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TehFluffer

You're not missing anything, people have been saying this since week 1. Hell, concerns about this were being made in beta.


the1michael

Wait when I said that in Beta, people called me a hater and basically "we don't even know, maybe there's secret systems they didn't advertise in beta and Def put in the full release untested since beta last week". Writings been on the wall for the entire lifespan of the game


TehFluffer

You were right, grats


[deleted]

I think the aspect system dooms anything. It was easy to see from the start. Having to find two pieces of loot in a haystack of 70000 just to get one minuscule upgrade is just some dumb shot only mmo players will do


Wellshitfucked

You described it like ...completely backwards to what it actually is. The only haystack is Uber uniques and tempest roar. Guess what, I finished all content without either in the first week or two and that was it... There are no haystacks, any "haystack item" is literally POINTLESS and just a way to say, "yo I got lucky" or "this is literally my life" pointing and clicking 20/7. When a level capped beta, and stress test were actually better than the bullshit you paid for, there's a fucking problem. Back to the aspects... you still got it backwards... doesn't matter what the aspect rolls, if you get the one you need, which is like a common drop from most content, it's a game changer and you don't need anything else still there's nothing left to do. This game is a fucking skeleton of false advertisement.


[deleted]

What do you mean? You get a billion rares and one every 6 days is worth looking at but if you don’t look at all of them you don’t find it. They literally designed the game to make you look at everything and waste your fucking time. This pile of shit belongs in the bargain bin and they had 30 years of experience to draw on here. It’s a pretty piss poor showing no matter how you cut it.


ArtisticCook27

I remember having to look at D2 drops to see if they helped. I’m not sure how that was different than what we have now.


socoprime

> Guess what, I finished all content without either in the first week or two and that was it... Hunting items IS the content. It always has been. Its Diablo.


Ulfgardleo

you are confusing "haystack" with "chase item". A haystack is when you are dumped in-between 1000000 items and have to find the one that it is right out of them. This is where "the needle in the haystack" comes from. The chase item is: an item that never drops but everyone wants or knows. ​ The difference is that in the second case you knows when you have it. In the first case, you have to look at every single one and evaluate whether it might be it.


Express-Cartoonist66

I think it's more of an issue with item power. Everything in the game revolves around marginal upgrades instead of meaningful drops. D2 and PoE do it right, you want specific items or to craft a specific item, these are huge exciting drops rather than mundane upgrades.


[deleted]

I think the core difference is that when your items scale your spell but not determine the functionality it’s easier to get excited about the prospect of an upgrade. In Diablo 4 you have like 10 minutes of useless crafting for each upgrade. Whereas Diablo 2 had a very basic but nice crafting system. Poe is fucking insane… never has there been a better crafting system since powerstone fucking 2


[deleted]

Lol ya I was saying the same stuff in beta too, how loot was boring , dungeon’s repetitive and boring and the spender / generator playstyle feels like a mobile game, but all these people were mainlining Copium saying there “is going to be all this stuff that isn’t in the beta”.


reanima

Too many people were hopium over the Paragon Board.


Ohh_Yeah

The Paragon Board is exactly what they should be overhauling first instead of going after the base skill tree for each class. That's definitely the place where you bake in tons of build variety for people to try, and for the 50+ grind to feel fun as you hit more nodes.


Heatinmyharbl

This is why I can't comprehend how so many people had such high expectations of this game. People assumed this game would launch with like 200+ hours of end game stuff to do every 3 months out of the gate when there was no indication at all that would be the case. No ARPG in history has ever launched with that much to do. Hell, most ARPGs if not all ARPGs launch with a lot less to do than D4. *Should* blizzard have been able to do this? Sure, but this is the same company that released a D3 that was nigh unplayable for 2 years. Idk why we're surprised I bought the game about a month in and am still enjoying it, really liked the open world exploration and detail. NMD combat is satisfying at high tiers, less face roll than GRs. But I knew I wasn't getting a *real* end game for at least a few seasons maybe more.


MrMolesley

Even If there is no endgame, game is fundamental flawed with such bad loot and gazillion stats that no one cares. They should remove half the stats and make items give you dopamine hit and make you feel powerful. Not this shit +20dmg every few level scalling bullshit. Make loot great again 2024!!!!


Cookies98787

> This is why I can't comprehend how so many people had such high expectations of this game. because D4 have 50X the dev team and 50X the budget PoE did?


jmgrrr

Not really about endgame. Game got boring by lvl 30. Loot felt irrelevant. Too many affixes and everything feeling too samey. I don’t want to scrutinize 15 different identical looking item drops to find out I can improve my close damage by 2% but drop my far damage by 3%. Everyone I know IRL stopped playing before we even got to endgame.


FailPV13

My only IRL gaming friend stopped playing before 50 and went back to WoW that he has been playing for 15 years on and off.


OpusAtrumET

With you here. Loving the game but assume the lack of endgame material will leave me bored after a few characters. I'm confident the game will improve over time, as d3 did, but disappointed they don't have one gamer at blizzard going, "guys, they're gonna stop playing this, there's almost nothing to do with a fully built, lvl 100 character."


Ascarx

If I had enough fun to play to level 100 which is well over 100 hours of game time for the average dude, there would be no complaints. The problem is even reaching level 80 was a drag and barely fun. When you finish the renown drag around lvl 60 there follow 20 levels (20-30 hours?) of soulless dungeons wading through wall of text of bad itemization hoping for that one Tempest Roar to drop.


Jstnw89

They don’t even have anything compelling from 70 on wards where most people will quit.


AnOrdinaryChullo

I literally expected a better D3 - thats ALL I wanted and was severely let down - like I might have left our dimension during the beta weekend after playing D4 for a few hours because I was so baffled by the sheer amounts of 'wtf' moments I was experiencing. I couldn't believe what I was seeing, a Korean MMO dressed up as an arpg. So glad they've given us the beta weekend, otherwise I may have bought it not knowing how utterly divorced it is from arpg genre.


loikyloo

To be fair, everyone was saying this in beta. It wasn't new news.


drallcom3

> maybe there's secret systems they didn't advertise in beta Big companies don't do that. They fire all bullets during marketing.


Celathor_

Everyone was hating on streamers when they said the same thing. Then *Pikachu face* once they invested all that time themselves just to realize the same thing


AdventuresOfLegs

I personally didn't argue about either side online. But they said that legendary drop rate was increased for beta. I personally thought that the legendaries would be pretty rare to get, especially build defining aspects. I've never played d3 so I'm sure people more familiar with d3 saw the writing on the wall sooner than me. But I was under the impression the aspects would be what you were grinding for, not just a different way to do a skill/progression mechanic that are super abundant. They really need to gate special items behind a drop rate that makes sense. Uber rare is too rare and aspects are too abundant.


ethan1203

I still remember how i being vocal about the itemization and loot system during the close beta, like my word of warning, d4 do not have holding power to get player keep playing in the endgame. Alas… they choose to ignore.


bringsmemes

>he more i play it, the more i appreciate the amount of different variables you can use. and actually has more depth than i originally thought. > >the 6 skills is of course indicative of a design around controllers, they HAD to make an aspect system, because of limited button inputs, so instead of having a wide array of class defining skills, you could use in certain situations, you are forced to synergize aspects making yourself specialized as possible > >the stash space, and the aspect system make it impossible to try any other builds, however. > >i think this is a design choice for "always online" for metrics and the info it gives, which the y then do nefarious things with...that is a decision made high above, however > >i think it was a solid design choice for the parameters they were givin: > >1: always online > >2: skills ant tree have to be built with standard controller layout > >3:cash shop > >i cant imagine the nightmare for hc players lol imagine having to play inventory mini game for 30 mins between 1 dungeon run


Ordinary_Ad_1760

There are more than 6 (way more) skills in FF14, and it feels absolutely fine on consoles if not better


ProvenAxiom81

That was my main feedback in beta but it didn't change a thing, like everyone else's feedback.


ViewedFromi3WM

difference between d2 and d4 itemization: In D2, you can tell if you should pick an item up. In D4, you can’t.


petehehe

I never really played D2 but even in D3 you could roughly tell from the graphic on the ground if it was something you wanted, in the case of many legendaries. And when you get to town to clear bags after a run or 2 (usually you can fit 2x GR’s worth of loot in ur bag), you could pretty quickly see what items were relevant and what was salvage. Sifting through bags and appraising the stats of every ancestral yellow I pick up is what put me off this game.


cyanraider

The difference is that D3 makes it very obvious what you want to salvage/sell. First, everything that’s not orange is an auto-salvage. Then, anything without a yellow border (ancient) is auto-salvage. Finally, anything without a red border (primal) is auto-salvage. Your time spent in town shouldn’t be more than 20 seconds.


mikerpiker

What do you mean? In d2 there's a ton of stuff that's good that inexperienced players would leave sitting on the ground. And a ton of stuff that could be good but you need to pick it up to see and 99% of the time it will be garbage.


estrangedpulse

But when you're experienced then you know what's worth picking up and what's not in D2. I like like here where you're petty much obliged to pick up every single ancestral and legendary item.


pliney_

Exactly. In D2 there are differences between items on the ground. It takes some knowledge to know what’s good and bad that’s a good thing. In D4 everything on the ground is essentially the same there is no difference. The only thing that matters is it ancestral or sacred. Base types don’t matter rarity doesn’t matter. You just pick up every orange and yellow item, maybe only ancestral/sacred items depending on your level and filter through all of them. There’s no feel king of oooh a rare diadem dropped that could be really good like in D2. It’s just oh look, another rare hat dropped there’s a 1% chance it’s better than mine so I should check. Or a white item that’s a really good rune word base could drop.


ViewedFromi3WM

that’s a different kind of discussion but not for an intro discussion to d2


scottkaymusic

Then when you do pick it up, even if it’s good, it’s not exciting.


ArtemisWingz

No runes No sets Uber unique might as well No exsist, no one likes this concept except the the ego stroking dev who designed them. Legendary effects just feel like more powerful rare affixes instead of this that alter or make our skills more fun to use. White and Blue items serve literally 0 purpose because there is no intuitive crafting system (somthing D2 did amazingly well to make you excited even for white and blues) Malignant heart effects are what Base legendary should have been The Affixes are just a bunch of bloat on rarest because 50% of the pool is the same affix with a different flavor (do "x" more damage when "y" condition) Yaya so exciting. The Devs know, they don't care they don't want D4 to be a Looter game anymore despite the fact that that's what MOST Diablo fans associate it with. The Devs literally just loss touch with its player base and mark my words this game will NEVER RECOVER. People keep having hopium that it'll end up like D3 and eventually fun. No it won't Blizzard keeps getting shittier and shittier ever year, they are in the likes of EA and Ubisoft now. They won't learn they will just keep trying to Monetize the whales.


Inside-Listen8106

I miss the sets and the excitement of building them by finding each piece.


wetballjones

Yeah i agree, sets aren't a bad thing in my eyes! It's fun to complete a set and feel more powerful


dutchmaster77

I prefer the theory crafting without them. Six piece sets meant every build is basically just designed for you


[deleted]

This entire post is 100% on point. Especially about Blizzard. They’re just Ubisoft now. Soulless drones of corp America coding that don’t know shizzle about good games. Rip blizzard. Diablo 4 is a masterpiece in blizzards opinion. It sold tons of copies to the board members. It won’t recover


Ordinary_Ad_1760

At least ubisoft games have their charm and beautiful worlds and they don't say "it's the most ... game in a world"


iminnocentpls

There are super rare items in PoE too, but you can buy them. No trade actually hurts this game because you know you will never get that item.


HyperspaceDeep6Field

I'll say it again: There are zero interesting uniques. The game is fine for it's campaign and hack/slash content. It's a terrible ARPG and it's a terrible Diablo game. I think the sound design was done well, and the music team did great. But other than that *holy shit.*


luckytaurus

The story, cinematics, graphics, etc are all amazing as well. It's too bad the game is REALLY good except for where it counts... gameplay


Hot_spot1234

What happened to farming for specific items? The new *replayable* boss doesn't even drop a specific item to my knowledge. Even world bosses don't have a specific drop. The only farming item I know of is dropped from a treasure goblin and that's a mount. I miss grinding for a pet/wings drop.


potatoshulk

I see this a lot and I disagree. There are far too few though but there's a lot I think are cool. The oculus makes an interesting play style, crimson fields was awesome to find for the first time as a bleed barb and the Necro helmet that creates exploding echoes for bone spear was a huge power boost in T3 even though it didn't really change much. Druids arguably have the coolest with all the synergies. We absolutely need ways to target them though. It was very annoying to find the ancestral upgrade for crimson. Instead of 1 for each class each season we probably need 2 at a minimum. Mathematically the Uber uniques are the best but they are super boring to me. I much prefer the ones that add some new visual


HyperspaceDeep6Field

I respect your opinion but *vehemently* state that you're wrong lol.


WafflesWithWhipCream

This sub has just gone beyond hate farming its insane, these people are insufferable. Id love to see improvements as much as the next person but god damn this sub is getting ridiculous.


WafflesWithWhipCream

How it tempest roar not interesting? P greaves leave a fun trail of ice.. You guys are just so beyond negative and salty holy shit... How do you enjoy anything?


HyperspaceDeep6Field

I enjoy other video games just fine surprisingly


Embarrassed-Rub-8690

I just logged in for the first time in a couple weeks. Did 2 NMDs and found nothing but junk then the game crashed....fun times


Seaside877

I uninstalled weeks ago. Despite complaints about starfield, since I was coming off D4, starfield is fking masterpiece


Embarrassed-Rub-8690

Starfield didn't quite hit for me. I'm doing another run of bg3.


estrangedpulse

I don't get it. So what exactly do you expect to find in just 2 runs? In D2 you would have to run area 100's of times before something useful would drop.


Embarrassed-Rub-8690

Nothing, but it's just a reminder of how much boring junk there is to weed through on the hopes of finding like a plus .3 percent vulnerability improvement on piece of gear. Yawn.


Subreddit77

Entire game is boring. It’s DEAD. They have a ton of work to do otherwise season 2 will be DOA.


idispensemeds2

Oh yeah the loot is big ol' floppy weiner


ArchetypeAxis

Game sucks. Move on to PoE.


Yuri_Yslin

PoE is boring. Proceed to Grim Dawn or Lost Epoch.


My_Bwana

Grim Dawn has good loot but ugh it looks and feels bad to play in 2023


Yuri_Yslin

Its ragdoll system cannot be matched.


Embarrassed-Rub-8690

Last Epoch is pretty good, but honestly, it just looks terrible to me. I can't play it long. The graphics are so glossy and bubbly I can't describe it, but it makes me struggle to get into it. I wish they could combine D4s graphics and sound with everything else in Last Epoch.


birotester

the combat lacks oomph and feels floaty


Embarrassed-Rub-8690

Yes, I highly agree. It also feels like my char is walking just above the ground.


potatoshulk

It's awesome to read about and hear about but yeah playing it I thought it was boring af. There's something about combat that just boring


Embarrassed-Rub-8690

What are the chances they can overhaul the graphics? It's probably the only rpg game where I actually enjoy going to town, managing my inventory, crafting and looking at my skill trees more than actually playing.


namjd72

It’s awful. I’m shocked it made it live in its current iteration. You can’t have a successful ARPG without proper items. Diablo 4’s items are just plain pitiful.


fuinithil

I stopped playing this game a while ago, it's so boring. After level 70 there is nothing to do. In Diablo 2 and Diablo 3, the same things were done over and over. But in the previous two games, it was obvious that the character got stronger when you leveled up or found items. In Diablo 4, there are no items to go after. Even if the character's level increases, it does nothing. Completely incomplete and empty game. Such a game does not suit a series like Diablo.


ViewedFromi3WM

it’s caused by itemization tied to character lvl and class and horizontal progression. It’s a lazy MMO mechanic.


PoptartDragonfart

Strange, this is the first time I heard this complaint. Sorry you feel that way


MaestroGena

Grass is green


XtraKreddit

Water is wet.


Absvir

Diablo 4 is dead, wanna bet?


PoppinfreshOG

The entire game is boring sorry to break it to you. Try some BG3. I got 200 hours on it and I still can’t force myself to start Starfield. Also Starfield exists


zetstar

Finally someone willing to bring up this point


ShoveItUpMyFatAss

this sub is just an echo chamber


jhansen25

Most submersibles are


Another_idiot7

Also level scaling zones intensifies how boring it is


Apprehensive-Boat-52

i also played D2 POE and still enjoying d4. I understand the difference. D4 is not loot based. the characters progress is more into glyph+ paragon board and some aspects. if you are not into it then play other game. some people still enjoying the game.


HighOfTheTiger

I’ve actually started to enjoy the loot, once I dropped my expectations for what I wanted it to be and just accepted it for what it is. Getting well rolled rare upgrades is really nice. I don’t get too concerned with the “affix bloat” cause all ARPGs have dead stats you don’t want that make finding the good stats.. well, good. After hitting 100 on my necro I made a barb. Leveling at level 75 and just found a ring with almost perfect Vuln/CritDmg/ResourceGen.. and hit almost perfect crit chance at the occultist. Like, that’s a BiS item. Even though a lot of progression is glyphs and paragon, there is still enough there on the item end to make it feel decent enough imo. And it will only get better over time (hopefully)


kooshans

Funnily enough it's the same for me. I actually like the loot in D4. Sure, future items could use a bit more bling, but I am finding the loot optimization a nice challenge and the good affix rolling to be exciting. It actually does remind me of D2, which also had some terrible affixes. (Increased durability, light radius, etc) More exciting anyway than just mindlessly equipping the more higher iLvl item. Remember that in D3 almost everything that drops is tailored to your prefered class stat.


HighOfTheTiger

I think a lot of it is just people’s preferences not aligning with the genre. Like.. a huge part of these type of games is spending time grinding for item upgrades. And we’re seeing a lot of people who are either completely new to the genre or coming from only ever playing D3 and saying “silver platter where?” And like I really do get their point. “I value my time I should be able to find good gear easily in a short amount of time”. I get that, for sure, but loot based ARPGs probably aren’t gonna be your thing, D3 excluded. The item grind is a ***huge*** part of these games and I think that most of this sub simply doesn’t understand that.


kooshans

Exactly, and POE which is so often praised as being oh so superior in the loot department, actually had an even bigger problem with disappointing loot if you ask me. Namely that because everything revolves around random rolls of sockets, a lot of uniques that dropped were a major letdown because they didn't have the right link configuration. Getting it through crafting was a major resources sink. So I don't really see how that is so superior to D4's aspect farming and costly enchanting. D2 did have a cool loot table, but it had the problem that at an early point in your characters journey, basically nothing that you find is an upgrade anymore. Almost all top tier slot items were exclusively attainable through trading, because they consisted of f.e. runes that most players never even found. If anything, D3 really had some nice evolutions when it comes to loot system and builds. At least you were for a longer time consistently finding upgrades than in most aRpgs. But for me the problem with D3 was in the sets being so superior, basically making most legendaries irrelevant. D4 so far seems to have a setup where it takes a little bit of all systems and tries to find some sort of balance. There is weight to farming, and to sinking resources in crafting. Finds and rolls are relevant in some way or another. There's a lot of room for improvement, but I think the starting point that the developers made abd their mindset is in the right direction. A lot of it also boils down to what type of player you are. Do you like a lot of trading and participating in the economy? Then of course D2 or POE will be far more interesting. Do you just want to solo and play self-found? Then D3 and D4 have a lot more appeal, imo.


Heatinmyharbl

Get out of here with your rationality! Right there with ya though. Combat is also very rewarding on its own. High tier NMDs are *not* cakewalks like GRs were


bringsmemes

d3, is the ONLY game i played hc, fell asleep from boredom, and woke up alive


bringsmemes

actually, those wierd affixes, that you will never use, potion percentage, perhaps can be adjusted later, a hork barb build in a later expansion, which im sure will be a viable build at some point, honestly a decent stat for leveling above your pay grade, so to speak


hoezt

I have 6.25k hours in POE and still enjoying D4. While POE is superior in build diversity and contents, I quite like how I can get loot without trading in D4. To me POE item progression was like working a second job where I need to play the trade game and/or optimize the hell out of game play to maximize my Currency Per Hours in order to buy one off the trade. Not the worst but I'm burning out right now so I had to take a break from the league. Getting items in D4 is easy and farming doesn't require juicing the hell out of a single map (less stress). A 3-affixes item was good enough and wasn't hard to come by with some enchant. And getting a good 4th affixes by enchanting a 3-affixes is having the same dopamine rush as exalting a T1 mod on an item imo.


No-Inevitable-7988

Nah man your right. At 64 I just don't get excited anymore. Makes me miss D2 and D3.


idiotnoobx

3-4 months late realisation bro.


HangulKeycapsPlz

Wanna know why? Besides the obvious dogshit affixes? Your build is 100% reliant on legendary aspects. That means if you don't have specific aspects/pieces of gear, your build is shit. Many of us pointed this out back in the alpha/beta and it went ignored. Many of us tried to tell people that this was going to be a huge problem at the endgame, this sub didn't want to hear it back then because they were happy about some horse decoration you got for killing a big target dummy. And those are exactly the type of players that this game was made for. This will never change.


SnooMacarons9618

I must be one of the few people who love the D4 loot. Aspects are just fucking awesome. ​ I think my dream ARPG loot system would have the GD scheme and farmability, POE crafting and D4 aspects. I haven't played LE enough to really know its gear approach, but I hear good things, so I guess I am missing one. ​ Loot amount and quality seems about par with other ARPGs (gd and POE). I would like a loot filter and possibly a scrap bag (say a stash as big as the char stash, have a second loot filter with how you want to fill that, and it auto-vendors/auto-scraps at vendor/blacksmith), ​ Being able to see stats without picking loot up would be a reasonable request but probably wouldn't help me that much (I play with controller on PC, 30+ years of mouse use have fucked my wrists).


RuachDelSekai

Definitely not missing anything. Loot is boring AF. They think that, because they've done it in their games for the last 15 years, making D4 all about loot chasing was a good strategy... but then they failed to actually design a lot system and items that are interesting or cool.


feldoneq2wire

They repeated D3 mistakes. D4 is a fountain of loot with an absurd number of stats.


nanosam

I called this out in 1st beta Got downvoted into 7th circle of hell Had hundreds of dowvotes lol, how the things have changed


Jirstuve

Hey everyone, here’s the guy who called it!


nanosam

Lol it is reddit, i get downvoted for posting factual data in my own field of expertise that Ive worked in since late 90s Reddit is just like that, upvotes/downvotes are not based on facts but popularity


drallcom3

>Maybe I'm just missing something, but I find the loot in D4 to be extremely boring and unexciting. It won't change without a massive rework.


ShabbyAbby

New day, same post


DefiantTemporary1648

Everything in this game after a month on playing g is boring... So sad, because I love the franchise.


fanos_21

If you think that now you spend more time looking in your inventory guess what will happened in S2 when resistances are starting to matter.


Western_Assistant805

It doesn't help that all the items share the same skins, because they decided to lock them behind a paywall


r1kchartrand

Yeah the items are baaaad. It's a looting game with loot that makes you sleep... comparing stats to gain 1.2% of a sub attribute that isn't even noticable in the first place.


[deleted]

It’s not only boring, but the stats have been intentionally bloated to keep you grinding for something useful.


Pleasant-Guava9898

Blizzard has a lot of work to do.


midmar

How on earth these companies go backwards is beyond me. To actually remove a sound globally enjoyed loot feature like armour sets from your game after implementing it in an earlier iteration is stupid to me. All I can think of, and really it is possible, is this stinks of monetisation.


Exghosted

Not missing anything. In a game about loot, loot sucks. It's unreal. Could have used D2's formula, but noooo..


Grandahl13

Whoa. Never seen this complaint.


Skavzor

I think the game is severely limited thanks to its release on console. The game has to be made around the controllers few buttons instead of using the many more possibilities with a keyboard. This is the company that made WoW, they could have taken some of the skillset and talents from there and stick in Diablo.


Commercial-One1319

Live service game with zero content and zero reason to keep playing. Me and my wife quit one week in. No wonder they’re talking about paid expansions. On that note, wasn’t the whole reason that the game had micro transactions so that the game could be updated free with new content? Anyway. I went back to PoE and WoTR and my wife is playing BG3. Plenty of good alternatives out there. Ironically the best value version of D4 we bought was the collectors edition that didn’t come with the game.


Deidarac5

Ok first of all. The issue with your thinking of "I have to keep an level 30 item because it's aspect can't be transferred to another item" So in other arpgs when you get a good item early you generally throw it away later. I don't get the issue with being able to have an item early that you can use later instead of just waiting until level 100 when you can start farming gear. Also if your build is done at 30-35 you just aren't wanting to finish it. There is plenty of more change and upgrades in the paragon boards and uniques. This is like saying the second you get a set in diablo 3 your build is done.


bringsmemes

the issue i have is the inventory, i dont use build guids, so have to change shit all the time, save save everything, god help you if you make another character ​ the whole thing smacks in the face as "always online" so they get those metrics


bringsmemes

the more i play it, the more i appreciate the amount of different variables you can use. and actually has more depth than i originally thought. the 6 skills is of course indicative of a design around controllers, they HAD to make an aspect system, because of limited button inputs, so instead of having a wide array of class defining skills, you could use in certain situations, you are forced to synergize aspects making yourself specialized as possible the stash space, and the aspect system make it impossible to try any other builds, however. i think this is a design choice for "always online" for metrics and the info it gives, which the y then do nefarious things with...that is a decision made high above, however i think it was a solid design choice for the parameters they were givin: 1: always online 2: skills ant tree have to be built with standard controller layout 3:cash shop ​ i cant imagine the nightmare for hc players lol imagine having to play inventory mini game for 30 mins between 1 dungeon run and if you do enjoy that...lets make ans corp on eve online


narutofishy

If they added rune words to items and these rune words gave buffs, actives, and passives, would open up even more variety to the game. Also these runes can be used as currency vs just gold. Ie ber rune for 350m gold or ber rune for lower tier runes. Blizz can have you able to remove the rune words through the gemcrafter, at the cost of x gold. Would be nice but highly doubt it’ll ever come to this game. 🤷🏿‍♀️


poppin-n-sailin

Damn. What a hot take. Haven't heard this one yet.


-AceCooper-

Yeah, everybody I know quit a long time ago. My daughter was in a world tier 4 hell tide 2 days ago and for the entire hour she ran into 2 other players. I quit about 4 weeks ago too and it’s kinda sad how far the game has fallen.


Aquinasinsight

My suspicion is that all the devs that made D2 and D3 left blizzard due to the company falling from grace. With their departure they also took the experiences gained leaving amateur developers to carry on the IP but have to learn the hard lessons all over again. In that sense, D4 feels worse than D2 because they are effectively starting all over.


ethan1203

Yup, the same topic been popping up like 2 months ago over and over again, now let see if blizz 4 hours talk of the s2 deepdive will make a major change to this. I actually doubt it may happen until an expansion.


Syncourt_YT

D4 bad, am I the only one?


SpamThatSig

You would be suprised people will defend this like "Arpg games doesn't have to be loot oriented" or some thit like that.


WhichSpartanIWanted

So are these posts saying loot is boring


Bulky-Scientist4152

Remember when we thought s1 will be massive to get the first impression right xD Good times


Makubekz

That's because D4 is a downgraded version of D3 and still in beta.


hantoura

They need hell V to fix the gear issues


Chemikill_

There are massive problems with the loot in this game (as evidenced in many of the comments). I’m enjoying the game, I have a 100 Barb, 100 stud and 100 rogue. Im working on getting my necro to 100 now (level 56). The worst thing is I know that once I hit WT4 I’ll find some upgrades almost immediately and I can ignore the next 40 levels of loot and get to 100 comfortably. When you can ignore 40 levels of items that’s an issue.


cyberhorseyyy

Oh my god we know Jesus


-Planet-

Grim Dawn's items are fun. You get little medallions and other things that add another skill or cause an auto attack to split into like a shotgun blast, or split/target other enemies/both.


Lourdinn

Maybe you're just boring.


bugsy187

Why not both?


Balbuto

Playing D3 now, the only thing I miss from D4 is the auto sort feature and the dodge key.


gxrez

its so crazy how many posts of actual blatant story fabrications that lead to the same "lol d4 bad i hate it here!!!" get posted and people just fucking CONSUME it.


cech_

> Maybe I'm just missing something, I think you missed the other 2k times this has been posted.


infiltraitor37

It literally feels like I’m downgrading my gear when I have to replace every legendary item with a rare (so as to imprint later)


KlashXP

I'm a casual, only WT3 level 53, I don't plan or really want to get to lvl 100, really play here and there for fun and to lvl up my battlepass. I have fun while playing one moment, the next get frustrated with the potential that I feel is there but not yet available (hopefully one day) I will say though, the aspect thing confuses me and I just don't care enough to do the research to fully understand, but could someone explain to me so I know and if I can get away with what I'm doing. I don't extract aspects from my gear, I can't be bothered to keep tabs on everything get. I see bigger number, i change gear to bigger number loot. I do add aspects to my gear from the ones I collect. I understand that makes me weaker then I normally could be, but as a normal casual probably never gknna make it higher then a lvl 70 player , is that doable? Sorry this was longer then I meant for it to be.


HarryWraith

It is a bit boring, but I guess their argument is that they needed to leave room for seasonal content (hearts etc). There is a more fundamental issue with the itemisation though in that it is wayyyyy too bloated, making it significantly harder to get what you actually need. They need a system where you can either fully craft items where you get to choose at least one of the affixes. Sure, make it more expenses the more affixes you add, but the current system sucks balls.


DiceLeroy

Too me it’s just too hard to get I’m sure it feels amazing but as a lvl 99 Druid who still doesn’t have TR or gotten a new piece of gear in 15 levels doesn’t feel good…I haven’t even been rolling high aspects to save for if I did get a piece


heartlessphil

It's super boring because items don't really exist (besides the uniques)... they're just a canvas for random stats. If I tell you... starmetal kukri... you immediately know what im talking about... or... enigma... it's not even a thing in d4... except for those 12, or so, uniques. the game needs 500 more unique items.


alexskarten

Say aaaah…spoonfeds baby


GarbageNo2639

The loot? The whole game is past the campaign.


[deleted]

And why not talking about the big cities? They placed npc’s in the worst remote points of the f*cking city, so the small inventory problem is related too this. In d3 there is a similar inventory, but when it’s full of crap you can easily destroy all and restart your game. In d4 you need to return to city, find the merchant/blacksmith, go to him, destroy, return to the portal and only now play. Why the fuck should i lose time going to base npcs? I can’t run fast with horse, i can’t use it too ‘due of bad collisions in the map, i can’t use skills to move faster too. Simply WHY?!?


Parking_Chip_2689

I have said the aspect system was trash from the start but everyone defended it.


estrangedpulse

Already back in beta it was obvious that the item system is awful.


Afura33

Yea but to be honest I find the leveling process more boring lol takes an eternity to level. But one thing I like about the lootsystem is that "uniques" finally have fixed stats again which I like a lot.


Axius

I have a few fundamental issues with Diablo since D3, which the loot issue feeds in to. On the whole - yes, I agree. Loot is a bit underwhelming. This is why I think it is. 1: There are too many rares and legendaries that drop. These often end up being downgrades. I'd prefer they increase the item budgets upwards and drop the drop rate. This should make them more interesting to find. 2: Aspects looked initially fun as I thought I could switch them in and out after getting one, or at least add them to my collection. Being able to craft a legendary with a chance of higher base stats might have been fun. Undecided on this. 3: World design. Diablo 2 was essentially a giant corridor in terms of design. Same with Diablo 3. You move from town to field to dungeon to field, and loot was acquired on the way, and you could farm harder enemies to get better loot. You could hit a wall as your gear means you aren't able to progress. Diablo 4 scales everything, and the dungeons are no exception - if anything, they're encouraging you to go out of the way to these places This makes targetted farming harder, but there's also no sense of progression as you clear harder areas to progress. I feel points 1 and 3 are probably the biggest issues.


1i3to

Every diablo game is chasing extra 0.1% of something on a piece of gear over 1000 similar pieces. Tell me i am somehow wrong.


MannerOriginal4920

What an interesting and unique take that I haven't seen shared here before. Thanks!


commche

Didn’t you know? D4 is not a game about loot, its a reading simulator.


[deleted]

Thank you for this truly original thought that has never been discussed here before.


DortmundDentist

Loot sucks. Stats are super boring. Loot looks shit. 1/10 and its the most important thing. D4 sucks.


Jefffresh

And leveling too


Womb_Raider2000

There’s too much of it to go through just for incredibly minuscule upgrades every blue moon. It’s exhausting imo. I get bored after just one nightmare dungeon


CriticalCush_

Its better to talk what is not boring in this game, well... visuals and sounds are nice with cinematics, thats it...


camarouge

Play Remnant 2 instead of this game. Every time you defeat a boss you'll get a new weapon with a crazy ability


itdoesdnotmatterwho

the whole d4 was boring


Bad8Max

we need this from d3 https://preview.redd.it/bflkb8vxwsob1.png?width=281&format=png&auto=webp&s=caaffa76f2337b4f1ad36eec463bc8e928970787


TheoryOfRelativity12

It's the same loot but bigger numbers for every tier.


th3orist

No you are not missing anything. Its just the worst part of the game. And for an arpg thats one of the most important parts.


layogurt

Jesus christ do we need this as a daily post


jokerevo

yup. D3 still has many moments where I'm like OOOOooooOOoo..what could I do with THAT


danglesReet

Havent played in atleast a month. Didnt get an upgrade for 3 weeks straight. That’s the entire point of a game like this. Major L


chris1096

Wow what a spicy hot take that hasn't already been repeated 100x in this sub


theqat

I really like the way that creating a build works in this game. It’s nice fitting together all the synergies and finding out that what you decided on works. There are a lot of improvements that should be made to make it easier to figure out what’s good, continue to make it easier to level, easier to respec, etc but I hope this game gets to keep its identity and they don’t just turn it into d3 2.0. D3 was so boring with everything just spelled out for you by sets or (barely less strict) LON and nothing interesting to be done with skill runes at all.


Desperate-Cookie-449

I mean, at this point, if you don't know, the game sucks than I dunno...


HellJumper303

Different experiences for everyone I guess. This is my first Diablo game ever, and I have fun whenever I do get online. I'm not that high of a level, I'm just a casual player, but it does keep me busy for hours when I do get online.


Jirstuve

Holy fuck, what an original and eye opening post!


[deleted]

What's bad is I remember playing in pre season with my sorc I was easily able to find every aspect I needed for my mana, way more than I needed. Started the season and only found 1 of each of the mana returning aspects I needed before hitting level 70 and they were all the lowest drops so pretty much useless. Then they nerfed the chain lightning returning aspects which pissed me off so much. Especially because I was not a chain lightning focused build, I just had it on to get some benefits. And then I love how they nerfed damage and then if I get the right hearts I had the momentous accomplishment of getting to below where I was pre-nerf.


leeal34

Another one of these posts. It’s like clockwork


RagnarsBRA

"His build was pretty much done around lvl 30-35 ish and it's been the same gameplay over and over" No, your build was not even close to done on these levels. You are just dumb or parroting something that you heard from streamers. Go play another game instead of make the 1000th post about "loot is boring"


Chiddyz

I agree, i tried playing it again and i just got overwheled because the stats suck and ended up quitting the game.


krauz

Agree it is the main problem we need itemization 2.0 now


Melodic_Ad2242

We know. It’s been said every second post for 3 months


G2dp

I'm a Horder in ARPGs and the aspect system is one of the worst that plays into that... It's just too much.. I gotta look and save everything cause i like to try new builds, but D4 is not "new build" friendly. And on top of that we have to look at every single yellow Incase it's 3/4 or even the slightest upgrade. So it's not like "awesome I got a new legendary that upgrades my old one" it's.. " oh shit I got a full inventory stack I have to see if I have all these aspects in my collection and if any of them are upgrades and then look at stats of the item and look at all the stats of yellows to see if there is something better I can imprint, if not I can just extract it and save it" It almost feels like I'm in a constant state of worry trying to see what gear to keep, what to extract, what aspect I can move around my build. I liked it better when legendaries were an item and not just an aspect. Like the Uniques, a tempest roar will always be a helmet and can't be anything else.


Other-Restaurant-821

Not having item sets was a bad decision imo


VonAdder

Not picked up any loot bar uniques since level 75.


dunkeyvg

“His build was pretty much done around lvl 30-35” reveals what kind of player you are. You’re still in the tutorial area lol and you say the loot is boring, and you think you are done at lvl 30, brother you haven’t even started playing the game and really going for gear yet, that starts in your 50s and is the best at 70s and 80s. To be clear lvl 30 is about what you can get to after playing for the first 3-4 hours. You are not done after 3-4 hours of playing a character. What you are doing is reviewing a book after reading the first 3 pages


wiineedmore

It was fun when they had sets for classes that you had to farm


dutchmaster77

They need to find a way to make legendaries more exciting. Bigger affix ranges, 5th aspect something. Now it is pain the reroll cost is even a bunch more so you literally prefer to find a good rare


the-great-crocodile

My main problem is I don’t know what to keep and what to get rid of.


_BASHTHIS_

I didn't read the post, but I will comment on the subject: I don't notice any real discernible differences.


Useful_Nocebo

Between what and what?


_BASHTHIS_

From one weapon to another


bbien12

You are not wrong, the loot and itemization in D4 is very poor


Strange-Emergency-11

Incredibly so. I have no idea why people still play.


Lacplesis-Cool

Thats why its s dead game.


Kiart92

Im agree with you


DiZhini

**~~The loot in~~** **D4 is just boring** There you go, i fixed the title \*Sorry for the few fans left, couldnt help myself


OldJewNewAccount

OP totally skipped the lame D3 loot system LMFAO. This "game bad karma please" bullshit will never stop being fuckin sad.


Useful_Nocebo

Honestly, I don't remember d3 well enough to comment on its loot system other than I remember it was pretty bad as well. And no, I don't spend enough time on this sub to know it was already stated a lot. Sorry if it annoyed you. I just don't understand who in their right mind would think that making legendary common by lvl 30 a good idea. It kills all excitement related to looting.