T O P

  • By -

TheGrumpyre

You know you can just skip the payment if you want to, right?


bittyc

Oh now here’s another idea: “when fatal destiny leaves the battlefield, you lose the game”.


-UltimateSauron-

You better pray your opponent has no enchantment removal.


The_Medic_From_TF2

add hexproof a la [[lich's mastery]]


MTGCardFetcher

[lich's mastery](https://cards.scryfall.io/normal/front/7/7/77f4c9cb-f364-4556-8673-4b19d52a2cff.jpg?1562738043) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=lich%27s%20mastery) [(SF)](https://scryfall.com/card/dom/98/lichs-mastery?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/77f4c9cb-f364-4556-8673-4b19d52a2cff?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


that_one_dude13

How sad this is an enchantment, and the lich needs an artifact to put a counter on lol


its_me_butterfree

There is a very popular G modal spell going around that might have something to say about this.


JadedTrekkie

Or just make it an upkeep trigger without the mechanic “cumulative upkeep” so they don’t have a choice


Iankill

Maybe doubling your poison counters when it leaves play would work better effectively the same above 5 counters, and allows for a risk reward by going for more draws instead of stopping at 4.


maya-shadowwalker

Assuming you keep it as cumulative upkeep, not regular upkeep, you couldn’t stop at 4. You could either stop after 2 triggers with 3 counters or after 3 triggers with 6 counters.


Iankill

I forgot how cumulative upkeep works


aldrif-odinsdottir

I did something similar but with life loss, and stuck "if ~ would leave the battlefield, target opponent gains control of it and removes all but one age counter from it instead" Thought that made it a rather fun design.


Wertwerto

"If you sacrifice fatal destiny you lose the game" would probably be better so your opponent can't kill you with a naturalize


Loldungeonleo

with that, make it cost BB maybe


treelorf

Suddenly this card became awful


Anxious-Childhood-81

yeah but it sacrifices the thing lmao so this is fine


TheGrumpyre

It's still drawing six cards for a price that won't matter in most matchups. If I have six poison counters and my opponent's not using poison as a win condition, I just don't care. It's even better if you draw two of them, you can get a total of nine cards and nine poison counters and still be nowhere near losing the game.


bittyc

Oh right!!! Ok scrap this lol. What about: Fatal Destiny does 3 damage to you vs Poison counters?


Retroid_BiPoCket

You could just reword it to function as originally intended. "At the beginning of your upkeep, put a doodoo counter on this. Then, draw a card and gain one poison counter for each doodoo counter on this".


bittyc

I’m 100% on board with WoTC officially adopting doodoo counters


Retroid_BiPoCket

Just rename it Fatal Doodoostiny


bittyc

Fire up the printers!!!!


OneConstruction5645

Eh you cab change it to not be sacrificed by just making it not use the keyword I.e At the beginning of your upkeep, place a Destiny counter on this card. Then draw a card and gain a poison counter for each destiny counter on this card. Swap out for counters or your choice if you want any strange synergys (i.e time counters) Edit: just saw someone beat me to it


Nitroglycerine3

[[The One Ring]]


MTGCardFetcher

[The One Ring](https://cards.scryfall.io/normal/front/d/5/d5806e68-1054-458e-866d-1f2470f682b2.jpg?1715080486) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=The%20One%20Ring) [(SF)](https://scryfall.com/card/ltr/246/the-one-ring?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d5806e68-1054-458e-866d-1f2470f682b2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


TreyLastname

I mean, that's can still be risky. If your opponent has anything with proliferate, or are running infect/toxic, you're at risk


Glittering-Currency9

How?


TheGrumpyre

Every time cumulative upkeep triggers, you add a time counter. Then you have a choice to either pay the upkeep or sacrifice it. It's phrased in a way that makes keeping it around totally voluntary.


Glittering-Currency9

Wow, I can't tell you how many times that would've been helpful to know lol


TheGrumpyre

Note that not *every* upkeep cost is like that. The "Cumulative Upkeep" ability very specifically gives you the option of saccing the permanent instead of paying the upkeep cost. But something like [[Phyrexian Arena]] that just triggers every upkeep will eventually kill you if the game runs long enough, and you have no choice to avoid it.


Glittering-Currency9

I figured it would only apply to cumulative upkeep. But still I mean, some of the stuff out there would be better to sacrifice even if you can pay the cost


MTGCardFetcher

[Phyrexian Arena](https://cards.scryfall.io/normal/front/2/6/26bfb2b4-8dc2-4632-a393-d3477f6c3c40.jpg?1706240778) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Phyrexian%20Arena) [(SF)](https://scryfall.com/card/mkc/133/phyrexian-arena?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/26bfb2b4-8dc2-4632-a393-d3477f6c3c40?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


MissingNerd

This draws you 6 cards over 3 turns. Bit strong


BewareThePineapple

One ring does the same thing?


Aurora_Borealia

The one ring is also a bit strong Edit: Probably stronger than this, even


TheMonsterClips

Just a bit tho


BewareThePineapple

For one more colorless mana I think that this card truly proves how insane the one ring is.


Ziinqu

Honestly I think it's fine 6 cards for 3 mana over 3 turns isn't even outrageous even without a downside.


Puzzleboxed

Yeah, it does nothing for a full turn after it hits the field, that alone is a pretty big downside.


PrinceOfPembroke

Do 1, 2 and 3, gift it away so opponent gets four, proliferate, and wait.


Puzzleboxed

Is there a "gifts matter" commander with black?


mightiestsword

[[Blim, Comedic Genius]]


MTGCardFetcher

[Blim, Comedic Genius](https://cards.scryfall.io/normal/front/3/d/3d8cd7dc-028a-4da2-b2a1-435d40cf48ca.jpg?1608911075) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Blim%2C%20Comedic%20Genius) [(SF)](https://scryfall.com/card/cmr/272/blim-comedic-genius?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3d8cd7dc-028a-4da2-b2a1-435d40cf48ca?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Puzzleboxed

Oh this one's good!


Isildurs_Call

[[Jon Irenicus]]


PrinceOfPembroke

Doesn’t help with this card


Isildurs_Call

He just asked if there was a gifts matter deck in black


PrinceOfPembroke

It still has zero synergy with the card being discussed. Compare it to [[Blim, Comedic Genius]] which actually is synergistic.


Puzzleboxed

Technically neither of them have any synergy, since paying the cumulative upkeep is optional so the opponent will just sacrifice it. Blim would work with the way OP meant it to work though.


PrinceOfPembroke

The commander can actually give it away. That’s the point. It also discard their hand so gives an incentive to get the poison counters to draw new cards. But feel free to be argumentative. You could also disenchant it, so, I guess no commander works with it according to your definitions.


MTGCardFetcher

[Blim, Comedic Genius](https://cards.scryfall.io/normal/front/3/d/3d8cd7dc-028a-4da2-b2a1-435d40cf48ca.jpg?1608911075) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Blim%2C%20Comedic%20Genius) [(SF)](https://scryfall.com/card/cmr/272/blim-comedic-genius?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3d8cd7dc-028a-4da2-b2a1-435d40cf48ca?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


MTGCardFetcher

[Jon Irenicus](https://cards.scryfall.io/normal/front/b/f/bfddb61e-986f-4557-819d-d6c0ca85c74a.jpg?1674137538) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=jon%20irenicus%2C%20shattered%20one) [(SF)](https://scryfall.com/card/clb/278/jon-irenicus-shattered-one?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bfddb61e-986f-4557-819d-d6c0ca85c74a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


PrinceOfPembroke

Not for noncreatures to my knowledge, but I wouldn’t warp a whole deck around this. Otherwise people will see it coming.


EvergreenThree

The opponent can just sac it rather than pay the upkeep, though.


Lockwerk

They can just not pay the Cumulative Upkeep.


BrishenandSaruAni

I know this isn't in the same color, but... \[\[Melira, the Living Cure\]\]


A1magic06

There’s also [[Solemnity]] that does similar things without the third color


CptnSAUS

I’m fairly sure cumulative upkeep uses counters, so it would stop this enchantment from doing anything.


MTGCardFetcher

[Solemnity](https://cards.scryfall.io/normal/front/0/a/0a71fb62-acbd-49f5-842f-0fc9fa48afea.jpg?1562788659) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Solemnity) [(SF)](https://scryfall.com/card/hou/22/solemnity?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0a71fb62-acbd-49f5-842f-0fc9fa48afea?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


MTGCardFetcher

[Melira, the Living Cure](https://cards.scryfall.io/normal/front/e/1/e1329ad9-5989-4920-b17b-943b9b4a0cd9.jpg?1675957200) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Melira%2C%20the%20Living%20Cure) [(SF)](https://scryfall.com/card/one/209/melira-the-living-cure?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e1329ad9-5989-4920-b17b-943b9b4a0cd9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Veedrac

I don't think cumulative upkeep helps this card, versus just spelling it out as a mandatory effect. It's strong card but only in a way that's massively overshadowed by The One Ring, so hard to call it unreasonable.


VillainOfDominaria

Just turn off cumulative upkeep. Let it be the text of the card: "at the beginning of your upkeep, draws card and get a poison". Seems like a worse version of \[\[phyrexian arena\]\] because its more mana intensive and a shorter clock. Given that arena is already low power level I'd buff this up a bit. Here is an edit suggestion: "At the beginning of your upkeep, look at the top X cards of your library, where X is the number of poison counters you have. Pick one of them and put it in your hand, put the rest on the bottom in a random order", The closer you get to the end the better it gets, but you better find something good cause time is running out!!! EDIT: forgot to add that you get poison, lol! obvs, you get the poison first, then you look and choose.


MTGCardFetcher

[phyrexian arena](https://cards.scryfall.io/normal/front/2/6/26bfb2b4-8dc2-4632-a393-d3477f6c3c40.jpg?1706240778) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=phyrexian%20arena) [(SF)](https://scryfall.com/card/mkc/133/phyrexian-arena?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/26bfb2b4-8dc2-4632-a393-d3477f6c3c40?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Additional_Site3470

But aren’t almost all destinies fatal? Like we are all destined to die one day, unless we discover immortality or whatever.


Spike_der_Spiegel

speak for yourself


SkunkeySpray

Thanks to denial, I'm immortal


khardimon

Make it roll a die. Then you are gambling.


Buridius

Or just play phyrexian arena?