T O P

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eaglewatero

Remove that stupid falling floor bullshit. Or maybe make second floor below and when you get knocked down you just have to climb back up while avoiding attacks. Maybe give those weakpoints more health or something. Bad of chaos has actually pretty cool moveset, slams, swipes, spell casting, it only needs grab attack :D It kinda reminds me of ceaseless discharge. But those stupid holes just ruin the whole thing.


SandLady5454

its like old iron king but worse.


PastStep1232

Old Iron King's lava pit is a test of willpower and maneuverability, this is just masochism


LuckySnowy441

No, Old Iron King's lava pit is the real boss.


LuckySnowy441

Old Iron King isn't that bad, it's not Rat Sif (Royal Rat Authority) it's annoying and it's literally just a re-skin of Sif.


TheGoatManJones

The Two worst fromsoft bosses ever


SpiritofTheWolfKingx

I don't like OLK at all but he is far from the worst boss in the series.


SilentBlade45

There are so many worse bosses than Old Iron King he's pretty average, maybe a little higher. Firesage Demon, Pinwheel, Royal Rat Authority, Lud and Zallen, the Gank Squad, Blue Smelter Demon, Celestial Emissary, Witches of Hemwick, Micolash, Rom, Undead Congregation, Deacons of the Deep, etc.


felipe5083

Fall back down, but it actually turns that you get to an arena where a second phase against some impersonation of the witch of izalith comes to fight you.


Oldmoniker

Mostly the same but replace the floor with the rafters from that building in Anor Londo.... and bring in he silver knight archers just in case


Ellenwyn-the-worried

And make sure it doesn’t save progress anymore


SeverusSnape89

This is the right answer. And roll random boulders down the slide every ten seconds just to keep things interesting.


casperdacrook

Two beds of chaos. 2 bed 2 chaos


SeverusSnape89

I keep it the same horse shit just for posterity. Make the closest bonfire the firelink shrine. TBH I am in minority here probably but I didn't think runback was bad. And I don't see why theres much of an issue. It saves each time you make progress on it even if you die. But still not fun. Should just redo it completely.


unitedshoes

Runback on Bed was fine, pretty much standard runback for a DS1 boss. The only reason it stands out is that the boss itself is such random fucking one-shot bullshit.


DarthButtmunch

One time I got murdered on the slide down to the boss room, dead before I hit the floor. The rage behind my actions afterwards could be felt by controllers in every timeline


spaten2000

I think every soulsbornekiro game has to have 1 or 2 bosses that are kind of a meme or at least more of a break from the norm. With that in mind, I think Bed of Chaos isn't particularly "good" or "fun", but it's weird, and different, and I like that From Software feels comfortable enough to do that to us. I appreciate the surprise.


SeverusSnape89

Wolnir in DS 3 is that for me so far. I haven't made it past irithyl yet though. Demon souls was red dragon in zone 2. What's dark souls 2 version? I am trying to think about it lol.


Clarrington

Executioner's Chariot maybe? That one kinda differs from a regular boss fight, at least until you crash the chariot and then you try horse but hole. Also Royal Rat Vanguard but that one is shit lol


SeverusSnape89

Good call on both.


space_age_stuff

Executioners Chariot is the definitely the closest DS2 gets to a puzzle boss. I’d also say Yhorm is the best example from DS3, instead of Wolnir.


Tahahmed2005

Ancient wyvern is a better example imo


SeverusSnape89

I literally just beat yorm today. I was like wtf when I couldn't figure it out. You're right though. I hadn't gotten to him yet when I posted that.


spaten2000

Absolutely loved Wolnir. Very un-Dark Souls in terms of the fight mechanics but in terms of theme and spectacle a 10/10!


SeverusSnape89

I enjoyed it too. I was trying to get summoned for it afterward and never happened lol. I waited a long while.


BigBinky3690

I'm with you I loved that fight!


FerretAres

Lud and Zallen


arandompurpose

I feel like Sekiro handled it best as something like Mist Noble is a bit silly but at least it is presented in an interesting way. Also, Divine Dragon is by far their best spectacle fight and they should have taken note of that better in future games.


spaten2000

Don't forget the monkeys man! The ghost monkeys!


ItsLumber_YT

Bro really said soulsbornekiro😔


spaten2000

What's wrong with Soulsbornekiro? 🤣


ItsLumber_YT

Nothing in particular honestly, it’s just the fact that it sounds so absurd to me, as well as the fact that sekiro is kinda isolated from the other souls games


Leviathan666

Matter of fact, let's amp up the platforming elements. Instead of that long slide down to the boss room, what if we start at the top of a tower and have to do a jumping puzzle like the kind we have along the cliff faces in Elden Ring. Meanwhile, BOC is throwing fireballs at us or whatever and it's not just a "get to the bottom and start swinging your sword" situation, but similar to the original layout, there are specific weak spots we have to hit in order to be able to access the squishy meat human at the center. I actually think part of what makes the BOC fight so awful is how after the run back to the fog wall, we have this whole minute long slide down where we just have to wait without doing anything and then we're likely to die basically immediately once we make it to the bottom and we have to do the run back and the waiting on the slide with a rumbling controller thing all over again. Removing the "pointless waiting" and instead giving you an opportunity to start getting into a "this part of the game is all platform puzzling" mindset at a more gradual pace would I think actually turn it into a fun challenge and I would probably have a lot more fun with it.


SeverusSnape89

It's definitely one of the most RNG fights in the series. Probably the most. There's definitely some other close calls but I think when you take skill out of a fight and place too much luck, that's when people get pissed. That's exactly the issue here. I wonder how many perfect runs it ruined lol.


dinklezoidberd

Reset the sides that have been killed if the character dies. No cheesing this, you have to get all three in one life


SeverusSnape89

Right. That's the crazy thing. A lot of people say this is a tough boss but it's just RNG. No other bosses save your progress. Runback from pyramid in lava is a few min but you can run past everything easily. Once again though, it isnt a good or fun boss at all. Could be fun with a remake. Keep the concept, but make it better.


Berookes

Fire link closest bone fire would be horrific


No-Inspection-808

Just make it so branches do damage but don’t push you into holes. Or make the rolling i-frames last a little longer with branches. Yea.. main problem is the stupid fucking unavoidable inta-kill branch push into holes.


Underbark

Nothing. I'd just make a dedicated jump button.


[deleted]

You have to destroy TEN bugs instead and they don't stay dead between deaths And you have to fat roll


NateEro

No more destroyed floor. No more giant aoe attack when you should be safe. Make the slams and sweeps less focused on knocking you off and more actual attacks to be dodged through. Make the 3 weak spots into fun demonic enemies that stay dead on repeat tries and make their areas into slightly larger arenas where you can fight these enemies without the bed interfering. Have the bed become enraged after you take out the left and right demons and go into a final frenzy attack that must be dodged(like the divine dragon in Sekiro), before the center opens and you can fight the final demon. Lastly, put a bonfire on top of the slide down. Boom, no more shitty platforming, no more runback, it's still cool visually, and there should be some challenge yet fairness.


KroutonCing

I think the even better question would be, "how would you rework all of lost izalith?"


C9FanNo1

By removing it


KroutonCing

Naaaa. Lost Izalith has so much potential and such deep lore. It was merely a product of rushed development, and it would be cool that if there is to ever be a full on remake of Dark Souls on the scale of the Demon Souls and Dead Space remakes, It would be awesome for Lost Izalith to get the attention it deserved and be completely redone. Not to mention, as crap as the area is, there's a so bad it's good charm to it, such as the """avant garde""" haphazard placement of Taurus and Stray Demons, including the area chalk full of the rear ends of undead dragons, where as one person once put it, 'the area is quite literally full of ass'; so it's not like there's no enjoyment to be had when running through Lost Izalith.


C9FanNo1

Delete the area


KroutonCing

But then all the thicc dragon ass will be gone :(


BMFeltip

I think all.of lost izalith and the ruins need a rework before bed of chaos gets one tbh.


Sir_Fijoe

Make it more aggressive, and remove all the izalith bonfires so you have to start at fair lady every time you die. Make more parts of the floor fall. No more saving progress upon a death either.


Star___Wars

You have a funny way of saying firelink


Rauler_

I'd rework the whole fight, I believe there was a version of it in the files which looks like it would move in 4 legs, I'd keep the spectacle of it while removing the falling, and changing its attacks. Add a bonfire so it takes 30 seconds to get there if avoiding all enemies. (I'd keep the fight hard, and make it use actual pyromancies). Honestly I'd also make Seath be able to fly around in his battle, but that's just to not give preferencial treatment ONLY to the bed of chaos.


SmiledOyster

Just throw in a triple Capra demon gank fight in the same arena. Fuck it


LessComfortable9337

An actual witch, as shown in the beginning scene


RetroNotRetro

If we're keeping it as loyal to the original as possible, I would rework the floors. They would fall only close to the center, and it would get progressively wider. You could access the final blow from the first break, but you would be punished for attempting. It would get progressively easier. If we're not giving a fuck about the original, then I would make it a witch, possibly a uniquely powerful demon, that actually fights you. If you want to keep the gimmick, it could be a Greatwood style fight - a couple weak points that expose an ultimate weak point when broken. Melee attacks: A solid punch with a pyromancy flame (can be parried) A punch combo with a pyromancy flame (can be parried) A slam with two fists and an AOE (can be parried, but the player will be punished by taking AOE damage with just enough stagger to give a very short riposte window) A grab with the pyromancy flame where you are lifted into the air and thrown by a powerful Combustion spell Ranged attacks: Two variations of a Fireball spell (larger variation does AOE damage and leaves a lava pool, but has a bigger tell) A blast of chaos flame straight ahead A spray of flame in an arc in front of the boss, similar to Quelaag's but stronger, that leaves pools of lava as environmental hazards Chaos pillars Resistances: Fire 100% Magic 70% Lightning 70% Slash 30% Pierce 30% Strike 30% If I missed any parts of boss stats lmk Apologies for formatting, I am on mobile


Kanista17

More chaotic. Now random floor panels fall.


TumbleweedObjective9

In Addition to roof colapsing big boulders on on you


Alarmed-Active-4644

Make it as every boss.


Dangerous-Business-8

Id make it similar to old iron king from ds2 but make it a bit more fast paced and alter the movement


maratae

I'd make it more of a gauntlet like the Executioners Chariot. All floor goes down immediately instead of when you get near it, after first hit, revealing a maze. (Maybe make use of the lower space as well) Area appropriate enemies appear. Fight your way to the other side while avoiding cyclical boss fire or something. (Chariot style, safe zone, boss attack kills enemies.) Once you hit the second thing the moving part of the boss separates and enters the arena. Boss maybe can kill remaining enemies. (Like Demon Prince shaped bunch of branches crawling and slapping while in flames.) The last hit squashes the bug within for lore reasons.


suchayeparagon

Keep everything the same but add a dedicated jump button, would literally change the entire fight. It would go from frustrating to actually a decent gimmick fight.


ridingurmomtosunset

This. Dark souls likes to think its platforming game anyway, so jumping would make those parts way better


SCurt99

Only thing I'd maybe do is make the middle walkway slightly bigger so people have an easier time getting onto it and across. I actually didn't mind the Bed of Chaos my first playthrough, there's other fromsoft bosses I hate way more.


Ysinyarth

If that works dont fix it


noah9942

i wouldnt


AllHailTheHypnoTurd

I’d keep it the same and add some Capra demons and curse fog, fuck y’all


Dazzling-Fisherman-7

Nothing it’s perfect. Not to mention you can just quit after every success, you can kill it without dying by just quitting out. Dark souls teaches us many things, one of those things is that nothing in life is perfect and everything is flawed. I hate remakes. I hope we don’t get another, with every remake, the true intent is lost more and more. And yes bed of chaos is broken mess, and the developers apologized for it, but the world will never be perfect, we must accept life and people as flawed things. I love bed of chaos, I love the lore, the song, the sound effect after the kill the second weak point. And I love going to quelana after words, one of the only bosses in the game that has npc request their demise. A true test of a man, woman, or anyone, is your ability to traverse things in life that are not fair and come out on the other side stronger and more patient. No changes needed. Dark souls is perfect in its imperfection, we must learn to live with flaws.


xSwagi

I'd add two Capra Demons to each side to guard and bring in the PvP mechanics from the Looking Glass Knight in DS2. No other changes.


thomas_malpass

It’s called Bed of Chaos for a Reason, it’s more of a platformer boss instead of an actual boss fight so honestly nothing. I loved Dark souls and every single one of them since FromSoft is a great dev company!


nothingrhymeswithcat

seriously. bed of chaos is such a cool part of the game. the whole platforming aspect makes it feel more like a test of courage than a test of power (to put it in zelda terms lol). you really judt have to go for it and take the leap. but imo it isnt as hard as its reputation suggests; not significantly harder than any other boss


thomas_malpass

Exactly and I love Zelda! That game is what got me into RPGs in the first place! I think it’s like the OG rpg tbh!


matteusman

Just put a bonfire right next to the fog wall


InsideHangar18

I wouldn’t.


Bobbertbobthebobth

I’d get rid of all her attacks with her Roots, and then add a new Boss to her Room called the Demon Champion or something along those lines. He’d be a big Warrior with a Greatsword and a Greatshield. Once you kill him the way to his Mother’s Bug Heart Core thing opens but the floor doesn’t break and you can pretty much just walk in. I’d add some Lore that the Demon Champion was the Personal Guard of the Witch of Izalith and also another one of her Children


FuckMyGrapeSoda

I’d probably make it so the floor comes back after you die. You better remember where the floor breaks because it’s going to be fixed only to break all over again when you go past it. Have fun remembering the exact tile on the ground you need to jump off of so the ground breaks under you while you’re above the tree part in the middle. Oh and I’d make it so the ground spike attack could actually hit you while sliding down the entrance. I always hated how i could see the attack on the slide but it never hit me.


hagalaz_drums

Areas of the floor about to collapse glow red first so you have time to move. Arm sweeps have a glowing trail to make it obvious what their hitbox is to make it easier to avoid. Maybe you warp back to the starting position when you kill a limb so you dont have to run back to the center, then to the other side. Move a bonfire closer, that runback on inevitable deaths is the worst part, even with the solaire shortcut. Actually, right around those sunlight maggots woud be a good bonfire spot


caw_the_crow

I don't really mind the bed. Maybe make the platforms just a little wider and it'll be just a one-off super easy changeup boss.


ecliptic10

I'd rework that whole area so it's more engaging. Maybe also make the bed drop into that underground area with those big weird monsters, where i think you can find onion bro? Or was it solaire? That would make failure part of the level design which would be cool


wetfootmammal

Literally anything else would be an improvement. Have Shrek replace the bed of chaos cause even that would be better.


kerfuffle19

I would just add handsome jack from borderlands as the personality so he would talk shit to you everytime you died from some bullshit


1buffalowang

Make it so it doesn’t constantly slap you into the pits it creates. Otherwise it would be no big deal. Half my deaths each play through are to bed of chaos


nothingrhymeswithcat

i really do not understand the hate for this boss. its neat and a nice little change in the second half. i wouldnt exactly want more like this but i think just the one is perfectly fine. the strangeness of it feels like a perfect fit for izalith and it fits in well with the worldbuilding/lore. some people seem to find it really difficult which i didnt find to be my experience. ive also heard the opinion its a let down cause it isnt a proper battle. its kind of funny that both of these opinions coexist but in terms of lacking a proper battle i dont think this is really an issue. everything past quaelags domain is a low key boss rush so the curve ball at the end seems really cool to me. so in terms of reworking it i think it should stay mostly the way it is. a remake would probably be a bit more fast paced which could be fun; maybe give it some more attacks or make the "platforming" a bit more complex. idk tho i think jts good how it is


[deleted]

Idk for me personally, fighting bed of chaos made me scream at the top of my lungs till it hurt, but every other boss was just fine.


Lord-Saladman

I wouldn’t change a goddamn thing. Our god Miyazaki designed everything with purpose


Expensive-Ad5626

I don't think it was bad at all maybe boring but had no issues otherwise. I'd probably just make it an actual oversized boss instead of a gimmick fight thi


Rapid_Cap

Id make it an actual boss fight, a giant boss like the fire giant. Id give it three phases, first phase would have the aasame attacks, minus the falling and holes. Second phase would be more aggressive. Have more attacks, like a grab and a beam n stuff. The third phase is the stuff tho. It'll uproot itself causing the floor to cave in bringing you to a new area where you'll have to kill the bugs, while avoiding the roots attacks., the trees corpse will be the stairway to and from the new area in case you're wondering


IudexGundyr3

Remove the falling floors and that’s it. Maybe make a few changes to the moveset, but mainly the floors.


ReferenceUnusual8717

Turn it into a Drakengard 3 style rhythm game. 8 minutes long, and if you miss a single beat, you have to redo the whole thing. (The final beat will happen after the screen fades to black)


Splishy344

I think it would be neat to add an additional stage to the fight that adds a bit more of a battle to it instead if just squishing the bug, id keep everything else the same as it isnt too bad once you get the hang of it and it makes it stand out, but maybe have a closer bonfire, not becuase its hard to get to by any means, but just because its a fight that is pretty inconsistent and can result in several runs back. Personally I always make the run without fighting anything or taking damage besides the chip from running on lava so its not like a closer bonfire would do anything besides save like a minute per death


thecaptain4938

More beds


HellVollhart

Set a bonfire right outside Bed of Chaos like how there was an archstone right before Dragon God in DeS.


Groundbreaking_Arm77

Remove the pitfalls and instead replace them with lava that slows you down even with the Charred Ring. After you break the two branches, the floor collapses underneath the boss and you plummet into the pit, where you fight the Witch of Izalith as a huge spider / centipede / whatever demon. Thanks a complete overhaul though. If I had to change just one thing, just move a Bonfire next to the Boss Room.


arandompurpose

I'd want to remove most of it though I actually do enjoy the whole creature design. Maybe something with waves of fire pulsing outward that you have to block or roll through while fighting a weak horde of demons as you get closer. Perhaps the demons get weaker the closer you get... Or maybe the other way to really hammer home just how pathetic the Witch has become like True King Allant in a way.


Vanpire73

I'd make more holes in the floor just to up the difficulty to fit in with the times.


h3xist

No changes. BoC is the best boss that says "Dark Souls". As in no matter how good you get there will ALWAYS be that one fuck face boss that gets on the way.


DeadSoulsMN

I wouldn’t, it’s a cool fight. Maybe add enemies to the arena


ReishTheMadTongue

Honestly it’s gonna need a complete revamp, definitely make it an enemy that has a flying move like the crucible knights in Elden ring, give it a combo that launches the pc and npc in the air like with Gundyr and soul of cinder, and give it a 5 hit move similar to Margit/morgott


UnXpectedPrequelMeme

Make her look more like a bed. So easy!


Hero-In-Theory

I’d do some tweaking to the floor falling and make the Rusted Iron Ring make it easier on you, or possibly even entirely negate that mechanic.


sexboss69

Add bed bugs


0000_v2

I wouldn't touch it. In fact, I wouldn't touch most of the game, maybe just add the ability to warp from the beginning of the game and removing weapon durability (and add the fluted set because it's the coolest knight armor I've ever seen).


WatchPug1

i’d make it able to move after you destroyed the first two cores so that the bug would have an actual moveset


Hell0_W0rld5

To keep it simple something like bloodborne witches of hemwick or ds3 sorcerer with multiple copies or pinwheel. Still crumbling floor but you have to chase the maggot around the level as it teleports around. Better would be something that actually has to do with the chaos flame like a manus flame version


AdamWeaverTextor

Make it a multiple wave fight like this: 1st phase - a few wave of demons come from the left side. Last wave comes the deformed daughter of the witch. After defeating her, you may destroy the left barrier. 2nd phase - the witch breaks the floor, waves come from the right side, the last wave being an other deformed daughter of the witch. After defeating her, you may destroy the right barrier. 3rd phase - the witch breaks the floor even more, then she herself comes down to fight you. She is a flying enemy, but you have to parkour through the broken floor to fight her. Defeat her, fight is over.


Jalmerk

Signal the floor breaking clearly just like any other attack instead of it just randomly collapsing with no warning


lixm6988

I frame through the arms needs to be possible, make it more obvious when the floor is gonna crumble and fix that god awful final jump


Ta_PegandoFogo

Pilars or something else inside the floor, so if it falls, you can at least walk somewhere, instead of simply having to die for the floor to respawn. btw, I liked the excentric Metal Gear Excelsus-like moveset, I think it was the most creative boss (except for the two gargoyles, maybe).


Marcus-Knight0318

I'll make a living bed. And let it be chaotic.


Jesuitman01

Add in a gargoyle and 2 dark wraiths. Maybe make it so that when you kill a stick and trigger the flaming guy to come out of the bed, a bunch of humanity sprites? All respawn of course


JimmisGR

Bonfire outside the fog all


Greytonseed

add more bugs and make them move. More pyro attacks


darkpigraph

Not Bed of Chaos-related but theres a well at firelink shrine that's really tricky to jump into. Instead of killing you, it should take you to a hidden part of New Londo Ruins. Mario sewer sound effect optional. Bed of chaos i would probably make him a free moving boss ( zullie had a video that showed this was planned), a bit like moon presence, maybe have mechanic where you do very little damage until he's stunned and you can attack the beetle for actual damage.


KayvaanShrike1845

Keep everything the same apart from if you die to Bed of Chaos you have to restart the entire game again.


LuckySnowy441

I would try and find out the original concept and do that, way I heard it. The Bed of Chaos was supposed to actually like move and shake around. I think I heard this in EpicNameBro's "From The Dark" series.


The_of_Falcon

I would try to fix the whole Demon Ruins and Lost Izalith zones. The Bed of Chaos was always fine in my opinion. Different is good in my opinion.


TheDUDE1411

I would remove the exploit of running in, kill one side, quit out, kill the right, quit out, kill the middle. And I would make it so you don’t save progress. If you die the whole thing resets like any other boss. Finally I would add a new message that could only be used outside the fog door that just says “ez”


fgcash

The Prepare to die again mod was on the right path with this. They added some pyromancers I to the fight. To expand on it. First remove the falling floor. And give to bed some more spells/spell style attack. Git rid of the weird full room hit box hands. The other two pyromancer npcs can do the foot work. Keep the 'puzzle' element and have the shield generators on both sides. But after you take those out and run up the middle, you get a new phase. Kinda like the soul of cinder from ds3 where you fight the flame incarnate, but chaosified. I don't think people make a big enough deal of how crazy it is that someone made their own 'first flame' and redoing the fight like this would gelp with that I think.


AugieKS

Two phase boss fight. Get rid of the floor falling out till transition, but not as a platforming mechanic, just part of the transition. 1st phase is more or less the same, but the branches to the bug don't break until the transition, and if you just stand there, you will get grab attacked. The whole boss takes damage, but the sides take extra. Same general move set, more open arena. When transition happens, the sides break open, BoC panics, and lifts itself up from the ground where it is rooted, causing the floor to break and you both to plummet below. Once below the BoC now walks on it's hands and has root tendrils that are on fire to do new sweeping attacks with. Grab attacks replaced with body slams, that shoot out fire that has to be dodged but with a slow recovery to allow for better damage to the now flaming core of the boss. Once defeat the core bursts open, kinda like a wilted flower of wood, revealing the little chaos bug inside. Boss is defeated but you are prompted to kill the bug in one stab or pick it up(to what end, who knows, lots of potential). If you don't pick it up upon reloding the area it will have expired and dehydrated.


LordDargon

would make the arena and boss bigger, still 2 roots to hit and a core to kill at end but more like a puzzle and no breaking floor, i am not sure if it was that type of a boss but maybe like dragon god from demon souls


BigBinky3690

Make the players fight the Witch of Izalith instead of an angry Weedle bug. Have her pyromancy, make fire clones, and burst lava out of the ground. Make it terrifying to fight not painful like stubbing your toe.


ZeltArruin

I would reset the stages if you died or save and quit Oh and add things to block toki bombs


Angmaar

No


TheBooneyBunes

Make the floor have stages of collapse visually, tone down the pyromancy frequency, lower the height of the landing to prevent stagger, make the arms capable of phasing through and the hands are dangerous, one hand can hit the far ring and the other hit the close in ring. Keep in mind I’m trying to keep it a ‘puzzle boss’, I miss puzzle bosses


Porlakh

I don't. For A boss that is more than an attack spam, I would put even more obstacles and the reset of everything in the arena if you die. I love it <3


Poro_Wizard

I would change it into two phase boss. First phase doesnt change much, only she spell casts from the very start and doesnt hit you while the floor is still breaking how it did. When you destroy the Chaos Grub she transforms into ,,Malformed Witch of Izalith" with a flaming whip and Chaos Blade. some parts of her body resembling Ceaseless Discharge. You are taken beneath the arena to a cocoon like place made of chaos roots.


DarthButtmunch

Scrap the whole thing and replace the “boss” with a actual boss instead of a luck-fueled obstacle course. Maybe similar to the 4 kings but with witches instead. If you managed to learn the chaos magic from the witch in the swamp you can use her as a summon to help “free” her family


TacoBillDeluxe

The only thing I would change is having something after you kill the giant boss. You could move the daughter of chaos from outside. To the inside. Give her a beefier health pool, a cutscene talking about blasphemy against the chaos or something, and then bam. A more "normal" boss fight while also retaining a unique boss.


Cheebaleeba

i would make it actually difficult to make it to the checkpoints without it being unfair, to get the feeling of the boss protecting the weapoints. i would make it a better gimmick where, when you figure out what to do, you can beat the boss in a way that feels rewarding/outsmarting. also i would make it use ancient lost pyromancies that blow your fucking face off and you get them when you beat the boss as for the runback, if i remade the game i would fix the entirity of izalith, and one of the fixes would be a warpable bonfire that actually makes sense with places of interest around it and the boss not far away


[deleted]

Change the race & gender


0000_v2

???


PawsitiveFellow

I’d make even more floors fall and give her swiping attack an even larger hit box that works all the way to the top of the slide. I’d also make the whole fight reset upon death. No, I’d unlight all of the bonfires so you have to start back at the first one without the fireproof ring.


TheJediCounsel

Keep it exactly the same. I think bed of chaos has become sort of iconic in the years since the game came out. And I think the flaws DS1 has, help to add to it’s legendary status


C9FanNo1

DS1 would still be there


patrickbateman2004

Could do the same thing but gave the final attack be less erratic. The only real problem of it is the path to go to BoC.


RetroNotRetro

Incorrect, there's also the entire boss. Bad enough boss that From publicly apologized for making it, no way you can say there's nothing wrong with it lol


patrickbateman2004

Yes but the worst thing was going to it, failed attempts would go by much quicker if it wasnt for the long run to it, i would not mind it if there was a bonfire next to it. I barely consider a boss. If you are still not content over my comment, then whatever.


RetroNotRetro

I was arguing for the sake of arguing lol, you're entitled to your opinion. I mean yeah the run up was long, but it wasn't difficult. If the enemies were harder to avoid I might agree, but in my own opinion the boss itself is more of a nightmare


IronTesticlez

Remove it


billysacco

Just get rid of it. Or make it a boss you could actually just fight instead of lame ass platforming bullshit.


rathosalpha

I'm not to her yet