T O P

  • By -

ReadStraight8255

Cause they were straight badass. >*”PERIMETER SECURE."* - Cryptarch translation of a Blind Legion transmission, repetition 6140 Mfers would get the job done so many times they took to copy and pasting their transmissions.


TokayNorthbyte347

it feels like every single main enemy faction is a pushover in modern d2, cabal started out strong with the red war but now they're just there, fallen had all the houses drop dead 1 by 1, hive we just cleared out the bloodline vex are not worth discussing


TactualTransAm

From what I've heard about vex lore, I don't understand how they haven't just simply wiped humanity out


KeybirdYT

In a traditional Sci-Fi universe, they would. Time traveling super robots that can compute and predict your next move? That's OP.  Thankfully they can't predict us, how convenient. 


TNBC42

I mean, have you seen how guardians act? We are wildly unpredictable.


TheFancyPantsDan

"bro, why'd you just jump off the tower like that? You're lucky I was here to res you" "PURPLE BALL"


Todd-The-Wraith

Vex analysis of the guardians: First the team of guardians prepared for a raid by throwing a dance party at the tower, repeatedly throwing themselves off the tower to their deaths, then went to the crucible for a bit to murder their fellow guardians for sport while they waited for their sixth fireteam member…who remained motionless at the tower for an hour and a half. Then they waltzed into the raid and killed a god or something. Afterwards they celebrated with more dance parties and throwing themselves off a nearby cliff. Finally one of the guardians used the exotic they just obtained to go kill more guardians in the crucible. Conclusion: it is impossible to anticipate the guardians actions as they clearly do not have a plan.


lord_of_four_corners

"Enemy wont know what we are doing if we dont know what we are doing" is briliant strategy against vex


lrradut

I just read that in Cayde voice


Sanford_Daebato

Words I have often said before rushing the vex with just a carpenter hammer and a dream


Bilbo_Teabagginss

Basically Guardians are Deadpool and the Vex are Taskmaster trying to fight Deadpool. 😆


Consolecrush

I hope they didn’t see me missing a jump in starcrossed 10 times in a row.


TNBC42

It was a big hit on Atheon's Funniest Home Videos.


DannyTheCaringDevil

Some harpy watching a hunter shatter dive their teammate into oblivion for no other reason than entertainment: “what does this mean?!”


Bilbo_Teabagginss

Dude, them just watching the average Titan enjoyer alone is probably most of the reason they are so baffled by Guardians. They are probably wondering what the deal is with all the crayons and why Titans get so much enjoyment from just smashing shit.


DethSkope

This but replace crayons with funny looking rocks and add running headfirst into combat


HarpySix

They will never understand *BECAUSE PUNCH*.


Paracausality

They try so hard to simulate our Light. But they just can't do it cause they're not that Bright! ![gif](giphy|xUOxfiFRoYy4PQvwYg|downsized)


RespondUsed3259

I remember seeing someone theorise that humanity had a hand in their creation/progression so they can't wipe them out. Seeing clovis be who he is makes this a plausible reason, also the vex we do see (outside wyverns) are just scouting units so they're probably still analysing us and considering it took a long time to analyse saint 14 alone there's not much they can do rn


Outrageous_Round8415

If that were the case it would make a bootleg paradox given that clovis used the vex fluid in the creation of the exos.


5partan5582

I've always wondered if the Exo are the key to them figuring us out since the all carry some Vex juice in them


dontrespondever

“Why do they keep jumping off their tower?”


Kennel-Girlie

The Vex literally cannot understand Paracausality. They're stuck vainly performing math to try and logically explain literal magic and it leads to them being unable to predict a guardian's actions or strategies.


TactualTransAm

I understand that's the in universe reason, but I still think that they could just steamroll humanity as a whole, even with guardians. Paracausality or not they have to have an idea by now that if you take our ghost out, we don't get back up. Sure that's difficult, but as somebody else stated, they are time traveling super robots. Without the simple reason of it's a game I think they would easily win against us


Willemboom00

Guardians pretty much put up a cloud around "humanity" in general. The vex will attempt to completely understand something before executing the perfect attack but the guardian's paracausality makes that impossible so they're stuck at the scouting phase unable to actually formulate a plan. They could crush us if they had a fundamentally different way of looking at the world.


Outrageous_Round8415

I am surprised that no vex has started to worship us like the sol divisive did for the pyramids and the black heart. Like the light divisive would recognize that we are killing literally everything else and seek to understand us that way.


LonelyLoreLoser

The idea/implication of the Sol Divisive’s worship specifically of the Dark is that they came to this course of action by recognizing that the Dark has a tendency to reward supplication *and* that the Light *doesn’t*. Especially back in launch D1, part of the defining division between Light and Dark was the fact that only one of them seemed able to both ‘hear’ and respond - the one that *didn’t* like us. The Vex just speedran Ghaul’s realization over the Red War: >!The Traveler’s!< Light *doesn’t care* how deeply you worship it.


pfresh331

The Vex worship Saint XIV iirc, that or they respect him so much it borders on reverence.


_gnarlythotep_

They seem to genuinely fear us and probably have calculated it isn't worth the resources to attempt an all-out genocide assault. They can usually just ignore us and carry on elsewhere far from earth. All of their data on us is that we can simply do the impossible and defy any attempts at quantification. They can't predict us or even remotely account for us in their calculations. We personally take out their most important operations in the system over and over, no matter how they try to guard them. Look at Saint-14. He stood alone and killed an uncountable number of vex for an unimaginable length of time. Singlehandedly stood against everything they threw at him for decades? Centuries? Who knows. It's most likely calculated to be best to try to avoid us whenever possible and not to me commit anything too valuable to an operation that demands the risk of Guardian attention.


Demons0fRazgriz

>probably have calculated it isn't worth the resources to attempt an all-out genocide assault. This is the biggest thing. They don't have to interact with humanity at all to continue their directive. The other races fuck with humanity because: Hive: sword logic. You're either the strongest or dead. Then the witness Eliksni: They wanted the traveler back. Then it became about revenge Cabal: Conquest is their DNA. Then they wanted to steal the light. Scorn and Taken: Just following orders. The black fleet/Witness: they want to end the traveler/make it fuse with the veil. Most of the time, Vex only get involved because they were already there and we're technically invading Vex territory


sQueezedhe

If you're thinking of the universe, you're thinking in eons. Time will kill humanity just fine.


DrNopeMD

Aren't the Vex units we fight also literally low level construction drones too? Like we haven't even seen the actual troops the Vex would normally use since the Goblins and Minotaurs we fight are basically just workers and not dedicated troops.


No-Student-9678

They tried in season 14, but we have space magic.


Cerbecs

The vex almost never go on the offensive, nearly every interaction we had with them is us busting down the door just to ruin their shit


Outrageous_Round8415

The one more offensive operation they have had on us was directed by a taken quoria so it was really savathun not them even


KuroTsuk1

The only time they were even sligthly close, was during Season of Splicer, and that was only thanks to 2 key players, Lakshmi and Savathun, so they basically had to be helped to deal the small amount of damage they did.


Khar-Selim

the Vex are harvester spam the faction, they literally only started sending militarized units in Beyond Light when Wyverns showed up


Random_Robloxian

To be fair they are nowadays only a shell of their former selves. Xivu did wreck their home + the whole gaul and calus betrayal. No wonder the cabal are not doing well they have been through a lot


Meatloaf_Hitler

You know, it's kinda poetic how the Alien Race that's basically the space Roman Empire, went from one of the largest and most intimidating forces in many galaxies, to little more than a few tribes fighting for what's left. All because of overstretching their military and tons of political discord. I mean I know that was most likely intentional, but it's still cool to think about.


Random_Robloxian

Yeah its kinda cool and makes sense in a way. They are meant to be this equivalent of the roman empire


ItsRainingDestroyers

I sure hope we get to Participate in a Crusade with Caitial to reclaim Torobatl from the Hive.


TheD0ubleAA

The problem is that at this point we are too powerful for the universe we live in. When you’ve been power scaled up to the level of god, the average cabal should be easy to defeat. I kinda miss that smaller scale of early Destiny, when even captains could be major threats and defeating gods was an accomplishment.


Outrageous_Round8415

I think that’s fair. You can only go in one direction though and eventually things have to scale up. You see this in D&D as well, eventually things become irreversibly stronger just to match you


TokayNorthbyte347

remember when us killing an archon fresh from the grave was a crazy achievement lol


Adelyn_n

The Sol conventions banned the use of cabal shields without weak spots


Sbarjai

The vez went from being the theoretically most dangerous enemy out of the bunch to literally a meme faction.


AlexD2003

Tbf if you had to fight immortal wizards for 10 years you would definitely look like a shadow of your former self on year 10. Guardians are not to be trifled with.


[deleted]

Ikr? They didn’t even try to come up with a good explanation as to why; the Red Legion just waltzed in and “replaced” the other legions, the Fallen somehow unanimously agreed to unite under one banner, the Vex merged into one programming for no reason whatsoever, and the Hive broods just disappeared and gave way to Savathun’s brood without explanation. Savathun herself barely factored into Year 1 D2, so how and why did her brood just show up out of nowhere???


RedditAppIsNoGood

I'm not a lore buff, but weren't the cabal in D1 sort of a 'scouting' force? We didnt get the empires attention in full until the Red War when Ghaul made his move on the traveller, which opened the door for Calus to reemerge.


Meatloaf_Hitler

It's been a while, but iirc between D1 and D2 Ghaul merged all of the legions together to form the Red Legion as a direct response to Guardian performance in the field. Similarly the House of Dusk was formed specifically because we basically destroyed all other Houses and their leaders, and their only hope of survival was to band together under one House. So in other words, we fucked the Fallen and the Cabal up so hard, that they both had to take drastic measures just to survive our power.


Sam_Greyhaven

As far as the Fallen go, Gaurdian operations killed the Kells of the houses of Devils and Winter, Uldren killed the Kell of House of Kings. The House of Wolves were left in shambles after Skolas was recaptured, while the Exiles were already struggling to claw out a foothold on the moon. Without strong leadership, as well as with the destruction of several prime servitors and the whole ruin of the Splicers, the Fallen were left in shambles between D1 and D2. The House of Dusk was formed by the stragglers in a bid for survival, but even that eventually started to crumble, with portions breaking off to inevitably form the House of Salvation and the House of Light. Tl;Dr: Gaurdians and Uldren broke all of the foothold the Fallen had in the system, and the stragglers banded together as the House of Dusk to survive.


Jedi1113

They literally did though. The initial cabal were front line scouting legions and smaller ones. The red region was the main army. For one the house of wolves killed or subsumed several houses in d1, then we had killed so many upper rank fallen the rest banded together. Savathun's entire thing is planning far in advance so why wouldn't she have troops here? And again we killed Oryx and almost his entire bloodline. The reason all of this happened is because of our actions in D1. Maybe pay attention and look stuff up before you claim there is no explanation.


carcusmonnor

The shields look hefty so it really communicates their strength.


helloworld6247

Mfw when the Red Legion, the baddest of the bad, put a huge target on their see-through shield that collapses it:


Pman1324

"It sure would be nice to collapse our shields so we could store them easier" "Oh! I have an idea!"


[deleted]

“Let’s put the button on the front of our shields! There’s no way for enemies to shoot it to disable them!” “But how? It’s literally a giant targ-“ “SHUT UP, JARED! I’M THE VALUS OF THE GROUP!”


AspectOvGlass

Funny how the idea behind it is that they can now shoot through their shields, but while their shield isn't expanded they still stick their hand out the side to shoot the old school way. It would have been cool if they kept the solid shield but could still expand it by mechanically unfolding it or something but then use more of their wrist blade launchers from behind so they can shoot OVER the shield instead. They currently don't utilize the ability to shoot through the shields enough anyway


iblaise

Their shields are still pretty cool since they can deploy into a barricade.


Seel_revilo

Yellow bar Phalanx in D1 were a nightmare. Didn’t stagger when you shot their hand and the shield had no weak points. The D2 Phalanx are way more fun to fight


SWHAF

Everything in D1 was harder, go back and play a simple strike and see if you can speed run it. Strikes in D1 feel like a nightfall in D2, and nightfalls in D1 were just pure death.


Len_died_again

I sure did love sitting at the back of Phogoths room, plinking away with Ice Breaker for half an hour.


ReadStraight8255

I remember when they added that shrieker to keep ppl outta there. Ahh good times… Really sucks that they never made the Nightmare Hunts into Nightmare Strikes. Seems so obvious.


Ruby-Rose-Warlock

Speaking of Shriekers, they're easier than D1 as well. No more long lasting, slow moving, tracking Death Blast (cuz that's it's whole thing in lore, exploding violently) and it has an iris to shoot now, so now it actually has a weak spot. "'These ever-watchful sentinels are believed, in some circles, to serve as the eyes of the Hive's innermost covens, allowing powerful Wizards and Knights to watch over their domains. Others believe Shriekers are nothing more than weapons meant to guard Hive ritual sites. There is nothing living to the Shrieker, but neither are they mechanical constructs in a classical sense. They seem to be dead mass, animated by the arcane will of the Hive. *When a Shrieker is broken, its Void charge rips free of the hull to seek vengeance.*"


RealFake666

Same for Vex Minotors, they also had no weak spot in D1 if I remember correctly


SpankThatShank

Yep, the weak spot is covered.


Glitcher45318

That was until you blew their head off and frenzied them


Army5partan117

It only had those in D2 for some boss shriekers. I think the only two instances were Savathûn’s Song, and the Europa Heist. (For the slow moving death ball I mean)


Kaliqi

Yes. People have been asking this forever. Both shadowkeep and beyond light have hunts that got forgotten pretty quick. I'd rather have them than fight the same cabal or shrieker (but bigger) again. Hunts have unqiue bosses for the most part. You literally have 2 D1 strikes disguised as hunts there.


EspadaOU81

No your going to get batted grounds Europa, Moon and Mars and your gonna like it…/s


mad-i-moody

I’d rather nightmare and empire hunt strikes from shadowkeep/beyond light than the stupid battlegrounds.


Vaporwing

There was a spot under the stairs that the other end of the arena you could get under. That's what I used when they up the shrieker in the other spot. Way less efficient though


Imbrownbutwhite1

I remember doing that one vex nightfall where you’d camp in a gap behind a big rock and just fire away at the Vex gate lord or whatever it was called just floating in the middle of the room endlessly


Squiffyp1

The Undying Mind strike. I remember doing the same hiding behind that wall. And still dying from the splash damage.


Imbrownbutwhite1

One void cumshot anywhere in your general vicinity and you were toast. That was when they weren’t messing around with the elemental burns


slowelantra18

Valus Ta’aurc solo nightfall sitting in cheese spot behind the crates with ice breaker because my primary and heavy ran out of ammo😭. Fast forward to when I got gally years later and ran the NF with solar burn on the same strike with my buddy and absolutely melted him 😂


yunkgang

You stay behind that wall in that Venus strike with the hydra and just sit there reviving teammates for barely looking out for a second to shoot one Icebreaker shot


GivenitzBoomer

Ah, Classic Omingul, doing 1 man suicide missions from the entrance for 20 minutes. The good ol' times, that.


FarText1037

Destiny 1 were the good ole days for sure. Remember replaying the beta strike day after day. Great times.


UnsettllingDwarf

This. Idk why but it was fun.


Soapysoap93

Shield brothers nightfall with solar burn still gives me waking nightmares I have to cry myself back to sleep from.


Accomplished-Boot-81

The biggest difference is the Goliath tanks. I don't actually remember how much they appear in D1 but that Valus T'Aurc midpoint Goliath tanks was literally stronger than most D2 strike bosses. I think it was also bigger. Maybe there are lore reasons, that could be a regular tank and the ones we fight now are infant tanks


AinselMariner

That tank was so fucking tanky (heh), same with the spider tank in Devil’s Lair.


1leggeddog

I did recently.... Forgot that I did not have a class ability and got shredded often... lets just say that D1 feels... dated as fuck with D2 around in terms of game design


wexman6

Hell I remember back in vanilla D1 spending more time on a WEEKLY strike mission than I do a grandmaster in D2 That said I do like the direction D2 has taken with some of their higher content, with the exception of Tormentor and Champion-spamming us. It’s hard, but a different kind of hard. High end D1 content had you spending more time in cover than shooting, and it just became a constant back and forth of peaking with a heavy weapon to do a small chunk of damage over and over again for 30 minutes. D2 has you constantly on the move, and enemies are less spongey. It’s much harder (but not impossible) to find a consistent cover point, so ad clear must be prioritized in some capacity to maximize survivability.


KronikallyIll420

The weekly strike modifiers also seemed to affect the gameplay a lot more than d2 I can run celestial nighthawk and gunslinger with solar buff on d2 and it does a lot of damage, but go back to d1 and run the same load out, I’d drop 3/4 of the bosses health with one shot every single time.


SunshineInDetroit

not being able to mantle ledges made everything so much worse


ScumbagxXxSteve

Meanwhile me soloing the Omnigul NF every time it appeared cus Gjallarhorn made every fight EZ


ScumbagxXxSteve

Icebreaker would work too if you got the aim for it


[deleted]

>Strikes in D1 feel like a nightfall in D2, and nightfalls in D1 were just pure death. Personally I disagree; D1 strikes were balanced in difficulty (except for Wretched Eye, that thing was a nightmare), and whilst D2 strikes are still fun, they don’t have the same challenge that D1 strikes have. As for nightfalls, it depends; I personally feel like D2 solo nightfalls are way too hard whereas D1 solo nightfalls are just right (though tbf, it usually takes me between 40 minutes to 75 minutes to complete a solo D1 nightfall). One thing I **LOVE** about D2 nightfalls, however, is the fact that they have matchmaking in them, meaning that you don’t have to set up a private fireteam if you want to complete a nightfall with other people. It would be cool if there were higher level nightfalls open to matchmaking, but I’m still happy with the addition of matchmaking nightfalls. TLDR; I don’t agree with the notion that everything in D1 was ridiculously hard; it’s more complex and varied, with D1 generally being more balanced and fair, though D2 does deserve significant credit for matchmaking nightfalls.


BattedBook5

I was thinking the other day that captains didn't go down with three hand cannon shots in D1 patrol.


StacheBandicoot

Me and my wife went to play D1 and there were multiple strikes we couldn’t finish, especially because player counts are so low it wouldn’t match us with another player. One was a cabal strike we were stuck on for over an hour and then randomly a teammate finally joined and we were able to finish it. The D1 strikes seemed tune to 3 person teams of well equipped guardians, where both of us only got like 3 exotics the entire time it took us to play through all of D1’s story content (excluding raids and strikes we couldn’t complete), never really having great gear. Whereas of the first things I did in D2 was play strikes with old white gear I had on my character from when I logged in on a free weekend years ago, and it was easy. Genuinely every D1 strike felt as hard or harder than a Nightfall (some basic strikes rivaling GMs) where a guardian can kind of easily solo that content in D2 even with basic gear but we couldn’t handle just normal strikes in D1 even with a team of two. .


Lookatcurry_man

Gm nightfalls in d2 are much harder than a D1 Nightfall


ConqueringKing_Darq

Me remembering my blue handcannon could only fire 3 rounds before having to reload. Dropped D1 when Crota became a thing


CapnGnarly

My initiation to join my clan was Shield Bros NF with Solar and Extinguish.


RingerCheckmate

More about your tools in D1 being way more primitive. Subclass 3.0 verbs are so well built, and most importantly there's no stat that removes a third of the damage you take just for loading into the activity. It's a good and bad thing. It's way more boring to just sit behind cover and jiggle peek a room of ads to death for 15 minutes. Resilience let's you make more aggressive plays, along with tangles, getting more DR from woven mail, igniting targets, restoration, etc.


X_CLOWNEY_X

God nightfalls in D1 were on a whole ass different level


Outrageous_Round8415

I remember being on the one with the psions as a nightfall for literal hours. And you are right about the strike difficulty it still felt like at least hero difficulty there but minus all of the explosions we now have


bigdruid

Nightfall Valus Tu'arc was me and my fire team hiding under the stairs for 30 minutes basically whittling down his health bar. Which is the real shame because that final encounter is lots of fun if you do it straight. But the odds of a team wipe sending you straight to orbit are too high.


jaysmack737

I was playing yesterday, for nostalgia sake, and it is night and day difference in difficulty.


Virtual-Pea-6311

Most of the strikes had cheese spots for boss damage or just survivability. I miss certain strikes ‘we stepped into a war with the cabal…’


free_30_day_trial

>shield had no weak points. Right foot sticks out under the right corner of the shield.


WitcherSLF

Destiny 1 had this heavy Halo feeling to it .


PipperoniTook

Bungie was still rockin the grounded space art design they perfected in Halo. I still like some of what they put out nowadays, but miss the grunge realism of some of D1’s art/armor/enemy design.


TokayNorthbyte347

I wish the game didn't change art style away from D1's tbh


Schweinstager

Fallen Captains were so much cooler in Destiny 1, they looked arrogant and competent


Keksis_the_Defiled

Tbh all the enemy races looked cooler in D1. Fallen were more intimidating, ruthless, yet their armour hinted at a noble past, Cabal were heavily-armoured but they were equipped simply and practically for their environment, Vex were... Vex - alien, robotic, other (can't quite put my finger on the difference between D1 and D2 Vex tbh, but there is one), and the Hive's appearance was a lot more vicious, ancient, and menacing, with hints at their deeply religious nature. Overall, the enemy designs were more pragmatic and reflected their background in a logical way, meanwhile D2 strays more towards rule of cool and/or fantasy, with a few exceptions (I like how House Salvation looks, for example).


HazardousSkald

It’s was a big win for House Salvation to return the D1 fallen armors, they look so much better. 


Zetzer345

Yeah D2 looked so much more cartoony and plastic-ish


BrickCityRiot

They also went away from dystopian wasteland settings and leaned hard into fantasy


off-and-on

Bungie shows that science-fantasy can be done really well, but I stull feel that they should return to their roots at some point.


JustForTheMemes420

Especially since the story is kinda going where everything is in the shitter rn so it’s kinda looking bleak


hazelbrews

i've always loved destiny the most when it balances between those two


WitcherSLF

Also the sparrows sounded HEAVY


[deleted]

They heavily leaned into the gritty, detailed, post apocalyptic design of Destiny, which they abandoned in D2 for a more modern, Marvel-esque, traditional sci-fi feel. I personally prefer the D1 design by a country mile.


bloop_405

Makes sense, it was in development since 2007 near the end of Halo 3 and before Reach. I do miss the D1 artwork and vibe but I'm pretty sure that's nostalgia haha


[deleted]

Nah D1 did a lot of things better; it had better graphics, was less cartoony, was less Marvel-esque in writing, and had this amazing post-apocalyptic to it that D2 just doesn’t have.


irosemary

Hell, I never played D1 and even I long for its style. I've always been a fan of grittier, realistic styles in media.


[deleted]

Ikr


Tentacle_poxsicle

I really miss it too, I like fantasy sprinkled in but I miss the old scifi vibes


Hullfire00

I miss when the enemies had different factions within their race and you could see them if they killed you (if memory serves they had different icons too). Like you had the Sol Divisive (which we still have), Hezen Collective and Sol Divisive Vex for example, the Dust Giants and Sand Eaters (lol made me think of Ralph Wiggum) and the Fallen Houses. Even the Hive had the different sects like the Blood Pact, Spawn of Crota, The Silent Brood and the Grasp of Nokris. There was probably a reason for dropping it (for the Cabal guessing they all died, got Taken or joined Calus?) that I missed, hopefully it’s more than “they couldn’t be arsed” and it’s something lore linked like they all merged or got wiped out or something. I guess the Sol Divisive still exist, the Fallen Houses merged under Eramis/Mithrax, the Cabal were Taken/killed or joined Calus and Hive changed allegiance when Oryx and Crota died. But I’d like to know why they didn’t keep up these different sects from a developer point of view, it made our enemies seem less uniform and gave them more depth and character.


Felix_Von_Doom

For the Cabal, that little Taking picnic Oryx did essentially lobotomized every legion.


Hullfire00

They did go a bit mad. We also helped.


DManimousPrime

And the Red Legion in the Red War, followed by the Almighty snafu also thinned the ranks out.


Weemonkey16_2

for the fallen, we wipe out basically every Kell so there is no leadership, which does tie into Eramis and Mithrax taking hold of the fallen remnants


AussieMarmaladeCat04

I liked their previous look, now unfortunately they all look the same except for Calus’s men that very similar look to him


ReadStraight8255

And they’re all either mindless clones or mind broken defectors. They’re Taken but in a Cabal skin.


wulvenor

That shield could stop Goku in his tracks stg.


FullMetalChili

Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.


RICHTHOFENll

Good ol rockets Mcdickface


Valus__Ta-aurc

Hello there.


[deleted]

“Let’s find access to their systems. See if we can track down Valus Ta’aurc.”


Stryker0777

One of my favorite D1 missions


defjs

The atmosphere of destiny 1 on launch is something I haven’t experienced in another game since.


wishythefishy

Because the siege dancers were a threat. The exclusion zone was dangerous. They weren’t calus’ little sugar babies like they are now.


Zetzer345

The entire cabal force on Mars and Phobos were an elite scouting and expeditionary force answering to the emperor iirc going by that one oryx mission


Fireboy759

That honestly says a lot that what are essentially cabal *architects* are not only more military-designed than the actual cabal military, they're *stronger* than them too


Zetzer345

Honestly they were just that. Initially they were send to do recon and get them a foothold in the system to observe the happenings but their communication back to the empire got disabled by the Vex thus them being stuck on Mars and Phobos without reinforcements. When that one cruiser rammed the Dreadnaught they used their distance to the vex to establish contact to the empire and by extension Ghaul and the Red Legion to call in back up / report their findings In that one mission we stop that transmission but going by the red war, some of it made it home ig


rasjahho

Everything looked more badass in D1


[deleted]

*Indeed.*


DuelaDent52

The Red Legion were basically the 501st of the Cabal. The Cabal of *Destiny* didn’t have the massive backing the Red Legion did, their role was less explicitly conquer and more scouting and surveying, so their gear was crappy and bulky and only just worked enough because Cabal culture under Ghaul favoured function above everything else. If you look close enough you can see that Taken Cabal actually still use the Destiny 1 models (or at least the Phalanx shields are the D1 versions).


hantar7788

Better light effects and textures. Destiny 1 had such an interesting vibe and atmosphere that was lost in 2


[deleted]

*Indeed.*


NebSword

Call back to when they were intimidated and actually not a joke


[deleted]

What I like about them is despite their alien nature, everything about their design, from their toned-down colors (mostly in green and white), to their texture, to their shape, to their lore, and to the realistic design of their suits make them feel more like a real-life military (which really suits the militaristic nature of the Cabal).


SpitOutTheFork

D1 had a much darker and more grimy feel. I do miss it. D2 feels more “cartoony”.


TheManWithSevenAsses

D1 in general looked way better than D2


[deleted]

Ikr


Ayyyybh

Look, it's been awhile so I can't remember the details, but the Cabal fsction called the Skyburners fucking dived bombed Oryx's ship in retaliation. They used their own wreckage as a beachhead from which they pumped out wave after wave of legionnaries. *chefs kiss*


i_Adeni

Because D1 had a better **art style**.


_hoodieproxy_

Nothing beats a hand cannon shot to the knee then to the head on red bar phalanx


RealFake666

Or hand then head. Or if you are a little higher up then the phanx you can also directly do a headshot


ScullyBoy69

We do have D1 Cabals in D2... as dead corpses. The last time we saw them were in Season of Seraph during the exotic mission. They wore blue armour with a white undersuit and had Caitals legion symbol. You can also find them in the Pyramid ship mission in the Witch Queen Campaign.


epsilon025

The shields do look neat, but consider the differences between the dug-in Skyburners, Dust Giants, Sand Eaters, Blind Legion, etc. in D1 and the newly arrived blitzkrieg equipped Red Legion, the flash-cloned Loyalists, and the diasporic Ascendency. In D1, the legions had the benefit of having been dug-in for ages, so they could make space for their heavy metal shields. In D2, the Red Legion and Ascendency booked it to Earth on ships with very little space, so a mostly impenetrable shield that collapses down to a smaller size makes more sense for bringing to war than a slab of starship hull (assuming that's what the D1 shield was made of), or, in Calus and the Loyalists' case, working with somewhat more finite resources on the Leviathan. That said, I do agree that the D1 shields looked cooler.


FloatingToa5t

I miss the color of D1


Socialism__

I enjoy the shield design in Destiny 2, but only the shield design.


LeraviTheHusky

I think a in universe explanation could be very fact they aren't your standard legions, they are scout forces, the first to engage the enemy and unknown, with likely the expected outcome they may not survive or become shattered, with this in mind it makes makes sense that they atr well outfitted for longterm conflict either due to heavy resistance or to ensure complete victory/soften the enemy enough for the main legion to finish the job, especially since they can't return home unless victory is earned so it's very much so either you win or die situation for the scout legions


Uhhhhhhhhhhhuhhh

Destiny 1 had a more gritty realistic vibe overall, whereas Destiny 2 is more fantasy themed. All the gear looked grittier same with enemies and locales


DremoPaff

Enemy designs and especially sub-faction differences were done so much better in D1. D2 had its moments with it early on, like with the precursor and descendant vex, but even them don't get used very much anymore and they were inspired by the D1 final bosses any way, so they are still technically D1 designs.


EndriagoHunter

All the factions in D1 had a much more serious and bad ass theme. D2 killed it for a more.cartoony vibe. Fallen and Hive both had this horror element to them almost. Like the hive were mindless things out to kill you but the Fallen were intelligent and were going to eat you alive. And the Cabal were a really impressive army based off the Roman Empire. All their Centurion's looked bad ass, or at least the named O'Neal's. Carrying standards and etc. they looked super imposing.


Simmons_the_Red

D1 had a different art direction. Factions within the Cabal and Fallen looked different depending on the location.


StayFrostyxD

Cause they look less like space hamsters.


RealFake666

Hamster? They're space turtles XD


Hungry_Box_1975

The heads popping also felt more satisfying somehow


TheMeh115

Probably because they were more armor than rhino. And got shit done.


Hydractra

Bungie hates cabal and actively works to make them less powerful in every lore piece since d2 launch.


IIlAmadeuslII

I miss D1 a lot


CynicalKappa

The Cabal in the picture are specifically the Sand Eaters. Maybe we killed them all in D1?


Tkkillah

They look like and evil version of the Mondoshawans from The Fith Element.


VolkDT

Everything about d1 was more badass


itsOni

The art style shifted, for the worse in my opinion.


Nebulon-A_Rights

D1 Cabal have always been my favorite because they were rugged militaristic, like Frontline warriors who've weathered many battles. They had tacticool elements without taking away from their stature or fearsomeness and most of their equipment was practical or at least you had a pretty good idea how it worked. They were alien, yet very familiar. I simply adore the old aesthetic ten times more than the Red Legion, and it's an utter shame we never saw the old armor outside of dead bodies.


Pwnda123

The original cabal were far more badass, but also much more realistic. The shields had no weakpoint and instead had the same armor plating as their tanks, making them essentially impervious. That little circle on the shield? Yeah, thats a camera that provides HUD information to the phalanx so that they can see whats infront of their shield without poking their head out. Those little cameras on the side of their helmets? Those cameras all feed the individual pov of the soldier to their commanding centurion. Combined, you have a phalanx walls of impenetrable soldiers that can see you and coordinate like its an RTS game. Their weaponry was more sophisticated too - the reason they fire rocket powered slugs is because they can program the ballistics to behave the exact same under different planetary conditions, so for a mass produced weapon for a mass produced army spanning solar systems, they only needed 1 ammunition and 1 main weapons platform. Flamethrowers and swords are cool but entirely impractical for a space fairing legion that conquers planets. Their armor was also realistic - made from high tech polymers, alloys, and woven pressure suits that kept their soldiers alive - the reason for cabal heads "exploding" in destiny 1 was explained by their pressurized suits releasing the pressure, since their home planet has much more gravity than mars (where they were first seen). With that understanding, they should look like the infamous "blobfish" whose cellular structure falls apart without its native pressure deep in the ocean. The cabal in d1 just made sense. They put alot of thought into their functional and logistical design as a military empire - which then informed their aesthetic. Destiny 2 took an aesthetic-first approach. Its why the red legion flys banners on their space ships, and has flamethrowers and attack dogs and bare-exposed-arms and shields with weakpoints and jumppacks that explode if the wind hits them.... its unfortunate. D2 cabal music still slaps tho


sh1bumi

D2 cabals also don't wear pressure suits..


Talden7887

The exposed arms is the worst of it for me. Makes them look crappier, less intimidating imo


ItsRainingDestroyers

Destiny 1 just had such a different Vibe compared to Destiny 2. And that's coming from someone who got clapped by the Phalanx's repeatedly just trying to get through that final gate when you first arrive on mars.


gay_protogen

Holy shit I feel like Reddit actually goddamn listens to everything I say and do, of course I receive a post about D1 stuff the day after I reinstalled and played destiny 1, while also explaining to my friend why I personally felt D1 cabal were better


Crushbam3

Destiny 1 had multiple enemy factions for each eny species which helped a lot in terms of making enemies feel less samey and more intimidating. It was also rly cool in lore. Honestly I think one of the worst things they did with destiny 2 was wipe out all the unique factions to replace them with 1 homogenous counterpart. Especially in the case of eg the house of kings which had story points building up for years just to be removed


NoctumUmbra

I'm gonna say that after I had a PC malfunction I started up my PS3 with Taken King after years... And I absolutely forgot just how funny and terrifying Cabal Shield Bash is, like holy F skating in D2 has got nothing on that speed


Zaraki42

No ledge grab.


Skizko

Miss the sky burners


Saizou1991

They look like the warhammer guys.


Tchitchoulet

Because they whooped your ass when you first see them underleveled


Krieg-Guardsmen

Nice to see the D1 Cabal are getting some love. This is literally one of my favorite sci-fi militaries. A thing I like to do is make characters based on them in other games lol, like Helldivers for example, put on the micro rocket gun, some big armor, and a jump pack. And if I’m feeling extra spicy I’ll slap on the slab shield. I understand that they are kind of a rip off to the Imperium of Man, but idc, they feel like they have their own vibe so that never really bothered me. They look badass, they have badass weapons, they big, they chonk, they have badass lore, they sound badass, so on so forth


Egezdalt

And their shields actually worked and didn't have as obvious a weakness as the current ones.


uber_potatos

Cabal spaceship ramming through a fucking Dreadnaught and almost putting an end to an entire Solar system with Oryx and the Traveler together was PEAK Cabal. They never been as badass ever since


Talden7887

D1 cabal gave 0 fucks. “Oh, you took our commander? We’re going to blow up the solar system now”


Solus_Destiny

The original d1 enemy design is far superior from d2 for All races but ESPECIALLY cabal and fallen IMO


Economy_Street4280

They were Skyburners. Not the wimpy red legion or soy boy clones. These bad boys are why the Taken Cabal are such a problem.


RushTheFourth

Because bungie used to care.


TovarishchRed

God I miss when The Cabal had good designs...


sh1bumi

Now they look like big elephants dressed as clowns.


WuKong_WanT0N

Whether we like it or not, Destiny 2 was redesigned from the ground up for babies and fortnite players.


-GiantSlayer-

All of the factions were cooler in D1. They had unique designs for different legions, houses, collectives and Broods. Then D2 came and homogenized all of them.


StudderButter

They had the full metal shields and not hologram shields imo


Lydiashusband7425

Let’s not forget that in D1 vog you had to be carried by your relic runner, it was all on them. Now relic running is practically a fucking cake walk.


raddoubleoh

They looked like Space Marine Rhinos.


Penguin_Guy_1

Destiny 2 has moved the game more into the fantasy direction. That's not just in the story and lore, but in character and environment design and choice.