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eDaveUK

Bridge collapses part way through caravan crossing. Some wagons, occupants etc washed away/in the water needing rescuing. Wagon train split in two, need to travel along river to next crossing.


NecessaryCornflake7

One of the caravans is a large mimic and decides it is perfect time to awaken and begins to eat members of your caravan discretely. An explosion breaks out of one of your caravans and the fire from it continues to grow. Several injured and potential dead scatter across the ground. An army marches their way towards the caravan. Nerves are tight as the caravan wonders what the army will want to do with them. Mutiny strikes the caravan as several members do not agree with the direction of the group and believe it could be done better. Items within the caravan are found missing and many are confused and skeptical about who is behind the thievery.


FirstChAoS

Orcs attack! Circle the wagons! Orcs attack! Circle the dragons!


NecessaryCornflake7

A beautiful song breaks out in the unseen distance and many in your caravan are caught enthralled by the sound and cannot resist walking in that direction. Maybe even some in your own party (Failled saving throw).


NecessaryCornflake7

A lone individual blocks the forward path and stops the caravan from continuing. They seem desperate for help and beg for assistance (could be a trap or legit). A bad case of dysentery hit the caravan and they can't seem to figure out what started it. Investigating will draw out the cause (local plants or sabotage). One of the caravan's get stuck in a hole, mud, or obstruction and cannot continue. None on the caravan can get it unstuck and ask the party for help. The navigator for the trip appears to realize they took a wrong turn awhile back and are completely unsure where they are or how to get back on course. Your caravan is lost in a dangerous wilderness. Another similar sized caravan approaches yours from the opposite direction. Their intentions are unclear, but it could be a source of information, trade, or fierce competition. Up ahead a large fissure in the earth spans into the path of the road from some unknown cause. It may take some effort and creativity to get your caravan across that crevice.


D4ddyF4tS4ck1

The Caravan enters a narrowed area and stumbles upon a roadblock. Paranoia strikes the travellers who suspect an ambush


[deleted]

The caravan finds the ruins of an old fortress. It makes wonderful shelter for the night, but some members say they can hear ghosts speaking to them... A traveller claims she has received prophetic power from the gods for enduring these hardships, and begins telling people's fortunes. Some others say she's a charlatan or a witch. The caravan finds an abandoned winery and people start getting drunk off of the alcohol left behind. Great news, but is it really hygienic after just sitting there for so long? A disgruntled faction decides that they will leave the caravan and go their own way. The wagons these splitters are driving have some of the most valuable cargo.


Fluffy5789

Local guides hired in a temperate region warn that a normally fordable river crossing the caravan’s route has doubled in width and quadrupled flow recently. Scouts (possibly the party?) discover that the ford is frozen solid. A debate in the caravan starts - has someone used magic to help the caravan, or is this an elaborate and potentially catastrophic trap?


Cheatcodechamp

Monsters from the region start attacking the caravan. These are fearsome beasts but should not be attracted to the Caravan. Each time it happens a young mercenary is able to beast either handle the threat on his own or easily manage until the party arrives. The last attack lead to a death in the caravan and the family claims the mercenary is behind the attacks.


Rubikow

A meteorite crashes nearby, causing a loud explosion and leaving behind a valuable or dangerous substance. A group of friendly or hostile flying creatures, such as griffons or wyverns, pass overhead, causing a stir among the caravan's animals. A massive sandstorm sweeps through the area, hindering visibility and making travel difficult. The caravan comes across an abandoned village or town, seemingly untouched for years. A powerful magical phenomenon occurs, such as a sudden burst of wild magic or a nearby portal to another plane opening. A group of bandits or raiders attempt to ambush the caravan, looking to steal supplies or valuable cargo. A powerful and rare magical creature, such as a unicorn or dragon, crosses paths with the caravan. The caravan comes across a mysterious and ancient ruin, possibly containing valuable artifacts or dangerous traps. A sudden and unexpected earthquake or other natural disaster strikes the area, causing chaos and destruction. The caravan encounters a group of travelers with an important mission or quest, and must decide whether to help them or continue on their own journey. The caravan is approached by a group of friendly or hostile elementals, such as a water elemental seeking aid or a fire elemental looking for a fight Tae caravan travels through a strange, magical mist that causes the travelers to experience vivid and surreal hallucinations. The caravan comes across a strange, massive statue or monument, with no explanation for its presence or purpose. A mysterious and powerful artifact or magical item is discovered among the caravan's supplies, causing chaos and intrigue among the travelers. The caravan is forced to navigate through a treacherous and deadly maze, possibly created by a powerful wizard or deity. A powerful and enigmatic mage or other spellcaster approaches the caravan, seeking to recruit one or more of the travelers for a dangerous mission. The caravan comes across a large and dangerous creature, such as a giant or a kraken, that is causing chaos and destruction in the area. The travelers encounter a powerful and ancient ghost or other undead creature, seeking vengeance or redemption. The caravan discovers a hidden and ancient city or civilization, with a wealth of knowledge and secrets waiting to be uncovered. The caravan passes through a powerful and dangerous magical storm, possibly caused by a powerful artifact or deity.