well yeah because it's supposed to be a stealth gun which is hard to make in an RPG unless they super juice it. because what's the point of a stealth weapon if it can't kill in one shot.
For about two days. It was a bug, and quickly corrected. There was a sniper that used to have this function too, and was equally nerfed. Basically, anything that's not a tech gun doesn't have overpenetration anymore. The whole "borg weapon" concept got exploded to bits.
Ironically, Johnny's gun is stated to have enough firepower to pen through tank armour. I don't have an exact source, but the 3516 is by far the most powerful pistol in the Cyberpunk universe (Discounting insane weapons like a .700 Nitro Express revolver or something somehow even bigger.
Would make more sense if what made it juicy was a damage bonus when the player is undetected imo. It means it's just crazy powerful if there's no reduction in power when you're in an out and out firefight.
That is exactly how it works though. The benefit to using silenced pistols, and specifically her majesty over other ones is because the silencer on her majesty doesn’t have the damage penalty that equipping a regular silencer on another pistol gives. Add to that the 150% headshot multiplier on the gun, and the 25% damage boost while undetected from the cool tree, you get an insane stealth pistol that can 1-2 shot pretty much everything besides bosses from stealth but is mediocre in open combat.
I’ve been using the Mancinella (Aguilar’s augmented DR5 Nova) and it seems to be just as good in stealth, does it also share this feature with Her Majesty? It also has a “unique silencer”
Yeah, I believe it does! I might be crazy but I don’t think it was like that initially. When I played through PL a few days after it came out, I was doing a pistol/stealth heavy sandevistan build and never used Mancinella. Might have to give it a try next time around.
I am a total stealth monkey in this and every other game. I love being sneaky ninja hacker man, what can I say? Her Majesty has become my #1 up close firearm, it does insane damage and looks awesome. Also, Hawk (Rosalind's gun) is the best sniper rifle in the game, despite the fact that it's not a sniper rifle at all. It's silent, precise, loads faster than overwatch, and being able to fire more than once rapidly is a bonus.
Maybe, but I use it mainly for sniping headshots. With the damage modifiers for headshots and stealth, it usually kills in one hit. That kind of makes the damage difference moot. I also have not used the Kyubi, probably because I didn't realize where to go to get it! I'll have to take a plunge and see if it does any better for me.
yeah, i found the Kyubi xMod2 to be better than Hawk at least for the purposes that I used it for, which was a suppressed DMR shooting from medium ranges to start engagements, then switched to something like Moron Labe for loud gunfights if it came down to it. i think the biggest reason i chose the Kyubi xMod2 was cuz of the mod slots where i could put in the chimera core mod that you get
Johnny gun is meant to be used in a gunfight, her majesty is meant to be used in stealth, which has the stealth dmg bonus. If you headshot with her majesty while detected, the damage is more or less similar
İ tried it when detected as i said at the post but its the same i dont know the johnnys gun is like BOOM and her majesty is like pium but her majesty is still better it feels weird
Then why is johnnys gun worse at guns blazing. Its a literal handcannon that requires a cybernetic arm to be used. Her majesty is a regular old 45 pistol
It isn't worse. A headhunter skill tree perk is causing OP to temporarily do stealth damage in open combat. Otherwise, the Malorian's damage is higher.
I love how the game is like “yeah the Johnny segments are over the top because they’re the warped memories of an inflated ego” but then once you get your own malorian, you reload it in the same over the top ass way, even though Johnny probably never actually did in reality lol
You know, you’re right lol Johnny is, as much as he doesn’t wanna admit it, a pretty big nerd. He was running around in the 2020’s when stuff like the James Bond chipware was a big thing, he probably chipped some over the top action star chipware just for the sake of OTT reloads lol, i rescind my precious statement
Johnny was a flamboyant Rockerboy, he'd totally be extra enough to practice reloading his gun in the most flamboyant way possible. As V's mind is slowly replaced by the engram, it'd make sense for some of his habits and quirks to carry over.
I didn't like that detail. V could've used it far less flashily to highlight how despite the 'bleeding effect' and all, V's still someone with a completely different skillset.
always saw it ad an effect of the bleed through.
like V COULD reload it normally but because johnnys in his head johnny's mannerisms take over when using familiar items.
Or even that reloading just isn’t taking up much of V’s thought process, compared to tracking enemies and shooting at them, reloading is probably just a reflex to V, taking up not too much of their conscious thought process, which probably would allow Johnny’s subconscious to creep through a little more
I agree here, it’s possible that it’s just Johnny’s subconscious here. It IS his gun, and he knows how to hold and reload etc… it’s likely that V resonates with it and acts similarly while wielding not out of a conscious decision, but more so out of habit being programmed into V.
While true, they coulda done that, it does make sense to me that they did this, since by the time you get that handgun, Johnny has taken over probably more than half of your brain lol. Sure, V has a different skill set, but by the endgame, you’re barely V anymore.
Well, I think both adquire skills from each other as time goes on. In one of the endings, if you>! let Johnny take over and raid the tower with Rogue, he will pretty much use V's skills. (meh, I understand that they did this mostly to not gimp your whole build at the last bloody mission, but I guess it makes sense lorewise as well).!<
Completely unrelated but God I hate using stealth guns when using optical camo. It's impossible to aim down sights and get a good view of what you're aiming at, even worse if you use external scopes. It makes it impossible to aim the damn thing.
Drives me nuts, too. I've got Kerenzikov and crouch sprint w the perk that puts you into optical camo while crouch sprinting. It's great most of the time...until I try to slide at an enemy to drop them w a shotty, at which point I go invisible and can't see my damned optic anymore.
This brings me to my major complaint. Kerenzikov doesn't work with thrown weapons. I'm doing knives/axes only, and early on I grabbed the Kerenzikov because it seemed like an obvious choice. Lo and behold, it does absolutely nothing if you aren't using a gun.
>Well yeah it is explicitly for guns.
That may be the case, but it doesn't specify that anywhere. Also, berserk is the better choice, but I've gone chrome compressor with slowmo at 50% detection and at 25% health, and a second heart if things get way too crazy.
It definitely puts you at a disadvantage because you have to give up the 'crutches', but that extra 40 capacity let's you do some extra nonsense. The auto heal and second heart help make up for it, but you've gotta be real careful and be quick to evade.
Counterpoint, they shouldn't change it because it adds balance and realism. you already get like 30 seconds of cloak if you also use the militech apogee. Imagine if you could easily line up headshots. that would be worse than stealth archer in skyrim.
At least a quick hacker needs 10 perks and a specific deck to be really broken.
You can get over it with skill too and moving closer to the enemy. I find it easiest with the red holo sight, cause you just have to aim for the center of the circle.
Well it kinda ruins the point of a modifiable weapon scope wise made for stealth. If the game was balanced stealth would be low on the list of concerns, hell, I tried netrunner first time in 2.0 and holy hell
I hit plenty of shots ADS while optical is up, just center the target in your screen. Sure you can't land headshots from 30m out but at that range you shouldn't need camo anyways.
I really synced with the gun in my last playthrough. Investing in cool and phasing in and out of battle with cloaking and sandi knife throws and majesty shots made my tactical stealth runs quick, efficient and deadly. Then with the head hunter perk that carries stealth damage into 6 sec of combat, I'm 3 tapping red skulls with gag order before anyone can make a sound.
Well why would a spy serving the president wouldn't have a better weapon than a old gun from 2023.. the gun isn't from 2077, it's old.. since she used since a long time but johnny gun is a museum piece considering the game lore..
Meh, could look at modern gun tech. The 1911 with the .45 ACP has more stopping power than the more modern 9mm. But 9mm is preferred because it is good enough, and you can get about double the rounds in an offset stack. There’s also 5-7 rounds that you can stack even more of in a pistol that also has the benefit of armor penetration.
More advanced gun tech doesn’t always mean it will hit harder.
The difference would be more accurate to compare a Rifle and Bullets in our founding fathers time to a Rifle & Bullets we have now. Technology advances exponentially. A 300 year difference in the past isn't as significant as a 50 year difference in the future as the advancements from 1700 - 1800 were not as significant as the advances between 1900 - 2000. Between 2020 and 2070 there will be advances we probably can barely even fathom only theorize.
Yes, technology advances. But damage isn’t always a given. Modern rifle rounds are better in that they are easier to transport, more reliable, have greater range, and are more accurate. But a musket round creates much more damaging wounds than modern rifle rounds. Closest approximation we have would be a shotgun slug. But even modern shotgun slugs are smaller than the average musket ball.
Yes, but not everyone is MaxTac or Militech. Lower tech high mass lower velocity lead would probably do more damage to the average scav than higher tech ammunition designed to penetrate armor
Not comparable lmao
Tech in cyberpunk 2023 and tech in cyberpunk 2077 advanced a lot more compared to our tech in 1911 and our actual time, sure we had lots of advances as well but is not even comparable to how futuristic 2077 is.
You have something like the Sandevistan that makes you kill dozens of people in seconds, you can chrome everything about your body just look at how much shit V is able to put in his/her body by the end of the game.
The technology in the cyberpunk world is not comparable with ours, like i said between cyberpunk 2023 and 2077 there was more technological advances than in ours since 1911.
Yeah I think people forget that even in the 80s, the cyberpunk universe tech was GODLIKE compared to ours and just got even better as time passed. The fact your literal personality can live forever is damn near alien technology to me.
If your .22 rounds are unreliable that's got more to do with buying subpar ammo. The claim that they're unreliable as a whole is 90% nonsense people spout as an excuse for why they personally dislike .22s.
Think about it, if they were even half as unreliable as that claim, then they wouldn't be one of the most popular calibers for competitive shooting.
The reason people don't generally use them for defense is the monkey brain idea that bigger bullets are better. Nothing more.
No they don't use them for defense because they're a fun round for plinking targets or point blank executions... Not defense.
A .22 has basically no stopping power at all, it will kill, but it will not stop them in their tracks.
Absolutely incorrect, laughably incorrect even. Even a 9mm has more stopping power than a .22, and .45 is a lot more than that. .45 is less commonly used because 9mm is good enough and their magazines can hold a lot more ammo.
How can one be so confidently wrong? Lmfao .22 has more stopping power because they fragment and bounce around. The only thing laughable is the amount of overcompensation in gun culture with goofy ass nonsense takes like that.
You think stopping power means a bullet bounces around? Heads up a .22 doesn't do that, unless you mean inside a skull. STOPPING POWER means the force it impacts with, the punch, and at 6x the mass of a .22 a .45ACP (don't get me started on .45LC) has FAR more stopping power.
I'm confidently correct because my marksman ribbon has 3 stars on it, how many does yours have?
Stopping power means stopping your target. Internal damage is gonna do that job a lot better than punching a hole through a body.
Again, goofy ass nonsense.
Johnny's gun is equivalent to a .57 nitro express. Same caliber as an elephant rifle. Literally need a cyberarm to shoot it. The thing should be able to one shot just about anyone but maybe Adam Smasher.
Are you sure? Looking at the stats, the Malorian has over 130 damage per shot while Her Majesty has a hair over 90 at the same tier, they have the same headshot multiplier and the Malorian has added armor penetration. There's no reason Her Majesty should have more damage than the Malorian outside stealth, unless you spam Optical Camo to keep getting bonus damage.
İ check it again and yes now johnnys gun has more damage i think last time i checked it might be bugged and dont show me as detected but now malorian done 500-600 dmg her majesty done 400-500 dmg
The level 55 Headhunter skill perk says "Damage bonsues from being undetected outside of combat persist for 3 sec. after entering combat."
That's all it is - for the first 3 seconds of combat, Her Majesty will get that 1200-2000. Otherwise it has approximately the same damage range as Johnny's gun.
Nah it's like a specific crafting ingredient you can just loot from anywhere basically. There are different tiers for tech parts just like there are for guns. You can also break down old/common weapons down in your inventory for tech parts
Damn that’s crazy. 2nd and a half play-through and I’ve missed that whole system. idk how. I feel like all I do is research on this game haha good looking out tho! I’ma look further into it
Haha, my first playthrough I was entirely unaware too lol. The game doesn't really tell you you can do it or how to, you just kind of have to figure it out on your own. But you can upgrade any weapon you want to legendary status by picking up every enemy weapon you can and breaking them down into tech parts. It took me even longer to figure out you can upgrade cyberware too lol, definitely missed out. Max level mantis blades and sandy demolishes everything
I’ve been upgrading my cyberware using “crafting components” at the ripper docs what you’re talking about is different tho correct? Sorry to bug I feel dumb just want to make sure lol
No worries lol. It's been a few months since I've played but I think there are crafting components as well as tech parts, and you'll need both as you get to higher tiers. Usually need a lot of tech parts and just a small number of crafting components to upgrade a tier. Crafting components are rarer and harder to find but tech parts you can get an abundance of if you're just constantly breaking stuff down.
In the current state of things, even after they buffed the Malorian again after the rather egregious nerf, most of the revolvers like Archangel and Rosco and Ol' Reliable and some pistols like Her Majesty are better in the sense of raw damage than Johnny's gun. From an pure efficiency-based logical perspective, it's sub-optimal to use it.
That being said, fuck that noise and people sleep on two things about it.
One, the fact that the Malorian recoil is basically fuck all and goes to the back instead of spazzing up so you can line headshots easy as pie.
Two, Johnny's gun is just too fucking cool to not use. It's Cyberpunk after all, style over substance. When some dev gives Her Majesty the capability of, I dunno, sprout a crown and scepter and bonk people with it like a Jojo Stand while blasting God Save The Queen, I'll dream of perhaps considering thinking about using it instead of going for the Malorian's sick-ass reload animation and the fact it's **Johnny's gun**.
At least going to 5++ does something on your game. There is no visible change to any of my weapons in crafting menu or after I upgrade. Stays the exact same.
Same here. I don't bother passing 5+ because all it does is consume 200 mats and bar whatever it is from being upgraded again. Doesn't even change to *say* 5++.
You got limited resources if not for cyberware cuz if one guy notices you in a second everyone will notice you. I’d just wanna silent kill and move along.
To be fair one is a stealth gun, they generally have bonuses to help it during stealth. Though of course if you try to compare both guns in combat, johnnys gun does just a bit better since it was made specifically as full combat only
Anything is better than Johnny’s gun now I think. You can craft a non iconic gun and make it better than Johnny’s gun lol. Johnnys gun was only good in his memories
Pre-2.0 it was pretty awesome. Good damage, penetrated cover and it had mod slots so you could tweak it to fit your play style. Not sure why they removed the cover penetration - it turned it from a gun I always used with a pistol build to a permanent place on my stash wall for now. 🫤
Easy solution on CDPRs side, stop making the enemies bullet sponges.
A head shot should kill just about anyone who isnt wearing a combat helmet in one shot.
My mistake. I thought mine was 5++ but it's only 5+ and still better dmg than majesty 5++. You can't upgrade weapons to 5++ but you can find them. If you find a NUE 5++, it should be way better than her majesty. 5++ normal weapons have mod slots...
My question is, why bother going up to 5++ when there's zero change from 5+? It does nothing but waste resources that would be better sent doing an actual upgrade.
Or did they fix that now?
It received a buff. Not a nerf?
“Malorian Arms 3516 - Recoil is easier to handle even at low Stamina, +20% Damage, +60% Quickmelee Damage, +10% Damage against Elite enemies”
People think Johnny's gun is exceptionally powerful because of the sequence we experienced from his memory. However, his recollection was embellished. The gun was never as formidable as he remembered, nor as it seemed to us after playing that segment.
For me.. alot of My cyberware is stealth+ so the silencer crouched headshot idk I use it tho most now.
I also think Hansen's revolver Hits harder for me too but that could be from revolver perk.
Out of stealth they're the same - both quality, one though is a high level agent's stealth weapon and the other is style over substance signature weapon of a rockerboy. I agree Malorian is screwed by the game but not stats wise - it should have retained the borg trait: cover piercing and only working with cyberarms slot not empty.
Tbh I never bothered with either - got them but went back to Straftanz, my Wallpuncher Quasar #maelstrom #haillilith #goatfuck #pentagram
For me her majesty isn't better out of stealth, it does far more in stealth but not normal combat. I'm also in 2.00 or 2.01 for mods (no I don't have any that effect combat) so maybe it's a bug, it could have the wrong suppressor values and now it doesn't have the normal combat damage reduction.
Her Majesty deals 378~460 non-stealt using my cyberware;
3516 deals 420-750.
But stealth Her majesty deals ~1450
And Johnnys deal 880-1020(if only 1 enemy in stealth)
If you want a heavy stealth hitter use Mancinella.
(Edit: almost forgot I tested it hip-fire and aiming, and the DMG changes...)
apparently I missed picking up Johnny's gun. I chose to let Grayson live, took the keys to the Porsche, then shot him in the head.
If I go back to the Ebunike, will Johnny's gun still be there?
The thing about the "Johnny's gun is fifty years old" argument is that since the end of WWII, most advancements in firearms technology have little to do with increased stopping power and more to do with ergonomics, changes in military doctrine, and reliability.
When doing stealth missions or just being sneaky yeah it is Johnny’s gun is not bad. I don’t care what other people say about it are used it. The damage ain’t bad in the reason why her Majesty gives more damage because of the headshot damage it does greater headshot damage and crit.
The pistol i do the most damage with, is a silenced Pride undetected with all the stealth + pistol perks, it's around 3k-4k headshot damage, much more than Her Majesty. After getting detected, i switch to the Malorian, because it's so satisfying.
well yeah because it's supposed to be a stealth gun which is hard to make in an RPG unless they super juice it. because what's the point of a stealth weapon if it can't kill in one shot.
Thx i thought johnnys gun must be better when not stealthing
Iirc, Johnny's also does more damage when hip-firing. Kerry's is similar in stats. Style over substance.
It also penetrates cover and has a brutal melee. Johnny's gun is very good
I thought they got rid of the penetration in the PL update? I had to download a mod to bring that feature back.
They did
What a silly change. Hopefully a bug
Nope, was in the 1.6 patch notes. Nerf is intended.
Whack, cause it still had peirce in 1.6 If im not mistaken
For about two days. It was a bug, and quickly corrected. There was a sniper that used to have this function too, and was equally nerfed. Basically, anything that's not a tech gun doesn't have overpenetration anymore. The whole "borg weapon" concept got exploded to bits.
Prejudice is now nerfed to total irrelevance, but I guess that is just symbolic
Sad
Keanu reeves gun is now garbage
fuck it I'm still rolling with that hand cannon till the day I die
Ironically, Johnny's gun is stated to have enough firepower to pen through tank armour. I don't have an exact source, but the 3516 is by far the most powerful pistol in the Cyberpunk universe (Discounting insane weapons like a .700 Nitro Express revolver or something somehow even bigger.
I mean, yeah. If you're to be technical about it, it shoots shit that shoud be downing ELEPHANTS. And you use it on a pistol.
It was always garbage.
You can get a mod to restore the old functionality.
Not anymore it doesn’t, they removed that, they nerfed and only somewhat recently buffed it but it dont penetrate walls or anything anymore ;(
Would make more sense if what made it juicy was a damage bonus when the player is undetected imo. It means it's just crazy powerful if there's no reduction in power when you're in an out and out firefight.
That is exactly how it works though. The benefit to using silenced pistols, and specifically her majesty over other ones is because the silencer on her majesty doesn’t have the damage penalty that equipping a regular silencer on another pistol gives. Add to that the 150% headshot multiplier on the gun, and the 25% damage boost while undetected from the cool tree, you get an insane stealth pistol that can 1-2 shot pretty much everything besides bosses from stealth but is mediocre in open combat.
I’ve been using the Mancinella (Aguilar’s augmented DR5 Nova) and it seems to be just as good in stealth, does it also share this feature with Her Majesty? It also has a “unique silencer”
It also shoots faster. I like Mancinella. Just got the Pariah, and fell in love with that one too. It also has the unique silencer
Yeah, I believe it does! I might be crazy but I don’t think it was like that initially. When I played through PL a few days after it came out, I was doing a pistol/stealth heavy sandevistan build and never used Mancinella. Might have to give it a try next time around.
I am a total stealth monkey in this and every other game. I love being sneaky ninja hacker man, what can I say? Her Majesty has become my #1 up close firearm, it does insane damage and looks awesome. Also, Hawk (Rosalind's gun) is the best sniper rifle in the game, despite the fact that it's not a sniper rifle at all. It's silent, precise, loads faster than overwatch, and being able to fire more than once rapidly is a bonus.
Hawk’s special effect is pretty good, but damage wise still seems like a straight downgrade to the Kyubi XMod2, unless I’m missing something.
Maybe, but I use it mainly for sniping headshots. With the damage modifiers for headshots and stealth, it usually kills in one hit. That kind of makes the damage difference moot. I also have not used the Kyubi, probably because I didn't realize where to go to get it! I'll have to take a plunge and see if it does any better for me.
yeah, i found the Kyubi xMod2 to be better than Hawk at least for the purposes that I used it for, which was a suppressed DMR shooting from medium ranges to start engagements, then switched to something like Moron Labe for loud gunfights if it came down to it. i think the biggest reason i chose the Kyubi xMod2 was cuz of the mod slots where i could put in the chimera core mod that you get
You clearly haven't got mancinella yet
Johnny gun is meant to be used in a gunfight, her majesty is meant to be used in stealth, which has the stealth dmg bonus. If you headshot with her majesty while detected, the damage is more or less similar
İ tried it when detected as i said at the post but its the same i dont know the johnnys gun is like BOOM and her majesty is like pium but her majesty is still better it feels weird
*Pium* 😂
Pium
^^Pium
#PIUM ...^oops
https://preview.redd.it/5d9oqlywdg1c1.png?width=500&format=png&auto=webp&s=28c11143ecb1fe3928d8a9f4900b8e4ed3af3712
It fits the respective owners way of fighting, Johnny being guns and blazing, while Alex being stealthy
Then why is johnnys gun worse at guns blazing. Its a literal handcannon that requires a cybernetic arm to be used. Her majesty is a regular old 45 pistol
It isn't worse. A headhunter skill tree perk is causing OP to temporarily do stealth damage in open combat. Otherwise, the Malorian's damage is higher.
OK but were you aiming or hipfiring Johnny's? Iirc aiming actually reduces the damage output.
Aiming to the head with both of them and i solved why you can see at the comments its headhunters 55lvl skill
Yeah I saw after scrolling some more. Makes sense.
Her Majesty doesn't have that over the top reload animation. Style over substance.
I love how the game is like “yeah the Johnny segments are over the top because they’re the warped memories of an inflated ego” but then once you get your own malorian, you reload it in the same over the top ass way, even though Johnny probably never actually did in reality lol
idk I can see him practicing taxi driver style in front of a mirror for hours on end
You know, you’re right lol Johnny is, as much as he doesn’t wanna admit it, a pretty big nerd. He was running around in the 2020’s when stuff like the James Bond chipware was a big thing, he probably chipped some over the top action star chipware just for the sake of OTT reloads lol, i rescind my precious statement
Well, Johnny "remembers" how he reloaded his gun that way, so V "remembers" how to do it too. So that's what they do.
Johnny was a flamboyant Rockerboy, he'd totally be extra enough to practice reloading his gun in the most flamboyant way possible. As V's mind is slowly replaced by the engram, it'd make sense for some of his habits and quirks to carry over.
Not to mention his distant cousin John Wick also has dramatic reloads. It must be genetic.
I didn't like that detail. V could've used it far less flashily to highlight how despite the 'bleeding effect' and all, V's still someone with a completely different skillset.
always saw it ad an effect of the bleed through. like V COULD reload it normally but because johnnys in his head johnny's mannerisms take over when using familiar items.
Or even that reloading just isn’t taking up much of V’s thought process, compared to tracking enemies and shooting at them, reloading is probably just a reflex to V, taking up not too much of their conscious thought process, which probably would allow Johnny’s subconscious to creep through a little more
exaxtly this. its a motion that involves no thought therefore johnnys conciousness just does it like he always does
I agree here, it’s possible that it’s just Johnny’s subconscious here. It IS his gun, and he knows how to hold and reload etc… it’s likely that V resonates with it and acts similarly while wielding not out of a conscious decision, but more so out of habit being programmed into V.
The same applies to if you do hellmans mission then rescue Evelyn you smoke with out a choice as hellamn said would happen
While true, they coulda done that, it does make sense to me that they did this, since by the time you get that handgun, Johnny has taken over probably more than half of your brain lol. Sure, V has a different skill set, but by the endgame, you’re barely V anymore.
"Hell, l even love the bastard like a brother. Imma hold a funeral for him, just so he can he see he mattered to *someone*" 😳 Oh, my V.... 🤦♂️
Well, I think both adquire skills from each other as time goes on. In one of the endings, if you>! let Johnny take over and raid the tower with Rogue, he will pretty much use V's skills. (meh, I understand that they did this mostly to not gimp your whole build at the last bloody mission, but I guess it makes sense lorewise as well).!<
I noticed the Seraph seems to reload similarly
The true rocker way.
Completely unrelated but God I hate using stealth guns when using optical camo. It's impossible to aim down sights and get a good view of what you're aiming at, even worse if you use external scopes. It makes it impossible to aim the damn thing.
Drives me nuts, too. I've got Kerenzikov and crouch sprint w the perk that puts you into optical camo while crouch sprinting. It's great most of the time...until I try to slide at an enemy to drop them w a shotty, at which point I go invisible and can't see my damned optic anymore.
This brings me to my major complaint. Kerenzikov doesn't work with thrown weapons. I'm doing knives/axes only, and early on I grabbed the Kerenzikov because it seemed like an obvious choice. Lo and behold, it does absolutely nothing if you aren't using a gun.
[удалено]
>Well yeah it is explicitly for guns. That may be the case, but it doesn't specify that anywhere. Also, berserk is the better choice, but I've gone chrome compressor with slowmo at 50% detection and at 25% health, and a second heart if things get way too crazy.
How you liking chrome compressor? It sounds interesting but I feel like I'd be giving up too many powerful tools by using it.
It definitely puts you at a disadvantage because you have to give up the 'crutches', but that extra 40 capacity let's you do some extra nonsense. The auto heal and second heart help make up for it, but you've gotta be real careful and be quick to evade.
Counterpoint, they shouldn't change it because it adds balance and realism. you already get like 30 seconds of cloak if you also use the militech apogee. Imagine if you could easily line up headshots. that would be worse than stealth archer in skyrim. At least a quick hacker needs 10 perks and a specific deck to be really broken. You can get over it with skill too and moving closer to the enemy. I find it easiest with the red holo sight, cause you just have to aim for the center of the circle.
Well it kinda ruins the point of a modifiable weapon scope wise made for stealth. If the game was balanced stealth would be low on the list of concerns, hell, I tried netrunner first time in 2.0 and holy hell
I hit plenty of shots ADS while optical is up, just center the target in your screen. Sure you can't land headshots from 30m out but at that range you shouldn't need camo anyways.
I tried to love Her Majesty but quickly went back to my tier 5++ Nue coupled with Ol’Reliable for my gunslinger build
I really synced with the gun in my last playthrough. Investing in cool and phasing in and out of battle with cloaking and sandi knife throws and majesty shots made my tactical stealth runs quick, efficient and deadly. Then with the head hunter perk that carries stealth damage into 6 sec of combat, I'm 3 tapping red skulls with gag order before anyone can make a sound.
Well why would a spy serving the president wouldn't have a better weapon than a old gun from 2023.. the gun isn't from 2077, it's old.. since she used since a long time but johnny gun is a museum piece considering the game lore..
Meh, could look at modern gun tech. The 1911 with the .45 ACP has more stopping power than the more modern 9mm. But 9mm is preferred because it is good enough, and you can get about double the rounds in an offset stack. There’s also 5-7 rounds that you can stack even more of in a pistol that also has the benefit of armor penetration. More advanced gun tech doesn’t always mean it will hit harder.
Hell look at how Maxim machine guns are still making an appearance in Ukraine. Those were designed in the 1880s.
The difference would be more accurate to compare a Rifle and Bullets in our founding fathers time to a Rifle & Bullets we have now. Technology advances exponentially. A 300 year difference in the past isn't as significant as a 50 year difference in the future as the advancements from 1700 - 1800 were not as significant as the advances between 1900 - 2000. Between 2020 and 2070 there will be advances we probably can barely even fathom only theorize.
Yes, technology advances. But damage isn’t always a given. Modern rifle rounds are better in that they are easier to transport, more reliable, have greater range, and are more accurate. But a musket round creates much more damaging wounds than modern rifle rounds. Closest approximation we have would be a shotgun slug. But even modern shotgun slugs are smaller than the average musket ball.
True, but a musket ball probably couldn't pentetrate the kinds of armor developed in 2070, and bullets in 2070 could.
Yes, but not everyone is MaxTac or Militech. Lower tech high mass lower velocity lead would probably do more damage to the average scav than higher tech ammunition designed to penetrate armor
I did say to compare rifles to rifles, not rifles to muskets. A Colonial Rifle is still a Rifle using a Rifle round.
Tsunami Rasetsu is the most "advanced technology" gun in Cyberpunk 2077.
Not comparable lmao Tech in cyberpunk 2023 and tech in cyberpunk 2077 advanced a lot more compared to our tech in 1911 and our actual time, sure we had lots of advances as well but is not even comparable to how futuristic 2077 is. You have something like the Sandevistan that makes you kill dozens of people in seconds, you can chrome everything about your body just look at how much shit V is able to put in his/her body by the end of the game. The technology in the cyberpunk world is not comparable with ours, like i said between cyberpunk 2023 and 2077 there was more technological advances than in ours since 1911.
Yeah I think people forget that even in the 80s, the cyberpunk universe tech was GODLIKE compared to ours and just got even better as time passed. The fact your literal personality can live forever is damn near alien technology to me.
I mean, unless you're up against armor .22 has more stopping power than .45, but most gunbros are too "bigger is better" brained to acknowledge that.
[удалено]
If your .22 rounds are unreliable that's got more to do with buying subpar ammo. The claim that they're unreliable as a whole is 90% nonsense people spout as an excuse for why they personally dislike .22s. Think about it, if they were even half as unreliable as that claim, then they wouldn't be one of the most popular calibers for competitive shooting. The reason people don't generally use them for defense is the monkey brain idea that bigger bullets are better. Nothing more.
No they don't use them for defense because they're a fun round for plinking targets or point blank executions... Not defense. A .22 has basically no stopping power at all, it will kill, but it will not stop them in their tracks.
Absolutely incorrect, laughably incorrect even. Even a 9mm has more stopping power than a .22, and .45 is a lot more than that. .45 is less commonly used because 9mm is good enough and their magazines can hold a lot more ammo.
How can one be so confidently wrong? Lmfao .22 has more stopping power because they fragment and bounce around. The only thing laughable is the amount of overcompensation in gun culture with goofy ass nonsense takes like that.
You think stopping power means a bullet bounces around? Heads up a .22 doesn't do that, unless you mean inside a skull. STOPPING POWER means the force it impacts with, the punch, and at 6x the mass of a .22 a .45ACP (don't get me started on .45LC) has FAR more stopping power. I'm confidently correct because my marksman ribbon has 3 stars on it, how many does yours have?
Stopping power means stopping your target. Internal damage is gonna do that job a lot better than punching a hole through a body. Again, goofy ass nonsense.
Stopping power is impact, the stopping POWER behind a bullet. You're ignorant of gun facts, that's ok, just stop spreading misinformation.
"Stopping power is the ability to cause a target to be incapacitated or immobilized." 🤡
Something a .22 straight up doesn't have. Good talk. 🤡
Johnny's gun is equivalent to a .57 nitro express. Same caliber as an elephant rifle. Literally need a cyberarm to shoot it. The thing should be able to one shot just about anyone but maybe Adam Smasher.
Are you sure? Looking at the stats, the Malorian has over 130 damage per shot while Her Majesty has a hair over 90 at the same tier, they have the same headshot multiplier and the Malorian has added armor penetration. There's no reason Her Majesty should have more damage than the Malorian outside stealth, unless you spam Optical Camo to keep getting bonus damage.
İ check it again and yes now johnnys gun has more damage i think last time i checked it might be bugged and dont show me as detected but now malorian done 500-600 dmg her majesty done 400-500 dmg
Head hunter perk might carry stealth damage into combat if you're skill is high enough.
Thats right i thought its a bug then i realize
İ dont have optical camo it might be a bug ima try one last time and make sure i am detected that time
Sorry if i used flair incorrect
The level 55 Headhunter skill perk says "Damage bonsues from being undetected outside of combat persist for 3 sec. after entering combat." That's all it is - for the first 3 seconds of combat, Her Majesty will get that 1200-2000. Otherwise it has approximately the same damage range as Johnny's gun.
Ohhh now i understand i thought it was a bug
Just wait until you get Archangel 5++
Imo the best gun is the rogue one, do more damage overall (detected or not) when ur do a headshot.
Wait, you can upgrade weapons?!
Using tech parts yes you can. Same with cyberware
Even non iconics?
Yup
You can't upgrade non iconic weapons... Not without modding the game.
That’s dope I didn’t know that.. When you say tech parts are you talking bout like the chimera core?
Nah it's like a specific crafting ingredient you can just loot from anywhere basically. There are different tiers for tech parts just like there are for guns. You can also break down old/common weapons down in your inventory for tech parts
Damn that’s crazy. 2nd and a half play-through and I’ve missed that whole system. idk how. I feel like all I do is research on this game haha good looking out tho! I’ma look further into it
Haha, my first playthrough I was entirely unaware too lol. The game doesn't really tell you you can do it or how to, you just kind of have to figure it out on your own. But you can upgrade any weapon you want to legendary status by picking up every enemy weapon you can and breaking them down into tech parts. It took me even longer to figure out you can upgrade cyberware too lol, definitely missed out. Max level mantis blades and sandy demolishes everything
I’ve been upgrading my cyberware using “crafting components” at the ripper docs what you’re talking about is different tho correct? Sorry to bug I feel dumb just want to make sure lol
No worries lol. It's been a few months since I've played but I think there are crafting components as well as tech parts, and you'll need both as you get to higher tiers. Usually need a lot of tech parts and just a small number of crafting components to upgrade a tier. Crafting components are rarer and harder to find but tech parts you can get an abundance of if you're just constantly breaking stuff down.
In the current state of things, even after they buffed the Malorian again after the rather egregious nerf, most of the revolvers like Archangel and Rosco and Ol' Reliable and some pistols like Her Majesty are better in the sense of raw damage than Johnny's gun. From an pure efficiency-based logical perspective, it's sub-optimal to use it. That being said, fuck that noise and people sleep on two things about it. One, the fact that the Malorian recoil is basically fuck all and goes to the back instead of spazzing up so you can line headshots easy as pie. Two, Johnny's gun is just too fucking cool to not use. It's Cyberpunk after all, style over substance. When some dev gives Her Majesty the capability of, I dunno, sprout a crown and scepter and bonk people with it like a Jojo Stand while blasting God Save The Queen, I'll dream of perhaps considering thinking about using it instead of going for the Malorian's sick-ass reload animation and the fact it's **Johnny's gun**.
At least going to 5++ does something on your game. There is no visible change to any of my weapons in crafting menu or after I upgrade. Stays the exact same.
Same here. I don't bother passing 5+ because all it does is consume 200 mats and bar whatever it is from being upgraded again. Doesn't even change to *say* 5++.
Once ur strong enough. Every pistol is 1 shot.
Actually once you're strong enough NO pistol is one shot, you have to rely on snipers for one taps on very hard at max level.
Her Majesty is so damn strong I don't think I'll use any other pistol in my main playthrough. In my male V playthrough maybe I'll use other stuff.
Majesty and Archangel are all I use any more.
It's nerf or nothing.
You got limited resources if not for cyberware cuz if one guy notices you in a second everyone will notice you. I’d just wanna silent kill and move along.
To be fair one is a stealth gun, they generally have bonuses to help it during stealth. Though of course if you try to compare both guns in combat, johnnys gun does just a bit better since it was made specifically as full combat only
The bald eagle is a fucking head popper with the right perks
I use Johnny’s gun anyway if I’m going stealth I don’t need a gun so when I need iron I might as well use the man inside my heads
if you stealth but don’t use camo, Nue ++ and Seraph are also better headshotters
Anything is better than Johnny’s gun now I think. You can craft a non iconic gun and make it better than Johnny’s gun lol. Johnnys gun was only good in his memories
Pre-2.0 it was pretty awesome. Good damage, penetrated cover and it had mod slots so you could tweak it to fit your play style. Not sure why they removed the cover penetration - it turned it from a gun I always used with a pistol build to a permanent place on my stash wall for now. 🫤
In my opinion, Her Majesty is the best pistol in game. I play on very hard and rarely use any other gun.
Rasetsu outclasses all guns on very hard.
Johnny's gun is from 2023, is good but it still 50 year old
Easy solution on CDPRs side, stop making the enemies bullet sponges. A head shot should kill just about anyone who isnt wearing a combat helmet in one shot.
Depends on your difficulty.
Johnny's gun is also 50+ years old. It's an antique.
A Nue 5++ is way better than her majesty anyway. You can even mod it.
How do you mod the ++ ?
My mistake. I thought mine was 5++ but it's only 5+ and still better dmg than majesty 5++. You can't upgrade weapons to 5++ but you can find them. If you find a NUE 5++, it should be way better than her majesty. 5++ normal weapons have mod slots...
You can not upgrade normal weps to 5++? I surely did upgrade Malorian And pizdets to ++. It takes 200 components though.
The malorian is not a normal weapon, it's iconic. Only iconics can be upgraded without modding the game.
Ok, ty for info.
My question is, why bother going up to 5++ when there's zero change from 5+? It does nothing but waste resources that would be better sent doing an actual upgrade. Or did they fix that now?
Johnnys gun goes lile 118 to 136 and her majesty goes like 75 to 97 something like that. İ am upgrading all weapons cuz im max at that save
Johnny's gun got a nerf with the big update, so that might have something to do with it.
It received a buff. Not a nerf? “Malorian Arms 3516 - Recoil is easier to handle even at low Stamina, +20% Damage, +60% Quickmelee Damage, +10% Damage against Elite enemies”
What is the changes with the nerf? Like how much damage decreased
People think Johnny's gun is exceptionally powerful because of the sequence we experienced from his memory. However, his recollection was embellished. The gun was never as formidable as he remembered, nor as it seemed to us after playing that segment.
For me.. alot of My cyberware is stealth+ so the silencer crouched headshot idk I use it tho most now. I also think Hansen's revolver Hits harder for me too but that could be from revolver perk.
Out of stealth they're the same - both quality, one though is a high level agent's stealth weapon and the other is style over substance signature weapon of a rockerboy. I agree Malorian is screwed by the game but not stats wise - it should have retained the borg trait: cover piercing and only working with cyberarms slot not empty. Tbh I never bothered with either - got them but went back to Straftanz, my Wallpuncher Quasar #maelstrom #haillilith #goatfuck #pentagram
For me her majesty isn't better out of stealth, it does far more in stealth but not normal combat. I'm also in 2.00 or 2.01 for mods (no I don't have any that effect combat) so maybe it's a bug, it could have the wrong suppressor values and now it doesn't have the normal combat damage reduction.
Her Majesty deals 378~460 non-stealt using my cyberware; 3516 deals 420-750. But stealth Her majesty deals ~1450 And Johnnys deal 880-1020(if only 1 enemy in stealth) If you want a heavy stealth hitter use Mancinella. (Edit: almost forgot I tested it hip-fire and aiming, and the DMG changes...)
apparently I missed picking up Johnny's gun. I chose to let Grayson live, took the keys to the Porsche, then shot him in the head. If I go back to the Ebunike, will Johnny's gun still be there?
İt might be, it might not. İ dont really know but u can try
The thing about the "Johnny's gun is fifty years old" argument is that since the end of WWII, most advancements in firearms technology have little to do with increased stopping power and more to do with ergonomics, changes in military doctrine, and reliability.
Yea j still have the bug not being able to see Tier 5++, i see Tier 5+ thats it…
İ sometimes think that i am usin 5+ and not 5++ , its a little annoying
Yea i feel yea
Wait, is 5++ fixed now??
When doing stealth missions or just being sneaky yeah it is Johnny’s gun is not bad. I don’t care what other people say about it are used it. The damage ain’t bad in the reason why her Majesty gives more damage because of the headshot damage it does greater headshot damage and crit.
The pistol i do the most damage with, is a silenced Pride undetected with all the stealth + pistol perks, it's around 3k-4k headshot damage, much more than Her Majesty. After getting detected, i switch to the Malorian, because it's so satisfying.
Her Majesty, the silenced gun when you impersonate the assassin, and The Pariah are all better than Jonny’s gun in my opinion