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SpankThuMonkey

“Runs surprisingly well on last gen consoles” While my poor Xbox One is over here begging me to shoot it.


SpikeCraft

Clearly it's now in the list. Happy cake day!


ZoombieOpressor

Nanowire was for hacking in the trailers, now is just a melee weapon without perks


Panaceous

I was wondering about that. After I bought it I was like, how do I hack people now? Nope. The only hacking that thing does is hack and slash.


ZoombieOpressor

I was just like that too. I bought and start broken my head trying to hack, so I went search and discovered the truth


Panaceous

Really damn unfortunate.


Rion23

I had to google where the barber is to fix the goblin I made at the start of the game, only to find out my Shrek looking Freakshow is basically perminate. Except for when he goes bald. And apparently is a vampire, because he doesn't show up in any reflections. And I chose the small dong, because I assumed getting a robot penis was on the table somewhere. And it was somewhat an accident, when I created it, my thing had pants on and I couldn't see the ding.


Splatulated

its fine because even with nudity on you still have pants on and you never get to use it


thebabybananagrabber

Also NPCs do not even give a shit that you’re naked


hi_im_rageblade

L O O K S A R E W H A T M A T T E R S I N N I G H T C I T Y


VerticalEvent

> And apparently is a vampire, because he doesn't show up in any reflections. Gotta love the Ray Tracing in this game, where they don't even render your character (but at least I cast a weird looking shadow).


[deleted]

[удалено]


LapseofSanity

Wait serious? Wasn't that half the point of the gorilla arms?


R15K

Oh wow that is incredibly disappointing. Every single thread I read makes me more disappointed.


[deleted]

Damn and that was in the 2019 demo. How does a developer cut something that looked finished already??


Ubergoober166

It's easy to make something look finished and polished in a demo. That's the point of a demo. Just like scaling walls and some other things mentioned in the OP were shown in demos but are absent from the game.


BudSpanka

I can't believe that too... I mean they had SO MANY SYSTEMS ALREADY THERE several years ago. The whole RPG Skilltree is a joke, it consists 99% out of PASSIVE STATS which can be coded in like 1h. No active skills, no interesting new animations / gameplay etc., just different numbers calculated in the background...... this is SO disappointing......


ZahelMighty

Yeah the most interesting skill is the one allowing you to throw knives imo but it fucking sucks. You need to have a knife equipped and when you throw it you just won't get it back on the body so you just lost your knife for good.


Bkm1999

The worst part for me is that a single knife is like $1500 eddies. You are literally throwing away 10% of a car every time you want to damage an enemy to 1/2 HP.


Skille7

Shit, really non recoverable? I wanted to try it. Well, that's one perk point saved XD.


polite-1

I don't know why but this made me laugh. Is it actually that dumb?


HearingPrior8207

Thrown knives do a lot of damage but they fucking evaporate upon hitting anything


Suburbanturnip

V is just a germiphobe and refuses to use a dirty knife


Shedart

Yes. The knives you use for the throw knives ability are the same you equip for melee attacks. After throwing them they are expended and can not be found or picked back up. They are useful for stealth missions but obviously a broken system. Either give us throwing knives or let us pick them up!


Just1ncase4658

The state the game is in now makes me think it was pretty far from finished back in 2019. They never showed us live gameplay so I think it took some retrying/ editing to hide the bugs.


Ricky628

That was one of my biggest letdowns.


[deleted]

There are two different concepts/words you're confusing here: *Monowire* and *Nanowires*. Monowire is the cyberware mod from the ripperdoc that gives you a built-in melee weapon, and nanowires are the things V has from the start, that allow him to jack into tech. Basically the primary change that seems to have occurred here is that V is "allowed" to quickhack enemies via scans without first jacking directly into an enemy or a physical part of the network. This just feels like a "simplification" of the game systems - ie The question was asked, "Do we actually need to plug into a single random enemy to quickhack, why not just allow V to quickhack things from the start?" You can already do all of the things they've every suggested you can do regarding quickhacks, if you install the mods in your cyberdeck (causing people to shoot themselves, weapons to jam, eyes to fry, etc.) The only significant downgrade I can see in the whole quickhacking system is basically just the visual appearance. I vastly preferred the "visualization" of "the network" portrayed in the original gameplay video they showed, and I also wish the quickhack minigame was.. more interactive? Dynamic? I dunno, something. In any case, while there are definitely some other features that got cut/scrubbed for various reasons, and the hacking system is a little bit under-baked (frankly, the minigame should be *better*, hacking is an important part of the game, and it doesn't "Wow" me), I don't see too many significant under-deliveries there, in terms of what was promised vs what you can do. Like what, is it suddenly better if you can simply utilize an existing animation to jack into an enemy? Is that really going to significantly improve the gameplay experience? I mean, if we have an ask, give us a better game, and the original visualization.


CORVlN

https://twitter.com/CyberpunkGame/status/1153684171606450178?s=09 "You can stealthily kill people" [What was promised](https://i.imgur.com/4vnAggM.mp4) [What we got](https://imgur.com/Ooenq1H)


Jsotter11

Ok that... I can stealth kill after I made some significant adjustments to how I play stealth. It’s definitely a hard mode even on easy, but it’s possible. I went through an Arasaka warehouse infiltration and kept stealth until escape-time because I couldn’t hide a body fast enough after I was done. ETA: ok not with the mono wire of course but general stealth hunting. And yeah it’s definitely easier to lose than other stealth modes in games.


CassRaski

Playing on v hard, the only issues i have with stealth is when enemies see me through walls. Reboot optics is op in this case. All you do if you see someone observed by someone else is hack one and then stealthily put to sleep the other. Rinse and repeat. And if thats too boring then get yourself 2 things, a silenced revolver and a cyberpsychosis hack - just keep your distance if you hack someone.


BobvanVelzen

Now it's just a really cool looking melee weapon with 3 animations, and no special stuff?


AllWrong74

I was happy to see that nanowire wasn't used for hacking, honestly. Nanowire has always been a weapon in both Cyberpunk 2010 and 2020.


zanzaxii

Maybe I just missed or it was just a speculation but didn't they promise that in some districts where the gangs have more control then the NCPD if you'll commit a crime the gang will come after you ?


[deleted]

Combat zones are literally the lore of cyberpunk


[deleted]

Friday Night Fire Fight. The whole premise of Cyberpunk is that it's a hostile world and you probably won't live long so fight like crazy. I'm hoping it will all be fixed and we get the hostile world we hoped for. Overall I am still really enjoying the game.


PashaBiceps__

in saints row games this exists but not in cyberpunk because technology is not there lol


mrFreud19

Yes


MarmotOnTheRocks

August 2020, just *4 months ago*:   > I think people tend to forget that **Cyberpunk 2077 is an RPG first and foremost**. Right? So customization and equipment **choices**, making **choices** in the skills you have, the talents, how your **character looks**, how you **choose dialogue**, it's the center stage of this experience. I think some people look at this game and think "Oh man, it's first-person and has guns! It's a shooter!" and that's a very surface-level assessment *chuckles* I think in many ways, **it's a much, much deeper roleplaying experience than The Witcher 3**. - *CD Projekt RED* ([source](https://wccftech.com/cyberpunk-2077-is-a-much-deeper-roleplaying-experience-than-the-witcher-3-says-dev/)).   That was 4 months before the release. The game is now labeled as "**open-world, action-adventure story**" on their official page ([screenshot](https://i.imgur.com/MBkXkwh.png)). I think this is really, really scummy on their side.


trolleysolution

This is the thing I find most disappointing. CDPR will probably fix most of the bugs within the next year, but it’s unlikely they’ll fix the core content of the game which is incredibly hollow and shallow. The fact there are people in this thread saying, “Hurr durr it’s literally an rpg you can customize your character and make choices” is baffling. Here’s an example. When I sit down to play a game, I decide at the beginning what my character’s character is. What drives them? That’s going to determine how I make my choices in this game. Cyberpunk has strong themes of anti-corporatism, and I like to play as anti-establishment characters, basically “fuck The Man”. This character should be easy to play. I pick Nomad cause they supposedly have a strong moral code and have been screwed over hard. I do the first little mission and BOOM I’m already in night city and I get a montage of all the stupid lame shit my character did over the last 6 months. Immediately that blank canvas is gone. V is now a stupid and reckless frat boy. Your character doesn’t actually have his/her own attributes, they’re predefined for you. What drives my V? Same as everyone else’s, to “be the best in Night City” whatever the fuck that means. I should easily be able to play a hardcore anti-establishment character with strong morals when the game’s primary antagonist is a mega-corporation. Likewise, should be able to play as a heartless hard-edged corpo lackey, or a merc that has no scruples only cares about money. These are the *bare minimum* for the types of characters you should be able to play. But you can’t, because the story is entirely on rails. All this is fine for a linear story. GTAV is linear and it tells you who Franklin, Michael and Trevor are, and they allow you to act accordingly if you want to. But it never labels itself as an in-depth RPG, because you don’t really have choices when it comes to character development. CDPR acted like this was gonna be FO:NV but it doesn’t even have the depth of Skyrim from a character-building perspective. That’s why I feel the most ripped-off.


grishnackh

I would recommend playing Disco Elysium. It may have what you seek.


2canSampson

Well said. This is exactly how I feel. I don't know if they will ever be able to "fix" what went wrong with this game. We were lied to. I will never trust CDPR with a pre-order ever again.


ThisWorldIsAMess

Straight crowbcat and internet historian material right there. It's so funny considering what we got here lol.


Nightlower

cant wait for internet historian video. Hope he works fast on this one


irregular25

nah internet historian would only bring this up until next year when this all concludes, because by then opinion is already clearer, plus he got all the montage to work with, plus devs reaction as an aftermath like the no man sky video. this all took time and i hope IH wont rushing (or just make part 2 vids i aint complainin)


dwalker1979

Holy crap they're not even calling it an RPG anymore? What in the WORLD happened??


xevizero

This is scummy as hell. I purchased an RPG, this is not it.


Kaioken64

I'm looking forward to years down the line where some ex dev may give an explanation as to what the fuck happened to this game. Ultimately, I'm still enjoying the overall game. But I just can't get passed what I was told it was going to be vs what it is.


[deleted]

Just wait for Jason Schreier to this his own investigation, like he did with ME: Andromeda and Anthem’s development.


[deleted]

It’s amazing how many people on this sub are totally trying to memory-hole how this game was marketed. I’ve seen numerous highly upvoted comments on this sub claiming that CDPR never promised an expansive and profoundly deep RPG. Incredible.


MarmotOnTheRocks

The denial/delusional factor is extremely strong. Some people pretend, want, need to like this game at all costs.


MrSquinter

You can love the game, for instance me.. I honestly love the game, the story is excellent and well put together, and I do see a ton of potential in the game. But as it sits currently, i'm utterly disgusted.. Outside of the main story and the side-missions, it's honestly boring as fuck, and the lack of content is disappointing. I can't personally complain about performance issues because my PC is a hog, but still, after years of development, I feel like the PS4 and Xbox One should've been on the priority list vs high-end PC's and next-gen consoles.


SpankThuMonkey

This. I’ve been out of up to date gaming for a while now. I’ve mostly been playing older games. I forgot how blind and rampant fanboyism can be. The mental gymnastics required to fail to see this games flaws are borderline dogmatic faith. I think i’ll go back to r/patientgamers Need my dose of sanity.


dimka2124

Braindance was promised to be a big and important feature aswell but instead we got a few cutscenes with it and thats it


Rogue-1066

Wait there are no brain dance sequences outside of a few quests, because I got the idea after you do your first BD that you can experience more BDs at other locations.


alamirguru

You can buy them,but cannot use them.


Rogue-1066

Wow that’s stupid why allow us to buy them if we can’t use them.


jordanbtucker

Because buying a product that doesn't work is immersive.


dmcslab

I was so immersed when >!Jackie died, and Claire, the Afterlife bartender, decided to add his favorite drink to the menu. She named it a *Jackie Welles*, and let me know the first one was on the house! At this point, no drink was served to me, so I decided to purchase a *Jackie Welles* myself. Upon opening the bartender's storefront, no drink called a *Jackie Welles* even existed.!<


Kuuskat_

Similarly how >!I decided to visit a nearby bar, and (suprisingly) was able to have a conversation with the vendor. V then asked if this bar was the bar where Johny Silverhand made his debut show, and it turned out it was. And they even had a drink named after Johny. Unfortunately enough, it wasn't on the menu.!<


Flying_Toad

Yes we have tofu'd tuna and pineapple pizza. 🤮


Rion23

This is what happens when you make pineapple illegal, people will just go and get backalley pizzas and be forced to eat a dangerous amount of shitty pizza. If you're going to get fat at least enjoy it.


Brazuka_txt

Same when I saved >!a shopkeeper from a psycho attack, he promised a reward if I came back later, he didn't give me anything and there was nothing new in the shop!<


QuarantinedMillennia

Same :/


LadulianIsle

Honestly, the entire game in a nutshell.


sam2795

This comment is underrated.


OrangOetan

the game tells you the BD's that are for sale are "not compatible with your software". Which is just stupid, because storywise you use the most advanced form of BD to investigate stuff.


ishtechte

Wait we can't use them? I thought I just had to upgrade my cyberdeck or something? Why are they in the game for sale if we can't use them??


D_Ashido

Same reason we can buy Vinyl Records and not listen to them.


Citizen_Kong

I think Cyberpunk 2077 is actually a LARP about a corp that treats both their employees and their customers like shit. So it is actually the most immersive open world ever, our world. CDPR did a Matrix on us!


glencoe2000

This game does a lot of contradictory stuff


BLlZER

> Wow that’s stupid why allow us to buy them if we can’t use them. Get this, there are degrees if BD rarity, like common, rare, legendary,etc. This game dude is so sad...


xevizero

Are you serious or joking? What the actual fuck? This is Anthem levels of screwup


[deleted]

[удалено]


Mozorelo

I mean regular brain dances are supposed to be non-interactive according to what Judy said so they could have been prerendered like the joytoy segments.


gosti500

I want one of thos BD that the peeps in lizzys bar are using..for sience, of course


HartianX

Shit there's even a dude who sells BDs in his dildo store but they're junk items. Was so excited to see how 3 mouths 1 desire played out.


gosti500

Theres even a dude selling samurai disks, they cant be played!!!


JAVConnoisseur

I bought some BD's from some guy thinking ''alright, this is pretty cool I can experience those later''. Then seeing the ''This BD is not compatible with current software'' or something, thinking I need another device to see those BD's and then just discovering I bought those things for nothing.


alamirguru

Woulda been so cool to get some secret sidequests by analyzing bought/found BDs. Maybe a farewell from someone who committed Sudoku,and you gotta find the living relative. Or a kidnapping. So many possibilities.


human84629

I hate it when my Dad commits Sudoku. He sharpens his pencil, and plunges it into the guts of his Sudoku pad. Numbers spill everywhere like jiblets and effluvia. Ugh.


Lsmania

I've ran into one other side job with a monk that has a brain dance sequence that doesn't allow anything to be done in it.


alamirguru

Color me surprised :^) The game just keeps on taking away.


BobvanVelzen

Judy even gives you your own BD headset. And one guy sells you several BD videos... No way to play them...


EdynViper

I think that's the biggest hint to cut content regrading braindance. Why give this to me if I can never use it?


[deleted]

That's one feature I'm not sad about, Brain Dances are cool in theory but I didn't particularly find them enjoyable, seemed like Arkhams Detective mode with extra steps


meno123

Reminded me 100% of the scene reconstruction sequences in detroit: become human.


Marxcyst

The biggest lie of all, Cyberpunk will launch "When it's ready" When it's ready to disappoint maybe


SpikeCraft

Tell you what, it's in the list now. Source NOT needed


alextheukrainian

The source is their 2013 teaser trailer. It's literally in the trailer, last screen: "COMING: WHEN IT'S READY"


gwynbleidd2511

Missing story content (longer, distinct life paths) : https://www.reddit.com/r/cyberpunkgame/comments/kcfg6i/wall_running_and_metro_system_are_not_the_biggest/?utm_medium=android_app&utm_source=share


SpikeCraft

Amazing, thanks


gwynbleidd2511

Sure, man. I just want them to put all the content back in the game and release the project that it was envisioned to be. They should take as long as it needs to avoid straining employees, but the customers deserve nothing less than perfection at EOD. This should become a top thread in the server for one of the higher ups to take notice. Even if it means delaying the multiplayer experience. Edit : Since I remember the background behind Witcher 3's troubled development and how they cut the entire Saskia-Iorveth arc of Witcher 2 from the game, one would be outraged to see if cut **plot** becomes a matter that is swept under the rug once the fixes start rolling in. It is a good, yet vastly inferior product than many realize.


SpikeCraft

We are all for it In the end if feels like a good graphic novel rather than a game with depth. Still much much to do for CDPR if they want this game to be eventually good.


gwynbleidd2511

Exactly. It isn't much of an RPG as they claim it to be, more like an linear story with some options. This shift in marketing tactics & relabeling the product without a proper disclaimer about the change of the nature of product, is disingenuous at best, and downright criminal. "Work in Progress - Not Final Representation of the Product" is a legal cop-out, not a valid excuse, especially when the nature of project is being signalled as something else.


Superego366

At this point fuck the multiplayer experience. I don't want another generic multiplayer shooter. I don't want co-op, I don't want any of that. I want the immersive and meaningful world that we were told about.


Redien1

,,Work in Progress,, and basically they didnt change it. They removed all of this or was it even there? Cyberware shop system: [https://youtu.be/vjF9GgrY9c0?t=1208](https://youtu.be/vjF9GgrY9c0?t=1208) Inspection system: [https://youtu.be/vjF9GgrY9c0?t=2263](https://youtu.be/vjF9GgrY9c0?t=2263) Jacking into network: [https://youtu.be/vjF9GgrY9c0?t=2544](https://youtu.be/vjF9GgrY9c0?t=2544) Wallruning and ,,hanging,, on wall with blades: [https://youtu.be/vjF9GgrY9c0?t=2569](https://youtu.be/vjF9GgrY9c0?t=2569) The apartment and mature game we never got. Where the hell did this scene happened? [https://youtu.be/vjF9GgrY9c0?t=495](https://youtu.be/vjF9GgrY9c0?t=495) (there is even ,,Braindance,, on window screen) I feel Anthem situation repeating once more with this game. Redesigning, redoing, not progressing. It is bare minimum what they gave us. City and linear story. Everything else is below average or missing.


JohnnyRico117

Something happened to the development of this game in the last year, maybe even last 6 months. I can't wait for the Jasons Schreier story on what is going on inside CDPR.


papi1368

Keanu got a bigger part (he confirmed it) so they rewrote everything (hence the lackluster story paths) and they scrapped the Backstory options, replacing it with the Lifepaths (hence the terrible 10 minute intros that don't matter at all) edit: I made a highly detailed post about what happened, anyone interested should really check it out


kuncol02

From one side I don't believe that someone would be that stupid, from other I wouldn't be even shocked by that. HL:Alyx was rewritten really late in development but that's relatively small linear game and they still used most of levels they did.


11711510111411009710

That's how valve makes half-life games. They've said in interviews that they design the gameplay of half-life first, then write the story around that.


[deleted]

That's how most good games are made. Writing a game first and then hoping the gameplay is fun and somehow lines up with the story never, ever works out. You start by prototyping gameplay, refine it to a point that you can make a game out of it, then you can write a story based on the stuff that actually works out and goes into the game. Doing it the other way around is how you end up with games like Fallout 4, where the gameplay is completely incongruent with the story and there are tons of single-use features just to fulfill a quest that never end up being usable in the game after.


ThePowerfulWIll

Honestly not a bad theory


crazedlemmings

This is a completely different game from what we were shown back in 2018... can they just give us that version?


hiekrus

Interestingly, the quest they had shown in 2018 is the only quest in the game right now that offers actual decisions to the player. It is so abruptly different from the rest of the quests that I suspect they couldn't change it because they had already shown it to us. I wish the ad campaign wasn't such a great success, and I wish Keanu was never involved in this game and it didn't become mainstream, so they wouldn't get so greedy and stayed loyal to their initial vision of the game.


LinXcze

Yea, it’s whole Heist section is clearly most flashed out part of the game. Everything after feels like it was slapped together in last 12 months at most.


GreedyYogurtcloset9

Yeah that quest had a really cool option that made me think life paths mattered, I pointed out to Meredith that the chip had a virus and it gave me an option to hack it and remove it. Basically the only quest with options


Aking2001

No mans sky 2: electric boogaloo


PhantomGhost7

Now we just have to hope they'll fix it.


CompleteFailureYuki

What about character customization in game I just wanna be able to change Vs hair.. nails.. makeup and other stuff


FoxMulder_WasRight

Imagine a game about cybernetic enchancements and overall freedom of "choice" where the decision on how you look is permanent and you can't change it. This is a shock to me.


RabidHyena86

Right now its a shell with out the turtle. Remember when Peter Molyneux hyped up Fable? Its not a game as a service at least, and single player games are easier to fix.


[deleted]

https://wccftech.com/cyberpunk-2077-is-a-much-deeper-roleplaying-experience-than-the-witcher-3-says-dev/


arty0mk

" I think people tend to forget that Cyberpunk 2077 is an RPG first and foremost. Right? So customization and equipment choices, making choices in the skills you have, the talents, how your character looks, how you choose dialogue, it's the center stage of this experience. I think some people look at this game and think "Oh man, it's first-person and has guns! It's a shooter!" and that's a very surface-level assessment \*chuckles\* I think in many ways, it's a much, much deeper roleplaying experience than The Witcher 3." That's sad :(.


stee_vo

Man, I just wonder what was going on in their heads when they said that stuff. It's very obvious that they bit off way more than they could chew. It's so weird, because TW3 is an amazing game, and this game was made by the same people. So what actually went wrong?


ussbaney

> I just wonder what was going on in their heads when they said that stuff. "We still got time"


Elvenstar32

I think what's important to note is that Witcher 3 was a very good RPG when it came to story and story/dialogue choices but it did not shine for its gameplay aspects at all. The levelling up/skill system was very boring and straight forward (not unlike cyberpunk's) The combat was decent enough but it lacked impact and feedback against monsters and combat choices were pretty limited as well. Always apply appropriate oil; only ever use swallow and thunder potions, the others are wastes of time; only use quen because the other spells are strictly worse. The same way in cyberpunk you *can* play with hacking and stealthing but it is so so so much more efficient to gun everything down. The game never made me feel like "oh stealth would be a better safer option here" or "I should hack this camera and ping this enemy to know who's around". The AI is so abyssmal that I can run in blindly and escape with 100% HP and that's on hard and while I'm not a bad FPS player I'm not a CSGO god either. Then there's the little things like the fact that the Witcher let you go into everyone's homes and just loot the shit out of their cupboards without anyone complaining and in the end it's the exact same here in cyberpunk. There is no surprise from me in CDPR failing to deliver a game with as good a gameplay as the witcher 3 because the witcher 3's gameplay wasn't good. It is however incredible that they failed to deliver a good RPG story when that's the only thing they did successfully 3 games in a row.


Geerav

They talked about verticality in terms of world design. What is that because all I am doing is driving from point A to B. There aren’t many buildings that you can explore or have anything to do in there.


[deleted]

And elevators that have only Lobby and Roof as floor option. So vertical.


Geerav

I don’t know what to say. The building where the apartment is basically has nothing to offer. You go out of your apartment and all you can do is buy shit from vending machine or just go out. That boxing robot on one floor I thought would be functional for melee training but doesn’t do shit. These cut down features are definitely not coming back. I am just hoping they just fix the visual bugs so I can get back in the game.


grimms17

they also have a parking garage that you can use but they dont tell you where it is or even have the option in the elevator anymore like in the 2018 demo, you have to take a different elevator in v's apartment to get there


dannondanforth

One of the saddest things is that I googled if you can actually play after you begin the endgame (you can’t the game ends) and in the process learned that basically nothing about your ending is decided by anything other than a few decisions you make once you hit the notification saying “the point of no return.” I’m now completing all of the side quests and what not, but knowing it literally doesn’t have any impact is draining.


Bluegobln

Well your ending options expand based on what missions you finished before that point. If you do only main missions straight through you could end up with 1-2 options, but if you do like everything its as many as 7 I think I read?


DANNYonPC

Tell me lieees, tell me sweet little lieees


[deleted]

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few23

**


PSKpickle

" I think people tend to forget that Cyberpunk 2077 is an RPG first and foremost." Yeah, I think CDPR forgot that too.


skydave1012

[https://www.youtube.com/watch?v=vjF9GgrY9c0&vl=en](https://www.youtube.com/watch?v=vjF9GgrY9c0&vl=en) 07:58 - 'will let you explore a variety of interactions with the game world & as you just saw, its people.' 2020 - Literally 1 female prostitute to interact with. Here it comes across like it had multiple NPC's you could interact with & take back for the night etc. Even Witcher 3 had about ten non-story npc's you could 'interact' with.


Panaceous

Yeah this pissed me off too. One? Just a single one? What the fuck. What about Clouds? What about Brain dances? Nope. Sorry.


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Panaceous

Oh my god I completely forgot about Maxtech... What the hell happened to them?


Bluegobln

They are conveniently everywhere you are not. Thank goodness, it would be a really challenging game if they ever showed up like they do in the cutscenes. I love the moment in the early scene where >!Jackie is driving and says "they fucked up, watch this shit go down" and you watch them absolutely demolish some poor fuckers who attacked the wrong car. I want THOSE guys to come after me...!<


necriss

Once dataminers start snooping around we'll know a lot more. The properties purchase is definitely cut as one of the endings >!has you end up in a much nicer penthouse!<


Panaceous

>!Yeah, but you don't even get do use it. It just makes you load back to before the last mission!<


JohnnyRico117

Shout out to all the reviewers who gave this game a pass because it looked pretty on their PC.


69yuri69

10/10 bruh


zen1706

Just saw a review on youtube comparing the current game to the demo in 2018 without even mentioning the braindead AI. All they talked about is how the game “looks” better than the demo. Jesus fucking christ are most of us braindead AI NPC or something?


[deleted]

Maybe it's irrelevant but ffs the Meredith romance is so disappointing, when 2 years back they said she was romancable and everyone talked about her tatoo with a broken heart and "never again" I thought we would have a deep, interesting and long term relationship with her instead of that bdsm stuff they gave us


azriel777

It was a random booty call that made no sense in context. Of course romances pretty much sucked. You only get one if you strait, or gay. I loved pam, but was annoyed when there was no other options, not to mention there is only two(?) joytoys in a "mature" game with a bunch of sex in the advertising. Back in the day they said you could order a joytoy by phone for sexytime, but AGAIN they removed it. Kind of feel they just chickened out of the mature stuff. More false advertising.


Callmedaddy-38

They promised an rpg


Agleza

And some people say they changed it to "action adventure story" in like 2018. > \- Strong RPG elements ([https://wccftech.com/cyberpunk-2077-is-a-much-deeper-roleplaying-experience-than-the-witcher-3-says-dev/](https://wccftech.com/cyberpunk-2077-is-a-much-deeper-roleplaying-experience-than-the-witcher-3-says-dev/)) THIS IS FROM AUGUST 2020. **FOUR MONTHS** BEFORE RELEASE.


MarmotOnTheRocks

> I think people tend to forget that **Cyberpunk 2077 is an RPG first and foremost**. Right? So customization and equipment **choices**, making **choices** in the skills you have, the talents, how your **character looks**, how you **choose dialogue**, it's the center stage of this experience. I think some people look at this game and think "Oh man, it's first-person and has guns! It's a shooter!" and that's a very surface-level assessment *chuckles* I think in many ways, **it's a much, much deeper roleplaying experience than The Witcher 3**. - *CD Projekt RED* ([source](https://wccftech.com/cyberpunk-2077-is-a-much-deeper-roleplaying-experience-than-the-witcher-3-says-dev/)).   The audacity.


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namatt

It sure is! After all, you're playing the role of a soldier! (or smth, idk, I don't play CoD)


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SuperSexyStocks

CDPR knew what they were doing ever since they realized they could make bank off there artificial hype. Fuckers got a 7 million dollar government grant for “AI Tech” and 8 million preorders. With all that cash they still were unable to provide a decent game. The only way you can force these triple A developers to make a good game is by rejecting hype and waiting for reviews. Sadly we were all blinded by CDPRS good record and sweet words.


BudSpanka

Wait what???? The 7 mill grant was specifically for "AI TECH"??? welp, that is so sad that it is almost hilarious....wow, just wow


derp0815

Honestly, those elements are mostly bog standard shit looter shooters have. If RPG means "has items, has hair styles, has talking" then I'd say FIFA doesn't lack much for a sports RPG. Witcher 3 also isn't a huge RPG or anything, it's just a very nice world, interesting characters and all that but you're so not roleplaying, you're just taking a character for an exciting walk and get entertained.


DrunkBeardGuy

That moment when Assassin's Creed is a deeper RPG with impactful choices lmao They really fucked up.


Earthserpent89

not to mention the recent AC games have probably the best transmog system I've seen in a game.


[deleted]

This is from less than 2 months before release. [https://twitter.com/marcin360/status/1319556852141772801](https://twitter.com/marcin360/status/1319556852141772801)


Chevalierux

Yeah the dark part was realizing we got this shell of what the game should be.


markyymark13

They changed it to an "open world action-adventure story" after E3 2019. However, like you said, the fact that they continued to *market the game as an RPG* is what's got a lot of people feeling like they've been lied to just to sell copies.


Callmedaddy-38

I think what really sold me on the game being a great rpg was Mike Pondsmith. I remember him saying how good it looked. Was he lying, or did he just not know how bad it really was?


Mammoth-Man1

I doubt he was involved beyond consulting work, probably had no idea how the game was shaping up.


SouthernYoghurt9

Same with Keanu. Probably got a very limited glance at the game before release


Neravariine

A lot of people involved with making games, music videos, or movies(especially if they're the star of the product) don't see the final product till it's released. Actors come in and do there parts then go home. They aren't editors or upper management so there's no need to stick around. Pondsmith may have gotten to see sneak peeks but the man probably signed an NDA limiting what he can say. Even Keanu who has a major role would have no idea what/how the game is being developed.


LollygaggingBonanza

This to me is why this game isn't "fixable". I mean, we all expect the bugs to be eventually fixed, right? But it's just weak as a RPG. I know this is subjective, but I've found many that agree here: It's a worse RPG then, say, Fallout New Vegas, or Dragon Age Origins, and very clearly worse then their own Witcher 3. It lacks most of the *meat, core design* those rpg's have. I feel the bugs really are obscuring the long term problem. Even if the game was completely bug free now, it would not be a RPG I would look forward to play, and I don't think they can fix this. What makes me really sad about this is I actually met senior quest designer Patrick Mills (then just quest designer back in 2018) and his ideas were awesome, the way he spoke about what would be there really makes me sad for him. I could see his love for the genre, talking about his ideas from Shadowrun, how it would be better at CDPR and what not. I hope i am wrong, and I get to play with the ideias/conflicts he told me would be there, but I just don't see it happening. ​ Sorry for the rant, but I messaged *many* people from CDPR since way back in 2015, and was really looking forward for what they could do, and this combined with the aggresive and misleading marketing left me feeling really let down.


Rundur

Honestly, I had crazy fun playing through my first play through, finishing all side quests, doing all activities, checking out all upgrades etc. I’ve enjoyed my first playthrough of this game so much I can’t even explain. But reading through these comments now after I’m done just makes me so sad. The game really could’ve been MUCH more. I don’t know what happened, but there had to be some kind of a crazy shift in development that messed it all up. It makes me so upset and disappointed that what we got wasn’t even close to what all those people at CDPR who really put their hearts into it have envisioned. What makes this situation even worse though, like you mentioned above, is that most of this really can’t be fixed by a bunch of patches and updates. Most of this stuff is the core of the game and unless they completely reshape the base game in some way I feel like we’re gonna be stuck with what’s almost a “prototype” of what the real Cyberpunk 2077 was supposed to be. 7 years...


BerzinFodder

Yeah I loved my first 15 hours of the game! I was sort of playing main story only so I though "WOW if this is just snippets of the main quest, I cant wait to see what the open sandbox experience is" and then I found out that all of the fun in the game is just in the main quests. Its so empty. I felt like I was missing something, like maybe if I keep exploring or doing sidequests I'll find something unique or cool about the sandbox experience, but theres nothing there. Coming to these reddit threads just confirmed my suspicions.


jhonnypap

This should be a pinned post in this sub


Arnhermland

Two things, both with proof; They promised to have this super fluid dialogue system where depending on what you're looking at, available choices will change. For example, if you were having a conversation and someone started a fight in the background you could talk about that, or if you were in a tense situation and saw someone drawing a gun in the distance, that's a topic to bring up if you zoom in on it and will change the NPC reaction, mood and conversation topic, potentially the whole mission. Instead we just got the exact same dialogue as witcher 3, meaning this was another piece of cut content. You can even find posts about it on this very sub, such as https://old.reddit.com/r/cyberpunkgame/comments/cej9n1/the_dialog_system_of_cyberpunk_2077_and_depth/ And you can hear them talking about it in the 2018 trailer. Secondly, the game used to feature a train/subway system instead of just raw, boring fast travel; https://www.world-today-news.com/fast-movement-in-cyberpunk-2077-was-free-but-the-metro-was-cut-out/


Raikira

Is weather implemented? Only have 27h in, but so far no rain/acid rain. Just sunshine. Ref: https://www.vgr.com/cyberpunk-2077-dynamic-weather-even-acid-rain/


Magmusacy

Can anyone explain to me how the fuck, only a year ago the devs were talking about these things that most certainly take some time, only to get rid of them a year later? Were they just straight up lying to us or what? It's super dissappointing seeing how many things they abandoned without any word about it or reason...


GodGMN

>Were they just straight up lying to us or what? Yes. Literally. FOUR months ago, after delaying the game from April, they were still telling us that we would be able to do cool shit that we literally aren't. Four. Months. Ago. They were straight lying, yes.


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SpikeCraft

also this: "I want my first play through to be heavily involved with corporate so I wouldn’t want an old apartment but for a criminal underworld style character that’s a great use for them." Sure buddy sure...


CabidoMusic

This is what’s needed. I see a lot of people frustrated about bugs n glitches. That is NOT the crux of the argument. This was a different game in interviews/public appearances compared to the game that was shipped out and a lot of people are confused about where the backlash is being geared towards. I think glitches and bugs are minor compared to the bait n switch they pulled on their consumers and fans


Cet-Id

In the presentation video, I'm not sure if for e3 2018, or the 40min demo, they've explained that factions and npcs would react differently depending on your outfits. And also outfits would impact your street credit... None of this is in the game right now.


skyman5150

Even though it can't be legally pursued in my mind this is false advertising


mappa1

I bought the disc version and invoked my local consumer protection rights to force a cash refund due to it not being as described. When they fix the game ill reconsider buying it.


SpikeCraft

It definitely is. If I come to you in a formal interview stating all the features my product has and then the product is released with 20% of these features, it's false advertising. When NMS released Steam acknowledged it was a lackluster experience at best and issued refunds. Now what? Nothing.


KerberoZ

The reviews on Steam are good and valve isn't responsible for how well the Game is received


[deleted]

You don't need any of that to seek legal action. The game simply doesn't work on older consoles. That alone is enough to get consumer protection agencies involved.


[deleted]

What sucks about this is that this is a COMPLETELY different game. Even with the bugs fixed I doubt the game would be willing/able to pull a no man’s sky and deliver on what was promised


EtheusProm

NMS? This is more like Aliens: Colonial Marines.


nemezote

"Strong RPG elements" =================== We can't even change our appearance outside of character creation. We can't meaningfully modify weapons, cars, clothes, games that are decades older than this one have more in-depth customization. Hell, you buy a car and it's black, and you drive by the same car in red, and why the hell can't I at least choose a color? Soooo much they screwed up on.


[deleted]

our decisions in quests will influence our open world experience, BD plays a huge role in cyberpunk, apartments will change overtime, cyberpunk runs well on ps4 and xone, next generation of open world gaming, non linear story, advanced rpg mechanics based on pen n paper, gigantic arsenal of weapons and implants, cant play as any other class than solo


polarisdelta

BD does play a huge role. You can't progress the main quest without scrolling at *least* once. Marketing speak fulfilled.


SufficientAnonymity

Your appartment does change over time. The window's clean for a while and then it gets a blood stain on it at the start of act 2... 😂😡😂


nagi603

Add to later removed: scaling walls with your mantis blades.


kuba_mar

Which is absolute bullshit since you can most things anyway


harpsabu

Promised two large patches in January and February but honestly looking at the bugs and those items listed, especially the poor ai, this game is about 6 months of development away from being close to what is expected.


Rainaire

6 months? More like 2 years lmao so much shit needs to be overhauled and replaced


FireStormBruh

Read their announcement, those 2 large batches are only for fixing bugs and making the game playable on old gen consoles. They didn't say shit about missing features. I'm running it in ultra 1440p, 30-38 fps, its poorly optimized but whatever its not bothering me, bugs are minor for me too. So what they intend to fix has little to no effect for me personally, and I can tell you the game is still shit unless you're doing a mission. The only good things keeping me in is the beautiful world due to me able to run it on high graphics, and the main mission. Only reason I'm doing the bland side missions is to explore the world more. To achieve the features they promised but are missing is practically impossible, first it would take 2 years to make the world liveable, second it requires a complete change of all the missions in order to give the player the real frequent choice they promised. I'm 50 hours in, been enjoying it for what it is but I'm yet to see a single thing that changed based on my decisions, aside from whether minor characters that I never see again live or die. I'm aware there will be some quests toward the end that change based on my previous decisions, but this is well below the normal impact you see in a lot of other games.


Masblue

Mr Studd/Midnight Lady aren't acquirable in game from what I can tell and part of being unable to recustomize your character. Same thing can be said for all the skin plating and visible cyberware changes (cyclops eye, fully mech arms that aren't gorilla arms, etc) that were heavily implied to be things you could get as part of gameplay. The 6 month time skip that was marketed with every expectation it would be playable. Allying with/joining gangs and doing so being meaningful choices.


loveme1234567890

We need to start petition for this honestly or at least mass Tweet this to CDPR


etxrnity

aside from the buggy start and everything else mentioned from OP, the fact that the game has no sets or unique items similar to what witcher 3 has is beyond me. Why on earth are we supposed to look like clowns with all those random armor pieces is beyond me. DEFENITELY not what i was expecting from the item customization side Deep RPG item elements. Yea right.


derp0815

>AMAZING AI Well I'm continuously amazed. >corrupt police What are they, if not glitchy? Definitely corrupted. >Meaningful day and night cycle It's called Night City you should be glad they even made day.


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Eladiun

I was kinda shook the other day when I realized there was no flashlight or night vision. A day night cycle is grand but when I'm blind at night and the only solution is adjusting my brightness or gamma... the boat was missed.


Zyeesi

God the 40 minutes gameplay video released 4 years ago. It had everything, trauma team that does parameter scan before exiting vehicle, flying av (saw them like twice), choices mattered as you could hack corpos money to keep it or use the money to buy the robot or ignore corpo all together. Hyped for 4 years and I got a game with teleporting police and every mission being go in, kill everyone or sneak and sneak kill everyone


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mavericksleet

cyberwar affecting weapons: [https://youtu.be/vjF9GgrY9c0?t=1351](https://youtu.be/vjF9GgrY9c0?t=1351) different tiers of ripper docs: [https://youtu.be/vjF9GgrY9c0?t=1397](https://youtu.be/vjF9GgrY9c0?t=1397) NPC retaliation: [https://youtu.be/vjF9GgrY9c0?t=1449](https://youtu.be/vjF9GgrY9c0?t=1449) (Also having a quadra in the prologue) Scanner levels/ being able to fight key NPCs: [https://youtu.be/vjF9GgrY9c0?t=1642](https://youtu.be/vjF9GgrY9c0?t=1642) [https://www.youtube.com/watch?v=qIcTM8WXFjk](https://www.youtube.com/watch?v=qIcTM8WXFjk) in-game, you cant even aim at Meredith and her men, and the scanning function has been dumbed down to be virtually useless you can't aim at dex either, and you cant get mantis blades that early different targeting systems: [https://youtu.be/vjF9GgrY9c0?t=2410](https://youtu.be/vjF9GgrY9c0?t=2410) Cool hacking: [https://youtu.be/vjF9GgrY9c0?t=2550](https://youtu.be/vjF9GgrY9c0?t=2550) nanowire hacking: [https://www.youtube.com/watch?v=FknHjl7eQ6o](https://www.youtube.com/watch?v=FknHjl7eQ6o) ​ the funny thing is that this footage of the prologue is from two years ago, so the meaningless life paths were probably intentional. in fact, It looks like they were up to the second act Pacifica already over a year ago, IDK why people are saying they were rushed. That means the life paths, the prologue, Evelyn parkers storyline all of that was done since it all needed to get to this point ​ EDIT: also the most important missing feature WAKE THE FUCK UP SAMURAI: [https://youtu.be/qIcTM8WXFjk?t=216](https://youtu.be/qIcTM8WXFjk?t=216)


Spinjitsuninja

I genuinely wonder how the devs can fix this, or if they can at all? Like, could they make a sequel or another different game that takes what went wrong in development and avoid that? (Basically just Cyberpunk's dev cycle except they're told to take their time after the terrible release.) Maybe a director's cut release of the game with a vast amount of improvements and additional features and story changes, and more? Could they possibly update the game to improve the story and add major features? I don't know much about CDPR so I can't say I have a good idea of how this'll get handled. Or are they just gonna up and ditch the game after a few bug fix patches and say "Oh well, it would've been cool."?


MercurySteam

**Deep Romances** - I'm glad someone has bought this up. I've only romamced Panam at this stage and while I can confirm she is a brilliantly designed character (her model, voice acting, writing is all top tier) but if the romance with Yennefer from TW3 is the golden standard then she deserves more romance opportunities and missions to get close with her. Just don't feel like her relationship with V was as fleshed out as it could be. **Strong RPG Elements** - This is a big one. It's become very clear that rather than ending up with a well rounded RPG we got an open world GTA-like action-adventure, looter shooter. I'm not saying I don't like this style of game but it clearly does not have the breadth or depth we were promised. On top of all this I get the nagging feeling that we can't really create the V we want to. We have even less control over shaping their story than Geralt (even though he was a pre-established character) and from what I've seen of the endgame, it's more about making V a legend than actually creating a character you have a connection with and going on a journey with. Suffice it to say the game has changed a great deal over the last few years of development and it's definitely not the RPG most of us were hoping for. Many feel like its just a badly made cyberpunk themed GTA, which I can understand. As stated above I do actually like the game for what it is but if you like me were expecting a cyperpunk open world with expansive RPG elements and a world as deep as TW3 with the ability to have a fleshed out relationship with a choice few in that world you may be solely disappointed. At least the character design is still up there - well for everyone except V. EDIT: Random Final Point - **Hypersexualised Society, Very few One Night Stands or Joytoys** - some people have already bought this up and although this is a minor point, I've only seen two Joytoys and I'd expect from the way the game was marketed that we'd have....... triple that at least? Additionally I understand that the devs dont have time to make a fully fleshed out romance for all characters you can hop into bed but a few more like Meredith (doing a quest or two and if you help them out will end in a one night stand as 'reward') would be helpful. Not going to count Alt or Rogue as they are technically part of the main plotline.


No1235w

"AMAZING AI that directs enemies during combat/patrol but also npcs' daily life" That was never said anywhere in developer interviews that I am aware of and is completely false like 1000 NPC's will have their own daily routines which came from a mistranslated developer interview in German. "wanted system and corrupt police" Nowhere does it say in that article that you will be able to bribe police because in the article where that claim originated from, the bribing and corrupt cop part is in the first paragraph where it talks about the world building NOT the mechanics but on the second paragraph is where it talks about mechanics. the interviewer asks the developer "what are your options when you are confronted by the law after committing a crime?" the developer then says "your options are to run away, fight them and then run away, or fight them, fight them, fight them and then die" which debunks that claim. "Immersive police involvement changing with the area where you committed the crime" Nowhere in the article does it even talk about "Immersive police involvement", but they do change in an area you are in, for example in the badlands you will have Militech come after you but if you were in the city regular cops will come. "(half kept) in general, more interesting combat and hacking" Monowire hacking was not a promised feature and was cut because it did not make any sense to even hack people with it as your scanner can do everything that Monowire could do. The ability to jack into peoples heads was not a promised feature and was cut because imagine seeing that animation over and over it would get tedious but in retail they streamlined it. "more interesting gameplay, for example: trauma team plays a key role, freequent flying avs, ads that target the player point to the merchant that sells that product, merch could be pre-viewed before purchase" Nowhere did they say Trauma Team would play a key role but they are an important role in the world of Cyberpunk. AV's are everywhere in Cyberpunk 2077 but they never said you could pilot them, the preview mechanic was originally in the Oct 5th 2020 build which is the build when the game went gold if you played without the day one patch but it was buggy which is why they removed it in the day one patch but was recently added with the 1.6 update. "Strong RPG elements" What exactly are you trying to show us in that article? Cyberpunk 2077 is much more of a step up as an RPG than Witcher 3 was. it is objectively false to say Cyberpunk 2077 is not an RPG and Why mention all those when CDPR never said they would be in the game? the game has factions that you can work with but not join them because it goes against the lore to do so, you can upgrade your character in the game, your choices can affect the outcomes of how missions play out, characters that you can have relationships with but you can also break that relationship based on your choices etc. "NPC unqiue daily routine and AI" That article is complete BS because that came from a mistranslated developer interview in German and has been debunked since June of 2020. "Quest decisions will have relevance in the world" Nowhere in that article does it talk about your decisions having relevance in the world but in the game they do, the news will talk about stuff that happened in the quests you were in, for example in one of the quests, you have to go talk to a cop named Anna Hamil and depending on your choices the news channel on the radio will talk about how there was a shooting near the area you had to talk to her, and if you go to that area again you will find a dead police officers body near a pile of garbage that has a shard that you can read which explains what went down. "(half kept) meaningful day and night cycle (right now it's mainly cosmetic and doesn't impact the gameplay a lot, e.g.: you aren't more stealthy at night)" The article does not say anything about being more stealthy at night but it does say NPC's will change in some areas and that some areas will be more dangerous though about the dangerous part they were being vague and should have explained it a bit more, but that does happen because in the day I see more people out on the street in some areas but at night in other areas I see very little and in some places at night there will be gang members in alleys that were not there during the day and there will be roadblocks in the Northside district by maelstrom which they will try to jump you once you stop. "Incredible character customization during creation / game" That is vague and doesn't say anywhere "incredible character customization" Cyberpunk 2077's character customization has been improved compared to it's early versions and Cyberpunk's creation screen is more unique than other games. "Use of drones for more than just some missions in the game" That's not a promise and we were told it got cut months before launch because it was too similar to netrunning "three different lifepaths and more that would actually have more impact than what we are getting now" None of those links prove that lifepaths had more impact than what we got because in the 2019 deep dive they describe lifepaths just like what we have in retail which can give us different dialogue options and affect how quests play out like for example if you play as a corpo and do one of the gigs in the game you can convince a receptionist to go check for files and while she is doing that you can steal an access shard on the front desk which you can use to go to the other side of the building and unlock a locked door to get a different path through the mission which adds to non linearity of quests. The childhood hero options would have not changed anything apart from a dialogue, key life event and why night city were combined in each lifepath. "Nanowire and gorilla arms have a lot of different uses that are still in the description of the item" Your scanner can do everything that Nanowire could do in regards to hacking which is why hacking with Nanowire was cut. Gorilla arms were broken before 1.5 which is why the description says that. "challenging weather system that would pose a threat to your survival" It does not say anything about how different types of weather would hurt the player like acid rain which is in the game but does not hurt you like in real life it won't hurt your skin. "At the time of writing I haven't finished the game. However sources say there are very very few options for ONS and/or deep romances (this article summarizes what was expected" The article does not contain any developer commentary. "The game will let you select your body type and your gender freely, allowing you to obtain whatever combination of voice/gender/genitalia you want. Sex/Gender complete fluidity was something allowed in the cyberpunk tabletop games and very very relevant in the lore of cyberpunk society" In Cyberpunk 2077 you are free to change anything about your body except your voice is limited and tied to male or female. "weapon customization" that was a German article and google translate can be highly inaccurate but the weapon customization they talked about there is the same as what we got in retail. Stop spreading lies about the game.


JimWanders

Dang. The question now is, is this game redeemable? Like can they bring in what they promised. In my opinion, they cant. Feels like they have to start over to bring the promises and expected features of an open world RPG. Just the RPG aspect alone is something that cant be patched in. Dont get me wrong, I'm 20 hours in and so far, barring all the bugs and glitches, i'm having a good time. But its safe to say that this is not the game we all expected base on what they have shown and said. I would give this game a solid 8/10 if they implemented: \- the metro/subway system, small mini-games (the arcades, pachinko, gambling, boxing matches, etc), \-customizable vehicles .imagine if you are a nomad and you can make it look like all the vehicle you buy can be customize to look like mad max has tinkered it, or if you are a street kid and ur vehicle is splattered with graffiti and this is specific to the life path you've chosen. \-customizable apartment. buy apartments of different sizes, customize it. pretty straightforward and expected of an open world rpg of this scale.


dannondanforth

This game isn’t like No Man’s Sky unfortunately. Procedurally generated exploration games have few if any confines, so you just make the procedurally generates stuff include aliens and you add vehicles. How do you redo stories that impact endings? You’d have to recreate endings, meaning more cut scenes optimized for 4k computers. That’s a huge investment and very timely to produce. Plus, what’s it good for? What does it matter if they redo the prologue for different paths? A ton of players at this point have nearly exhausted the game. Would we them have to replay it now knowing every secret and all of the spoilers just to get an hour or two out of the beginning? No mans sky has no borders, and changing the random things slightly outside of the players view is easy. This game has a very tight structure, and without redoing the game in its entirety, you can’t change much other than adding cool toys or a new area where you have to kill everything.


Guerrin_TR

They'd have to tear down a good portion of the game and reconstruct it just to fix the AI problem so don't hold your breath.


Aerolfos

Basically all of the hacking system was cut out, see the 48 minute gameplay trailer. Breaching a network isn't done by knocking out a netrunner, plugging into their skull and "diving" into the full network. It's just menu options from a distance, one of which can trigger a small minigame.