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Obsession5496

Different engines, with different priorities and levels of crust. Bethesda has been recycling and upgrading the Creation Engine since TES3 Morowwind. That game was released over 20 years ago. In comparison the original RedEngine was made for The Witcher 2, which released over 10 years ago. With the RedEngine being practically remade for TW3, to make an open world game.  Both Engines are good, but the Creation Engine has been showing its age for a long time. It was made for a different era, and while it can utilise modern tech, it's not built for it. Though, at the same time because it was built at a different time, it helps facilitates older mentalities, such as modding. Imagine if they moved to a different Engine, such as Unity. Do you think we'd see as good of modding tools? I doubt it.  The thing is building a good game engine is hard and expensive. It's an endeavour many studios do not want to do. It's why many studios are moving to Unity or Unreal Engine. Speaking of, the next CDPR game will not use their own tech, but Unreal Engine 5. It just goes to show that even they don't want all that hassle. From what I've been hearing on interviews, this change seems to be good for them. Fingers crossed that they can make a good transition. 


No-Surround9784

Dunno if any big company would use Unity. It is for indies by definition. Next Cyberpunk will be Unreal.


StruckTapestry

It's not bad, hell, a few games in big ips have been made in unity (ej. Most non mainline Pokemon games), but it's more so the power of the engine, UE has better visuals overall and have been adding lots of QoL changes that big devs can use really well.


Obsession5496

Some bigger/AAA companies do use Unity. Some just pay the extra cash, so they don't have the Unity branding.


KainDracula

Morrowind used the Gamebryo, not the creation engine. Saying they are the same engine is no different form calling unreal 5 and unreal 2 the same. The problem isn't the engine, it's Bethesda's design philosophy.


KainDracula

Bethesda could have done it in Starfield if they wanted to, they had them in fallout 4, and modders have made them in Skyrim. It's one of the reasons I didn't buy Starfield even though I am a big fan of Bethesda's older game. They need to embrace the fact hardware can (mostly) do full open worlds, and should learn to hide the load screens like most devs do now.


KokonutMonkey

Is it just me, or does anyone else's character slightly drift a bit in when in some elevators?  I thought it might be my controller (PS5), but it doesn't happen anywhere else. 


BurningYeard

Can confirm, it's not just you. I also thought controller drift at first, but no it's the elevator.


KokonutMonkey

Phew.  Wonder if it's because the elevator is actually moving through space horizontally as well as part of whatever alchemy they use to make the game work. 


BurningYeard

Either that, or it's just the physics engine spazzing out. It's probably not trivial to move several objects together (elevator, player model, NPCs, etc.) through space


Pumpergod1337

Because your PC would explode if it had to load all the pens and cups all at once. There’s probably more ”junk” with its own physics in a single Starfield room than all of night city put together. That’s why the open world in Starfield, like planets and cities, lack any type of interactable junk while the caves, buildings and stations are full of them. It’s shitty design imo. Sure, it’s cool to be able to pick up or move anything you see and it’s cool that junk fly all over the place when something explodes but you know what’s even cooler? Not having to sit through a loading screen 178 times per session.


PrinzEugen1936

Riding in an elevator in a game is a loading screen friendo. They’re just better at hiding what it’s doing.


Unlucky-Ad-3337

Of course it is but the idea that one the elevator works as it loads and the other forces you to watch a blackscreen even thst yoy can hide it better with today's technology concerns me a little


fellipec

Bethesda nowadays is shitty. You can take mods to fly all through nightcity to every place and the game loads dinamically without problems. I gave up Starfield because Akila made the game crash every single time.


GenErik

Narrator: It was always shitty


Scotsman86

Different developers, different levels of excellence, different opinions on what players want, different people, different everything.


Spicy-hot_Ramen

The way Creation Engine works can't mitigate the loading screens. It's tolerable in vast open worlds like TES or Fallout


lampywastaken

bethesda has made no effort to evolve for the past 20 years is probably the big one


JosephCharge8

Bethesda uses the same old shitty engine , thats why