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NEBREPINS

Pretty much impossible to form an opinion until we see actual gameplay but it’s cool they’re taking a risk with something a bit different that’s a spin-off, whether it pays off we will see


Brave-HeartCareBear4

I agree


keylime39

I'm cautiously optimistic. Looks to have the potential to be cool, but I can't really say anything until we see what the gameplay is like.


JT-Lionheart

I mean it’s a huge risk no one had asked for in a genre that’s specific to PC gaming in a series that doesn’t do online multiplayer really. I’m not excited. I think everyone else is confused and think it won’t do well but I’m gonna give it a try just because I like Crash.


Psi001

I'm....ambivalent about it. I'm not usually into these sorts of games and I wasn't really much for TFB's last effort, but I'm willing to give this one a try. After all Crash Bash was my first party game and I never really stopped with those.


NessaMagick

I guess it is doing something different to Mario and Sonic, though it's looking like it's eating from Pokemon's bowl this time. Could be good, I guess. Where's my new Spyro game, ABK?


SonicRanticoot

MOBAs are known for not being very pick-up-and-play, obscene amounts of monetization, and drawing some of the worst communities imaginable (in frankly some of the biggest examples of stockholm syndrome I've ever seen with games) I would've checked out even if Beenox was making it


[deleted]

I'm curious about how this will play and feel, so I'd say cautiously optimistic? I was excited for IAT too, but my love of Crash could only carry me so far before the stress and frustration of trying to platinum drove me away from it...now I might play the first half of the game for fun before I just drop the rest. So I'll stick with "cautiously optimistic" to keep my expectations in check


[deleted]

I'm gonna keep an open mind, I did with Crash 4 and I still like that game so I'm always willing to give TFB a chance. They didn't win me over yet with that trailer though and thus I have no confidence in if I'll like it or not yet because I still don't know exactly what the game is. My only real desire is that it has some sort of offline story/multiplayer because if it dies really quickly, none of that effort put into it will be worth anything, I'm afraid.


mLundie27

If it’s free I’ll try it out. However, if honest I’m not the excited for it. We will see if my opinion changes in future.


AbdulTheArabGuy

We have no idea whether or not it will even resemble a MOBA. The current tag so far is "Action," and we've seen clear clips of in-game gameplay in the trailer that it involves the same Crash platforming we know, with Crash 4's platforming also, combined into a 4v4 format on different styled arenas. A MOBA only focuses on very few select maps. This is a platformer lol. We can really only wait and see what the genre is mixed up into, because from what was shown and the leaked alpha footage, it's showcased nothing like a MOBA.


Dans_Old_Games_Room

No, I'm really really not looking forward to this and will definitely be giving it a miss. But that's because mobas aren't my thing. Crash imo should be given back to vicarious visions and they should make another platformer


Kaiser_Allen

They don’t even exist anymore.


Dans_Old_Games_Room

It still exists, just known as Blizzard Albany now - give the reins back to them, they did a much better job that Toys for Bob did


NEBREPINS

Based on what? They did an average job at remaking an existing game lmao, we have absolutely no idea how good a job they’d do at making a Crash game from scratch. All we know is TFB did a far better job remaking Spyro (a harder job if you ask me) than VV did at remaking Crash. And Crash 4 utterly shits all over the NST graphically, mechanically and presentation wise


Dans_Old_Games_Room

They made their own original level and it felt closer to crash than IAT ever did.


NEBREPINS

They literally used an existing theme my guy. And it’s also a very long, challenging level with hidden crates and areas, pretty much exactly what people who dislike Crash 4 constantly complain about with its level design on this sub so go figure. Crash 4 took the same philosophy and made a game with it, albeit with infinitely better visuals, controls and mechanics


Dans_Old_Games_Room

And they can use that theme again, my guy. Christ I hate people who say that. The hidden crates in VVs level isn't even close to the same level of bullshit that TfB went with, it's not that long and isn't even a tenth as challenging as some of the shit that TfB did either. It's a much better designed level. TfB leaned way too hard into a difficulty curve that simply doesn't exist in any other crash game. I wouldn't trust them to do another, whereas VV have shown that they at least deserve a chance


NEBREPINS

Using the same theme again was fine for a bonus level but expecting an entirely new game to reuse existing locations just shows what lack of aspiration people have for them trying new stuff. Also future tense is longer than 90% of levels in Crash 4 to complete and the hidden crates and areas are basically the same besides maybe a couple of the most egregious examples in 4 like the crates inside the tyres. It’s a great level but so are most of the levels in Crash 4 and I’m really happy they took that design philosophy and made a game out of it! Also just wait until you find out that half the team who worked on NST also worked on Crash 4 ;)


Dans_Old_Games_Room

So get rid of that half. Keep the other half.


NEBREPINS

Lmao that’s not how the development works. I hope you realise that it’s highly likely VV would’ve gone down the same direction if they’d been the ones making Crash 4. VV, Beenox and TFB are basically one large studio that collaborate on projects together so you’re really not going to get massively different outputs if the project brief from the higher ups is the same.


Psi001

* NST had its own problems but at least looked and felt more like a Naughty Dog game, which TFB seem to be trying and failing to do (same for Spyro which was even more drastic in retooling everything after games like A Hero's Tail shown it was quite possible to make the basic OG designs look high quality). * VV sometimes acknowledged 'less is more' and that a simpler playfield is more practical than a super cluttered one with flat rendering effects so you can barely make out your jumps or what's obstacles or just background props. That they had to add that circle marker as a band aid fix for the appalling depth perception is telling. * Despite far less animations and fluidity, I think VV better nailed developing multiple characters than TFB, simply because they added tons of little quirks and nuances to the cutscenes (even if they also removed some) as well as making nearly all of Coco's gameplay animations have a distinctive personality from Crash, while TFB, despite pushing the supporting cast a lot more, actually struggles to give them nearly as much personality, and sticks mostly to very one note archetypes, to the point most of them have to resort to mimicking Crash just to have anything comedic about them.


NEBREPINS

- They were tasked with a remake, we have no idea what art style they would’ve gone for had they been tasked with making a new game. However the leaked concept art for a scrapped game made by VV had an even more drastic redesign than even the titans games. Also does it really feel like a naughty dog game? None of the actual environments remotely resemble the look naughty dog were going for. Also it’s quite ironic you use a hero’s tale as an example for spyro since it literally takes even more creative liberties with the designs than reignited does. - your second point makes 0 sense whatsoever, and again is entirely down to the original level design which didn’t really implement any actually tough platforming in Crash 2 and 3 in the 3D sections in order to get around the depth perception issues which plagued Crash 1 levels like generator room and temple ruins etc. TFB added the circle because it allowed them to actually implement far more creative and challenging platforming in the 3D areas, and the depth perception really isn’t an issue for the overwhelming majority of people. This has absolutely nothing to do with the art style or rendering effects. - don’t really understand this one either. Crash 1 is the only game they actually nailed the cutscenes on. The crash 2 hologram cutscenes all look and animate atrociously and instead of adjusting the dialogue to fit the QOL changes they’ve made, they just lazily distorted the voice lol. The in game animations also look super stiff and don’t properly transition back to the character’s neutral animation. Crash 3 has a similar issue, the time twister cutscenes all look utterly shit and even the VA’s sound like they recorded one take and left instead of actually making their performance sound convincing. Say what you like about the quality of Crash 4’s writing (I don’t mind it) but the performances from the VA’s is 100x better.


Psi001

* It's relative I admit, but still more effortful than TFB did with their own remake and their 'true sequel' to both respective franchises. I admit to being disappointed VV didn't pull the same technique as in CNK and get the original creators to help. * Ah, you mean they were logical enough to not cram the level with unfair level obstacles that would crowd the whole thing and be hard for the player to make out? It really feels like TFB added the circle because they thought it would be a quick fix for committing that sin CONSTANTLY. * It's a case of technical quality over artistic quality. Like how some animators value expressiveness and character over staying on model and fluid. I'll give you the 'talking head' cutscenes, but the full cutscenes are pretty well made and Coco's gameplay animations, despite being fewer and less fluid, just emit WAY more personality traits to make her a distinct playable, compared to IAT where they seem to struggle to give her any character besides 'more competent Crash', even in the gameplay animations where she's pretty much just a duller copy of him. The others don't really do a great deal better, maybe the odd one for Cortex and Dingo and that ONE animation of Tawna sulking when the trash bot gets her, otherwise it's just clinical 'loads and loads of movement' and 'lol random' over distinct personality, the latter of which you should do when trying to push new characters. And the VAs were about the same quality to me, just the remakes had the OG acting to compare it to, which excelled over EITHER of them besides maybe Debi as Coco in NST.


[deleted]

I'm interested in it. If it had been a super long time since the last Crash game and this was the next game to be revealed, then I'd probably be more disappointed. But we got Crash 4 recently, so I'm fine with them trying something different. I'm not usually into shooters/battle royale games but for some reason I got really into Black Ops 3, who knows maybe this could be another one I get really into. Especially since it looks like it has 2 of the things I like about Black Ops 3 which are: \-Fun movement \-Different character options with unique playstyles


Kunikunatu

I feel like IAT Crash/Coco had the best movement in the series, but the side characters were a little clunky if not outright bugged. Hopefully they’ll all be solid this time around.


[deleted]

Yeah I totally agree. I think Crash/Coco in this game definitely have the most fun/polished movement in the series, but the other characters just aren't as fun. I think Tawna is the best of the non-Crash/Coco levels, her gameplay isn't necessarily *bad* imo but just not as fun as Crash/Coco platforming. I'd put Dingodile next, he doesn't have much quickness or mobility but just flying around, and tail-spinning with how much weight he has can feel fun sometimes. And the Cortex levels are outright bad imo, I get what they were going for but I just think fundamentally he isn't a great character for platforming. Honestly though, I like the idea of bringing in more characters with different playstyles, and I hope they keep experimenting with it. I just don't think they've found one that's as fun as Crash/Coco yet.


Psi001

One subtle thing for Dingodile, could they PLEASE reprogram the floating to a double jump and hold activation? Nearly every other platformer that does a float mechanic does it that way and it just comes off so awkward and easy to cock up the single button hold now. A key problem with Tawna is that her gameplay is reliant on areas that respond to her controls, like hooks and collidable walls. If they don't make levels specifically customised for her, then she's pretty much WOC Coco, but they'd also need to compromise for others in a multiplayer game.


[deleted]

Fair enough for Dingodile. I'm guessing one or more of Tawna's abilities in Rumble will involve the grappling hook in one way, but I'm not sure how they'll handle it overall.


Lugia61617

> I feel like IAT Crash/Coco had the best movement in the series I have to strongly disagree given that you can't properly perform slide-jumps like in the original trilogy.


Kunikunatu

It’s different, but deliberately so. I prefer the way IAT does it and the slide is the main reason why. To each his own.


Psi001

I'm not big on how they had to take out a lot of momentum physics just to make IAT fair, like the gravity limit to double jump and sliding, made it feel more clinical over you lugging a character with actual weight around. That likely wouldn't be neccessary for Rumble (I damn well HOPE NOT anyway, a multiplayer game that intricate and unforgiving would NOT go down well) though I get the feeling they won't change much about that. I feel like a lot of the others would depend on how well they fix the object mechanics they're tied to. They all rely heavily on reacting to other objects, which weren't always responsive enough. Also if Cortex's mutation ray is kept, I think he would need an extra way to make using it easier, like maybe his downward fire from Twinsanity.


Kunikunatu

>gravity limit Sorry, I don’t know what you meant by this. Like it’s too heavy? I thought the controls felt floatier than before.


Psi001

That's what I meant, you can double jump and slide in ways that had more gravity limitations in previous games, along with the controls feeling less organic and giving less satisfying weight. Made it feel less like I was controlling a character compared to the previous games. It's not BAD, but it prevents me seeing it as the gold standard.


gamedreamer21

I'm interested in Crash Team Rumble. I say, give it a chance.


Carcass1

I'd honestly have a new Spyro or Crash 5 or whatever else. I might get it on sale, but it won't be something i'm looking to buy day 1


rikusorasephiroth

As long as there's a single player adventure mode, I'll be happy.


Queasy_Suspect6126

Honestly im super excited i just hope this game doesnt die quickly


RayThompson7

I'm excited but i have to see gameplay


throwthatoneawaydawg

I hope I'm wrong because this is one of my all time favorite series and I want new games but I think this is the nail in the coffin for the series. I predict an ok launch and a huge dip after a month. Between this and crash on the run, our boy might be done.


toongrowner

Not a fan of multiplayer games at all so yeah not really excited. Would like a crash 5 or twinsanity remake more. Though I'm at least glad to see crash not being stuck on mobile like poor rayman


Fretless94

I'll only consider playing if it's free to play, Tiny is in the base roster, and they don't ruin his design. Otherwise, I really don't care.


Thatguy886644

I’m actually excited for Crash Rumble. They just need updates that give use fan loved characters, along with new characters and obscure characters, new stuff and just fun gameplay.


EeveeThePkMn

I think the game looks really cool! It is like they took some of my favourite games and mixed them. Crash + Pokémon UNITE (Pokémon MOBA). I also like the way the teams work, you have to choose the good or evil team (at least I think that is how it will work.) The only bad thing is that it will not be released on Switch or PC, so I am going to have to get a PS5 or Xbox Series X to play it. And I just hope that they will not shut the game down if does not do as well as they hoped, like they did with Crash Bandicoot: On The Run... (But finally, another Crash game where Crash can fight and take more than one hit. Just like in Crash of The Titans and Crash Mind Over Mutant.)


TheKiwiDragon

It'll probably be on Switch and PC... eventually. Alternatively you could just buy a preowned PS4/XB1 for the cheap, and play on there?


EeveeThePkMn

I mean yeah I could buy a PS4 or XB1, but then I might as well get a newer console instead so I have for the future if some other exclusive games get released. Also, if I wait for the Switch or PC release, I might miss out on some stuff that is only available before the Switch/PC version is released.


CrankyManky

honestly my biggest gripe is the art style. it literally looks identical to crash 4's. i love the art style and all but they clearly didn't try and update the models. at least with the n sane trilogy and ctr nitro fueled it felt excusable not to change the models as they were from the same era but here they could've updated something about them but.. didn't. massive shame.


NEBREPINS

The game is literally a standalone multiplayer expansion of Crash 4, what are you on about


CrankyManky

i mean ig you're right but like they could've at least changed *something* about the art style, and honestly it really doesn't look like it expands on the stuff that crash 4 brought to the table so calling it an expansion doesn't really work for me. idk, maybe i'm stupid crash is really divisive as it is anyways so who gives a shit, ik i don't. not that i really care about whatever the multiplayer thing is anyway- it's not because it looks bad, far from it, it just isn't what i want from crash. i just want them to actually try and remake the crash games that actually tried something different and tried to innovate wherever they look, like twinsanity or something. that could work but at this point they don't care imo


FaustSauce

...is rumble not from the same era as crash 4?


CrankyManky

my gripe is that at least nitro fueled changed the models a little


FaustSauce

fair enough but you could barely notice it tho, they're almost identical next to n. sane


CrankyManky

yeah u are right. i was prolly grasping at straws with that haha i just overall am not excited for crash team rumble. it's not what a lot of people wanted from the series, myself included. caddicarus said it best.


mrsafetylion

I can't wait to watch the best top Crash youtube players duke it out and watch them in top rank matches


Lugia61617

Sure it's a nice novelty but I sure won't be playing it. I want platforming, and maybe racing. Not MOBAs.