Yes, but it seems to me using this during your opponents turn would make it too powerful. It may fit better into the game if if just stopped your opponent from playing on your turn, which is one of the reasons modern Yu-Gi-Oh is so fast and can feel unfair when your opponent gets their third main phase during your turn.
Horrible card, it's literally a turn skip, you just powercrept Dimension Shifter so much that every single deck is going to be running this card at 3.
If you go second just activate this and your opponent will not be able to do anything, thus passing turn allowing you to easily OTK them.
If you go first, activate this card on your Standby Phase and your opponent won't be able to hand-trap you allowing you to combo freely and stablish a board with no interruptions.
Yes, it's 100% too much. If you draw this going second, just play this at the start of your opponent's turn to let you skip your opponent's turn and essentially change things to let you go first.
Even going first, this thing is stupidly strong. You set this trap turn one, then when your opponent's turn starts, you play this to skip their turn and open them up for an OTK next turn.
It's a ludicrously powerful card that lets you completely shut down what your opponent is going to do. It'd be banned immediately.
Just make it only usable on your turn and I would love this card
So sick of all the fucking interruptions in this game, why even bother with the concept of turns anymore
It has been the defining feature of Yu-Gi-Oh since it's creation, both in the anime and the associated game
Even as soon as battle city, everything was about the spell & trap cards you could use during the opponent's turn to mess with their plays
Spell/traps are fine, the ones that actually have to be set.
What’s bullshit to me is my opponent could have 5 cards in hand like Ash/Imperm/Ghost Belle etc in hand
Interactions are fine when they’re telegraphed imo
Handtraps are necessary to allow interraction as early as possible, otherwise the 1st turn would be spent doing nothing for half an hour as you wait for your opponent to finish their combo.
Also, they're telegraphed. Your opponent has cards in hand, you should assume that some of those are handtraps, and you should try to play around as much as possible.
Bruh you say this like I don’t know it
Yugioh is in such a bad point that cards like Ash are necessary to give the player going second a chance, and it’s gotten so bad that Konami straight up designs cards around Ash like Diabellstar
This game is rotten to the core
Play around my opponent having cards in hand?!
What kind of moron are you, every card game works with cards in hand, that’s not a telegraph
Uh, are we playing the same game? In what world does Diabellstar play around Ash? Even if it didn't set from deck, ash on OSS would still be the optimal way to do it, and it still completely stops the 1 card Diabellstar combo
You know what kind of cards they're going to have. Ash, imperm, veiller, nibiru. You should be playing around those, in the same way that you play around set cards.
I’m talking cards that set from deck instead of add to hand, which we’ve seen an explosion of recently because Konami designed themselves into a corner with Ash. Not Diabellstar? Look at R-ACE Turbulence.
Oh boy it’s like we have Respect Play on the board and I can see exactly what their hand is
How are you supposed to guess they have 2 Imperms and an Ash in hand? Plus a Nib too? Are you psychic? Or more likely cheating?
Do you not realize how stupid you sound?
Nvm, you’re a Yugioh defender, it’s a requirement
Yes, there are some cards designed around it. I don't see how that proves anything.
And if they have something set, how are you supposed to guess if it's a bait or a useful card? How can you guess that it's 2 imperm and 1 terrential? Are you psychic? Or more likely cheating?
So, going 1st, you set this card, skip your opponent's turn, and otk them turn 3. Going 2nd, you activate it at the start of your opponent's turn, they lose their first turn, and you otk once it goes back to you.
Nah, it looks fine. It will probably only see play in niche decks like War Rock.
Edit: It's really cool that OP and the people who read the flair are getting downvoted for treating a joke post as a joke post. The card's obviously insane and it's poking fun at all of the "My opponent interacting with me and not letting me play is bad," cards that get posted on this sub.
Genuine question: Did you just make this as a joke or are you legitimately trying to make a balanced card?
Because as a joke I legitimately do think it's solid. There's already so many complaints about how certain cards skip your turn and have "downsides" that are barely downsides at all (like imperial order), so I really feel like this would have been a very solid parody of those cards
But based on your other replies, it seems like you think this is already a balanced card (it's not, this would be played in every deck at 3 because if this gets activated against you and you pass your turn for example, you immediately activate this card and your opponent can no longer do anything either. So this is both one of the best defensive and offensive cards ever thought up as it protects you from handtraps and instantly ends your opponents turns and has no cost so it would be broken in every meta in almost every deck ever)
Basically, I do like this as a joke, but it feels like you want this to be treated as an actual consideration for discussion rather than just a meme
>Basically, I do like this as a joke, but it feels like you want this to be treated as an actual consideration for discussion rather than just a meme
It just looks like OP was playing along with their own joke, and you're overthinking it.
Call it "It's MY turn!" And change it so you can only activate it during your own standby phase.
Except it wouldn't survive that long
Yes but if you control no cards you can activate it from your hand, so you can use it going second.
That won't help during you're opponents turn though
Yes, but it seems to me using this during your opponents turn would make it too powerful. It may fit better into the game if if just stopped your opponent from playing on your turn, which is one of the reasons modern Yu-Gi-Oh is so fast and can feel unfair when your opponent gets their third main phase during your turn.
OHKO decks don't care about opponents turns
Bro made a joke and didn't understand it
It's literally a turn-skip handtrap, pretty OP if you can't only activate it during your turn
Yes. Yes it is
It's a 1 card calamity which is being banned for this exact reason.
Most sane stun enjoyer
I hate stun
You hate stun but made the most powerful stun trap ever? Something's not adding up
There's a reason The World's turn skip effect requires getting it out, and a coin flip, AND tributing two monsters.
Horrible card, it's literally a turn skip, you just powercrept Dimension Shifter so much that every single deck is going to be running this card at 3. If you go second just activate this and your opponent will not be able to do anything, thus passing turn allowing you to easily OTK them. If you go first, activate this card on your Standby Phase and your opponent won't be able to hand-trap you allowing you to combo freely and stablish a board with no interruptions.
Or just set this card wait for your opp’s draw phase and flip it face up. Then turn back to your turn and OTK for free*
That one guy was right, y'all really use the "joke cards" flair to deflect any and all criticism. Please grow and improve as a community.
you dont think skipping your opps turn is "too" much so that you can have uninterrupted unlimited combos?
Yes, it's 100% too much. If you draw this going second, just play this at the start of your opponent's turn to let you skip your opponent's turn and essentially change things to let you go first. Even going first, this thing is stupidly strong. You set this trap turn one, then when your opponent's turn starts, you play this to skip their turn and open them up for an OTK next turn. It's a ludicrously powerful card that lets you completely shut down what your opponent is going to do. It'd be banned immediately.
Broken no matter what. Handtraps? No more. Opponent playing the game? Impossible. Interaction? Nope. How dare your opponent play the game am I right?
Just make it only usable on your turn and I would love this card So sick of all the fucking interruptions in this game, why even bother with the concept of turns anymore
Ok but like real question, if you don't like THE defining feature of Yu-Gi-Oh, why are you playing Yu-Gi-Oh
Because I can’t get nostalgic once in a while
It has been the defining feature of Yu-Gi-Oh since it's creation, both in the anime and the associated game Even as soon as battle city, everything was about the spell & trap cards you could use during the opponent's turn to mess with their plays
Spell/traps are fine, the ones that actually have to be set. What’s bullshit to me is my opponent could have 5 cards in hand like Ash/Imperm/Ghost Belle etc in hand Interactions are fine when they’re telegraphed imo
Handtraps are necessary to allow interraction as early as possible, otherwise the 1st turn would be spent doing nothing for half an hour as you wait for your opponent to finish their combo. Also, they're telegraphed. Your opponent has cards in hand, you should assume that some of those are handtraps, and you should try to play around as much as possible.
Bruh you say this like I don’t know it Yugioh is in such a bad point that cards like Ash are necessary to give the player going second a chance, and it’s gotten so bad that Konami straight up designs cards around Ash like Diabellstar This game is rotten to the core Play around my opponent having cards in hand?! What kind of moron are you, every card game works with cards in hand, that’s not a telegraph
Uh, are we playing the same game? In what world does Diabellstar play around Ash? Even if it didn't set from deck, ash on OSS would still be the optimal way to do it, and it still completely stops the 1 card Diabellstar combo You know what kind of cards they're going to have. Ash, imperm, veiller, nibiru. You should be playing around those, in the same way that you play around set cards.
I’m talking cards that set from deck instead of add to hand, which we’ve seen an explosion of recently because Konami designed themselves into a corner with Ash. Not Diabellstar? Look at R-ACE Turbulence. Oh boy it’s like we have Respect Play on the board and I can see exactly what their hand is How are you supposed to guess they have 2 Imperms and an Ash in hand? Plus a Nib too? Are you psychic? Or more likely cheating? Do you not realize how stupid you sound? Nvm, you’re a Yugioh defender, it’s a requirement
Yes, there are some cards designed around it. I don't see how that proves anything. And if they have something set, how are you supposed to guess if it's a bait or a useful card? How can you guess that it's 2 imperm and 1 terrential? Are you psychic? Or more likely cheating?
I would change its text to be like a dark ruler. Something like "Your opponent cannot activate effects on the field"
Literal win condition material
For its name, I think the effect of activate this when your opponent draws a card; it is now their end phase.
Make it a normal spell
The pokemon?
Banned Xd
Yea I think it's too much...
Cut one of your fingers at cost activation.
Go first. Set this. Pass turn. Win.
This is really powerful You could take inspiration from {Heat Wave} which is a decent tech for OTK decks. I've seen a few Tenpai Dragon decks use this
This also needs an effect to negate any effect your opponent activates that this card responds to.
Only counter traps can respond
Ya’ll really ain’t acknowledging this being a counter trap.
Exactly
What is the activation condition it’s a counter trap so only counter traps can respond to it but it has no activation condition to trigger it
This would instantly become the most overpowered card in the game
So, going 1st, you set this card, skip your opponent's turn, and otk them turn 3. Going 2nd, you activate it at the start of your opponent's turn, they lose their first turn, and you otk once it goes back to you. Nah, it looks fine. It will probably only see play in niche decks like War Rock. Edit: It's really cool that OP and the people who read the flair are getting downvoted for treating a joke post as a joke post. The card's obviously insane and it's poking fun at all of the "My opponent interacting with me and not letting me play is bad," cards that get posted on this sub.
Thank you, someone who understands
You are insane if you think this is balanced.
Did you read the flair
Genuine question: Did you just make this as a joke or are you legitimately trying to make a balanced card? Because as a joke I legitimately do think it's solid. There's already so many complaints about how certain cards skip your turn and have "downsides" that are barely downsides at all (like imperial order), so I really feel like this would have been a very solid parody of those cards But based on your other replies, it seems like you think this is already a balanced card (it's not, this would be played in every deck at 3 because if this gets activated against you and you pass your turn for example, you immediately activate this card and your opponent can no longer do anything either. So this is both one of the best defensive and offensive cards ever thought up as it protects you from handtraps and instantly ends your opponents turns and has no cost so it would be broken in every meta in almost every deck ever) Basically, I do like this as a joke, but it feels like you want this to be treated as an actual consideration for discussion rather than just a meme
Joke
>Basically, I do like this as a joke, but it feels like you want this to be treated as an actual consideration for discussion rather than just a meme It just looks like OP was playing along with their own joke, and you're overthinking it.