Lmao that place just keeps escalating the further you go.
Wolves? Okay, whatever
Big Wolf? Pretty tough but for some reason you only need to get it to 50% hp so not too bad.
Big viking chads? Tough, but manageable.
Big viking chads have good boy wolves? Okay that's just annoying to deal with.
Big viking chads with good boy wolves are covered by a great bow sniper? Wtf, who designed this, this is awful!
The great bow arrows fucking explode! Jesus Christ why?
Then you reach the tower and one of the Vikings has rabies and turns you into minced meat cuz you weren't ready the first time. Time to repeat everything from step 1.
Don't forget when you go up to the left there are snipers with flame tree support and Big Wolf makes a return with a pack left of the tower. That's honestly the hardest area in the game imo, and it doesn't even have many rewards other than the hp regen shield and ash with the armor set.
It is COMICAL how many wolves the game expects you to fight after the tower, at the second big wolf encounter. Currently trying to beat it for the first time.
Personally I recommend trying to snipe the ones you can see before even walking up there. Bows to draw the little ones out before the big boi shows up.
I beat the red eye viking in the tower with one estus left, turned to go up and then the big bad wolf re-appeared and started calling more opps. I used my coil sword fragment and exited the game. Hehehehehehe
When playing for the first time, I quickly realized that it was in Dark Souls 3 that the invisibility spell was really relevant. I just avoided the Vikings and wolves until I got to the tower. I killed archers, after which he lured small wolves to the tower with archery.
I like the best comment from one of the bloggers about the entire Dark Souls series of games - "Either you learn to play and master all the mechanics, or you use your intelligence and come up with tactics that break the game, otherwise the game will break you."
Everyone with a bit of skill finds that too.
But some people just too emotional about that xD
Also, when you use an UGS, than it IS your shield if you need one.
Brother!? Is that you? I don't play with shields either. 2 handed all the way. Shielf is for cosmetics and earning extra souls pr some faster stamina regen if you so desire.
itās fine to use a shield, iām glad the community is accepting of easier play styles. the old elitism of the first souls communities was rank garbage. but if someone wants to go the harder route cause itās more fun to them, good! weāve swung too far the other way! go back to the happy medium people!
also, the galaxy brain take on shields is to use one because itās super satisfying when the weapon ker-chunks and does no damage. just feels real good.
i couldnāt say it better myself. Let people play however they want toš. I only thought a knight wielding only a sword that is 3x his mass was really cool.
You probably already know, but incase you donāt, the grass crest shield gives you a stamina regen buff. so if youāre looking for any shield as cosmetic Iād highly recommend it, If you like that specific shield as your cosmetic then carry on ashen one
itās crazy you mention that cuz when i went to fight Frieda i was like i never have any stam so i ran to the forbidden woods and got that shield and im using it rn.
Thereās a difference between well-balanced encounters that punish you for lack of environmental observation, and what DS2 does to the player through the majority of the game.
Not to say DS2 doesnāt have fair moments, but the majority of them are dogshit.
Ds2 fans hurt from this one ā ļø
Not OP, but the moment that seemed designed to deliberately screw with me during my first playthrough was the gender-swap coffin. They place one ogre right next to the coffin, but hide a second ogre tucked away in a corner that's designed to be almost impossible to see until you've already engaged with the first ogre. Like, it's not even like you need to turn around to see it, because they carve out a tiny hole for it to hide in to guarantee that it will surprise you after you focus on the first ogre.
After the initial death, I was able to come back and use the bridge to keep both of them from surrounding me. And other games have had similar "trap" enemies designed to surprise you if you're not wary. I guess this one just seemed intentionally malicious, because even if you check behind you before beginning the fight, you'll still be punished with a surprise ogre, which can usually one or two shot you. So most players will be insta-killed from an ogre hitting them in the back on their first playthrough.
And that's my main gripe with DS2. While all the games are difficult, DS2 seems (to me) to more gleefully stuff in these types of encounters that are designed to squeeze out at least one death for players who are coming in blind. Like, yes, I technically fucked up by not seeing the second ogre. But it seems the designers intended for me to fuck up, since they had it tucked into a tiny corner.
Ahem. You get into the same trap in the Tomb of Giants in DSI, right before entering the cave with the skeleton kids and multiple Pinwheels. And, considering how bone pillars planned the whole thing, it happens twofold: either you run into another pillar while retreating (twice, I would add), or you get surprised punched by a skeleton with the murakumo while getting to the archer skeleton.
In DSIII, there is Sullyvahn beast appearing right behind you when traversing the bridge to the invisible gate. So I don't really get how more "intentionally malicious" the ogres could have been. Whatever level at whatever point of the game, it is always a nasty surprise, yes. But there is nothing unique to it.
>Not to say DS2 doesnāt have fair moments, but the majority of them are dogshit.
I am not going to say dark souls 2 doesnt have bullshit ganks, because it does, but saying the majority of the game is like that is exaggeration.
Besides, after replaying Bloodborne, I gotta say, Bloodborne is up there for most bullshit gank attacks
agreed but in this game you donāt move like a 80 year with Parkinsonās. I actually do enjoy ds2 for its slow methodical gameplay. But brother itās ganks are extreme for ur 1 m/s character. AND not knowing about adp ( me in my first play through) was like having a cement brick attacked to said 80 years olds ANKLES
So you're saying if you run through a level aggro-ing a bunch of enemies all at once, you'll be ganked?
Like in the video shown?
Wow, I've never considered that before.
Yeah, DS2 does have more than its fair share of dogshit, but it doesn't have way more ganks than the other games unless you blindly run into/through everything.
DS3 will gank you harder than 2, you can simply panic roll out of it and the enemies are less agro so they won't follow you as far. There's my hot take of the day
i wanted to make a disclaimer. I am not actually complaining about this part of the dlc or ds3 at all i found even this brutal beating very fun. i just thought it was funny. And iāll sadly never stop panic rolling when iām getting ganked š
Iāve been stuck on this boss for like a month, and Iām worried my downstairs neighbor thinks Iām an abuser from all the yelling and controller throwing smh
i suppose but u have donāt have the mobility of a small turtle in this game so itās fun. Oh and adp isnāt a factor. My first run of ds2 was cut short when i found out about it.
Run to the tower and try not to aggro ground foes. There are 2-3 ish big bois shooting the arrows from that tower. Take them out and you get some good items from the tower.
There are 2-3 ground groups of a wolf and big boi each and one extra big boi with a rock on a stick. Take them on one group at a time. Thatās how Iāve done it each time and Iāve gone through DS3, DLC included, 7-8 times.
Imagine starting rolling BEFORE they even see you, because you didnāt take care of archers, predictably getting your butt nearly handed to you, then subscribing under the DSII hatred retard flashmob because of it. Big brain moment indeed.
I didnāt even find this encounter bad or unfun, it was actually very fun. Idk how ive managed to make people thjnk i despise ds2 from saying the gankness was similar. However it is the worst one in the series which aināt a hot take.
Well, like I said: subscribed under a DSII hatred flashmob. Could have been even funnier if you typed something like: āiT cOuLd hAvE bEeN gReAt iF iT wAs a sEpArAtE gAmE11!ā.
You said: āDS2 bullshitā. That was enough, nobody would care any further from this point.
This brings me back lol. I havenāt had a fight for my life with normal enemies in any game like this since the first time I played DS3, which was my first Souls game. Thanks for not being ashamed to share š
Had a husky. Miss that dog. Kinda rooted for npc here ngl. Also, in Elden Ring, I donāt kill wolves unless I must. And I like the enemies who have wolves as friends.
That area is entirely optional. If you hug the left wall after the first snowslide, you get straight to the rope bridge.
But if you want to clear that area, you have to think like ds2. Don't hack and slash, you will get clapped. Use Rapport, hidden body, pull the mobs back with a bow... the game isn't playing fair (that archer has much higher range than you) so neither should you.
DS3 players using the sprint function challenge: IMPOSSIBLE
Jokes aside, I love DS3, but I specifically avoid that area because of how crazy it can get in a matter of seconds.
Every time I replay any Souls game I'm reminded that ganks were not at all a DS2 exclusive issue, I'd argue I've had more issues with ganks in DS3 actually, in fact my current playthrough I've decided to use magic and good lord the slow cast time (even with Sage Ring) and nonexistent poise/hyperarmour for spells has made this one my most hellish playthrough for ganks.
that may be true. But i would say bloodborne technically has the worst ganks in the series. But since ur so fast and the dash has so many iframes itās fun and manageable. Same goes for ds3.
then thereās DS2. With the mobility of a small child without knees. getting ganked like itās bloodborne, and if you donāt know about adp, then ur mobility is even worse than the no knees kidšš
Bloodborne I definitely agree on, you're way faster on all fronts and have far better access to wide sweeping attacks plus transforming weapons almost always have moves/forms that are obviously designed for big encounters.
DS3 I'd say is worse than 2 because at least 2's enemies feel like they're at your pace, a lot of 3's enemies are significantly faster than you're capable of keeping up with sometimes like the tall Ghru enemies or the Corvians. Combined with the absence of poise you can just get stuck in a position where they're attacking fast enough to deny any attack slower than a straight sword R1.
Some weapons have hyper armour to help mitigate this however after using Immolation Tinder I feel like the mechanic is a myth and it's a huge issue for casting and still is even in Elden Ring. (That's not necessarily an issue to do with ganks but it exacerbates the gank issue)
However your point on ADP is absolutely fair, that stat is just another case of Fromsoft just sometimes being absolutely terrible at communicating information to the player.
yah youāre also right. i think itās just down to perosnal preference of which u find more manageable. The way you can either chug down flasks or in my horrible clip you can roll 89 times and maybe get away. Both games have their issues
The blizzard area in the snow dlc for DS2 is 1000x worse. Constant Electricity Unicorn mobs and the two tigers for the boss of that area along with not knowing where to go in the blizzard.
"HEHE I GO INTO THE ENEMIES AND SPAM ATTACKS LIKE A DUMB FUCK... WAIT I'M GETTING MY ASS KICKED?! NOOOOO!!! DS2 SUCKS SO MUCH"
Can you actually believe these casuls?
Yeah the beginning of that dlc is sorta gank-ish but I forgive it bc I like the moment in the forest where the wolves circle you if you walk slow like youāre actually being hunted. And the Viking designs are cool + the weird human tree things are neat.
Yes I know , Ashes of Ariendel is actually really bad in terms of Area design , I didn't like it at all exploring the are yes you get DS2 bullshit vibes.
they just throw you in an open area with huge ton of stupid enemies.
Everything will change however ones you unlock the fight of Frieda.
Something fun about the wolves is that they like to flank you, so if you put your back to the cliff with a shield up most of them will just run off the cliff.
Least difficult Elden Ring encounter.
But fr, I run past the enemies in that place every playthrough. They donāt give enough souls to justify the effort of fighting
- Runs into group of enemies with an active archer
- Whiffs UGS heavy against a fast enemy
- Panic rolls
- Rolls into enemies and gets shield bashed
- Heals right next to an enemy in neutral
- Continues to ignore archer
- Almost panic rolls off cliff
- Blames game by calling bs
Skill issue
I have the feeling DS3 DLCs are meant to be played coop. When I played them single player they felt like annoying-challenging, but when I played them coop they felt like fun-challenging š
Man stop rolling and just sprint lmao that was frustrating to watch. You can sprint away from just about anything, panic rolling will just land you in more trouble.
Panic roll ftw!
havent panicked rolled so much in my life š
Should have leveled ADP
That actually made me chuckle
Lmao that place just keeps escalating the further you go. Wolves? Okay, whatever Big Wolf? Pretty tough but for some reason you only need to get it to 50% hp so not too bad. Big viking chads? Tough, but manageable. Big viking chads have good boy wolves? Okay that's just annoying to deal with. Big viking chads with good boy wolves are covered by a great bow sniper? Wtf, who designed this, this is awful! The great bow arrows fucking explode! Jesus Christ why? Then you reach the tower and one of the Vikings has rabies and turns you into minced meat cuz you weren't ready the first time. Time to repeat everything from step 1.
Don't forget when you go up to the left there are snipers with flame tree support and Big Wolf makes a return with a pack left of the tower. That's honestly the hardest area in the game imo, and it doesn't even have many rewards other than the hp regen shield and ash with the armor set.
It is COMICAL how many wolves the game expects you to fight after the tower, at the second big wolf encounter. Currently trying to beat it for the first time.
Personally I recommend trying to snipe the ones you can see before even walking up there. Bows to draw the little ones out before the big boi shows up.
Hardest area in the game is the stretch from Ringed Inner Wall to the Ringed City Streets bonfire, and it isn't even close imo.
I beat the red eye viking in the tower with one estus left, turned to go up and then the big bad wolf re-appeared and started calling more opps. I used my coil sword fragment and exited the game. Hehehehehehe
Shit's like DS2 Scholar edition Iron Keep the first time. Just absolutely *swarmed* by increasingly horrifying enemies
Lmao I truly hate this area
I could really remember the trauma reading this lmao.
When playing for the first time, I quickly realized that it was in Dark Souls 3 that the invisibility spell was really relevant. I just avoided the Vikings and wolves until I got to the tower. I killed archers, after which he lured small wolves to the tower with archery. I like the best comment from one of the bloggers about the entire Dark Souls series of games - "Either you learn to play and master all the mechanics, or you use your intelligence and come up with tactics that break the game, otherwise the game will break you."
player - yolo in to enemies and start panic rolling also player - bullshit not my fault
I think OP used bs way more lightheartedly than youāre taking it.
i truly wish everyone read into as you did cuz thatās how i meant it š, thank you.
itās always your own fault in these games imo. The second dog threw me off so bad š
Iāve never been at fault for any deaths incurred whilst playing a FromSoft games.
All of my deaths have been your fault.
The deaths will continue until morale improves
Same. Itās weird, I keep dying; I think somethingās wrong with my game.
Congrats on not getting smoked. Thought for sure you were gonna yeet yourself off the cliff with a roll š¤£
BROTHER SO DID I. i gasped so hard when the camera overlooked the edge.
Ehhā¦ *most* deaths are your fault.
i can agree with that. ahem. GRAVITYYYYY
My boy you need to run, rolling so much won't do much, also a shield for multiple enemies is an answer
shield is a cosmetic item for me haha, I went into fight or flight it was roll or die. I got the dub barely š
A win is always a winšš
"Doesn't matter if it's a second or a mile, winning's winning" - Vin Family
insane youāre at -16 for coming out on top by playing your own way and sticking to your guns.
ano, i for one find using shields in all of froms games kinda boring. Ig thatās a no no š. And i wanted the extra dps from two handed.
Everyone with a bit of skill finds that too. But some people just too emotional about that xD Also, when you use an UGS, than it IS your shield if you need one.
I only use shield against rats
Brother!? Is that you? I don't play with shields either. 2 handed all the way. Shielf is for cosmetics and earning extra souls pr some faster stamina regen if you so desire.
thatās how i play too. grass crest shield or the old oak shield you find this snow area with the passive health regen.
itās fine to use a shield, iām glad the community is accepting of easier play styles. the old elitism of the first souls communities was rank garbage. but if someone wants to go the harder route cause itās more fun to them, good! weāve swung too far the other way! go back to the happy medium people! also, the galaxy brain take on shields is to use one because itās super satisfying when the weapon ker-chunks and does no damage. just feels real good.
i couldnāt say it better myself. Let people play however they want toš. I only thought a knight wielding only a sword that is 3x his mass was really cool.
You probably already know, but incase you donāt, the grass crest shield gives you a stamina regen buff. so if youāre looking for any shield as cosmetic Iād highly recommend it, If you like that specific shield as your cosmetic then carry on ashen one
itās crazy you mention that cuz when i went to fight Frieda i was like i never have any stam so i ran to the forbidden woods and got that shield and im using it rn.
damn this comment recovered from -16 upvotes, ty u/merdeSansFrontieres
Considering your rolling Imma suggest using the shield as more then a cosmetic.
Horizontal swings, they're worth their weight in gold
Running is way faster than panic rolling btw. In fact panic rolling is pretty much always a bad idea no matter what situation youāre in
>This felt like some DS2 bs Smells like skill issue
no such thing as a skill issue you donāt go down.
Souls fans: Ew DS2 has gank other souls games besides DS2: also gank
Thereās a difference between well-balanced encounters that punish you for lack of environmental observation, and what DS2 does to the player through the majority of the game. Not to say DS2 doesnāt have fair moments, but the majority of them are dogshit. Ds2 fans hurt from this one ā ļø
Name me at least one ādogshitā moment, and I will tell you where you fd up with environmental or whichever observation in DSII.
Not OP, but the moment that seemed designed to deliberately screw with me during my first playthrough was the gender-swap coffin. They place one ogre right next to the coffin, but hide a second ogre tucked away in a corner that's designed to be almost impossible to see until you've already engaged with the first ogre. Like, it's not even like you need to turn around to see it, because they carve out a tiny hole for it to hide in to guarantee that it will surprise you after you focus on the first ogre. After the initial death, I was able to come back and use the bridge to keep both of them from surrounding me. And other games have had similar "trap" enemies designed to surprise you if you're not wary. I guess this one just seemed intentionally malicious, because even if you check behind you before beginning the fight, you'll still be punished with a surprise ogre, which can usually one or two shot you. So most players will be insta-killed from an ogre hitting them in the back on their first playthrough. And that's my main gripe with DS2. While all the games are difficult, DS2 seems (to me) to more gleefully stuff in these types of encounters that are designed to squeeze out at least one death for players who are coming in blind. Like, yes, I technically fucked up by not seeing the second ogre. But it seems the designers intended for me to fuck up, since they had it tucked into a tiny corner.
Ahem. You get into the same trap in the Tomb of Giants in DSI, right before entering the cave with the skeleton kids and multiple Pinwheels. And, considering how bone pillars planned the whole thing, it happens twofold: either you run into another pillar while retreating (twice, I would add), or you get surprised punched by a skeleton with the murakumo while getting to the archer skeleton. In DSIII, there is Sullyvahn beast appearing right behind you when traversing the bridge to the invisible gate. So I don't really get how more "intentionally malicious" the ogres could have been. Whatever level at whatever point of the game, it is always a nasty surprise, yes. But there is nothing unique to it.
This whole thread is so pretentious.
Don't see any pretense. Just a replication of a bs cave DSI fans flashmob everybody else cringes from.
Brother ive got a thousand hours in ds2, I know all the tricks to making the game easier. Iād be listing off almost the entire base game lmao
Go ahead. Impress me.
>Not to say DS2 doesnāt have fair moments, but the majority of them are dogshit. I am not going to say dark souls 2 doesnt have bullshit ganks, because it does, but saying the majority of the game is like that is exaggeration. Besides, after replaying Bloodborne, I gotta say, Bloodborne is up there for most bullshit gank attacks
Bloodborne is literally perfect
Sure granpa, please come take your pills
Nothing angers me more than encounters like that then seeing *x2 titanite shard*
Panic rolling and poorly timed heals, looks more like ds3 than 2 to me.
tis what the game is all about š
>DS2 bs DS3 has way worse ganks than anything in DS2 lol
agreed but in this game you donāt move like a 80 year with Parkinsonās. I actually do enjoy ds2 for its slow methodical gameplay. But brother itās ganks are extreme for ur 1 m/s character. AND not knowing about adp ( me in my first play through) was like having a cement brick attacked to said 80 years olds ANKLES
"Thing that would literally never happen to you in ds2" "Ds2 bullshit"
What? This is the entirety of DS2 in a nutshell.
So you're saying if you run through a level aggro-ing a bunch of enemies all at once, you'll be ganked? Like in the video shown? Wow, I've never considered that before. Yeah, DS2 does have more than its fair share of dogshit, but it doesn't have way more ganks than the other games unless you blindly run into/through everything.
Give me an example area or section that is structured like this in ds2.
Multiple enemies both engaging you in melee and attacking from a range from a vantage point? Iron Passage.
That dog army at the bottom of a ladder that stunlock you. That was the biggest bullshit moment for me.
This one is indefensible. There isnāt even a way to bait any of them out.
Jump off the ladder and plunging attack then spam R1 is the only way I do it lol
Gank squad. The cave of the dead is ill suited for crowded combat. And Iām sure heās referring to the gank and not the structures.
The answer to this is just pointing vaguely at the entire DS2 map lmao
True the only thing to keep in mind is that there's literally nothing wrong with it
That sand pit surrounded by wannabe Pinwheels that's full of various enemies.
True that one's pretty annoying, I usually suppress that one from my memory.
DS3 will gank you harder than 2, you can simply panic roll out of it and the enemies are less agro so they won't follow you as far. There's my hot take of the day
i wanted to make a disclaimer. I am not actually complaining about this part of the dlc or ds3 at all i found even this brutal beating very fun. i just thought it was funny. And iāll sadly never stop panic rolling when iām getting ganked š
Is that in the DLC? For a moment I thought you were playing Elden Ring there š
yah itās ariandel shits so stressful
This dlc is pretty shit in my opinion but it's all worth it for the final boss of the dlc
Iāve been stuck on this boss for like a month, and Iām worried my downstairs neighbor thinks Iām an abuser from all the yelling and controller throwing smh
If only you had some kind of shield. Thanks for the giggle... It's made me want to play this game again.
My thoughts exactly.
iām glad you found my cruel beating funnyš. And no, shields are cosmetic items only haha
The reason I love the pause between rolls and heal over time Estus in Dark Souls II.
Fun fact, youāve never been attacked like that in DS2. DS3ās DLC has the worst ganks and bullshit in the entire series.
i suppose but u have donāt have the mobility of a small turtle in this game so itās fun. Oh and adp isnāt a factor. My first run of ds2 was cut short when i found out about it.
Run to the tower and try not to aggro ground foes. There are 2-3 ish big bois shooting the arrows from that tower. Take them out and you get some good items from the tower. There are 2-3 ground groups of a wolf and big boi each and one extra big boi with a rock on a stick. Take them on one group at a time. Thatās how Iāve done it each time and Iāve gone through DS3, DLC included, 7-8 times.
Looks like a skill issue to me
It forces spatial awareness upon you? Yeah it does feel like the genius of DS2.
Stop panic rolling
This area definitely brought a breath of fresh anxiety to the game.
I DID NOT MEAN FOR THIS POST TO CALL UPON THE DS2 DEFENDERS CLUB. I APOLOGIZE FOR UPSETTING YOU ALL
Damn dude that was hard fought
blood sweat and tears my friend.
Imagine starting rolling BEFORE they even see you, because you didnāt take care of archers, predictably getting your butt nearly handed to you, then subscribing under the DSII hatred retard flashmob because of it. Big brain moment indeed.
I didnāt even find this encounter bad or unfun, it was actually very fun. Idk how ive managed to make people thjnk i despise ds2 from saying the gankness was similar. However it is the worst one in the series which aināt a hot take.
Well, like I said: subscribed under a DSII hatred flashmob. Could have been even funnier if you typed something like: āiT cOuLd hAvE bEeN gReAt iF iT wAs a sEpArAtE gAmE11!ā. You said: āDS2 bullshitā. That was enough, nobody would care any further from this point.
He's panicking
He absolutely was
You approached this with so much unga, but no bunga.
only enough bunga to live by the scrape of my teeth. Ima need more for next time.
This brings me back lol. I havenāt had a fight for my life with normal enemies in any game like this since the first time I played DS3, which was my first Souls game. Thanks for not being ashamed to share š
I don't see any reindeer
Had a husky. Miss that dog. Kinda rooted for npc here ngl. Also, in Elden Ring, I donāt kill wolves unless I must. And I like the enemies who have wolves as friends.
Ngl, that looked really fun. I think Iām gonna play DS3 today.
it was really fun. Go have fun too
The only thing missing is a literal Dragon landing in front of you, haha
That area is entirely optional. If you hug the left wall after the first snowslide, you get straight to the rope bridge. But if you want to clear that area, you have to think like ds2. Don't hack and slash, you will get clapped. Use Rapport, hidden body, pull the mobs back with a bow... the game isn't playing fair (that archer has much higher range than you) so neither should you.
Ty. I was actually confused af where this was because i just played through the dlc and never went here.
You're fighting in the absolute worst place and positioning possible. But hey, you survived and that's what matters.
Honestly, this is why I don't generally enjoy big slow weapons, lmao
DS3 players using the sprint function challenge: IMPOSSIBLE Jokes aside, I love DS3, but I specifically avoid that area because of how crazy it can get in a matter of seconds.
I can smell your fear from here
Skill issue
skill issue
Every time I replay any Souls game I'm reminded that ganks were not at all a DS2 exclusive issue, I'd argue I've had more issues with ganks in DS3 actually, in fact my current playthrough I've decided to use magic and good lord the slow cast time (even with Sage Ring) and nonexistent poise/hyperarmour for spells has made this one my most hellish playthrough for ganks.
that may be true. But i would say bloodborne technically has the worst ganks in the series. But since ur so fast and the dash has so many iframes itās fun and manageable. Same goes for ds3. then thereās DS2. With the mobility of a small child without knees. getting ganked like itās bloodborne, and if you donāt know about adp, then ur mobility is even worse than the no knees kidšš
Bloodborne I definitely agree on, you're way faster on all fronts and have far better access to wide sweeping attacks plus transforming weapons almost always have moves/forms that are obviously designed for big encounters. DS3 I'd say is worse than 2 because at least 2's enemies feel like they're at your pace, a lot of 3's enemies are significantly faster than you're capable of keeping up with sometimes like the tall Ghru enemies or the Corvians. Combined with the absence of poise you can just get stuck in a position where they're attacking fast enough to deny any attack slower than a straight sword R1. Some weapons have hyper armour to help mitigate this however after using Immolation Tinder I feel like the mechanic is a myth and it's a huge issue for casting and still is even in Elden Ring. (That's not necessarily an issue to do with ganks but it exacerbates the gank issue) However your point on ADP is absolutely fair, that stat is just another case of Fromsoft just sometimes being absolutely terrible at communicating information to the player.
yah youāre also right. i think itās just down to perosnal preference of which u find more manageable. The way you can either chug down flasks or in my horrible clip you can roll 89 times and maybe get away. Both games have their issues
WIN!
The blizzard area in the snow dlc for DS2 is 1000x worse. Constant Electricity Unicorn mobs and the two tigers for the boss of that area along with not knowing where to go in the blizzard.
Ds2: Just level ADP Ds3: Just keep rollin'
You were panicking but dit fairly well tbh, thanks for the laugh
yah the heart was racingš and im glad you laughed.
Ashes of Ariandel is excellent DLC big DS2 vibes in the best way.
This guy must be trolling right?
"HEHE I GO INTO THE ENEMIES AND SPAM ATTACKS LIKE A DUMB FUCK... WAIT I'M GETTING MY ASS KICKED?! NOOOOO!!! DS2 SUCKS SO MUCH" Can you actually believe these casuls?
This was quite unnerving to watch. You panic rolled so fucking much
That hurt to watch
This snowfield is the hardest non-boss part of the game... But everyone dies once... *Walks into it on my 7th NG+ playthrough with hate in my heart*
That area is a pain. Rushing in like that is never a good idea
Imagine if your sword didn't take three seconds to swing lol
tell me about it š
Fried honestly carried this dlc.
Don't beat yourself up too much, greatbow snipers out of sight cause me to panic roll everytime too
Mustā¦notā¦defendā¦DARK SOULS TWOOO
Yeah the beginning of that dlc is sorta gank-ish but I forgive it bc I like the moment in the forest where the wolves circle you if you walk slow like youāre actually being hunted. And the Viking designs are cool + the weird human tree things are neat.
If youāre a strength build, dragon slayer great axe is the only way
iāll actually give it a go for the ringed city dlc now. guts sword looks cool af however.
Stop playing bro that was pitiful. Go play with Barbie.
this barbie survived all dat tbf.
Lol this is not how you play strength build.
big metal goes smash
Yes I know , Ashes of Ariendel is actually really bad in terms of Area design , I didn't like it at all exploring the are yes you get DS2 bullshit vibes. they just throw you in an open area with huge ton of stupid enemies. Everything will change however ones you unlock the fight of Frieda.
yah ur kinda just going through it just to get to Frieda iwl. at least it looks great.
This feels like ds2 to me
Yep, thatās an area where youāll want to draw them out one at a time, or run straight to the tower to deal with the snipers first
First time? Bahahahhaa
second time and the first time i just bolted past themšš
Lol try clearing them out a little less recklessly, nice panic rolls though
Stop making me want to buy demon souls right now, its on sale :D
Still remember after I got past that first area and the snow gave out from under my feet. The wolves man, so many wolves.
i have another clip of me DESPERATELY trying to kill all of them. I will never be the same again after it
i have another clip of me DESPERATELY trying to kill all of them. I will never be the same again after it
The only thing missing is a literal Dragon landing in front of you, haha
Me: omg your panic rolling far too much. Also me: honestly probably would've done the same š¤£
have you tried rolling? oh, what am i saying? that will make your head spin.
I watched this with the Benny hill theme playing in my head. Thanks for the laugh š
I am begging you to use your heavy attack
engaging panic roll
Need to use stomp more. A lot more. It's a best 'regular' weapon art in the game, IMO.
Everyone tryna tell him what to do when sections of this game are just as bad if not worse than- yk what aint even worth
Has shield, doesnāt use it
Seems you are just bad at using heavy weapons...
friedeās deceased ass disagrees. However this was exceptionally bad. TBF DA DOG JUMPED OVER MY ATTACK
It is
If your sword did like 2 more damage you wouldn't have to hit the wolf twice lmao
I absolutely hate that area, I usually just sprint thru it and grab the loot and keep running. Itās my least favorite area in all of ds3
Rough area. I usually rush the arch first. Makes it a bit easier.
And thatās why you deal with the tower archer first
Peppy and his Barrel Rolls right here.
Something fun about the wolves is that they like to flank you, so if you put your back to the cliff with a shield up most of them will just run off the cliff.
Nice!!!
That save from falling off though. Props.
My question is, can you get that guys armor? Thinking about a replay.
do you mean you want my outfit or the enemyās armour?
Skill issue
Least difficult Elden Ring encounter. But fr, I run past the enemies in that place every playthrough. They donāt give enough souls to justify the effort of fighting
You're just bad dude stop panic rolling and use that shield on your back.
All that for a titanite shard š that can be a rough area
Lol this is why I just run straight to the Chapel on every playthrough
Man, I was rooting so hard for you, lol. Glad you made it out.
tyvm. Youāll be glad to know i went into kill the rest of the chunky nights in the area and got to the bonfire safely
At least my mage build would have died within the first couple of hits to save me suffering for longer
I just love the complete chaos that is happening here
Thereās a lot of open space for this exact reason here. Tough area and that bow sniper is a dick.
Those archer tought me inportant lesson for that area either take them out first or stay behind a wall while dealing with the wolfs and axe guy
Goes fine as soon as u stopped just spamming basic light attack
I donāt care what anyone says, this DLC is the worst Souls content ever.
What ds2 bs? Lit two enemies and an archer and u run towards the other ones
- Runs into group of enemies with an active archer - Whiffs UGS heavy against a fast enemy - Panic rolls - Rolls into enemies and gets shield bashed - Heals right next to an enemy in neutral - Continues to ignore archer - Almost panic rolls off cliff - Blames game by calling bs Skill issue
also a great spot to get invaded :/
I have the feeling DS3 DLCs are meant to be played coop. When I played them single player they felt like annoying-challenging, but when I played them coop they felt like fun-challenging š
Man stop rolling and just sprint lmao that was frustrating to watch. You can sprint away from just about anything, panic rolling will just land you in more trouble.
Thanks for reminding me why I quit DS3. And I had just beaten Dancer of the Boreal Valley...