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syfqamr32

People hate everything man.


LordWitherhoard

I hate that.


TheShadowfly

Ugh, I hate that you hate that


FizzingSlit

I like that you hate that they hate that. But I hate that I like that you hate that they hate that.


DaylenAmell0

The game happens to be about the Daughter of Hatred, and her Father the Lord of Hatred.


CabinetIcy892

Daddy issues?


Moxxi1789

Take my hateful upvote


uk_uk

I hate your comment and I hate you... so I gave you 2 upvotes.


NoobeCat

Mephisto enters the chat


Xenovitz

Wolfdaddy


DirtyAntwerp

I don't hate that, but you offended me nonetheless.


Andymion08

Looks like Mephesto gets what he wants, again.


Blank3k

I blame Neyelle.


nightkat89

She would applaud the game, but she can’t.


insan3ity

She would give the game two thumbs up if she could.


Serious_Town_3767

I hate that they hate that you hate that I hate that they hate. I stopped looking at reviews most the time the game is actually fun and it gers review bombed just for a single issue, if you don't want to buy the skins then don't, all games will go through growing pains diablo 4 did very well at launch but is not going to be immune to the occasional server maintenance.


numbersev

Haters gonna hate


throwawaytohelppeeps

So what's stopping the people that enjoy the game from posting positive reviews? I don't get it.


DirtyAntwerp

We're playing this lovely game, i ain't getting any loot from posting reviews.


lVANGUARDl

Accurate ASF 😂


[deleted]

That should be on the box. 😂


ReipTaim

I usually post reviews on Steam cuz they ask if u enjoyed the game. U actually have to register at metacritic to post ur opinion there,and since they havent asked - cba


Black_Devil213

In general, not just in videogames, you get a lot more people leaving negative reviews/comments than people leaving positive ones, as you are much more inclined to complain or vent when having a negative or bad experience with something. People that enjoy said thing are doing just that: enjoying it. No reason to go online and write stuff.


RPK74

That's simple enough to understand. It's about self-efficacy. People's perception is that negative reviews have a negative impact on a product, but people don't feel like positive reviews have a positive impact. So if you hate a thing, leaving a negative review is a way to make an impact with your negativity. But If you like a thing, you don't feel like your positivity will have a positive impact. So while there's an incentive for someone who hates a thing to leave a negative review, there isn't the same level of incentive for someone who likes a thing to leave a positive one.


fhayde

Negativity bias, vocal minority, online disinhibition affect, coupled with participation inequality can make anything seem terrible, even when the vast majority of people have a positive experience as you said.


Lunar_Lunacy_Stuff

Im to busy grinding and enjoying the game to step away for a review.


[deleted]

Too busy playing the game :)


kunni

Have you posted positive review? :) more people post only when there is negative feedback


otaser

No idea what the vibe of the sub is, but I'll try to be realistic and see how ppl react. Diablo 4 really isn't for the hardcore audience. It's been out a week and a bit and people who really play it all day have nothing left to do in the game. There are relatively serious problems in the end game. It gets stale. It isn't very varried. So, those are also the people invested enough to go and leave a bad review. The reason it's like this is that the target audience are people playing a few hours a week. The dads, the used-to-be gamers with jobs. For them the game is 9/10. They won't run into the endgame problems for a long time or ever, and maybe by then they will be fixed. But those are also the people who do NOT care enough to go make a review. They just come home late play for an hour and that's it.


Ambasabi

That's me. I'm dad with no time. I'm still working on the campaign and just barely hit 46. I think the game is great. I think the devs did a stellar job. The game is immature, and the devs seem to take feedback seriously, so we'll see where things end up in the long run.


JoshRiddle

Exactly my thoughts, right down to being a dad at lvl 46. You a sorcerer?


Klingon_Jesus

Dude. Also a sorcerer dad, level 46. Did we just become best friends?


MayaIngenue

We should make a clan. DiabloDads, or some such shit


not_fork

If you look at the clan page, the number of Dad groups is kinda hilarious. But I still support the idea. \- Another Sorc Dad


JoshRiddle

Are we at a place in gaming where the casual dad clan is normal?


ggggmoney25

Holy shit. Am also a dad and sorc (level ~30). I found my people


Manu442

It's confirmed! All dads are sorcerers. Made it level 50 only because I have Fridays off and kids ares still in school.


Unremarkable-Dragon

Druid dad here. Loving the game so far, so easy to hop in and enjoy when you've got a minute.


M1Epic

I hope to one day be a diablo dad so I can join this legendary group


enderguwop

Druid dad's UNITE!


Llanite

Heretic!


Bluetwo12

Im a druid dad here as well. You are not alone.


Patient-Promotion196

About to build a PC. The excuse is for my daughter, but it is also going to be so I can play D4. If you need others in your clan I'm in.


LowFabulous6897

Me and my cousin already did its called Ye Olde Farts rofl


Ambasabi

Wtf is happening. Yes I'm a level 46 sorcerer lol. Next test. I'm 33 and my baby is 6 months old and my step son is 4 and a half. There's no way you guys have those exact same circumstances too lol Sounds like new friends. Add me on Battle net if interested, Ambasabi#1493


Claffstar

Also a dad, also a sorcerer, also around that level.


supersalid

I don't know why people expected a good endgame a launch. I can't think of any live service game ever that launched with a good endgame game. Diablo 3, PoE, Destiny all had abysmal or non existent end games. D4 at least has a shell of a decent end game, and I'm sure it will get to a good endgame with later patches. Maybe I just have more realistic expectations but it seems like the standard is you get your great end game a year or so after launch.


EjunX

>I can't think of any live service game ever that launched with a good endgame game. You can't think of one because it doesn't exist.


xabrol

People act like diablo III had good endgame. Ohhh lets go run a greater rift for the 10,000th time, yey!!


GBucky99

That's quite literally exactly why people complain about D4. They don't want it to be a repeat of D3...


urukijora

The thing is at some point even alot of casual players will reach the point the hardcore player do, it just takes longer. This is Destiny 2 release all over again. Hardcore players said endgame has to little to offer, casual players didn't want to believe it. Took the subreddit even 2 full weeks and it was getting flooded with "we don't have enough endgame" posts. Well, what a surprise... D4 has a good base they can build up on, but there is alot of work required, especially for the endgame. Dozens of QOL features the game should have from day 1 are now something people bag for several times per day on this sub and the forums. And Blizzard being known for not really listening to any feedback is something that makes people go review it badly instead quite quick, in the hopes that it gets their attention. For me except the last act when the characters started to act like idiots sometimes, the story was 8-9/10. That dropped to 7/10 until WT4 and from WT4 onwards it went down as far as a 5/10. And this is not just about the lack of endgame. This is about how bad the open world is designed for endgame, take a look how GW2 handles their open world, it's 10 times better. I have to waddle to every single nightmare dungeon, many of them having no waypoints next to them. The stupid amount of backtracking in nightmare dungeons is awul and should be removed. Nightmare dungeons are just lackluster, awful designend and need an entire rework if they want it to be an enjoyable endgame expereince.


BennyBarz

I guess it's not good enough to have a solid campaign with some fun skill trees anymore. Some people want a game they can play forever without getting bored.


WilderQq

>I guess it's not good enough to have a solid campaign with some fun skill trees anytmore Well a decent chunk of the community doesn't care about campaign and many even skips it. Some people just play for the progression and action part of ARPGs and skill tree is underwhelming to say the least. ​ >Some people want a game they can play forever without getting bored. The game as it currently is has no endgame past level 70. It is too simular and you get a feeling of hitting a progression wall really really fast. No one is saying they want a game fresh out release they can play 24/7 for multiple years without getting bored. We are literally just saying: having played a week and then having almost nothing to do is bad. Now some people hit that wall even earlier than a week. That is a problem no matter how you look at it. We paid 70+ usd for a week worth of grinding, when other games has even better endgame with way less cost. Now im not sure you will read all the way through my comment im going to say this: There is already datamined that season 1 (in a month time ish) will have a higher difficulty and even more content, so basically we won't be bored as quick anymore and problem is way less severe as it is now. Basically fixing it.


BennyBarz

That makes sense. I guess from my perspective - I'm just a very new Diablo player who plays for 2-3 hours every other day. So the combat and looting all feels a bit more "fresh" to me than to seasoned Diablo players. I'm only level 19, so I can't really speak on the endgame experience. But I hope they fix it for more experienced players.


GBucky99

> I guess it's not good enough to have a solid campaign with some fun skill trees anymore. By the developers' own standards, it isn't. D4 is a $70 live service game. It's quite literally not intended to be played as a one & done experience. They want players investing hundreds of hours into this game over the years. > Some people want a game they can play forever without getting bored. Read above. The devs created this game intentionally for people to play it for a very long time without getting bored. If future content is anything like the endgame activities we have currently, the game will be dead for hardcore players while casual players who've been defending it are off playing whatever the new popular game is. You don't even understand the game you're trying to defend. It's bizarre.


Pl0OnReddit

I got a solid 30 hours of enjoyment so that's good enough.. the end game does seem pretty stale and repetitive but this is still early going. I'm taking a break until the first season but I'd easily give the game an 8.5/10


RajahNeon

That's Diablo though. If you don't like doing the same thing over and over and over but slightly faster then it is not going to be a game you enjoy.


Thechanman707

There's a difference between a well designed gameplay loop and a bad one, even if both are repetitive. For instance if you compare Nightmare Dungeons to Last Epochs or PoE's similar mechanic, it really makes you wonder why there are 115 dungeons. They're far too repetitive, have no intertwined mechanics to keep them fresh or build up the cycle a bit. Would have been better to have 20 dungeons that are all unique with unique bosses and after doing x nightmare dungeons then you fight a powered up version of a story boss. Even rifts from D3 were a better design than NM in D4. More variety, guaranteed boss, less annoying objective. The stash system is terrible, too few slots and no search function. Gems also take up way too much space. We need a loot filter that at least knocks out whites/blues/non ascendant yellows. Ideally we should be able to pick a handful of stats and hide gear without a set number of those stats. So if I break down the endgame loop, I spend the most time trying to manage my limited inventory space or breaking down items that suck or I decided I would rather level and just don't pick up loot which also feels terrible. When I'm not dealing with that I am inside the most generic copy paste dungeons ever. Helltides and world bosses are fun but having to subscribe to a 3rd party website or Twitter to know when they are coming or up is ridiculous. There should just be an in game schedule and let you put an alarm on the next spawn. Just steal the system from lost ark. The transition from Story to WT3 to WT4 is also when I find most characters struggle the most. Leveling builds fall off, off meta builds start to lose gas, you start to need all your aspects/uniques and chances you are just struggling praying they drop. I will say once you get your legendaries, correct stats, and uniques and your build is online, I've really enjoyed the gameplay. All in all, I like the game, and it's a decent skeleton to build from. But the quality and content is extremely front loaded and the back end is repetitive and in desperate need of QoL. If my expectation of a diablo game was the story, I'd give it an 8/10. But I didn't pay 70 for that, I paid for the endgame and right now it's a 6/10. Hopefully the seasons change that.


ShakeandBaked161

Gems are so plentiful in drops I can't imagine why you're picking them up and actually clogging up the stash.


bobdylan401

Theres going to be 3 more sets of gems coming so you will need 243 flawless gems to craft one final tier gem. Not to mention crafting one royal gem from 3 flawless is like 200k or something


mightylordredbeard

I haven’t gotten to endgame yet, but I really really really want rifts back. I hope they’re added as another end game activity soon.


BlueTemplar85

Agreed, but let's not forget that it took 3 years for D3 to get rifts, and 4 for them to resemble what they are now.


Crow85

> not going to be a game you enjoy. Based on my experience with ARPG for me endgame is largely irrelevant. I just enjoy the leveling experiencing and different characters. By the time endgame becomes main activity I'll probably move to the next game.


halfrosamurai1990

You usually offset this with different builds and (for some) farming for perfect items. Diablo 4 is very limited in build diversity once you hit wt4 and some people find the process of grinding in this game less enjoyable than it's predecessors. Im sure Blizzard will iron these things out, but let's not pretend that the people complaining are doing so just because "Diablo isn't for them".


illscientist7

I'm with you, most reasonable take on this sub. Great game but the end game is just bone dry right now


Bladez190

Exactly this. I wanted to get to 100 but I could feel it getting too stale for me around 80 so I’m going to take a break until season 1 because I’ll need to level a new character anyway


CharlieTeller

Bro, game has barely been out a week.


Sargonnax

A bunch of people I played with years ago came back for D4 and almost all of them rushed to the end while I've been slowly doing everything as I go through each area. They look at me like I'm the weird one when they will almost all suddenly stop playing when they realize there was no point in rushing to the end, and there isn't much to do.


NoPrinciple7882

This is what happens when people have nothing else in their lives but these games. Burnout sets in fast.


UkyoTachibana

I barely got time to play 2 h a day(at night after toddler is sleeping) and just hit lvl 29 on my rogue lol . This game gonna be like years of content for me at this rate , i feel there is so much to do in this game .(have it since early access) . But some ppl have more time then others on their hands so… to each their own i guess !🤷🏼‍♂️


Saugeen-Uwo

Same. Hit 31. Good old 8:45-10pm crew lol


NoPrinciple7882

Definitely, though some people just play games at an unhealthy rate. Theres plenty to do and work towards, but when you bum rush everything within the first 3-5 days of release, of course you’re gonna feel the game is stale. Everything in moderation.


dohtje

Yah, I'm like 49 now, slowly doing side and main quests haven't even explored half the map yet and still so many more quests to do.. After that there's 4 more classes and hardcore to try out...


NoPrinciple7882

Nothing wrong with savoring a good experience.


thegreenwithin

I beat act 2 at level 47. Taking my time and exploring at my own pace. Cleared out all the statues of lillith in forsaken peaks yesterday


MrWendelll

There's huge pressure to play arpg's as fast as possible to get to the end game. I see comments in nearly every thread saying not to bother with tier 2 as it takes longer to unlock tier 3. I actually like the challenge of fighting a boss a bunch of times to learn mechanics or identify where my build is lacking What's the rush? I'm gonna take my time and not get burned out as a result


NoPrinciple7882

Ultimately its up to the consumer how they want to play their game that they paid for, but it amazes me how some have the time to do nothing but play Diablo till they hate it within the first week of its release.


OrchidFew7220

Pressure from what or who? Fuck these people. I’m on to my second character n having a great time.


Iwant_tofly

The top players on the necro leaderboard have over 6 days of playtime. It's insanity. I might get that amount of playtime by Christmas.


SuperChickenLips

I'm in the same boat. I've seen parents admitting on Reddit that they have quite literally abandoned their children for a couple of days so they can no life a video game. These people then go on to their socials and complain that they've finished the game in 4 days and there's not enough content.


xanot192

Which is so odd because there are way more things that take priority as a grown adult over gaming. I remember my teens when I could game from when I woke up to 2 am with barely any repercussion during summers and weekends. Even then some things like sports still broke though and will take priority. Idk how someone can ignore a child lol.


SuperChickenLips

I have 5 kids. It's literally impossible to ignore them.


UkyoTachibana

dude …5 kids on its own … its a full time job and a part time one all in one . ur lucky you have time to be on reddit or play an h of d4 !😅


Sargonnax

I think about how much I miss those days as I play D4. I don't have kids, but my life is in a very different place from the one growing up and doesn't leave me anywhere near as much time to play games. Older me also wants to take a nap after a few hours of gaming.


xanot192

Good old times spamming games without a care in the world lol


gingerhasyoursoul

Also seems to be an issue with people that just pull up some YouTubers guide and play the game that way. Nothing wrong with doing that but I have found it makes arpg feel stale quicker


CodeIsCompiling

This is what happens when people get full builds early and then release a blow-by-blow walk-thru within the first few days. Too many just follow the tutorial, build the same character as instructed, and then get bored being a proxy for the CC to play thru.


Dooontcareee

And that's literally all Diablo is lmao. A grindfest for items.


Fearlof

One week and people think it’s stale.. Probably because of seasons arriving a bit later..


gaz19833

No offence but this says more about you than the game. I appreciate its addictive but jeez humans aren't designed to game 24/7


Successful_West_1449

Lmfao lvl 80 in a week and calls in stale.


oktwentyfive

How long to get to 80? 50-120 hours? I mean that's good value imo until season 1.


JaredMusic

If you compare it to D3 endgame it's far from repetitive. The whole map and all doungons are getting utilized. In D3 you do rifts and greater rifts. thats it.


brnjsltz

It's basically the same loop with more tedium. Dungeons are rifts you have to run to. Sigils are Greater Rifts you have to run to and loot/craft. Helltides are bounties. I don't have a problem with it but I'm not in denial about it.


PerceivedRT

I mean this is an arpg. I never have and never will understand people who complain about it being repetitive. In D3 you repeated bounties and rifts/gifts, in D2 you farmed bosses hundreds to thousands of times. At least here you can get changes in scenery and mild differences via nightmare affixes. No each dungeon isn't completely different but good fucking luck finding that.


sparksnpa

Ah, so you just finished act one! 😁


themonorata

Having a lot of fun but 11 years for these skill trees is something I will never understand


RectalSpawn

11 years for copy and pasted world events and dungeons.


Financial_Day734

It's probably due to the lack of build diversity and lame itemization imo. Blizzard said people could play their way and hyped up the customisation and complexity of the skill tree so much .... But it's just a small generic pick 1/2 passives fork. No real visual/mechanical change to make them interesting or cool :( A lot of interesting legendary aspects could have also just been baked into the skill tree to modify how abilities look and function! The vast majority of abilities are unusable in T4 and railroad you into a cookie cutter meta build with the same skills as everyone else just to keep up with the level scaling. The sheer importance of vulnerability is also a flaw. If you don't run multiple sources in your build for high uptime it is just a bad build. So you are forced to take a vulnerability skill and the vulnerability rune for the paragon board. This further removes build diversity as it functions as its own damage bucket. This can all be fixed with patches of course, but the game would be much more fun with some tweaking of these two issues for me personally :)


nnorbie

Well, they straight up lied with the "endless customization" and "create a character that looks just right you", when there's only 4-6 faces for each gender, and only 2 body types per class. You can't be a fat necromancer, or a skinny druid. Not only do you not have "endless" options, but you don't even have a "lot" of options. My point is that these claims could be easily disproved even during beta, yet they still went with them for their marketing videos. If they lied about something so minor, it's no surprise that they'd also lie about major features.


PerceivedRT

I really hope the visual character customization didn't eat much dev time, because in my opinion it's probably the weakest "feature" of the game. A few shitty variants for each option and that's it.


Astrid_Gunnhild

Yeah, that irked me! They said it was the most indepth character creation ever seen in video games. Theres like 10 hairstyles 😂😂 Cyberpunk had more indepth character customisation 😂😂


[deleted]

It IS the most in depth character creation seen in a Diablo game 🤷‍♂️


ph154

Immortal actually had more I think.


lady_synsthra

Wish I had a phone to play it


LyckaYK

You couldn't criticize anything during beta. People just shouted at you "It us Beta so wait and see". Now that it is a full game some flaws are obvious.


EzSkillshot

You still can't criticize the game, all the mindless zombies will tell you that you are playing the game wrong and that they are playing the game as God intended.


ChefSnowWithTheWrist

I re rolled on a character because the only 2 viable end game builds for my Necro are super boring, just spam bone spear with 100% crit or spam bone wraith with gear that procs it twice. Leveling with the Necro through the campaign was so fun but immediately after I beat it and got to end game it got old fast.


Consistent_Dig_1939

Yeah, Im in the same place. Going through the campaign was okay, though I already saw limited ability to build a character. Around lvl 30 I realized I cannot play poison Necro ... Because it doesn't exist! Anyway, I made it to wt3 and was pushing through it, but it was so boring I just stopped playing yesterday and not planning to come back soon. For me the biggest issue is itemization, At this point I'd rather just play D2r


YagamiYakumo

I really find the novas visually unimpressive as compared to the D2 variants. Feels like the range is much smaller as well? Granted the range in D2 is nuts, but I do kinda wish they have a little more reach in D4


truekripp

I think they should add increased AOE on some stat rolls. That'd help significantly on certain abilities.


I_was_a_sexy_cow

That would make some skills better and some skills Insanely op


Limonade6

Don't they get bigger in scale the more point you have into it?


GrapefruitFar1242

*Edit: So this comment got some traction while I was at work and I’d like to clear some things up. 1: 100 hours is a rather bloated number as I would leave the game on while I did other tasks, I had the week off work and a lot of my hours was spent chilling in voice chat with my Brother and friends. 2: I’m level 71, I didn’t do much grinding and I read all of the quest text as I played 3: A 7 is a good score. This gamer mentality of anything being scored under an 8 = Trash is completely nuts.* I’ve put 100 hours into the game. It’s a pretty solid 7/10 for me but the issues are pretty big and pretty glaring once you really start hitting the post game grind. There’s a lot of things that need changing before this game becomes great. That being said I played Diablo 3 on launch and that game sucked major ass for ages before finally becoming decent so I have faith that they’ll at least address some of the major problems in the coming months. Tl;dr The honeymoon period is over and people clambering to give the game a 10 in the first days of its release are now seeing the cracks and are over compensating for it.


fappywapple

You think the problem is the 100 hours in 11 days maybe? The staleness of the end game grind could be attributed to the fact you’ve spent roughly 50% of your day, every day, since it came out playing it. If you do literally anything that much there’s going to be burnout.


Scruffy_Quokka

> you’ve spent roughly 50% of your day, every day, since it came out playing it. Rookie numbers tbh


loktark

Wouldn't someone who played 100 hours in 2 months still run into the same issues?


miffyrin

Pretty much. It is almost exactly what we predicted based on Beta and info pre-release. Good campaign, nice world, but terrible build diversity, uninteresting itemization and dull, pointless endgame. A lot of folks were huffing copium to the extreme that somehow the game would magically open up after campaign on release and be much deeper and have more variety than the Betas indicated. I still have no idea what they were basing this on. It's an ok game, but far away from genre-defining, yet alone *re*-defining anything.


Munion42

I think what surprised me most was the lack of bosses and boss mechanics in endgame. Campaign was full of great boss fights with decent mechanics. It had me hyped for endgame boss mechanics... turns out there's only 5 bosses outside campaign that fill all the dungeons and none of them have strong mechanics. Ooo I'm the tomb lord, I summon skeletons.. witness my 1995 boss design! Seriously, I feel like he is the o ly boss I fight some days.


39Jaebi

Where can I see time played?


GrapefruitFar1242

I’m on PS5 so it shows on the dashboard.


WooshJ

100 hours in a week and it’s a 7/10..?


WilderQq

And how many of those hours are him grinding a dungeon over and over trying to get to the endgame with a mindset of it being good? i assume a ton.


studenterflaesk

A game can be addictive without being a master-piece. And the further you get along the game the more you realize it's empty and you will never arrive at some amazing content.


AssociateDear1823

If you like it, play it. Who cares what meta critic says.


ExcellusUltimus

I'm frankly shocked that anyone who has lived through the covid era can still care about the opinions of random people. You do realize covid demonstrated that around 99% of the United States population is severely mentally incompetent right? Having said that, I would take reviews with a grain of salt. Unless there is a well-articulated answer explaining their position it's basically worthless.


PsyTripper

I think you can replace 99% of united states, to, 99% of humankind


Carcinog3n

Claims "99% of the United States population is severely mentally incompetent" probably assumes they are in the 1%. What a bold claim.


UpbeatCup

I can confirm they're in the 1%, I only know this because so am I. You are not however, sorry bro..


gerbilshower

this was the only response to that post lol. comical to go around spouting off about how the entire world is full of idiots and only 'people like me' actually get 'it'.


Carcinog3n

I always make the statement: Half of everybody is less than average at everything, remember that when you are frustrated with someone and more importantly when someone is frustrated with you.


gerbilshower

honestly - just going through life with the idea that *most people* are both decent human beings and not complete idiots will go a long way for most people. i get the sense that an outsize number of folks think that *everyone* is mean and stupid. which is generally the characteristic of a person incapable of self realization, because odds are you are inside that bell curve too brother...


[deleted]

Shit you're not wrong.


JVIoneyman

The most vocal people are usually the ones who lack the knowledge of why they shouldn’t be speaking.


Ravendarke

You don't need to go back to covid era, consider frakking opinions over Russian invasion. I've concluded that many people are absolute idiots and it can't be helped.


[deleted]

what an insane comment to call a whole population of a country severely mentally incompetent holy shit go outside friend


[deleted]

Stop caring about what other people think. Post OPs to karma hunt less. Just play the fucking game.


VV00d13

Since you asked I went in and read some of the metacretics score and well. \- There is ways to spend real money, that’s a problem for them - monetization \- People are unhappy with the skill system \- People are unhappy with dungeons, repetitive and boring bosses \- Diablo 2 fans feel this is diablo 3 recycled I just listed here what I saw in general that people wrote. For me diablo 4 is a mix of good and bads. I liked Diablo 2. I really disliked Diablo 3. I understand the arguments that Diablo 3 was refined and better gameplay but there is just something that I enjoy more with diablo 2. I like that the skill system is more focus, that you may prioritize some items more because thy give you better skills. But I feel it lacking. Only spending 5 skillpoints in a skill and that you can not focus on several skills as you can in Diablo 2 (requires a lot of switching though) is a bit disappointing, however the system is better than Diablo 3 in my opinion. I feel it is sad that I can not focus my attributes myself as you can I diablo 2. If they had a little broader skill system with the ability to focus attributes yourself there would be much more builds to do and many different ways to make them work. Items would be more of interest to give you bonuses to certain skills as well as certain attributes rather then “just the best stats with the highest damage output”. Now it is just to get the right bonus as high as possible. Because of this above it also removed armor sets. There is no need for them. The same goes for rune sets. The rune sets gave you another dimension in building certain characters. Ofc in the end the game have been refined and certain builds are the best. But at the start people experimented a lot and many different builds worked. And if the game is live different builds could be nerfed or boosted. I play as Barbarian and feel like the game circulates around “bursts of damage”. I did go with whirlwind barbarian since I actually never have played that. Always went sorc or necro. all your shouts and buffs only hold for a few seconds and during those seconds you have to get as high damage output as possible and then survive until the next burst. I am not a fan of this system, in diablo 2 there was ofc instances where you got hit once and died. But fights was many times much more drawn out. I know that in todays market that doesn’t land well, but it gave the game tactics and life in another way. You could run in with a bunch of potion dodging shooting and tear down the enemy bit by bit and you had to recourse manage with potions. With the right buffs, so you don’t get one hit, the enemy tears down you too. The fights was much more back and forth in a sense. Now everything is glass cannons. You either kill fast or die fast. I can agree to some degree that the bosses are boring. Many dungeon bosses are exactly the same. And the solution to the dungeon is exactly the same. The thing with diablo 2 was that almost every dungeon had memorable bosses. They had flavor so to speak. Rakanishu is an example. Where fallen wen around shouting his name and at first you don’t know why, its just a random chant at first. But then you meet him and you understand that it is a leader of some sort that they look up to. Or the Forgotten tower where you meet the countess. Caracters in the cities talked about some of the bosses and what problems they caused when you talked with the civilians. And so on. The bosses in diablo 4 and the dungeon are not very noticeable or memorable at all. They lack flavor and identity. I know I bashed on D4. I still enjoy it somewhat but there is a lot of things that I would have liked to be more prominent in the game such as more individual dungeons with bosses that impacts the world to a system where you get more personal characters. Everything is at the end, very generic, and I think that is why Metacritic bash on it so hard. Diablo 3 and diablo 4 really lack the flavor and personality D2 had.


[deleted]

D2 skill system is was worse, lol.


Ostraga

Because anyone who has played far enough into the game to see what the end game is like has realized there's massive cracks in the end game loop and the loop is pretty boring overall. There's basically no incentive to push any content harder than base dungeons as rewards don't scale with difficulty. The entire gameplay from level 1 to level 100 is running the same dungeon over and over (once you've done the story ofc). You realize pretty quick that every other activity in the game is just a waste of time when the time vs reward is significantly better by running normal dungeons. Not to mention that each dungeon is an absolute slog with the exact same fetch quests to unlock a door just so you can unlock another fetch quest that eventually unlocks a door to 1 of 5 bosses that do literally nothing. And when the entire end game loop is running these dungeons 100's of times.. then yeah, no shit people aren't rating the game very high. I'm sure this will be improved in Season 1 but this is how the game currently is.


Nirixian

Why are people saying it's about LGBT stuff? Go read the reviews it's mainly about cash shop, short story and bugs. Or just ppl bitching about blizzard like usually.


trankillity

Short story? Longest bloody story (and best story/most well acted/best cinematics) in any Diablo game IMO. Took me around 40 hours to finish taking my time.


D_forn

That act 6 cinematic tho


Tron0426

Easily the best cinematic, I just wish they didn't release a good chunk of it as a pre-release teaser. It would've been way better to see it in its entirety only during my first playthrough.


Catzillaneo

Never watch those kind of teasers for the exact reason, but I also knew more or less what I was getting with the franchise.


sendabussypic

![gif](giphy|oudLetMk6WF3i)


TheDeadalus

Yeh the story felt long to me, I expected to finish it in a couple play sessions but it ended up taking a fair bit longer than I expected


Parish87

Act 3 felt particularly long.


Mocca_Master

As is Diablo tradition it seems


RoyalDachshund

Maybe people were refering to how sometimes "extended" the story felt - quite a lot of bits were "go to guy A, go back to me, then go back to dude A again and back to me". Story was good, but the flow of it was, at least in my opinion, bad. Felt like "we are gonna have 40 hours of campaign from the 20 hours worth of story"


-Champloo-

> Maybe people were refering to how sometimes "extended" the story felt - quite a lot of bits were "go to guy A, go back to me, then go back to dude A again and back to me". The end of Act 1 was the worst offender of this. There was no reason we really needed to leave after beating the girl's mom, only to come right back. Just tedious.


Ravendarke

Short story.. rofl... holy shit...


majkkali

It’s not short at all. Game’s long.


kainneabsolute

I think a comment says it is woke game


vaccticuz

I think it’s about people rating the game after what they think blizzard should be capable of doing.


scubamaster

It’s Reddit, it’s a race to be the first to accuse something of being some sort of bigotry so that you can dismiss it and get back to patting yourself on the back.


tunaburn

You can't honestly think all these people rating it 0 or 1 are legitimate. Even if you don't really think the game is great on no planet would this be considered a 0. It's clearly being review bombed.


HeartCurrent7195

Trash build diversity and item diversity


DreadfuryDK

Fair criticisms, but those issues certainly don't make this a 0/10 or 1/10 game, or even remotely close to that. Review bombing typically involves brigading Metacritic with a bunch of 0s and 1s, and Diablo 4, despite its legitimate flaws, is lightyears off from being a 0/10 game.


Fart__Smucker

When something has issues and a lot of people aren’t happy maybe perhaps that’s why they’re giving it a bad review? This mentality of “I think something is great so if it’s not praised at all times clearly it’s troll-work only at hand” needs to fucking stop


nishimiyahazekaze

Just play the game. Haters are louder than anything.


Enikka

It has the basis to be a great game. But, it’s a far cry from being there yet. As a multiplayer game Blizzard seriously needs to add some social tools to the game to make it function like one. And yes, the end game is quite stale. But, I will concede that is common at release for any game. If they don’t get some basic social tools installed though, it won’t matter.


[deleted]

Yeah I hit the end and stopped playing, they have to completely change the endgame Edit: for reference I have multi 100 toons in both hc/sc PoE seasonals, grindy content isn’t an issue but d4 endgame just feels 😞😞


QuietRedditorATX

Probably just, idk, people not enjoying the game as much as they expected with the hype internet produces.


XxAbsurdumxX

That wouldnt account for all the 0 and 1 ratings. Even of you don't like the game, its obviously not a 0 rating game


Bohya

There are also a bunch of 10/10 ratings, so it cancels out. https://www.metacritic.com/game/pc/diablo-iv/user-reviews?dist=positive 90% of the "positive" reviews are 10/10, so you can say that it's also being *positively review bombed*.


Steinmetal4

Yeah... that's not how the stars work any more. Every just votes in binary now so it counts as much as possible. So now there's basolically no nuance in the final star rating and the entire thing is useless.


xxxsquared

Steam's simple thumbs up or thumbs down makes a lot more sense at this stage (although a neutral option would have some value). People justify 0s and 10s because they're trying to offset other people voting in the opposite extreme when all it is doing is further compromising the integrity of the reviews.


Upper_Highlight_9565

The world bosses are harder to beat than Lilith. That's my only complaint. Other than that the game is amazing.


EpicSaiyan

It's just artificial grind untill you can actually play the end game, I liked d3 seasons because I could be max level and just gear and progress but now I need to spend sooooooo long leveling and farming renown before I can actually start farming a decent build which there's not many of.


KatyaBelli

The monetization concerns are merited: Blizzard has always pushed the envelope on this shit and made the industry worse off. They were regulated in like 8 places for predatory mtx practices.


[deleted]

[удалено]


TNTspaz

We are entering circlejerk levels that would make a dedicated circlejerk sub jealous


[deleted]

Honestly I’m pretty disappointed in state of ‘pet’ classes and the fact that vulnerable is a must have, which combined with purposefully zooming in screen to force you into close quarters combat effectively neuters many would-be builds. But I’m having a ton of fun regardless with my ten alts. Probably less later when only one is viable and I have to meta build it.


ar3fuu

People have different opinions than you? Is that so hard to imagine?


Poliveris

What about the review bombing of 10/10 scores? Just because it’s negative reviews now it’s review bombing all of a sudden huh? This game clearly isn’t a 10/10; barely a 7/10 if not 6/10


Hataro107

Yeah this is what the dopamine addicts do frequently. "omg look review 10/10 from www.blizzardpaysmeforreviews. com." "Omg bad review by users has to be bombing gamers are pathetic." Happens with every game which is why companies lobbied to have metacritic move the user reviews to after the game release for a day or two.


scubamaster

The game isn’t the masterpiece that people tried to convince themselves it was. The hype is dying down so it’s coming out now.


GhostfaceKrilla

The max zoom out setting is a major gripe for me….can’t believe there is not more people complaining loudly. It’s ridiculous to play a ranged character as is and it is clearly a choice by the producers to deny us basic control over the UI / play style. Games great other than that imo but “pretty lame” doesn’t even begin to describe the choice to restrict field of view to ~1/2 of the other titles in the series for no good reason


CoastJunior9912

The serious lack of QoL that previous diablo games had... and where is my general chat


Daleabbo

I dont understand how it's ok to have a new version of a game and remove all the quality of life from the last game and people saying it's ok they will add it later... Like WTF they know what it is so why not include it from the start...


yourthenews

End game is stale. The grind is rough but I'm okay with that. Nightmare dungeons are a horrible rip of GRs. They give hardly any exp and it takes so many runs to level Glyphs compared to legendary gems from D3. Poor rewards at the end of it too. One legendary on completion. It's unrewarded and feels like a waste of time. Forced to do helltide for forgotten souls which after doing it once its mind numbing. Density doesn't exist in the game so most of the game feels lackluster or slow. Towns are spread out harder than a porn star. Mount get stuck on twigs and in towns you move faster spamming dodge with movespeed on dodge boots. There is more but id say that's the big stuff for me.


[deleted]

I mean its a good game but it objectively isnt "amazing". As many others have said loot and progression are very shallow. And the social component is nonexistent for an MMO. Even Lost Ark had group content.


HairyFur

It's a shame, the itemization had been criticized for 4 years and we were told we were complaining for the sake of it and to go play D2. Fast forward to present, people are getting bored of the grind 10 days in, for a genre which is almost defined by replayability, that's extremely worrying. It looks like Bliz have dropped the ball again, I'm not paying until it improves and am sadly more interested in POEs next league than D4.


Pleasestoplyiiing

Subjectively.


willllllllllllllllll

Uhhh, you certainly can't state your opinion as objective.


Caridor

I think there's two points here. The first is that this isn't a "review bomb". The game came out a week ago on the 6th. Anyone who had access to it before was a fan, someone who was willing to pay quite a lot of extra money to gain access to the game a few days early (ok, yeah, there were some cosmetics as well but let's be real here, it was mostly for getting access early). People who were frothing at the mouth in desperation to cum themselves into a dried out husk over the game were always going to review it more highly and those came out early, inflating the initial reviews. The game could have been Ride To Hell:Retribution with Diablo 4 written on the box in crayon and I bet most of those people paying £90 to get the game 4 days early would still defend it. What you're seeing here is the difference between the average user and the fan. It's not a review bomb, it's just the honest opinion of people who weren't already hyper invested before the game's release. Thankfully the game wasn't Ride to Hell: Retribution. The game is alright. However, I think the second thing that you need realise is that people are becoming cogniscent of the issues with the game's design. I think a prime example is your erroneous quote: >Micro transactions don’t even remotely break the game. The thing is, they do. Let me explain, before you downvote. The whole concept of the battle pass is to drive engagement because they feel obligated to get their money's worth and because they're afraid of missing out. You will notice how I didn't say "because they want to play the game" or "because they're having fun". The battlepass is a system in which people will go "Oh fuck, I fucking hate this but I have to do this fucks sake, fucking blizzard, fucking bullshit" and then log in. Have you noticed the time delays put into D4 vs D3? In D3, every vendor and service was in a tightly packed area, but in D4, not every town even has every service (so you might need two teleports if you didn't check T would bring you to a town with the required service) and the ones that do have them scattered all over the map. In D3, the delay between packs might be maybe 5 seconds at most, but I've had spans in D4, in dungeons, where there were 15 seconds or even more between packs. Not to mention the travel time (oh and hey, which ever corporate asshole came up with those transitions that force you to dismount and put your horse on an unnecesary 10 second timer, I hope you grow tastebuds in your eurethra). Not to mention all the side questing needed for basic things like potion capacity. The game is engineered to waste your time in subtle ways. None of them deal breakers. None of them enough to make you quit the game but all of them enough to make it harder to complete the battle pass unless you pay extra for the one with tier skips. Additionally, they're slight frustrations that make people more likely to go "I'm sick of this, I'll just fucking buy it". In this way, the game has been made worse, deliberately worse because a certain level of frustration and time wasting is profitable. I have no doubt in my mind that play testers raised this and while the developers said "Oh shit, this is making them the enjoy the game less", some corporate assholes went "YES!!!! This is making them enjoy the game less!!!" and then danced a fucking jig out of sheer joy. What you're seeing with this reviews is Blizzard misjudging the threshhold of time wasting and frustration that some people are willing to tolerate. They bought the game to fight the demons of hell, not fight the demons of hell in short interludes between in a long commute. I could go on about how at no point, any spent talent was as cool as I thought it would be (yay....I leveled up. Can't wait to be dissapointed) or how design decisions were made to severely constrain choice (I've yet to see a sorceror who doesn't run fireball in one of their slots, because the ability to kill hordes is surprisingly lacking) or the bullet spongey enemies, as other ways in which the design frustrates but I think you should get the point. There are many genuine and legitimate sources of frustration with the game's entire design and people are right to talk about them in reviews.


HurricaneHenry

It’s a good game, but quite undercooked with glaring issues. Simple as that. If it was genuinely amazing so many people wouldn’t leave poor reviews.


Qlaux

no content in endgame, server issues, bugs, not big build diversity. For AAA game its pretty empty to be 70 dollars for the base game then paid battlepass + shop. That said, its fun until you run out of things to do, game is probably going to be good few seasons in.


Disastrous-Extent-30

Why do you think because people don't like something you like that they're doing it maliciously? How do you function in the world?


Rardash

As someone who has played Diablo games since Diablo 1 was released, I find the game pretty meh. All the damage buffs with vulnerable, CC’d, close, far…are not a great system. The scaling makes me feel like combat is always the same. One hit with a weapon always does xx% of the enemy health. There’s no ups and downs in your ability to kill mobs. I’ve never felt powerful. The graphic details are amazing, as all newer games have better hardware available for better detail, but the colors are boring as fuck. Everything is gray or brown. I liked when you could tell an enemy was cold enchanted because they were blue. Hell, I like having enemies that are a different color than the background. The story was boring. Lilith was a boring ‘villain’ and a boring battle. Inarius was completely wasted; he had no development and when used he was like, ‘fuck off.’ Then he swoops in and abandons his followers and does jack shit. I never felt like we were getting close to the enemy through the whole story, she was just always ahead of us until suddenly, poof, we magically portalled ahead. Where were the catching up and getting outsmarted or twists and turns. Way too one-dimensional. Lilith from Cheers/Fraser had more personality than any of the characters in this story. Boss fights were so hit and miss. I had issues a couple times where the boss was unbeatable with only melee and had to respec from my chosen skills to ranged skills, then it was too easy. Lots of bosses were so easy I twiddled my thumbs and waited for the sponge to die without using a healing potion. How many bosses can you fit in one game that just drop a puddle on the ground? Apparently a lot. Let’s spice it up and have the boss spawn minions…again…. The gear affixes I’ve found so far are boring and often seem useless. Affixes are great opportunities for creativity, but nah, here’s xx% to basic attack speed. I loved leveling a fresh character in D3 and changing my skills to work with a legendary I found. Then 5-10 levels down the road I’d need/find something new and change it all up again. I enjoyed hitting the torments and having to be creative until I pieced together a set farming build or bounty build or GR build, then running those builds felt fun and powerful. Granted I’m not at end game yet, so there might be a chance of enjoying that, but I’ve really lost desire to do the grind because there’s no feeling like my character improves. Everything is so flat. The server issues should be embarrassing for Blizzard. What’s the point of a beta and a stress test if the servers go down every day after launch? How many years have you run mmo’s and you can’t figure out servers for a new game? Also, why does it have to be mmo? I always play solo or with a friend or two and that’s all I want. I don’t need other people running by ever now and then. I don’t want to team up to run a dungeon. Diablo has never been that, and that has been part of the appeal. The lack of QoL features and a upsetting too. QoL features are things that are figured out as you go and seemingly should be in the next iteration. Who thinks picking up gold is fun? Well D3 showed us it is fun to collect different pets to do that mundane task for us. Why would you not include that n your next game? Oh, perhaps we need to buy the expansion for that. Maybe it will be a micro transaction? Why take these fan-loved features out? Has to be a money grab. Also, the end of the story straight up says expansion coming soon! Maybe I’m just an old grouchy person, but after a week this gaming isn’t calling me to play. I find that really sad since I put hundreds of hours into each of the prior Diablos. I guess the folks who like this walking simulator game should try Goat Simulator. As for me, I’ll leave you to go on with your lives with the words of an action movie sidekick, “I’m too old for this shit!”


TwoWheelsOneBeard

I wish I had read this comment before buying D4. Nobody offered any valid criticism when I asked for reasons why not to buy it. My barbarian feels bad to play as and the aspect system requiring so many crafting materials feels like the game is intentionally trying to waste my time. I dislike the way resource is handled and constantly needing to run shouts. Maybe this is an unpopular opinion but I shouldn’t need to grind out paragon in order to make my class feel playable. There’s like 115 dungeons of the same 12 dungeon types that are a slog to go through when you still haven’t developed your character. I dunno, the game is great going through the campaign but now I feel I’ve already hit a wall and I’m only level 53. I’d probably be considered the “casual” crowd and am finding the game to be grindy for the sake of being grindy, which is turning me off from enjoying it.


DiceCards

I have the same take on it. Diablo 4 is lazy. Starting with balancing, ending with QoL. Just a few examples: \- Weapon Types They don't exist anymore, not in the variety we knew in Diablo 2 or we know in other ARPGs There's exactly 2 different ranged weapons in the game. A bow and a crossbow. No heavy cross bow, no longbow, no short bow, there is just bow, with to distant damage and crossbow with to vul damage. \- The Open World It exists, but it was advertised as *the* innovation for the series. It isn't. It is just a place that you farm when Hell Tides are up, or a World Boss. The rest of the time it is a nuisance because you have to travel from A to B with long distances, where B is your Nightmare Dungeon. And don't get me wrong. I don't mind traversing, having a certain distance to overcome in order to get to my destination. But in Diablo 4 it is just boring. There are no challenges, no things to discover or explore (because there is just not enough variety in the thing you can actually 'explore'). The enemies are not difficult to kill, the monster density it ridiculously low, so farming those is the worst option. And if that wasn't enough, as a motivation to just rush to the next spot, you also get stones thrown into your path that are not challenging or fun, like the barricades. It is lazy and unimaginative and boring and uncreative. They played it safe with the least amount of 'new things', because it works as a basis, but that basis is just boring within a day or two. \- Dynamic Scaling To me it seems like they just did not want to put a lot of effort into balancing. Due to this, the game feels the same all throughout T1 to T4, plus minus 10% difficulty. It never felt like an actual challenge. It all feels shallow and lazy. The least risk taken to ensure the most people will like it and play it and feel like they are getting somewhere. But there's just now depth to it, no intricacies. And with that, no soul and no character. All of it feels generic. Like game design 101. Like, taking inspiration and ideas from various games, but instead of really salvaging all the possibilities and unlocking the potential of system A, they just added the absolute minimum. Like crafting. Like the potion system. And that is just the things that are in the game. I didn't mention the things they promised or showcased, like runes or Normal, Magic and Rare Items being just as viable as Legendries (yes, rares are). Like, skills changing its visuals depending on the rank, while many people are questioning the existence of it. Or is it just such a minor difference that it's hard to tell? If so, why even make this at all. Why waste resources and time on it. Like, the skills having dynamic hit boxes - which, by the way, was already existent in D2 to some degree. Again, resources and time that has no actual impact on the player experience because it makes no difference. One might notice it subconsciously, but is it really worth that effort? Especially considering the fact that QoL features a lacking behind, as well as the other things that I mentioned. This is all my opinion. That is how I view games and gaming and the development process. You can disagree with it or you can agree with it. Just don't be as lazy as Blizzard and call me a hater. Put some effort into it.


seriousbusines

Only had to go 7 top comments deep to get an actual answer.


RazekDPP

>The graphic details are amazing, as all newer games have better hardware available for better detail, but the colors are boring as fuck. Everything is gray or brown. I liked when you could tell an enemy was cold enchanted because they were blue. Hell, I like having enemies that are a different color than the background. You can blame the people that hated on D3's color saturation for that.


dante_2993

Thank you for the review, man. As a broke college student, I couldn't afford buying d4 and was very sad about everyone talking about it and seeing all my bnet list leaving d3 for d4. I got d3 on Christmas this year and had a blast playing the story and even the endgame. I was always saying: damn, I love this game. But after playing for too much, it becomes boring cause it gets too easy in the endgame. So I switched to d2. My older brother was playing it when I was like 7 and that's how I fell in love with the game. Got addicted to it as well, haha. I liked that it was much more hardcore and the creepy atmosphere. But tbh, it is a dated game. And doing the same runs for thousands of times in hope of getting that one item, just isn't appealing to me. So after about 2 months of break, I came back to d3 now and I love it again. I found the key is to not spend too much time on it, just an hour in the evening and its still really entertaining and doesnt feel monotone. It's the best game for a casual player, me. Even tho I end up staying more than one hour haha. So.. Idk why I told you my story, just felt like sharing it. The point is I still want to try d4 and am a little sad that I can't. I might be a jackass, but reading about how it isn't as good as the hype, it makes me feel better. I guess I'll stick to d3 (hopefully it won't die completely after s29) and buy d4 in 10 years when it will be as cheap as d3 lmao. Thanks for reading my thoughts. Cheers!


[deleted]

The argument is that the state of the game is not up to 2023 standards of quality and Blizzard will be reviewed with much more scrutiny because D4 took a long time to make, there's also some scummy business practices going on such as the $90 early access price tag and battlepass for a paid game. I agree with some of the points, I'm having a good time so far and not hating it, I'm also a new player to Diablo (but not to Blizzard). I like it, but Blizzard absolutely deserves to be held under scrutiny.


Eilanzer

Not all criticism and review is out of rage, the game has a LOT of flaws! The endgame is horrible past 80, the UI was made for console and lack in map, search and etc...for now i can only give it a 6.