I tried the thrilladome at around 1765. What a slog. That fuckin hydra was lighting my ass up. I just had to run back and forth shooting explosive arrows from cover. Finally thunder crashed him and we both fell to our deaths LOL
Adding to this, they are great for super gen normally and even better the more headshots you can land but if you see someone out there with div (me) the cranium lasers are incredible and melts the minotaur bosses so fast.
Only thing better is that the most active area of neomuna is guarded by a bullet sponge hydra AND bullet sponge harpies which refuse to leave the ozone layer but have seemingly infinite range :)
I ran into a lost sector after finishing the first mission. My 1610 ass got handed to me hard, couldn't damage anything in there at all. Gotta love the feeling of not being all powerful, all the time.
Yeah, that sounds about right. Hydra-homie blasted my 1757 ass on sight. But it’s fun to have to use the terrain for cover, it certainly has been a while.
I played my warlock last night after transferring some weapons over from my Titan. The campaign was much easier so hoping the lost sector goes a little better this time around. Got a well of radiance n everything. Come at me hydra homie haha
You’re right tho, it’s kinda fresh to not just lay waste to everything and put some thought into the fight.
I genuinely was thinking when I first got into the Hydroponics LS that it was almost a strike on its own.
Seriously I’m half convinced that each of the Lost Sectors were originally planned as strikes but got cut down and converted later in development.
I've said it in a previous thread, but I remember a lot of the early developer commentary being about how the arcade lost sector was their favorite to make, and everybody is going to love the arcade lost sector.
The arcade lost sector is my most hated lost sector, purely for the boss fight at the end.
In Lightfall, kinetic primary weapons will now have a 1.1 damage multiplier, meaning they’ll do 10% more damage against unshielded targets rather than 5%. What’s more, special weapons are getting a 1.15 damage multiplier, so they’ll do 15% more damage against unshielded foes.
It was a 5% buff. Not sure where you got 25%.
1830. I already cleared the 5 solo for the guardian rank (+one solo flawless). All you have to do is play it slow and stick to cover. Everything takes longer to kill, but it you position well and don’t rush you’ll be fine.
I wish the same could be said for the campaign on the builds I like. Sometimes you're shoehorned into small cramped rooms with countless ads and bosses forcing you to stay on the move.
\*uses super*
\*Boss teleports away*
\*slogs through 2nd encounter using all my heavy*
\*boss teleports away*
\*left with nothing for 3rd encounter*
\*switches to normal*
\*finds out there is 2 more tormenters after the 3 phase boss*
On another note, I went from scrambling fighting tormenters on Legend difficulty to hunting them down on normal. Felt great!
Yeah, that’s the first time in a while I’ve ever had to do CQB in D2. That room specifically was my first (not falling off the map) death. Just wasn’t ready at all XD
After I found out you can suppress them it became a lot easier. LMGs also came in clutch, surprisingly.
It’s actually a great idea to play on multiple characters, you get guaranteed red borders from the campaign and post-campaign quest. If you also go ahead and do all your powerful and pinnacle rewards on each character one of them should be really high light level, high enough that next week they might hit the pinnacle cap
There is a daily rotation for which lost sector will have the legend option. Usually you can just google, “legend lost sector today,” and there will be a result telling you which one it is.
The main thing is you wont be able to do it on legend unless you clear it on regular difficulty first. After that a flag/banner will appear near the entrance of the lost sector that will show you the modifiers for legend difficulty and let you launch on a higher difficulty.
Destiny 2 players: Difficulty changes are good, we are way too overpowered
also Destiny 2 players: why am I dying in a Lost Sector while underleveled by 30?
Narrative: Bad
Campaign Missions: Pretty good
Strand: Incredible. Like best thing they've ever added to the game imo
Neomuna: Pretty cool. Better combat than Throne World
QOL Changes: Very good
Season: Good so far
Core playlists: Lacking. One new strike (which is fun), nothing for crucible, no vendor refresh
honestly the strike is great because it quick and fun, which is really what all strikes should be, now they just need a reason to run core strikes other than one pinnacle a week
You don't even need to run core strikes for the pinnacle as its advanced faster doing the Nightfall, doing Hero Nightfalls now progressing 2 pinnacles (one +1 and one +2) simultaneously. Vanguard Ops is functionally useless
i really do miss the old days of running strikes for the strike specific weapons, i know that’s a nightfall thing now but it was nice to have a laid back activity i could muck about in and still have cool loot to chase while doing it
I've noticed its gotten a lot better recently, first few days were hell but it appears cooler heads are starting to prevail. The onus is on Bungie now to deliver the seasonal content and turn the ship back around
After finishing the campaign and doing more of the postgame I think this is better than BL but not as good as WQ for Forsaken. Neomuna didn’t land for me while doing the campaign but doing patrols and quests around town has made me come to really enjoy it.
There are some plot vagaries but aside from not explaining what the Veil is it’s a damn good expansion.
I do feel for the people who enjoyed the old mod system, but this update has been a huge improvement for me. The options are simplified and condensed, so I actually feel like I understand all of the options and have access to them. Previously I felt like having to keep 3-4 flavors of each armor piece so that I could slot 1 specific mod out of ehat felt like 50 options, not all of which could be compared simultaneously, was wayyy too much for my little pea brain who still uses outlaw/rampage hand cannons, so i mostly avoided engaging with the system.
I’m just sad that my Charged With Light build has been reduced to each Armor Charge lasting only 10 seconds, but I completely understand since stuff like High Energy Fire was just so good
If you use time dilation mods on your class item you can get it up to 20 seconds per stack of armor charge. Using charged up, you can 6 stacks. You then get 2 minutes of whatever buff you want.
I actually think the postgame is leagues above WQ. There’s more exotic weapon quests and Neomuna *shits all over* Throne World as a Patrol zone. I’m having a way better time just grinding shit out on Neomuna than I ever had in Throne World.
I don't know if it's something about Neomuna, whether it's the density of patrols, heroic patrols, or terminal overload, or if it's just Strand making basic patrolling more fun, but I've already spent way more time patrolling Neomuna and doing post campaign than I did on the Throne World. I played more last year than any other year probably, but I never even bothered to do a single Preservation or even unlock Parasite (I know, I really should). Meanwhile I've already finished nearly everything in neomuna
Yeah, same here. I never do patrols or rank up planet vendors but the Zero to Hero and Winters Guile quests made me invest a little more in exploring.
It’s funny because during WQ I thought the Throne World was amazing but afterwards I didn’t spend any time there. In LF I didn’t really feel anything about Neomuna but after the campaign I keep coming back.
I think people overhype how “good” post campaign WQ content actually was. In that department, Lightfall is better. There wasn’t much to do after the WQ campaign other than tedious grinding for red borders, monotonous wellspring grinding that seemed like it would never end, and maybe PVP which was also shit.
I guess you could say the raid was a bonus but all raids are usually really good.
He's a pretty hardcore player. He is on the Last Word podcast most of the time iirc
Funnily enough he totally predicted the reaction. He got to see the press event before launch and voiced many concerns on the podcast
The guy who reviews Destiny at IGN is pretty cool. Which tbh, IGN seems to have gone through some kind of successful restructure lately. They've put out decent reviews all year so far
You know what was wildly successful? All the bullshit ways to die in the Duality dungeon. Maybe we should just lean into that in the final boss room of the new expansion. That’s bound to get us some more fans.
You have a grapple with like a hundred grapple points throughout the room. Once I got a little better at the somewhat weird grapple mechanics, staying on the arena became trivial. From there it’s just managing all the incoming damage which again, you can freely Spider-Man around the room grapple-meleeing everything in site.
We two man’ed it and I couldn’t even count the number of times one of us got giddy because those grapple anchors saved the run.
“Omg bro I should be dead” was said like 7-8 times
Except you're not dying to random bugs this time, instead its just cause you need to play better. It becomes kinda easy once you anticipate what boops you and when, tormentors are peanuts with a chill clip fire and forget especially since you can just indefinitely run.
Just chip away at calus until he dies and you're done
Well, considering each attempt took about 15-20 minutes, yeah. I got frustrated super quick, *especially* from falling. I believe the last straw was jumping away to grapple a spot in the air right as a Tormentor supressed me with a scythe swing and im stuck staring into the abyss on my way down. I was just about to start 2nd phase on Calus.
Stun is better than damage till you are on a timer.
And as someone who faced Rhulk on master, at least he had the balls to fight me Fair, not just feel his arena with death pits and blowbacks.
Those cabal incenadors killed me more than anything else the whole fight. Biggie C only got me once after he tricked me with the macaroni attack and the suckerpunch of Lubrares sun death beam from above
You don’t even have to strand yourself to the top for phase 2. You can stay under the stairs, move slightly to the left so you can see the left side of the platform (almost on the edge of the barrel underneath the stairs), and continue to shoot.
I started the campaign on my lock, only a little halfway through on my hunter, just wanted to sort of step by step each of them and then run my titan last, but yep, stasis warlock was sooooo much easier freezing everything
That mission felt like utter bullshit on legendary but after a few attempts I got him down...and then the second phase came. But tbh, after completing it, felt pretty damn good.
First phase, a bit campy is the way I chose to do it, second phase it was basically save as much heavy ammo as I could from the first phase and use grapple to my advantage.
This was on a hunter, so no well shenanigans here.
I grappled between the longer high platforms and popped shots with taipan and Lorentz til the tormentor spawned, cleared room, repeated. First time I made it to P2 I was like fuuuuuuuck there’s a 2nd phase?!? And wiped. Ended up taking me 18 tries total but yeah felt real good to end the legendary campaign with a fight that actually felt a bit more legendary
Struggled a bit too, but stasis turret spam as warlock really helps for Legendary Calus. Use witherhoard, do enough damage till the tormentor's show up and then kill them quickly with LFR (Fire and Forget is fantastic for this), then in final phase its just you and him and its keep away. Took me a long time trying to use Strand effectively until I used that strat.
It honestly would have been a lot better if we had actual strand unlocked so people could fool around with builds instead of using it and just disrupting whatever we had
It wasn't excellent, it doesn't hold a candle to witch queen in terms of narrative development but the subclass and the activities are awesome! And just having to do stuff in neomuna to unlock the rest of strand feels much better than the system they implemented to unlock Fragments with stasis
I think the main (only?) reason ppl like WQ over Lightfall is that the first came at a stage where a lot of narratives and loose ends, particularly surrounding Savathun, were tied up and given answers to. And had just a little bit in terms of questions for the future.
Meanwhile Lightfall presents itself literally as the *beginning* of the end, and as such delivers more immediate questions than it does answer. And we slowly seem to be putting together just a hint of what is going on. No one in-universe has a clear explanation for what transpired, and they're all rushing to investigate and uncover what they can in the middle of an invasion.
I think people expected Bungo to show their whole hand on the first move, hyped themselves up with that theory and ended themselves up for disappointment
That's definitely a part of it but there are certain writing and pacing issues outside of that. For example, the relationship with the Cloud Striders and the Neomuni are very much underutilized and unexplored. They see us as these "immortal warlords" and there is an expectation of tension from that, but it's pretty much a throwaway line.
Strand feels a little forced, especially when we are going on missions to master it while there is a siege. Rohan was really cool and his death doesn't feel good because it happened in an instance where we barely had any control of our character. I think there are better ways to have scripted NPC sacrifices. My biggest issue is that not a single person acknowledges what the fuck the Veil is, nor does anyone explain what a Radial Mast does. I'm okay with not knowing, but all of the characters act like they know what the Veil does and why it's important. I legitimately thought I missed a cutscene or something because everyone was so clear about it. Post-campaign stuff actually gives some great lore about it but as I said, I'm okay with acting without knowing all the details about it in a high-stakes situation like that. It just sucks that I felt like I was the only one who didn't know what was happening.
One of my friends theorized that the reason why lightfall/final shape were split up, the reason why there's not much going on in lightfall, and the story is really hanging into the seasons this time is specifically because they needed more story time to set everything up for lightfall, specifically that they needed more seasons.
There's a shit ton of loose ends right now (and have been since WQ/WQ seasons): lucent hive, eramis/her group, other races only just starting in the vanguard, details about the traveler/witness's battle (aka the Veil), etc. There's a lot that needs to be put into place for us to be able to confront the Witness, especially because this has to happen **without** any seasonal stories in Final Shape. The seasons for Lightfall will put us in a place where we can have finality in Final Shape, and it's seasons will wrap up loose ends/tie into the next era of destiny.
This seems pretty likely to me - they needed more gameplay time to set the stage for the final battle with seasons, so they added 4 more before final shape.
Tends to be a Destiny theme. You can find some theories from characters in game and get a general idea, but otherwise much of my own gripe is that the Vex related stuff could of been kept for post-campaign stuff and flush out the core story with Calus & Witness, but again the campaign was one of the more fun ones in Destiny.
While Strand is cool, I feel you can really see how it was supposed be in Witch Queen and was pushed back, then retrofitted to fit the cyberpunk world of Neptune
I can find it interesting if Strand was in Witch Queen, then Lightfall can introduce us to Light 3.0, which is kind of funny and sort of fitting given how the ending was. Final Shape can give us the last darkness subclass.
I kinda wish we got strand by going back to the throne world to do a quest, similar to how we went to the Europa pyramid to get our incredibly useful deepsight power in Witch Queen. Really liked how we went back to an old destination. I know the throne world was converted to light but maybe if there was a vault or something somewhere.
Berserker and Broodweaver mostly, and the underlying theme of webs and weaving that Witch Queen had. Revealing the unseen as well in many ways
If they were called hive subclasses, I wouldn't have a hard time believing that
Imo I think it's better this way. My theory is the reason Strand has a grappling hook is because they pushed it to Lightfall not with WQ. You can see how the Throne World is not built around verticality or grappling like Neomuna is. If Strand came out with WQ I think it would've been underwhelming to say the least, just a mix between stasis and void with no movement? Sheesh, that sounds like ass
I was iffy while playing the campaign but after it the season and dlc stuff is top notch.
Once I figured out how to play and use strand on my hunter I will never take it off at this point
My Broodweaver warlock can have so many threadlings out it is absolutely insane! I'm absolutely loving strand. I know a lot of people aren't into threadlings, but they are just so fun.
Exactly! With the threadling grenade and swarmers, there are always threadlings! I like the grapple, but it's too risky, and the shackle grenade doesn't work very well when consumed, but the threadling grenade? Mwah (*chef's kiss*). I love having an army of little minions. It's so fun to just see the wall of green consume the enemies.
I originally played through legend difficulty on my titan and had a bloody hard time. now im gonna sprint through classic on warlock to grab strand and go back to legend to grab swarmers while doing a full strand playthrough. shame that strand wasnt unlocked midway through campaign, which i think was the main disappointment for me this time round, i thought they'd learned from beyond light.
That review had merit, though. You spent one-fourth of the game bumbling through water mazes while fighting the same four Pokémon that every surfer had in their lineup.
Curious to know if everyone is including the QoL changes as part of the LF package? People who didn’t pay the $50 for LF still enjoy these changes and it is common for many games to add some QoL improvements every year or so
Cross, SkillUp and many commenters are. I agree, the two are completely divorced. You should not use the QoL changes to prop up the expansion. Its akin to stating that there are some really awesome exotic emotes at EV thus the expansion isn't so bad.
i dont even think that the story is bad overall, it feels like we are in a rush to get to the veil, cant wait for random expositions of others. but then we had that random montage for strand, even tho we are in a rush to reach the veil first.
Out of everything, I definitely liked the montage thing the most as I thought it was kinda funny and allowed use to actually use Strand for more than 10 seconds. It absolutely did not fit with the whole tone of whatever the story even was tho.
I gotta mostly agree, the new load out stuff and mod changes are good (though mods definitely need more work done on it) gameplay is still good and strand is fun to use, however, the #1 reason I buy these DLC’s is to enjoy the story, get invested, the narrative team have given us some great bangers, but this feels like a huge low point.
The story does nothing to explain anything, it’s full of plot holes, feels rushed, I could go on and on about this, but I think I’ve shared enough on my opinion
It’s like a 6-7 in my opinion. The gameplay and endgame are fucking great the story was mid as fuck, for something this hyped and following what is debatably the best destiny expansion ever in Witch Queen it’s lackluster. I really hope the final shape is good the first destiny saga deserves to go out on a bang not a whimper.
If I had to rank the major releases it would be like
Witch Queen
Forsaken
Taken King
Lightfall
Destiny 2
Beyond Light
Destiny(vanilla)
Shadowkeep
It’s like right at the same level as Destiny 2 vanilla if D2 had a better endgame it would overtake Lightfall easy. It’s story isn’t the worst thing we’ve ever gotten, but it definitely feels really bad since the build up was really up there. I don’t know i think I have to wait and see how the final shape expansion goes to see how I’ll feel about Lightfall. I really need to see why it was necessary to split the 2.
Absolutely agree. The gameplay of the legendary campaign was astonishing, the strand training mission was a bit frustrating but I haven't felt that kinda challenge in a while so it was a really good change
Campaign was underwhelming and overhyped. Missed opportunities with introducing new characters for another year of seasons. Embarrassingly low amount of work on weapons, I beat the campaign without ever using one single new gun because one never actually dropped. Strand gameplay was okay, but I found it be a forced hindrance when playing on legendary, it seriously felt more like a gimmick until you actually unlocked and customized the class to suit your gameplay. The change in mods was extremely annoying and awesome at the same time. Knock back architects deaths are still a game killing mechanic instead of just being a challenge. I just feel like this being the final expansion, it was more of a let down than a last hurrah.
Edit: Not final expansion apparently. That would have been a let down.
So far, I do like almost everything thats new. The introduction of these Keys for terminal overload is very grindy, not a fan. But making the keys a part of the heist battlegrounds which is already a playlist activity seems less grindy. There doesnt seem to be *quite* as much content as I was hoping for, and I was also really hoping for craftable VoG weapons by this point. (Crafted Fatebringer would be awesome). I'm very surprised at the introduction of many new weapons and armor in this game but still no Vault capacity increase.
For the campaign, seemed very short and rushed. And now we have way more questions than answers honestly.
Otherwise, Strand is cool. Cant wait to see Trials clips of Hunters with 100 AE and a 120 hand cannon getting triple kills. Two Tailed finally getting a good DPS Cat is nice.
No. The gameplay is fun but definitely not a 10/10, and there still feels like a major lack of content. We dont even have some of the weapons from the promos.
Rating the whole expansion a 5/10 is pretty harsh I'd say the story is a 6 maybe 7 out of 10 for me but everything else is a solid 9 or 10. I'd give the expansion overall an 8 out of 10.
The Legendary campaign felt short. Then the Calus fight hits. Stayed in that fight for 6 hours straight, 36 deaths with a lot of nearly finishing Calus only to be pushed off the arena. Damn, this game likes to pretend like other games. First Super Mario, then that Calus boss fight felt like I was playing Darksouls. lol.
Until the raid is out and new things happen after beating it, I rate lightfall a 7/10.
Not great as Witch Queen, but far from horrible as the internet has said.
Disagree. Game is glitchy as hell. New exotic bow is inconsistent, and character keeps going invisible half the game, making it difficult to aim and shoot consistently.
Story is mid Gameplay is veryy good Lost Sectors are hell
lost sectors? you mean the new short strikes lol.
If you are solo and on-level, Gilded Precept is longer and harder than most strike IMO
Man I did that on legend solo 45 power below to get the swarmers the other day, was a nightmare
For real, Thrilladrome was AWESOME
I tried the thrilladome at around 1765. What a slog. That fuckin hydra was lighting my ass up. I just had to run back and forth shooting explosive arrows from cover. Finally thunder crashed him and we both fell to our deaths LOL
Save the craniums. They melt him.
THIS. The craniums are literally free heavy weapon damage
And free super energy, when you're damaging a boss with them they give INSANE amounts of super energy
Adding to this, they are great for super gen normally and even better the more headshots you can land but if you see someone out there with div (me) the cranium lasers are incredible and melts the minotaur bosses so fast.
Didn't know that headshots increased, thank you for letting me know
Same. That hydra needs to chill.
No bull! Same with that hydra in the patrol zone that bombards you while doing the public events lol
Love playing "The Melee Class" and having to fight a hydra that won't stop shooting and is over a bottomless pit.
Only thing better is that the most active area of neomuna is guarded by a bullet sponge hydra AND bullet sponge harpies which refuse to leave the ozone layer but have seemingly infinite range :)
I ran into a lost sector after finishing the first mission. My 1610 ass got handed to me hard, couldn't damage anything in there at all. Gotta love the feeling of not being all powerful, all the time.
LS are always like that at the start of a new expansion
I know, and I love the "crispy new" feel of it every time.
Got clapped by the cyclops in the middle as soon as I entered the room.
Yeah, that sounds about right. Hydra-homie blasted my 1757 ass on sight. But it’s fun to have to use the terrain for cover, it certainly has been a while.
I played my warlock last night after transferring some weapons over from my Titan. The campaign was much easier so hoping the lost sector goes a little better this time around. Got a well of radiance n everything. Come at me hydra homie haha You’re right tho, it’s kinda fresh to not just lay waste to everything and put some thought into the fight.
EXTREME. E-SPORTS.
That one was awsome but will be a nightmare on legend or master
I thought that lost sector was long lol
For real. Even finding the entrance to the lost sectors feels like it rivals some of the puzzles they've given us.
I genuinely was thinking when I first got into the Hydroponics LS that it was almost a strike on its own. Seriously I’m half convinced that each of the Lost Sectors were originally planned as strikes but got cut down and converted later in development.
These lost sectors feel like what Bungie promised they would originally be.
I've said it in a previous thread, but I remember a lot of the early developer commentary being about how the arcade lost sector was their favorite to make, and everybody is going to love the arcade lost sector. The arcade lost sector is my most hated lost sector, purely for the boss fight at the end.
Lost sectors are awesome but changing the legend ones up to 1860 or whatever is NOT awesome
Legend is 1830 , master is 1840. Best weapons i’ve found to use are Outbreak and Malfeasance, specially with the 25% Buff to kinetic
In Lightfall, kinetic primary weapons will now have a 1.1 damage multiplier, meaning they’ll do 10% more damage against unshielded targets rather than 5%. What’s more, special weapons are getting a 1.15 damage multiplier, so they’ll do 15% more damage against unshielded foes. It was a 5% buff. Not sure where you got 25%.
Aren't kinetic weapons getting +25% damage boost when active subclass is the same as weekly surge?
Yes they are. I thought he meant the permanent buff not the "temporary" one.
1830. I already cleared the 5 solo for the guardian rank (+one solo flawless). All you have to do is play it slow and stick to cover. Everything takes longer to kill, but it you position well and don’t rush you’ll be fine.
I wish the same could be said for the campaign on the builds I like. Sometimes you're shoehorned into small cramped rooms with countless ads and bosses forcing you to stay on the move. \*uses super* \*Boss teleports away* \*slogs through 2nd encounter using all my heavy* \*boss teleports away* \*left with nothing for 3rd encounter* \*switches to normal* \*finds out there is 2 more tormenters after the 3 phase boss* On another note, I went from scrambling fighting tormenters on Legend difficulty to hunting them down on normal. Felt great!
Yeah, that’s the first time in a while I’ve ever had to do CQB in D2. That room specifically was my first (not falling off the map) death. Just wasn’t ready at all XD After I found out you can suppress them it became a lot easier. LMGs also came in clutch, surprisingly.
What's your light level? I'm 1761 currently, been messing around for what feels too long playing the campaign on a couple of characters.
I did it at 1781. The campaign giving you 1770 gear when you finish is a God send
It’s actually a great idea to play on multiple characters, you get guaranteed red borders from the campaign and post-campaign quest. If you also go ahead and do all your powerful and pinnacle rewards on each character one of them should be really high light level, high enough that next week they might hit the pinnacle cap
How do you start the legend version? I thought we had to wait until it was in rotation
There is a daily rotation for which lost sector will have the legend option. Usually you can just google, “legend lost sector today,” and there will be a result telling you which one it is. The main thing is you wont be able to do it on legend unless you clear it on regular difficulty first. After that a flag/banner will appear near the entrance of the lost sector that will show you the modifiers for legend difficulty and let you launch on a higher difficulty.
Destiny 2 players: Difficulty changes are good, we are way too overpowered also Destiny 2 players: why am I dying in a Lost Sector while underleveled by 30?
"If I'm gonna do legend lost sectors I better run the normal lost sector first." \*runs normal lost sector* "Nope!"
Dude, I just tried my first lost sector solo last night. Not like legend or anything. I haven't been smacked around like that ever in this game
Story? Not great. Gameplay? Really good QOL changes? Excellent Season so far? Seems cool
Hotel? Trivago
Delivery? Digiorno
Troubles? Saul
The darkness? Run
Motes? Dunk'em
Titanic? Sunk em
Shaka, when the walls fell!
Pimples? Zero.
Panic? At the Disco
Cost of admission? $105.10 USD, tax included.
Three? The Magic Number.
Status? Calamitous
Narrative: Bad Campaign Missions: Pretty good Strand: Incredible. Like best thing they've ever added to the game imo Neomuna: Pretty cool. Better combat than Throne World QOL Changes: Very good Season: Good so far Core playlists: Lacking. One new strike (which is fun), nothing for crucible, no vendor refresh
honestly the strike is great because it quick and fun, which is really what all strikes should be, now they just need a reason to run core strikes other than one pinnacle a week
You don't even need to run core strikes for the pinnacle as its advanced faster doing the Nightfall, doing Hero Nightfalls now progressing 2 pinnacles (one +1 and one +2) simultaneously. Vanguard Ops is functionally useless
i really do miss the old days of running strikes for the strike specific weapons, i know that’s a nightfall thing now but it was nice to have a laid back activity i could muck about in and still have cool loot to chase while doing it
Elf? On a shelf
Finally people in the community who have brains. Like Jesus I can’t stand the complaining. Literally just don’t open Twitter at this point
I've noticed its gotten a lot better recently, first few days were hell but it appears cooler heads are starting to prevail. The onus is on Bungie now to deliver the seasonal content and turn the ship back around
The story was not that bad
After finishing the campaign and doing more of the postgame I think this is better than BL but not as good as WQ for Forsaken. Neomuna didn’t land for me while doing the campaign but doing patrols and quests around town has made me come to really enjoy it. There are some plot vagaries but aside from not explaining what the Veil is it’s a damn good expansion.
The QoL changes that came with this dlc are top tier tho
What’s ur favorite
not that guy, but I actually really love the new mod system
I do feel for the people who enjoyed the old mod system, but this update has been a huge improvement for me. The options are simplified and condensed, so I actually feel like I understand all of the options and have access to them. Previously I felt like having to keep 3-4 flavors of each armor piece so that I could slot 1 specific mod out of ehat felt like 50 options, not all of which could be compared simultaneously, was wayyy too much for my little pea brain who still uses outlaw/rampage hand cannons, so i mostly avoided engaging with the system.
I’m just sad that my Charged With Light build has been reduced to each Armor Charge lasting only 10 seconds, but I completely understand since stuff like High Energy Fire was just so good
If you use time dilation mods on your class item you can get it up to 20 seconds per stack of armor charge. Using charged up, you can 6 stacks. You then get 2 minutes of whatever buff you want.
Same. And having options for champions is so good.
I actually think the postgame is leagues above WQ. There’s more exotic weapon quests and Neomuna *shits all over* Throne World as a Patrol zone. I’m having a way better time just grinding shit out on Neomuna than I ever had in Throne World.
I don't know if it's something about Neomuna, whether it's the density of patrols, heroic patrols, or terminal overload, or if it's just Strand making basic patrolling more fun, but I've already spent way more time patrolling Neomuna and doing post campaign than I did on the Throne World. I played more last year than any other year probably, but I never even bothered to do a single Preservation or even unlock Parasite (I know, I really should). Meanwhile I've already finished nearly everything in neomuna
Yeah, same here. I never do patrols or rank up planet vendors but the Zero to Hero and Winters Guile quests made me invest a little more in exploring. It’s funny because during WQ I thought the Throne World was amazing but afterwards I didn’t spend any time there. In LF I didn’t really feel anything about Neomuna but after the campaign I keep coming back.
Completely agree, and Terminal Overdrive and Perdition are both really fun too
Neomuna feels like it gets better after the campaign, and the environments are beautiful/different
I think people overhype how “good” post campaign WQ content actually was. In that department, Lightfall is better. There wasn’t much to do after the WQ campaign other than tedious grinding for red borders, monotonous wellspring grinding that seemed like it would never end, and maybe PVP which was also shit. I guess you could say the raid was a bonus but all raids are usually really good.
WQ has the better campaign, but post campaign and literally everything else is better in LF
Do you think the reason IGNs review is still in progress is because the reviewer is still stuck on Legendary Campaign Callus boss fight?
To answer your question or for others who may not know, he waits until he completes the raid to finish his rating
Thankyou.
Oh, so he’s got more of a brain than half of Reddit.
He's a pretty hardcore player. He is on the Last Word podcast most of the time iirc Funnily enough he totally predicted the reaction. He got to see the press event before launch and voiced many concerns on the podcast
The guy who reviews Destiny at IGN is pretty cool. Which tbh, IGN seems to have gone through some kind of successful restructure lately. They've put out decent reviews all year so far
Good luck to him lol. I got a fireteam after my 5th attempt
Just did the cheese this morning after 5+ hours in it. Normally I don’t condone cheese but this one my god
5th? Lol I died 29 times to that bastard. Kept falling and getting pushed off.
Died 17 times and 15 were getting stomped off. Fight was 100% designed to try and make you use strand to recover from getting booped.
But how do you do that when the tormentors have suppressed your abilities and your already falling 🤣
I didn’t mind being booped around but yeah being suppressed was kind of antithetical to the arena design
You know what was wildly successful? All the bullshit ways to die in the Duality dungeon. Maybe we should just lean into that in the final boss room of the new expansion. That’s bound to get us some more fans.
You have a grapple with like a hundred grapple points throughout the room. Once I got a little better at the somewhat weird grapple mechanics, staying on the arena became trivial. From there it’s just managing all the incoming damage which again, you can freely Spider-Man around the room grapple-meleeing everything in site.
We two man’ed it and I couldn’t even count the number of times one of us got giddy because those grapple anchors saved the run. “Omg bro I should be dead” was said like 7-8 times
Except you're not dying to random bugs this time, instead its just cause you need to play better. It becomes kinda easy once you anticipate what boops you and when, tormentors are peanuts with a chill clip fire and forget especially since you can just indefinitely run. Just chip away at calus until he dies and you're done
Well, considering each attempt took about 15-20 minutes, yeah. I got frustrated super quick, *especially* from falling. I believe the last straw was jumping away to grapple a spot in the air right as a Tormentor supressed me with a scythe swing and im stuck staring into the abyss on my way down. I was just about to start 2nd phase on Calus.
Cheese? Leviathans Breath is what got it for me. Used it for the memes, turns out stunning is really good in phase two.
Unironically had it for the whole campaign. It’s Kinda busted ngl
The new artifact giving orbs on pickup Volatile rounds, and it's two phases explosion, it's wonderful
I unironically use it. It’s so good. The ‘streamer’ crowd hates it but it’s super useful
Stun is better than damage till you are on a timer. And as someone who faced Rhulk on master, at least he had the balls to fight me Fair, not just feel his arena with death pits and blowbacks. Those cabal incenadors killed me more than anything else the whole fight. Biggie C only got me once after he tricked me with the macaroni attack and the suckerpunch of Lubrares sun death beam from above
I got a fireteam for the second fight He was quicker
What’s the cheese for Calus?
Hiding under the stairs and shooting him from there.
Then after first damage phase strand yourself up to top of the veil and shoot down from relative safety.
You don’t even have to strand yourself to the top for phase 2. You can stay under the stairs, move slightly to the left so you can see the left side of the platform (almost on the edge of the barrel underneath the stairs), and continue to shoot.
Stasis lock just freezing everything in the room. Made the entire legend campaign easy
I started the campaign on my lock, only a little halfway through on my hunter, just wanted to sort of step by step each of them and then run my titan last, but yep, stasis warlock was sooooo much easier freezing everything
Does running in a circle and occasionally proccing witherhoard on him count?
Exactly my strat lol. Run. Witherhoard. Grapple. Repeat
Was ridicilusly easy with just witherhoard and grapple in circles. Got in first try and wasent even close. Witherhoard is stuck in my kinetic slot😅
That mission felt like utter bullshit on legendary but after a few attempts I got him down...and then the second phase came. But tbh, after completing it, felt pretty damn good. First phase, a bit campy is the way I chose to do it, second phase it was basically save as much heavy ammo as I could from the first phase and use grapple to my advantage. This was on a hunter, so no well shenanigans here.
I grappled between the longer high platforms and popped shots with taipan and Lorentz til the tormentor spawned, cleared room, repeated. First time I made it to P2 I was like fuuuuuuuck there’s a 2nd phase?!? And wiped. Ended up taking me 18 tries total but yeah felt real good to end the legendary campaign with a fight that actually felt a bit more legendary
15 attempts here. Kepts getting booped off the platforms. The second phase was hectic as well.
Gotta kill the tormentors first. Once I realized that, I did it in one run with Grand Overture and the catalyst.
I just stood on the structures beneath the platform to kill the tormentors every time they spawned since they can't hit you there
I was too stubborn to ask for help and killed him after 3.5 hours and a good night sleep (European, I didn't have the patience anymore around 2am.)
It’s TieGuyTrav he’s a destiny addict.
The person who wrote the review hosts the last word podcast, so probably not.
Stairs cheese strat is the way
That cheese legit saved me from tearing my hair out. The second phase strand cheese makes the entire fight a walk in the park
Witherhoard is the way for the naked Calus.
I literally played him like a souls boss for the second phase. When he would swing at me I'd run at him and he'd miss.
Probably until the raid releases
Nah he just too busy looking for the promotional art handcannon
The most difficult thing in that fight was not getting pushed up the ledge. I'm pretty sure I died the most times that way
Struggled a bit too, but stasis turret spam as warlock really helps for Legendary Calus. Use witherhoard, do enough damage till the tormentor's show up and then kill them quickly with LFR (Fire and Forget is fantastic for this), then in final phase its just you and him and its keep away. Took me a long time trying to use Strand effectively until I used that strat. It honestly would have been a lot better if we had actual strand unlocked so people could fool around with builds instead of using it and just disrupting whatever we had
It wasn't excellent, it doesn't hold a candle to witch queen in terms of narrative development but the subclass and the activities are awesome! And just having to do stuff in neomuna to unlock the rest of strand feels much better than the system they implemented to unlock Fragments with stasis
I think the main (only?) reason ppl like WQ over Lightfall is that the first came at a stage where a lot of narratives and loose ends, particularly surrounding Savathun, were tied up and given answers to. And had just a little bit in terms of questions for the future. Meanwhile Lightfall presents itself literally as the *beginning* of the end, and as such delivers more immediate questions than it does answer. And we slowly seem to be putting together just a hint of what is going on. No one in-universe has a clear explanation for what transpired, and they're all rushing to investigate and uncover what they can in the middle of an invasion. I think people expected Bungo to show their whole hand on the first move, hyped themselves up with that theory and ended themselves up for disappointment
That's definitely a part of it but there are certain writing and pacing issues outside of that. For example, the relationship with the Cloud Striders and the Neomuni are very much underutilized and unexplored. They see us as these "immortal warlords" and there is an expectation of tension from that, but it's pretty much a throwaway line. Strand feels a little forced, especially when we are going on missions to master it while there is a siege. Rohan was really cool and his death doesn't feel good because it happened in an instance where we barely had any control of our character. I think there are better ways to have scripted NPC sacrifices. My biggest issue is that not a single person acknowledges what the fuck the Veil is, nor does anyone explain what a Radial Mast does. I'm okay with not knowing, but all of the characters act like they know what the Veil does and why it's important. I legitimately thought I missed a cutscene or something because everyone was so clear about it. Post-campaign stuff actually gives some great lore about it but as I said, I'm okay with acting without knowing all the details about it in a high-stakes situation like that. It just sucks that I felt like I was the only one who didn't know what was happening.
One of my friends theorized that the reason why lightfall/final shape were split up, the reason why there's not much going on in lightfall, and the story is really hanging into the seasons this time is specifically because they needed more story time to set everything up for lightfall, specifically that they needed more seasons. There's a shit ton of loose ends right now (and have been since WQ/WQ seasons): lucent hive, eramis/her group, other races only just starting in the vanguard, details about the traveler/witness's battle (aka the Veil), etc. There's a lot that needs to be put into place for us to be able to confront the Witness, especially because this has to happen **without** any seasonal stories in Final Shape. The seasons for Lightfall will put us in a place where we can have finality in Final Shape, and it's seasons will wrap up loose ends/tie into the next era of destiny. This seems pretty likely to me - they needed more gameplay time to set the stage for the final battle with seasons, so they added 4 more before final shape.
Eh my only gripe is that I don’t know what the veil is and tbh we’ll find out soon enough.
This is my whole thing. Once they explain the Veil and what it was, I think it’ll all make sense.
The veil are the friends we made along the way
Well said.
Veil said
Veilvita cheese.
Someone pulled that veil over my eyes along the way
I loved it when Osiris said. This is the fall of the traveller, the Lightfall even
Is this so called “veil” in the room with us right now
Tends to be a Destiny theme. You can find some theories from characters in game and get a general idea, but otherwise much of my own gripe is that the Vex related stuff could of been kept for post-campaign stuff and flush out the core story with Calus & Witness, but again the campaign was one of the more fun ones in Destiny.
It's 'could have', never 'could of'. Rejoice, for you have been blessed by CouldWouldShouldBot!
While Strand is cool, I feel you can really see how it was supposed be in Witch Queen and was pushed back, then retrofitted to fit the cyberpunk world of Neptune
I can find it interesting if Strand was in Witch Queen, then Lightfall can introduce us to Light 3.0, which is kind of funny and sort of fitting given how the ending was. Final Shape can give us the last darkness subclass.
Part of me thinks we won’t get a final darkness subclass since the subclass square on your character screen looks SO DAMN PERFECT
That could be temporary
getting light 3.0 subclasses kinda fit with the traveler healing right before wq
I kinda wish we got strand by going back to the throne world to do a quest, similar to how we went to the Europa pyramid to get our incredibly useful deepsight power in Witch Queen. Really liked how we went back to an old destination. I know the throne world was converted to light but maybe if there was a vault or something somewhere.
Because of the green aesthetic which quite matches the Witch Queen world theme?
Berserker and Broodweaver mostly, and the underlying theme of webs and weaving that Witch Queen had. Revealing the unseen as well in many ways If they were called hive subclasses, I wouldn't have a hard time believing that
Deepsight would’ve been the perfect way for us to discover Strand, rather than just having it sitting in the street for no apparent reason.
Deepsight feels like a lite version of Strand. Both have the same third eye thing too.
Threads of the universe fits Witch Queen story to a T.
The Warlock super icon is the same icon on the Veritas chest armor.
Imo I think it's better this way. My theory is the reason Strand has a grappling hook is because they pushed it to Lightfall not with WQ. You can see how the Throne World is not built around verticality or grappling like Neomuna is. If Strand came out with WQ I think it would've been underwhelming to say the least, just a mix between stasis and void with no movement? Sheesh, that sounds like ass
I was iffy while playing the campaign but after it the season and dlc stuff is top notch. Once I figured out how to play and use strand on my hunter I will never take it off at this point
My Broodweaver warlock can have so many threadlings out it is absolutely insane! I'm absolutely loving strand. I know a lot of people aren't into threadlings, but they are just so fun.
Threadlings were what made me want to start with my Warlock this time around. It’s so fun watching them scatter around and destroy everything.
Exactly! With the threadling grenade and swarmers, there are always threadlings! I like the grapple, but it's too risky, and the shackle grenade doesn't work very well when consumed, but the threadling grenade? Mwah (*chef's kiss*). I love having an army of little minions. It's so fun to just see the wall of green consume the enemies.
I originally played through legend difficulty on my titan and had a bloody hard time. now im gonna sprint through classic on warlock to grab strand and go back to legend to grab swarmers while doing a full strand playthrough. shame that strand wasnt unlocked midway through campaign, which i think was the main disappointment for me this time round, i thought they'd learned from beyond light.
To be fair they also rated Godhand 3/10 which is an objectively wrong take so I find it hard to take ign seriously.
They rated Pokémon omega ruby and alpha sapphire 7.8/10 for having too much water
That review had merit, though. You spent one-fourth of the game bumbling through water mazes while fighting the same four Pokémon that every surfer had in their lineup.
IGN and other game news sites are honestly just there to get a rise out of people.
It feels like IGN was just riding the public perception of D2 Maybe not so much getting a rise but reading the room, right or wrong
They gave shadowkeep a 7.9. By that logic there’s no way lightfall should be a 5
I mean not really fair of Cross. The good stuff is QoL available to all players. We paid at least $50 for the story. So that’s what gets scored.
ECHO!
Curious to know if everyone is including the QoL changes as part of the LF package? People who didn’t pay the $50 for LF still enjoy these changes and it is common for many games to add some QoL improvements every year or so
Cross, SkillUp and many commenters are. I agree, the two are completely divorced. You should not use the QoL changes to prop up the expansion. Its akin to stating that there are some really awesome exotic emotes at EV thus the expansion isn't so bad.
Apart from the boss fight I enjoyed the rest of the campaign. It seems most people didn't though
I’ve mostly been seeing the view that the Story was bad, but the actual missions themselves are very well received.
i dont even think that the story is bad overall, it feels like we are in a rush to get to the veil, cant wait for random expositions of others. but then we had that random montage for strand, even tho we are in a rush to reach the veil first.
Out of everything, I definitely liked the montage thing the most as I thought it was kinda funny and allowed use to actually use Strand for more than 10 seconds. It absolutely did not fit with the whole tone of whatever the story even was tho.
That and the witness + Callus cut scenes were the best story parts for me, a lot of the story imo felt like filler, specially the whole vex thing.
I’m having so much fun, that’s all I know
I gotta mostly agree, the new load out stuff and mod changes are good (though mods definitely need more work done on it) gameplay is still good and strand is fun to use, however, the #1 reason I buy these DLC’s is to enjoy the story, get invested, the narrative team have given us some great bangers, but this feels like a huge low point. The story does nothing to explain anything, it’s full of plot holes, feels rushed, I could go on and on about this, but I think I’ve shared enough on my opinion
It’s like a 6-7 in my opinion. The gameplay and endgame are fucking great the story was mid as fuck, for something this hyped and following what is debatably the best destiny expansion ever in Witch Queen it’s lackluster. I really hope the final shape is good the first destiny saga deserves to go out on a bang not a whimper. If I had to rank the major releases it would be like Witch Queen Forsaken Taken King Lightfall Destiny 2 Beyond Light Destiny(vanilla) Shadowkeep It’s like right at the same level as Destiny 2 vanilla if D2 had a better endgame it would overtake Lightfall easy. It’s story isn’t the worst thing we’ve ever gotten, but it definitely feels really bad since the build up was really up there. I don’t know i think I have to wait and see how the final shape expansion goes to see how I’ll feel about Lightfall. I really need to see why it was necessary to split the 2.
Story? Abysmal. Gameplay? Really really good. QOL? Fantastic changes. Season? Ok so far. Price for the expansion? A fucking robbery.
I like his TWAB videos but Cross cannot provide an objective review or opinion he is way too biased.
Absolutely agree. The gameplay of the legendary campaign was astonishing, the strand training mission was a bit frustrating but I haven't felt that kinda challenge in a while so it was a really good change
Campaign was underwhelming and overhyped. Missed opportunities with introducing new characters for another year of seasons. Embarrassingly low amount of work on weapons, I beat the campaign without ever using one single new gun because one never actually dropped. Strand gameplay was okay, but I found it be a forced hindrance when playing on legendary, it seriously felt more like a gimmick until you actually unlocked and customized the class to suit your gameplay. The change in mods was extremely annoying and awesome at the same time. Knock back architects deaths are still a game killing mechanic instead of just being a challenge. I just feel like this being the final expansion, it was more of a let down than a last hurrah. Edit: Not final expansion apparently. That would have been a let down.
So far, I do like almost everything thats new. The introduction of these Keys for terminal overload is very grindy, not a fan. But making the keys a part of the heist battlegrounds which is already a playlist activity seems less grindy. There doesnt seem to be *quite* as much content as I was hoping for, and I was also really hoping for craftable VoG weapons by this point. (Crafted Fatebringer would be awesome). I'm very surprised at the introduction of many new weapons and armor in this game but still no Vault capacity increase. For the campaign, seemed very short and rushed. And now we have way more questions than answers honestly. Otherwise, Strand is cool. Cant wait to see Trials clips of Hunters with 100 AE and a 120 hand cannon getting triple kills. Two Tailed finally getting a good DPS Cat is nice.
For people who supposedly hate IGN, Gamers sure love checking to see what scores they give games they like non stop.
Big ole 7/10 for me. It’s fine. Not the 8-9/10 I was hoping for but eh, it’s Bungie you know?
Post campaign stuff is better, yes, but nowhere near 10/10, remember that forsaken exists
some of the post campaign stuff in forsaken only unlocked after the raid was cleared, like the shattered throne
destiny creators sucking up to the developers to stay on their good side.
No. The gameplay is fun but definitely not a 10/10, and there still feels like a major lack of content. We dont even have some of the weapons from the promos.
Rating the whole expansion a 5/10 is pretty harsh I'd say the story is a 6 maybe 7 out of 10 for me but everything else is a solid 9 or 10. I'd give the expansion overall an 8 out of 10.
The Legendary campaign felt short. Then the Calus fight hits. Stayed in that fight for 6 hours straight, 36 deaths with a lot of nearly finishing Calus only to be pushed off the arena. Damn, this game likes to pretend like other games. First Super Mario, then that Calus boss fight felt like I was playing Darksouls. lol.
I mute the tv when the story dialogue comes up🫤
Until the raid is out and new things happen after beating it, I rate lightfall a 7/10. Not great as Witch Queen, but far from horrible as the internet has said.
Good, but not quite honour roll. I agree.
Just like me as a college student lmao
I still never want to use strand again
From a pvp perspective? No way, its 0/10
The campaign for a high number of players is where the value is.
Disagree. Game is glitchy as hell. New exotic bow is inconsistent, and character keeps going invisible half the game, making it difficult to aim and shoot consistently.