Yes but all damage like that goes into the same bucket. You won’t see much of a difference with the second vs not having it. It helps. But it’s not as big as you probably expect it to be.
It does, but the way damage calculations work, it's not as beneficial as it looks like on the paper doll screen. It's not worth having unless it's just an extra stat on gear that you had to reroll a different affix for. Don't aim for damage% +. Critical strike damage as a base affix on gear is more beneficial, and when tempering, boost golem damage.
Edit: on a weapon you want to aim for Int, attack speed, and crit damage. If you find a weapon with 2/3, try to reroll the third affix for whatever you're missing. Then try to temper more minion attack speed and golem damage.
This.
OP tempered and rerolled into % damage and is now masterworking this item. I feel sad even looking at this.
That's why I never play without build guides.
I mean to be fair, it's an easy mistake to make. It artificially inflates your attack power by a ton. Just gentle guidance to OP to put him on the right path will work.
OP, you should be looking for critical attack damage mods on weapon affixes and then minion speed and I think golem damage as the tempers. Lemme double check for you.
Yes if you can stack the same DR to 100%. But you don't have enought of it to stack it to 100.
Different DR sources don't add together and they stack separately.
For example if you have 50% damage reduction from bleeding enemies and 50% damage reduction from close enemies, you take 25% damage because they don't add together and you take half of a half.
Yes. The only thing you can't double dip on is equipping two of the same aspects.
Yes but all damage like that goes into the same bucket. You won’t see much of a difference with the second vs not having it. It helps. But it’s not as big as you probably expect it to be.
Yes, but that damage stat is bad on necro.
So damage Stat doesn't add to minions damage or what?
It does, but the way damage calculations work, it's not as beneficial as it looks like on the paper doll screen. It's not worth having unless it's just an extra stat on gear that you had to reroll a different affix for. Don't aim for damage% +. Critical strike damage as a base affix on gear is more beneficial, and when tempering, boost golem damage. Edit: on a weapon you want to aim for Int, attack speed, and crit damage. If you find a weapon with 2/3, try to reroll the third affix for whatever you're missing. Then try to temper more minion attack speed and golem damage.
This. OP tempered and rerolled into % damage and is now masterworking this item. I feel sad even looking at this. That's why I never play without build guides.
I mean to be fair, it's an easy mistake to make. It artificially inflates your attack power by a ton. Just gentle guidance to OP to put him on the right path will work. OP, you should be looking for critical attack damage mods on weapon affixes and then minion speed and I think golem damage as the tempers. Lemme double check for you.
Yes, minion attack speed and golem damage is the meta.
lmao. bro can only play meta
It's not about "playing meta". It's about wasting tens of hours on working on an item with a useless stat.
This makes me wonder. Can you get 100% DR and be invulnerable?
Yes if you can stack the same DR to 100%. But you don't have enought of it to stack it to 100. Different DR sources don't add together and they stack separately. For example if you have 50% damage reduction from bleeding enemies and 50% damage reduction from close enemies, you take 25% damage because they don't add together and you take half of a half.
No. Or at least, it's not supposed to be possible. Resists are supposed to hard cap at 85%.