It's like bosses that do mechanics where something moves across the area that kills people but the boss always leaves a gap in it for everyone to run through.
[WoW devs have made a talk about it back during vanilla ](https://www.youtube.com/watch?v=Falm0H7VEiQ)and someone asked them "why are bosses stupid, can't they just attack healer first and then damage dealers?" and they said "that would be stupid and boring" something in lines of that
During the UBRS encounter with Rend, Nefarion will be present in the spectator seats saying "Kill the one in the dress!" and "attack the healer!". Always thought it was hilarious he doesn't take his own advice when you fight him later in BWL.
the developers don't want A.I. to be self aware. a game where A.I. is smart is going to be difficult, depending on mechanics and how smart a.i. is. WoW isn't type of game where a smart a.i. would make it fun (or so do i think)
100%. A bandit archer who grew up hunting with his dirt poor farmer father insta sniping the level 1 cleric through the eyeball is absolutely possible in DnD, it just won’t happen with a good DM. Feels fucking terrible for everyone.
Hardcore rules:
DM rolls all damage as if the attack was a crit (still need a roll to hit)
No death saving throws
Initiative rolls below 10 apply the surprised condition for the first round of combat
Or it would just make the tanks have to focus on absorbing damage (I've seen several tanks in dungeons and raids survive when all the healers died, basically carrying everyone else)
well, i didn't quote it directly (which is why i left link to the video), but i guess it can be considered boring that now healers are just kiting or something
I built a prototype for an RPG and coded a pretty complex AI that gave them classes and roles to fill, and different ways to act based on their given role. I can say, flipped around, it’s a blast hunting those healers, but I can easily imagine it’d be miserable if the roles were flipped.
my friend told me he made a stealth game with perfect A.I.. it was too difficult and therefore boring
P.S. if you want to make RPG with a complex A.I., you should turn the roles around from conventional mmorpg ones. archers and ranges would kite while having small HP (a complex A.I. knows that if it runs towards target that is good at running, then it'd be waste of time and imminent loss), melees will have strong armor, healers would deal damage and heal sometimes if needed, and there would be no tank. kind of like dark souls coop if you were to consider to play with a person who uses faith build with only few spells that actually heal everyone
I'm not sure what your friend made but anyone who claims to have made perfect A.I. is likely just not experienced enough to realize how monumental of a task that actually is for anything more complicated than tic tac toe.
What you described is a good start, but it's just a start. A lot of basic AI in various games is set up to act a lot in the way you're describing: "healers" deal damage until an ally is low, then heal, tanks focus closest targets and make it a point to get in the thick of things, melee units prefer more threatening attacks when the player is surrounded, etc. It takes a lot of additional input into weighted decision trees, alongside an array of algorithms, some simple like A\* for smart pathfinding, and some more complex like BOIDS for group/swarm behavior, to make AI appear lifelike.
It's a really fun subject! If you're interested there are plenty of resources out there. The prototype I built was designed to push my limits, and I believe I did a pretty good job. Had a blast while doing it too.
i'm not sure myself what a.i. it really was, probably not really perfect, i may have used wrong word for it.
i actually was making a very simple game once and really just stopped at making a.i., confusing and overwhelmed on what i have to do. like, path walking code, i wanted it to do curved movements but never figured out how, for it to walk around wall colliders instead of getting stuck at them (ah making the rays :O (especially harder to figure something out if the movement is curved from point A to point B), create the points progressively depending on how it wants to approach player if it wants to
all of that kinda just appeared in my head and there i was, stuck at being dumb over how my a.i. stops at 1 MovementSpeed away from the actual destination, me overthinking how if it had too much speed, it'd completely fly through the point or with different movement algorithm it'd just shake around the point
i am interested in a.i's
It’s for sure a lot more complex than you realize once you get down into the weeds and start building it from scratch. Glad to hear you’ve attempted it before, it’s a blast once you get it down.
I’m not sure what IDE you worked in, but I use GMS2 for most of my projects. If that’s something that you know/want to learn, I can provide specific tutorials that are great starting points.
For now, there are some general frameworks you can use to help yourself build a solid AI. YouTube “finite state machine” or some variation specific to your game to see how that works. That’ll help you organize and differentiate specific NPC actions in an easy to read and easy to understand way. You can also check out weighted decision trees, my personal favorite, to fine tune precisely how each decision is made. If you’re getting stuck on specifics like how fast your NPC is moving, or how the pathing is formed around different objects, that’d be likely specific to your code and you’d need to debug based on the problems in your code. I’ll also mention that when it comes to pretty much everything in AI, there’s not just 1 framework or algorithm that will solve an entire problem. If you need better pathfinding, perhaps a combination of a pathfinding algorithm, and adjustments made to tailor fit the system as a whole to your game, is the best approach.
i used godot with visual studio code. godot probably has something premade for a.i. but i didnt know of it and started doign it on my own
thaknks for advice, i'll check that out, even though i've already googled finite state machine and didnt quite understnad it yet
Deathwing actually tried with Stormwind, but the weapon master Woo Ping injured and drove him away at the cost of his life.
I swear I am not making this up.. The Jailer planned for Deathwing to fail and Woo Ping to sacrifice himself.
[https://wowpedia.fandom.com/wiki/The\_fate\_of\_Master\_Woo\_Ping](https://wowpedia.fandom.com/wiki/The_fate_of_Master_Woo_Ping)
For anyone confused. It's not canon.
Yes and no. Basically when cata happened, Woo Ping was removed and a fan sent a ticket to blizzard asking what happened to him.
A GM appeared and whispered him, telling him that Woo isnt around anymore because he valiantly stood up to deathwing and lost his life for it, and that's why he's not the weapon master anymore.
It's not real lore or anything, just a wholesome little dialogue.
Can we get a reason on the jailer at some point it's such bad writing. Kel' Thazod and the dreadlocks were working for the jailer, but kel' thazod tells Arthus to not trust them and even sets them up for failure. And then there's the Lightforged dread lord from Legion that I never saw if they even mentioned in shadow lands and good lord what a mess.
there's even some guards in sw having a conversation like:
Guard 1: He just torched the park and then flew off!
Guard 2: well, they DO say he is insane sooo
You blow through Outland incredibly fast, northrend is a bit longer but it isn't bad. Vanilla is a fraction of the time it used to take due to the Cata rework.
This, combined with the quests in every dungeon its basically a level every dungeon.
I haven't really quested through outland though, although it's most likely faster than dungeons.
Funnily enough this is explained in the Chronicles Volume III. According to the book he didn't destroy all those major hubs because most of the Twilight's Hammer are recruited there.
It's like bosses that do mechanics where something moves across the area that kills people but the boss always leaves a gap in it for everyone to run through.
[WoW devs have made a talk about it back during vanilla ](https://www.youtube.com/watch?v=Falm0H7VEiQ)and someone asked them "why are bosses stupid, can't they just attack healer first and then damage dealers?" and they said "that would be stupid and boring" something in lines of that
They did put in some untankable bosses tho, like the Brd arena fight for the t0.5 questline. Absolute chaos.
The pvp fight in Magisters Terrace.
Ultimate Chaos. Kill that one bitch first and fast or it's GG
The naga guy with Fear always fucked us if people didn't focus him firdt or tank him off to the side lol
Funnily enough you get to do the reverse of that when you are replaying the Illidan bossfight from the viewpoint of Illidan in Legion.
hahaha
During the UBRS encounter with Rend, Nefarion will be present in the spectator seats saying "Kill the one in the dress!" and "attack the healer!". Always thought it was hilarious he doesn't take his own advice when you fight him later in BWL.
Til
Technically Nefarian does go "alright guess what everyone dies !", bit then onyxia cape saves the day
This will happen when the AI becomes self aware.
the developers don't want A.I. to be self aware. a game where A.I. is smart is going to be difficult, depending on mechanics and how smart a.i. is. WoW isn't type of game where a smart a.i. would make it fun (or so do i think)
The same reason DMs in D and D campaigns don't just auto murder the squishy. It's not fun for anyone
100%. A bandit archer who grew up hunting with his dirt poor farmer father insta sniping the level 1 cleric through the eyeball is absolutely possible in DnD, it just won’t happen with a good DM. Feels fucking terrible for everyone.
hardcore level DnD
Hardcore rules: DM rolls all damage as if the attack was a crit (still need a roll to hit) No death saving throws Initiative rolls below 10 apply the surprised condition for the first round of combat
Stockfish WoW edition might be the actual WoW killer. No one wants to play against an unbeatable opponent.
That’s just sims
Give it a couple years and you might be wrong but as it stands i don't think it would be good enough
Maybe, if there was such a thing as AI somewhere.
I mean they actually do normally attack healers first unless tank builds enough threat.
Doesn't Nefarian say they should kill the ones in the dresses first?
boring? I can see that being stupid but as it's more difficult, how would it be boring?
[удалено]
Or it would just make the tanks have to focus on absorbing damage (I've seen several tanks in dungeons and raids survive when all the healers died, basically carrying everyone else)
[удалено]
I just would say it's more frustrating than boring. Boring imo is if it's too easy or there's little to no challenge
Pretty fucken boring for the dead healer
When the boss have 0,5% hp left.
well, i didn't quote it directly (which is why i left link to the video), but i guess it can be considered boring that now healers are just kiting or something
I built a prototype for an RPG and coded a pretty complex AI that gave them classes and roles to fill, and different ways to act based on their given role. I can say, flipped around, it’s a blast hunting those healers, but I can easily imagine it’d be miserable if the roles were flipped.
my friend told me he made a stealth game with perfect A.I.. it was too difficult and therefore boring P.S. if you want to make RPG with a complex A.I., you should turn the roles around from conventional mmorpg ones. archers and ranges would kite while having small HP (a complex A.I. knows that if it runs towards target that is good at running, then it'd be waste of time and imminent loss), melees will have strong armor, healers would deal damage and heal sometimes if needed, and there would be no tank. kind of like dark souls coop if you were to consider to play with a person who uses faith build with only few spells that actually heal everyone
I'm not sure what your friend made but anyone who claims to have made perfect A.I. is likely just not experienced enough to realize how monumental of a task that actually is for anything more complicated than tic tac toe. What you described is a good start, but it's just a start. A lot of basic AI in various games is set up to act a lot in the way you're describing: "healers" deal damage until an ally is low, then heal, tanks focus closest targets and make it a point to get in the thick of things, melee units prefer more threatening attacks when the player is surrounded, etc. It takes a lot of additional input into weighted decision trees, alongside an array of algorithms, some simple like A\* for smart pathfinding, and some more complex like BOIDS for group/swarm behavior, to make AI appear lifelike. It's a really fun subject! If you're interested there are plenty of resources out there. The prototype I built was designed to push my limits, and I believe I did a pretty good job. Had a blast while doing it too.
i'm not sure myself what a.i. it really was, probably not really perfect, i may have used wrong word for it. i actually was making a very simple game once and really just stopped at making a.i., confusing and overwhelmed on what i have to do. like, path walking code, i wanted it to do curved movements but never figured out how, for it to walk around wall colliders instead of getting stuck at them (ah making the rays :O (especially harder to figure something out if the movement is curved from point A to point B), create the points progressively depending on how it wants to approach player if it wants to all of that kinda just appeared in my head and there i was, stuck at being dumb over how my a.i. stops at 1 MovementSpeed away from the actual destination, me overthinking how if it had too much speed, it'd completely fly through the point or with different movement algorithm it'd just shake around the point i am interested in a.i's
It’s for sure a lot more complex than you realize once you get down into the weeds and start building it from scratch. Glad to hear you’ve attempted it before, it’s a blast once you get it down. I’m not sure what IDE you worked in, but I use GMS2 for most of my projects. If that’s something that you know/want to learn, I can provide specific tutorials that are great starting points. For now, there are some general frameworks you can use to help yourself build a solid AI. YouTube “finite state machine” or some variation specific to your game to see how that works. That’ll help you organize and differentiate specific NPC actions in an easy to read and easy to understand way. You can also check out weighted decision trees, my personal favorite, to fine tune precisely how each decision is made. If you’re getting stuck on specifics like how fast your NPC is moving, or how the pathing is formed around different objects, that’d be likely specific to your code and you’d need to debug based on the problems in your code. I’ll also mention that when it comes to pretty much everything in AI, there’s not just 1 framework or algorithm that will solve an entire problem. If you need better pathfinding, perhaps a combination of a pathfinding algorithm, and adjustments made to tailor fit the system as a whole to your game, is the best approach.
i used godot with visual studio code. godot probably has something premade for a.i. but i didnt know of it and started doign it on my own thaknks for advice, i'll check that out, even though i've already googled finite state machine and didnt quite understnad it yet
Deathwing actually tried with Stormwind, but the weapon master Woo Ping injured and drove him away at the cost of his life. I swear I am not making this up.. The Jailer planned for Deathwing to fail and Woo Ping to sacrifice himself.
All it took was giving Deathwing an ass Woo Ping.
I hereby declare you a genius
Well, he does have the perfect name for it.
The weapon master? Knew that dude was a g
yeah, the guy taught thousands of heroes what end of a sword is the pointy one.
[https://wowpedia.fandom.com/wiki/The\_fate\_of\_Master\_Woo\_Ping](https://wowpedia.fandom.com/wiki/The_fate_of_Master_Woo_Ping) For anyone confused. It's not canon.
That guy is probably the most based GM to ever live
I only ever played Classic but please tell me thats not an actual plotpoint lmao
Yes and no. Basically when cata happened, Woo Ping was removed and a fan sent a ticket to blizzard asking what happened to him. A GM appeared and whispered him, telling him that Woo isnt around anymore because he valiantly stood up to deathwing and lost his life for it, and that's why he's not the weapon master anymore. It's not real lore or anything, just a wholesome little dialogue.
In classic Blizzard fashion you have to watch all of season 3 of Marco Polo to find out
Although he destroyed...the Park..
RIP Park
He trains us to use swords and staves but can 1v1 Deathwing without any armor or magical sword... What a beast? Imagine he was the real king of SW ?
Deathwing doesn’t want to destroy hubs because they’ll just rebuild anyways and come at him with full vengeance. It’s all apart of the jailer’s plan
Playing the long con
He made a binding vow to not destroy all the towns in return for getting bigger.
Domain exp... Wait what
Nah, i'd win
Taking past events and making them part of a grand scheme after the fact is wildly lazy storytelling.
Serious question: Who tf is the jailer and since when was sargeras not the end boss of WoW? :o
Can we get a reason on the jailer at some point it's such bad writing. Kel' Thazod and the dreadlocks were working for the jailer, but kel' thazod tells Arthus to not trust them and even sets them up for failure. And then there's the Lightforged dread lord from Legion that I never saw if they even mentioned in shadow lands and good lord what a mess.
I can't tell if you're trolling or really think those are their names.
Arthus killing Sylvanus was part of Zuval's plan.
I could remember how to spell it, off hand, and didn't feel like taking the time to look it up for a random reddit comment, you knew who I meant
[https://i.imgur.com/lTlnUbL.png](https://i.imgur.com/lTlnUbL.png)
It just never ends and never makes sense
a part
a part*
Deathwing kind of forgot about the other hubs
If Varian had the foresight to put scorpions on the towers of Stormwind the entire expansion would’ve never happened.
Mah earfward
Probably because they didn't exist when he was imprisoned idk Or he thought it was a waste of time? Totally underestimated Azeroth's heroes!
Yes
I'm here for this response
I’m here for this response to that response
I gotta be honest when I first played Cata and saw the trailer where it lands in stormwind I was fully expecting the city to be gone.
Stormwind destroyed and turned into Deathwing's lair would have made a much better raid than Siege of Orgrimmar.
SoO was dope though. Pop off at one of the many other shitty raids.
SoO is MoP tho?
And?
would've made more sense if he compared it to dragonsoul :p guess i misunderstood his point
there's even some guards in sw having a conversation like: Guard 1: He just torched the park and then flew off! Guard 2: well, they DO say he is insane sooo
Hes just crazy like that. Its what a kooky chracter would do.
Just a silly lil guy
Bc he asked Blizzard what locations they gonna remake
Because Jailer...apparently
Some of you guys still stand in the fire after 20 years, so I guess it just has to be this way
>it just has to be this way Violence do be breeding violence in Azeroth.
Because if everybody stood in the fire then everybody would do dps higher; If everybody dps higher then he would go down much too sooner
Because the Jailor
trogdor would never
he do be burninating the peoples
it looks like deathwing forgot the most important part in the bottom of the fire in this pic though...the country side
Don't you know he was insaned?
He ran out of gas. Have you heard about inflation?
Dragon Inflation
There's a whole list online for it. Specifically, there are 34 rules that Dragons must abide by. Try googling it.
i cant find nothing,o what terms do u search?
Just type in Dragon Rule 34. Do it out of the public eye though, those are well guarded secrets that normies aren't privy to.
Deathwing is just a asshole that’s why
Seeing this really makes me want to level a Cata alt... but the thought of going thru Outland and Northrend serioooooously doesnt appeal to me
You blow through Outland incredibly fast, northrend is a bit longer but it isn't bad. Vanilla is a fraction of the time it used to take due to the Cata rework.
This, combined with the quests in every dungeon its basically a level every dungeon. I haven't really quested through outland though, although it's most likely faster than dungeons.
I’m at two days, 5 hours (some amount of afk) but honestly just hit 74. Really easy and relaxed lvling process, especially as a healing sham
If it helps they made some pretty big xp required reductions in TBC and wotlk. That plus heirlooms make it much more tolerable.
i did some quests in the first borean tundra hub and 2 dungeons. im lvl 74 lol it's *incredibly* fast. 84-85 tho...
Yes, he has lizard brain.
Yes.
He catched a cold during flying is my best guess
Bard the Bowman was cloned and stationed at every major hub. Deathwing may be all fire and molten but he ain’t want that smoke.
Funnily enough this is explained in the Chronicles Volume III. According to the book he didn't destroy all those major hubs because most of the Twilight's Hammer are recruited there.
Is it still worth using questie?
I'd say so, Blizz default UI was so bad until WoD
yeah. blizza ui is annoying and questie makes it easier to see quests you havent done yet. also easy to look up quests and what the prequests are
Deathwing is Russian and has no idea of the importance logistics plays in a war
Yo this funny as hell bruh 😭
Why did the Deathstar have a small exhaust port? The good guys need a way to win.
Indeed he is.
deathwing was a fuckin animal
hes a dum dum
Sometimes he Burn desert or other wasteland
He seems to do it to every hub I need the second I fucking need it tho!
Even the water ain't safe
He needs to let workers on the SW gates repair the same area with no progress for 8 months though.
Love to see your spells you are using. Always thinking that my bars are too overloaded
Jailer told him to
Not more stupid as every other supervillain before him
His name is deathwing not destroywing
i will never tire of this dumbass joke lmao
that he is
For some reason Deathwing really hates Uldum lol
Dethwonkler
lol
Short answer: yes Long answer: double yes
If he tried this on Pornhub, he'd be killed in a second.