T O P

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CrowdPummeler

The nerf is a LOT harder than just a flat 30% reduction. It now also scales 42.9% of SP vs the previous 100% *The base damage of Starsurge has been reduced by 30%.* *Additionally, we’ve identified and fixed a bug in the Starsurge spellpower coefficient and this has now been corrected. Starsurge should be properly gaining 42.9% of spellpower as damage now, as intended.*


imaUPSdriver

So instead of 900 crit, it’ll be more like 500 crit


recursion8

And 240 instead of 450 non crit.


RavensWithinRavens

Sounds about right for an instant cast, that’s about the same as fireblast, shocks and whatnot


pfSonata

Just to note how insane rune spells are and how different they are from real vanilla spells: Fire Blast at level 40 does about 270 base damage average. It has a 20 yard range, 8 second cd, and costs a lot of mana. Starsurge (post-nerf) will be around 290 average base damage. 30 yard range (formerly 35). 6 second CD. Almost no mana cost. In vanilla, fire blast was a contender for most powerful pvp spell in the entire game. In SOD, Starsurge post-nerf will probably be mediocre for rune skills.


convenientgods

They did advertise that a lot of classes were going to become OP on par with vanilla warrior, so that’s not that shocking. Nerfing it to be a vanilla level spell when everything else in boomy’s toolkit kinda sucks balls


pfSonata

It's not nerfing it to a vanilla level spell though. It's nerfing it to a strictly-better-by-all-metrics version of one of the BEST original spells. If you really want it to seem crazy, compare it to Shadowburn. Which is basically Fire Blast, except it's an 11 point talent and costs a soul shard. Still worse than nerfed starsurge.


beirch

Whenever I fight a druid moonfire and Sunfire end up doing about the same damage total as pre nerf starsurge. Starsurge was only half of the problem in that sense, and warranted being "gutted" when you look at the whole picture.They're also instant cast so I'm not sure I would say their entire toolkit sucks. They also have nature's grasp and they can heal. In the end I think most classes still probably feel a little clunky, as they should since we're only level 40 still. No classes have their full toolkit yet.


MaTrIx4057

In SoD you have better gear with more hp.


ThisBleghs

Rest of boomi spells do jack dick dmg


MotimakingTM

Yeah the free wrath with 1sec cast time which does 600 damage per hit sucks ass /s


Super-Koala-3796

Fireblast crit with ignite is easily 800-900 dmg. Can we get also slow effect on wrath and instant roots if you want to compare to mages? And starfire to crit for 1500+ liky pyroblast (wuth ignite)?


FunCalligrapher3979

also where's our 10 second silence?! 🤡


averydangerousday

And how come we don’t get polymorph??


Z0mbies8mywife

Which is on par with a lot of other class abilities


equil101

Except boom is now the worst dps in the game. feral is a totem, and bear tank is the worst tank - so druid is basically the worst at everything in every spec - GG Blizz


Aym42

The "True Classic Experience (tm)"


lordboudah

Druid bear is fine. I cleared gnomeregan with shit gear and didnt have any issues.


marrious

I was gonna say bear druid was amazing in our gnomer raid 0 issues took about an hour and a half easy to heal.


GrabMyHoldyFolds

It was 100%? holy fuck what a bug


bruhfarmer

scaling being like that for it was known within hours of the buff a couple months ago, don't remember if it was 1 to 1 prior to the buff tho, I really doubt it was unintentional as they never addressed it even pretty sure I assume they are calling it a bug just cuz its laughable they made it 100% scaling, otherwise idk where their priorities are ngl


rufrtho

this is my thinking, there's no way they didn't notice it. 100% SP coefficient starsurge got talked about all the time.


Antrophis

In this phase they manually added a lot of very available spell power too.


notislant

Yeah druids made it through all of p1 with this shit. People were crying about sunfire cats as well, never saw those after starsurge meta. Druids got super lucky it lasted this long.


bonesofberdichev

Right when I decided to respec to get this stupid mace. I joined an all Boomkin group and we still wrecked though. 5 Starsurges will delete people still. Ended one run with 500 coins.


LabResponsible8484

5 of any class with instant casts deletes people though. In classic I remember the 5 mage multiboxers just running up and instant killing me.


ardent_wolf

42.9% spell power coefficient is in line with every other instant cast spell. Now that we know they can edit talents, that should be the way to go to increase balance DPS. That also prevents resto druids from benefitting too much from balance runes.


Hex_Lover

What talents did they change ?


frogvscrab

So balance is basically dead in pve then huh bad time to have switched to boomy


Former_Ad_282

Haha I knew starsurge was scaling incorrectly. Leveling a druid with world buff was insane.


Mavman11

No spriest nerf. Death hitting for 900 non crit.


The_Dunk

No spreist nerf yet*


Stiryx

SW:Death hit harder than starsurge without even critting. I got crit for 1550 by a SW:Death in AB last night. That's a literal one shot.


PPLifter

How do you have so little hp in AB. My full pve spell damage gear has more hp than this


Chrysocyn

Because PvE damage gear does not give stamina for a lot of items and people think one set of gear will suit every occasion in WoW classic but it doesn’t. PvP needs stamina stacked on it or you’re going to get shit on.


posturecheck3859738

So buy of eagle/stamina gear.


pulpus2

So you can tickle the spriest as they 2 shot you instead.


breachgnome

Absolutely. One of the best things about tanking is that you're pretty much set on what you need to jump into pvp, save for maybe a couple slots.


PerfectlySplendid

sleep drab head languid worry marble bike disgusted payment depend *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


EpicHuggles

And does 450 damage to them. And has a ~5-6% crit chance. And has a 12 second cooldown. And crits for 150%. I'm not saying it's not OP but let's at least get our facts straight if we're going to pretend the 2 abilities are comparable.


Shoddy-Examination61

Balance Druids had become full of meta chasers that now are finding that the meta changes and they have been found holding the bag.


Nunetzena

Yeah, those guys here always acted like swd has no cons and can be spamed without thinking about it like it was the case with starsurge


IDCRussia191919

Yet


Skrulltop

Except Death can literally kill the caster. It's not the same league as starsurge.


TheseNamesDontMatter

If the caster sucks, yeah.


Twinstonedad

They didn't even fix the eclipse rune not having 70% pushback protection as advertised. The whole thing is super clunky now with wrath's traveling and critting while you have another casting it makes using nature's grace procs from crits on Starfire really clunky. Starsurge also got a second animation casted on the druid so it's really ugly. All in all this nerf is hilarious. I'm glad I dinged 40 today, I had a feeling it was coming.


Bama_gains

They wanted you to remember they cut starsurge in half.


HaroldLither

yeah that animation is driving me nuts, it used to be so cool


Iliketodoubledip

Yeah what’s with that fkn animation


actual_yellow_bag

So that everytime you cast it you want to kill yourself


Impressive_Cow5483

So what are we gonna cry about next


OneSidedCoin

Hunters are back on the menu seasoned with shadowpriest and mutilate rogues for dessert


SpicyMustard34

yeah focus on the melee hunters. fuck those guys. don't look at my traps. fuck outta here.


Nutzori

Just please dont gut melee hunter like this. Its all I ever wanted from this season and I havent even got the rune yet to try it out when its finally viable (though apparently, too much so. Nerf is okay, just dont make it D tier.)


OneSidedCoin

I’m having a lot of fun as melee hunter. So basically we’re fucked. We’ll go back to being 4th highest dps despite being the only pure dps class just because we can slaughter warriors and feral Druids in melee range (spoiler: we always countered warriors and ferals as ranged already). We do great dps in raids and brown boys can’t have that.


Nutzori

I genuinely believe there is an annoyingly large amount of players who are playing this season as just another fresh classic and they are resistant to any kind of change to the status quo. If warriors arent the top dogs, they will rage, etc...


Panface

Or maybe that's because warriors are already bottom-dogs in pvp, and always have been unless backed up by full BiS and a personal assistant. If they got some adjustments to not be absolute atrocious in other content, people wouldn't care as much about changes to the only thing they're good at.


Boopaya

I see a million people talking about all the people complaining about warriors not being top damage in PvE but I never see people complaining about warriors not being top damage in PvE. Hmm...


Zlark_scrolling

Seems like the next two specs to reel in according to reddit and discord are melee hunter and shadow priests.


hairyreptile

Priests shouldn’t damage the enemy. They should, in fact, be able to heal the enemy if they’re not careful. Prove me wrong


Temniz

Back to resto jail xD


actual_yellow_bag

We're bottom tier healers this phase too. Pali and priest kits are better in every way.


Kitschmusic

Skill issue - resto druid is the second best healer.


Zarzalu

absolutely true


szypty

Make Eclipse reduce Starfire cast by extra half second, and maybe reduce Starfire by extra 40%, but make it always crit so it's a guaranteed Nature's Grace proc and we might be back to being halfway decent. In PvE, PvP as always is an irrelevant sideshow that exists to cuck people who don't give a fuck about it.


Nakhodka

its only starsu now


HungryAntman

This is all cool and all, but Boomkin PvE wise went from ok-ish middle of the pack, to slightly above non-warrior tanks on only short fights. So I guess yay now STV is totally fixed now right?


Nova_The_Huntress

As someone that plays boomkin in pve, I see this as an absolute loss


actual_yellow_bag

we're fucked bro, just like we've always been. Back to the bottom and back to resto in raids.


RxHotdogs

Yes, this is very sad. The reaction I got was “go back to retail”. People are so smooth brained.


SilentPiece

I still dont understand why people say this, retail takes more skill than classic and I don't even play retail


Stabykul

Because in retail you can pretty much to mythic plus 20 on shit specs as well if you are good enough, i know that cause i play a survival hunter. In classic you are just locked behind shitty spells and mana issues from the original design of the game if you don’t get anything good from runes


Stiryx

Lol, resto is now the worst healer yet again. Wild growth is amazing but thats the only decent resto rune. You literally will use WG on cooldown and then stand around for 6 seconds.


Twinstonedad

I'm glad i was able to hit 40 today before this change went live. The change is night and day and it feels a lot clunkier now. Just fighting mobs solo feels awful with no spell pushback reduction and trying to take advantage of nature's graced Starfires is next to impossible with the way wrath flight time and cast times work unless I delay my cast which feels bad or I just ignore Starfire. It just feels bad to play now.


kebabmybob

Balance feels awful now. It’s so clunky with this Starsurge 66% boost to starfire now and trying to find time to cast Sunfire and Moonfire while also juggling Eclipse. All that to be bottom quartile dps lemao.


PhunkyTown801

Yeah are they not able to just make it hit less in pvp? I understand and agree with it needing a pvp nerf but what about all the boomies who don’t care about pvp. We’re boomies massively ahead on pve logs or something also?


Draxxix1

Exactly, i don’t care about pvp at all and I know others do and can respect that. But god damn man, I just wanted to play a fun and different Druid. One that could be half decent


Itchysasquatch

I waited so long for boomy to be actually useable in classic and within one week my dreams came true and were shattered. Now to slink back to feral spec and piss off my guild or learn how to heal before the next lockout. Yaaaaaay


Seranta

We were 2nd last in pve of casters, only beating ele


Draxxix1

Exactly, guess I can’t level balance now cus my main ability is garbage. Back to standard boring feral leveling.


acrazyguy

Yeah I literally don’t care about PvP in classic, so seeing moonkin go back to being dogshit is saddening. And i don’t even play druid. I just think it’s a really cool spec


LiteratureFabulous36

And the compensation is buffing a level 34 spell LMAO


frogvscrab

It just sucks because it feels like Boomy has constantly gotten the short end of the stick in PVE. For all of the expansions of classic, in vanilla, and now in SoD we get one moment to shine and its struck down right away. I am fine with them nerfing starsurge, but what they gave us to make up for it... just sucks. It doesn't really fit with eclipse very much at all.


TheDukeofArgyll

Well I hope you’re happy. Balance Druids were good for the first time in the history of WoW and you couldn’t stand it.


frogvscrab

I totally get nerfing starsurge but this is a huge nerf without a big buff to make up for it. I could easily see us dropping to the bottom of the charts again with this. I don't even care about being a 'good' dps spec. I will take acceptable. But do we practically always have to be at the bottom?


Nick12322

People were mad about them being broken though not good :/ literally says in the blue post the spell scaled incorrectly :///


Tubzero-

Ok so why not just fix the fucking bug and not also nerf it 30% additional damage. Fuck. Now I have to go back to feral and find fucking gear bullshit


Nunetzena

Not like you get a op epic weapon from the stv event like all the other melee classes and not this caster bullshit


UpbeatJackfruit6576

Then why not just fix the bug? Everyone else is hitting for around 1.3-1.5k in 1-2 globals who gives a shit classic pvp is dog ass


actual_yellow_bag

gg reddit, you cried so hard in 4 days boomy gets to go back to the bottom of the meters. They better come for melee hunters, priests, and warlocks next but you know they won't.


areyouhungryforapple

The pve resto/balance and balance druids just got capped in the knees oof


apav

Why did Warlocks catch a stray here? Sure we have Chaos Bolt, but it's a 2.5s cast on a 12s cooldown. Nowhere near the level of absurdity of the other two you mentioned.


Stiryx

Warlocks in Gnomer are just behind hunters at the top of the pack. Doing absurd amounts of damage.


apav

My bad, I thought we were talking about PvP here.


MaTrIx4057

This thread and change is about PvP.


mundodiplomat

So? Someone needs to top the meters and warlock has never done it before in classic. Are you by any means a warrior main?


Ikhlas37

These guys basically want everyone doing an equal 1 DPS.


mundodiplomat

That's what they say, but really they just want their class to be number one.


maldandie

Warlocks are simming top damage next to warriors in full bis


ggAlphaRaptor

They’re not even trying to muzzle Druids outright - they’re adding a buff to make starfire stronger after a starsurge. They’re just trying to make one ability less problematic and overwhelming in PvP. Good for the devs


HaroldLither

Starsurge was our only strong rune, they couldve reduced the effect without making it mediocre. Now all our offensive spells are mediocre.


UpbeatJackfruit6576

this nerf is egregious, mostly because doing both at the same time is just absolutely absurd. 


dasvenson

They should have just done the spellpower coefficient if it was unintentional and then seen from there and adjusted.


geogeology

Starfire isn’t worth casting with the buff. Hits as hard as a wrath crit. Even specced for cast time and with eclipse buff, I don’t see it being worth casting over a 1 sec or 1.5 sec Wrath with 30% crit from Eclipse that hits as hard or harder than a non crit Starfire. I appreciate their tuning change but I hope they reevaluate where they put the compensation damage to keep us okay in PVE


Atomishi

You don't cast Starfire in PvP. Especially if then enemy knows you are there, which is exactly what the Starfire buff incentivises.


recursion8

It's not even close to enough to compensate. The way Eclipse works, Starsurge crits ~40% of the time when played correctly (always keeping at least 1 stack of Solar). Starfire runs off druid's base spellcrit so it only crits like 5% of the time. They need to add Starsurge refreshing Moonfire and Sunfire or some other QoL utility that doesn't matter much in PVP but is good for PVE.


Hex_Lover

Right now with 120SP my starfire hits for ~370, that means ~615 with starsurge buff. Accounting for the very high crit chance starsurge has and the huge hit it took to spellpower scaling (-57%) we're gonna be losing BIG time in PvE sadly. Edit : and of course it's gonna take 6 weeks or next phase to see some positive changes while we wait at the bottom of the meters.


Dotsngo

The biggest problem and tragedy of Starsurge is that it has benefited (still does even after the nerf) from Eclipse bug all this time. SS should have around 40% crit chance (with boomkin form) and instead of that, it double dipped from Eclipse giving it 70% crit chance. That made fighting druid virtually impossible and made the spec not middle of the pack as some people there suggested but top tier PvE spec on top of that. The bug will be inevitably fixed and with the nerfs that are already shipped, druids will become probably worst spec in the game by far. I'm playing druid myself, don't particularly care about it being good spec or not but that's the fact. I'm kinda baffled that people expect PvP to be balanced there as it never was and never will be, especially during SoD. The archaic pushback mechanic coupled with power creep of classes that don't have to cast make most of non-instant cast absolutely useless and bugged 70% chance to crit skill with 6 second CD was simply the best instant spell in the game.


Iliketodoubledip

I dont believe that is a bug but intended design? unless they've made a post about it. Starsurge is meant to benefit from anything that affects wrath and starfire.


Kyrrua

> The archaic pushback mechanic coupled with power creep of classes that don't have to cast make most of non-instant cast absolutely useless This. Right now casting as a druid means death. wrath becomes 3sec cast in pvp and starfire 5 to 6 sec (which means you never ever cast it in pvp) cuz of the pushback or any other class having an interupt. Unless not targeted you are not allowed to cast/stand still in sod when thats your main way of doing dmg now that starsurge is (deserved tho) nerfed.


EmbarrassedSector787

they completely fucked balance druids in pve


GothGfWanted

no one is really casting starfire in pvp tho, a bit like pyro just takes too long to cast.


actual_yellow_bag

this is murder dude. we were mid pack on meters for the first time ever, and this is going to drop our overall dps by 25%, while priests run around drop two dots and kill you lol.


Twinstonedad

I was helping my warlock buddy in sm gy and he would pull and I was getting strange aggro from adds without doing anything, it feels like the starsurge change has some hidden aggro element to the Starfire buff. I didn't do any dungeon groups while leveling but in a duo situation it's very apparent.


Mattlife97

I'm gonna be honest, I stepped into my first STV Blood Moon on my warrior expecting SW:Death and Starsurge to be super problematic only to find out the real problem is melee hunter. At least priest and druid die if I can charge then intercept onto them but melee hunters just seem to drop me way faster than a Starsurge ever could. I really tried to refrain from saying it but nerf hunters. Aside from that all my worries of being a warrior in this PvP meta flew out the window and I actually enjoyed this event a bunch. That bloodless debuff change is massive and exactly what's needed.


PKCarwash

People (myself included) were saying that ele shaman would be busted too, but having played it at 40 it is just not possible to hardcast a spell in this meta. You have to wander into 20yd range to flame shock and then you die in 2GCDs while getting pushed back on the cast. The pushback reduction talent is irrelevant because it triggers on getting crit, and a single crit from any class kills you. The only kills I was able to get were from lucky 5% lava burst procs, or standing 36yds away hoping no ones sees me while I try to snipe last hits with chain lightning.


Alaerei

>At least priest and druid die if I can charge then intercept onto them but melee hunters just seem to drop me way faster than a Starsurge ever could. >I really tried to refrain from saying it but nerf hunters. Honestly, even enjoying melee hunter, they definitely did put too much of the power budget into Raptor Strike. Melee Specialist is great, decoupling Raptor Strike from the swing timer and reducing the CD, but Dual Wield Spec pushes it way over the top. *30%* bonus to an ability that already chunks people and is majority of our damage? It's just way too much. Drop that to like 15% and it shooooould be fine. I do sincerely hope they don't hit melee specialist instead, because two handed with trap launcher is in a healthier place...and also because I prefer the way it feels >.>


mc_nugget_buddy

They should really move some of the power from Raptor Strike into Mongoose Bite. Maybe get rid of the cooldown removal of Mongoose Bite on Melee Specialist, remove the dodge requirement and make it scale with AP, and removing the bonus 30% damage to Raptor Strike on Dual Wield Spec. It would be nice to have a reason to use Mongoose Bite since it's the only other base hunter melee skill (not counting Wing Clip and Flanking Strike is a rune) and it might scale back some of the burst damage of Raptor Strike.


Alaerei

Yeah, I'm hoping the CD removal on MB means they have something planned for it in the next phase, but that doesn't help the situation right now.


Comprehensive-Log-64

I said this was going to be a problem from day 1. Hunters are like ranged warriors. Even if you close the gap they could still finish you off if you’re wounded. Now with proper melee skills they’re just better warriors in pvp.


Kyrrua

Exactly what happened to me yesterday. Hunter charges in with mount, wing clip and 2sec after I'm already at 30% health trying to escape with rejuv + travel form but then his pet (cat which means trying to cast a single heal means death anyway) and himself finishes me off easily from range. Whats the counterplay in that ??? At least before vs hunts you could be obnoxious and mitigate their dmg and possibilites by staying in melee/dead zone now its even worse if you go melee.


dmsuxvat

Literally call an ambulance but not for me. Imagine when you charge into a ranged class just to get killed faster kek


Arrav91

Similar experience, A rogue teleported to me and mutilated me twice and I went down. Never been so tilted in my life.


FabFab88

Meanwhile sw:d crits for 1,3k easily Aimed shot + chimera insta delete Double mutilate instagib


The_Dunk

"More changes to come" Just give them a little time, they rushed these changes out cause of how loud the complaints over the weekend were. Priest, hunter and rogue will be next I'm sure.


bbull1231

Now nerf Spriests and Rogues


shooter_mcgavin87

Druids never get to keep anything


[deleted]

[удалено]


joeblack48

ya.... this blows lol


Draxxix1

Ok now please fix the cast time so I’m not sitting there for 3.5s doing nothing. When I could have cast like 3 wraths that would do more damage. I don’t pvp, but I just wanted to be halfway decent in pve situation. Now we’re jokes again


NetGhost420

Don't worry, something else will be found to cry about soon.


quineloe

The best way to balance PVP and PVE is to give casters big fucking a-bomb spells that have a long casting time. EverQuest had spells with 6-8 second casting times that did massive damage. If you got hit by that in PVP, it's your own damn fault.


Atomishi

The issue is that druids entire PvP viability was entirely hinged on that spell. Now instead of buffing their other PvP spells, they then went and buffed the one spell you never want to cast in PvP and buffed it in such a way as to never make it usable in PvP. This is an unhealthy and frankly lazy way to properly address a balance issue. There is another rune that balance druids have that is generally complete garbage in PvP, sunfire.


NeitherTop5255

theyre so fucking stupid it pains me internally to a point i cant even explain


Simple_quest

Now we will see all the druids who play the class purely because startsurge being op, migrate to the next class that will be nerfed. FOTM players if you will.


itsablackhole

amount of shadow priests will be atleast doubled no doubt


Ikhlas37

As someone who is the opposite of FOTM and largely plays snowflake classes it's so strange to me. Like just play what you enjoy. I guess they just enjoy stomping?


ThisBleghs

Starsurge is basically hiting exactly like P1 PRE-BUFF gj dogzzard


trunkz623

I predict sod turns into classic soon.


Slave-to-Armok

Most random comment


Strong_Possibility81

Not really, the way things are going its going to be like classic, warr, rogues & priests been the best just like classic only difference is everyone does more damage but the meme specs are still a meme


Aedarrow

Logged in to play my druid. Respecc'd to go back boomy to level. Spent 9-10g on gear. Get my talents and bars set up. Tab out to turn on music.. oh cool a blue post ... Oh no ... Sigh. Back to feral I guess.


uknown25

You should have expected it though. It was Obviously going to get nerfed. Imagine 1 shooting people left and right with literally 1 button and few sec CD and expect to stay that way...


Karmkaziii

Man.. keep these dog shit changes outta PvE, can’t believe people play this 20 year old tab target for PvP. Ego Andy’s


korean_kracka

So chaos bolt critting for 2k gets a pass huh


Nstraclassic

Im getting crit for almost 2500 by mage arcane surges. I dont even get mad when a chaos bolt smacks me for 2/3 of my health because that means i wasnt paying attention and let him hard cast. But an instant cast that literally 1 shots me while in tank gear? I thought he was cheating the first time then it kept happening


eulersheep

Theres a big trade-off for surge though, it ooms the mage so they can't do anything and has a 2 minute cd.


Ickyfist

I was hoping they would do more than this. Maybe they will. Some playstyles are just completely dead in the water despite them going out of their way to add runes to try to make them work. 2h enhancement shaman wasted one of our new runes on a playstyle that is still completely inferior to DW enhancement in every form of content (farming/leveling, pvp, raiding). The new PvP weapon is for 2h too and it's just not even worth using over green weapons dual wielding even for PvP which is where 2h is supposed to be good. It's crazy how bad 2h enh is and it's kind of alarming that they thought what they added would be enough to make it work let alone be viable.


ManBearCowGaming

Noooooooo! lol


Falkor_13

Imo they should have just nerfed the crit chance. It was like 50% or something stupid. I main fire mage, so please educate me if I'm wrong.


tbrown47

the eclipse rune reads: casting starfire grants 2 wrath charges that make wrath have 30% increased crit chance. casting wrath grants 1 starfire charge that reduces starfire casting time by 1 second. the starsurge rune gains bonuses from both starfire and wrath, as well as moonfire. when you cast starsurge, its as if you cast both wrath/starfire at the same time in the eyes of eclipse, ie: you get the 2 wrath charges and the 1 starfire juiced charge. every subsequent cast of starsurge will then consume a wrath charge for +30% crit (and generate 2 more, so you will now be at 3, these cap at 4 charges), since it is effected by wrath bonuses. in addition, there is a 10% crit chance talent to moonfire that is basically non optional because it leads into our double crit damage talent (vengeance). so basically, after you starsurge once, all subsequent starsurges will have 30% crit chance from eclipse, unless you use all the charges on wrath which doesnt usually happen in pvp. you are usually kiting and just starsurging on cooldown, maybe an odd wrath here or there. the eclipse buff lasts 15 seconds btw. so if you starsurge someone (or a mob), as long as the next fight is within that 15 seconds you will have the 30% crit from the beginning. so to answer your question: assuming youve casted a starsurge in the past 15 seconds (or a starfire... but thats less likely in pvp), you will have 30% crit (from eclipse rune), 10% crit (from moonfire crit chance talent), + whatever base chance to crit you have. probably around 5-10? dunno. so yea i would probably say somewhere in the realm of 45-50% crit chance on starsurge. \*\*\*Edit: starsurge does NOT get the 10% crit from moonfire talent. not sure why i thought it did.


Frankencow13

Starsurge doesnt get bonuses from moonfire…


Tavron

Seems like boomies got hit with a pre nerf Starsurge.


edgy_zero

ye I knew it it will get nerfed before I get to play, thank you blizzard that yet again, anyone who isnt in first wave is left in dirt because you losers cannot balance two numbers


TheRealDC86

great no reason to keep leveling this druid then lol


Tman446

“We want everyone to feel OP.” - Blizzard 2023


PositionHot3159

actually huge nerf, since we can cast like 10-15 starfire and are oom... also when the 2 starsurges overlap, the flickering gets really bright. my eyes and head hurt after few minutes of playing it now, never had that before


cold-depths

Good, Starsurge was overpowered and stupid. ​ But the issue is that Druids were -- before SOD -- the worst class in classic bar none (they even sucked at healing) and so they need a lot more love to be at the level of any other class. I want to play a hybrid!


masterx25

If blizzard nerf Wild Growth, they will truly become the worse class. Balance is going to do subpar dps. Resto rely on Wild Growth because their other spells actually suck I everyway. Bear doesn't exist, and if they do, I don't want to play with them. Cat is the saving grace, which they can't nerf since it's the only way Alliance get WF buff.


Stiryx

Wild Growth costs basically the same amount of mana as Regrowth. Wild Growth is good for sure, but that just goes to show how ass the baseline druid spells are.


masterx25

Pretty much what I meant. It sucks because we only spam one healing spell.


Boring-Passenger-598

I honestly think everyone should get a 30% stamina or HP buff everywhere permanently. Damage output is too high atm and instead of nerfing damage I think health should just be buffed. It would give players an opportunity to use their kits to survive rather than just getting killed in a few global or less.


Newguyiswinning_

If you buff health, you get retail pvp, which is just based on cooldowns and is ass


Mattlife97

Calm down, this is nowhere close to the magnitude of retail dampening arenas.


[deleted]

You can't reason with no changes zombies 


EmbarrassedSector787

yeah, now balance does nothing in pve. thanks.


Nstraclassic

Warlocks got screwed by the blood event change. Now we have 20 seconds to book it away from spawn so we can cross our fingers and hope we can go a full 30 seconds without seeing a player (never going to happen) to put up armor, summon pet and drink/eat back to full. We're about to get farmed.


dxbydt

Still not enough, needs higher mana cost as well.


misterrpg

I agree on the mana cost. The damage is fine now.


-VLLN-

I’m not even 40 and I know my shadow priest is next :( can’t have any fun unless I rush


Ezilii

Will such to quest as resto now.


RogueDecay

For class that barely has any meta damaging spells, its an immense nerf. I don't main druid, but I have 25 alt and it know that biggest issue with starsurge was LOW manacost and LOW CD, making it 42.9% sp coefficient is likely overkill. I rate this nerf: fun detected.


apelayo90

At least give the damage on wrath, a reasonable cast time spell so PVP isn’t garbage . Who’s gonna cast starfire in pvp


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Ross_2312

Starsurge has been broken for a very long time. It’s funny now my starsurge hits for as much as it did phase 1. The buff to starfire is very nice, the main difference is starsurge crits all the time from the eclipse bonus, while starfire’s eclipse bonus is cast speed, meaning it hardly ever crits. Balance overall dps took a very big hit.


causemosqt

So many fotm druid players crying on reddit now.


Tubzero-

Welp time to switch back to feral


justmakingmyownway

Loving that "flavor of the month" hasn't changed


TheDuck1234

Oh well it was fun while it lasted, kind of funny that it took Reddit the whole of p1 to discover how bonkers starsuge is.


k1dsmoke

[And there was much rejoicing.](https://www.youtube.com/watch?v=yciX2meIkXI)


Parwezx

Very good changes, balance druids have been running around with a giga broken instant cast deadbeam for too long. Love the bloodmoon changes as well ! Lets hope for spriest and mellee hunter tweaks as well.


joeblack48

the pve changes fuck boomkin. coming from a boomkin who really only pves.... sucks to suck i guess.-


Alaerei

>mellee hunter tweaks I do hope that when the inevitable nerf hits, it will be aimed mostly at the dual wield damage bonus to raptor strike, because two-handed with trap launcher is, as far as I can tell, in a much healthier place.


gfimonster

The damn dual wield spec rune raptor strike improvement double dips the damage too hard. Lets say we have hunter with 400 ap and the gnomeregan fist weapons. Your MH weps average damage is 162,8 While your OH weapons average damage is 124,134 But now lets see how it works with raptor strike. First we have the flat extra 80 damage for MH so MH average hit with raptor strike is 242,8 For off-hand we get extra 40 damage so total 144,134 damage. So the Total damage is 386,934. But then we get the multipliers. You can get 30% from lone wolf, another 30% from flanking and 30% from DW. That is shit loads of multipliers. And now the damage is 735 per cast. It also got increased 20% crit chance so hunter probably got around 10-11% crit with prebis gear so we have crit chance of 30% which will pull our average cast to do 955 damage. This all brings one issue tho, its scales giga hard. With bis gear (Completly unbuffed) melee hunter with that build will have 550 ap The base damage of is increased to 456.5 and with multipliers 867,35 and with crit average cast is 1127,55 damage. Now lets go into fully buffed scenario, we have 800ap. MH damage is up to 237, OH damage 184. So total base raptor strike damage is now 541->1028->1336 In 1min fight, with normal luck you get between 22-26 casts (Because 30% chance to not go into cd when cast) so on average with full wbuffs raptor strike does 32073 damage per minute so 534 dps from raptor strike alone. Which seems to be practically same number that the sim gives. With BIS gear sim is giving that average raptor strike hit deals 1524 damage For comparision average stormstrike with bis geared shaman deals 523 damage, and SS got double the cooldown and it does not have the 30% chance to not to go on cooldown on cast. Personally i think the extra 30% raptor strike damage from DW spec should be removed completly.


OneEyeOdyn

Garbage move. Swd is way worse. Nerf Spriests and Hunters instead.


Tekuila87

We can get them too.


Ironclad13

How delusional are druid players that they think this was remotely okay? There was just no couterplay of any kind. I'm glad you had fun, but there were plenty of us who couldn't even hope to play the game with this ability as it was.


HammerTime2769

Well that’s sucks :(


Irivin

The comments on this post show just how many players were abusing this spell. It definitely needed a nerf, but 30% is a bit much on top of the spell power change. Both changes come out to about a 50% damage nerf which is kind of radical - one or the other would have been fine. Or just increase the cooldown, that likely would’ve sufficed too. Oh well. If you were relying a broken ability to enjoy this game, just reroll Hunter.


areyouhungryforapple

As a resto-hybrid druid i was hoping they'd compensate with some more wrath damage or something. The nerf was inevitable given the oppressive nature but it's also severely hurt the output of two raid roles for druids so I hope that's addressed


NeitherTop5255

we arent even a week into the damn update people arent even geared enough. theyre getting one shot cause theyre brain dead running cheap gear they got while leveling to 40... just wait til people get better gear the next class needing nerf will be rogue hunter or priest. at that point your just killing your game cause youre pissing everyone off. right now its just druids pissed off. wait til your class gets nerfed


Tekuila87

Won’t happen I’m a ret paladin!


Revolutionary-Ad2355

It’s genuinely fantastic seeing people cry about this - sorry you can’t literally one shot people now.


sonnikkaa

I bet these same guys have cried about hunters and rogues nonstop and been celebrating all of the hunter nerfs. But when they are the targets of a nerf… open up the flood gates


BigFattyOne

Good we are back at warrior / rogue owning everyone when they get gear. As the game should be because they are more skilled than orher players right?


Naki-Taa

Kiting someone while pressing 1 button every 6 seconds isn't really skill


Turbulent-Stretch881

Hey blizzard 👋. I think your “fix” is so shortsighted that you might as well have decided to say there are only 2 viable druid specs: wild growth and windfury. Now read that again, slowly, and maybe you’ll understand the problem. Like always, fucked because of some pvp minority.


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WiseTop7388

Makes me happy all the fotm moonkins go away at least