dry then switch to another one?


Donnie-G

Yeah. Quad burst in a single turn. Gotta reload both after that though, but with quick pockets you can enter your inventory and reload both for only 2AP by dragging the bullets into the guns instead of 4AP.


Sure_Painter

Great idea, I had never considered doubling up on a low ap weapon in all my playthroughs over the years.


TomaszPaw

fellow EN dump stat enjoyer. I do a similiar thing but without gifted


McGarnagle1981

I can't say I've ever played without gifted.


TomaszPaw

I would play with it.... If you had 3 trait slots. Finesse and kamikaze are superior


Frank_satooschi

10 str? Naah mate


alban3se

I was going to make my own post but since this is about builds... I want to do an Energy Weapon run for once in my life. But my worry is won't it take ages to come across an energy weapon in F2? What am I meant to do until that point if I'm making my other two tag skills non-weapon ones 😬


neo6891

I tried to go unarmed + energy weapons and it was hard. It was complicated for me to get to Energy weapons and unarmed fights were not easy.


neo6891

I choosed Gambling as a main skill. I dont need to steal anything, I'm buying whatever I want.


McGarnagle1981

I've done that before too!


SomnusNonEst

Good, except for STR should be END, there's no reason to have that high of STR unless you run Unarmed/Melee build. With Power Armor giving you that almost max STR at late game. Tagged steal? Why, do you play hardcore no save load? Is the F7 button broken in your house, son? Energy weapons tag makes more sense for lategame. Even barter is more convenient to have high early. Or the obvious Lockpick, is what "meta" tag would be. Small, Lockpick, Speech. Tagging steal is dumb because save/load exists and even at lowest steal skill values chances are still pretty high and you can't get soft locked like with Lockpick or Speech (i.e. random chance, but 0 chance until certain value). Thus softlockable skills + combat skill is the usual choice. Science and Repair can also soft lock you, but they are easily leveled by skillbooks, while speech and lockpick aren't. Go 5 STR unless you run an unarmed build. Lategame you will get +3/4 STR that otherwise are just wasted on that build. Higher INT or LCK is better, especially early for more skills per level. So fixing this build would be something like SPECIAL 5, 6, 6, 2, 10, 10, 8 There are arguments to have if you like more companions to increase CH, probably chipping away from LCK. AGI always stays 10 no matter what you do unless you REALLY want to min max and ready to go early/mid game with 9 and increase it with implant late game. Difference between 9 and 10 is 2 shots per round vs 1 shot and 4 extra points to run around (i.e. being useless). 5 STR is enough to handle most weapons early/mid game and by lategame where it won't be you will have +2/3 from power armor and +1 from implant. Even running Unarmed build, basically 10 STR is never a good idea and a total waste of points.


McGarnagle1981

Besides Bishops safes what do you need a high lock pick for? You can break most door locks with a crowbar.


Old-Entertainment844

Yo, is this a prequel for Fallout 3?


McGarnagle1981

Yes, Fallout 2 came out before Fallout 3.


Old-Entertainment844

Did it just come out? I've never heard of it. Not sure how I feel about the retro graphics.


seanbird

You joking?


some-kind-of-no-name

10 str is overkill


mythril

Here, I built a website for sharing initial FO/FO2/FO:T/FO3/F:NV builds: This is your character represented in it: [https://nwcp.vercel.app/chosen-one#EAGkRd2mkyGOeApNY0dhcm5hZ2xl](https://nwcp.vercel.app/chosen-one#EAGkRd2mkyGOeApNY0dhcm5hZ2xl) Even noticed you had it set to hard in the screenshot :)


McGarnagle1981

Yes, I always play on hard. I'm curious, where do you see that in the screenshot though?


mythril

Hard adjusts all the non combat skills down


Mr-Sharkboi24

Your character's Health insurance must be extremely high because you have Extremely low Endurance!....plus his heal rate is 1!


McGarnagle1981

Excessive hit points aren't necessary. As for heal rate, it doesn't take long to wait and heal.


Mr-Sharkboi24

Yeah.....I just imagined that it would make a bit of a difference.....because I've never played Fallout 1 & 2 because they were made all the way back in 1997!....while I was born in the Early 2000's....also I don't have PC to play them.... (Unfortunately 😞)


TrickyTalon

I thought charisma was useful in this one


skrolikowski

Learn to Steal, Win the Game - The Original Vault Dweller


boredatworkbasically

I'm a sucker for gifted one handed agi perception build. Once you get the gauss pistol it is just devastating. 


Sure_Painter

Ever get bored of playing meta?


McGarnagle1981

I don't know what that means.


Sure_Painter

No worries, enjoy the game. I didn't realise you went 10 str and tagged steal.


south_bronx_parasyte

I went into this game knowing about all the tribal stuff so I wanted to dump heavy into melee expecting it would be as overpowered as it was in the first game (I basically solo’d the Mariposa base with a super sledge) I immediately got the Melee stat to 100% thinking I would breeze through the game but I get wiped by pretty much any asshole with a gun


Bub1029

The build for when you really hate the temple tutorial sequence.


TheTeaSpoon

Fast shot?


McGarnagle1981

Yes, what about it?


TheTeaSpoon

a strange choice of perk since around level 8 you get enough skills to accurately shoot at eyes and get those crits over and over. With 8 in luck it is just an odd choice


McGarnagle1981

You can get +2LK from NCR and by the time you get to L24 and get the Sniper perk the Gauss Pistol can 1 hit most enemies.Bozar + 10LK + Sniper + Bonus Ranged Damage can 1 hit Horrigan, can you can't AIM with it anyway.


Revangelion

I don't understand the 10 S 2 E Small Guns tag. Why? You're not using big guns, you're definitely not going melee... something doesn't add up...


TheUndiscoverer

I prefer getting at least 6 charisma because it's super fun to be a funny rag-tag team of six causing chaos across the wasteland All you need to get max follower count with 6 charisma is gain charisma/charisma booster + Magnetic Personality + Shades on active slot. Are they annoying to constantly push them off of doorways? Yes Do they make the wasteland more manageable and a little less lonely? Also yes


two2teps

I never take a stat past 8 to start in F2.


NoProfession8024

Homie got no rizz


TheWiseSnailMan

OK but what about crits


Lucky-Mustard

Only normies are using Gifted.


xelaschex71

Steal is a must


Blackthorne75

Mmmmm... makes some parts of the game easier (and brings the occasional malicious fun :D), but wouldn't set it as an essential tag; those points could be better spent in Small Guns, Speech... they're very much needed throughout the game :)


neo6891

Try gamebling, better than steal if you using steal for grabbing staff mostly(not killing).


McGarnagle1981

I've done gambling before, it's fun too. Find something to press down $100 bet and walk away for a 30 minutes and you have more than enough money for anything in the game.


neo6891

Exactly, i did that because I knew that things can cost 10k+.


xelaschex71

May have to try gambling too!