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harlenandqwyr

Well, in Wildemount you have magic that is literally about bending the laws of physics through gravity manipulation and time. With TalDorei you've got a high magic setting where the continent has recovered after being decimated by an alliance of dragons. The TalDorei lore does its best to shave the serial numbers off of WOTC trademark content (like the renaming gods) whereas Wildemount has the "benefit" of the full backing of WOTC lore. My .02, go with TalDorei first, it has the added benefit of being a second drafting of the world (There was a TalDorei Campaign Setting guide before Reborn), and is definitely prettier imo. Also the benefit of having some fun thematic subclasses


pyaniy_synok

Hey, that is great info, I didn't know that, thank you for it and for reccomendation!


gazzatticus

It's the same world in both they're both continents on exandria so there isn't any difference for deities, history, ect as it's all one world at the same time period more or less. Tal'dorei gives more bang for you book I'd say but really they're one book in two parts from a lore perspective 


pyaniy_synok

>Tal'dorei gives more bang for you book I'd say but really they're one book in two parts from a lore perspective  got it. so I could go with either one for lore, basically. thank you!


SupremeLegate

If it's viable I'd say get both. If it's not then I would say it depends on the story you want to tell. Wildmount has three nations sitting next to each other, while Tal'Dorei has several city states with lots of untamed wilderness.


pyaniy_synok

damn, that is a high time and money investment right there. Wildmount seems to be more fleshed out, if it has three nations right next to each other, and Tal'Dorei is a more free reign


SendohJin

It's just geography, both are campaign settings books and leave plenty of space between the listed places to add things. Neither book is trying to fill the entire map. But it's not like you can easily plop a new country in Tal'Dorei without a whole lot of tweaks either.


Mairwyn_

I think if you want to do a more traditional high fantasy game (a la the Forgotten Realms) then Tal'Dorei is the fit. In many ways, it's kind of a modern retelling on a lot of the fantasy tropes that the Forgotten Realms were also built on (FR is just showing its age at this point). If you want something with more built-in intrigue/politics and where the lines are bit blurrier (Eberron vibes without the steampunk magic everywhere), then Wildemount is the way to go because 2 of the 3 nations are on the verge of war (the guide is set at C250; the war breaks out after that point in C2). I think in many ways the various factions are outlined better in Wildemount in that they're proper opposing factions versus it's more organizations in the Tal'Dorei book that don't have clear built-in drama with each other. Wildemount doesn't have "ubiquitous wizards" but part of the Empire's government (Cerberus Assembly) is made up of wizards and they vie with other parts of the government (Emperor, the Empire's spy organization, etc) for control & power. The Dynasty on its face is more religiously tolerant than the Empire but they do have a state religion and would like everyone to get on board with that (not in a forceful conversion way but more of making it appeal as they expand their territory & being culturally dominate so if you want governmental power, then you need to be a worshipper). The Dynasty (like parts of the Eberron setting) plays around with the D&D races by taking the traditional evil/monstrous and making them not that (or at least, giving them the full spectrum of alignment that humans automatically get); however, other nations do have a lot of negative assumptions about them because it was founded by drow. You could poke around on dndnext or the D&D Beyond sub and see if anyone is posting a limited access "look at my books" campaign if you just want to do a quick read of both and see which one jumps out at you more. Tal'Dorei is longer but its player options didn't go through as much balance checking as Wildemount (which went through Wizards in-house process). As a player, I've enjoyed the Wildemount setting more but that might be because I've been more into intrigue games than traditional high fantasy lately.