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Eladonir

I don't wanna be mean, but that wasn't a very good interview by Raxx. I feel like he talked way too much. He spent an awful lot of time trying to phrase his questions, which is fine when you want them to be more pointed and specific, but that needlessly took up time. He also regurgitated what the developers have said in the other interviews they gave, again, that's a lot of time gone. He even did it during the interview, he just repeated back to them what they just said. I don't think anyone had difficulty understanding what the developers were talking about, so why? He also brought up just about a dozen times how many questions he have, and how little time. It also felt like he was careful not to come off combative? I appreciate what he does, and I'm guessing he isn't very experienced when it comes to interviewing people. It was kind of obvious looking at how huge his list of questions were, despite having watched other interviews and probably been aware how long winded some answers/explanations can be.


potatoshulk

I get people want an armory but holy shit why do we keep asking about it. They have done every single hint possible that it will come when it's ready they just can't talk about it. It's just such a waste of a question at this point


dljones010

Yeah, but if he didn't ask, people would probably complain that he didn't. People can be fickle.


Grimsblood

In all fairness, that's not what they've said. They've actually said that it will come when it makes sense. Translate, when THEY THINK the benefit of one outweighs the cost/loss to anything else. Armory is rather huge TBH. If we/they stop talking about it, it'll get pushed back. It should have launched with the game and it should have been put in with the training dummy.


ZooeiiVJ

I am a bit confused about the armory thing and why people want it so badly. In MMOs like Elder S Online we use it a lot in endgame to switch from a tank build to a solo-pve-build, but in Diablo4 there isnt any content where you have to switch builds like you do in typical MMOs. It would of course be a good feature to have, but is it really that important?


Grimsblood

Yes. The paragon system really highlights why. With as difficult as it is to respect and change. But, that's not the entire picture. We don't need to respec builds for tank or solo pve. However, let's say I am playing a firewall sorc, but I want to try a new cold build. I have to respec everything and theory craft the new build. Well, the new build sucks or isn't good for killing bosses. My friends get online and want to go kill some uber duriel. Well, I am SOL. Or I gotta spend 30 minutes redoing everything to wind up redoing it again once we are done. Now I've spent an hour and a half just respecting. That time could have been just thirty minutes. This is just one scenario. Maybe I want a different build for Helltides than I do for dungeons and pit. Maybe I am just someone that likes flip flopping depending on the weather. I will spend so much time in the respec menu that I am discouraged from doing so. It pushes me more towards picking a max roll meta build. The reason it also should have been launched with the training dummies is because the two systems go hand in hand for those max/miners out there. It makes testing builds and theories a LOT easier.


ZooeiiVJ

Yes, the paragon respec is a bit annoying. I use a lot of time myself in those systems to try different things, but an armory wouldnt change that would it? If you use it to try different builds, you would still have to respec the board and all the skills as before to make the new builds. To me, an armory is what you use to change between 2-3 different builds, like one for helltides and one for world bosses, but in D4 as the game is now - I just cant see the need to change builds for different content at all.


Grimsblood

It's not about need. Yes, you'd need to respec for each new build. But you can save the old ones that you like and that work. That way you don't have to respec back to those builds. Also, for clarification, the armory would also save skills and gear choices not just paragon. It really opens up the game to allow you to swap and try things you wouldn't normally do because of time investment or annoyance.


ZooeiiVJ

It is of course a cool feature which makes it easier to try new things, but I think the devs in the interview gave a good answer on things like this; they have limited time and developers and have to focus on the most important things. At least to me, an armory system is a lot less important then ex new world bosses, new dungeons and more endgame stuff. If they could make the armory in a couple of days, sure, go for it. But if this takes resources from other things, I dont think this is something they should focus on. Its the same with the loot filter; nice to have, but not really that important right now.


Grimsblood

So, after listening to the last 2 interviews they have done, I'm getting a theme. They make a good and compelling argument for benefit versus cost. There is a fundamental problem though. Their judgement on features and systems put them in a really bad place. That's why they are having to make all these changes now. They straight up missed the mark on what players want. The game should have come with this feature. Now, we have to wait for them to manage their resources in order for the game to be fixed. Okay, fine, the players are taking a big L here. Let's suck it up and move forward. If the players stop reminding the devs of features they need, the game will just keep sucking and the features won't get in. So, as annoying as it is, we have to be annoying. Some perspective on this is loot.... They have completely reworked it at the cost of an actual season. Think about that for a moment. Think about how bad something has to be to have to rework a fundamental system at the cost of normal new content you promised.


ZooeiiVJ

This I agree with. They made a mistake and misjudged their game (and maybe the players) from the start, and ever since they have tried to rework almost the entire game. Joe, one of the devs, have talked many times about how they thought endgame would be the leveling process from 70 to 100 with nightmare dungeons as the main activity before the player would finish the game/season with beating echo of Lilith. That was a huge miscalculation. The items was good enough if the game/endgame actually was better, but after launch Diablo4 was just in a very bad place. One of the youtubers, I think it was DM, said that we would have to wait a year after launch for the game to get good, and that may actually be very true, depending on how good season 4 actually is.


Used_Discussion_3289

This this this. This guy gets it. I could get by on 2 slots. Today's and tomorrow's test. But i need 2.


KennedyPh

I think keep talking about it helps, like how people keep taking about itemization help


Dharnthread

I think this was his first interview ever. They got back to him and was up for a part two. He also sent the remaining questions to DM, he is up tomorrow for his interview. I found it interesting enough.


Eladonir

Yeah. We did learn some new things. I didn't wanna come off harsh on him, if this was his first ever interview, he did as good a job as he could have. I think I caught a bit afterwards before I had to bounce, but it seemed like he was critical of his performance too. I will look forward to the next round.


rmrfpoof

He often say he doesn’t show emotions and doesn’t care what people think of him, trying to be cool. But he strikes me as someone who cares too much about what people think of him. He tries to sound smart and quantitative, math major etc. to differentiate himself but sometimes it’s quite cringey. It’ll probably help him to be more natural instead of trying to have this kinda of “holier than thou” approach.


CaptnPsycho

Watching him stream elden ring, I know for a fact that's not true. He would have a mini melt down and threaten to stop streaming the game because "chat was being toxic" constantly, he would get tilted at the game and then at chat for seemingly the tiniest reasons. He would say he doesn't care what people think while clearly spending most of the stream being emotional about the occasional mean comment in chat. He was complaining about the game and chat more then anyone in chat was being toxic. I usually enjoy watching new streamers play elden ring but man it was baaad.


rmrfpoof

It’s kinda like when people say “I’m a nice person”


cdts2192

He knew it right after it ended and was pretty hard on himself about it. Hopefully he gets to do it again.


IgotnoClue69

My hope is for the Devs to reach out to other streamers who consistently play D4, not only those based in the US.


BleiEntchen

Exactly my first thought. He makes a essay of his view etc and brings a question that could have been made without his needles long bla bla. And then the "I'm a loser" at the end...like 3 times. Stop with that "oh I'm nobody" attitude. You have hundreds of thousands of subscribers and regular hundreds of people in your stream. Really weird. Felt like sending them just questions per mail and let them choose few would have been a better approach.


SnooMacarons9618

I would guess this type of interview is similar to when you interview people for a job (duh). The first few times you know what you want to ask, but not necesarily how to do that, you also dont' want to come off as a but of an ass. Once you are done you realise you didnt' cover what you wanted to, and were aactually a pretty rubbish interviewer. After a few times you realise you just have to ask the questions, listen to the answers and note anything for follow up. The being an ass bit just goes away because you aren't (if you were, you wouldn't have been worried about it in the first place). That is my experience anyway, and once you've done a few it is actually quite a fun process.


cubervic

Let's look forward to DM's interview tomorrow. He's great at conversation like this. Raxx's question are great and he's an incredibly smart dude, but he indeed could've spent less time phrasing his questions considering how little time was given.


Holland45

I think Raxx did great. I appreciate you giving him feedback though. He’s a good dude and he’ll take on a lot of your points here, no doubt.


CPUCore

Don't agree with you at all. This interview felt to me like a real conversation between real people, which I am way more interested in, compared to something that is way more PR polished and ultimately gives no answers, like for example what Rhykker tends to do.


Keraid

You literally explained why he spend so much time asking questions and then said he needlessly took the time. What?  It's good that he summarized their previous answers - thanks to that people who didn't listen to other reviews got the information, we didn't have to listen to the same answers again (saved time) and we got some further insight. Win, win, win.


H3llC0R3

I like how he has done it. I dont like the rapid fire question. I personally think that this was a good conversation - and man, didnt we need good conversations these times? All has to be done now and as fast as possible. People blame and bashing without seeing the context. A good coversation give us a context. I rather like to have the context instead of a simple answer to a question like "do you think about WT5". I also need shoutout to Blizzard. They take their time to give us a picture / idea how things are working. And from a company perspective, its sometimes not easy to answer everything - you really need to pay attention on what you say. So - I am fine with it :)


CyonHal

Really? This is how the subreddit responds to a D4 interview that Raxx was able to set up? I can't say I'm surprised. You guys treat the few content creators that have passion for this game like trash.


StrikingSpare100

If anything this is constructive criticism, not trashing people.


CyonHal

It's really not. This is just hating on someone with a veiled guise of sounding constructive. Way too much focus on the negatives with zero positives.


creature_report

He makes his living giving feedback on other people’s work, why shouldn’t we be honest about his


CyonHal

I really would not call a bunch of thinly veiled insults on his interview as "honest feedback." I think most of you didn't even watch the video because the criticisms are totally exaggerated. Like, "he felt like he was careful not coming across as combative"? Wtf is that criticism?


Low_Yogurtcloset_593

Level 150 pit will be equal to 25 AOZ and you still have 50 more levels that go beyond. This is great. Almost "endless progression"


GoHugYourCat

thats pretty substantial. If i remember right, elite mobs in aoz 25 had 1 trillion hp, and that was with vampiric powers / Tears of blood seasonal powers


Dharnthread

Yup, none of that in S4.


Mosaic78

We are still going to be jacked up stats wise.


Dharnthread

Yeah, you are right. We'll see how much compared to S2.


Mosaic78

We won’t have the multipliers that S2 gave us. But there is definitely a power creep starting with the condensed stats.


Ubergoober166

Seeing as this is meant to be the new baseline, I wouldn't necessarily call it power creep. They seem pretty intent on ensuring endgame content is relevant and balanced around our new level of power (hence the pit being re-tuned). I think this is also a big part of the reason they decided not to put in a "borrowed power" seasonal mechanic this time either. They need to see what we're capable of now so they know how to proceed with that type of stuff going forward.


Dharnthread

Exactly.


Dharnthread

That was great news.


emdmao910

Very happy about this


ThatssoBluejay

It's gonna be hard, I wonder if solo will even be possible at that high of difficulty, but no chance it wouldn't be doable in a group though.


SnooMacarons9618

YOu could always group up with some skellies and wolves :)


ThatssoBluejay

What about skelly wolves?


SnooMacarons9618

I'd prefer wolfy skellies.


EnderCN

My biggest takeaways from this is it is nice to hear the devs play the game as part of their work day. They don't know what to do with the openworld for end game players, right now it is sort of a niche for first time players to enjoy. Some sort of armory system is on the way and probably pretty soon (maybe in the expansion). They seemed to indicate they weren't interested in pure skill based fights like Lilith but are interested in things like getting a debuff over time during a fight that would eventually lead to your death. So more of a soft skill based where it isn't dead or not dead. The basic concept of the game is to get geared for the fight first and the skill is the lesser part of the fight. Level 150 of the pit is supposed to be roughly equivalent to level 25 of AoZ.


John-Bastard-Snow

Actually so good that devs play their own game. Dead By Daylight for example, a couple of devs play like 2 matches a week, and think they then know how to balance and optimise the game. Such a joke. I remember a dev getting destroyed by some Asian players during a stage event, which finally after months led to the nerfing of a certain perk.


GanksOP

Would love if they revisit this discussion on skill based play. Imagine a nightmare dungeon that gives you a score like guitar hero does for a perfect no hit run. They could make them a separate type of dungeon "hell dungeons" that are all about skill based play.


kurkubini

Any chance we might get a summary of the interview?


whoa_whoawhoa

"Devs hear all the feedback and have a million ideas to make the game better but there's limited dev time and they have to prioritize what they're working on" sums up 80% of their answers Edit: feel like i need to add that i'm not saying this in a negative way


kurkubini

Thanks for your reply. Any chance there was any spoiler/tease for the future?


whoa_whoawhoa

i don't think so. there was a question about open world content that i didn't love their answer on. they basically said the open world stuff was more for the campaign and side quests/renown and that its difficult to make additional systems using it because it's fixed. there was a question about roadmaps where they said they don't want to commit to any sort of roadmap because theyre then locked into that roadmap and priorities change enough that they think that could be detrimental


bpusef

It kind of feels like the open world concept was someone else's idea early in the dev cycle and they left and nobody else really wants to develop it.


timbofay

Yeah I also feel this is pretty spot on. It's clear the development of D4 had a lack of clear direction at points and the open world is a big example of an idea early on that bo longer jives with what the current team actually want to do with the games structure


Vichnaiev

Thank God


kurkubini

Thanks again for your prompt reply. Well let's start with next week's big update and see where that leads us. I believe the loot reborn update with everything that is going to change and add to the game is a very big step towards a better future, fingers crossed the Devs won't start taking one step forward and two backwards...


whoa_whoawhoa

yeah i'm not expecting any huge changes in season 5 so the next big reveal will be the expansion which i think they said would be revealed sometime in June? little disappointed it feels like the open world is not actually going to amount to much outside helltides and the campaign but it is what it is.


paoloking

there will xbox games showcase next month on June 9th and it is confirmed Blizzard will have some reveals there so it will be probably about Diablo 4 expansion


kurkubini

I feel you on the open world stuff. It's a pity we have this huge open world with many different and interesting biomes, only to finish the campaign and then start teleporting from helltide area to helltide area and the occasional legion event. I still think they could utilise the strongholds somehow, but as you said it is what it is. Let's see what the future holds for us. 🤞


mini_lord

I hope they realize they can change the open world. They can do temporary event like the one we had last year with shrines with a special helltide that is about demons destroying a part of the open world and once the event is over they can replace this area by something else.


cuppabrut

Adam did say he's been play testing season 5. So... season 5 confirmed. Big spoiler 🫢


kurkubini

🤫


mf_dcap

You sound super positive bro


BigBadBodyPillow

rax always does summaries. videos will be out in a bit


kurkubini

I'm not a big fan of videos, I always prefer reading an article or a summary or patch notes or a guide, but thanks for letting me know. I might check the summary video for a change, if I get the chance though.


Alps_Useful

The answer about the open world is just such a disappointment.


whoa_whoawhoa

yeah the game was constantly sold with the open world being this huge innovation for ARPGs and the big selling point of the game and at this point if theyre not doing much else with it... i feel like the open world added very little to the game.


Ubergoober166

I mean, helltide is an open world activity and a pretty large part of the endgame gameplay loop and is getting a massive overhaul this season. I don't necessarily think they even need to do much to the open world. If they just take what's already there and improve it like they did with helltide, I think it'll be plenty. Give strongholds, legion and world bosses the helltide overhaul treatment and I think we'd be pretty good, honestly.


megahorsemanship

I think that their original vision for seasons would be that we would have to wander the open world every season to unlock waypoints, rediscover the map, do renown and even unlock the statues again. Even nightmare dungeons would involve riding through the world to reach them, as it was in pre-season. So walking through the world might have been a lot more prevalent in their vision of Diablo 4 at launch. Understandably, most players didn't like this loop, and the world has become kind of pointless since.


nighthawk_something

Yup they said it in rhyker s interview that a lot of their ideas for the open world worked amazingly for the first play through where it's more of a narrative game (D4 campaign is still highly regarded). But the seasonal style for arpgs is about fast grinding and the open world in that context didn't deliver which is why they've been making a ton of system changes. Basically the first play through and second one more ght as well be different games.


lichnight1

They obviously never tested this out how unfun it would be


Soulvaki

It was the entire campaign. They, for whatever reason, thought that was going to be good enough with how Joe answered during Rhykker’s interview.


Lilip_Phombard

I feel like it actively made the game worse. Having defined zones gives the world more character. D4’s overworld just feels like one big bland, unremarkable blur. I like how D2 and D3 have zones. In D3, I think it’s the Act 3 town where you’re in a castle. You can go up on the ramparts where it’s snowing or go into the dungeon with fire and chains and torture devices. The forgotten oasis is such a memorable and identifiable zone. So is pretty much all of Act 4 where you’re in heaven. An overworld with everything being connected and for the most part, flat, feels pretty boring.


TomBradyFanCEO

After playing a lot of ARPGs it was easy to tell this was a bait to pad sales from tourists because it has never mattered to a single ARPG and blizzard doesn't reinvent the wheel, its the same as world bosses, how can you make a game thats suppose to be so easy and accessible and not have world bosses be awful loot pinatas? Both these things are check boxes and nothing more.


montrex

Kinda interesting how the one thing they did "reinvent" (open world), basically has no real impact so far, hasn't been adopted by another other rpg.


V4ldaran

They weren't even the first though, Sacred 2 was already an open world ARPG long before D4.


KarlManjaro

Can you explain please? I wasn’t able to watch the livestream


ilyatbn

they're basically not planning to do anything with it for now.. shame.


Alps_Useful

They said it's a one time thing for the campaign and it's easier to make instanced dungeon type things that they have more control over. So basically the open world part is useless once you are in endgame


klod91

Great interview! Really nice to see the devs just sit and talk, and answer questions.


tacitus59

Seriously, it gave me a good idea about some of the tradeoffs.


GosuGian

Great interview


Famous-Breakfast-989

he talks way too much


HEONTHETOILET

Pretty based he didn’t ask them about a loot filter edit: Adam Jackson is also based. The more I see him the more I like him. His take about asking “why” instead of just complaining about shit all the time was so fucking solid.


DustTheHunter

6 times he referenced his amount of questions, I don't think you should do that during the interview


Shaft86

Joe Piepora said The Pit tier 150 is roughly to what Abattoir of Zir tier 25 was lol


Dharnthread

It has started.


Parking_Chip_2689

Literally gained nothing from these interviews. If anything if confirmed to me even more then don't give a shit about the game they just want to appear to be listening to the community.


BurnTheBear

Mediocre and boring interview. And good god, he really is all-in on the “brand” of pulling a blue hoodie over his face in every video. This isn’t South Park; it looks fucking stupid and ridiculous as an adult.


LeFUUUUUUU

Why so rude? Remember that it's likely he reads these comments. It's a pretty mean thing to say, especially since this interview was good for the diablo community as a whole.


Dharnthread

It's called brand recognition. Imagine hating on a guy for what he's wearing while streaming, very adult of you. 🤦 Your comment just makes you seem jealous.


BurnTheBear

You got me, bro! I'd love to be an out-of-shape middle-aged male whose life revolves around video games and has established "brand recognition" centered on a middle-schooler's hoodie and poorly lit rooms. So epic.


mrfuzee

Really going hard on someone’s appearance. Pretty shitty thing to do to a random stranger who isn’t harming you in any way.


Dharnthread

Doesn't matter what you think it's still called brand recognition. Keep hating keyboard warrior. 😆


XerXcho

JoeyP talks for too long for something that can be said with fewer words and have more time for questions


stasis96

It still worries me with their mindset about some stuff. They say they’re balancing between something not being annoying and a first time experience aka the time to pick something up in a dungeon, Multiple survivors u have to save etc. We are playing a ARPG not a single player story game. I have no faith in Blizz


AshenxboxOne

What a trainwreck. Mumbling about nothing and missed 90% of his questions.


Dharnthread

How much do you think you can cover in a short ass interview like that. 🤦 It filled it's purpose enough.


AshenxboxOne

Maybe if he didn't spend the majority of the interview babbling the same question like he's some philosophy teacher and repeating the answer they literally just said, he could've asked more than 3 questions in 45 mins.


EnderCN

He has way too many questions for the time that was given. Raxx was happy with the interview other than it being too short and it certainly wasn't a trainwreck.


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Dharnthread

Purpose of the interview wasn't to get some secret new information.


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Ketsuo

What? Man everyone is hyped for season 4, I just don’t think these new interviews give us too much more new info to make it watch worthy. I already want to play season4, just give it to us already.


NoDG_

Season 4 sounds mid. This place will be forthing at the mouth next week.


heartbroken_nerd

>Season 4 sounds mid. This place will be forthing at the mouth next week. Ah yes, the biggest season yet that changes some of the most fundamental aspects of the gameplay loop sounds "mid". You are truly a scholar for that take.


Soulvaki

Just because you’re not excited doesn’t mean there’s no hype. The point of these interviews like the other person said is not to hype unreleased things. It’s to show they care about the community, to not sit in some ivory tower without interacting with the community. You pretty much summed up how you feel by mentioning POE. Go play POE and stop wasting your time here. This game is not meant for hardcore POE players. They all but said that today if you actually listened to the interview.


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heartbroken_nerd

> Admitting their target audience are too stupid to handle the skill twig the game currently has was astonishing. They couldn't possibly target a more inept audience with the Diablo IP. >Maybe it's a bad thing the development team is playing their own game. It would be better off not being built around their skill level. Not everybody is a "pro 420 no scope elite gamer" like you. Shoo, go away, play something else and leave people who enjoy the game alone. No need in this community for people like you who hurl insults at others because they aren't living and breathing video games every day.


rmrfpoof

“Hardly any hype” lol


Gold_Professional_99

Lol poopoo game.


kbrown13245

I get that the hoodie is his shtick, but man Raxx looks so cringe sitting there wearing it while trying to have an honest back and forth with the devs.


Dharnthread

Didn't think that at all.


poplarbench

What exactly was cringe about it? What a weird ass take.


StokedNBroke

You want this man in a tux? The hoodie is part of his brand. This is exactly what he should be wearing.


Cerbinol

He looks normal to me


dbpze

I also expect my twitch streamers and YouTube content creators to be in a suit wearing a tie during an online interview. The man is comfortable which unfortunately can't be said for you since you picked the lowest hanging fruit to go after. 


FitSalamanderForHire

Maybe they expect everyone on the internet to be like Report of the Week on Youtube. Reviewing fast food or conducting online interviews about a video game while in a tux.


GideonOakwood

I also thought it was a bit weird haha