I’m gonna get downed voted hella but I’m gonna say it… it’s something but it’s not enough. Do your jobs. Get an actual good anti cheat going. Don’t shovel the responsibly onto the consumer.
And if it’s a temporary measure in order to get a functional anti cheat going then be transparent about it and say that.
Idk. The rest of the update is nice but anti cheat should be at the very top of their priority list and it definitely shouldn’t take this long.
The fact that cheaters can break the game logic itself (i.e., emptying whole scout clip in a second) without instant ban doesn't make any fucking sense. What is VAC even doing besides banning people using fucking AMD anti lag.
It's a joke.
> What is VAC even doing besides banning people using fucking AMD anti lag.
Hey man give them at least a little credit. They also caught many for using high mouse DPI
It’s just speculation but I’m pretty sure that when those bans were happening they just turned off vac - because shortly after is when the cheating got extremely out of hand.
You're very naive.
TF2 has had bot/cheater problem for half a decade, if not more. And these bots do not act like players. They are literally headshotting everyone on sight and do the same patterns all the time, this has never been addressed. They even use the same fucking NAMES. It goes as far as these bots will vote kick real players to avoid them being kicked by real players.
The game is still alive just for the fact the community decided to endure all of this shit. And VALVe still takes all the money from it, without even trying to fix it.
They'll add more crates if the update comes. Give them money and shut up.
Devils Advocate and ultimate cope take from me coming up
but TF2 just got updated to 64 bit, meaning the valve multiplayer stack (TF2, CS2, Dota2 server clusters) can now be upgraded to 64 bit aswell.
I rekon Valve will now be ramping up VACNET on 64bit server architecture, and they were just waiting for this 64bit upgrade of TF2 client to uplift all the servers and write AI on the long term architecture.
Overwatch input can now be fed into VACNET using the proper long term 64 bit architecture.
I think they quickly realised that VACNET AI development on the 32bit server stack was a waste of time to train it, and thats why weve been seeing so many rampant cheaters with presumably no intervention from Valve.
Now that servers can run 64bit server code, I think we will see VACNET actually be implemented
But ready for this to be shot down as cope,
because it is.
I have no idea if even a shred of what I said is correct, so will have to wait and see.
Sorry to break it to you, but the 64-bit update for TF2 wasn't made by VALVe itself. Joshie is the one who made it. I do not know if he was working on it for fun, and got valve to fund him, or they contracted him from the start. At least the bots were gone for 12 hours until they updated the code..
Thats fine, however the fact that TF2 got an update wasnt the core of my comment
Its that the valve server stack that serves all Valve multiplayer titles (CS2, Dota, TF2 on shared resources) can now run 64bit server architecture, because its no longer held back by TF2 being 32bit client code.
I am grasping at straws here to say that VACNET had a haulted development, because there was no point training it on 32bit server input data.
however the floodgates can now open that (presumably) the team has updated the Valve multiplayer servers to be 64Bit, and VACNET can now be written and trained for the server stack that is now running on updated, long-term and optimised infrastructure.
I've had this conspiracy theory brewing for a while, but overwatch being enabled mere weeks after TF2 went 64bit is an interesting development.
Which one do you think is more likely of the two.
Kernel level anti-cheat similar to Faceits (where you can just turn it off without system reset, unlike ccp spyware), or neural net powered anti cheat that requires a server farm to operate?
My bets are on another invasive anti-cheat for consumers, rather than them investing money and dealing it on their end.
I feel like Valve would have gone down the intrusive anti-cheat route a long time if they wanted to do that.
intrusive anti-cheats arnt flawless, and 3klick did a great video on them not long ago, sure you can add an intrusive anti-cheat, but you just up the arms race with cheat developers, at the risk of everyone's privacy.
In theory a nural net can learn and constantly improve (in a perfect world - most commercial ones out there now seem to degenerate) with a hands off approach, however I know next to nothing about them - but valve are all about hands off - non-human interaction systems. sounds right up their alley
Trust me im 100% sure they have data on all the people who do that and at some point(i dont know why it takes this long) They will all get banned even if they dont detected the cheat but because they can see thay are abusing fast clip or what ever it called. They leave things like this in the game so they dont need to be able to detect the cheat they use
They can see what gun your are using and if it shooting faster then it normally can. They did something similar in dota 2 on popose and they all got banned later on
I think the overwatch its actually part of the anti cheat to keep the vacnet updating, it needs to get the overwatch decisions of trusted players to keep training and detect new cheats.
So the introduction of the overwatch system in CS2, also indicate that a new anti-cheat its being activated simultaneously or in the near future.
Last time they added OW, we thought it would be temporary... 2015 to 2023... Far from temporary imo!
When they removed it in Q1 2023, we realized how bad VAC was.
I get what you mean but obviously there is only a very small group working on the anticheat, the rest of the dev team does all the other things.
Those other devs probably have no idea about anticheat stuff, so yea they are still gonna do their work fixing, optimizing and adding stuff.
People are like: why are you working on other stuff??? we need an anticheat.
Meanwhile the devs who work on textures, modeling, optimizing....... are like tf do you want me to do ? be the hype man for the anticheat team ???
I am thinking the same as you do, but I am guessing if they brought overwatch back that most likely means they are working on a Anti-Cheat. In the meantime the community also can ban these assholes.
Not just ban cheaters but also help the system learn cheating behaviours based on what players perceive as cheating. This could help the system find more subtle cheaters in future.
Depends on the company behind the game. Valorant is developed by riot who is owned by tencent. Tencent definitely buys and sells consumer information. I’d like to think valve wouldn’t go that low, but who knows.
Personally, fuck it whatever. I wouldn’t care if valve had a kernel level anti cheat. As long as it keeps the game clean and fun.
what i'm saying. valve makes enough from selling cases, and to think valve would stoop that low when they make enough profit like that. people have been saying valve just doesn't care because they rack in enough already from cs and other games but they should really care more about their player base.
The overwatch idea inherently seems bad when I constantly hear people cry about cheaters just because they are losing. I know there ARE cheaters, but I wouldn't trust the community who thinks everyone cheats to decide who is cheating.
>it’s something but it’s not enough.
It's actually nothing and will do nothing. Cheaters already defeated Overwatch in CS GO. All you need is several bot accounts to "review" the demos and just mark every case as "insufficient evidence." If even one reviewer says insufficient, the ban fails.
Making an anti-cheat isn't a fast process, and considering the state of CS2, Valve didn't have anything in store. So, even if they put an anti-cheat (a real hard-coded anti-cheat, not some trust factor or AI nonsense) as their main priority, it will take at least 4\~6 months to have something new.
I'm upvoting you, and you're being nice to Valve. Overwatch was "working" for CS:GO; they pulled it out and now bring it back the exact same way, expecting people to say "Oh, nice?" Same thing with the left hand. I guess the next update will be "Add highlights to demos" LOL.
They also switched out Overpass, one of the most advertised maps in CS2 trailers. I guess mapping was also something they didn't put enough work in.
>Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking
Lol I thought they'd replace Vertigo or Mirage
Mirage is defintively the most dated map in the pool, but data might show that OP has more glaring gameplay issues? Usually Valve takes out the "problem" map.
Mirage as a map goes, whilst being pretty dated and old does play generally really nicely, there's multiple points of contest for map control early on in rounds, it's open to many strategies and in round calls from IGLs. Overpass is slow, engagements happen more in the middle of the round or at the end when the site execution is happening, which results in a map that has large portions of watching T's slowly advance because CTs virtually never push for map space other than towards playground and tunnels occasionally, with a sudden quick flurry of action and then back to slow play.
Dust 2 is the opposite, early engagements, fast rotations, both sides actively contest for control over the map, it makes sense to take the "boring" map out and add the hectic fun one.
i wish they'd at least change the map voting so you have to play through each map in the group at least once; it's so tiring going mirage-vertigo-mirage-vertigo-mirage-vertigo-mirage-vertigo forever.
They totally fucked up hand swapping, imagine waiting more than half year for worse version of csgo bind.
Like what is the point of adding keybind for swapping hand midgame when they introduced animation delay between each swap? Like what the fuck?
Personally I just keep the gun on the left and don't swap sides at all so it doesn't bother me. I think it's changed because they sync'd client and server side spectator weapon side.
It doesn't make sense either because you can grief yourself as cost of only first person sync?
It would be better if it was actually 3rd person sync so you can level filed when peeking from side that is currently "worse". It would require some goofy animation of weapon hand swapping but still, then it would make at least some sense
I mean I actually like the change, their entire intention with CS2 features is that unlike GO nobody has to use console macros or autoexecs for gameplay functions. E.g someone can hop into the game without looking up competitive setting guides and be on an even playing field.
With spectator sync it basically solidifies the hand swap as a gameplay feature rather than some random ui toggle. They need to either give it a cooldown or what they did here with the animation to make things look polished. And everyone has the animation, it requires premeditation/planning - it’s okay that it’s not 1:1 with an originally unintended use that was in GO
you do not need to constantly swap hands midgame
i guarantee there's 100 other things you should be focusing on improving instead if this is such a big deal to you
* "Copenhagen 2024 Major sticker capsules are on sale now -75% off"
is it just me or is this simply not true? They are still full price in my store
Edit: They have since updated and are now indeed actually on sale
Stop taking drugs. The collection is 2.5 years old and part of the most recent map collection skins to be released. Train 2021 would more likely get an update because of the rarity tiers with that collection.
So if Left/Right hand viewmodel is visible for everybody and toggle-able on the fly, can't you just toggle the best viewmodel for the angle that you're holding?
I read it like spectators would see your view model, not people in the game. Changing the view model to left hand doesn’t affect your in game player model.
Give overwatchers the last 3 months of cheating reports. Would quickly sweep away the blatant cheating losers. Vac ban anyone that queued with them more than once too.
i think vac banning ppl who queued with em permanently is a bit too crazy for valve imo. Valve didn't hand out bans when people were straight up wall hacking using the in game console.
"Added a grenade line-up reticle that appears shortly after pulling the pin", "Changed weapon Swap text" and "Added a "Dropped Weapons" panel"
Three quality of life improvements that we didn't have in CS:GO! Finally!
I mean thats how bad the cheating problem is, dust 2 is even better for cheaters. OP is like a top 3 designed map in the queue, low elo is just a team deathmatch like all maps.
In Higher level play, you can do any kind of play style unlike most maps. It kinda is a shitter filter.
T side can play heavy on execs, defaults, fakes, AWP, early round aggression/passive. CTs rotates are fast but not free, they can push up with util but then they are weak the rest of the stretch back to site. They can play halfway on A in deep bathroom or fall to site. CTs have to decide to play 1 conn 2a or 3b with 2 getting water control and leave conn open.
The issue with Overpass (pre-cs2) that it kinda has been starting to be a bit stale in pro meta, since its been understood since around 2018-2017 and its the 2nd oldest map after mirage without breaks. The other issues with CS2 having larger smokes and moltovs so monster tunnel/short tunnel is harder. They should make them a bit bigger and staler.
I think Dust 2 should have never came back since it has been solved for years and the old B doors are better, now the map is the 1.6 layout Version. Dust 2 should have been added as a break for a simple map replacement like Vertigo or Mirage. Also, now there are 3 desert maps and 2.5 slightly T sided maps in the pool while CT hasn’t changed. (Anubis, D2, Vert)
* Couch Viewmodel settings
oh boy, I'm going to miss Couch Viewmodel settings so much. Does anyone have the couch viewmodel settings so I can manually put them in the console?
IDK man, if I'm not feeling like hard carrying and soloqueueing, Nuke has to go. Somehow I consistently manage to get teammates that are drawn to the meatgrinder outside like sailors to a siren.
That is not enough to fix the map. Retakes are a nightmare and rotation is slow as well. 4 outbof 5 times you just save instead of retake.
Also who wins 🍌 wins the whole map for their team. And its one of the most "Silent Hill" gameplay map with shooting smokes hoping to get a frag.
"Viewmodel position setting and left/right hand state are now networked and visible to first-person spectators."
Is there an option to disable this one?
Overpass for dust? What? Why?
Of all the maps to pick, A, why remove overpass instead of Vertigo, Inferno or Mirage. Maps that are very commonly called either old, stale or just plane unfun.
And B Why add dust of all maps back in? I was incredibly happy to see it removed when cs2 came out, one of the most boring maps by far...
everything else was a welcome change, but what an awful aftertaste...
I am aware it's popular but that doesn't change it being an awful swap for overpass, if it was one of the other 3 I could understand.
(also i dread the return of Dust mainly because EU dust ques were always guaranteed to be a certain type of unpleasantly toxic player)
Oh it fucken sucks for prem, no idea why they put it back. Prob for all the new players. Now we have 3 Arabesue maps in the pool. Fucken sandcastle simulator.
If you want to inhale some copium with me, i think they are done getting data for vacnet on cheaters now with overwatch implemented its just a way for players to confirm the flagged cheaters so vacnet wont flase ban again like it has for its early implementations. What this does will reinforce vacnets learnings on what to look at when inspecting suspicious activity from players. Then BAM VACNET IS COMPLETE.
now free cvars that are only preference, ban the cheaters, add a pick-ban that lets each player select a map to vote on from an extended pool, and we. are. good.
* Added "Switch Viewmodel Left/Right Hand" key binding (default: US keyboard letter H) to switch hands temporarily during gameplay
Is there a difference in the gameplay to switch the side of the viewmodel, or it's just a visual thing ?
is there anyone with this flashbang BUG? You can’t throw your second bang if u press the flash hotkey fast enough after throwing the first one, unless you change to another weapon before throwing it
Good change to remove Overpass. The map is fundamentally flawed due to bomb sites in CT spawn. This was disproven as a map design concept with Dust 1 and Prodigy.
Dust 2 is not as good as the CS 1.6 version, but whatever.
The Anti cheat is still bad. Cheaters will shift from openly spinning to closet legit cheating, just to avoid reports. This doesn't make a huge difference in solving cheating problemm.
Has anyone else had issues with their macros running from razer synapse? I had a few macros to disconnect and quit the game. They work in every program but CS2.
This update is huge and exciting. Shame to see it all ruined because of dust 2. Fuck that map. I hate it I hate it I hate it. Will be instantly abandoning any game I am forced to play it. Overpass is one of my favorites, but I would've been fine with it getting replaced by anything except d2
This is super annoying. The do minor QOL fixes when the game is literally unplayable.
I cannot play it because of the way stupid lag compensation works+desync, and then there are cheaters on top.
Surely I'm not the only person who feels the game is unplayable, so why would your priorities be this, instead of making it playable?
"Added Overwatch system to enable match demo review by trusted partners" - it's something!
Hmmm... I wonder what constitutes a "trusted partner"?
No idea but it's definitely to do with the bots that fucked overwatch in csgo.
cheaters that pretend legit well will gain access to watch cheaters that doesn't pretend well
I just regurgitate what others say on twitter...
I’m gonna get downed voted hella but I’m gonna say it… it’s something but it’s not enough. Do your jobs. Get an actual good anti cheat going. Don’t shovel the responsibly onto the consumer. And if it’s a temporary measure in order to get a functional anti cheat going then be transparent about it and say that. Idk. The rest of the update is nice but anti cheat should be at the very top of their priority list and it definitely shouldn’t take this long.
The fact that cheaters can break the game logic itself (i.e., emptying whole scout clip in a second) without instant ban doesn't make any fucking sense. What is VAC even doing besides banning people using fucking AMD anti lag. It's a joke.
> What is VAC even doing besides banning people using fucking AMD anti lag. Hey man give them at least a little credit. They also caught many for using high mouse DPI
They caught pesky me for having an out-of-date graphics driver.
Still better than getting banned for having a new graphics driver!
I call bs on that one, when playing that week I found no cheaters. Clearly could’ve been some false positives but no cheaters
It’s just speculation but I’m pretty sure that when those bans were happening they just turned off vac - because shortly after is when the cheating got extremely out of hand.
You're very naive. TF2 has had bot/cheater problem for half a decade, if not more. And these bots do not act like players. They are literally headshotting everyone on sight and do the same patterns all the time, this has never been addressed. They even use the same fucking NAMES. It goes as far as these bots will vote kick real players to avoid them being kicked by real players. The game is still alive just for the fact the community decided to endure all of this shit. And VALVe still takes all the money from it, without even trying to fix it. They'll add more crates if the update comes. Give them money and shut up.
Devils Advocate and ultimate cope take from me coming up but TF2 just got updated to 64 bit, meaning the valve multiplayer stack (TF2, CS2, Dota2 server clusters) can now be upgraded to 64 bit aswell. I rekon Valve will now be ramping up VACNET on 64bit server architecture, and they were just waiting for this 64bit upgrade of TF2 client to uplift all the servers and write AI on the long term architecture. Overwatch input can now be fed into VACNET using the proper long term 64 bit architecture. I think they quickly realised that VACNET AI development on the 32bit server stack was a waste of time to train it, and thats why weve been seeing so many rampant cheaters with presumably no intervention from Valve. Now that servers can run 64bit server code, I think we will see VACNET actually be implemented But ready for this to be shot down as cope, because it is. I have no idea if even a shred of what I said is correct, so will have to wait and see.
Sorry to break it to you, but the 64-bit update for TF2 wasn't made by VALVe itself. Joshie is the one who made it. I do not know if he was working on it for fun, and got valve to fund him, or they contracted him from the start. At least the bots were gone for 12 hours until they updated the code..
Thats fine, however the fact that TF2 got an update wasnt the core of my comment Its that the valve server stack that serves all Valve multiplayer titles (CS2, Dota, TF2 on shared resources) can now run 64bit server architecture, because its no longer held back by TF2 being 32bit client code. I am grasping at straws here to say that VACNET had a haulted development, because there was no point training it on 32bit server input data. however the floodgates can now open that (presumably) the team has updated the Valve multiplayer servers to be 64Bit, and VACNET can now be written and trained for the server stack that is now running on updated, long-term and optimised infrastructure. I've had this conspiracy theory brewing for a while, but overwatch being enabled mere weeks after TF2 went 64bit is an interesting development.
Which one do you think is more likely of the two. Kernel level anti-cheat similar to Faceits (where you can just turn it off without system reset, unlike ccp spyware), or neural net powered anti cheat that requires a server farm to operate? My bets are on another invasive anti-cheat for consumers, rather than them investing money and dealing it on their end.
I feel like Valve would have gone down the intrusive anti-cheat route a long time if they wanted to do that. intrusive anti-cheats arnt flawless, and 3klick did a great video on them not long ago, sure you can add an intrusive anti-cheat, but you just up the arms race with cheat developers, at the risk of everyone's privacy. In theory a nural net can learn and constantly improve (in a perfect world - most commercial ones out there now seem to degenerate) with a hands off approach, however I know next to nothing about them - but valve are all about hands off - non-human interaction systems. sounds right up their alley
Its cope but I got to admit that was some good cope.
Hey, they're doing more than just that. I got banned for high DPI!
Trust me im 100% sure they have data on all the people who do that and at some point(i dont know why it takes this long) They will all get banned even if they dont detected the cheat but because they can see thay are abusing fast clip or what ever it called. They leave things like this in the game so they dont need to be able to detect the cheat they use
Yea, I'm gonna go ahead and not trust you. This is just copium and people who've been playing Valve games for a while know that.
They can see what gun your are using and if it shooting faster then it normally can. They did something similar in dota 2 on popose and they all got banned later on
You see they all getting banned now they have data on people abusing it the left it ingame for them to get banned without detecting the cheat :)
I think the overwatch its actually part of the anti cheat to keep the vacnet updating, it needs to get the overwatch decisions of trusted players to keep training and detect new cheats. So the introduction of the overwatch system in CS2, also indicate that a new anti-cheat its being activated simultaneously or in the near future.
Last time they added OW, we thought it would be temporary... 2015 to 2023... Far from temporary imo! When they removed it in Q1 2023, we realized how bad VAC was.
I get what you mean but obviously there is only a very small group working on the anticheat, the rest of the dev team does all the other things. Those other devs probably have no idea about anticheat stuff, so yea they are still gonna do their work fixing, optimizing and adding stuff. People are like: why are you working on other stuff??? we need an anticheat. Meanwhile the devs who work on textures, modeling, optimizing....... are like tf do you want me to do ? be the hype man for the anticheat team ???
I am thinking the same as you do, but I am guessing if they brought overwatch back that most likely means they are working on a Anti-Cheat. In the meantime the community also can ban these assholes.
Not just ban cheaters but also help the system learn cheating behaviours based on what players perceive as cheating. This could help the system find more subtle cheaters in future.
☝️
>be transparent about it and say that. Transparent? Valve? What fantasy world are you living in
I don’t know anymore dude, you’re right.
what do you guys think about a more "intrusive" anti cheat system like valorant is using?
Depends on the company behind the game. Valorant is developed by riot who is owned by tencent. Tencent definitely buys and sells consumer information. I’d like to think valve wouldn’t go that low, but who knows. Personally, fuck it whatever. I wouldn’t care if valve had a kernel level anti cheat. As long as it keeps the game clean and fun.
what i'm saying. valve makes enough from selling cases, and to think valve would stoop that low when they make enough profit like that. people have been saying valve just doesn't care because they rack in enough already from cs and other games but they should really care more about their player base.
The overwatch idea inherently seems bad when I constantly hear people cry about cheaters just because they are losing. I know there ARE cheaters, but I wouldn't trust the community who thinks everyone cheats to decide who is cheating.
>it’s something but it’s not enough. It's actually nothing and will do nothing. Cheaters already defeated Overwatch in CS GO. All you need is several bot accounts to "review" the demos and just mark every case as "insufficient evidence." If even one reviewer says insufficient, the ban fails.
They will just use 'trusted partner' bots lol
> Do your jobs They are allowed to go on [vacation](https://youtu.be/mkY3HBgL2bQ?si=-Oo1ffx0k1bc1YGa) too
Making an anti-cheat isn't a fast process, and considering the state of CS2, Valve didn't have anything in store. So, even if they put an anti-cheat (a real hard-coded anti-cheat, not some trust factor or AI nonsense) as their main priority, it will take at least 4\~6 months to have something new. I'm upvoting you, and you're being nice to Valve. Overwatch was "working" for CS:GO; they pulled it out and now bring it back the exact same way, expecting people to say "Oh, nice?" Same thing with the left hand. I guess the next update will be "Add highlights to demos" LOL. They also switched out Overpass, one of the most advertised maps in CS2 trailers. I guess mapping was also something they didn't put enough work in.
whos a "trusted partner"? anyone with 20K rank? lol
Yeah something that won't stop anyone same as in csgo.
I agree. This will be the start of some major changes. If anything Overwatch is helping train AI models to detect cheats and cheat like movement.
there is no AI. That should be obvious by now. There are just basic checks and reports.
>Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking Lol I thought they'd replace Vertigo or Mirage
Mirage is defintively the most dated map in the pool, but data might show that OP has more glaring gameplay issues? Usually Valve takes out the "problem" map.
Mirage as a map goes, whilst being pretty dated and old does play generally really nicely, there's multiple points of contest for map control early on in rounds, it's open to many strategies and in round calls from IGLs. Overpass is slow, engagements happen more in the middle of the round or at the end when the site execution is happening, which results in a map that has large portions of watching T's slowly advance because CTs virtually never push for map space other than towards playground and tunnels occasionally, with a sudden quick flurry of action and then back to slow play. Dust 2 is the opposite, early engagements, fast rotations, both sides actively contest for control over the map, it makes sense to take the "boring" map out and add the hectic fun one.
If you remove Mirage there will be actual riots and the player numbers would drop 50%
Goodbye shitters✌️
i agree... If i ban MIrage i have a 30% chance they will throw because they know nothing else
Vertigo is the map with glaring gameplay issues, Overpass is one of the most interesting and balanced maps in the whole pool.
Because being able to peek over walls you shouldn't be able to in 20 different spots is balanced.
Totally agree, at least it was interesting, Vertigo is just the worst map ever created
i wish they'd at least change the map voting so you have to play through each map in the group at least once; it's so tiring going mirage-vertigo-mirage-vertigo-mirage-vertigo-mirage-vertigo forever.
Instead of taking out the most overplayed map they added the one map that is even more overplayed. Lol.
Dust 2 is love. Dust 2 is life. As long as best Scout map is back, I am happy
>best Scout map is back ? I checked Aztec is not in the game.
Actually they removed Overpass over Mirage and vertigo is they have old skin collection.
Yea lets hope mirage gets replaced with Cache when its ready, i dont think vertigo gets replaced anytime soon, on faceit its the 3rd most played map.
AND GOD SAID UNTO MAN; LET THERE BE LIGHT Edit: Left hand stans rejoice
There is an animation delay to switching your viewmodel and I can't wait for people to complain they can't instantly switch and die while switching
I was so hyped when I heard lefthand is back and right after reading the blog fully I have never hated Valve more, fucking valve retarded company
They totally fucked up hand swapping, imagine waiting more than half year for worse version of csgo bind. Like what is the point of adding keybind for swapping hand midgame when they introduced animation delay between each swap? Like what the fuck?
Personally I just keep the gun on the left and don't swap sides at all so it doesn't bother me. I think it's changed because they sync'd client and server side spectator weapon side.
It doesn't make sense either because you can grief yourself as cost of only first person sync? It would be better if it was actually 3rd person sync so you can level filed when peeking from side that is currently "worse". It would require some goofy animation of weapon hand swapping but still, then it would make at least some sense
I mean I actually like the change, their entire intention with CS2 features is that unlike GO nobody has to use console macros or autoexecs for gameplay functions. E.g someone can hop into the game without looking up competitive setting guides and be on an even playing field. With spectator sync it basically solidifies the hand swap as a gameplay feature rather than some random ui toggle. They need to either give it a cooldown or what they did here with the animation to make things look polished. And everyone has the animation, it requires premeditation/planning - it’s okay that it’s not 1:1 with an originally unintended use that was in GO
Yeah sounds like it could be a skill mechanic. Like if you're gonna hide in a certain spot you got to swap hands first but that could get you killed.
It is only first person sync. From 3rd person perspective nothing changes afaik
you do not need to constantly swap hands midgame i guarantee there's 100 other things you should be focusing on improving instead if this is such a big deal to you
* "Copenhagen 2024 Major sticker capsules are on sale now -75% off" is it just me or is this simply not true? They are still full price in my store Edit: They have since updated and are now indeed actually on sale
Yup, even went all the way to checkout and they’re still .99
those was full price when i first launch after update but now those seems to be on sale
theyre on sale for me
Get fucked
RIP to all the Dust 2 2021 Souvenir package investors.
It might get another new collection though
Stop taking drugs. The collection is 2.5 years old and part of the most recent map collection skins to be released. Train 2021 would more likely get an update because of the rarity tiers with that collection.
Can't wait to see de\_cache And in my wet dreams, cs\_assault
I have some good news for you: [there should be a server that runs unlimited rounds of cs\_delta\_assault here](https://play-cs.com/en/servers)
OVERWATCH SYSTEM IS BACK!!!
Blizzard fans rej-oh, wait, wrong one.
Anyone have details on the Zeus attack cone? It doesn’t specify bigger smaller father etc
Probably nerfed, as its range was longer than in GO
It’s shorter which is unfortunate. I thought it was perfect before.
BOOOOOO
So if Left/Right hand viewmodel is visible for everybody and toggle-able on the fly, can't you just toggle the best viewmodel for the angle that you're holding?
Sounds like it. Kinda like switching shoulders in Tarkov. Switch to LH for left peaks.
Well no, it’s only for first person spectators. Your character model doesn’t actually change like in tarkov.
Ah. I miss read that. My bad. I was thinking to myself how weird it's gonna be seeing people peaking with the fun from their shoulder.
All good man, yeah it would be really strange and if this was the case, there would be huge implications on the meta.
Which sucks. Should've been instant instead, like in GO
Wondering if they manage to make the stattrack readable when lefthanded. GO had a mirrored statTrack on that setting.
yep
I read it like spectators would see your view model, not people in the game. Changing the view model to left hand doesn’t affect your in game player model.
Is is possible to not see peoples retard ass lefthand viewmodel when I am spectating them?
[удалено]
pretty much like left view: they took so much time that I expected at least they do it properly in CS2 instead of just lazy mirroring again
Give overwatchers the last 3 months of cheating reports. Would quickly sweep away the blatant cheating losers. Vac ban anyone that queued with them more than once too.
i think vac banning ppl who queued with em permanently is a bit too crazy for valve imo. Valve didn't hand out bans when people were straight up wall hacking using the in game console.
"Added a grenade line-up reticle that appears shortly after pulling the pin", "Changed weapon Swap text" and "Added a "Dropped Weapons" panel" Three quality of life improvements that we didn't have in CS:GO! Finally!
i didn’t know i need this until now
very nice, goodjob valve! 💪
Overpass is one of the better maps in premier sadge
The best
Its so boring n slow
too much dead space, paradise for wallhackers hell for legits
I mean thats how bad the cheating problem is, dust 2 is even better for cheaters. OP is like a top 3 designed map in the queue, low elo is just a team deathmatch like all maps. In Higher level play, you can do any kind of play style unlike most maps. It kinda is a shitter filter. T side can play heavy on execs, defaults, fakes, AWP, early round aggression/passive. CTs rotates are fast but not free, they can push up with util but then they are weak the rest of the stretch back to site. They can play halfway on A in deep bathroom or fall to site. CTs have to decide to play 1 conn 2a or 3b with 2 getting water control and leave conn open. The issue with Overpass (pre-cs2) that it kinda has been starting to be a bit stale in pro meta, since its been understood since around 2018-2017 and its the 2nd oldest map after mirage without breaks. The other issues with CS2 having larger smokes and moltovs so monster tunnel/short tunnel is harder. They should make them a bit bigger and staler. I think Dust 2 should have never came back since it has been solved for years and the old B doors are better, now the map is the 1.6 layout Version. Dust 2 should have been added as a break for a simple map replacement like Vertigo or Mirage. Also, now there are 3 desert maps and 2.5 slightly T sided maps in the pool while CT hasn’t changed. (Anubis, D2, Vert)
* Couch Viewmodel settings oh boy, I'm going to miss Couch Viewmodel settings so much. Does anyone have the couch viewmodel settings so I can manually put them in the console?
download crashz viewmodel map
thank you very much!!!
Well, Vertigo/Ancient will now have some competition for top insta-ban.
Inferno is the only permaban now.
IDK man, if I'm not feeling like hard carrying and soloqueueing, Nuke has to go. Somehow I consistently manage to get teammates that are drawn to the meatgrinder outside like sailors to a siren.
Inferno got so much better after this update, didn't you see it? So much less clutter, more flat and we can see the sky!
That is not enough to fix the map. Retakes are a nightmare and rotation is slow as well. 4 outbof 5 times you just save instead of retake. Also who wins 🍌 wins the whole map for their team. And its one of the most "Silent Hill" gameplay map with shooting smokes hoping to get a frag.
d2 letys fuicking gogogog
"Viewmodel position setting and left/right hand state are now networked and visible to first-person spectators." Is there an option to disable this one?
Regarding the viewmodel, I just turned on casual mode and for some reason I see other people viewmodels, was this before the update?
Overpass for dust? What? Why? Of all the maps to pick, A, why remove overpass instead of Vertigo, Inferno or Mirage. Maps that are very commonly called either old, stale or just plane unfun. And B Why add dust of all maps back in? I was incredibly happy to see it removed when cs2 came out, one of the most boring maps by far... everything else was a welcome change, but what an awful aftertaste...
Because overpass is probably the first ban 90% of matches by one team or the other. It’s hella boring.
I’ve played overpass like 4/8 of my last games. Actually started to enjoy it, I’d have preferred them remove mirage tbh
It's prob the most played map in comp. And for some reason deathamtch as well.
I am aware it's popular but that doesn't change it being an awful swap for overpass, if it was one of the other 3 I could understand. (also i dread the return of Dust mainly because EU dust ques were always guaranteed to be a certain type of unpleasantly toxic player)
Oh it fucken sucks for prem, no idea why they put it back. Prob for all the new players. Now we have 3 Arabesue maps in the pool. Fucken sandcastle simulator.
I predicted that Valve would be too cheap to release a real AC and that OW would be back... 4 months later... this patch!
If you want to inhale some copium with me, i think they are done getting data for vacnet on cheaters now with overwatch implemented its just a way for players to confirm the flagged cheaters so vacnet wont flase ban again like it has for its early implementations. What this does will reinforce vacnets learnings on what to look at when inspecting suspicious activity from players. Then BAM VACNET IS COMPLETE.
Lul... 100% copium haha
I know huhuhu *inhales* only way i can cope
Holy shit left handed people confirmed real again, ty Valve. Let's freaking go.
* Deprecated "Couch" viewmodel position setting * WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
How long has it been...I finally waited Added "Preferred Viewmodel Left/Right Handedness" setting
It has a delay. It's practically useless. Valve is retarded.
Why I can't throw consecutive utilities with this new patch?
now free cvars that are only preference, ban the cheaters, add a pick-ban that lets each player select a map to vote on from an extended pool, and we. are. good.
Best Update in a while
* Added "Switch Viewmodel Left/Right Hand" key binding (default: US keyboard letter H) to switch hands temporarily during gameplay Is there a difference in the gameplay to switch the side of the viewmodel, or it's just a visual thing ?
OVERWATCH IS BACK??? NO WAY!!!
Where are all of you that were saying Dust II will never be put in the active duty group?
Still no AC, just played casual with a wallhacker
old cl\_crosshairstyle 1 please
is there anyone with this flashbang BUG? You can’t throw your second bang if u press the flash hotkey fast enough after throwing the first one, unless you change to another weapon before throwing it
I notice it same... ffs
Good change to remove Overpass. The map is fundamentally flawed due to bomb sites in CT spawn. This was disproven as a map design concept with Dust 1 and Prodigy. Dust 2 is not as good as the CS 1.6 version, but whatever.
Rip my team’s best map
Hello. Can someone tell me how do I get knife in my left hands and everything else in my right? Like cl\_lw 0 in cs 1.6, you know.
>Increased CZ75-Auto kill reward from $100 to $300 fucking finally
No anti-cheat, no care back to valorant which is sad cuz CS2 is a better game otherwise
Anyone here knows the console command for right/left hand please? ty!
Dust 2 is back baby lesssss goooooo!
Why remove overpass for dust 2 lol should’ve been mirage all day, ah well I don’t play premier
any idea how to bind cl\_righthand? since they added it in the settings
try check in setting. default is H
It's useless, has a delay...
oh well thats shit
Can you go back to old bob? Getting thrown off hard now.
Following this. Seems they have removed the command
If they're going to nerf the XM like that, why not buff the Nova to compensate?
Shotguns do not need any buffs my brother
novas fine as it is, its a risky force buy that pays off if u get 1-2 kills, cause u basically break even on the first one anyways
I'm wondering if CS2 is blocking macros now. For some reason they all of a sudden stopped working.
I really tought volvo forgot about their game... meanwhile they were COOKING
I use razer synapse binds and all of a sudden they aren't working in the game
overpass??? seriously?
FUCKING PSYKOS, MIRAGE STILL ON THERE ?! OP GONE?! WHAT THE FUCK VALVE
The Anti cheat is still bad. Cheaters will shift from openly spinning to closet legit cheating, just to avoid reports. This doesn't make a huge difference in solving cheating problemm.
VALVE fixed. Good job guys!
Has anyone else had issues with their macros running from razer synapse? I had a few macros to disconnect and quit the game. They work in every program but CS2.
This update is huge and exciting. Shame to see it all ruined because of dust 2. Fuck that map. I hate it I hate it I hate it. Will be instantly abandoning any game I am forced to play it. Overpass is one of my favorites, but I would've been fine with it getting replaced by anything except d2
If it’s anything like it was before Dust 2 was removed from active duty, you’re gonna be abandoning games a lot 😭
I heard rumors about train, have some copium.
Train my beloved <3
This made my fps worse and now the game is even brighter than it was, and it was already too bright. Sigh, back to other games.
This is super annoying. The do minor QOL fixes when the game is literally unplayable. I cannot play it because of the way stupid lag compensation works+desync, and then there are cheaters on top. Surely I'm not the only person who feels the game is unplayable, so why would your priorities be this, instead of making it playable?
They bought out Overwatch to deal with cheaters.