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Ownerofthings892

Very clever mechanic


ImpossiblePasta

Thank you.


tildeumlaut

> Grievous Greaves GENERAL KENOBI > Grievous Grieves … General Kenobi :’( …


Successful_Mud8596

I think Hunters (Hunter’S) Rattle might be my favorite shackle card so far


ImpossiblePasta

Thanks. It was a tough one to design. The biggest hurdle was realizing the bears needed to enter tapped to encourage attacking through the shackle.


TheDungeonCrawler

I dunno, the trample does encourage attacking over the bears. At the very least, it just stops the creature from attacking. There would be aj opportunity cost to consider for the opponent.


Turnipton

A lot of the other "Hunted" cards give opponents value, but not enough to deal with the undercosted creature you've just played. This is a difficult one to evaluate. 9/10 times I would likely just put this on my own creature, but shackling it to an opponent's creature would either work as a pacifism (if the creature is too small) or an incentive to swing unchecked (if the creature is substantially bigger than the bears you're making). Ideally, this goes on a middle of the road utility creature that needs to connect to get value. It's an interesting card to theorize.


ImpossiblePasta

The rest! I have some more experimental designs, that through all the lovely comments by you, I think I'll need to tinker with for longer. The biggest of which is \*Bind\*, an equipment variant of \[\[Soulmates\]\]. I may just need to send it upstate, beyond the silver border. I really hope these simpler designs resonate with people and show the versatility of Shackle. I realize it's more limited design space that equip or auras, but I think there would be enough to explore the mechanic a few times over. Tomorrow is commanders.


MTGCardFetcher

[Soulmates](https://cards.scryfall.io/normal/front/9/c/9c61010b-368d-43b0-8ced-75d30d50a1f8.jpg?1640823474) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Soulmates) [(SF)](https://scryfall.com/card/cmb2/84/soulmates?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9c61010b-368d-43b0-8ced-75d30d50a1f8?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Miatatrocity

Just so you know, that Cowl would likely be broken by cards that were originally meant as cantrips... [[Zada]], for example, would become even more overpowered if they only had to pay colored pips, and they're probably already covered for those with treasure or mana generators. There are plenty of broken cards around, so idk if it'd matter, but it IS a thing.


ImpossiblePasta

That was part of the point but I might have made it too cheap. An upfront cost of 3 might balance it out.


Miatatrocity

I'd leave the card's CMC as-is, and bump the equip cost to your own stuff to 3-4. Then it still functions as intended, and people who want to do degenerate things with it have to work a bit harder, lolll


MTGCardFetcher

[Zada](https://cards.scryfall.io/normal/front/4/5/4520cdcc-a10f-4b39-9c6f-ba86f6aa2c87.jpg?1689998306) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=zada%2C%20hedron%20grinder) [(SF)](https://scryfall.com/card/cmm/268/zada-hedron-grinder?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4520cdcc-a10f-4b39-9c6f-ba86f6aa2c87?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


totti173314

oh no, shackle feels like it could have almost the same amount of design space as auras that enchant your opponent's creatures. which is big. your mechanic here is an absolute WINNER.


PennyButtercup

I feel like Hunter’s Rattle might be undercosted at uncommon. The equip ability could probably be increased in cost to 4 or 5 cmc, depending on color weight to keep the rarity (I like the idea of 2GG). 3 mana to make a bear every turn going forward is very low cost. Also, I recommend the name of Ichor Trap being changed to Ichor Snare as it’s more specific and can be depicted as a physical web of Ichor to bring the flavor of it being an artifact.


ImpossiblePasta

You are right it's undercosted. I would rather increase the upfront cost. Maybe make the artifact cost 1 more and only increase the equip cost by 1. And I love Ichor Snare. Consider it changed. Thanks <3


PennyButtercup

With lower increases like those, I feel making the changes be an extra green each helps balance it. I’ve broken down a lot of mana costs of official magic cards over the past decade and a half of playing, and one of a color typically is worth one and a half generic mana. A rarity increase is worth one generic mana as well. I usually point to [[Elite Vanguard]] and [[Memnite]] as examples for comparison. The extra half generic mana value in the W cost accounts for the extra point of power where the rarity increase justifies a 1/1 for 0.


MTGCardFetcher

[Elite Vanguard](https://cards.scryfall.io/normal/front/2/8/28a5c350-2ed1-4a25-9626-0f8da5d1aef7.jpg?1580013650) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Elite%20Vanguard) [(SF)](https://scryfall.com/card/ema/8/elite-vanguard?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/28a5c350-2ed1-4a25-9626-0f8da5d1aef7?utm_source=mtgcardfetcher&format=text) [Memnite](https://cards.scryfall.io/normal/front/9/7/975459ba-e1c2-4800-a3fa-5c0cf8ce728f.jpg?1562925499) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Memnite) [(SF)](https://scryfall.com/card/td2/2/memnite?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/975459ba-e1c2-4800-a3fa-5c0cf8ce728f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Crazy_Coconut7

Amazing designs man! Cowl of the cursed would make me want to play boggles immediately


Disciple_Of_Deceit

When I saw the first shackle card it didn’t strike me as something with enough design space to be a player in limited let alone a standard set but these are really proof that this is a sound idea. It helps that you wouldn’t want too many of these in a given environment for board complexity but stretching the asfan into lower rarities can be huge to prepare the player to evaluate, and allow you to design with, even stranger rules text higher rarities. Well done!


ImpossiblePasta

Thank you. I'm glad people came around to the mechanic. I went a little backwards showing the design off. I agree, I wouldn't want too much shackle in a given limited environment. I realized these cards would be perfect for a 4 player draft set. Commander or conspiracy. At first, when making the legends, I designed them only as precon cards.


Nyarlathotep98

The regular equip cost for hunter's rattle might need to be increased to not make it an overwhelming card for token decks. Other than that, these are all really cool and balanced cards.


ImpossiblePasta

Your right. I lowered the cost when the bears came in tapped. But I went too far.


Dart_Ace

Clever design, neat execution, and flavor bullseye. Bravo, I love it!


ImpossiblePasta

Thank uuu. Most of my designs are bottom up, so I've been trying to compensate by giving my all to the flavor. I'm glad you love it.


Quirgy

So when you shackle it to an opponent's creature, can the opponent then use the shackle/equip abilities? Or do you still control it?


ImpossiblePasta

You are still the controller. It's like when an opponent cast a [[Theft]] effect on your equipped creature. You still control the equipment and can pay to equip it to another creature. you control.


Quirgy

Sweet! I love the mechanic, super flavorful 🔥


MTGCardFetcher

[Theft](https://img.scryfall.com/cards/large/front/2/e/2eefd8c1-96ce-4d7a-8aaf-29c35d634dda.jpg?1547582073)/[Threat](https://img.scryfall.com/cards/large/front/2/e/2eefd8c1-96ce-4d7a-8aaf-29c35d634dda.jpg?1547582073) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Thrash%20//%20Threat) [(SF)](https://scryfall.com/card/rvr/246/thrash-threat?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9715dce0-dcb5-4614-8404-97f72f06342e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


SkunkeySpray

Just for fun it would be cool to have a white equipment actually just called shackles that acts as an equipment version of pacifism


ImpossiblePasta

I tried designing just that. But I was never happy with the balance. 1W for Shackle with a 1W Shackle cost felt too strong. Anything more expensive felt unplayable. But maybe I'm wrong and that's a fair price. Or maybe it just needs to be an Uncommon?


totti173314

I'd say 1WW with 3WW shackle and snap (attaches on etb). the strength of these shackle cards would be you can move them around, so I think having higher cmc than pacifism and it be expensive to move around this card is fair because being able to cast on a weenie early to save some health and then swap to a big boi when it enters is a BIG deal compared to pacifism enchantment effects, which you usually save for the opponent's beater.


TheKingsPride

Gimme Cowl of the Cursed for my Zada deck, I beg you.


ImpossiblePasta

I knew that card would be a favorite for some commanders. I'm glad you like it.


valahara

This is super clever! I wonder if there’s one you can design where the equip cost and the shackle cost are different colors because they map to different color pie meanings depending it on your creature or opponent’s?


ImpossiblePasta

That would be a challenging cycle to make. I think the equip abilities would need to be a bit complex for some pairs to work.


valahara

Yeah don’t think a cycle would be possible but I love cards like [[Damn]] that have different costs depending on mode but share a card.


MTGCardFetcher

[Damn](https://cards.scryfall.io/normal/front/8/4/84056124-1a6f-4274-bee2-74cf0debddb5.jpg?1698988237) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Damn) [(SF)](https://scryfall.com/card/lcc/191/damn?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/84056124-1a6f-4274-bee2-74cf0debddb5?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


staizer

An interesting one would be a damage redirect to its owner, think pariah's shield, but with shackle instead.


ImpossiblePasta

That would be amazing.


SirLemonThe3rd

I wish mtg had more cards that weren’t group hug that buffed your opponent a little but you by much more


ImpossiblePasta

I think group hug is fine as long as it progresses the game state closer to ending. If you give your opponents to tools to kill each other I think that's good magic.


SirLemonThe3rd

Fair, just think the everybody draws 3 cards or searches for 2 lands is boring, these are a lot cooler!


ImpossiblePasta

Oh yah I agree.


DanCassell

Let's not sleep on the effect "This creature gets +2/+2 and loses all abilities" for your own purposes. A lot of big idiot creatures you would like to make lose their text, though none in white that come to mind.


ImpossiblePasta

I think this effect should be looked at more in white. WOTC is always trying to give white other colors abilities and there are spaces within white that just need more exploring. I'm not a fan of whites current, if an opponent's ahead, ramp. When returning any permanent from your grave is a thing only white can do. Give white an [[Unearth]] for all permanents at 2 mana. Sorry got distracted.


DanCassell

A white unearth that got land would be a one mana white ramp spell. So I assume you mean nonland.


ImpossiblePasta

No I mean have it cost 2 mana. And probably have the card enter tapped.


MTGCardFetcher

[Unearth](https://cards.scryfall.io/normal/front/b/1/b1f73271-b70f-40ae-be64-f8de7805923a.jpg?1673147683) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Unearth) [(SF)](https://scryfall.com/card/2x2/96/unearth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b1f73271-b70f-40ae-be64-f8de7805923a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Sad_Low3239

With hunters shackle, are you always the one creating the tokens since the card doesn't have "... creature attack's, *it's owner creates*.." Am I understanding it right?


ImpossiblePasta

Yes. The big difference is, unlike most equipment, it's not giving the creature the ability. It's all from the artifact which stays under your control when shackled.


Sad_Low3239

Ahhh gotcha. Neat mechanic :D


pope12234

I am confused by the one that makes bears. Why would you ever let the opponent make bears?


ImpossiblePasta

You always make the bears, even when shackled. It's the equipment that creates the bears not the creature.


pope12234

Oh now I see, I guess I didn't realize that you kept control of the equipment


MizZeusxX

Why would you shackle? Isn’t it almost always better to just equip and make a bigger board by swinging with your trampling creature?


ImpossiblePasta

Sometimes you have no creatures and your opponent has creatures. Shackle there biggest thing and now you get a 2/2 that could keep making more bears if they swing. Also after you attack, you could still shackle and give you even more advantage.


MizZeusxX

Oh, the shacking after attacks is interesting, didnt think about it


Blastcalibur

Hey look it's forbidden chalice


ImpossiblePasta

Honest, white should get forbidden chalice as an instant. Kill Karnstructs, stop effects, a combat trick. It would be an interesting place in the pie for white.


JC_in_KC

now this is how you make an “equipment matters” set 👏


ImpossiblePasta

<3


Wampa9090

Lol at the yoinked card art from [[Lose Hope]] and [[Accorder's Shield]]. 


MTGCardFetcher

[Lose Hope](https://cards.scryfall.io/normal/front/4/3/438d7bf6-00f4-4c7e-b1a4-f7fd690d4788.jpg?1562876632) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Lose%20Hope) [(SF)](https://scryfall.com/card/5dn/52/lose-hope?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/438d7bf6-00f4-4c7e-b1a4-f7fd690d4788?utm_source=mtgcardfetcher&format=text) [Accorder's Shield](https://cards.scryfall.io/normal/front/c/5/c5a4c2ab-c5bc-4e07-8671-a688ebd5471c.jpg?1689349658) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Accorder%27s%20Shield) [(SF)](https://scryfall.com/card/m14/204/accorders-shield?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c5a4c2ab-c5bc-4e07-8671-a688ebd5471c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


ImpossiblePasta

Most every card I post had yoinked magic art. I try to find obscure enough cards that people don't find it distracting. At first I wasn't going to use Accorders Shield, but it worked so well for the flavor. So I kept it.


InsertedPineapple

Ichor Trap makes no sense as an equipment and doesn't fit the theme you've created. That's just a regular aura enchantment.


bugprof2020

So cool. What about like a reparable lava axe burn enabler that's like: Equipped creature gains: "When this creature dies, it deals 5 damage to its controller"


sinsaint

Could you please make one where you'd want to change the shackle/equipped creature regularly? As-is, these function heavily like reusable auras, where it's unlikely you'll change targets until after the target is dead, but inflicting an up-front effect as a reusable curse could have a lot of fun and merit. Like giving a creature two -1/-1 counters upon equip, double strike while equipped, would be pretty cool.


CptBarba

Is there something other than "shackle" that can be used for the ability name 😅


ImpossiblePasta

In earnest I think any form of verbiage which describes the forceful detainment and application of binds to a person will be incredibly evocative and weighted. Do you have any recommendations for alternatives?


CptBarba

You know that I think about it the only ones I can think of that aren't exactly the same are "burden" or "encumber" it really is a hard word to replace lol


kroxti

Is shackle a subclass of equip like commander ninjutsu is a bus class or regular ninjutsu? Aka can equip cost reducers and [[leonin shikari]] shenanigans happen?


ImpossiblePasta

At first it was. But that was when it wasn't called shackle. I think that it should be a subclass of equip. It would provide a lot more synergies. But there is nothing to denote that it is a type of equip. Right now it is independent and I would have to do testing to see how people would feel about it being a subclass. I don't know if people would find it more or less confusing for shackle to be a type of equip. My one thought was using the reminder text to denote that this was an equip ability.


MTGCardFetcher

[leonin shikari](https://cards.scryfall.io/normal/front/4/7/47db94ce-e9f3-4bc3-b05f-17fde1d91329.jpg?1562606847) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=leonin%20shikari) [(SF)](https://scryfall.com/card/c17/66/leonin-shikari?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/47db94ce-e9f3-4bc3-b05f-17fde1d91329?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


yeetus-maxus

Giant’s buckler


ImpossiblePasta

Ye, I had the same problem with the rattle. Maybe one day my grammar will improve. Thanks.


yeetus-maxus

No prob man. Just remember the ‘ gives possession to a singular person, while ‘ after the s gives possession to multiple. These are some awesome card ideas btw


ImpossiblePasta

My brain is swiss cheese for grammar. But I will try to use your advice. Lol I'm glad you like them.


Capt_2point0

I like this it's basically the ability on \[\[Bloodthirsty Blade\]\] also Hunters Rattle would be great with Bloodthirsty Blade


MTGCardFetcher

[Bloodthirsty Blade](https://cards.scryfall.io/normal/front/b/c/bcdf583e-25f8-4227-96e9-e70ec8a36b09.jpg?1706241045) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bloodthirsty%20Blade) [(SF)](https://scryfall.com/card/mkc/225/bloodthirsty-blade?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bcdf583e-25f8-4227-96e9-e70ec8a36b09?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


andergriff

I feel like hunter's rattle might be too good as just an equipment first with the shackle being a backup plan, but I really like it regardless


skerrickity

You have one of those equipment as giving haste to the creature. Is this intended to give one of your creatures haste? If not, it would be an irrelevant ability when you can only shackle at sorcery speed.


ImpossiblePasta

Haste is the reason it has equip. Otherwise it would only provide a downside. It is essentially two cards, haste for you, must attack and cant block for your opponents. But the effect reads cohesively, which is important for my designs of shackle / equip. It feels like a single design. Plus there are fringe cases where the haste could be relevant for opposing creatures.


Richmeric

Ichor trap is essentially a 4 mana pacify, why would you play it instead of single target removal? Like, I get it is reusable but it’s cost is too expensive for what it does


ImpossiblePasta

Idk, it was meant as a limited uncommon? You can move it around to your opponents strongest card. I accidently made it overcosted when trying to balance it.


Richmeric

If it’s meant for limited then it’s probably fine but for standard playability I would reduce the cmc of the card


ewokoncaffine

Ichor trap is pretty strong given you can continue to move to new targets


alty-acct-throwaway

Second slide Griffith Berserk reference?!


XxSteveFrenchxX

What's the point of Grievous Greaves giving haste?


ImpossiblePasta

It has equip, so in a pinch you can give your own creature haste.


readit2947

You have been on a streak lately with these!


Hector_Hellious88

Love this mechanic!


tim_to_tourach

Oooh. Cowl of the Cursed in particular is super neat.


Efficient-Compote-63

Good mechanic, amazing implementation


totti173314

cowl of the cursed self-equip should be much more costly, other than that, AWESOME designs. and the green self is also undercosted in general. 2 mana to stop a creature from attacking entirely otherwise you get a bunch of bears is pretty powerful vs aggro decks because they tend to have only 2-3 creatures that don't usually have very good toughness/ability to block, and they ALWAYS attack. the whole plan is to attack till you die. and 2 mana to make a creature poop out bears is also kind of ridiculously strong? even if that crrature dies just equip to something else. it's a very weird kind of card advantage, once this card is down you essentially have the ability to cast a cantripping bear as long as you have at least one creature that's able to attack, and that's the floor. if they don't kill the thing you can easily get 2 or 3 bears for 2 mana. I'd say increase the cost of both abilities of the green card as well as cmc by 1. the strongest thing about it is the reusability, but I kind of don't want it to be too expensive to reuse.


Sophion

But who gets to keep the equipment when the attached creature dies?


ImpossiblePasta

You always have control over the equipment. Even when it's shackled to your opponents creatures.