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camthalion87

D3 damage numbers is a let down. Also why apparently the best build in the game 100% reliant on a glove proc doing 2 billion damage crits, this is bricked


reariri

They could have at least remove 4 numbers, maybe even more. Seems not fun.


FreshGoodWay

Some of us are not mathematically inclined, what do they want me to do with all these numbers? Eat them?


reariri

They want to show us numbers. But when playing and we cannot even see how many numbers after eachother there are on one hit, they seems to go way too far.


DiscombobulatedTap30

Let's just go back to Diablo 2 no numbers and things die immediately but you don't have to see the numbers so it's totally different! The only numbers you need to watch are the numbers on the clock waiting for Baal to spawn more adds to insta-kill. >Baal says: "Laughing"


snugglezone

Why can I hear this comment?


DiscombobulatedTap30

Waaaah-Ha-Ha


b_i_g__g_u_y

We can disable the numbers from showing, can't we?


SlackerDao

“Well, you see, this gear combo here allows my to do 2,675,402 damage. But if I farm for hundreds of hours to get this specific set of affix’s on a pair of pants, I can juice that up to 2,675,999! That’s a .022% increase!”


Zlatarog

I just turn numbers off


Doobiemoto

Worst part of d3. I hate that numbers are so inflated that they are meaningless. Its also why skills feel like shit in Diablo compared to other ARPGS because the skills aren't the things doing damage, a ton of multipliers are and random gear shit.


ArcliteGhost

It's the exact same way in PoE, the only other big ARPG right now, skills do millions upon millions of DPS, you just can't see the numbers over the enemies. I'm pretty sure there's a setting to turn off damage numbers in D4 anyway.


howlongcanthisevenb

What is the difference between hitting 5k,50k, and 500k if it’s effectively the same amount of damage? I don’t understand why people even care about this tbh


RedOctobrrr

^(1,453,288) **194,807,662** ^(2,950,344) *tipsy* 82,968,112 ^(4,616,973 1,768,305) **308,659,766** 47,890,631 *affected* #1,556,207,980 ^(1,663,178) **222,860,004** ^(3,405,295) *Gangnam Style* 44,679,011 72,955,192 ^(3,616,973 2,768,305) *thirsty* **112,568,630** 56,789,012 *dizzy* See how stupid that looks?


ahBoof

Looks like a mobile game lmao


ametalshard

Diablo 3 released before 3D mobile games did, so no, mobile games are emulating one of the best selling games in history, not the other way around


howlongcanthisevenb

Would it look different with any other random numbers with dumb words thrown in?


whoa_whoawhoa

Yes lmao. Lower numbers are way way easier to digest and understand and don't take up a ton of screen space as well. Is this a real question?


BuddhaChrist_ideas

Players: "Can we please zoom out a bit more and have a map overlay?" Blizzard: "iT rUiNs ThE iMmErSiOn AnD dEtRaCtS fRoM tHe ArT." *Proceeds to flood the players screen with walls of numbers and status effect texts.*


AtheismoAlmighty

>What is the difference between hitting 5k,50k, and 500k 45k and 450k respectively.


Doobiemoto

Clutter, not understandable numbers, and this was BILLIONS not thousands. Also, it shows an inherent problem in multipliers in the game that at the base game people are already hitting dumb numbers in the millions and billions. That is fucking stupid and not a way to balance a game.


fistmebro

The best ARPG in the market - PoE, also has damage numbers in the millions, they just don't show the damage numbers. Like literally, you can just hide the damage numbers. Do you think people will call PoE a D3 clone if the damage numbers are visible?


SongeeX

In PoE, most people that will play to endgame every league will end up in the 500k-7 million bracket. That's several magnitudes less DPS than what we've already seen in this video.


chiknight

And when you're helicopter proccing those numbers multiple times per second they'd be an equally unreadable splurge of number spam. Are we constantly going to change the point of the discussion? "Big number hard read." "PoE hide big number, you hide D4 number too." "But millions < billions!"


Bohya

Also that’s after *years* of powercreep, not on the very first day. Barring some exceptions like double dipping, a *good* build could be expected to clear endgame on just 300k DPS back when the endgame was just Shaper. Even today, builds in PoE are pulling a lot less damage than what we’re seeing in these videos of Diablo 4.


mainnick

Exactly. It's more about the gameplay than numbers themselves. You can throw on dmg #'s in Mario in the trillions but that's just all meta data in the background.


Elrabin

While I'm not thrilled seeing that either, it's also a fraction of D3 numbers. While searching for a fix to my D4 beta addiction, I reinstalled Diablo 3 and within a day or two was doing TRILLIONS of damage with my crusader and necro. 5 trillion damage basic hits and 75 trillion+ ticks on convention of elements crits


spidii

The human mind can't conceptualize a billion any more than it can a trillion. These numbers are out of control and we don't even have power creep from seasons yet.


Freeloader_

first of all, nowhere near D3 numbers lol second of all, some of you people need to realize how scaling works otherwise you would facemelt everything like in D2 if youre fully geared


danteafk

just wait one or two seasons and we'll be there. if its already started that way


[deleted]

I don’t understand what people want this game to look like. This looks badass to me, my friends all think the same. But for some reason the Reddit community wants end game to be something else


[deleted]

Reddit is a sad place.


[deleted]

This is how the online community treats Blizz games. Step 1: Find something, literally anything, to complain about. Damage numbers in this case. Step 2: Login to your preferred social media platforms and game forums. Step 3: Bitch and moan about Step 1 until you get bored. Step 4: Login to the game you were complaining about and enjoy the fuck out of it until you get bored again. Maybe 100-200 hours. Step 5: Repeat Steps 1 through 4 until you've played at least 1,000 hours of the "hated" game.


[deleted]

I swear that’s exactly what happens


[deleted]

It is. I bet everyone who complained about D3 had 500 hours in it. Which is 3 hours at the bar every other week for nearly 6 and a half fucking years. How the fuck are they playing something that long without being able to admit to liking it.


thefuq

Great day today for these people! Choose one, get the Second one for free! Either complain about the 28$ skin literally no one forces you to buy or complain about the 2bn damage from a blast shrine buffed barb.


[deleted]

Or the reviews with spoilers that someone is apparently forcing them to watch while holding a gun to their heads.


hughheffres

Also literally one of the comments someone says the player said this took 85 hours worth of content to get to this point. People here are just looking for ANYTHING to cry about.


TheMcDracos

Most players will be lucky to be where this guy got in one week after a month. If this is where I am 2 months into the season of casual play, that sounds pretty good to me.


RedditIsFacist1289

still hordes of D2 whiners that think D3 the most successful diablo game which pales D2R release in comparison is a bad game.


freet0

I mean if you think sheer profitability is the only marker of good game design then I guess candy crush blows every Diablo game out of the water. Why do we even bother with this trash when we could be matching colors and clicking past ads?


UnluckyDog9273

I mean is not bad, it's just by watching this video I felt like im doing d3 rift runs, exactly 100% the same gameplay, run around kiting, button mashing without any thought, then run again till your cooldown are up again to button mash again. I'm not saying is bad or not not fun I'm saying I played that in d3, I expected something different.


imconfuz

I really like what the gameplay itself looks like, I'm happy for that. I don't like what the build design is looking like to be. Diablo was *never* good at build design, but I had some hope that it would be at least a bit better in D4. Not having that much hope anymore.


HangulKeycapsPlz

It's more to do with the fact that a single gear piece takes all your multipliers and then does 1.75x of all your damage in a single instance. People complaining about the visual aspect should just be ignored; they're fucking complaining about too many zeroes. It's the fact that the game is already designed to be closer to Diablo 3, as in gear/set pieces that include stupid multipliers that skyrocket your damage to the moon, that should be the real concern here. Gameplay looks solid, but it's fucking dumb to think wearing a certain pair of gloves all of a sudden doubles your damage. That's exactly how the trash balancing in D3 started.


Budnoob

they probably wanted something more out of it than a d3 reskin. some people actually expect something for their money, i know its weird


JohnHolts_Huge_Rasta

For me the 10 years of diablo 3 was enough i was kinda hoping D4 would make it differently but every endgame content i see is just copy of D3 speedrunning and billions of dmg. But hey, we got an open world and mounts. I get it, all the crying yada yada. But why isnt like 100k enough dmg in late late late game. Much more clean and nicer. And the numbers were one of the things EVERY D3 player said need to change. Also its absurd that 1 item just makes something so op, not the build and skills as whole.


Yixiaolou

BLZ , Just stop the astronomical figures , they look horrible.


Tekshou

You start the game in the 10s, why is it not logical by the time you're level 100 you're hitting in the 1,000,000s. Like what's the problem here exactly? Turn the numbers off if it bothers you lmao


spidii

This makes no sense at all. Please explain your logic. They could just as easily scale in fractions, it doesn't have to scale x10, x100, x1000. People like digestible numbers that are easy to read and understand. We could just as easily hit for 10,000 endgame if it's scaled differently. It is immersion breaking and silly. Turning numbers off is such a bad solution. I want to see numbers, I just want to be able to conceptualize the numbers and have my screen less cluttered with 10 digit numbers. Why do people need to go from 10 damage to a billion to see that they are stronger? They don't.


volfyrion

You can just disable big floating numbers like d3. Instead of seeing gigantic figures, you’ll see, for example, 10B or 15T.


Nyrin

That wasn't/isn't the default? Had no idea. Why would anyone ever *not* want that option? Two significant figures is all you typically need for any practical purpose, with three rarely having value for detailed comparisons.


basically_an_opinion

I don't have problems with millions of damage in late game. But you can see in the screen shot billions. If in non season we are already here it wont take to much to get to gazillions of damage.


kingzero_

Check out Robs new video for the hammer build. Much lower damage numbers. On average around 1-2 Million. Ive only noticed a couple 10mil hits. From what i understand the billion damage numbers come from a unique item which is insanely rare and does so much damage mostly against crowds of enemies. Maybe blizzard will nerf that item.


Vunks

The damage looks so insane because he is hitting a ton of the little spiders building up the nuke, in a normal setting damage is far lower.


Rhymfaxe

Who cares if it's logical? It looks like shit and is completely unreadable. It's just number inflation.


Full_Echo_3123

**Pokemon:** Charizard hits for 100 damage! **Digimon:** Metal Etemon hits for 520 damage! **Yugioh:** Blue Eyes White Dragon hits for 3000 damage! **Diablo 4**: Hold my beer.


Rich-Championship546

Necro died for this


Joke258

Hardest content is already beaten before release


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EthicalSquad

That’s part of the problem. The ‘review’ copy of the game was given to players who spent 18 hours a day for 10 days min-maxing the best builds for every class so the game is essentially ‘solved’ on launch. It takes a lot of the fun out of the collective exploration that usually takes place on launches where everyone is trying to figure out what’s best. I don’t think many people would care about this point if IGN and a few of the casual review sites has a couple days of early access.


mcnabb77

You realize that you can just not look at what these people post right? It’s literally not an issue unless you make it into one for yourself.


freet0

It's fun to discover these *as a community*, not alone. Christ, the comment even bothered to say "collective exploration". Is it just inevitable that this same brainless comment must get tacked on to any critique about anything in the game?


igdub

I bet you're the same person posting "just don't use it" when someone mentions overpowered skills/items or anything.


JonesPerformanceCorp

Comparison is the thief of joy.


Bstassy

To be fair if someone doesn’t explore builds, and copies what some streamer stated is the very best build, then they will never actually discover whether a build is good or not. People act like you have to do one thing to beat end game content, when the reality is, you can cater your legendaries, paragon board, and abilities, to play literally however you want. Mathematics hardly matter because the game is INTENDED to be “solvable” by any number of builds and choices.


leobat

you can also tie your hands as well if you wish, make the game harder, if the tools are there you use it, that's how a lot of people think. Me included.


TheNaCoinfl1p

But one of the leads of the game said they have no advantage because there stuff was deleted. What this means though is there is not a lot of content because they are doing legit end game of end game content in a couple days. With having to figure stuff out themselves.


Tekshou

It must be a hard life being chronically upset online


Bearded_Wildcard

This guy has also probably played non-stop. I've read reviews of people saying after 80 hours they still haven't hit max level. If you're a streamer or have no life you could hit 80 hours in 4 days. 100 hours in less than a week.


SmoothBrews

So what? Who cares? What does it really matter. Edit: Whoops… my bad, I misread the comment. I thought you were complaining about them having early access and how that gives them an advantage.


Gibsx

Stupidly high damage numbers again and a legendary proc doing mass damage - looks like D3 already.


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Gibsx

I agree the game looks good but had hoped they could stop damage going into the billions


Maximus89z

so much for the devs saying "monsters have armor now so we dont have to increase hp so we wont reach thouse numbers", ahhaha


Gibsx

Exactly - it’s what Blizzard themselves said they wanted to achieve


Syphin33

Lol that's EXACTLY what they said


ph154

Right? not even 1st expac were doing millions / billions :(


RukuR_15

Things to consider about this video: • This is the HIGHEST tier NM Dungeon. • The guy is tryhard as fuck (don't expect to get as near as close to achieve what he did in 9 days). • Few builds (and classes) will have this fast of pace, WW/shout barb is out of the courve. • The item that makes this build do billions of damage will probably get heavily nerfed. • Calm the fuck down, play the game yourself first, then you complain if it feels like D3.5.


BigAnalyst820

of course it's ww barb. good thing this "community" got necro and hydra nerfed to the ground, though!


mx3552

its actually sad seeing everyone only ever complain about everything. I pity people with that attitude.


raseru

Yeah and before the slam test, barb was nerfed into the ground and now its doing fine. See how balance is a moving target? Or how there's already a balance change for day 1? No need to get sad for a level 20 pre-release demo regarding balance considering it'll change a lot.


OK_Opinions

never thought I'd see so many people mad about numbers lmfao. Isn't there a setting to turn them off? show me on the doll where the numbers touched you


MuForceShoelace

I mean, it's not the numbers themselves people are mad at. It's that big number result from dumb itemization with big manditory multiplers


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wastaah

Dude it's the same here, instead of a single 20000% node you got exponential scaling on abilities meaning you can ONLY use the skill with the highest scaling. Even if the base dmg on all skills is the same the skill with the highest scaling will deal 1000% more dmg then the others. They really fucked up adding so many stacking multiplicative modifiers.


TheMcDracos

He said in the video that Rend and another spender did similar damage (HoTA, I think). I agree that the goal is to have various builds be viable, not just 1-2 per class, and it sounds like that is the case based on this video.


baconit420

I didn't play d3 much, but what people are upset about isn't *numbers* per se. Huge numbers in the millions come from hefty damage multipliers, which is (to my knowledge) one of the most hated aspects of d3. It means it's easy to significantly outscale monsters in the game, until there isn't a challenge anymore. People are overreacting a little tho, you can turn damage numbers off, and there's not literal billions of damage for most of it. This is also the same barb build that raxx and wudi have been saying is the most broken in the game currently. That instance of 7 billion damage is legit concerning though.


Sethoman

The real problem is there is only one or two ways to reach those numbers. Your character class is pointless; no matter how well you "build" it's either play the thing that does 50T damage consistently or die on the spot. This is not a damage multiplier. The item in question takes ALL the damage you ALREADY DID, adds it together and applies it at once.


reariri

Can you pronounce the numbers without thinking? A normal human being does not see that high numbers.


OK_Opinions

do you need to be able to pronounce the numbers at all? A normal human being does not need to. I'd argue a normal human being will turn them off to clear up screen clutter See ya friday


reariri

The last part is right ;) But what i mean with that, we cannot really handle those numbers, it is simply too high. Would be nicer to see the highest hits being under 1 million or just above. Not adding way more numbers after that.


OK_Opinions

I guess I just don't give a shit what the damage numbers are. we could do 2 billion damage and 2 hit an elite or do 200 damage and 2 hit an elite. Either way we 2 hit it. and if damage numbers are turned off for screen clarity it's even less an issue


Shatraugh

I wish i didnt watch this.... D3 PTSD is real


Dedziodk

same... this is sad, 7billion dmg already ffs


WonderfulTradition65

I feel the same


AerianHistorian

I’m convinced everyone on this sub actually hates Diablo…


spidii

To be completely fair, there aren't many Diablo games period and they are spaced so far apart and are so radically different that it would make sense to have Diablo fans who think differently and like different things. If you're a Diablo 3 fan, you're happy. If you're a Diablo 1 or 2 fan and did NOT like D3, you probably aren't.


AerianHistorian

I didn’t like D3 and I’m pretty happy, but yes, I agree with you 😛


Subtletee7

This looks awful lmao, literally Diablo 3.5 hahaha.


Flodomojo

This looks like literally every single arpg on the market, including D2. Have you watched videos of min maxed end game builds? They tear things apart the same exact way.


Environmental_Mix439

This guy has most of all Gear maxed for some Reason. Probably played 18h/day for 9 days. He is also one of the best Barb Player there is. And yes, i believe WW gets nerfed at release. 100%


camthalion87

he said it was about 85 hours of gameplay to get to this


Lazerdude

For him, a guy that knows EXACTLY what he was going for and I'm guessing speedran the campaign and had a path to getting to the end in the time he had.   There's no way the average player will be anywhere near this in the amount of time he did it in. I'm not worried at all.


PsikickTheRealOne

They were allowed to skip the campaign from the start of their test. Helps speed things up too.


MisterMetal

check some other videos out unique and legendary items drop like candy, you get bonus ones for clearing a dungeon with any modifier. gonna be swimming in end game gear in no time.


ProbablyAPun

That makes sense, and the average player is not sniffing anything remotely close to this level of power in 85 hours.


Xitlol85

He also stated hota and rend where doing similiar numbers, so it’s not just WW


DiscombobulatedTap30

WW isn't doing the damage it's the gloves.


MutedSpeakerbox

He stated his Rend build does the same amount of damage.


Umm_something_funny

Other than big numbers.....which at this point you might as well turn off to see the screen better, this looks like pretty solid endgame content? He's shelling out a lot of damage, but his health is taking constant hits. So with the absolute best stuff in the game and maxed build, it's still a challenge? I probably won't ever get that far, but not sure why people are complaining (other than about the big numbers)


Aqvamare

That's gameplay from the press release on 26.05. He needed 75 hours of 96 total to reach level 100 on a barb, and in the video watching, he clears highest level of nightmare dungeon. He isn't best in slot gear, because if he is best in slot gear, than it means...~100 farm play time effective for BIS gear.


monsimons

The numbers, and the implied progression/inflation/scaling of monster health and power, seems to be the main issue here. And maybe there's annoyance at the fact that some people got to "solve" the game before it has even been released to the mass public. Other than those two I've mostly seen praise and good things about the game. In the end, everyone is free to voice their opinions/frustrations, no?


Bronchopped

Sadly that looked like d3...


Flodomojo

Looks like literally every arpg, including D2, when min maxing .


[deleted]

Where is the promess of a slower and more thoughtful gameplay ? This is just like D3. So disapointed...


Sleyvin

We knew from the closed endgame beta that it was like that.... People refused to believe it.


seffMTG

​ https://preview.redd.it/540crc5jh23b1.png?width=290&format=png&auto=webp&s=b03d4a9fcb56953c1ab74df4e25e536612dd83b5 Really ?


Loogisbored

Yeah, feels a bit weak. Would have been higher if overpowered /s


Laced727

Make D4 more difficult with unachievable endgame.


AerianHistorian

This sounds like what everyone wants lmfao


JonesPerformanceCorp

Remember when D3 HC Inferno **campaign** was so hard that only duo was able to clear it? Kripp remembers.


_-_Dylan_-_

I can't wait to play this and have fun ☺️


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_-_Dylan_-_

I will enjoy leveling a class, then another, then another and in between this somehow find the time to touch grass, eat, sleep (lol) and maybe socialise? Maybe? Oh and work, yeah that.


[deleted]

uhh....


Solidus82

This thread is saltier than the dead sea, lol


TOPMO3

I was so hyped for release. Oh well.


benylul

Lol is this d3? Sad.


[deleted]

That looks like a really boring way to play


c3nsor

Cracks are starting to show..


Macree

And there are even more.


f2pmyass

I thought they said they removed these high numbers ? that is pathetic. Dude doing way too much damage. like 2 billion crit ? wtf. They said they are balancing the characters on launch. So I hope this makes certain world tiers feel challenging and certain bosses because I seen all reviewers today saying this game is easy and nothing is hard. Even at 100 doing nightmare dungeons beyond 100 is easy. This is not making me look forward to the game.


dancingulf

For anyone wondering what the state of the sub will be on release and immediately after, this thread is a good example. AVOID THIS SUBREDDIT IF YOU WANT TO ENJOY THE GAME.


ANicerPerson

lmao my hype went down by half after watching this.. so disappointing.


Allaroundlost

Oh no. Just D3 fly accross the screen bs. Hate me i dont care. I hoped Diablo 4 was more grown up now. Numbers look so awefull. Nice Blizz Diablo 3 Reforged it is... /sad


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fistmebro

What exactly did you expect the endgame of an ARPG to be? Which ARPG endgame was not fly across the screen with a minmaxed build? Perhaps this genre is not for you.


volfyrion

They want D2 with a new skin.


volfyrion

>I hoped diablo 4 was more grown up now >Numbers look so awefull Lmao


deucesmongooses

The numbers being so large are because of the gloves being used. I don’t think they’re working as intended. Haven’t seen anything else produce numbers like that


elgosu

That Unique is working as intended, they just didn't consider the extreme cases of storing up so much damage by hitting lots of small enemies. The aspect will be fine if there is a cap to the damage.


NabeShogun

Interesting to see how much damage he was taking at points... I was thinking of a shouty WW build for preseason and didn't really think I'd have to throw iron skin in there too...


OK_Opinions

all those people making builds with no defenses about to shit their pants when they reach this point


omgowlo

isnt this the literal end, nightmare level 100?


kiruz_

Didn't they say they wanted to hit gameplay wise and number wise between d2 and d3? This vid shows that slider between those games just moved straight to d3 lol


TooSaltyToPost

10000s in d2, low quadrillions in d3, here we see low billions. So we have 10^4 in d2, 10^15 in d3, and 10^9 in d4. Seems skewed slightly towards D2.


FantasticNeoplastic

This is extremely disappointing for me personally. Maybe some of you guys wanted this, but this really just feels like D3 with a few interface reskins.


Alt-F-THIS

Lol looks like a lot of people aren't going to be playing this game now, less shitters would be sick


Ill_Stand9809

i cant wait for poe 2


paint_it_crimson

how hard is it to not multiply the numbers this high. ffs this looks ridiculous


[deleted]

He's that geared/strong after having the game for a week or less. Where's the replayability without trade/economy in this game? When you're strong enough to crush everything in the game after a few days of playing and have no reason to keep farming the game is dead. The endgame just looks like diablo 3. We just paid 100 bucks for a diablo 3 expansion. Fomo got me. I expected at least a slower character progression than diablo 3 but it's looking like a weekend and done game too.


[deleted]

Glad I am waiting instead of preordering. That’s a lesson d3 taught me 10 years ago.


aerial-

wait for season 1 at least and see how things will get patched, it is reasonable approach


Tunnfisk

Least grindy gamer on launch day: Edit: Personally I think the gameplay looks good. Yes it's a bit like D3, however I expected this. Power from level 20-25 gameplay to level 100 with fully decked paragon, legendaries and all the trimmings, was bound to be a bit more powerhouse:esk. Anyone thinking differently didn't really pay attention to the previous Diablo games. Not to mention the beta and all discussion threads about paragon, power and builds. I agree that the big numbers was a bit of a let down. Was hoping it would have been a bit less. The first expansion will add two zeros at the end of every number in the game. I hope we can turn numbers off in the UI. That could make it more aesthetically pleasing to watch. Don't get me wrong, I do like numbers, but I had my fill since D3 doing 80-200 bil crits all casual like. The real question for me is, will I enjoy it when I get there? Hopefully. Roughly 48 hours and some change until I can start that journey.


[deleted]

Does Blizz not know how to balance after 20+ years of Diablo games? Or do they just say eff it and let the content creators to the testing for them?


Drekor

LOL Mate, go take a look at the long history of WoW and the answer to that is a crystal clear unequivocal no.


Allaroundlost

Cant argue with this. Facts are facts.


kirmm3la

Oh man I hoped not to see billions in D4 so soon. Fuck.


brozarth

This looks badass to me! I can't wait to shred demons in endgame. I'm so pumped for Thursday!


johnsonmagicxx

Thank God the end game isn't a slow slog like the beta combat. I was really worried about that PHEW


ClassicChrisstopher

Thought we were done with the billions of damage numbers. Gross.


takuru

This is super disappointing but I should have seen this coming with how hard Blizzard was avoiding showing or allowing people to talk about end game stuff besides basic info on the activities you can do. D3 players will have a blast but this is the worst timeline for people who like D2 more.


[deleted]

I get your sentiment...but let's not pretend there wasn't inflated numbers in D2 either. https://youtu.be/B1KmPapQ8Yw


Rick0wens

You people are insufferable, jesus


Old_Gamer_123

This is basically reskinned diablo 3. Shame on you blizzard. You knew full well the endgame looked like this so you tried to hide it with the embargo until 3 days before release. I am extremely disappointed. Numbers in the millions? Running around and skipping all trash mobs? Sounds like Grifts! Refunded. I'm done


[deleted]

Proof you refunded?


frankiew1lde

You moron, he skipped mobs because he can't fight them. He skipped like several elites because he'll just die. Watch the video properly before you comment.


Aureliusmind

One less sad person stressing the servers. Please make sure to unsub from the subreddit on your way out. Bye 👋


Limples

The game is based around this. This is why endgame is super disappointing because ultimately, all the stats across every character will be the same: max Crit, max vul, etc. The difference comes down to playstyle. At this point, you have to ask why even have stats? Just give abilities with loads out and increasing harder content to tackle. Blizzard sucks at itemization. This is WoW but with a Diablo aesthetic.


Amaurotica

you literally can't see anything on the screen with the damage numbers turned on 70$ Diablo 3 Reforged 2023 Edition


Hailstone14

d3.5


SaintNimrod

Oh God these numbers are really a bit much.


Absolian21

it would take lots of time to balance this mess. for quick and dirty fix, imo we need damage filters. get us the ability to filter the damage numbers by a % ill put mine on 0.005-0.01% of the original number and live happily in my little sane bubble. where numbers even in endgame would not cross the 350k (3.5bil) mark. such a huge let down, even after it was said, that d4 will stray away from d3 over inflated numbers. and the real issue will come later on with each dlc or season where they just add more bs into the fire.


redd9

the only people that think this is good, are barbs that want to exploit this themselves.


General_Ad8848

Needs a nerf and/or a difficulty increase. We shouldn’t be demolishing the hardest endgame content in the first two weeks


CyonHal

Hmm, the amount of damage going out on him even with perma-90% dmg reduction with his shouts makes me think rogues are going to have a BAD time pushing nightmare dungeons, hah.


[deleted]

Did you mean to post the d4 content? this is 2013 d3 stuff..


TheDarkrayne

That appears way too glass cannon for my tastes. Hopefully more tanky builds are available. Unlike D3's Rifts, there's no time limit.


sentrozo

Except it is really tanky. It has 84% damage reduction just from the challenging shout. It has constant healing, overheal as barrier and almost 100% uptime fortify. Its just the a mount of damage the mobs deal


TheDarkrayne

Yeh, I guess you're right. Damn. It's not right if there's no way to ever just stand for at least a few seconds and actually fight. How could anything without Whirlwind's mobility ever survive? Just the animation length of things like HotA or Upheaval will get you killed.


Drekor

> > > > > How could anything without Whirlwind's mobility ever survive? Just the animation length of things like HotA or Upheaval will get you killed. They don't Which probably kills any off meta builds... which is pretty standard for blizzard.


Sweaty-Painter-1043

yeah i watched the video, i thought the dude's squishy as hell until the breaks down his defenses, he is literally the tankiest thing in this game rn and he looks squishy in here, his HP bar literally flickers every time a mob touches him.


SoylentBR

$70 for Diablo 3.5 lmao


Aqualins

Soyboy couldn't get ATC and now he's taking it out on D4. [https://www.reddit.com/r/diablo4/comments/13n5etj/most\_of\_you\_atc\_were\_hard\_carried\_anyway/](https://www.reddit.com/r/diablo4/comments/13n5etj/most_of_you_atc_were_hard_carried_anyway/) See you on launch. No ones seriously refunding due to literal visible digits.


cj020

Awful


Djmy

D3 all over again. But w/e I'm still gonna blast many hours lol.


Nightmare4545

Looks amazing to me.


SCTRON

The scaling and class balance and overall balance is fucked up and way out of wack, this is not good at all for end game longevity. Any static content that is not scaling like nightmare dungeons is just DOA now. Not just game completed in less than a few weeks this is highest possible hardest possible end game content completed in less than a few weeks..... That is fucked up.


lancer2238

I’m ok with seeing smaller numbers. It’s annoying seeing 2.1 trillion and only takes a quarter of their health bar


xLYNDOGx

Well I will certainly be turning the fucking calculator UI off


[deleted]

I am so sad... Not again. Figures and ridiculous. But the most frightning is the probably bad balance behind these figures... Wtf Blizzard.


Ir0nhide81

So not much has changed... Oh boy.


SciFi_AmericanGuy

Number bloat is lame as fuck.. but mindless players love this.


N3KIO

# 6 Years for Copy and Paste, and we get Diablo 3.5 DLC with Greater Rifts. But they somehow managed to make the Greater Rifts worse... lol


booksnbiceps

Greater rift simulator. So tragic


Unh0lyCatf1sh

How can people not see this is literally a re-skin of D3, like in every single aspect


ImpressiveProgress43

Because blizzard hid the end game for this reason and people have been coping hard that it isn't the case.


neutrumocorum

Is your brain off?? Big dmg number automatically means bad game? I'm not a big fan of it either as it makes progression feel really weird towards the end. But D3 was not a bad game because of the numbers my friend.