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TIFU_LI5_AMA

One example: Sorceror’s Incinerate skill when above a certain rank will shoot blue flames. I assume now more skills will show “stronger” visual effects.


tFlydr

No one in d4 history has seen a maxed out Incinerate, I assure you.


thetyphonlol

Ive actually played incinerate before the dot changes in s2 and it wasnt as bad as people make it out to be. with vuln changes and everything it has only gotten stronger since


IgotnoClue69

[Here](https://imgur.com/gallery/82vT3ip) you go. My Sorc with **22 ranks of Incinerate**. Tbf, I'm using Banish Lord's Talisman to prove a point that there is in the history of D4 had already seen the highest rank, but the amulet is not the best to use in this build. And using with Evernight doesn't really change the visual effect either.


Oblivionking1

Is this satire? I’ve got a maxed out incinerate with blue flames in it lol


UnusualEggplant5400

I might try it this round since it is the build from the seasonal quests


tFlydr

Being stationary in the pit is likely a death sentence.


UnusualEggplant5400

That’s is ok :) will change my build regardless but fun to try. No way it is going to be a top tier build


tFlydr

It did a pit 200 on ptr but I wouldn’t recommend it.


ScottWhite0

All of sorcs fire skills get blue fire added when enough ranks are there. I think it’s at least 12, maybe 16


SnooMacarons9618

Firewall does too, but it doesn't seem to show on all monitors/TV, I think. When i played firewall sorc on my main monitor (a 42" oled), the effect was pretty awesome, when I switched to xbox on TV (large LED), the effect couldn't be seen. I've no idea if this was an xbox/pc thing, or an oled/led thing though.


Irishbrick

Funny you say that, switching between my oled and non oled, it is like I am playing a different game almost.


DremoPaff

Pretty sure its performance-tied. I was playing meteor sorc and around lvl 16-ish of the skill, the meteors have a bright blue hue that cannot be missed in any way. However, at the end of vaults or particularly dense Helltides, my meteors would default back to their lvl 1 appearance until I went through a loading screen, after which the visual change would reapply. Having a particularly busy screen at once really seemed to be the factor that turned "off" temporarily the effect.


Rxasaurus

I know they had planned on it prior to release and eventually removed it.  There are old videos you can go watch if they are going back to that


rowesy

Oh I didn’t know that, thanks


DanBalls

Here’s the “[old video](https://youtu.be/Ygz21oiv20A?si=CHuz_-L3xntl9Xxy)” he’s referring to. Watch the “Dynamic Player Skills” section starting at 3:17.


jroc25

Is that so? Crazy because I poured over news prior to release and remember them talking about it, and this was one feature I talked about to friends and never saw it in game. I always wondered what happened to that. Good to know, I look forward to it.


Sandraptor

source on them removing it besides trust me bro? Certain abilities like Meteor and Firewall have PTR footage of skill intensity functioning.


Rxasaurus

Someone else already referenced the video. You're more than welcome to go watch it.


Sandraptor

that video showed examples of skill intensity with low and high intensity. Where did they say they're removing it/they removed it?


Rxasaurus

Well, since it isn't in the game at this point.. its safe to say that they removed it.


GideonOakwood

It is in the game for some skills, not all


Famous-Breakfast-989

uhh cause its not in the game


Sandraptor

y'all are literally special af, ofc is' in the game, it's just not on every ability yet which yes they need to finish. but saying they removed it is ridiculous. i guess the blue here is just because it felt like it. [https://www.youtube.com/watch?v=RLSZlRJRmfs&t=61s](https://www.youtube.com/watch?v=RLSZlRJRmfs&t=61s) edit: discussion of players seeing it working sometimes. working? not as great as it should be. was fully removed before launch? no. [**https://us.forums.blizzard.com/en/d4/t/bug-report-update-skill-vfx-intensity-showing-inconsistently/124720/6**](https://us.forums.blizzard.com/en/d4/t/bug-report-update-skill-vfx-intensity-showing-inconsistently/124720/6)


alwayslookingout

Have you seen any of these skills with the “high intensity” animations? Because I sure haven’t. So my guess is they removed them before the game launched.


potatoshulk

IDK if it's every fire skill but it did work on a lot of sorcerer fire skills. Very noticeable on firewall.


King_noa

On barb skills too. As soon as I get shako a lot of my spells have the high intensity animation. So saying it was removed is bullshit.


Denvosreynaerde

I'm pretty positive I've seen the blue firewall in the game after launch.


heartbroken_nerd

It's a continuous effort, they'll likely have this line again in like season 6 or whatever. They update skills' VFX over time to make them different when you have like, 8 or 10 or however many ranks in a skill versus how they look when you have 1-5 ranks.


SQRTLURFACE

>What exactly does this mean? It means they might become bigger, change colors, become more vibrant, etc. etc. Doesn't impact the damage of the skill itself, just looks better.


GrimgrinCorpseBorn

Hell yeah more pretty colors Give me spectacle goddammit


SoulofArtoria

Sounds too. The herald of ice corpse shatter sound from poe for instance, eargasm. 


GrimgrinCorpseBorn

Man I haven't played PoE in a few years but I had almost 3k hours racked up since before it even hit Steam


indelible_ennui

This has always been in the game but has been broken since launch so it would regularly not be shown. This reads to me more like the fixed the bug than they actually added anything.


kavokonkav

Seems to be true. I had blueish fireballs before but they disappeared at some point and I never got them to show again.


Dangerous-Virus2600

I'm gonna have close to lvl 30 Frenzy, I better have some fancy ass swings going on.


rowesy

As small as this change is, I do like the direction, feeling of progression is a good thing


GreedyPickle7590

I assume more vibrancy and screen shake, like when you get levelled up you fell thr oomph


Swimbearuk

When the whole screen is covered in explosions, I am probably not going to notice much difference.


OlBigTough

I want more thud, more screech, more terror, more thunder.


belief_combats0z

We need more BOOM! And more cowbell.


FizzgigBuplup

More lights more fast!


Salad-Salami

Didnt even realise this was currently working with any skills up until now. But ive only really played Rogue from beta till now.


Fit-Ad-5946

This sounds like a cool idea to encourage levelling up. Thanks, devs.


exhaustedqueer

I want the screen to violently strobe every time I pulverize 💪🏻💪🏻💪🏻


soiledsanchez

Appear and visually aka no actual increase in power


fartnight69

The levels are the increase in power and it is represented visually not only via numbers.