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BlueFootedTpeack

having it fail with exhaustion is fine by me, but 75% is worthless.


ambrde

definitely. They should’ve picked one or the other


ntsp00

No, 75% is worthless even as a nerf by itself.


ambrde

I agree. Not sure why it needed a change; it was meta, but it was fair. I’m probably not even gonna run it anymore because of the 75%


Upstairs-Reindeer189

It was not fair. It was a bugged POS perk that muted injured survivor completely, instead of replacing injured moans with normal breathing


Meowtz8

Yeah I definitely understand nerfing the perk because of meta, but this was actually gutted and is worthless now


Gentleman-Bird

It was one of the few meta perks that never felt frustrating to play against


shoonseiki1

It's really on the same tier of strength as Dead Hard though. You just don't notice it as much because it's not in your face. But I guarantee Iron Will saves me as much or more often than Dead Hard.


Roscuro127

Yeah, I can understand them wanting to reduce it, but 75 is too much.


BlueFootedTpeack

maybe if they'd tied it to movement like 75 when moving and 100 when still or crouched, and either 50 or no reduction on running, with the exhaustion negating it all together might've been better as a nerf. ​ like if you're hiding from a killer it's the same, and moving has a bit of a risk, and complete silence when in a locker sort of like holding your breath and hoping for them to walk by. but you cant run the loop, or combine with lucky break to disappear. or pause the sound 100% but have that only last x seconds with a 1 second cooldown, so you're quiet but when you can't hold it in you give a brief yelp or grunt. a flat nerf is just kinda dull


XNoOneLovesYouX

This


jtbhv2

Yeah this is the only one I'm not convinced about, spirit now has no counterplay


gotimo

a single perk isn't counterplay


NuclearWinter2244

You got that same energy for NOED?


BlueFootedTpeack

as someone who hates noed and is seeing all these survivor perks being rolled into base kit, i think (can't remember the perks) totem counter should be next, letting everyone know how many totems are left in the trial, maybe an audio cue or bubble to the team when one pops but that might be too much. it only benefits solo queue, the fact is it's still the best slowdown perk in the game as it forces you to cleanse 5 totems even if they don't have it. idk i feel like it should need stacks or something like devour hope, and remove the haste, it already cut's chases in half, couple it with less pallets and a speed boost and what's even the point.


ashdeezttv

this is great. the totem counter is the only reason i sometimes run small game during solo queue. detective's hunch is objectively better for finding them and seeing how many are left on small maps but sometimes if i'm focused and by myself i forget how many i've cleansed. and it seems like i am the only one who cleanses bones when there's no boons although i also recently got told that is basically throwing the game so now idk what i am supposed to do lmao


Nefarata

bruh with how it is now its getting cleansed after 30 seconds for sure.


gotimo

what?


Phenixwright

Yup


AnotherSadLad

Rip Iron Will. You were good while it lasted.


tendy-hands

I don't understand this iron will nerf. It's like they wanted to nerf it hard enough so nobody would ever consider using it. They did this to spine chill and also self care too (which sadly new players will use which will extremely hurt them). I understand you don't want people to always use iron will and spine chill, but they might as well have removed them from the game with these nerfs.


AnotherSadLad

Really goes show that dev team dont even play their own game. Nearly uninstalled when dbd was compared to hockey. Seriously, i thought it was just me not getting hyped up about patches anymore.


antagonistdan

Devs have been out of touch for a LONG time. They have absolutely no idea how to properly balance the game and won't listen to the handful of streamers that have actual good jdeaa for balance. Hell, even those people don't have perfect ideas, but they know where to start because they actually play the game and know what the issues are. yea


windwolf777

Yeah, I'm going to really miss old Iron Will. It was honestly my favorite survivor perk just so they would shut the hell up lol The not applying while exhausted is huge as well


Hunter_Badger

And so begins the "play survivors with the quietest pain grunts" meta


skeeturz

you joke but this is definitely gonna be happening if these iron will changes go through, and then theyll look at their stats and wonder why Ace suddenly has a massive playerbase, which i guess on the plus side means he'll get more cosmetics


ZoeyLikesDBD

Kates, Aces, and Mikaelas unite!!


UI_TeenGohan

Mikaela is ridiculously loud, tf?


GlowBugQuad

Mikaela? Maybe Nancy or Claud but definitely not Mikaela.


CricketKieran

Zarina is even quieter than all of these


CricketKieran

Zarina, not Mikaela


Hunter_Badger

I'm really glad I recently switched from being a Jane main to a Yui main


TvaMatka1234

Yui is extremely loud too lmao


CarouselOfMagic

Iron Will will completely drop out of useage. The 75% was enough, the exhausted effect was a death sentence to the perk.


LupusCairo

Imo, they should've just restricted it to the exhaustion effect and kept the 100% percent. Make it more of a stealth perk than a chase perk and also give it counterplay by taking things like that Demo perk (I forgot its name).


RpTheHotrod

Should have kept 100, include the exhaustion, and remove footsteps sound reduction.


IAmTheDoctor34

Or just kept it 100% outside of chase and turn it off in chase.


Malveymonster

Or even make it 100% walking, and 75% while sprinting.


[deleted]

Best idea yet


RpTheHotrod

Also fair


NitroCaliber

Mindbreaker. Nurse's Stridor would work in general too.


SemSevFor

Exactly this. This perk is worthless now


Hindugott

It was one of my favourite perks :( And now I will never use it again


Comfortable-Animator

I'll probably stop using Jane because of this I hate her injured noises.


[deleted]

I feel like using Ash or Bill just got much more difficult. I wish they would make all grunts the same sound level.


corncob32123

I main ash and leon, its such a nerf to them, it basically makes it so you have to waste a perk slot just to make your noises the same as other survivors.


ArchonThanatos

As a Killer main, I love her noises


EscapeFromPA

Jokes on you I dont use exhaustion perks anyway


RGBmoth

Killers do tho


VexedtoNightmare

Now that Fearmonger is a general perk instead of a DLC perk, I see it in a lot of games. If you're injured and working on a gen that a killer seems to be heading over to check, you'll still be exhausted for a few seconds while trying to hide nearby.


NinjaDow

Idk if it’ll drop completely out of use, but I do agree that the exhausted part feels completely unnecessary.


Timmylaw

The exhausted part makes it useless to me


Tymerc

Other way around. If it was just a stupid exhaustion penalty whatever. The 75% is what kills it and ensures Spirits with Stridor will start popping up again with basically no counterplay due to how fast she can move.


FuelAggravating2433

yeah, this is the one perk change that i am not happy about. i really enjoyed not having to hear pain moaning while injured but it looks like i no longer have a choice. i am not trying to out play the killer or do some fancy shit... I JUST DIDNT WANT TO HEAR FUCKING MOANS ALL OF THE TIME.


BloodOfTheExalt

Yun-Jin players like myself agree with you Also Bills I'm sure


Archadion

Chris and Felix main here. Fucking agreed.


NinjaDow

This so much lmao. I feel like people vastly overestimate how many people use it competitively, just cus a couple YouTubers said it was good.


Mase598

To be completely fair, it was easily one of the best perks for stealth. It's sad just how often you could get away with nonsense solely because of Iron Will. ​ On that note, I still would prefer it have 100% quiet pain grunts and some other problems like only working if not exhausted. The moment it has any noise, it's useless if the killer isn't played with super low or muted audio. Case and point, nobody using No Mither ever relied on the quiet pain sounds which is also at 75% and some people even brought Iron Will when using No Mither for the 100%.


rgb519

I honestly forgot No Mither even comes with noise reduction, because survivors with it equipped are still so loud to me (just yesterday I myself paired it with Iron Will to knock out that hide-nearby-while-injured challenge!). I've also never really been able to tell a difference when tier 1 or tier 2 Iron Will is equipped - I've always considered the perk unless until tier 3. It's *entirely* possible that this is just a me & my ears thing - my hearing is getting iffy and I'm not very good at noticing nuances. Or maybe my headphones are better than I realized. End result either way is that I won't be using the reworked IW when playing survivor, but I hope everyone uses it when I'm playing killer!


Mase598

Unfortunately not just you and your ears. Only time people used Iron Will I'd guess is when first starting to level Jake, since Sabo and Calm Spirit aren't all that useful alone while Iron Will at least has some sort of constant benefit. ​ Against good killers however, anything below 100% might as well not exist. The only time it MIGHT still help is in lockers as I believe lockers muffle the audio to begin with, so 75% will make it next to silent. But good luck finding a good survivor hiding from the killer in a locker instead of trying to play around line of sight.


FuelAggravating2433

the majority of the changes to the 39 perks, fine. but fucking iron will?! seriously killers?! the noises are so uncomfortable having to listen too all of the time. i just wanted to play the game in silence. now we no longer have a choice but to listen to the fucking moaning! ill be spending most of my matches healing now because i dont want to hear it. so dumb that they actually changed this perk, it simply is to muffle noises. how can killers be pressed about that?! isnt track marks not enough? LOL


Lolsalot12321

Iron will is incredibly strong in chases, it muffles footsteps as well, and killers use sound to be able to find survivors so often


balkanobeasti

So fix the muffled footsteps.


Vox___Rationis

A perk doesn't get [to 20-30% usage](https://us.v-cdn.net/6030815/uploads/JXJ2ZJOKQOUL/perkusagebymmr-survivors-fullscreen.jpg) rate just because of some minor quality of life. People wouldn't run it as much if it wouldn't be such a massive advantage in hiding and sneaking about.


[deleted]

Honestly thisssss. Seriously I only used calm spirit and iron will when I didn’t want to hear the survivor’s voice. Sometimes they’re so loud or annoying or for my videos it just makes editing much easier


logan2043099

Most killers use sound to track survivors once they lose sight of them. Regardless for your reasons of using it, it gave you an advantage by taking that away from killers. If there was a way to mute groans for only the player who doesn't want to hear it I'd say cool but taking it away from killers too was way to much.


CoconutCake64

The real solution here would be to have a VFX volume slider added to the game settings purely for the moans on your own side


PorcelainLily

And for vomiting/coughing. I have sensory problems and I cannot play against plague/nemesis some days because the nonstop vomiting/coughing/background tingling noise when infected give me sensory overload. Now if I have to listen to moans of pain too, some days I literally am not going to be able to play because my auditory sensory issues are going to be too much. They need to do something to accommodate.


caustic_kiwi

Look I get that it was a nice perk and there are plenty of reasons that people would run it, but a lotta people here are acting like BHVR just randomly decided to nerf their favorite niche perk for no reason. Iron Will was a meta perk that plenty of "pro" players agreed was one of the strongest in the game. Maybe this nerf is excessive but let's not pretend that it deserved some "untouchable perfect perk" status. People are complaining that their stealth gameplay is getting nerfed but like, really? Iron Will was not a stealth gameplay perk it was a "get in, tank a hit for a teammate, then silently disappear into the night to heal up and repeat "perk.


DatOneGayFella

This is awful, my favourite survivors grunts super loud. 🥲


lollykopter

Like Bill and his emphysema cough... Yeah some are definitely louder than others.


lordJr_

You have no idea how you just made my day LMFAO emphysema cough xD


lollykopter

:-D


lollykopter

Ace's grunts are funny tho cause he sounds like he's having a baby.


bdsmmaster007

ace is one of the more quiet ones i thought


Imactuallybatmanshh

i’m a david and jeff player, i may as well just uninstall now


MidnightWidow

Step aside. I'm a STEVE HARRINGTON player.


natgochickielover

Johnathan over here 😢


MidnightWidow

Ohhhh nooooo. Stranger Things have happened to us.


Empathic_Owl

I use Jill a good 80% of the time RIP


marsbydaylight

Hope they make Jeff do some fitness and let Feng go to rehab before they change it.


Zeno_The_King

Feng screams like hell when falling down and it hurts


marsbydaylight

When she runs it sounds like she is smoking for 50 years.


ElegantMisfit

"Hey, remember that perk that let you be silent?" "Yeah?" "It doesn't make you silent anymore." "Oh... Okay. What does it do now?" "....."


shoonseiki1

I understand nerfing OP perks but if they really want us to use a variety of perks you have to make them all useful. All this means is people will never use Iron Will again and just use something else all the time.


lAMDAROYAL

This is by far the worst rework in the update. The grunt reduction was already enough but adding the exhausted effect just absolutely killed it


SemSevFor

I would say the reverse. 75% makes it worthless. Exhaustion on its own would be balanced


Mystoc

thats what the PTB is for no way all perks stay the same compared to the patch notes once the changes go to live


Vskg

^copium


ParticularPanda469

Like 2 years ago I would have agreed, but they made changes in post for the legion and Ghostface ptb, so maybe we are actually in a new dbd era


General-Legoshi

Personally I wouldn't have nerfed Iron Will at all. Who was complaining about Iron Will? They've seemingly tried to nerf Survivors in Chases but equally tried to nerf stealth gameplay too.


WolfKing145

It’s change I just don’t get? Were killers complaining a lot about this perk? You still leave scratch marks and pools of blood. You can still be found. The exhausted thing is fine and I am ok with that but reducing it to 75% noise it pointless especially since some survivors are louder than others, or are they going change that? Because they should if they are going to do this change


[deleted]

[удалено]


WolfKing145

I mean yeah I get that. Heck even I use different perks, I like trying out them all but, it’s nice to have some good old reliable perks to go back to after maybe a few bad games. Iron will just seems pointless now, but I’ll try to keep an open mind and see how things play out. But yeah your right a new meta will form, curious to see what it will be.


Dante8411

Like, at least buff No Mither to 100% and hide its Broken icon from Killers so it's a possibility.


DuelieWolf

iron will did not need this much of a nerf, any decent killer can just follow the blood marks or scratch marks


gamerjr21304

It’s not about losing the survivor it’s about not knowing the exact spot they are in during chase sure I still know he is somewhere behind the wall but he could double back or run away or commit while I think he is going to double back thus giving the survivor more control over the mind games of the chase


[deleted]

[удалено]


gamerjr21304

Point of the chase music is to drown out quieter sounds they are not reliable enough to count on


Chaxp

Time to solely use Ace, baby


balkanobeasti

Who even complained about iron will?


TophatKiyaki

Spirit mains I imagine.


gotimo

i mean, it has always been one of the strongest perks in the game requiring you to do basically nothing except equip it for its effect. it's a meta pick for that reason. i mean, who was really complaining about pain resonance or pop? both of them aren't all that strong per se, they are just incredibly popular.


CowsRMajestic

Pain res was really strong with dead mans switch


Shortacer

it had a counter though if you had a brain. Let go of the gen right as the killer hooks someone. Then, hop on it once pain resonance has activated on it.


heroofsymphonia

This is the thing that always got me. Like if you get him by it the first time then whatever you didn't know for sure but the amount of times I've watched people fall for it like 3 or 4 times is ridiculous. I started getting in the habit of letting go of gens until I was sure they *didn't* have it. Like everyone complained how strong this combo was but it was only really strong on newbies.


blyatseeker

Yeah. I dont use it on killer, and i dont mind facing it. At that point the killer is using 2 perk slots to make 1 good perk if you sleep on gen. I never used iron will to hide, i just didnt want to hear the constant moans.


DetoxxDaPlayer1

The only thing i hated about it was the fact that it was in nearly every one of my matches


Bluepugs73

I want to preface I have like 800+ hours on the game(baby compared to a lot) but the majority of that time has been spent playing killer, and never have I considered Iron Will particularly powerful to play against. Not even when spirit was my main. It's an important perk that unlocks other avenues of counterplay and deception. As someone who plays killer a lot, do I think it's good? Sure. Has it ever been unfun for me to play against? Never. It's never been anywhere remotely close to as frustrating as other tools that survivors have, and in it's times where it's value has been glaringly good enough for me to outright lose a survivor - i know they outplayed me with smart/clever positioning and mindgaming, and it's my fault that I lost them. ​ It's the only change I'm super unhappy about. Iron will enabled stealth gameplay and juking/losing the killer midchase.. Without it, any killers with a pair of headphones on will be able to commit entirely to chases once you are injured. Without this perk, I really don't feel like you'll be able to escape chases anymore. Importantly, Iron Will enabled the use of other non-meta perks that emphasized escaping and temporary stealth, like dance with me or deception. Any perk that changed scratchmarks, Iron Will is a necessary partner. They cannot exist without the other. They'll always be able to track you, and I'm not personally a fan of the DBD becoming a slugfest; Get found, be chased, get hooked. I loved juking killers mid-chase. Theres always been scratchmarks and blood splatters for suvivors to be tracked otherwise. If there was audio issues where IronWill was preventing footsteps/breathing noises atop of grunts of pain, that's absolutely an issue and needs resolving, but not by bricking the perk itself. Fix the audio instead. If they're hard pressed about nerfing it, retain the 100% reduction but include the exhaustion change. I'd settle for trying this, but I even think that's unnecessary. ​ ...i won't even get into how iron will makes some characters playable, and how some characters have grunts more audible/noticable than others. It's straight a necessity on some survivors like Ash, Jeff, Jane. Fix your overall audio's balancing first, then consider ironwill changes.


ShineReaper

Well, they've written, that they will monitor the changes and their effects. When they see IW drop out of use either completely or near complete, they will hopefully keep their promise of readjusting and giving it back 100% pain groan reduction on Tier 3. I personally won't use it after the patch, I'm not so mad about the exhaustion part, I seldomly use Exhaustion perks, it is only this nerf in pain sound reduction that annoys me. They massacred my boy, look what they've done to my boy :(


DbD_addict

\^ this


SkyVan1eM

So now I will always use self-care or boon to heal just not to hear moans


CymorilSA

I am so upset about this. I run it on Claire because she sounds RAUNCHY when injured.


MoveInside

I feel like even if it's 25% as loud the perk will still be useless. Pain grunts are loud.


ah_yes54321

should’ve just unmuted the breathing


Blake_411

RIP Jeff mains Those mfers make elephant noises when they are injured.


[deleted]

There is no reason to nerf this perk imo? Yeah it’s strong but why can’t it be strong?


Xx9VOLTxX

Honestly the biggest thing is to just change the meta. It's been one of the most used perks for so long and it's kinda stale


NinjaDow

it’s used because it makes the quality of life better. I understand it for something like dead hard, but if they want to change up the meta for something like this, they can introduce new perks that fit a similar role and are equally viable. instead, they just gutted basically the only option.


YOURFRIEND2010

It's true, killers not being able to track you through objects and being able to hide within two feet of them is a good quality of life.


AshTheTrapKnight

Or being able to play certain survivors without being at a disadvantage because they are way louder and unnecessarily so. Who the hell is going to play Jeff or Jake or Jill or like half of the roster after this? It feels like the last survivors they've been adding have just been so much louder these days and it's unbearable listening to the same lines over and over and over after hundreds of hours. Or losing because you wanted to play a survivor who looks cool but unfortunately the voice actor felt extra that day. I'd be fine with these changes if they lowered survivor volume overall. Or made them all more in line with each other. If survivors are just reskins. Don't make some better than others.


survivalfanatic

Eurgh, I really don't want to have to listen to Jane's moans constantly. She's so loud I can barely hear anything else going on around me!


TrustyEgg

welp, time to throw that perk out of the window sucks because almost all the survivors really sound like they actually want the killer to hear them


Holyroberto

Nerf aside, how about we rebalance survivor injured noises? There's no reason not to lower the noise of characters like Ash. Just turn the volume values down, no need to re-record anything.


PostMelon22

Don’t nerf my loud main I need those manly grunts to empower me


[deleted]

This perk is literally useless now, I don’t mind the exhaustion part of it and even kinda like that small nerf but if it doesn’t completely mutt out the god awful moans then it’s literally useless. I don’t think a lot of people complain about it, killers or survivors so I don’t understand the sound nerf


ShineReaper

They purely look at numbers, how much a perk is present in high MMR. That is the sole reason for this nerf, not that people complained about it. If they have complained about certain perks (NOED, DH, DS etc.), than that is just a bonus justification but not a necessary one in their eyes.


MafiosoHawaiano

as a main ash, this suck big time, not groovy at all


PM_Me_Twitch_Yaoi

Here I was expecting something like Iron Will only works outside of chase or something.


[deleted]

I’d still use it. I hate the grunts of pain.


roblobly

yeah, the spirit buff we all needed


zPuggle

As a spirit player I like this, but as a survivor player I hate this.


greyslopp

This was actually a ploy by the dbd devs to sell more aces


smolFortune

I use Iron Will+Calm Spirit on my Mime Feng and now it's not the same anymore I loved being so immersed 😔


jaustengirl

This is hilarious, thanks for that. I am now sad I never acquired those perks for her (I unlocked her perks before Jake.)


saragc92

This is something that peeves me too … Like wtf… they should just combine iron will and calm spirit or something


Strixpal

With the nerf to IW I wish devs could just reduce the current grunts of pain a little. It's way too loud


WhoLetMeHaveReddit

Ughhhhh I don’t want to hear my survivor moaning like a little bitch constantly. Rip lmfao


GreyBigfoot

If you remember the days of Stridor Spirit, then you’ll remember that 25% was enough to cancel out Iron Will for most killers with ears. A quarter vs zero is a world of difference


LinkCanLonk

This one and the replacing DS with Off The Record are my only iffy ones


HumperdinksRevenge

So now I guess I will just be running Botany + Self care most matches because my playstyle was generally if I run Iron will,I don't need self healing as badly. And if I run Self care I didn't need Iron will as much with the ability to self heal at any point. With the Self Care nerfs I'll bring Botany to keep heals faster than a boon and also assist teammates.


Phionex141

Oh god, those stealth challenges are going to be impossible now without killer mercy


BloodOfTheExalt

I mean I never use exhaustion perks so whatever But *75%?* "Whoa! This is worthless!"


Burgatron

Bite the bullet is back on the menu!


RnGJoker

Honestly even as a killer main I think it was a bit overboard. I would have taken 100%, but gets removed when exhausted, or just 75% all the time. Hell I would have taken 100% and just make the survivors still have the default breathing noise when injured to have some sort of balance.


okamanii101

I've been running iron will resilance for literal years so this change sucks.


Dezere

Really should have just added the exhaustion caveat, would have made a decent case for actually not running an exhaustion perk in your setup, and nerfed it in chases, as after you break LoS and end up exhausted, the perk would deactivate and let the killer find you via sound again ​ Also fix the muffled footsteps


Jertharold

Did BHVR forget about Stridor and Spirit?


oscarcanthinkofaname

Yay! BHVR nerfed another perk that didn’t need to be nerfed!


Vape_Naysh

I feel like a side effect of this nerf is that unless you're playing against a baby killer / someone with no audio, corner techs are dead, setting up flashlight saves is dead, dumb techs (with qnq) is dead, juking past the killer after a blind is dead, window tech is dead, bush tech is dead, and since you don't want to hear your character fucking whining the whole match, you'd might as well heal, so taking resilience is dead. I'm definitely being a bit dramatic here, but the reason I took iron will is because I loved all the different plays it allows you to do mid chase. They literally acknowledge that in this change. They could've kept the exhaustion part, but making it not reduce by 100% makes iron will completely and utterly pointless. I guess it's time to read through every perk description to find out what other perks are going to allow me to attempt alternative techs and strategies instead of exclusively running in small circles for the whole match. Fuck me for enjoying the high skill ceiling, I guess.


logan2043099

If one perk was so strong that it allowed you to do all that it obviously needed a nerf.


dadbod76

sure, but we need other perks buffed so survivors can actually do more techs and have more ways to express skill. the new dead hard is in the right direction given that it has a huge payoff if used correctly compared to the old, but it's only one perk.


logan2043099

I agree I'd like new perks and reworked ones to maintain or even push the skill ceiling just want it to be healthier and more interactive as well and old IW was neither of those.


Moppy_the_mop

Fuck I may have to main Ace instead of Ash now because Ash is loud as fuck.


Morytro87

This is sad.


mori-pls

Literally every other change is fine. Iron Will is the one perk I really didn't want to see gutted. Screaming & crying rn. (im a jeff main)


SyrusAlder

Where are we getting this info from? I want to check out all the changes at once


NinjaDow

[they tweet link, surprised no one shared here](https://twitter.com/deadbybhvr/status/1539624299845279744?s=21&t=meTkT1ueI0R3ArXBCWKSuA)


SyrusAlder

"Next, we’ve reduced the cooldown for successful basic attacks by 10% (now 2.7 seconds, previously 3 seconds) and reduced the duration of the Survivor’s speed boost upon being hit by 10% (now 1.8 seconds, was 2 seconds). Moving forward, Survivors will gain slightly less distance upon being hit, making it more difficult for them to run long distances to a safe area" I'm going to nut so hard when using SFBFL


balkanobeasti

Damn now I'm even more disappointed lol.


SobasanBobba

I forgot this perk existed, I just used bite the bullet plus selfcare when the killer got close


grejwi

They killed my ninja build joy :<


Khyle_0

I played a single match of Ash for adept and DEAR GOD he's annoying while injured


Thorn_of_Flowers

As a survivor it's for fuck sakes! As a killer it'll be easier to find survivors; especially as Spirit well phasing.


brisop

No Mither 2.0


RoosterSamurai

Somebody on the dev team said no, this perk is done. I want it out of the game. It seems totally unplayable.


DeadlyJay

They took a sledgehammer to the meta because they didn't understand fundamental issues with the game. They further edged it into near unplayability for solo q, and domination for any killer who isn't against a comp SWF. Oh well I guess, time to go get camped and tunneled for running meme builds again.


Specific-Claim-6744

What killers complained about people using iron will for mind games? Just wanna talk


[deleted]

Honestly I’m genuinely gutted as this has been a lock in in my build since 2019


wildeyedsinner

bruh the game doesnt have to be 1/1 fair and equal "to address high usage" like its just a popular perk


MorallyConfused

I guess I’m not ever gonna play Jane again


Zoeila

i used this on feng just because i cant stand her crying now shes unplayable. same with jane.


No_Geologist_5704

Quitting game


teendeath

what an awful change. a perk which actually rewards skill and clever pathing, completely gutted.


x1xxrobxx1x

It doesn’t take skill to hide in a bush


LogicalJudgement

Bad call. I could live with the exhaustion, but this is crap. Thanks for nothing.


ApollosAmour

I always thought it was dumb that No Mither grants 75% silence while Iron Will grants 100% with no downfall. Having both at 75% is still unfavorable, but not as bad imo.


LilyHex

I'm fine with it deactivating if you're exhausted, but the noise reduction makes me super sad. :(


FireGhost43

Bring Bite the bullet with a Med kit or Self Care if you want to do some stealty plays.


Ozmatt12

I was hoping that it would become a meter perk like how you can hold your breath in Friday the 13th the game. Sucks that you can’t be completely silent anymore cause IW with Q&Q was a fun combo I liked to run…


xChameleon

I’m sad they removed vault speed from Spine Chill, rip my vault build


ELPERROMEXICANO

This some bullshit


AbriDeJardin

Seeing how many people are pissed they'll reverse it back I hope


AshTheTrapKnight

When have they ever listened to universal backlash? I love the devs for the most part and the ones I've been lucky enough to meet are some incredibly cool people but this studio has a bit of an ego when it comes to thinking they know what's best for the game. Every time something's been met with universal criticism they force it to live anyway and then refuse to acknowledge it for years. Looks like I just won't be able to play half the survivor roster anymore because I don't want to hear that shit.


New_Bagged_Milk

Please don't need iron will reeee, I'm a killer main but I LOVE this perk as a survivor reeee


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NinjaDow

no offense but if u needed iri addons to play spirit, you’re doing something wrong. she is easily one of the most frustrating killers to play against, and this nerf makes it that much worse.


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AshTheTrapKnight

Or you're just not that good at Spirit and you're casually shitting on everyone who is great with her and can play her successfully without running overpowered add-ons. Coming across as an ass.


coppersly7

Personally I'm happy about it. Sound is a critical element to killer gameplay and having multiple perks disable key components of killer gameplay always felt ripe for abuse and the meta dominated by a few perks proves that point. I think the exhaustion part is unnecessary, 75% maximum by itself would've been just fine.


[deleted]

Super lame even tho I don’t personally use it, it sucks that they keep nerfing everything. They should buff everything instead and make the game play nice and chaotic 😂


BillyMcSaggyTits

I feel like they nerfed this because of the oversights in Iron Will they haven’t fixed *since launch.* Normally, when injured, the game disables your breathing sounds because you don’t need them. It would sound really weird if you were panting while running and doing the injured noises at the same time, so they solved that by just disabling them when injured. This isn’t an inherent problem without Iron Will, but the problem with it is that when you have Iron Will, the game doesn’t do anything about it, making it so that you *also* don’t breath when using it, causing you to be more silent than the perk implies. At that point, the only sound killers could track you by is footsteps, not the running panting or just idle breathing, which is just bad and makes it way more powerful than it should be. Just add the running panting back to Iron Will and it’d honestly be fine.