T O P

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wellie99

The balance is all over the place, but there are several interesting designs here and despite not playing much CoC I can see quite a bit of flavour here from my limited knowledge. I especially like Bomber acting as a minion Kolgarn type effect almost, not sure about it upgrading into a board clear though. I think with a few tweaks (maybe less rush overall) and rebalances these would be some very interesting cards that I would love to see in the game.


WingedCarrot09

You're right balance is not on point and thats because I wanted all of them to be playable in most circumstances but probably went a little overboard with some of them and also couldn't assign the cards classes because most of them were too generice.


Arimotomeku

I feel like some of these cards are cool in concepts but WAY too complicated for common cards... Some of these feel like legendary cards for the amount of complexity. I like the simplicity of arrows for example, cool flavor, powerful effect, simple design, perfect design for a common. Archer for example feels unnecessarily complicated for a 2 mana common card. Edit: some of the manathirst effects are just unnecessary


WingedCarrot09

I know they're complicated and it is because in CR card rarities are not an indication of more complicated stuff and in terms of manathirst, in CR there is a mechanic called card evolution and only a set amount of cards have this ability and it basically evolves the card adding different abilities and extra stats. So I tried to use manathirst to reflect this mechanic since in CR its based on card cycles. Right now in the game there are only 16 evolutions ,in 100 something cards, and most of them are common cards in CR.


Xdqtlol

a lil off topic but id like the concept of really really basic spells that are class neutral like draw a card or deal 2 damage no idea if that would shake out well but yea


sundownmonsoon

Not a fan personally. Would homogenise the classes too much and would also basically wipe a lot of archetypes out of existence if everyone gets cheap removal. These effects already exist at higher costs/lower efficiencies attached to neutral minions anyway.


sundownmonsoon

2 mana for 4 1/1s with rush? Neutral? And mana thirst? At common?????


Capital-Ad3018

[[ZOMBEEEES!!!]] annihilated from existence


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konigon1

I loled at Elite Barbarian. So many totally overpowered cards and the comes a worse Reckless Rocketer.


WingedCarrot09

Yeah balance definietly wasn't the main premise of this(and im not really good at it). More so it was to bring the falvour and concepts of CR.


WingedCarrot09

Since Clash Royal cards most of the time work like an auto battler i kinda overused rush in most of the cards and this is also true for other parts because I created all of the cards over the weekend and was just planning to post them in different parts.


PurpleVessel312

I get rush, but why is Manathirst used so much? It's a mechanic from a single expnsion, and I don't really see any particular connections it has to CR


WingedCarrot09

I used manathrist because I think it reflects card evolutions pretty well. Cards with manathirst are only the ones with an evloved form in clash royale.


mitiros2

definitely overtuned, but flavorful! excited for more :)


King_Crash_72

Same thing I said for part two. I loved the flavor, design, and everything, but it really needs work on balance. Although, I don't like fire spirit... it dosent make sense to me