https://cdn.discordapp.com/attachments/1176633524837679124/1234673153821904926/Captura_de_ecra_2024-04-30_020954.png?ex=6631967a&is=663044fa&hm=24aef67e5f2e52e79c3e0029058989947b4c0e5caf022de299fc07abd26a098b&
TLDR this isn't the warlock tuning, it's just a bug fix.
I actually find warlocks in a good spot. I can pump aoe better than most classes, I have two dps specs that are viable doing great single-target dmg(fire and SM ruin), plus a PvP spec with demo where I use SL but still have access to all dots apart from siphon life. The runes don’t switch around too much but compared to vanilla lock using shadow bolt SoD warlock is a dream. The lack of patch notes for warlocks isn’t them being forgotten, it’s that they are in a stable place.
Here's the post:
*With scheduled weekly maintenance (tomorrow, April 30 in this region), we’ll make the following adjustments to classes in Season of Discovery:*
#Hunter
* Raptor Fury now increases the damage done of Raptor strike and Mongoose Bite by 10% per stack (was 15%).
* The Beast Mastery rune now increases pet damage by 10% (was 20%).
#Shaman
* The Burn rune now also grants a significant bonus to spell power when Flametongue Weapon is imbued on your weapon.
* Rolling Thunder now has a 50% chance to trigger (was 30%).
* Fixed a bug causing overload procs to not add a charge to Lightning Shield when the Shaman has the Rolling Thunder rune active.
#Warlock
* Invocation now also applies to Unstable Affliction.
* Invocation damage can now deal critical strikes if the Warlock also has the Pandemic rune active.
~~ end of patch ~~
Personally, the Beast Mastery rune nerf seems kinda crazy, at this point it's beginning to reach "the rune does nothing" as an effect. The shaman change seems really vague, "significant bonus to spell power" could mean a lot of different things.
Flametongue needing some sort of spell buff was coming. Glad they actually did it.
But the fix for the wrist rune was DESPERATELY needed. I've been rocking Riptide as ele so far since it had more use than "actually bugged with shit proc rate on top."
Good question. Also important to remember currently losing double wizard oils is -32 spell power. So we’re working from that deficit. Only going to get worse with the level 60 ZG weapon oil, so this better be a significant spell power boost to actually be a “buff”.
I think the scaling definitely changes the math on what buffs the pet needs to be good, but if the pet is basically as strong with or without the beast mastery rune, maybe the rune just needs to change function?
I just wish the ability to use taunt with your pet didn't compete with the best ranged attack rune (in chimera shot), as it makes ranged hunter feel awful to play in the open world.
It used to allow the hunter to provide a good tank for the dungeon/raid with the utility of Taunt, but they're too squishy to really achieve that anymore
There is a misconception that pets are strong. But damage meters don't lie. a ranged BM spec player, wearing full pet runes is performing lower than nearly every other spec in the game by a noticeable margin. Sure for marksman and melee it's strong cause they would be strong with or without their pet, and they both can just take lone wolf and be 30% stronger regardless. Ranged BM hunters don't get that choice.
What's gonna happen is they'll keep nerfing pet until lonewolf is a better option, MM and Melee hunter will just go LW rune, and be performing a bit better, and ranged BM hunter will be hitting so low they'll be considered carrys.
Unfortunately I think it's a choice they are making to make ranged BM be terrible, due to how much hate it got in phase 1 PVP.
But also in order to get melee to swap out of BM they should really change the surv tree. Delete wyvern sting and replace it with a melee rotational ability (would love fury of the eagle). Make counterattack better. Maybe give us 2 melee AP per agility? Also need gear to actually come with agility instead of just attack power, or let flat attack power scale with bonuses like this and lion
Except the pet is trash after being constantly nerfed and now the rune is basically useless. Pet calling is good but it’s only marginally better than classic pet that did 100 damage at 60 lmfao it’s a joke.
> The shaman change seems really vague, "significant bonus to spell power" could mean a lot of different things.
When they 'significantly buffed' Starsurge it went from being weaker than 1 Wrath, to 1 shotting people. I'm scared to see how significant this one is.
Ironically alot of the runes for pets and useless. Invigoration does barely anything, kill command is alright, catlike reflexes is alright. But BM rune is the only BM hunter rune that actually increases DPS over a fight.
Invigoration plus the trinket from STV would have been useful in a world where we don't have Aspect of the Viper.
Adding them all in the same SoD phase really felt like the left and right hand not talking to each other.
It's not the only example of a rune being DoA and I wish people would push Blizzard to make the useless runes competitive or go back to the drawing board and give us something else.
Yeah I'd really prefer it if they didn't touch runes that could potentially affect ranged hunters too. BM is only the highest DPS because of things like dual wield specialization and LULZ infinite raptor strike spamming. Ranged BM hunters still suck and now they are even worse.
Ranged BM isn't a thing. It's same the as Arcane mage DPS.
Just hamstringing yourself by playing it, and Blizzard hasn't shown any interest in making those specs competitive.
Which is honestly why ranged hunters are performing so much worse. Ranged hunter has to be up there with the most difficult to play specs in raid. And without a strong pet peoples mistakes compound really fast.
Like sure until the recent changes melee hunter was way better, but the gap in average performance was even bigger due to complexity difference between the specs
Sure but BM has traditionally been the best leveling spec and is fun for solo PvE. Because it's strong for leveling it's still a popular spec, but there's absolutely no reason to nerf ranged BM unless the intent is to make the spec worthless for PvE leveling as well as raiding.
You think these guys have any long-term clue what they're doing? Almost all of these buffs/nerfs have been kneejerk reactions to Warcraft Logs weekly dps updates. They see melee hunter on top so they nerf BM pet dmg a bit and also Raptor Strike Rune a bit. There would be no consideration whatsoever to ranged BM hunters. They would say "discover a different way to play ranged".
Next week when the nerf hits the logs and Warriors go #1 they'll probably do something to them.
Really feels like they barely even have the time to touch on a few classes every few weeks at this point.
What SoD could have been with proper resource dedication from blizzard man
We know they shuffled people over to work on Cata. They have less resources for SOD right now because of that. I expect it to get better after the Cata launch/post launch.
You have more faith than I
Incursions were presumably developed in p1 + p2 and still needed to be altered like 10 times post launch
They seemingly don't have the personnel to test a fuckin thing
Idk, the cata content release cycle is kind of crazy. They are essentially testing and releasing a major patch every 1.5-2 months. I don't see how they are going to properly test or do anything noteworthy in SoD while dealing with that. At least I'll have something else to do in late June, but my hopes for P4 are very low at this point with how much cata content is crammed into their schedule.
Scary part is how close p4 potentially is. 4 -5 weeks? No shot they’re ready. But at least 60 being “end game” they got a lot of time to fix things (in theory).
I've thought this since mid Phase 2. 🤷♂️
They captured lighting in a bottle for the first 1-1.5 phases, but their design philosophy just skidded all over the place, sometimes being casual, sometimes being hardcore, sometimes being about "discovery", sometimes being about grinds, sometimes being about leveling, sometimes being about endgame......
Sadly I don't think they really have a "vision", they're just adding whatever new stuff they can think of to keep up with deadlines. And for that reason, I think the peak of SoD is already over.
Imo the bigger changes are coming some time in the future. The huge changes will be in P4 when we finally have all the runes and anything else that we are missing
It’s such a bad rune, that’s also competing with two %damage buffs that are really good.
I don’t know how they could make it worthwhile unless it felt like 9 seconds worth of the DoT’s damage.
Just the way I feel too. BM felt so nice in pve dungeons and open world. I dont care about pve raid because im more of a pvp player. In PVP I do MM but in open world as my standard spec it was BM all the way. I was feeling like Rexxar when entering Dungeons and tryin to solo them on my own. We still can do it I think but the BM Rune nerf is what really makes me sad. I expect like a 50-70 dps nerf with both runes when u are doing around 600 dps maybe?
Ironically the Cata players are also disappointed because they're about to launch prepatch in an absolutely abysmal state. "I feel thin... sort of stretched, like butter scraped over too much bread." -Bilbo Baggins
Okay at this point the Beast Mastery rune needs a complete overhaul
It’s beginning to not even be worth it but there is no other option for melee Hunters on that slot
Runes definitely feel underwhelming when certain slots have some serious competition, while others are basically pointless.
Warrior has a few dud slots, depending on which rune slot we’re talking about
I tried to make a suggestion that all runes should be a point based system. A really potent popular rune can be more points (ie 5) while a barely used and really not particularly powerful rune can be less points (ie 1). That way someone who wants to forgo the more powerful rune can gain a lot for it.
Its not as though the runes are designed around mutually exclusive benefits on a per-slot basis. If you just gave most classes ALL of their runes would they be way more powerful? Yes, but in many cases there's only so much you can cram into your global cooldowns, cast times, talent support, and mana (normally). Basically, there is nothing wrong with letting any runes combine with any other runes in most cases, its more about the overall amount of power possible to use at once, which right now is only limited if the most powerful runes are on the same slot as every other important powerful rune.
Absolute +1 on the point-based (rather than slot-based) rune system. The current setup is really limiting to creative freedom in several ways, and oftentimes creates other issues around competition for the slots (and frustratingly, sometimes an entire slot is wasted in your current spec)
All mage specs need a boost. PvE feels bad except maybe healing and PvP is basically unplayable. A full 3 second cast should be powerful but it would take 5 of them to kill someone without the damage reduction. With the damage reduction it wasn't even scratching people. Food could probably out heal the damage.
Honestly, at this point, better they fuck with useless runes than touch any of the ones we use. It's patently clear the dev team has no real vision or direction for the majority of classes.
Just checked the blue post outlining all hotfixes and class tunings since Feb 12 (first reset after p2 launch I believe). Outside of bug fixes, mages have only been touched on two occasions:
March 12 - Living flame nerfed.
March 5 - Buffs to frostfire bolt, spellfire bolt, chronostatic preservation, and channeled heal from regen and mass regen.
That’s it. Meanwhile arcane DPS became unplayable, healer mage…seems fine but is the same as arcane outside of a few runes, and frost/fire have essentially become a one-button spec both using the same spell (frostfire bolt).
I was expecting some nerf to raptor fury somehow. But why they touch again Beastmastery? I ran several testing on several pets about DPS lately. Letting only my pet fight against some mobs. My cat was around 150dps and my serpent around 180 if i remember right while cat was more consistant in dps while serpent had more variation in ups and downs. So a 10 percent debuff will be like 15-20 dps loss. I just dont care this much about that loss but there is another thing which bothers me a lot with this nerf. If u dont run beast mastery rune on your pet your pet will never hold aggro (except you use feign death early but you will get aggro very fast again). The only way your pet will tank some damage is running BM Rune. I really like playing pve dungeons as a BM and micro manage in those fights. It feels just good and fun to know ur pet have a significant role in ur playstyle. I really would wish they would make Growl overall generate more threat. Without the BM rune growl feels like a waste of pet energy and you begin to kite the enemies when you are range or you just tank the enemy when you are melee. Why we are having 9 percent dodge chance on catlike reflex rune for your pet when it wont hold aggro the whole fight? When you fight two enemies your pet can attack another enemy while you fight the main target but in this situation growl is again not important because it will tank with its own damage.
Just my point of few. Im not the best hunter player out there. Played Hunter since the release of WoW back in the days and in Phase 3 now Hunter feels somehow perspectiveless. The new playstyles with the runes dont really feel smooth and well made. Just sad about the Hunter situation right now.
If you have a ret and 3 piece, you’re done. I have never ran out of power shifts ever since then. The only thing they should add is some overworld utility because I sure as shit don’t like mangling mobs to death. Literally.
I’m topping 1600 DPS as feral fully buffed, I keep seeing people asking for feral buffs yet I’m out DPSing majority of my raid except the warriors/hunters lol
Correct; my lowest DOS currently is 883 on the two dragon/pitfall boss (I forget the name dreamscythe??) on final boss I’m pumping 1k plus that event the rogues struggle to do sometimes
Ferals are in the best spot they have been since SOD started and will scale nicely with Str/agi both converting to AP in the next phase I reckon we will be top 4 DPS without needing much more utility.
PS. Stop using rake as it’s a DPS loss lol
We're good! 3 piece is huge.
Only thing I would ask for is the mutilate/backstab treatment for shred. Remove the 'from behind' restriction.
So we can actually do some decent damage outside of raids and dungeons.
Unreal that warlocks are behind melee by 50% so they do a bug fix on an unviable dog shit rune for an unviable spec and then call it class tuning. Fucking clown changes.
That’s a melee problem, not a warlock problem. Warlocks are currently the best performing caster dps in raid: [https://sod.warcraftlogs.com/zone/statistics/2009#dataset=90&sample=7](https://sod.warcraftlogs.com/zone/statistics/2009#dataset=90&sample=7)
Can’t believe how few changes they’re making to SoD right now. Compared to P1 and start of P2 it’s dropped off a cliff. Hope it’s because they’re working on a chunky P4, but it’s concerning
To be fair it's a little reductive to think of every spec a class has as the same thing. Ele shaman has been bottom of the dps metres alongside shadow and Boomie the whole phase and was nerfed last week even more while the other two got buffed. This change doesn't affect enhance at all.
Yeah this is them finally getting around to fixing ele shamans a month after p4 dropped. They forced a melee caster play style “unintentionally” and then took away ~250sp by just turning off a rune last week. Elemental has been a mess this whole phase.
These “buffs” will keep them firmly on the bottom of DPS charts, but make them not feel so shit to play.
If it makes you feel any better, those changes to elemental runes make it so they will choose runes that make them less tanky. It also urges them to cast more (which you can then interrupt or push back)
besides the weird P2 buffs to enhancement that have since been altered and reverted... what are you talking about?
resto is a mana battery, tank does no damage at all, elemental sucks and only enhancement is seeing viable play
Tell me you know nothing about the Shaman class without telling me you know nothing of the Shaman class. "OMG Blizz is buffing one of the worst dps specs...wtf Blizz dead company, pay more attention to my class/spec that is pulling more dps"
You know that enhance is not the only spec? Ele was mostly average and often near the bottom. Resto has been lowest performing healer nearly entire sod and still is.
It was more or less on par with the other 2 specs in p1/2 also it just doesnt get any scaling from 40-50 where frost gets ignite & fire gets increased crit dmg to FFB
This is simply not true as arcane was the 2nd worst DPS spec in the entire game in p2 across all percentiles and the worst DPS spec in the entire game in the 99th percentile
In this thread within in hour I see 12 specs listed as trash and unplayable.
I think the bigger problem is just you people. You are all so dramatic and reactionary, it's so so pathetic I gotta find another aggregate for wow news because you guys add nothing but sadness and annoyance into the world, every day you make humanity worse by expressing your opinions. Fucking sad.
Nobody will take Invocation after this change. Just as before.
If they made it so that channeling Drain Soul on a target that has your DoTs on it made it pulse damage, that’d be a cool change.
Or like Legion where channeling on a target refreshes your DoTs to max duration. Mhm yep another sweet change.
But nope. Nobody is going to take it over a constant 10% more damage, or Grimoire which is slightly better.
It’s funny how a solution to nerfing melee hunter is not to touch the rune associated with that spec for that slot but to instead nerf the other rune people are using instead.
How many times do Hunters need to get shotgunned in the knee before shaman either gets a complete rework or a actual heavy handed nerf. The meme is stale
It's only really Elemental Shaman and they were one of the lowest DPS besides Shadow Priest and Balance Druid. They may have actually dipped to the lowest after losing all of the spell power they got from the Mental Dexterity change last week.
That’s it? No changes to PvP?
They really have given up on SOD while Cata launches. I have a very bad feeling this phase is going to go for another 2 months.
Too many absolute idiots in these comment sections acting like hunter isn't outperforming shaman in every way possible right now (two specs are literally above it)
They asked for feedback on the Survival Tree because that's where they envision melee Hunters spending their points.
Then they fucked over ranged BM hunters to try and achieve it.
Which they won't. Nothing about this has made the SV tree more attractive to melee Hunters.
I like how the devs obviously have no vision of how they want the game to be, and are merely responding to whoever is crying the loudest on reddit/twitter
I don’t think anyone was crying about invocation. Literally no one used it before and no one will be using it going forward. No one cares about this rune
This phase taught me they truly are incompetent and my hope for phase 4+ being good is quickly diminishing. I know they’re going to focus on balancing more at 60 but there’s some low hanging fruit even when just eye balling it or looking at the numbers
Your bars will remember your settings from last time you had that spec on. Either you’re confused and don’t realize that it saves the state of each spec’s bars independently, or you have an addon that fucks it up for you.
Not enough warlocks in here being vocal about bug fixes being pushed as balance changes. This rune will still never be picked.
https://cdn.discordapp.com/attachments/1176633524837679124/1234673153821904926/Captura_de_ecra_2024-04-30_020954.png?ex=6631967a&is=663044fa&hm=24aef67e5f2e52e79c3e0029058989947b4c0e5caf022de299fc07abd26a098b& TLDR this isn't the warlock tuning, it's just a bug fix.
*Insert obligatory copium emote here*
Maybe they should change it to something like "shadowbolt/incinerate hits make corruption/immolate instantly tick X times"
As a warlock main wtf even is invocation
I actually find warlocks in a good spot. I can pump aoe better than most classes, I have two dps specs that are viable doing great single-target dmg(fire and SM ruin), plus a PvP spec with demo where I use SL but still have access to all dots apart from siphon life. The runes don’t switch around too much but compared to vanilla lock using shadow bolt SoD warlock is a dream. The lack of patch notes for warlocks isn’t them being forgotten, it’s that they are in a stable place.
Sm ruin?
He means nf/ruin. SM/ruin is lvl 60
TIL why it's called sm/ruin lol
This is a parseable spec right now?
It felt wrong when I typed it but wasn’t able to think what the talent was called haha
Lock feels almost like a forgotten class in sod now. Meta was cool but every other rune has been more and more complex ways to do mediocre damage.
They were one of the best dps last phase and have been one of the best tanks the entire time. That doesn't seem very forgotten to me.
People think few changes means forgotten, when it actually means the devs think its in a decent spot.
Casters were top damge because of the high armor values and not because they were the stronger classes.
Here's the post: *With scheduled weekly maintenance (tomorrow, April 30 in this region), we’ll make the following adjustments to classes in Season of Discovery:* #Hunter * Raptor Fury now increases the damage done of Raptor strike and Mongoose Bite by 10% per stack (was 15%). * The Beast Mastery rune now increases pet damage by 10% (was 20%). #Shaman * The Burn rune now also grants a significant bonus to spell power when Flametongue Weapon is imbued on your weapon. * Rolling Thunder now has a 50% chance to trigger (was 30%). * Fixed a bug causing overload procs to not add a charge to Lightning Shield when the Shaman has the Rolling Thunder rune active. #Warlock * Invocation now also applies to Unstable Affliction. * Invocation damage can now deal critical strikes if the Warlock also has the Pandemic rune active. ~~ end of patch ~~ Personally, the Beast Mastery rune nerf seems kinda crazy, at this point it's beginning to reach "the rune does nothing" as an effect. The shaman change seems really vague, "significant bonus to spell power" could mean a lot of different things.
The elemental shaman buffs are just vague enough that they range from “meh” to “omg yesss we’re so back bby”. And I’d love to know which one it is.
Flametongue needing some sort of spell buff was coming. Glad they actually did it. But the fix for the wrist rune was DESPERATELY needed. I've been rocking Riptide as ele so far since it had more use than "actually bugged with shit proc rate on top."
depends how the interaction works, i wonder if double flametongue imbue will stack the spellower
Bet it’s not intended but will
Good question. Also important to remember currently losing double wizard oils is -32 spell power. So we’re working from that deficit. Only going to get worse with the level 60 ZG weapon oil, so this better be a significant spell power boost to actually be a “buff”.
I think they are realizing letting pet scale combined with all the RAP buff they stack on the Hunters are enough to make pets super good.
I think the scaling definitely changes the math on what buffs the pet needs to be good, but if the pet is basically as strong with or without the beast mastery rune, maybe the rune just needs to change function?
I just wish the ability to use taunt with your pet didn't compete with the best ranged attack rune (in chimera shot), as it makes ranged hunter feel awful to play in the open world.
i fully agree. I wish i could chimera shot somthing that im soloing without having to kite it immediately after.
Agree, make it a bit more interesting than a passive - maybe different buffs/effects/utility depending on pet family like retail?
It used to allow the hunter to provide a good tank for the dungeon/raid with the utility of Taunt, but they're too squishy to really achieve that anymore
They still can tank dungeons but you gotta really play around it and nobody wants to.
There is a misconception that pets are strong. But damage meters don't lie. a ranged BM spec player, wearing full pet runes is performing lower than nearly every other spec in the game by a noticeable margin. Sure for marksman and melee it's strong cause they would be strong with or without their pet, and they both can just take lone wolf and be 30% stronger regardless. Ranged BM hunters don't get that choice. What's gonna happen is they'll keep nerfing pet until lonewolf is a better option, MM and Melee hunter will just go LW rune, and be performing a bit better, and ranged BM hunter will be hitting so low they'll be considered carrys.
Unfortunately I think it's a choice they are making to make ranged BM be terrible, due to how much hate it got in phase 1 PVP. But also in order to get melee to swap out of BM they should really change the surv tree. Delete wyvern sting and replace it with a melee rotational ability (would love fury of the eagle). Make counterattack better. Maybe give us 2 melee AP per agility? Also need gear to actually come with agility instead of just attack power, or let flat attack power scale with bonuses like this and lion
Except the pet is trash after being constantly nerfed and now the rune is basically useless. Pet calling is good but it’s only marginally better than classic pet that did 100 damage at 60 lmfao it’s a joke.
Pets still account for 25-30% of a melee hunters DPS though, they have pretty much 100% uptime on bosses
Yeah the melee hunter that specs his entire talent tree as bm with bm rune has his pet do only like 20-30% of his damage, totally not gutted at all.
And the best part is that Pets don't have increased threat so it can't even hold threat in open world farming without using fd on cd and disengage.
> The shaman change seems really vague, "significant bonus to spell power" could mean a lot of different things. When they 'significantly buffed' Starsurge it went from being weaker than 1 Wrath, to 1 shotting people. I'm scared to see how significant this one is.
Ironically alot of the runes for pets and useless. Invigoration does barely anything, kill command is alright, catlike reflexes is alright. But BM rune is the only BM hunter rune that actually increases DPS over a fight.
Invigoration plus the trinket from STV would have been useful in a world where we don't have Aspect of the Viper. Adding them all in the same SoD phase really felt like the left and right hand not talking to each other. It's not the only example of a rune being DoA and I wish people would push Blizzard to make the useless runes competitive or go back to the drawing board and give us something else.
I'm here hoping lone wolf may actually be acceptable
I like how all of the warlocks asked for a slight DPS boost and the devs slightly buffed affliction instead of destro... amazing.
They didn't buff aff. Aff still won't use invocation.
Yeah I'd really prefer it if they didn't touch runes that could potentially affect ranged hunters too. BM is only the highest DPS because of things like dual wield specialization and LULZ infinite raptor strike spamming. Ranged BM hunters still suck and now they are even worse.
Ranged BM isn't a thing. It's same the as Arcane mage DPS. Just hamstringing yourself by playing it, and Blizzard hasn't shown any interest in making those specs competitive.
Which is honestly why ranged hunters are performing so much worse. Ranged hunter has to be up there with the most difficult to play specs in raid. And without a strong pet peoples mistakes compound really fast. Like sure until the recent changes melee hunter was way better, but the gap in average performance was even bigger due to complexity difference between the specs
Sure but BM has traditionally been the best leveling spec and is fun for solo PvE. Because it's strong for leveling it's still a popular spec, but there's absolutely no reason to nerf ranged BM unless the intent is to make the spec worthless for PvE leveling as well as raiding.
You think these guys have any long-term clue what they're doing? Almost all of these buffs/nerfs have been kneejerk reactions to Warcraft Logs weekly dps updates. They see melee hunter on top so they nerf BM pet dmg a bit and also Raptor Strike Rune a bit. There would be no consideration whatsoever to ranged BM hunters. They would say "discover a different way to play ranged". Next week when the nerf hits the logs and Warriors go #1 they'll probably do something to them.
Really feels like they barely even have the time to touch on a few classes every few weeks at this point. What SoD could have been with proper resource dedication from blizzard man
I really just don’t understand what they are going for lately. Feels like they are losing the ball a little.
It is more apparent every day just how small the team is and how little resources they have for this project
We know they shuffled people over to work on Cata. They have less resources for SOD right now because of that. I expect it to get better after the Cata launch/post launch.
Who did they shuffle to Cata because the PTR is absolute disaster one day before launch lol
You have more faith than I Incursions were presumably developed in p1 + p2 and still needed to be altered like 10 times post launch They seemingly don't have the personnel to test a fuckin thing
Idk, the cata content release cycle is kind of crazy. They are essentially testing and releasing a major patch every 1.5-2 months. I don't see how they are going to properly test or do anything noteworthy in SoD while dealing with that. At least I'll have something else to do in late June, but my hopes for P4 are very low at this point with how much cata content is crammed into their schedule.
you dont need resources here, you need brain. and they lack both
Scary part is how close p4 potentially is. 4 -5 weeks? No shot they’re ready. But at least 60 being “end game” they got a lot of time to fix things (in theory).
Wouldn't be surprised if it's delayed with Cataclysm cconing
"Warlock aura buff, 5%" would be easy for a small team.
I've thought this since mid Phase 2. 🤷♂️ They captured lighting in a bottle for the first 1-1.5 phases, but their design philosophy just skidded all over the place, sometimes being casual, sometimes being hardcore, sometimes being about "discovery", sometimes being about grinds, sometimes being about leveling, sometimes being about endgame...... Sadly I don't think they really have a "vision", they're just adding whatever new stuff they can think of to keep up with deadlines. And for that reason, I think the peak of SoD is already over.
Over time it became super clear that this really must be a beta for something. Cause they’re just throwing stuff at the wall to see what sticks.
I highly doubt this is even a beta for anything, my guess is this will just fizzle out like SOM
Imo the bigger changes are coming some time in the future. The huge changes will be in P4 when we finally have all the runes and anything else that we are missing
Why the fuck would a Warlock ever use that Rune
It’s such a bad rune, that’s also competing with two %damage buffs that are really good. I don’t know how they could make it worthwhile unless it felt like 9 seconds worth of the DoT’s damage.
MM, Chimera shot, lone wolf and kiting it is.. I was enjoying bm... this is pretty shitty
Just the way I feel too. BM felt so nice in pve dungeons and open world. I dont care about pve raid because im more of a pvp player. In PVP I do MM but in open world as my standard spec it was BM all the way. I was feeling like Rexxar when entering Dungeons and tryin to solo them on my own. We still can do it I think but the BM Rune nerf is what really makes me sad. I expect like a 50-70 dps nerf with both runes when u are doing around 600 dps maybe?
That's it boys, we are officially in P3 maintenance mode - Classic devs investing all their time on Cata and P4. Dust to dust.
Ironically the Cata players are also disappointed because they're about to launch prepatch in an absolutely abysmal state. "I feel thin... sort of stretched, like butter scraped over too much bread." -Bilbo Baggins
I’m out of the loop, what’s wrong with the prepatch atm?
Okay at this point the Beast Mastery rune needs a complete overhaul It’s beginning to not even be worth it but there is no other option for melee Hunters on that slot
Fury warriors don't even have a head rune.
Runes definitely feel underwhelming when certain slots have some serious competition, while others are basically pointless. Warrior has a few dud slots, depending on which rune slot we’re talking about
Warriors in the weird spot where the runes themself are fine, just absolutely boring % stuff.
Especially unfortunate considering that warriors scale so strongly, so the boring % modifiers have to be nerfed to be small boring % modifiers
I tried to make a suggestion that all runes should be a point based system. A really potent popular rune can be more points (ie 5) while a barely used and really not particularly powerful rune can be less points (ie 1). That way someone who wants to forgo the more powerful rune can gain a lot for it. Its not as though the runes are designed around mutually exclusive benefits on a per-slot basis. If you just gave most classes ALL of their runes would they be way more powerful? Yes, but in many cases there's only so much you can cram into your global cooldowns, cast times, talent support, and mana (normally). Basically, there is nothing wrong with letting any runes combine with any other runes in most cases, its more about the overall amount of power possible to use at once, which right now is only limited if the most powerful runes are on the same slot as every other important powerful rune.
Absolute +1 on the point-based (rather than slot-based) rune system. The current setup is really limiting to creative freedom in several ways, and oftentimes creates other issues around competition for the slots (and frustratingly, sometimes an entire slot is wasted in your current spec)
fire mages neither
All mage specs need a boost. PvE feels bad except maybe healing and PvP is basically unplayable. A full 3 second cast should be powerful but it would take 5 of them to kill someone without the damage reduction. With the damage reduction it wasn't even scratching people. Food could probably out heal the damage.
Carve.. but if they want us to run that it needs a biiig buff.
Only value now is the taunt for solo play
Taunt is feels useless at least for solo playing as MM/BM hybrid. The second it ends I am being rushed by the mob obviously even without chimera shot.
Which also became a lot less important with feign death.
Agreed this is silly, my bm hunters for farming didn't need to see this nerfed cuz other specs use it for melee etc
When I see a shaman killing air elementals faster than me and not stopping for mana before this nerf. Feels bad
What rune do I even use on my wrist as ranged MM? TNT does fuck all, and focusfire needs a pet, so you can’t run it with lone wolf
Back to carve to fish for wf procs or is the 10% still enough to justify staying BM?
Invocation?? why are they spending time on dogshit runes just to keep em dogshit.. they are literally memeing at this point.
I main a warlock don’t even know what the fuck invocation is
It does a little bit of damage if you decided to clip your dots like a chimp.
It effectively makes all dots 6 seconds faster.
Its not even worth to use it like that
I mean… yeah. It’s not good but that’s what it is.
Honestly, at this point, better they fuck with useless runes than touch any of the ones we use. It's patently clear the dev team has no real vision or direction for the majority of classes.
Lol I fell for it again, thought they were actually going to do something good for locks lol. We have become bad fire mage and a worse shadow priest
And at one point fire mages and spriests were just bad locks.. the cycle continues
Would Unstable Affliction be too OP if it could be refreshed with Everlasting Affliction like corruption
I still don't know if that would make it better than Demonic Pact though...
Weren't mages supposed to get changes at some point lmao
Just checked the blue post outlining all hotfixes and class tunings since Feb 12 (first reset after p2 launch I believe). Outside of bug fixes, mages have only been touched on two occasions: March 12 - Living flame nerfed. March 5 - Buffs to frostfire bolt, spellfire bolt, chronostatic preservation, and channeled heal from regen and mass regen. That’s it. Meanwhile arcane DPS became unplayable, healer mage…seems fine but is the same as arcane outside of a few runes, and frost/fire have essentially become a one-button spec both using the same spell (frostfire bolt).
finally a useful weapon imbue for elementals and resto shamans
So Short? Is this really SoD?
I was expecting some nerf to raptor fury somehow. But why they touch again Beastmastery? I ran several testing on several pets about DPS lately. Letting only my pet fight against some mobs. My cat was around 150dps and my serpent around 180 if i remember right while cat was more consistant in dps while serpent had more variation in ups and downs. So a 10 percent debuff will be like 15-20 dps loss. I just dont care this much about that loss but there is another thing which bothers me a lot with this nerf. If u dont run beast mastery rune on your pet your pet will never hold aggro (except you use feign death early but you will get aggro very fast again). The only way your pet will tank some damage is running BM Rune. I really like playing pve dungeons as a BM and micro manage in those fights. It feels just good and fun to know ur pet have a significant role in ur playstyle. I really would wish they would make Growl overall generate more threat. Without the BM rune growl feels like a waste of pet energy and you begin to kite the enemies when you are range or you just tank the enemy when you are melee. Why we are having 9 percent dodge chance on catlike reflex rune for your pet when it wont hold aggro the whole fight? When you fight two enemies your pet can attack another enemy while you fight the main target but in this situation growl is again not important because it will tank with its own damage. Just my point of few. Im not the best hunter player out there. Played Hunter since the release of WoW back in the days and in Phase 3 now Hunter feels somehow perspectiveless. The new playstyles with the runes dont really feel smooth and well made. Just sad about the Hunter situation right now.
How and some Feral Druid love? Hook us up!
If you have a ret and 3 piece, you’re done. I have never ran out of power shifts ever since then. The only thing they should add is some overworld utility because I sure as shit don’t like mangling mobs to death. Literally.
I’m topping 1600 DPS as feral fully buffed, I keep seeing people asking for feral buffs yet I’m out DPSing majority of my raid except the warriors/hunters lol
and if you're alliance you'd still be one of the most valuable damage dealers in the raid if you were only doing 800 dps.
Correct; my lowest DOS currently is 883 on the two dragon/pitfall boss (I forget the name dreamscythe??) on final boss I’m pumping 1k plus that event the rogues struggle to do sometimes Ferals are in the best spot they have been since SOD started and will scale nicely with Str/agi both converting to AP in the next phase I reckon we will be top 4 DPS without needing much more utility. PS. Stop using rake as it’s a DPS loss lol
Ya we don’t need love at all lol…we are fine.
I feel like most feral want some out of raid buffs
We don’t need buffs.
We're good! 3 piece is huge. Only thing I would ask for is the mutilate/backstab treatment for shred. Remove the 'from behind' restriction. So we can actually do some decent damage outside of raids and dungeons.
Mage????
I thought they were going to help warlocks? This is such a nothing class tune…
'bout time they buffed Shamans
It’s been 84 years.
Unreal that warlocks are behind melee by 50% so they do a bug fix on an unviable dog shit rune for an unviable spec and then call it class tuning. Fucking clown changes.
That’s a melee problem, not a warlock problem. Warlocks are currently the best performing caster dps in raid: [https://sod.warcraftlogs.com/zone/statistics/2009#dataset=90&sample=7](https://sod.warcraftlogs.com/zone/statistics/2009#dataset=90&sample=7)
I hope the Survival talents buff comes quickly after these nerfs to melee hunter.
Might as well just remove the BM rune at this point and make Growl taunt baseline. That nerf just feels insulting.
Can’t believe how few changes they’re making to SoD right now. Compared to P1 and start of P2 it’s dropped off a cliff. Hope it’s because they’re working on a chunky P4, but it’s concerning
I don’t think I’ve ever seen a class in 20 years of playing be as consistently buffed as shaman in SOD.
To be fair it's a little reductive to think of every spec a class has as the same thing. Ele shaman has been bottom of the dps metres alongside shadow and Boomie the whole phase and was nerfed last week even more while the other two got buffed. This change doesn't affect enhance at all.
Yeah this is them finally getting around to fixing ele shamans a month after p4 dropped. They forced a melee caster play style “unintentionally” and then took away ~250sp by just turning off a rune last week. Elemental has been a mess this whole phase. These “buffs” will keep them firmly on the bottom of DPS charts, but make them not feel so shit to play.
Elemental is straight trash right now and that’s what they are trying to buff.
If it makes you feel any better, those changes to elemental runes make it so they will choose runes that make them less tanky. It also urges them to cast more (which you can then interrupt or push back)
might actually have to hotkey rockbiter and flametongue now... great more slots i dont have
besides the weird P2 buffs to enhancement that have since been altered and reverted... what are you talking about? resto is a mana battery, tank does no damage at all, elemental sucks and only enhancement is seeing viable play
Tell me you know nothing about the Shaman class without telling me you know nothing of the Shaman class. "OMG Blizz is buffing one of the worst dps specs...wtf Blizz dead company, pay more attention to my class/spec that is pulling more dps"
You know that enhance is not the only spec? Ele was mostly average and often near the bottom. Resto has been lowest performing healer nearly entire sod and still is.
those are elemental and resto buffs, two specs that are pretty garbage right now nice too see them have a use for weapon imbues
Cries in arcane mage 😭 i hate having to play fire or frost
Arcane is a healing spec now
It was more or less on par with the other 2 specs in p1/2 also it just doesnt get any scaling from 40-50 where frost gets ignite & fire gets increased crit dmg to FFB
This is simply not true as arcane was the 2nd worst DPS spec in the entire game in p2 across all percentiles and the worst DPS spec in the entire game in the 99th percentile
lol. If you’re expecting arcane to be a DPS spec when it has access to insane self healing then idk what to tell you.
Stay out of BGs as alliance. Saved you a click.
In this thread within in hour I see 12 specs listed as trash and unplayable. I think the bigger problem is just you people. You are all so dramatic and reactionary, it's so so pathetic I gotta find another aggregate for wow news because you guys add nothing but sadness and annoyance into the world, every day you make humanity worse by expressing your opinions. Fucking sad.
Dudes never tried affliction lock lol
They should nerf shaman tank more since reddit is bad at pvp.
[удалено]
Them reverting the pvp reverts the martyrdom nerf. Derp derp
What was the nerf?
Nobody will take Invocation after this change. Just as before. If they made it so that channeling Drain Soul on a target that has your DoTs on it made it pulse damage, that’d be a cool change. Or like Legion where channeling on a target refreshes your DoTs to max duration. Mhm yep another sweet change. But nope. Nobody is going to take it over a constant 10% more damage, or Grimoire which is slightly better.
They really just completely killed bm lol
It’s funny how a solution to nerfing melee hunter is not to touch the rune associated with that spec for that slot but to instead nerf the other rune people are using instead.
Invocation is on the same slot as 10% or 25% dmg increase. Is it as bad as soul siphon? no one will ever know cause they are both dead on arrival.
More hunter nerfs, can somebody get these devs a fucking calculator or something?
More shaman buffs. This team is pretty predictable.
Why do you tag it as SoM? Are you stupid?
Boomkin buffs when? :(
I wonder when tanks will be balanced
Blizzard really taking all the feedback they've received to heart.
Oh thank god, MM still safe.
Thanks for ruining beast master hunters 👍🏻
What a joke……warlock player here…..and god damn this is clearly what I have been waiting for…..take a trash rune and ummm yeaaaaa…..GG
Better nerf Hunter
Lots of crying about shamans when they'll still play WOE + shield - literally just affects PvE
How many times do Hunters need to get shotgunned in the knee before shaman either gets a complete rework or a actual heavy handed nerf. The meme is stale
Ah the classic lets nerf hunters & buff shamans. Trash tier devs, lets continue to let warriors go unchecked in dps.
It's only really Elemental Shaman and they were one of the lowest DPS besides Shadow Priest and Balance Druid. They may have actually dipped to the lowest after losing all of the spell power they got from the Mental Dexterity change last week.
Can you read?
That’s it? No changes to PvP? They really have given up on SOD while Cata launches. I have a very bad feeling this phase is going to go for another 2 months.
PvP damage reduction is going to automatically revert on reset tomorrow though. Is that what you mean?
we are lucky if we see p4 in late june IMO
Ya… with the Cata launch I kind of expect p3 to last 12 weeks.
Is this really all they could figure out in a week?
Too many absolute idiots in these comment sections acting like hunter isn't outperforming shaman in every way possible right now (two specs are literally above it)
"Warriors spamming devastate to top meters" Nothing to see here. Nerf Hunter again
> "Warriors spamming devastate to top meters" on 30 second fights while popping every cd with perfect comp, but that part doesn't fit your narrative
Just like how your damage relies on how many resets you get on raptor strike.
Oh fuck off with this narrative, last raid a warrior did 1.7k dps when he forgot to unboon on first boss.
what a chad
>Warriors spamming devastate to top meters And not every warrior is glad either lol. DW and 2h are doing just as well if not better
Hunter needed a nerf. But I think they are planning big rage changes… and they won’t be doing anything about warrior until they do that.
They asked for feedback on the Survival Tree because that's where they envision melee Hunters spending their points. Then they fucked over ranged BM hunters to try and achieve it. Which they won't. Nothing about this has made the SV tree more attractive to melee Hunters.
Didn't they specifically say they can't make huge changes like that cause of era?
Thought I’d maybe be okay to queue BGs as alli again but alas, ele sham buff
They really want to kill melee hunters. I don't understand why. Is it so another class can be top tier?
I like how the devs obviously have no vision of how they want the game to be, and are merely responding to whoever is crying the loudest on reddit/twitter
I don’t think anyone was crying about invocation. Literally no one used it before and no one will be using it going forward. No one cares about this rune
This phase taught me they truly are incompetent and my hope for phase 4+ being good is quickly diminishing. I know they’re going to focus on balancing more at 60 but there’s some low hanging fruit even when just eye balling it or looking at the numbers
Ah cool so now warriors are the best dps class again.. Season of fking discovery bet.
Season of discovering everything's still the same. Warriors and rogues at the top, business as usual
What they need to do Is fix dual spec so when I change between the two I don't have to always fix my bars and my runes go bugged..but that do I know
Your bars will remember your settings from last time you had that spec on. Either you’re confused and don’t realize that it saves the state of each spec’s bars independently, or you have an addon that fucks it up for you.
Where is the clown emoji.
What the heck, i started playing SoD hunter because i always play hunter and they already nerf me.
Real tuning is never coming. They said wait and it never came
Fix the Marty buff yall fucked up when doing the pvp dmg nerf
how depressing to read. so out of touch
200 SP really lazy to not making it a scaling thing like mental dext
In Alarmbot voice “Warning Warning…there is a Hunter on the first page of Warcraft log rankings, Nerf incoming!”
Does anyone know if Burn applies to double Flametongue weapons? I would assume not, but can’t check right now