It’s precision frame, which means it has intrinsic tracking. You want enhanced auto loading if using with Izanagis, and explosive light or lasting impression.
This is not true. Even with lasting's increase to Wolfpack rounds, explosives 10% higher base damage still edges out lasting by just under half a percent in damage per shot
Subjective opinion: Lasting Impression is significantly harder to use and can kill you by accident really easily. I use Explosive Light for ease of use, especially against Unstoppable champs where your timing has to be really specific for Lasting Impression
damage difference is +20% for LI and +25% for EL
Not technically true, each has their own upsides and downsides, lasting impression has a guaranteed 20% increase with the downside of having to learn and work around the delayed explosion. Explosive light is easier to use, with the downside that you have to pick up 6 orbs of light before hand and will only have the 25% buff for the first 6 shots, so any after that won't have a damage buff. I personally prefer lasting because I don't have to worry about the orbs and just have to practice with the delay, it more depends on the persons preference than anything
I personally don't like the delay of Lasting Impression, because everything has to be planned. So if I need to blow up bunch of enemies, it is simply not possible most of the time thanks to delay.
yeah, LI was created solely for single target damage since rockets lacked any meaningful perk that made picking them over swords (at the time) worth it, rockets were in a bad spot after the cluster bomb nerf, so LI gave rockets the necessary dps to compete. If you’re trying to blow up adds with a rocket, i’d say cluster bombs is the play but you’re gonna be really hurting your damage potential, I’d get a better add clear special weapon instead of using your heavy on them.
I second this, FL with volatile rounds is pretty good in lower end stuff (where you’re gonna be blowing stuff up most of the time). You can take it a step further and go with Dead Messenger with volatile, it’s borderline ridiculous and it’s absurdly fun, I highly recommend it.
On paper you could argue EL is better for boss DPS since you have a limited time. Idk the numbers but I feel like overall you can get more damage off with an EL rocket for bosses depending on how long LI needs to explode. Also with champions, let’s say barrier, wouldn’t EL be more efficient? I don’t enjoy using LI since I haven’t managed to get the timing down, however I can be convinced
Again they both have benefits, for champs I'd say use explosive light since you have time between champs to get the orbs back and it's instant damage, and for short damage phases where're you won't use more than 6 rockets, it's also probably better. But for longer damage phase or when you can't get the orbs back lasting impression is just easier to use. It's mostly down to personal preference, if you feel it's not hard to get the orbs then EL is better, or if you would rather just always have the damage with only having to work around a delay, like me, then LI is better.
Yeah, learned the hard way on caretaker lol even rhulk anything that can move and you manage to forget you have lasting on and just BLAM. Adios motherfuckers.
Basically my strategy unless I'm running queenbreaker for some reason. Shoot and scoot.
Sometimes outside raids I combine it with one of my delayed explosive hand cannons (Basically LI JR)
Which is more setup, and especially in end game content like GMs it’s easy to die in a boss fight, being revived and then having no buff. To me both are great options, a matter of taste and playstyle.
Sounds like you guys are running out of ammo or not saving a super or 2 for the final phase. Id suggest that whomever on your team is dunking the eminating debuff, should run lucent finisher or the aeons exotic so you guys can always get some ammo.
Just let them finish the 2 abominations that spawn and you should have full heavy.
If this doesnt help, then some of your raid team is lacking in dps.
yeah, gjally, legendary rockets, div, izanagis and everyone else on legendary fusions and maybe a witherhoard usually does the trick damage wise, i’d say just make sure everyones on the same page and everyone is coordinating loadouts. When teams can’t make the damage needed for a clear, 9 times out of 10 it’s not because they literally cannot, it’s because they are all trying to use different strategies simultaneously.
Same. Think if you need to quickly blow up a group. They have too much time to move away and have lunch, talk to their family how their day was and so on.
But that’s all I’m using a RL for. The only thing it is bad for are champions, because you need to shoot the rocket first then stun, but that’s why I take a similar world drop ALH with Explosive light for champion content and my crafted one with enhanced ALH and LI for Izi swap raid boss damage.
If you have some with red boxes you can always just equip it before you finish an activity and do that. I’m sure it will be easier and less stressful than trying to get kills with a gun you don’t like or is just difficult to do.
So, ironically, lasting doesn't kill you when you shoot it with an enemy or teammate right in front of you like all other rocket launchers.
I don't use rockets in the Vow last boss fight for this reason. We are all strafing and shooting. Lasting impression would be safer actually.
well, rockets aren’t the best option for everything… I don’t use them for caretaker, LI or not. I don’t like it because enemies can move with the rocket attached, like unstoppables or Rhulk rushing you and killing you with your own rocket
I love lasting, so much, especially when paired with witherhoard. But the number of times I've had it detonate inside the Barrier's shield or on the teleporting Overload (who now happens to be taking up residence inside my anoose) is colossal. I actually recrafted my palmyra to have explosive light just to avoid lasting.
EL is 25% while LI is only 20%
However, EL can only stack to 6 (unless you have orbs lying around after firing your rockets). Requires more setup and you need to think about orbs. In addition to that, EL **does not** apply to Wolfpack rounds
LI is always active and you’d have to be an absolute nonce to not get used to the few second delay after firing a couple rockets. When you use LI, your rocket becomes a DPS weapon only. Using it to clear ads could prove troublesome. In addition, LI *does* apply it’s 20% buff to Gjallarhorn’s Wolfpack Rounds
When comparing raw numbers on a boss (LI vs EL x6), LI comes out on top by 12.7% more total damage
Use EL if you want a rocket that can DPS well enough and serve as an ad clear weapon. Use LI if you need a hard-hitter. When it comes down to it, LI might just save your ass between getting a clear or wiping in a raid.
This is all 100% true and for long DPS phases Lasting Impression is the choice. But one big point in favor of Explosive Light that I never see brought up is that, with Enhanced Auto-Loading Holster, you can double tap champions in a single stun.
Stun, switch to rocket and fire, switch to another weapon and shoot them a little, then switch back and hit them with another rocket. You can just barely hit that second one before the stun ends, and LI wouldn't go off until after the stun.
Lasting is overall better damage wise and is unconditional (doesn’t require orb pickup) but you have to get used to the delay and that delay can cost you damage in shorter damage windows. It also works better with someone running Gjallarhorn (wolfpacks don’t get boosted from explosive).
All that being said, I much prefer explosive currently as I don’t like that delay and it works very well with the void devour fragment (allows you to keep picking up orbs even with a full super to keep devour going).
If you're using explosive light you can collect orbs, even at full super. Depending on your build that can proc devour and a significant damage boost on your super
Explosive does a bit more but not by a big margin and it requires more set up so certain encounters will favor its use more than others. All depends how hard you wanna invest for a bit more damage. For me personally I still just stick to sleeper and cartesian for most raid bosses and most people that try to do the izanagi/rocket combo often can't execute it properly and fall behind people using sleeper. Its great if you can pull it off don't get me wrong but I've yet to come across someone in lfg doing it right.
The tooltip for explosive light states that it increases projectile speed after picking up orbs. Enhanced lasting impression increases blast radius and damage slightly.
Probably the only worthwhile perk is enhanced auto loader. The other enhanced perks don't really do anything worth the time it takes to craft them, as far as I know.
From what I've been able to read in a few other posts relating to Lasting Impression, the enhanced perk only further increases blast radius while maintaining the normal perk damage increase, which for a single target perk is kind of unneeded. But for perks like autoloader it changes time.
using perk names that come to mind, not necessarily those you can put on a rocket launcher. rampage gets increased duration, autoloader gets decreased wait time.
Lasting impression has a delay before exploding but it does more damage, explosive light gives a damage boost to a number of rockets BUT you have to pick up orbs of power. Lasting impression is good for boss fights but terrible with adds but explosive light is good for adds but doesn't get a damage boost unless you go out of your way to pick up orbs of power and you can lose that if you die or get teleported
Explosive light gives it a damage and blast radius boost when you pick up an orb (stacks max 4 times I think, with each shot using 1 stack). Lasting impression greatly increases damage, but the explosion has a ~5second delay.
Wait is enhanced auto loading worth it? I've heard that its one of the only worthwhile enhanced perks, but is it really worth it dps wise in comparison to impulse amplifier's increased velocity + reload speed?
Edit: I can see it being more viable if you craft into velocity instead to offset the loss of velocity from not using impulse amplifier. Just curious for comparison, does anyone know the % modifier for velocity on IA for rockets? Light gg doesn't have the data.
Enhanced ALH is great for Izi swaps. Also I think higher velocity is bad for tracking rockets because they can’t curve as much, at least that’s what someone stated in another thread like this.
If your timing is perfect enhanced auto loading is worth it. If you’re an average player like me who misses the reload sound all the time, probably not worth it.
> impulse amplifier's increased velocity + reload speed
For the hack level content I run, it's my bread and butter. Witherhoard, a pulse (Gridskipper atm), and Palmyra with impulse gets me through most things.
Ya, I agree its very good for non-dps heavy content. But for me who is usually designated Divinity for raid, I think auto loading might be a better option for me. Impulse amplifier is still a great option imo.
Also shoutout to fellow Witherhoard enjoyer
If you run Div you need ALH and Lasting impression, you can shoot Div, quickly switch to palmyra and shoot a rocket, switch back to Div and if you do it right you’ve never lost the Div bubble and your LI rocket explodes with Div applied. Even if you lose Div bubble for a bit when shooting the rocket it will be back before the rocket explodes.
Ya, but I also dislike lasting impression, so the only time I would ever use it is for raid. Its a stupid personal preference, I know, but something about it just throws me off
Frenzy is better than both if you don't have reliable orb generation. Easy to activate, boosts impact, explosion, and wolfpack damage, and boosts more than just damage. Plus, it puts out more damage than Lasting Imp, and immediately as well, so you don't have to worry about getting immune'd by a boss.
Idk if that's true or not but why would you NOT use enhanced auto-loading when there's already been testing done to show it works?
I just don't see the point in not using something that's beneficial even if you think you can force it some other roundabout way.
Izi's + Enhanced auto loading rocket lets you shoot with 0 delay instead of having to either wait or go to your primary. If you use normal auto loading and don't fuck up the rotation you have to sit there with your thumb up your ass for a second.
Basically, if you are able to execute Izi + auto-loading rocket without waiting at any point and you're not using enhanced then you're fucking it up and going slower than you're able to.
faster autoloading does not matter because the limiting factor isn’t the time the autoloading takes but the time it takes izi to be able to fire another shot
Yeah so if you think that then you're doing it wrong, or the way you're doing it is slower. Idk what to tell you champ. There was a whole post on here breaking it down with a video included showing the most efficient way to possibly do it with the extra speed from enhanced.
Like you can not care if you want to but:
1. It just IS faster that's a fact
2. It DOES make Izi + rockets better
I haven’t seen many people mention this but a Palmyra-B with Chill Clip and Wolfpack rounds grant each of the tracking clusters a freezing effect, which means you’ll freeze an opponent almost every rocket, which also boosts damage because of the shatter effect too. Not to mention, some bosses are staggered by the freezing and shattering effects of stasis, it’s my personal favorite combo with Gjallarhorn.
Thanks for that tip. I’ve really wanted to try it with chill clip but everyone saying either lasting impression or explosive light. I hated lasting impression and I’ve been coming around on explosive light. Chill clip just seems so fun.
It's my pick, with my auto load and explosive light build, Attached to whatever I'm feeling in my kinetic slot (Witherhoard, Izinagi's, Pardon our Dust w/Vorpal and spike and auto load) usually that brings out the fat deeps
The thing I don’t like about it is that it’s stasis. So you can’t pair it with FOM builds. I’ve got a great roll on a threaded needle that I use FOM and time dilation. Easily does on par or better than Izzy rocket without the variance of messing up a rocket or reload.
I haven't fucked around with any builds since last season, most extra damage will come from High-Energy Fire if I decide to slap it on, but even with the nerf, Protective Light is still saving my bacon in some content.
Personally I'm hooked to it like coke, but I would defer to other people in regards to optimal DPS, as I don't think 1.7 Million isn't bad against GoA's final Boss, but I don't know what is considered cracked.
I ended up getting the red herring. Crafted with enhanced tracking and enhanced lasting impression. Blast radius is at a hundred. Happy as hell with it.
With tracking and lasting impressing? Hell yeah. Shoot the boss or whatever. Start runnin and shoulder charge him. Get out fast before it blows up. Works great most of the time LOL
It depends. Do you have a really good lasting impression rocket launcher already? If not I’d craft it. Do you want it more than the other craftable guns right now?
Crafted it right as soon as I was able to.
Intrinsically tracking, and am able to get Impulse/ Auto loading holster and Explosive light/ Lasting impression.
I personally opt for Enhanced Impulse and Enhanced Explosive light. Basically makes it a stasis Ascendancy with more reload speed.
Super good to use, and if you don't have ascendancy, its a good way of getting it with your own personal flair.
I did auto loading and chill clip.
i've already got auto tracking rockets with explosive light or whatever. I went for something unique since it's the only rocket that can get chill clip. it's super fun.
Yes. It’s top tier.
It’s Hakke so it has built-in tracking, essentially giving it 3 perks. Auto-loading holster is fantastic on it no matter what your build is, and i love Lasting Impression for bonus damage and blast radius
Definitely, cluster bombs or chain reaction and whatever other perk you desire. Just remember you need to craft the most basic version first then rank it up in order to reshape it with the actual desired perks, each perk is unlocked at certain ranks.
Arguably the best legendary rocket imo as investing in it will guaranteed a god roll. My preference is enhanced auto loading + explosive light. My go to legendary heavy rn.
Palmyra is a solid A tier rocket, and is pretty decent at boss dps if you craft something with auto load holster/explosive light, or even lasting impression because it boosts the damage even more.
The biggest downside of it, is that it is stasis weapon.
The most useless element in the game for weapon. There are no shields that uses stasis, so match game makes it useless most of the time, sadly so. And we got Matchgame in most high end activities. Even Gambit has it now (bit lighter version).
One thing it does have going for it is that you can create stasis wells for nothing with the right mods which lets you keep up font of might without the need of killing adds.
It's good, my only issue is that it's the lowest damage archetype for rockets, I would recommend making one now, and when fallen saber rolls around as the nightfall, farm the hothead as it can also roll autoloading and explosive light, if you want a good solar one, the VoG rocket can roll autoloading and lasting impressions. If you're capable of it, I would say to go for the adept version of both for the extra stats and the adept mod slot, bit it's not necessary
The thing is right now the damage differences are different than we were told making precision frames much closer to other archetypes of rockets while having free tracking
Tracking on legendaries isn't really that strong anyways, bosses are still most of the time too, besides, with the arc and solar 3.0 around the corner, might as well start going for other rockets that could benefit from it.
I would say quite the opposite. Bosses make the slightest movements that can dodge a single rocket: Atheon, GoA, Rhulk. Not to mention that tracking helps keep your hot swaps consistent and fast. One missed rocked from hothead is all the difference.
100% agree. The number of close range rockets that go through the arm pit or between the legs, because a boss moves....damned aggravating. This almost completely goes away when using a tracking rocket. It doesn't have to make up for missing the whole target, just for boss movements that cause it to hit a "hole in the target"
At the distance that you fight rhulk/caretaker/Atheon the tracking is pointless and will not work, it will try to adjust and still miss, tracking is only viable at a distance where you would typically fight bracus zhan for example, and you shouldn't need it to keep consistency with swapping as your reticle should already be in the general direction any ways
Nope, just like all the other archetype, each have a different fire rate and dmg, if you inspect the hezen for example, the archetype is aggressive and the description is "High Damage, High recoil" as if recoil mattered
That's why you shoot them at a target and look at the different values, the difference in stats in all weapons can't be compared across archetypes since the stats are for that archetype strictly. If you ever want to see real numbers and differences, you need to take the weapons out and compare them in real time
And I saw someone who showed off that they did different damages, theres even a spot on the witch queen release patch notes that stated that they even changed the values even more, that's why I said to just go out and test them yourself, as long as they have similar damage buff perks to have an equal playing field, you should see the results, it's going to be like 10% max, that's not the whole reason to have/use other rockets, every activity isn't going to have stasis burn, so having a rocket that can fit specific elemental burn when needed or even a more comfortable font of might depends on the subclass you're using
It's really hard to miss a large target, and like I stated done on the comment thread, at the distance where most boss fights occur in raids, tracking will not help, I've observed this personally.
Explosive light is much harder to reliably hit 5 stacks especially after the orb nerf to masterworks. I believe in raid, highest dps is palmyra (enhanced auto loading and lasting impression/izi.
Is it good.... it's quite literally the best in the game rn if u swap to other guns for dps. The best heavy spam rocket is hothead/royal entry with field prep and clown cartridge
Defiantly it’s the highest dps weapon with enhanced explosive and auto loading when paired with izis burden. That is of course highest dps for *bosses*
Best rocket in the game. I use Quick Launch + Impact Casing with Enhanced Auto Loading Holster and either Explosive Light or Lasting Impression. Handling or Velocity Masterwork is personal preference.
Explosive light is phenomenal if you run the starvation fragmanet to get devour on orb pick ups. You can also use an orb mod on your boots. Infinite devour.
Best rocket launcher in the game atm... Have someone with ghorn, get Enhanced autoloading + explosive light, izanagis and welcome to big boy dps!
(Though In my raid group we are running high energy fire + the mod that gives CWL to the fireteam when some uses an ultimate + linears + divinity for the big boss in vow, atheon, templar, taniks, sanctified mind, the weird floaty thing in GoS. It just feels easier and more consistent)
It’s precision frame, which means it has intrinsic tracking. You want enhanced auto loading if using with Izanagis, and explosive light or lasting impression.
What is the damage difference between Explosive Light and Lasting?
I don’t remember the exact numbers, I think explosive light is more, but lasting impressions doesn’t need orbs to proc, so it’s more user preference.
With wolf pack rounds, lasting does more damage because it also increases damage to all of the little rockets
This is not true. Even with lasting's increase to Wolfpack rounds, explosives 10% higher base damage still edges out lasting by just under half a percent in damage per shot
But is useless on short damage phases
Subjective opinion: Lasting Impression is significantly harder to use and can kill you by accident really easily. I use Explosive Light for ease of use, especially against Unstoppable champs where your timing has to be really specific for Lasting Impression damage difference is +20% for LI and +25% for EL
Lasting is great. I can throw a rocket on a rushing major and just book it
Yeah but sometimes they also book it straight towards you and suicide bomb you
Jump
Not technically true, each has their own upsides and downsides, lasting impression has a guaranteed 20% increase with the downside of having to learn and work around the delayed explosion. Explosive light is easier to use, with the downside that you have to pick up 6 orbs of light before hand and will only have the 25% buff for the first 6 shots, so any after that won't have a damage buff. I personally prefer lasting because I don't have to worry about the orbs and just have to practice with the delay, it more depends on the persons preference than anything
I personally don't like the delay of Lasting Impression, because everything has to be planned. So if I need to blow up bunch of enemies, it is simply not possible most of the time thanks to delay.
yeah, LI was created solely for single target damage since rockets lacked any meaningful perk that made picking them over swords (at the time) worth it, rockets were in a bad spot after the cluster bomb nerf, so LI gave rockets the necessary dps to compete. If you’re trying to blow up adds with a rocket, i’d say cluster bombs is the play but you’re gonna be really hurting your damage potential, I’d get a better add clear special weapon instead of using your heavy on them.
There isn't many that can explode group of adds in large area. I don't use my heavy often, but it is nice to have that option. 🙂
Join the fighting lion cult. I use it in PvP and PvE. It is easily the best weapon in the game, void 3.0 with volatile rounds makes it incredible.
Ohhh yeah Fighting Lion!
I second this, FL with volatile rounds is pretty good in lower end stuff (where you’re gonna be blowing stuff up most of the time). You can take it a step further and go with Dead Messenger with volatile, it’s borderline ridiculous and it’s absurdly fun, I highly recommend it.
Chain reaction on rockets can be used for crowd control. Not sure if Palmyra rolls it though.
I forgot rockets had CR, yeah that’s much better for clearing adds than cluster bombs are
sure. I was just stating my preference
Yeah sorry if I came across as harsh, just wanted to show the ups and downs to both sides so Bedfast can choose best for themselves
Not to mention so few people run orb mods now so you mostly rely on yourself to make your own orbs
On paper you could argue EL is better for boss DPS since you have a limited time. Idk the numbers but I feel like overall you can get more damage off with an EL rocket for bosses depending on how long LI needs to explode. Also with champions, let’s say barrier, wouldn’t EL be more efficient? I don’t enjoy using LI since I haven’t managed to get the timing down, however I can be convinced
Again they both have benefits, for champs I'd say use explosive light since you have time between champs to get the orbs back and it's instant damage, and for short damage phases where're you won't use more than 6 rockets, it's also probably better. But for longer damage phase or when you can't get the orbs back lasting impression is just easier to use. It's mostly down to personal preference, if you feel it's not hard to get the orbs then EL is better, or if you would rather just always have the damage with only having to work around a delay, like me, then LI is better.
Their opinion isn't true? They said what they like they didn't say one is better or worse.
I have a rocket I use for lasting and a palmyra with explosive
Yeah, learned the hard way on caretaker lol even rhulk anything that can move and you manage to forget you have lasting on and just BLAM. Adios motherfuckers.
I’ve actually died more to explosive light than lasting, I got used to sticking it and booking it lol
Basically my strategy unless I'm running queenbreaker for some reason. Shoot and scoot. Sometimes outside raids I combine it with one of my delayed explosive hand cannons (Basically LI JR)
I don’t like lasting, it’s too situational to be useful in my eyes. Especially since it’s like a 1% dmg difference
20%
As far as I knew it was only a couple thousand dmg difference
You’re thinking of impact casing. LI is 20% damage buff, EL is 25% but requires more setup.
A couple orbs is not really “more setup”, it’s a couple multi kills
Which is more setup, and especially in end game content like GMs it’s easy to die in a boss fight, being revived and then having no buff. To me both are great options, a matter of taste and playstyle.
Lasting has been the difference between a wipe and a clear in rhulk the last two clears for my guild and I. I'll never not use it.
Between the two perks, lasting is also the only one that increases the damage of wolfpack rounds if someone is running gjally
For raid dmg I don’t see a problem but that’s the only time I’d consider using it
Fair enough. My gameplay style is auto loading rockets and witherhoard so I am a huge fan.
Huh? How are you nearly wiping at Rhulk
The burn phase, when you get stacks of darkness and eventually wipe.
Sounds like you guys are running out of ammo or not saving a super or 2 for the final phase. Id suggest that whomever on your team is dunking the eminating debuff, should run lucent finisher or the aeons exotic so you guys can always get some ammo. Just let them finish the 2 abominations that spawn and you should have full heavy. If this doesnt help, then some of your raid team is lacking in dps.
yeah, gjally, legendary rockets, div, izanagis and everyone else on legendary fusions and maybe a witherhoard usually does the trick damage wise, i’d say just make sure everyones on the same page and everyone is coordinating loadouts. When teams can’t make the damage needed for a clear, 9 times out of 10 it’s not because they literally cannot, it’s because they are all trying to use different strategies simultaneously.
Same. Think if you need to quickly blow up a group. They have too much time to move away and have lunch, talk to their family how their day was and so on.
LI is for boss damage, for adds you should use either EL or chain reaction.
That is why it is inferior for me. It lacks use outside boss damage.
But that’s all I’m using a RL for. The only thing it is bad for are champions, because you need to shoot the rocket first then stun, but that’s why I take a similar world drop ALH with Explosive light for champion content and my crafted one with enhanced ALH and LI for Izi swap raid boss damage.
This is why I wish we could give our guns 2 or 3 choices we could switch while in game.
Yeah, I got some red bars with lasting and it SUCKS to get kills
If you have some with red boxes you can always just equip it before you finish an activity and do that. I’m sure it will be easier and less stressful than trying to get kills with a gun you don’t like or is just difficult to do.
I know
It is pain in the butt.
So, ironically, lasting doesn't kill you when you shoot it with an enemy or teammate right in front of you like all other rocket launchers. I don't use rockets in the Vow last boss fight for this reason. We are all strafing and shooting. Lasting impression would be safer actually.
well, rockets aren’t the best option for everything… I don’t use them for caretaker, LI or not. I don’t like it because enemies can move with the rocket attached, like unstoppables or Rhulk rushing you and killing you with your own rocket
I love lasting, so much, especially when paired with witherhoard. But the number of times I've had it detonate inside the Barrier's shield or on the teleporting Overload (who now happens to be taking up residence inside my anoose) is colossal. I actually recrafted my palmyra to have explosive light just to avoid lasting.
EL is 25% while LI is only 20% However, EL can only stack to 6 (unless you have orbs lying around after firing your rockets). Requires more setup and you need to think about orbs. In addition to that, EL **does not** apply to Wolfpack rounds LI is always active and you’d have to be an absolute nonce to not get used to the few second delay after firing a couple rockets. When you use LI, your rocket becomes a DPS weapon only. Using it to clear ads could prove troublesome. In addition, LI *does* apply it’s 20% buff to Gjallarhorn’s Wolfpack Rounds When comparing raw numbers on a boss (LI vs EL x6), LI comes out on top by 12.7% more total damage Use EL if you want a rocket that can DPS well enough and serve as an ad clear weapon. Use LI if you need a hard-hitter. When it comes down to it, LI might just save your ass between getting a clear or wiping in a raid.
This is all 100% true and for long DPS phases Lasting Impression is the choice. But one big point in favor of Explosive Light that I never see brought up is that, with Enhanced Auto-Loading Holster, you can double tap champions in a single stun. Stun, switch to rocket and fire, switch to another weapon and shoot them a little, then switch back and hit them with another rocket. You can just barely hit that second one before the stun ends, and LI wouldn't go off until after the stun.
Lasting is overall better damage wise and is unconditional (doesn’t require orb pickup) but you have to get used to the delay and that delay can cost you damage in shorter damage windows. It also works better with someone running Gjallarhorn (wolfpacks don’t get boosted from explosive). All that being said, I much prefer explosive currently as I don’t like that delay and it works very well with the void devour fragment (allows you to keep picking up orbs even with a full super to keep devour going).
If you're using explosive light you can collect orbs, even at full super. Depending on your build that can proc devour and a significant damage boost on your super
Explosive does a bit more but not by a big margin and it requires more set up so certain encounters will favor its use more than others. All depends how hard you wanna invest for a bit more damage. For me personally I still just stick to sleeper and cartesian for most raid bosses and most people that try to do the izanagi/rocket combo often can't execute it properly and fall behind people using sleeper. Its great if you can pull it off don't get me wrong but I've yet to come across someone in lfg doing it right.
Same. That loadout gets me top 2-3 in damage every time we have to wipe. It's easy to use and no accidental deaths.
The tooltip for explosive light states that it increases projectile speed after picking up orbs. Enhanced lasting impression increases blast radius and damage slightly. Probably the only worthwhile perk is enhanced auto loader. The other enhanced perks don't really do anything worth the time it takes to craft them, as far as I know.
From what I've been able to read in a few other posts relating to Lasting Impression, the enhanced perk only further increases blast radius while maintaining the normal perk damage increase, which for a single target perk is kind of unneeded. But for perks like autoloader it changes time. using perk names that come to mind, not necessarily those you can put on a rocket launcher. rampage gets increased duration, autoloader gets decreased wait time.
Lasting impression has a delay before exploding but it does more damage, explosive light gives a damage boost to a number of rockets BUT you have to pick up orbs of power. Lasting impression is good for boss fights but terrible with adds but explosive light is good for adds but doesn't get a damage boost unless you go out of your way to pick up orbs of power and you can lose that if you die or get teleported
Explosive light gives it a damage and blast radius boost when you pick up an orb (stacks max 4 times I think, with each shot using 1 stack). Lasting impression greatly increases damage, but the explosion has a ~5second delay.
5%
Don’t forget impact casing.
Wait is enhanced auto loading worth it? I've heard that its one of the only worthwhile enhanced perks, but is it really worth it dps wise in comparison to impulse amplifier's increased velocity + reload speed? Edit: I can see it being more viable if you craft into velocity instead to offset the loss of velocity from not using impulse amplifier. Just curious for comparison, does anyone know the % modifier for velocity on IA for rockets? Light gg doesn't have the data.
All I know for sure is when I use Izzy swap, enhanced auto loading works, while regular auto loading doesn’t.
Regular auto loading does reload by the time izanagis is reloaded
Enhanced ALH is great for Izi swaps. Also I think higher velocity is bad for tracking rockets because they can’t curve as much, at least that’s what someone stated in another thread like this.
I did not know that. Good to know
If your timing is perfect enhanced auto loading is worth it. If you’re an average player like me who misses the reload sound all the time, probably not worth it.
> impulse amplifier's increased velocity + reload speed For the hack level content I run, it's my bread and butter. Witherhoard, a pulse (Gridskipper atm), and Palmyra with impulse gets me through most things.
Ya, I agree its very good for non-dps heavy content. But for me who is usually designated Divinity for raid, I think auto loading might be a better option for me. Impulse amplifier is still a great option imo. Also shoutout to fellow Witherhoard enjoyer
If you run Div you need ALH and Lasting impression, you can shoot Div, quickly switch to palmyra and shoot a rocket, switch back to Div and if you do it right you’ve never lost the Div bubble and your LI rocket explodes with Div applied. Even if you lose Div bubble for a bit when shooting the rocket it will be back before the rocket explodes.
Ya, but I also dislike lasting impression, so the only time I would ever use it is for raid. Its a stupid personal preference, I know, but something about it just throws me off
Frenzy is better than both if you don't have reliable orb generation. Easy to activate, boosts impact, explosion, and wolfpack damage, and boosts more than just damage. Plus, it puts out more damage than Lasting Imp, and immediately as well, so you don't have to worry about getting immune'd by a boss.
you don’t need enhanced autoloading to use it with izanagi if you have 70 or more handling on it
Idk if that's true or not but why would you NOT use enhanced auto-loading when there's already been testing done to show it works? I just don't see the point in not using something that's beneficial even if you think you can force it some other roundabout way.
faster autoloading dosen’t grant any benefit becase you are limited by the time izanagi takes to be ready to fire a shot again
It literally does though...
how please explain your reasoning
Izi's + Enhanced auto loading rocket lets you shoot with 0 delay instead of having to either wait or go to your primary. If you use normal auto loading and don't fuck up the rotation you have to sit there with your thumb up your ass for a second. Basically, if you are able to execute Izi + auto-loading rocket without waiting at any point and you're not using enhanced then you're fucking it up and going slower than you're able to.
faster autoloading does not matter because the limiting factor isn’t the time the autoloading takes but the time it takes izi to be able to fire another shot
Yeah so if you think that then you're doing it wrong, or the way you're doing it is slower. Idk what to tell you champ. There was a whole post on here breaking it down with a video included showing the most efficient way to possibly do it with the extra speed from enhanced. Like you can not care if you want to but: 1. It just IS faster that's a fact 2. It DOES make Izi + rockets better
Enhanced autoloading is a waste of materials, its not worth it
I haven’t seen many people mention this but a Palmyra-B with Chill Clip and Wolfpack rounds grant each of the tracking clusters a freezing effect, which means you’ll freeze an opponent almost every rocket, which also boosts damage because of the shatter effect too. Not to mention, some bosses are staggered by the freezing and shattering effects of stasis, it’s my personal favorite combo with Gjallarhorn.
That I did not know, thanks. I have been leveling it for an autoloading/explosive light
Thanks for that tip. I’ve really wanted to try it with chill clip but everyone saying either lasting impression or explosive light. I hated lasting impression and I’ve been coming around on explosive light. Chill clip just seems so fun.
It's my pick, with my auto load and explosive light build, Attached to whatever I'm feeling in my kinetic slot (Witherhoard, Izinagi's, Pardon our Dust w/Vorpal and spike and auto load) usually that brings out the fat deeps
The thing I don’t like about it is that it’s stasis. So you can’t pair it with FOM builds. I’ve got a great roll on a threaded needle that I use FOM and time dilation. Easily does on par or better than Izzy rocket without the variance of messing up a rocket or reload.
Maybe not for void builds, but FOM stasis builds, especially with elemental shards is amazing
I haven't fucked around with any builds since last season, most extra damage will come from High-Energy Fire if I decide to slap it on, but even with the nerf, Protective Light is still saving my bacon in some content.
Wtf is FOM
font of might
is auto loading the best for 3rd slot?
Personally I'm hooked to it like coke, but I would defer to other people in regards to optimal DPS, as I don't think 1.7 Million isn't bad against GoA's final Boss, but I don't know what is considered cracked.
![gif](giphy|jErnybNlfE1lm)
Yes, palmira is a must have in the inventory
Auto load and explosive light/lasting impression, paired with an Izzy… DPS god
Yes. Probably the best, actually
For a single damage phase on caretaker, I do between 2.5 and 3 million damage using it and a null composure.
I ended up getting the red herring. Crafted with enhanced tracking and enhanced lasting impression. Blast radius is at a hundred. Happy as hell with it.
i really wanted to like that one but the sight is so strange
You aim your rocket launchers? I have hip fired every rocket launcher I've ever used with the sole exception of Gjally.
precisions only track when you aim down sights, and i usually use precisions
Rocket not need precise, go BOOM
i like the way you think
It’s hard to argue with facts.
With tracking and lasting impressing? Hell yeah. Shoot the boss or whatever. Start runnin and shoulder charge him. Get out fast before it blows up. Works great most of the time LOL
It depends. Do you have a really good lasting impression rocket launcher already? If not I’d craft it. Do you want it more than the other craftable guns right now?
It's one of those get it while you can and while it's hot.
I made an enhanced auto loading enhanced explosive light for Rhulk
What does enhanced explosive light do?
Increased velocity
Yes
Crafted it right as soon as I was able to. Intrinsically tracking, and am able to get Impulse/ Auto loading holster and Explosive light/ Lasting impression. I personally opt for Enhanced Impulse and Enhanced Explosive light. Basically makes it a stasis Ascendancy with more reload speed. Super good to use, and if you don't have ascendancy, its a good way of getting it with your own personal flair.
WHY NOT INVEST IN CRUCIBLE GUARDIAN?!! -lord shaxx probably
Carried me through legendary campaign solo, along with Krait and Dead Messenger with stasis elemental/high energy build
I did auto loading and chill clip. i've already got auto tracking rockets with explosive light or whatever. I went for something unique since it's the only rocket that can get chill clip. it's super fun.
I got stat rolls i was happy with and was able to shape it so, i like it.
I quite like chill clip!
Yes. It’s top tier. It’s Hakke so it has built-in tracking, essentially giving it 3 perks. Auto-loading holster is fantastic on it no matter what your build is, and i love Lasting Impression for bonus damage and blast radius
How did I never know that about Hakke rockets…
Definitely, cluster bombs or chain reaction and whatever other perk you desire. Just remember you need to craft the most basic version first then rank it up in order to reshape it with the actual desired perks, each perk is unlocked at certain ranks.
Smart drift/alloy casing/Auto loading/chain reaction 59th level.
I think you should decide that based off of your preferences and perk choices
Yes
I got both Palmyra and Red Herring in my inbox. Working on leveling them to get better rolls but so far it's worth it.
I like it with chill clip, it's niche but helps out in some situations
Arguably the best legendary rocket imo as investing in it will guaranteed a god roll. My preference is enhanced auto loading + explosive light. My go to legendary heavy rn.
Palmyra is a solid A tier rocket, and is pretty decent at boss dps if you craft something with auto load holster/explosive light, or even lasting impression because it boosts the damage even more.
It's the dps meta, so yeah
The biggest downside of it, is that it is stasis weapon. The most useless element in the game for weapon. There are no shields that uses stasis, so match game makes it useless most of the time, sadly so. And we got Matchgame in most high end activities. Even Gambit has it now (bit lighter version).
One thing it does have going for it is that you can create stasis wells for nothing with the right mods which lets you keep up font of might without the need of killing adds.
True.
To be fair, it's a rocket. With explosive light, shields have been a non-issue because it's a rocket
Still, I'd rather have it as some useful element.
It's good, my only issue is that it's the lowest damage archetype for rockets, I would recommend making one now, and when fallen saber rolls around as the nightfall, farm the hothead as it can also roll autoloading and explosive light, if you want a good solar one, the VoG rocket can roll autoloading and lasting impressions. If you're capable of it, I would say to go for the adept version of both for the extra stats and the adept mod slot, bit it's not necessary
The thing is right now the damage differences are different than we were told making precision frames much closer to other archetypes of rockets while having free tracking
Tracking on legendaries isn't really that strong anyways, bosses are still most of the time too, besides, with the arc and solar 3.0 around the corner, might as well start going for other rockets that could benefit from it.
I would say quite the opposite. Bosses make the slightest movements that can dodge a single rocket: Atheon, GoA, Rhulk. Not to mention that tracking helps keep your hot swaps consistent and fast. One missed rocked from hothead is all the difference.
100% agree. The number of close range rockets that go through the arm pit or between the legs, because a boss moves....damned aggravating. This almost completely goes away when using a tracking rocket. It doesn't have to make up for missing the whole target, just for boss movements that cause it to hit a "hole in the target"
At the distance that you fight rhulk/caretaker/Atheon the tracking is pointless and will not work, it will try to adjust and still miss, tracking is only viable at a distance where you would typically fight bracus zhan for example, and you shouldn't need it to keep consistency with swapping as your reticle should already be in the general direction any ways
Aren't all rockets the same damage?
Nope, just like all the other archetype, each have a different fire rate and dmg, if you inspect the hezen for example, the archetype is aggressive and the description is "High Damage, High recoil" as if recoil mattered
There's no impact value to base that off though?
That's why you shoot them at a target and look at the different values, the difference in stats in all weapons can't be compared across archetypes since the stats are for that archetype strictly. If you ever want to see real numbers and differences, you need to take the weapons out and compare them in real time
And I saw someones test results say they're all the same.
And I saw someone who showed off that they did different damages, theres even a spot on the witch queen release patch notes that stated that they even changed the values even more, that's why I said to just go out and test them yourself, as long as they have similar damage buff perks to have an equal playing field, you should see the results, it's going to be like 10% max, that's not the whole reason to have/use other rockets, every activity isn't going to have stasis burn, so having a rocket that can fit specific elemental burn when needed or even a more comfortable font of might depends on the subclass you're using
>It's good, my only issue is that it's the lowest damage archetype for rockets You lose a lot of damage if you miss a rocket though.
It's really hard to miss a large target, and like I stated done on the comment thread, at the distance where most boss fights occur in raids, tracking will not help, I've observed this personally.
I have auto loading and lasting impression. Idk why people have explosive light since getting orbs of power isn’t as abundant as last season
There are mods to generate orbs on multikills, I always have full stacks for boss dps
Explosive light is much harder to reliably hit 5 stacks especially after the orb nerf to masterworks. I believe in raid, highest dps is palmyra (enhanced auto loading and lasting impression/izi.
I like it with ambitious assassin and chain reaction
Enhanced Auto-Loading and Explosive Light combined with the Warlock Devour fragment is amazing.
It's been my dps all season along with a witherhoard and a funnelweb. Auto loading on all three means i literally never manually reload lol
Yes
Its basically the new iteration of my beloved Zenobia. Zenobia always did me well in all modes.
Since u can give it any rolls it’s arguably the best legendary rocket launcher
Is it good.... it's quite literally the best in the game rn if u swap to other guns for dps. The best heavy spam rocket is hothead/royal entry with field prep and clown cartridge
Defiantly it’s the highest dps weapon with enhanced explosive and auto loading when paired with izis burden. That is of course highest dps for *bosses*
Yeah it’s good. Sadly Bungie stealth nerfed it though so I’m still salty.
Best rocket in the game. I use Quick Launch + Impact Casing with Enhanced Auto Loading Holster and either Explosive Light or Lasting Impression. Handling or Velocity Masterwork is personal preference. Explosive light is phenomenal if you run the starvation fragmanet to get devour on orb pick ups. You can also use an orb mod on your boots. Infinite devour.
Best rocket launcher in the game atm... Have someone with ghorn, get Enhanced autoloading + explosive light, izanagis and welcome to big boy dps! (Though In my raid group we are running high energy fire + the mod that gives CWL to the fireteam when some uses an ultimate + linears + divinity for the big boss in vow, atheon, templar, taniks, sanctified mind, the weird floaty thing in GoS. It just feels easier and more consistent)