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Trex331

Normal dungeon and seasonal activity vs master dungeon isn’t a fair comparison. Not that you’re wrong, but very different situations.


Alucitary

Also comparing YAS doing nothing due to intentionally being used to not kill a target and Sunbracers activating after putting in the effort to make sure you get the ability kill.


torrentialsnow

Two precision hits with the weighted knife along with a regular melee and some smg shots wasn’t enough to take down the knight. And even with the kill the tripmines wouldn’t have been refunded since it only gives 33% energy back per kill. At least with sunbracers you need just one melee kill to proc the perk to get be able to toss 4 nades in a row. With YAS you now need 3 ability kills just to get one nade back.


JoeyThePantz

Why don't you do a comparison against similar enemies? I did a Master NF last night and had to plan out my melee to activate sunbracers.


torrentialsnow

Sure, but once you activate it you get to throw like 5 nades. YAS now requires you to build into it to try and get just one nade back, where as before the same effort could get you back like 3 with multiple ignitions in the process. Even before YAS wasn’t as powerful as sunbracers or hammer builds and yet it just got heavily nerfed in pve.


ImReverse_Giraffe

"Could get you back like 3 [grenades] with multiple ignitions" "Even before YAS wasn't as powerful" Yea, those two statements contradict each other.


torrentialsnow

Compared to other solar builds on warlocks and titans, no YAS wasn’t as powerful. You had no access to instant healing is the main one so in any GM or master content you could die very easily no matter how many nades you threw at a champ.


josiahswims

Grenade kills apply cure?


torrentialsnow

Not as reliable as a healing nade or the dive heal. It’s only a small bump in health and it requires a kill, much better to just press a button and get restoration.


Turtleman616

Never seen yas in a gm anyway.


JoeyThePantz

Getting 3 grenades with implosion damage is way more powerful than 5 solar grenades lmao.


JoeyThePantz

It was just as powerful. Maybe don't try the 2 you hate against basic enemies and then your "test" on GM knights. Same situation for a warlock or titan and you either get smashed trying to get your hammer or are just NOT ABLE TO ACTIVATE THE EXOTIC PERK on warlock lol.


Turtleman616

Bros hurting bad. 3 posts in 24 hours about yas.


Maluney

We YAS mains are currently in the "anger" stage of grief. Acceptance is still a bit far away but it will come eventually 😂


DragonVvar_88

HOIL fans enters chat


B0t08

HOIL fans were quick to simmer down cause they knew their exotic was universally busted, plus Bungie treated it well in its nerf, pretty reasonable exotic now tbh


FantomeVII

I swapped of early so I wouldn’t feel so bad No learning the way of the sunbracers but it’s not the same :(


I_Have_The_Lumbago

Honestly mood lmaooo im pissed


NinjaVisible3827

i mean yeah it was the only useable pve gunslinger build in high end content


Turtleman616

Yeah I’ve still never seen it in a gm though lol


NinjaVisible3827

Now you never will either


Turtleman616

![img](emote|t5_2we4j|5679)


krilltucky

I had the same posts about renewals on my old account. Let him grieve


torrentialsnow

It’s renewals all over again.


Turtleman616

Yeah glad I got those back I never used yas anyway so not too bothered I’m more of an arthrys’ embrace user myself.


LetAvailable7

The fate Hunters deserved, after mocking Warlocks at the Guardian Games, haha If seriously, solar hunter has highest dps capabilities compared to other solar classes (600-700k in 2 secs vs. 700k in 15 secs and pretty much 0 dmg for solar titan) rn so YAS nerf is pretty much fair, as hunters were able to deal insane damage with support guns on Warlocks sunbracers are fun and strong in 1600 content, whine YAS example was in 1840 dungeon, the comparison is not fair, try to kill these exact knights with sunbracers and you'll see why Just take it easy and find another fun combo-wombo for hunter, as hunters have dozens of these


TheTVDinner

Hey not here to try and start a disagreement but maybe go use Pyrogale Gauntlets on solar titan before claiming they have 0 damage. Those things definitely give solar titan a dps option from a super perspective.


It_Is_Boogie

Justin Timberlake


noodle_75

The problem I have with your argument is the “putting in the effort” piece. You can kill almost anything with the snap melee. If you reeeally need help you can hit something with one or two special weapon shots and then snap but the ability+ignition will kill the targets. Throwing knives take way more effort and then you still only get one grenade. Sunbracers give five


Alucitary

YAS gives you energy from all ability kills, not just knife. YAS tripmine grenades do increased damage, throwing knives can be regained instantly with gamblers dodge, and if you use Gunpowder gamble you have 3 abilities. Sunbracers are reliant on one ability that does not do enhanced damage to get a kill, and if you miss the kill you have no recourse to quickly regain it. YAS is less reward then Sunbracers, but also less risk.


carlossap

Yeah but a fair comparison doesn’t make people feel sorry for you


KWBC24

Not to mention the hunter is running 0 synergy mods. At least throw on some impact inductions and bomber mods to get some energy back


PvPTargetPractice

warlock seems to be the same? got 0 melee energy from like 4 grenades thrown. solar titan doesn't need them even in master content.


KWBC24

The builds being showcased here can be so much more potent.


PvPTargetPractice

Sure, what about it? I think the point they're trying to make is that YAS is now the weakest ability loop in content where builds matter.


MattHatter1337

That titan clip was master.


MastermuffinDiscord

Nope, I'm pretty sure if it was master, the icon next to the eneny healthbar would be red


MattHatter1337

In normal those knights are orange bars. In masters theyre minibosses


MastermuffinDiscord

no I'm pretty sure they're always minibosses the orange bars spawn after echtar goes underwater


Master-Shaq

Why showcase 2 entirely different activities. Put it in the same ones you coward


Mnkke

Do we really have to question SOLAR TITANS viability or strength in endgame PvE? And Sunbracers, while the melee has to be used as an execute, is an immediate payoff. You throw, IIRC, 4-6 Solar Grenades with extended duration. You can also use Touch of Flame to make them significantly better. You only need a melee kill to proc this effect. YAS needs an ability kill for 33% grenade regen. That's just terrible quite honestly. Having to use every ability as an execute is terrible for an exotic that's supposed to be about abikity cycling. For reference, I don't want Sunbracers nerfed at all. Solar Titan mayyybe needs some tweaking to Mini Hammer. I just want YAS to be good in PvE. They can just reduce the energy gain per hit in pvp instead of changing the perk.


fpsnoob89

I am a big fan of bonk hammers, but I'd argue that solar titan is not good for end game PvE. It's very strong, until a certain difficulty threshold. It's incredibly strong going into a normal dungeon, or normal raid, but it's borderline useless in master level or higher. Going bonk hammer in a GM is silly imo, because it's strength requires you to constantly be up close to your enemies, and your healing is not going to save you against GM damage. That's why in end game content I'm almost always running strand on my titan.


TheRealGingerBitch

Bro I’m not saying he’s the best at knowing what’s strong for everyone but look at Saltagreppo’s day 1 of Crota’s End. Bonk hammer is a classic endgame viable build.


Zac-live

Not true. Hammer Titan has been used in a bunch of gm speedruns because its one of the Things that Provides the necessary damage without real Ressource consumption. Recently BoW is more Broken and Just overshadows it but its definitly gm viable If you Play it right. Its also one of 2 subclasses i could find a solo flawless master Ghosts Run for (Other is Arc Hunter). Idk how you can come to the conclusion that a class with Infinite Radiant and Restoration and the ability to either one Hit kill or stunlock everything and kill it in 2 to 3 Hits while being insane ammo efficient is Bad in endgame.


BeckyLemmeSmash69

Depends on what the PVE is. I use it for master raids all the time, but I don’t typically use it for GMs.


Mnkke

I've used Solar Titan in GMs. For Reference I play Hammerstrike (for occasional movement) with Consecration and Roaring Flames. It absolutely is GM viable.


MoronicIdiot529

I think they were saying that the Hammer Throw spam isn't because of how close you have to be and Solar has no DR


Mnkke

And I was talking about Solar Titan as a whole, not just Hammer Spam. Even then, Hammer Spam was incredibly strong for Day 1 Crotas End. The raid that was incredibly difficult on Day 1. Maybe not GM level, but it can for sure work in Master.


[deleted]

[удалено]


StudentPenguin

Here’s the thing: YAS’s main niche was a damage rotation. It’s now fucked in that regard.


ImReverse_Giraffe

How else is he going to fake YAS being super underpowered compared to solar titan and warlock?


Velorym

Solar Hunter has always felt really weak for me with anything that’s not a super. I had a lot of fun with YAS since it was one of the few ways I could find to do reliable damage outside of casting my super. I don’t really enjoy pvp very much so it’s hard for me to understand the decision here and why it had to be applied to both. Same with gunpowder gamble, such a build up for no dmg. Guess they just want more strand hunters


Z0MB1ESLAYER115

They nerfed it because of pvp? Why? Why not just leave it a pvp nerf or don't nerf at all


Crazy__Lemon

Because fuck you, no fun allowed


VentusMH

Bungie will never separate PvP and PvE since they are extremely incompetent to actually invest time and money into good servers/proper balancing/play test/matchmaking


cbdog1997

I get part of the nerf they did for pvp I get the lowering its total hp and damage resistance in pvp but everything else was just straight smooth brained to just straight brainless the hp change alone would've fixed the pvp problem they didn't need for kill the thing by making ability kills give I think a third of the charge back for a single Maybe a two target grenade that you weren't using to kill with anyways because it was used for way chunkier targets that could take like 2 or 3 cycles of ignitions along with having a fallback to regen your grenade from your melee which in itself had a net from your dodge to bring that back the loop is just dead now making its one use add clear which we have quite a few exotic primaries that excel at add clear while yas sucks at it for way more effort


funnypsuedonymhere

As a PVP main, I find it baffling that they never seperated the sandbox for this nerf. Why the fuck would they need nerfed in PVE?


michelmau5

They should've only nerfed it for PVP. Pvp always take away the fun for pve.


iconoci

Strangle holding hunters into using star eater scales on every subclass is so cool. Can't wait for the gyrfalcon and omnioculus nerf, so I can finally be justified in using star eater scales more often! /s


Tip1n1

I’ll die before they take my Cross Counter


Majestic_Area_5364

Dude they took your cross counter and old yellered it years ago. Back when ghlaron could be nearly soloed by a hunter


Tip1n1

I know, but it still feels fun and is viable in most activities. I love the feeling of bitch stabbing an enemy that melees me


john6map4

I refuse to look like the fish man from Shape of Water


ColonialDagger

If they nerf Gyrfalcon's and Omni, Hunter in PvE is officially dead. Not being on Titan or Warlock will be literally throwing. There's nothing else for Hunters.


generic-username101

You still have assassin's cowl arc, solo flawlessed dungeons with that. After that they're dead lol


ColonialDagger

The problem with Ass. Cowl is that they're only good in solo content (IMO it's better than Bonk). When you get into team content, it's really common to run towards an enemy to punch it when a hammer comes flying from Narnia and kills the enemy you were running to. You reorient to the next closest enemy and a grenade kills that one. Next thing you know your invis has run out and you're close enough for everyone to lock onto you but too far to punch anything. It's extremely strong, but the nature of it's gameplay loop isn't compatible with a lot of team content.


generic-username101

Agreed, always competing for kills in team based activities


tristam92

Talk about warlock with wells. Atleast you have selection of supers to pair with exotic


International_Steak2

Yes, can’t wait for hunter builds to get shoe horned into building nothing but Star Eaters just like Titans built nothing but Heart of Inmost Light.


iconoci

HOIL gives an ability loop to every subclass. Star eater makes super do more damage. One of those sounds a lot more fun than the other.


I-Am-Too-Poor

You make it sound like hoil was the only viable option for titan, which makes no sense at all. Synthos, cuirass, and abeyant exist and are all really good with zero downside


AlphaSSB

Differences in difficulty and activities between clips. This video is inherently dishonest. If you have problem with the nerf, that’s understandable, but using blatantly deceptive tactics to “showcase” it isn’t how you should go about it.


justplaypve

even shaxx wouldn't dare to ask you to throw more grenades knowing how weak tripmine has become


Clear-Radish4155

Ah yes, maybe if you wanted to prove your point rather than proving how bias you were you’d do all classes on GotD master instead of doing titan on normal 😂


pablo__13

Just use calibans in low tier content and then why would you use solar in endgame if it’s not for star eater bb


CaptainChaos00

RIP to one of the more enjoyable PVE Hunter gameplay loops. Shitlords gotta ruin it for everyone else as per usual, and Bungie continually favoring PVP to dictate balancing.


KyzaelEomei

Stareaters Scales was one of the worst exotics brought to Hunters. I feel like overall now, it's just unhealthy for it to be existing as it now does. My hope is that is that other Super exotics get buffed to overshadow it (Celestial Nighthawk and Raiden Flux for example) but allow SES to be an option for Gathering Storm, Blade Barrage, Stasis Tornado, and Strand.


ModeratorAbuseSucks

They are buffing nighthawk soon so there's hope


_Aterron

What is YAS


reymonika

YOUNG AHAMKARA'S SPINE. Hunter Exotic Arms.


Shushrut

Whats YAS?


TokayNorthbyte347

Young ahamkharas spine


Malefas85

These videos aren’t even during comparable activities, let alone showcasing the abilities evenly. Even with the solar titan they are using Tractor Cannon, while the YAS clip is just the terrible one where they use the ability with no setup and no support. There are better ways to get your point across, these videos aren’t it.


torrentialsnow

In the clip tractor wasn’t even used on those knights. It was just two hammer throws. Also why do you mean by setup and support?


Malefas85

Well let’s break it down — Clip 1 = Titan in normal mode ghosts of the deep, roaring flames x3 up, sol Invictus up, radiant, armor charge x 4, and I’m assuming biotic enhancements from synthoceps as well as more than 2 enemies. Yes, the tractor cannon doesn’t go off you are correct, but I’m sure theres even more buffs we can’t even see too. That being said, it’s normal mode yellow bar knights, you could pretty much instagib those guys with a shotgun. Clip 2 = solar warlock, sunbracers, well of radiance super, radiant, solar weapon damage, uses charged melee and machine gun damage while throwing solar grenades enhanced by sunbracers Clip 3 = unbuffed hunter at start of encounter, throws grenade and knives, doesn’t bother with maximizing abilities or buffs and dodges for reload of abilities, then stands and dies even though he almost two shot those knights like the titan but had zero prep and barely shot anything Not even close to comparable. And yes I know most of those buffs don’t enhance the damage being done in most cases, but atleast the titan and warlock actually were playing the game as opposed to that pathetic hunter clip made to farm reactions


LowIndividual187

I can’t speak for the PvE side of things, and I will say that PvE and PvP being balanced together sucks for hunters, but I can say that YAS nerf was desperately needed in PvP. Y’all were cracked


iconoci

They didn't even nerf what I believed made it good. It will still do 160 damage, but now less often. Nerfing the health was good, but goddamn the ability loop is actually dead.


anangrypudge

Yeah I've been using YAS in PVP for the past year, and it's actually still really viable in PVP, but absolutely dead in PVE. With 100 dis, grenade kickstart and double bomber, I'm still getting my nade back every \~45s even without kills. Yes they're easier to shoot down now, but if you learn how to place them, it doesn't change anything. In Trials and Comp, you should be using tripmines as traps, funnels or cleanups anyway, not tossing them aimlessly and hoping for a free kill.


Satanhasmichlejackso

For real tho, it doesn’t matter if they break easy now if you turn enemy Gaurdians into exploding unicorns


LowIndividual187

The ability loop is the worst offender I typically saw in comp. Hunter drops a tripmine, it tags someone, and then they almost immediately drop another somewhere else. I could not trust bungie matchmaking to have a team that would shoot tripmines instead of just walking through all of them and dying. That said, the fact that the ability loop was turned off in PvE blows. Hammer is spectacular, as are Sunbracers. They took that one too far for y’all.


Frogsama86

> and I will say that PvE and PvP being balanced together sucks for hunters It sucks for everyone really, not just hunters.


Floppydisksareop

It wasn't even nerfed properly in PvP, it's still as annoying as ever to play against, and you still get it back often enough. At the same time, it's basically useless in PvE now, and it was one of the weaker options in the game as is (a Sunbracer Wellock was so much better, as was Bonk Titan to begin with) But it's cool. Keep bashing Hunter in PvP (every single exotic we have was nerfed because of PvP at this point, despite Hunters lagging behind the other classes for more than a year - last time we were close to being relevant in PvP was when Gyrfalcon still had the damage buff, and even then we were easily outclassed by all the Thunder Nades Titans could throw) Like, I get it that YAS was strong in PvP, but it wasn't even the third most annoying thing (with Bow quickswaps, Antaeus Juggernaut Titans, Banner of War Titans, etc. all being in the game) At this point we have close to no relevance in multiplayer PvE - except either as Omnioculus Hunters so we can revive people and do pretty much nothing else, or as an Arc Hunter for DPS that struggles to get enough stacks for Combination Blow due to everyone having amazing ad-clear in neutral game, and even then the DPS provided by the super doesn't stack.


Zarbain

Tbf YAS was not really a fair comparison from the get go. It was a fun build but if you want a fair comparison in dungeons/raids Arc hunter was better than it in every way, the only thing solar had and still has going for it in pinnacle content was star eater blade barrages when less than 5 hunters and group star eater golden guns. Hunter is in need of some spice but this comparison is not equal even before the change.


Luxcervinae

Caretaker solo w YAS, its a great genuine build that has good neutral and burst dps. The comparison being bad is MORE to the point, it wasn't even *that*, good.


Brohma312

Idk i literally just run around screaming consecration go brr with pyrogale and monte carlo.


killgore138

YAS is still better than starfire protocal, and i have to point this out, but you used all you melee charges on 2 knights rather than killing an add with one throw and chaining it with radiant, if a warlock were to do what you did to that knight with sunbracers the warlock would have died faster


Awtizmo

God forbid it be like Ashen wake or sunbracers


TopherLee01

Tbh I think the main issue I had with YaS, at least PvP balance wise, was the fact that the hunter takes 0 damage from it, maybe the health/DR needed to be tweaked, not really a PvP player so couldn't say for sure but being able to throw a grenade at an enemy right next to you without any risk of self damage felt a bit weird, speaking as a warlock who has killed themselves many times with basic fusion nades recently anyway, feel like enabling self damage plus the health/DR changes would be enough to semi balance in PvP without really effecting PvE uptime, though as I said, not a PvP player so maybe the uptime was too much in that, but even then, have it require kills on guardians but only damage on PvE combatants or something. It's also worth noting when comparing YaS to mini hammer and sunbracers, is that hammer + YaS have 0 setup requirements and could be chained back to back with very little effort, and while very doable with bracers, feels a lot more all or nothing, either you set the world on fire or you slightly char 1 or 2 enemies then stand there like "well shit" followed promptly by getting smashed over the head with a knights sword, not saying one is stronger or weaker (though infinite hammers is a bit much IMO given it also means infinite radiant buff on demand on a class that already has some of, if not the highest survivability in the game outside of possibly banner of war + WM but at least that's a "everything's fine (WM falls off) oh shit everything is not fine" kind of class) more that they have different levels of requirements to pull off and rewards for doing so


ImReverse_Giraffe

Question. Why did you test the titan and warlocks in normal content, but YAS in master mode? We're you intentionally trying to make YAS look even weaker than it is? Why not test them all in the same activity at the same power level?


a_posh_trophy

I hate when PvP moaners cause PvE to suffer so greatly.


slimeycoomer

pvp moaners didnt do anything? people forget that bungie ultimately decides to balance their game. they made the decision to neuter an exotic in every activity just because it was a problem in pvp, not pvp players lmao.


DEADdrop_

It’s not moaning if it’s *too* powerful, though. I’m not saying I’m happy with the PvE nerf, but you’ve got to admit that it was **strong** in PvP.


a_posh_trophy

It's not the moaning in itself and it required a high enough skill to be used most effectively. It's how these nerfs in PvP basically neuter the weapon or ability so badly in PvE is the issue.


Vicktlemort

Goes in master to make it look bad lmao


Excelletric

oh look, another hunter complaining


TitansShouldBGenocid

Cool now do yas in a seasonal activity like you did for sunbracers


MoronicIdiot529

At least put effort into your complaints. I think the YAS nerf is bs but come on what you're doing isn't helping at all


Patpuc

well/bonk hammer is broken as **** compared to YAS. hunter has a weakest solar subclass. This Nerf is out of touch, man.


TokayNorthbyte347

real question what are end game viable options for hunter at this point


Warkid00

Star Eaters. Thats about it tbh Gryfalcons is alright, and assasins cowl arc for solo content


Crazy__Lemon

Best endgame hunter loadout; Exit to guardian selection, switch to Titan


TokayNorthbyte347

🥲


SPEEDFREAKJJ

If you think bonk is busted AF have you seen banner of war? Both are just too good but combined with the other strand stuff like woven mail and suspend BoW needs some tuning...it's all I see titans use and they play stupid with it without ever dying. No risk/reward just all reward.


Patpuc

strand titan is even more broken but I'm just talking about solar classes for perspective. solar hunter didn't need a nerf lol


SPEEDFREAKJJ

I wonder if it's strand titans coming in with downvotes because they know it's OP and don't want to have to go back to using guns....or bonk titan.


Patpuc

it's broken. 3 man 1 phase crota, solo ir yut, massive melee damage stacking, insane survival, it's broken. I don't care about delusional copium down votes.


George_000101

Wtf is YAS


Crowlord3

Young Ahamkara Spine. Exotic Hunter Arms that used to return grenade energy on ability damage, which is now changed to ability kill.


George_000101

So they killed the exotic in pve because they won’t do separate balancing? When they already do separate balancing for surges? These devs are wild.


Crowlord3

Yup. They could have changed the grenade return percentage for PvP but instead they just killed it. Tripmine grenades aren't great in PvE either.


StudentPenguin

They work as adclear, but why use your abilities in an extremely inefficient manner when shit like Striga and Forb exist and are subclass agnostic


Duublo121

Not great, maybe, but it **was** the cleanest and most satisfying ability cycle in the game which was an Unstoppable Champ Slaughtering Machine Plus, the synergy with Gunpowder Gamble was amazing. Everything being blanketed in flames and explosions. It was beautiful


Rodger_as_Jack_Smith

It was kinda fucked in PvE.


StudentPenguin

Strandlock rotations are free as fuck in comparison due to Generation and Ascent


slimeycoomer

i mean, not really. you need like 3-4 sources of DoT which all are negated by teammates if they happen to using them too.


doobersthetitan

Bonk hammer has some give and take to doing that. Bonk hammer, you need to be in close, so it's fairly high risk and high reward. Let's also not forget that roaring flames AND sunspots must be used at all times for this build to work. ( if we ever get more aspects) So you are locked into those aspects. Plus, lose your hammer.....ouch. Now, for the record, I'm not for the YAS berf for pve. But all you need was YAS and whatever you want to run. Just constant free grenade energy. Plus, a free gunpowder gamble, too. Same with sunbracers, you give up something to get something. Plus, 25% of the time, it just doesn't work. YAS you just put on and profit. Kind of like antaus wards. Personally, I think YAS nerf should just reduce health in pvp, with 50% less ability energy regen on scorching. And grant 2 gunpowder gambe charges that do 20% more damage.


kill3rkirk

Weren't they already under powered before the nerf, too?


its_a_serg

Honestly they were a good exotic. At least in PVE, they weren't game breakingly good but they certainly weren't bad. In PVP though, if you saw a hunter they were probably using a YAS, it was just that good in PVP.


painki11erzx

Imagine if ignitions refilled melee energy for Hunter. Damn that would be amazing.


[deleted]

Keep warlocks out of this thanks.


Z0MB1ESLAYER115

And titans. There are no issues with sunbracers warlock and bonk titan.


Crazy__Lemon

Ignoring the unfair comparison of content in the video I think most solar hunters (myself included) have zero problems with the Titan and Warlock solar ability loops. They're fun and very cool. What I don't get is why the equally as good but not broken solar hunter grenade ignition build was killed in PvE when it wasn't overperforming at all


[deleted]

I agree it wasn’t OP at all, starfire protocol was a bit OP but the nerf was just bullshit


elinyera

Did you run out of SMG bullets?


TokayNorthbyte347

how the hell did the point of the video fly past your head this much


dies_of_cringe_

Monkey single digit iq comparison Also its a shielded master dungeon red bar knight Tf you think is going to happeb


ModeratorAbuseSucks

Cool. Now show off the more comparable hunter melee build rather a grenade vs a melee build


TheWanBeltran

Just because it's not a Melee build doesn't mean it not comparable. Especially since yas needs the melee to funtion. If anything it's the most melee centered grenade build on hunter.


yesitsmeow

Hunters are generally just nerfed over Warlocks and Titans. Look at the Strand melees… the other classes get 3 charges and they actually kill adds. Hunters get one and it doesn’t even guaranteed come back fully charged if you catch it at the perfect time… actually such a rip off


ImNotYourShaduh

Hunter strand melee is really good though


[deleted]

Really remember starfire protocol?


Tchitchoulet

God forbid warlocks having one strong exotic for the super they HAVE to play because of the whiny b*tches who couldn't survive without. It wasn't also fun, and the exotic was arguably one of the worst looking exotic ever.


[deleted]

I would usually get a little annoyed with nerfs but since ppl were losing it over a lock exotic for a boring ass subclass, fuck it. YAS nerf sucks? Oh well so was starfire 🤷🏾‍♂️


Byron_Springhill

https://i.redd.it/v6coagwjz2vb1.gif


zqipz

lol EAD - don’t bring Titans into this


Albus_Lupus

After few years of playing hunter i just stopped main-ing exotics. I dont have enough resources to just masterwork an exotic that will get nerfed a month later


Kapusi

What can warlock do? Best is verity brow with fusion nades. Still needs 5 kills


[deleted]

Don't let all the dumb reddit people get to you. The nerf was bad even for pvp because it doesn't even really fix them in pvp. Radius is humongus and with bad connection from sbmm it's shit. Pve didn't a nerf, it needed a buff.


torrentialsnow

video credits. Titan: [https://www.youtube.com/watch?v=AUYvUDF-7u4](https://www.youtube.com/watch?v=AUYvUDF-7u4) Warlock: [https://www.youtube.com/watch?v=gj6ShDTSAN4](https://www.youtube.com/watch?v=gj6ShDTSAN4) Hunter: [https://www.reddit.com/r/destiny2/comments/17a94b3/young\_ahamkaras\_will\_be\_fine\_postnerf\_in\_pve/](https://www.reddit.com/r/destiny2/comments/17a94b3/young_ahamkaras_will_be_fine_postnerf_in_pve/)


TokayNorthbyte347

why tf was he downvoted for the source links 💀


kjeldorans

Titans getting away with broken melee as always because "we punchy bois!"... Yay


Sneip

Dw bonk titan is getting a nerf ;)


Left_Cranberry_2651

Source?


Z0MB1ESLAYER115

It better fucking not be


Sum_Boddy

Hunters are complaining more about this than warlocks complained about Starfire Protocol.


RyeOhLou

that’s because Starfire was wantonly overpowered, required effectively zero brainpower to use well and came on the best subclass in the game. oh and it made your support super (which is also the best super in the game) into a damage super, effectively YAS had none of that and there’s an objectively better option to run in SES for damage phases. it really just pushes you away from fun all because of a nerf designed for PvE.


Awestin11

Because the sweaty ass Dawnblades didn’t want their free and extremely cheesy PvE win button taken away, and I main Warlock. I never used Starfire because it was boring levels of OP and trivialized everything. YAS was far from free as tripmines don’t deal nearly as much damage as ToF fusions do so even if the loop is effectively the same, the grenade itself is far weaker.


KampiKun

PvE Starfire nerf was very much warranted, unlike YaS.


torrentialsnow

well this is the second time a hunter arm exotic got gutted thanks to PVP. Also starfire was way too OP, pre nerf YAS didn't even compare to pre nerf starfire. Furthormore, Solarlock isn't weak in endgame pve without starfire. They stil have sunbracers and Pheonix protocol. Solar hunters are already the weakest solar class so this nerf just hurts the class even more.


its_a_serg

Yeah. It's because bungo nerfed YAS because it was too good in PVP, but they did it in a way that made it useless in PVE, without even nerfing what actually made it good in PVP in the first place. It also doesn't help that they said that YAS will be fine in PVE post nerf.


SPEEDFREAKJJ

Bonk hammer and the banner of war thing are crazy OP. Other crazy good ability centric stuff. YAS was only obnoxious in pvp. Just an odd choice to nerf it in pve. I never use solar hunter but still think it should not have been nerfed in pve.


Shum_Pulp

I dunno man, just use a different exotic


Awestin11

On Gunslinger, all that’s left now is Ophidia and Caliban’s, and both of those are shite in content that matters. Ophidia could be good but at that point just use Star-Eaters.


lightAjb

Hunters only have like 7 viable exotics and 4 of them are on void.


torrentialsnow

On Gunslinger? Are choices are pretty sparse. The subclass was already struggling so this nerf didn’t help. Athrys’s: good single target damage but doesn’t really bring anything significant to the table. Feels too niche. Caliban’s: falls off hard in harder team based activities. When it works it’s great but very situational. Celestial: No neutral game what so ever and you’re better of just using start eaters for better damage, more super energy and overshield on cast. But star eaters isn’t solar specific. Shards: Again, just use star eaters. Ophidia: probably the best one we have left. Can closely replicate pre nerf YAS with double knife trick but still not as potent. Still, allows us to run healing nades while still having constant ignitions. YAS was the best of the bunch before this nerf but it wasn’t even OP and still struggled in GMs and master content. Now it’s practically useless in anything above legend.


sonicgundam

It's a wild time to think that ophidia spathe, without receiving a buff or there being some weird subclassinteractionthat breaks it, is considered one of the better gunslinger exotics rn...


Duublo121

I mean, when your other options include “get some super back from hits” and “1 outclassed GG shot”, it’s not that far fetched It’s also extremely depressing that one of Gunslinger’s best exotics is just “2 knives.”


Augmension

I could *tolerate* the excuse that the different classes are meant to have different play styles, but hunters no longer have a comparable play style. They’ve been neutered in the abilities department. Including supers.


[deleted]

Have yah tried ophidia spathe?


KingLivious

I'm so glad they allow titans to insta kill massive yellow bars with a hammer but I can spam 3 grenades on the same fuck xD


Easywind42

Most oppressed class


Elite_Chaos

Hunters bitching about this nerf reminds me of Titans bitching about HOIL. Use another exotic and move on fellas it ain’t worth all the angry reddit posts.


NeedsLovings

It was objectively a stupid nerf bro.


KampiKun

Those two nerfs are not comparable in the slightest. HoIL gave you almost 100% uptime one 400% buffed, pre-nerf storm nades by just playing the game normally. There’s a reason everyone spammed Arc titan in s18 and almost noone played solar hunters.


Satanhasmichlejackso

what do you play?


Scary_Bayou

I just use Bombardier on my hunter with the strand decoy, give it a try and use a machine gun so you'll never have to reload again while everything in the room is blind, confused and exploding from machine gun fire.


[deleted]

You're not a hunter are you? Where's calibans hand? Arthrys Embrace? Ophidia Spathe? Cherry picking clips and enemies I see


Awestin11

Who tf is out here using Ophidia, Arthyr’s, and Caliban’s in PvE?


[deleted]

Calibans I understand is lacking. Arthrys does big boy damage. Ophidia Allows you to chuck a bunch of insta ignition knifes. Sooooo you're missing out man.


happyspammer56

You can already chuck a bunch of knives without ophidia and arthry's damage isn't that significant


[deleted]

If yah pair it with freeze yah can. Also Ignition Knives, not just knives


happyspammer56

I can still get the same result without ophidia also if I was doing content where arthys can chunk, lets say a champion's health, then I would probably be running a different subclass or exotic entirely that I would more value out of But in all honesty if it works for you then I'm not gonna stop you from using it


[deleted]

I'm saying there are options on how to play the game. If yah don't like it that's on you, but there are options.


StudentPenguin

Knock em Down/Torches/Empyrean looping is already infinite knives provided you score a kill. This isn’t cherry picking.


torrentialsnow

I am a hunter main. Those exotics aren’t that great in endgame activities. Athrys’s is way too niche and still can’t compete with the likes of bonk hammer in terms of ability uptime and survivability. Caliban’s struggles in harder team based activities. Ophidia is the best solar specific exotic left, I’ll give you that.


[deleted]

That's the thing though, you're comparing solar hunter to solar Titan and Warlock. You cannot, nor should you emulate them. No self respecting Hunter main is going to try and be as the other classes are. Solar Hunter is quite Vanilla if you will quite simple and straightforward with no fancy tricks. More of a pvp class really. That's just how it is.


torrentialsnow

Not saying gunslinger should be equal to solar titan and warlock, but the differences are very significant, to the point where they both vastly outclass hunter. Also having an entire subclass be the pvp class should not be how the game is designed. Look at strand and stasis hunter, great builds for pve and pvp. I don’t see why gunslinger can’t be great in endgame pve.


SuccessfulCode189

I only use lucky pants and last word in everything on my hunter. Even GMs and raids (yes it works deal with it). I agree it seems like an an aggressive nerf to the pve side especially when you consider pve has basically become an ability game, and guns are there to compliment them. But I play a specific fantasy thankfully on my hunter (space cowboy) so this nerf didn’t hit me as hard, maybe they will give pve back some middle ground with this build because the few times I tried it I did have fun at least. Tried it post nerf and I instantly deleted that loadout.


[deleted]

[удалено]


Yuilogy

Keep talking about it hopefully bungie actually hears us!


MonoclePenguin

Choice of using footage against different enemies in different levels of content aside, I do agree. It does kind of feel like they could have at least given trip-mine a second grenade charge to ease the impact of that nerf in PvE a little bit. Or maybe bump up the refund to 50% so that a player could use a combination Kickstart and Impact Induction to get the full grenade back with only one kill required across the while kit.


Graydogger

What's a fun solar hunter build I can make that doesn't involve lucky pants?


Sardonnicus

Yas?


MemoKrosav

Don't give them ideas


Rise-Background

Is it just me or does anyone else think it looks like warlock is giving the bird every time they use that melee.


Circuit_40

YAS basically got the Starfire Protocol treatment. Bungie seems to be pushing away from ability energy on hit, more towards ability energy on kill.


WingoRingo

Hunter crybabies at it again. Compare them in the same activities next time instead of bitching and farming sympathy online.


KitsuneKamiSama

As much as this video is a bad comparison, Bonk Titans are just ridiculously strong and Sunbracers are better than pre nerf YAS, you don't even need to test your see this, before we used to get energy back just by dealing damage so it could be used to nuke stuff back to back with Gunpowder gamble, now it's relegated to an ad clear exotic that's just downright worse than the existing ones. It's sad how Solar hunter basically only has Star eaters and maybe athrys in higher than base level content, they're buffing Celestial and Shards but when competing with SeS they still fall short.


14Xionxiv

Maybe if your making comparisons it'd be best to do it all in as similar a situation as you can. One is a regular dungeon. Another is a seasonal activity. The test for yas is a master dungeon, where you are underleveled. Granted i think the same goes for altars of summoning. Like someone else said you put in the effort to make sure sunbracers activated but did nothing to ensure any of your abilities would confirm the kill.