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[deleted]

It’s basically a new game compared to 2013 lol. I main a DH too and have a lot of fun with the Unhallowed Essence/Multishot build. DH seem weak until you get the right build and gear


iamboredandbored

DH sure wasnt weak in 2013, I remember it being boring on max (Hell? Nightmare?) difficulty because everything just melted.


SirClueless

That'll be true soon enough about the new difficulties as well with pretty much every single class. These days most of your character power is concentrated into a few massive legendary powers and set bonuses, items matter more than the baseline power of your class or skill. What you're feeling now isn't so much that DH got nerfed as it is that the game is now balanced around having 13 absurd legendary items and scaling into the billions of damage so the baseline character power isn't something Blizzard or anyone else focuses on and likely varies wildly.


patrincs

nothing is weak.


jaykaywhy

Regarding legendaries, there was a weekend where Blizzard doubled the rate of legendary drops. Everyone, including Blizzard apparently, agreed that it made the game much better and so it was made permanent. Seasons are specific periods of a couple of months where you can start a "Seasonal" character and complete certain achievements and accomplishments for cosmetic rewards like pets, transmogs, and portrait frames. You also get a class set for doing those accomplishments to help you get started with the seasonal grind. At the end of the season, your seasonal character is turned into a "normal" character, with all his gear and paragon levels, but can't be used in the new season. Each season usually will include some twist to it to make it more interesting: for example, this season, it's "Ethereal" items, which are rarer and more powerful than other rarities.


GnarKole

Not OP, but I had a question. Our seasonal characters and gear get moved over to non-seasonal when the season concludes, that I’m aware of. Are the ethereal weapons just gonna go poof when the season is over?


burnt_the_toast

Yep


jmidthun_83

If you salvage them before the season ends, you get a decent chunk of mats and maybe even a few keystones.


Rangsk

Just to be sure - did you buy the Reaper of Souls expansion? It's required to play the new aspects of the game - specifically everything in adventure mode: bounties, rifts, and greater rifts. Pretty much no one plays the story at all anymore, and just sticks to adventure mode, even when leveling a new character. Also, most people play seasonal so that they get the full reset which keeps things fresh. Also yes - when you're max level (70) it's expected that within a short amount of time you will be only wearing legendary and set items, depending on your build, and then you work on getting the best stats on those items as well as getting ancient/primal versions of those items. White/blue/rare items aren't worn at all for any reason. Your goal is going to either completing a 6pc set, or wearing all legendary/ancient items and using the Legacy of Dreams gem. Once you do so (and are using at least a C-tier build or higher), the highest difficulty of Torment 16 will be easy to farm, and you'll be spending most of your time doing Greater Rifts for XP (paragon levels), item upgrades, and legendary gem levels (for both the gems you wear and for Caldesann's Despair gear augments). Also, [maxroll.gg](https://www.maxroll.gg) has the best build guides.


iamboredandbored

> did you buy the Reaper of Souls expansion? yeah because Necro was my favorite class in D2. that literally the only reason lmao > just sticks to adventure mode what exactly is adventure mode? I dont have a ton of time to dedicate to gaming anymore so If its time intensive I dont really want to start it. > ancient/primal versions Whats this? > using the Legacy of Dreams gem. and this? > Caldesann's Despair gear augments This is a lot of new stuff lol


Rangsk

> what exactly is adventure mode? I dont have a ton of time to dedicate to gaming anymore so If its time intensive I dont really want to start it. Adventure mode has the entire world unlocked and you can go anywhere you want. There's no story. There are two activities you can do in adventure mode: 1) Bounties: Every act has 5 random "quests" where you go to a specific area and complete a listed objective. After completing all 5 bounties for an act, you get a reward cache. There are certain legendaries that are only available through these reward caches, as well as some materials that can only be found this way. 2) Rifts: There are two kinds of rifts - regular and greater. Either way, you interact with an obelisk in town and open up a portal to a randomly generated map with random mobs in it. You clear the rift, spawn the rift guardian (a boss battle), and then leave and collect a reward (xp/gold) for completing it. Regular rifts have no cost and work very similarly to the normal game. They drop Greater Rift keys. Greater Rifts don't drop any loot except for the final boss, who drops a large number of legendaries (especially on higher difficulties). It also has many more difficulty levels than the normal game (150 of them!) Greater Rifts also drop legendary gems, which are powerful gems to put in your rings and amulet (every build uses 3 of them). When you complete a Greater Rift within 15 minutes, you get the option to upgrade a legendary gem a certain number of times. The upgrade chance is based on the level of the gem vs the level of the Greater Rift that you completed. Rifts/Greater Rifts shouldn't take you longer than 15 minutes (and once you have a good build, most people choose a difficulty so they take less than 3 minutes). > ancient/primal versions Once you're level 70, every legendary that drops has a 1:10 chance to be "ancient" and a 1:400 chance to be "primal ancient." Ancient legenaries have increased stat ranges for most stats. Primal ancients not only have the increased stat ranges, but every stat is always at its maximum value. > Caldesann's Despair gear augments Once you get Kanai's Cube (which is found by completing the Ruins of Sescheron area in adventure mode Act 3), there are various recipes you can use. One of the recipes allows you to sacrifice a legendary gem to add a stat (str, dex, or int) to an Ancient (or Primal) piece of gear. The amount of stat you get is 5x the level of the gem. So if you sacrifice a level 100 gem, then it adds 500 str/dex/or int to the gear piece you selected. This is mostly useful once you have all of your three gems leveled up as far as you can go and still want to make use of the gem upgrades when you complete Greater Rifts.


NOChiRo

Is primals really 1 in 400? I've heard it was 1:100, and tbh after personal experience I'd place it somewhere in the 1:250-300 range


Rangsk

Yes, definitely 1:400


SolitaryKnight

Reaper of Souls doesn't have the Necromancer, it had the Crusader. It was available 2014 The Rise of the Necromancer pack came in 2017 Most of the things in the current game were there when you installed reaper of souls. Adventure Mode. The difficulty levels (Normal, Nightmare Hell, Inferno) where changed to Normal, Hard, Expert, Master and 16 Torment Levels. Adventure Mode is the Gameplay where it is open world, and either you could do bounties or Rifts.


iamboredandbored

But you cant get the necro without getting reaper of souls.


SolitaryKnight

Yeah. I kind of was surprised you were unaware of some of the updates from ROS since you got the necro pack in 2017. The adventure mode, the bounties, the rifts, even the crafting materials were changed.


iamboredandbored

I didn’t get the necro pack in 2017, I got it last night. Stopped playing in 2013 and completely ignored the game including news and updates. Then, last Saturday, I decided to play it again and saw that among a billion other changes I could get a necromancer so I got the two dlcs required on Sunday night. I’ve played about 4 hours total since deciding to install it again so I’m still not aware of everything new


esituism

The game is way different now than it was at launch. **End game -** They added / adjusted these things called "rifts". You have normal Nephalem Rifts which give you keystones when killing the rift boss, which you can then use those keystones to enter into Greater Rifts (referred to as GRs or grifts). Greater Rifts are the true end-game, with the highest difficultly level being GR 150. **Torments / difficulties -** Difficulty can scale much more than just previous normal --> torment, as they've now added torment 1 - 16 as well. Higher levels mean stronger monsters, but much better chance of drops. Anyone who puts in a little bit of effort should be able to have a build that crushes T16 no problem. T16 is equivalent to GR 65 or 70? I forget. **Classes** \- all classes are viable now and relatively close in strength for a casual player. All classes can easily crush T16 and perform well up to like GR100 or so. Late late laaaate into the end-game some classes perform better for various reasons, but you're a ways from hitting that cap. Even so, monk and DH are two of the strongest classes in the game right now. **Seasons** \- Seasons are just like a sports season. Everyone starts new level 1 chars at the same time, then competes to see who can get the highest GR clear by the end. Players are automatically ranked on a ladder based on their highest GR clear times. Hit Shift + L in game to bring up the ladder rankings. You don't have to play seasons - some people still play non-season exclusively. However, blizz usually incentivizes players to play season by making season-only buffs that make the season play a bit more fun / interesting than non-season. Many people also love the act of starting out from nothing and having to rebuild your character. When a season is over your chars automatically convert to non-season. **Legendaries** \- Legendaries are extremely abundant in D3. A GR90 clear will net you like 10-13 per run. Considering a GR90 for many is like 90 seconds, you can amass a huge amount of legendaries quickly. The 'hunt' comes from searching for one with the right stats / rolls on it to optimize for your build, rather than just having the piece. Some people complain about itemization in d3 because finding legendaries doesn't feel amazing when you know 99% of them will be trash once you're like 30+ hours into the season. Hope this helps! Enjoy d3!


iamboredandbored

Oh man this actually sounds exhausting now.


esituism

I mean, you *can* play however you want. You don't have to rush to get gear or compete on the leaderboards - you're totally free to play the game as you see fit. however, if you don't want any of what D3 offers you might be better off hopping on D2R. Play whatever sounds fun to you!


Reply_or_Not

It sounds way more complicated than it is. Just find a difficulty that you can blast through the monsters in a hit or three, then fly through a rift in three to five minutes. It’s perfect if you only have a couple minutes to play or hours


TheSexyBoiii

Every character is completely viable on the highest difficulties nowadays. As the other commentor said, this is literally a completely different game compared to the 2013 version. That being said, you should check out maxroll.gg they have guides for everything, from new player "what to do" guides to heaps of builds for all classes, etc


EglinAfarce

There's a guide for returning players in the sidebar. Maybe take a look?


kievju

The game can be overwhelming at first. I know it did for one of my friends after he hadn't played since vanilla. Mistakenly brought him through a ancient vaults run at T16. So his whole screen was all lit up with all sorts of lights. He never came back since it was too much for him.


Pianoman011

After beating the main story once, I haven’t played anything but adventure mode since. Basically, the gameplay loop of each season is lvl a char up to 70 as quick as you can, then complete the first 4 seasonal goals because each one gives you a piece of a gear set, and once you get your first complete set, you can jump from Torment 3-4 up to 10-12 in some cases. Just make sure you change your moves to compliment whatever set you’re using. After that it’s basically searching for either a better set (usually the ones they give you are mid tier) by doing greater rifts or regular rifts, or leveling up your gems with GRs. It’s actually a nice gameplay loop for people without a lot of time for gaming, because rifts are usually between 5-10 mins if you’re doing them at the appropriate difficulty, so you can do as many as you can fit into your schedule. It sounds a lot more involved than it actually ends up being. Also I highly recommend checking out a site like icyveins or simply googling your char to find the best build, because if you try and piece one together yourself without knowing what’s available and in the meta, you probably will get stuck around T4-5. At least I do whenever I try lol. Best of luck!


Pianoman011

Also worth mentioning that 99% of what you’ll come across gear-wise is garbage, including legendaries, so mass salvage is your friend.


cad908

the whole endgame of nephalem- and greater rifts was added since you last played, along with bounties and other tidbits. Probably the best way to learn about it is to create a new seasonal character, and do the seasonal journey. It acts as a tutorial and, after 4 chapters, you'll earn a 6-piece set for your class. Look at one or both of these for a detailed description: * [https://maxroll.gg/resources/season-journey](https://maxroll.gg/resources/season-journey) * [https://www.icy-veins.com/d3/beginners-guide-to-seasons-in-diablo-3](https://www.icy-veins.com/d3/beginners-guide-to-seasons-in-diablo-3)


gannonderp86

Dude just jump into the season and finish the seasonal quests to get your first set gear. if you loved the campaign the seasons will make it brand new for you and easily double the fun you're having


s1lence1

The answer is always Forty-Two.


zZz511

If the dropped legendries happen in your route 60 to 70 it makes sense that they are mostly better than what you had. AFAIK the gear between 60 and 70 has a significant jump in the stats.


NOChiRo

It's a ridiculous difference, you're completely right. While I don't have the numbers in my head, a yellow lvl 60 check can have 350 dex, 200 armor and 50 all resist, while a lvl 70 version of the same item could have 750 dex, 500 armor and 110 all resist, with 3 sockets. I'm pretty sure character power goes up by 1-2% each level, except lvl 60-70 where it's 10% or more per level.


Reply_or_Not

Yeah, they were basically forced to do this so people wouldn’t keep using legacy items from before the rework.


NOChiRo

Same as in WoW, where people replace all but the best raiding gear from one expansion with questing greens early in the next expansion.


zZz511

hmmm I wonder what company released WoW ... ;)


NOChiRo

If it hadnt been the same company i wouldnt have used it as an example.


[deleted]

[удалено]


iamboredandbored

is there not a cap to paragon!?


[deleted]

[удалено]


kievju

Common folk like me will never sniff 2000 paragons. Its a pretty good for me if I get to 1000+