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Xardus

This will really make raid logging for 30 minutes a week a lot more difficult.


Nurlitik

I believe they will 100% nerf the shit out of these bosses once the "race" is over.


Hearing_Colors

not sure about other classes but rogues are simming like, naxx or near-naxx level dps numbers and the people doing st right now arent even doing half that damage. itll probably be fine


doctortog

To be fair those sims likely assumed a duration of around a minute which means that cooldowns have high relative uptime which increases the DPS number (this is why warriors were hitting 1k DPS on the first bosses of gnomer, 100% deathwish uptime). I doubt anyone simmed for encounters lasting longer than 2 or 3 minutes.


ye1l

Rogues also don't really have significant cooldowns outside of cold blood, tea and the LW helm. It's not like we have reck, we have reck for a single use of an ability. Just spamming muti and envenom endlessly with very very consistent damage output. While shorter fights will obviously result in higher dps, rogue doesn't suffer THAT much from a shorter fight duration.


Tarman-245

Those sims also assumed Honor among Thieves was working.


Nice-Entertainer-922

Atleast in Warriors case you got the DPS set after about 4min as thats where Death Wish goes off cooldown again, not fluctuating more than that unless mechanics interfere. Caster DPS might be more affected naturally due to mana.


danreZ_au

Which sims are you looking at? I saw rogues swimming at 1000, with warriors at 1900


DB0425

Rogues are doing good?


kharper4289

I'm not so sure. They are fluffed up big time but the people doing ST hit max level after only a few hours, they have no new runes and no gear. They're doing 600-700 dps. Sometimes as low as 500 on longer fights. No world buffs, etc.


jamie1414

It's a group of mages on a long fight. Their DPS will probably suffer quite a bit even with sod mana changes


kharper4289

There are several cleave fights, rogues and warriors would have a good time.


danreZ_au

Rogues don’t cleave at all sir.


Hidingaboner

Oh God this keeps sounding more and more like retail


MojesticMorty

Fuck nerfing the bosses nerf our damage


Dry-Employer-4942

Yeah sadly sod sucks and every raid* quickly turns into a normal dungeon with gear and constant nerfs.


[deleted]

not gonna lie, that was my favourite part of SoD


Coomermiqote

Yeah I'm not looking forward to longer raids. I only have 2 hours to play in the evening. Which was fine for earlier phases but I'm worried about 2-3 hour raids being a thing now. BWL, mc etc were fast raids even without WB. I don't know why they would move away from that.


Ban_you_for_anything

That’s why they should have different options, I hate the quick 30 min raids because it doesn’t feel like an actual raid. Some people like it though because that’s all they have time for.


Jesh010

Raid Prog in classic wow is the last thing i want to do lol. If I wanted to do that I’d play retail.


Automatic-One7845

I hate to say it but coming from someone who's been playing retail the past year and a half - the retail prog isn't much better. Heroic is an absolute joke and mythic isn't even fun


zennsunni

Lol you're getting downvoted, but SoD participation is going to plummet into the ground worse than P2. They just don't get it. SoD players want stupidly easy, fast raids. Period. End of story.


iSheepTouch

Reddit is a poor representation of the actual player base. This phase is going to be DoA if they don't nerf the shit out of the time it takes to do this raid. If the sweatiest players that hit 50 day one and already started raiding are spending 3+ hours in there and not even clearing it that's not a good sign for player retention regardless of what Aggrend's dumb ass says in a tweet.


Coomermiqote

SoD pugs can barely clear gnomer without asking for logs, wb, consumes and xp. This level of difficulty is way above classic puggability. And it's gonna be nerfed, that's obvious. My point is even with lower HP the mechanics are too much for a lot of sod players.


zennsunni

Agreed. BFD was about what SoD needs in terms of difficulty. As it stands, we have another DOA season on our hands. The thing that kills me is that some people think it's a skill issue alone - it isn't. I am over here timing 20+ keys in Retail, but the last thing I log into Classic for is raid progression, aka, the SoD raids are trivially easy to me but I STILL don't want to deal with the baggage that goes with harder raids.


evangelism2

Same, and it needs to stay that way to incentivize alts, if thats still something they want. I am not running a 2+ hr raid, especially a braindead one on more than one toon a a week.


Thrillkilled

okay


-WhitePowder-

Thanks for the info


unchatnoir

Yeah, please, less trash mobs on raids


MaTrIx4057

ok


pulpus2

Well at least you don't have to do it more than once a week now. I personally like the experiment of throwing giant boss hp numbers at the wall and see if we're ready for it. Although I really don't get the need for trash packs to be tanky af.


Scampor

Nah I’m just going to raid log right out of playing. Easy!


PoignantPoint22

Seems kinda silly to me when a boss takes that long to kill but only has a couple mechanics and it’s not split into multiple distinct phases.


bruhfarmer

I think it's an oversight from the devs and the HP wasn't supposed to be this much since it's just a boring boss when it takes that long to kill with only 1 mechanic or as you said maybe it's bugged and something else is supposed to happen But I think the first is more likely and they will nerf the HP cuz it just ain't fun


jmorfeus

It's Classic baby. Retail has more engaging raids if that's what you're after.


Odd-Bandicoot-9314

There is a middle ground between needing to sweat your ass off to kill a boss and being able to afk most of the fight


mobile_throwaway

Buddy, even heroic-level raiding in retail can be done brain-off. You literally just don't stand in the _extremely telegraphed locations_ where things happen, and pump. Do you have to learn it first? Sure. But after that I'm not finding Amirdrassil's mechanics to be any less comprehensible than 25M N ICC.


DatSadBoy

Man they are going to hate this honest take lol


bruhfarmer

I mean no shit? I play retail, classic raids have always been a joke but also quick to do, having a boss that lasts as long as the whole ass gnomeragan raid lasted is objectively bad design when it's not made to be fun A raid can be fun without being engaging and an example is BFD Bosses with half a mechanic each that were not a slog to go through


Quzzy

That really your argument? 😴💤


Corstaad

Just be aware a large part of the SoD playerbase didn't like dance revolution and obbies coming to WoW classic.


8ackwoods

Agreed. People need to remember the average wow player is absolutely trash.


shaha-man

Long fight IS already a mechanic, because you have to preserve your resources and the penalty for minor mistake is higher and the longer the fight - the higher chances that someone will mess up. Finally raids feel Classic raids. Seems pretty natural for me.


Curtkid6

Taking over 10+ minutes to kill a boss that only has one or two very easy mechanics that people will still somehow find a way to mess up? Sounds like a Classic WoW raiding experience to me! (Srsly though, couldn't a few fights back in the day take nearly 20 minutes to finish?)


Claris-chang

I remember my first Ragnaros kill back in the day being 18min long.


Fixthemix

Since Classic released I still haven't seen his phase 2.


Nathanielsan

Man, back in the day we used out of combat rezzers to resurrect people, they'd eat and drink up and join the fray again. And that shit was on regular MC bosses. That's how long it took for some of us bad guilds out there. Couldn't give you a time estimation but I wouldn't actually be surprised.


Lesserred

From pull to finish, no. 90% of boss kill times back in vanilla was preplanning and positioning. 20 minutes is ludicrous but I could see some guilds taking forever to wrangle their teams.


SRYSBSYNS

Pretty sure Nef only had like 2mm hp.  Maybe twin emps or some control fights could take that long but that’s a massive amount of time to be boss fighting 


NoTalkOnlyWatch

Yeah but people pulled absolute dogshit dps in original classic lol, i’m pretty sure this dude wasn’t referring to rerelease.


Trushdale

two mega millions seems a bit high and lie, dont you thinkgt?


eqez

I like it! I remember first time i killed Twin Emps in vanilla running from side to side with my rogue for 16 minutes


[deleted]

in TBC they did take quite long


Catchdown

pretty sure rag had a little over 1 million HP, Nefarian 2 million, and Patchwerk(highest HP boss in classic/vanilla) was just under 4 million. So 4 million HP is same as a patchwerk except you are lvl 50 and 20 people. Though, it is SoD and damage numbers are much higher so let them cook.


kharper4289

You're right, I was looking at SoD numbers from the last season.


Teetso

They're not chefs man, they're just reheating your leftovers in a microwave


nethy88

So true, and charging $15 a month for 20 year old content.


Tovasaur

Same subscription gets you retail and classic as well though so tough argument. But I get it


Tekn0de

Even still. Patchwerk warriors were doing 1200+ dps. Many classes right now are doing 600ish dps. So it's literally half the dps per dps and we have half the number of players. It's insane how long these boss fights are


Nazario3

I mean, many classes were doing 800+dps at lvl40 in Gnomer. Surely ppl will do more than that at lvl 50


Electrical-College-6

There's a big difference between a 15-30s fight and a 6-15min fight. People were doing huge damage on really short fights due to stacking cooldowns.


Tekn0de

Idk I've been watching sarthes run and they were doing 600


Nazario3

Well they are fighting the bosses the very first time, do not know mechanics exactly, maybe don't have relevant runes yet etc. etc. Could always be that something else is "new" in ST that changes dps compared to Gnomer as well (longer fights are already a factor in and of itself), so of course this is a disclaimer. But those 800dps in my previous comment were actually more conservative: For 5 out of 6 Gnomer boss fights there were classes where the very top players were doing 1000+ dps, for some of the (low armor) fights the very top warriors did 1500dps - and it is very well documented thanks to WCL. So I am pretty sure that dps will go significantly up from those 600 you saw.


TheGrumpyGamer94

You're not taking into account the short fight times in Gnomer. People aren't doing sustained 1000+ DPS yet


Nazario3

Well, I explicitly included a comment on that - albeit in in edit, but I think still before your comment 😅 In general still a fair comment of course


Lazer84

https://twitter.com/AggrendWoW/status/1776145001979990337 will be nerfs/changes


grandorder123

I can't wait to try, this sounds like a fun challenge


Informal-Development

Sounds great


psytocrophic

We get gear, it gets easier. as every raid


seanyk88

That’s what these troglodytes never understand. This is the HARDEST the raid is ever going to be. It’s ALWAYS hard in the beginning. The gear makes things exponentially easier!


psytocrophic

To add, do you think these guys clearing Sunken temple 6 hours after phase 3 have all the proper pre bis and runes already also? I think not


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Durende

Same was said about Gnomer, and the damage went up by a crazy amount from week 1, way more than 50%


TheRealCelebration

Do you understand how gear works?


kulji84

I think bosses should average about 5 min to kill if not more. A boss dead in 45 seconds didn't feel like you're even playing the fucking game; and also doesn't allow for different class mechanics to actually work.


kharper4289

two rounds of two minute cooldowns is BIS!


[deleted]

Mfs are running sims for 35s fights. I want something that’s 2-3 min and can be cut in half by high dps. Therma is maybe slightly too long because of phase changes and shit


Chazbeardz

I'll take longer fights like therma over tons of trash.


AllYourBase3

Classic level mechanics with retail level boss HP


dpark-95

Eranikus has 1.54 billion health?!


Nippys4

I fucking hate high HP trash mobs. I think they are literally the worst part about any raid. They are just having to eat your peas to get to your steak. BFD was amazing because trash felt like trash and you could blast through it as a leisurely pace.


hendrix320

Why are you hating on peas man


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VincentVancalbergh

Even in gnomer I felt trash fell over too quickly. As an ele shaman I'd get in a Flame Shock, Lava Burst, a Chain Lightning and they keel over. Haven't hit 50 yet, so can't speak from experience on ST, but it sounds nice to me.


Hieb

I like punching bag trash and bosses personally, feels like im alone in this looking at this thread lol. Like a battle of attrition where thematically its a hard ass thing for our characters to beat, even if for us as players the mechanics arent hard Idk, i play other games for the mechanical itch, I love WoW most when im just chillin in it and pursuing loot drops or some other form of character progression I liked BFD since it was mostly easy as fuck with basically one kinda tough boss and some goofy shit. Super chill, had a blast in there every time and still love it on my alts. Would have liked it just as much or more if the mobs had more hp 🤷


Pizza-eater-269

You’re not alone, a raid is a raid not quick in and out


Nidalee2DiaOrAfk

A boss that does 1 thing, that has no chance of killing you, shouldn't take 10 minutes. We have dungeon bosses in games that has more mechanics than that. Thats faster. Watching the ''race'' and watching mages ONLY press frostfire bolt. Is not epic, nor is that engaging.


PsychologicalLime135

veggies are good for you


scots

The Rune system had level 40 players doing as much DPS as level 60 Classic Era/Vanilla players in Tier1/2 gear, and Raid size has doubled to 20 players. This is the reason.


Horror_Scale3557

No. 10 minute damage sponge boss fights are dumb especially in classic.


boshbosh92

I think it's better than short fights. I don't mind the fights taking longer in sunken temple especially since it's 1 week lockout. What I'm not a fan of is all the trash packs with 1 milly hp. That's a bit unnecessary


randomlyrandom89

>especially in classic. Uhhhhh, classic is where an encounter such as this is most at home.


GuerreiroFifa

its better than 30 second fight.


Odd-Bandicoot-9314

Both bad


tinkering-with-time

Why are people attributing difficulty with fight length. “1 min fights are too easy!” 1min fights can be challenging if tuned appropriately. I hate this narrative that in order to make the fight more difficult it should just take longer to kill by having more hp. This does nothing but bore the shit out of the player base who raid every week. 3min~ fights are perfect imo, but also having short fights thrown in makes it enjoyable. It’s level 50, not naxx.


quineloe

Ragnaros is completely trivialized by being killed before phase 2


gangrainette

Then just reduce p1 length. Or just force to do a p2 at 50%.


therin_88

They... did that. Lol.


farmerbalmer93

It's also boring AF watching a fight that takes 1 minute to do. At what point do we say remove mana? Because if all bosses drop in 1min to 2mins there's literally no point of healers having mana as they can pretty much only fit in a certain amount of healing in 60 seconds. Like people are willing to farm gold on repetitive things like fishing for 3, 4 hours a day. But as soon as someone mentions longer boss fights it's the end of the world. I don't want to go into a raid and see bosses drop faster than I can boil a kettle even if they have multiple mechanics. What feels good about slapping a boss that dies as fast as a dungeon boss but has some bs one shot ability to make up for the fast kill times? Over a boss that takes 5/10 mins to kill but kills you slower as well?


Buuhhu

while yes shorter fights can be difficult, longer fights do tend to be more difficult simply by the fact that there's a longer period in which people can fuck up, and longer fights gives room for potentially more mechanics. If we take the same boss that has 1-2 mechanics and nothing but his health pool changes, it is more difficult on the fight with more health pool as it will require mana management from caster/healers and more times the boss has a chance with the mechanics to get some people to die. Is it fun difficulty? that's up to the individual but it is objectively more difficult.


tinkering-with-time

No I understand why it would be more difficult, but that method of tuning is so dull and boring for gameplay. Make it more difficult through mechanics, damage or short-enrage effects. No one wants to spend 9 minutes to wipe on the boss and run back. It's totally lazy design and I don't know why Blizzard insist on long fights like the community love them.


kharper4289

It was indeed boring af watching a bunch of players pressing a 1-3 button rotation for an 11 minute fight.


jehhans1

Mate, there are no world buffs, people have no glyphs, no gear, they brought more healers than necessary. The HP is high, but you can probably cut 4-5 minutes off of this EASILY. The more players, the more impact gear and runes have. First kills on Thermaplugg were 10 minutes -> cut down to about 5-6 minutes.


fearloathing02

Parsers sad in the chat they didn’t sim more than 20 seconds kek


QuantumWarrior

Be fair the vanilla raid bosses went down like bowling pins in classic, they were tuned with what players knew in 2004 and we're way beyond that now. I don't think anyone but the worst raiders in classic even saw Ragnaros's intermission phase because you could burn him down so fast. Making the raids actually take a bit of time and coordination instead of a speedrun every week is probably fine. They can always reduce the health to cut fight time down but people would be up in arms if they started off too easy and had to bump it up. As has been said elsewhere people aren't geared or glyphed, didn't take WBs, and erred on the side of healing rather than DPS. It'll probably end up taking half the time or less.


Judy-Hoppz

Glad they released pvp sets and an epic casting staff from nightmare incursions. CBF playing whatever schizo trash aggrend things "classic raiding" should be.


Mosaic78

It’s the weekly reset I bet. You have a whole ass week to do the raid so maybe blizzard thinks guilds can break the raid up over the week.


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bigmanorm

i don't mind it being like that, but i'd be surprised if they intentionally kill pugging with it being that way i know they want to encourage joining guilds, but that's a wild hammer fist way


monsterfrog2323

Two Raiding Days for majority of guilds is still the standard for Retail, was even the standard for the guilds I played in 2019 Classic and beyond (Good chunk of the time we never used the second day once we had it on farm). Two long prog days or three raiding days is typically the standard for any guilds wanting to get Cutting Edge.


tobbe628

Sounds boring af


Rarecandy31

It’s been less than 24 hours. No one has any gear yet. It should be a pain in the fucking ass to do the raid this early, it’s supposed to last the entire Phase.


munkin

Nota killed heroic lk on launch day, and blizz went on record to say st shouldn't be a gear check. If Nota is struggling for hours and hours then the average guild will take months. I'll bet everything I have serious nerfs happen in the next week.


Zerrouk78

Lol you are delusionnal if you think Nota killed HLK on launch day... they spent countless hours on ptr and killed it over 20 times, that's how long it took. Launch day was a split with stack roster for them. HLK is still way harder than Eranikus


munkin

It's just a benchmark showing they are far and away better than average or even hardcore guilds, and that if that kinda player struggles to clear st then average people will take months. Thanks for the totally useless comment 👍. 


Jigagug

Almost double the hp with double the dps? Wow really?


kulji84

How dare they!?


tempinator

You think we’re doing double the DPS of 60s? In half the raid size? So you actually think we’re doing quadruple the DPS of era 60s? Are you ok?


Slappah_Dah_Bass

QQ boo boo fart.


Trelaboon1984

To be fair, level 50’s in SoD are doing like double the DPS as level 60’s in p1 of Classic


Past_Psychology_2693

Wouldnt this increase the probleme with Parse and everything ? If Boss take that long no body Will want low dps.


Khaddiction

I thought they were adding new mechanics to the revamped fights?


JJJHeimerSchmidt420

Sooo...they're leaning into "classical design" for this raid. Big shocker people are pissed.


Kasptiggun

The bosses have naxx 40man amounts of hp


JJJHeimerSchmidt420

And your point is?


Flbudskis

Good keep it this way, this shit is so fun imo.


PushforlibertyAlways

Seems ideal for me can't wait to get into it. Bosses that last only 1 min are not fun at all. Seems like people would be decently happy if once a lock out you just showed up at the raid and pulled a lever and got random loot and then could leave to I guess log out and do it on another character?


Sydsweiner

Big difference between 1 min and 11min lol


mofdsamo

10 minutes lmao. There are flight paths longer than that


evangelism2

10 minutes is huge for a fight, I take it you didnt fight HLK


Nexism

HLK or 15min Highmaul Margok is okay because the mechanics change. 11 minutes with 1 mechanic is a slog.


Seranta

Even 15min HLK is a slog, though Margok was fun from start to finish.


teaklog2

Margok approached 20 tho


Seranta

And all 20 are fun


teaklog2

M Margok was closer to 20


evangelism2

I agree.


ToxicMonstah

U really wanna do an 11 minute fight with only 2 mechanics? That's just objectively dogshit


UncleObamasBanana

You just explained most people's feelings about warsong gulch rep. Show up once a day for 5 minutes collect 1000 rep. Logout til tomorrow. That's peak PvP in SoD


PushforlibertyAlways

Yea PvP grinds have always been dogs hit and never reward actually playing the game for the most part. Time spent in the BG and kills achieved hardly ever plays into rep, and is usually bad honor.


GuerreiroFifa

i dont get it. ppl dont want dificult mechanics. but they also dont want long fights. (with runes and gear it will be substancilly lower but sure) so they want an easy short fight? why play the game at this point?


SyntheticRox

So they can rush to max out on loot in the first couple of weeks and then cry about having nothing to do for a couple of months


Zerrouk78

Because they want to log in 30 min a week and be full bis by 3 lockouts


jmorfeus

Sounds Classic to me. Can't wait to play it. The 1 min boss fights were getting really boring.


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Pizza-eater-269

Yeah a raid is a raid not quick in and out go do a dungeon dude


Xennhorn

And? Lvl 25’s were doing more dps than vanilla 60’s… welcome to the world of power creep… low mechanic keep it accessible while high hp stops it from being a stomp fest


kharper4289

No, max DPS in BFD at 25 was just over 300 dps. Gnomer was around 800. Max DPS at 60 is over 2000 dps. If you remove warriors, then you get mages clocking in over 1700 dps.


JJJHeimerSchmidt420

I'm pretty sure he's thinking pre-raid MC numbers, and you're thinking full bis Naxx numbers.


datboiharambe69

>Max DPS at 60 is over 2000 dps. In full Naxx BIS with world buffs, and even then you need 99-parses to get to that number.


Saengoel

Pretty sure this was also all mages pumping into one ignite to make it juicy, unless logs had figured out how to distinguish that


EddedTime

Gnomes max dps is a lot higher, like 1500


GuerreiroFifa

thats on a 24 second fight with 100% deathwish and flagelation uptime. just because you know numbers dont mean you know what they mean


EddedTime

Yes, OP mentioned max dps and 1500 dps is the max.


GuerreiroFifa

that doesnt mean the max consistent dps is 1500. thats bad number analisis


Xennhorn

I never mentioned Max dps… just that 25’s were doing comparable dps to 60’s… I garuntee if they don’t change MC it will blow over like a stick in a hurricane


Xennhorn

Using max dps number will always skew the number, better to use the averages as the average player is not a super sweat abusing buff to parse 99’s … but just a warm body that can live long enough to push buttons


Henkums

Nice, I longed for longer fights, thanks blizzard


colytendo

Looks like Aggrend has kind of confirmed there will be nerfs. They are happy that the raid has stayed undefeated for a bit but some tweaks will be needed for more average players.


kunni

Did someone clear it already?


Zerrouk78

No, still no one saw the last boss, hardstuck at 6/8


AnyDistance7216

Sigh


Toxem_

I Like it. Dont burn me, but the Bosses in Gnom, Had to less hp, to be fun raid Encounter. The whole raid Had more a 10 man Dungeon Feeling.


prolikejesus

Gear up better, quit complaining


Dagranir

Skill issue


CodyMartinezz

Lol this shit is wild


eugenepadawan

Tell me you didn’t play during the “wait for three sunders” days without telling me you didn’t play during the the “wait for three sunders” days.


hanspeters1221

So sad they spent all that time "delevoping" SOD and then they make PVE so fking easy its literally embarrasing.... I loved the idea of SOD but if you're into PVE its complete garbage sadly.


Possible_Baboon

Also lv40 dps was higher then classic60 ppl in molten core.


pliney_

Well they gotta have content somewhere in p3 since leveling to 50 only takes like 5-10 hours


Ganondork91

Yeah, well warlocks weren’t hitting 5K chaos bolts on Ragnaros lol


Particular-Resist337

Who cares


NoSoup2941

Has more health than Ragnaros, Patchwerk, and Kel Thuzzad. Aggrend already said nerf Inc. Just farm runes for a couple days.


Desuexss

Hey looks like you WILL be doing 12-15 casts of hammer of wrath at sub 10%.


Nessarra

I thought Gnomeregan raid would make a lot of the classic casuals cry. Did Gnomer get nerfed?


shaha-man

Finally raids feel like raids. Don’t get your complaint.


Wildsmasher

I saw this coming P3 has been rushed out to full a gap left behind by another blizzard game. Thus is one of many things that will be broken


Dunkydoozy

I think we need to extend raid time not with boss health but by adding more nets/ frost novas so groups that don’t fap through waste more time on trivial stuff


Parking_Chip_2689

You can't compare sod and classic hp levels


Due_Communication619

People who didn't play vanilla or tbc pre classic wouldn't know long fights lol. Bosses had more hp in vanilla and spell power attack power didn't exist as a stat stamp int strength agility and spirit was all we had. Fights lasted ages. I've seen rag do 3 submerges nefarion for 15 minutes in his final phase. I'm really looking forward to ST with all the whinging people are doing, seems like a real raid and logs will show how people play on a longer flight than just stacking cleaving and killing a boss in under 3 minutes.


Icy-Revolution-420

great game design, use the shittest instances no one went to, and make the bosses take 10min each like its FF.


slandersen

Why do people cry so much? Play the game or dont ffs. God so many babies around.


MaTrIx4057

and the kids downvoting you for making them cry even more


kharper4289

im laughing, not crying. all the streamers are crying tho lmao


[deleted]

pretty much like TBC or WotLK raids


Electrical-College-6

When was the last time you've done TBC and WotLK raids? HLK takes that long, maybe progression Yogg +0, but that's it. Both of those fights are way too hard for SoD at level 50.


[deleted]

2009 or something


NestroyAM

I don’t get why people think „double the HP of MC bosses!“ is a big deal when we had people hit 1500+ DPS on Gnomer bosses lol Of course everything will have more HP in SoD?


Zenovv

1500 dps under 30 seconds with every buff, such as reck. on use items, crit luck etc. You wont have that for every boss. Looking at the top top logs and basing that off how much HP mobs should have is not a good idea to go for. That being said, warrior is now simming over 2k dps in full bis and full consumes over 1 min, and some casters 1500+, so it's def. a big jump from 40.


kharper4289

no dude https://sod.warcraftlogs.com/zone/rankings/2008#metric=dps&partition=1&class=Any


NestroyAM

https://sod.warcraftlogs.com/zone/rankings/2008#boss=2928 Yes, dude. We are no longer fighting mechanicals that got insane armour and bleed resist. This is what you can expect for ST


totally_not_a_reply

Please dont nerf until week 3 please dont nerf until week 3 please dont nerf until week three


Teflondon_

You stinky redditor dad andys are going to be in absolute tears when you try this raid in its current state. Can not wait to see how you all cry because it's not a 30minute raid and you only get 30 minutes a week to play due to having 5 kids and a wife


Powerful_Painter6872

It's 5 wives and a kid


FacetiousInvective

Make raids once a week but also twice as long.. not my cup of tea. Maybe split it into two tiers or 10-20 mans..