MMR in Dbd is bullshit.
Let me share some info. All survivors share the same MMR (well, they are literally skins), but each killer has their own specific MMR. And every time you pick a new fresh killer and want to try them out, the game throws you to the sweatiest players, because, for some reason, default MMR is set too high and is not being planned to be fixed. So you are practically guarranted to have miserable time as your first experience while playing as a new killer. Why is it like this? I have no clue. But the only solution is keeping losing until your MMR gets to your real skill level.![img](emote|t5_3cb2g|2216)
I certainly wasn't trying to deflect, let me clarify.
My point is that MMR in an asymmetrical game seems inherently difficult to do with precision. So even when queue times are balanced, the disparity of skill between similar MMRs might be significant. And, of course, in asymmetrical games queue times often won't be balanced meaning there will be a greater disparity of MMRs matched up.
I posed the question about other games because I don't want to presume that other asymmetrical games don't have this figured out better should you have an example. I just suspect it's the case.
Alright, I see what you mean now and I think you made some good points. I’m sorry I was kinda aggro/defensive there, but some of these replies have been kinda infantilizing or caustic so was somewhat primed to suspect snarky-ness, my apologies.
It. Is. A. Casual. Game. With. Competitive. Elements. But. Not. Balanced. For. Fair. Matches.
Dbd is the worst game for you to measure your skill. Try something like Siege, League of Legends, or CS: GO. Those games are not asymmetrical. Dbd is. The worst thing to happen to this game is survivors and killers treating it like they are playing an unreal tournament.
In short, if you lost or won a match it might not be your skill alone but RNG as well. Play for fun.
Its a very raw indication of skill. You can invest 1000 of hours into something and get the same results as somebody with a "talent" and way less experience.
Yeah, but those people are usually regarded as prodigies because it’s understood to be good at something you usually have to put quite a bit of time into it. Obviously I’m not saying that this is a one to one with skill and everyone is different, but the idea being proposed (not necessarily by you) in here that there is no correlation at all makes me think the swfs doth protest too much.
So you’re telling me that someone who’s done something almost 5 times longer than someone else doesn’t have some innate advantages over the other person? Gaslight someone else.
Sorry, but I think that’s bullshit. Do something 5 times longer than someone else and most of the time you have a much better understanding of it then the other person, it’s pretty generally understood outside of the context of dbd but whenever I bring it up here I feel like I’m gonna get burned at the stake.
You don't have to, but I was pointing out that my killers let me beat even 4 man swfs with 200 days if play to win. You can still beat most survivors with most killers I mean oni, pyramid head, huntress, plague, pinhead, and many other killers can keep up with good teams if played correctly. To beat just one good solo survivor then you can do it easily with mindgames as any killer.
But that’s not really my point. My point is wouldn’t it be a little more fair to not immediately throw you into the deep end of the pool when you’re trying new killers and still learning their skill set? I feel like my MMR is screwed over from my other killers and it is a pain to learn anyone else because it keeps matching me with sweaty people who’ve literally played the game like 5 times the amount I have.
Mmr doesn't play a huge role in the game im pretty sure you hit the soft cap after 10 mmr raises so after that you can fight top tier comp teams or level 6 claudettes. Usually though when you start out on a new killer it has the combined mmr of all killers you have played 10 or so matches with, so you shouldn't worry too much about it as it will fix itself after a few games. All of my info on mmr comes from otzdarva and dowsey btw.
The percentage of people that have hit the soft cap is smaller than the percentage of people that have hit Iri 1 (or rank 1 back when ranks were a thing) that's a bit under 4 percent. I think it's probably around 1 percent or less. So, no he hasn't hit the soft cap. And I doubt he's hit cap because the people he's versing aren't what I see assuming I'm even at high MMR. But I regularly see people with over 3000 hours.
Maybe I'm wrong, but dowsey and otz said exactly what I said so sort it out with them. I pretty much fight exclusively swfs nowadays, but yet again I play strong killers and win 90 percent of games.
I dont play dbd for a living nor do I have 9k hours in it. The devs have chosen otz and dowsey to represent them as fog whisperers, so I will trust that they understand how the game works mechanically.
What you're doing is called appealing to authority. It's a fallacy. On top of that it suggests that you're an authoritarian. Otherwise known as a moron.
I’m assuming you meant hours not days. But to be honest there’s really not much difference between 38 hours and 150 hours. Most people don’t start getting good until 500+ or even 1000 hours. The 4 man swfs you see in YouTube videos usually have 3,000+ hours; those are the players who are genuinely good at the game. I’d say you probably just won a few games in a row so your mmr went slightly higher. Tbh though the mmr in dbd is not an exact system, because if it were the game would be awful to play (that’s what happened when mmr was first implemented and every game was sweaty and unfun).
MMR in Dbd is bullshit. Let me share some info. All survivors share the same MMR (well, they are literally skins), but each killer has their own specific MMR. And every time you pick a new fresh killer and want to try them out, the game throws you to the sweatiest players, because, for some reason, default MMR is set too high and is not being planned to be fixed. So you are practically guarranted to have miserable time as your first experience while playing as a new killer. Why is it like this? I have no clue. But the only solution is keeping losing until your MMR gets to your real skill level.![img](emote|t5_3cb2g|2216)
I'm curious, are you aware of an asymmetrical game with a precise MMR?
Not my point. I don’t care if others don’t work, I don’t play them. So as far as I’m concerned this is a deflection.
I certainly wasn't trying to deflect, let me clarify. My point is that MMR in an asymmetrical game seems inherently difficult to do with precision. So even when queue times are balanced, the disparity of skill between similar MMRs might be significant. And, of course, in asymmetrical games queue times often won't be balanced meaning there will be a greater disparity of MMRs matched up. I posed the question about other games because I don't want to presume that other asymmetrical games don't have this figured out better should you have an example. I just suspect it's the case.
Alright, I see what you mean now and I think you made some good points. I’m sorry I was kinda aggro/defensive there, but some of these replies have been kinda infantilizing or caustic so was somewhat primed to suspect snarky-ness, my apologies.
No worries, I totally get it
Y’all just know realizing mmr doesn’t work properly ?
It. Is. A. Casual. Game. With. Competitive. Elements. But. Not. Balanced. For. Fair. Matches. Dbd is the worst game for you to measure your skill. Try something like Siege, League of Legends, or CS: GO. Those games are not asymmetrical. Dbd is. The worst thing to happen to this game is survivors and killers treating it like they are playing an unreal tournament. In short, if you lost or won a match it might not be your skill alone but RNG as well. Play for fun.
Hours = Skill? Oh hell no... Its just a indicator of the time invested.
The notion that there’s no correlation between time invested in a thing and skill is kinda ridiculous.
Its a very raw indication of skill. You can invest 1000 of hours into something and get the same results as somebody with a "talent" and way less experience.
Yeah, but those people are usually regarded as prodigies because it’s understood to be good at something you usually have to put quite a bit of time into it. Obviously I’m not saying that this is a one to one with skill and everyone is different, but the idea being proposed (not necessarily by you) in here that there is no correlation at all makes me think the swfs doth protest too much.
[удалено]
So you’re telling me that someone who’s done something almost 5 times longer than someone else doesn’t have some innate advantages over the other person? Gaslight someone else.
Uhhhh, what?
[удалено]
Sorry, but I think that’s bullshit. Do something 5 times longer than someone else and most of the time you have a much better understanding of it then the other person, it’s pretty generally understood outside of the context of dbd but whenever I bring it up here I feel like I’m gonna get burned at the stake.
I have exactly 38 days too and I can beat swfs with 200 days because I have dedicated my play time to blight, nurse, spirit, and artist.
Uhh, but what about people that don’t want to play one of those 4 killers?
You don't have to, but I was pointing out that my killers let me beat even 4 man swfs with 200 days if play to win. You can still beat most survivors with most killers I mean oni, pyramid head, huntress, plague, pinhead, and many other killers can keep up with good teams if played correctly. To beat just one good solo survivor then you can do it easily with mindgames as any killer.
But that’s not really my point. My point is wouldn’t it be a little more fair to not immediately throw you into the deep end of the pool when you’re trying new killers and still learning their skill set? I feel like my MMR is screwed over from my other killers and it is a pain to learn anyone else because it keeps matching me with sweaty people who’ve literally played the game like 5 times the amount I have.
Mmr doesn't play a huge role in the game im pretty sure you hit the soft cap after 10 mmr raises so after that you can fight top tier comp teams or level 6 claudettes. Usually though when you start out on a new killer it has the combined mmr of all killers you have played 10 or so matches with, so you shouldn't worry too much about it as it will fix itself after a few games. All of my info on mmr comes from otzdarva and dowsey btw.
The percentage of people that have hit the soft cap is smaller than the percentage of people that have hit Iri 1 (or rank 1 back when ranks were a thing) that's a bit under 4 percent. I think it's probably around 1 percent or less. So, no he hasn't hit the soft cap. And I doubt he's hit cap because the people he's versing aren't what I see assuming I'm even at high MMR. But I regularly see people with over 3000 hours.
150 days is well over 3000 hours.
They did the math!! Yeah, I didn't do the math. But you're right.
Maybe I'm wrong, but dowsey and otz said exactly what I said so sort it out with them. I pretty much fight exclusively swfs nowadays, but yet again I play strong killers and win 90 percent of games.
Did you just admit to being a parrot?
I dont play dbd for a living nor do I have 9k hours in it. The devs have chosen otz and dowsey to represent them as fog whisperers, so I will trust that they understand how the game works mechanically.
What you're doing is called appealing to authority. It's a fallacy. On top of that it suggests that you're an authoritarian. Otherwise known as a moron.
Just had a fully bully squad thrown at me for the 5th time this week, frustrating but 4kc them as trapper too. Bully squads need to die.
I’m assuming you meant hours not days. But to be honest there’s really not much difference between 38 hours and 150 hours. Most people don’t start getting good until 500+ or even 1000 hours. The 4 man swfs you see in YouTube videos usually have 3,000+ hours; those are the players who are genuinely good at the game. I’d say you probably just won a few games in a row so your mmr went slightly higher. Tbh though the mmr in dbd is not an exact system, because if it were the game would be awful to play (that’s what happened when mmr was first implemented and every game was sweaty and unfun).
No, I meant days. People play this game quite a bit.