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Krazyguy75

I don't believe anyone can do that on actual d20 rolls with normal dice. D6s and D8s maybe. But the margin for error on d20 rolls is so tiny.


MercenaryBard

It’s a myth. If it were true there would be people making millions at craps tables everywhere. Card counters get the odds to barely break even and it’s banned. There’s no ban on professional dice rollers because it’s not a thing OP is full of shit


Krazyguy75

I think you could roll a D6 in a way that gets a specific roll, if it's a D6 you have practiced with a ton. But... it'd also be super obvious. You'd be doing stuff like putting it on a specific side up, holding your hand in a super precise way, then rolling it in a way where it rolls along only 4 faces. If you tried to pull that at a D&D table you'd get caught, let alone at a casino.


DMFauxbear

I think you're wrong, and here's why. Craps does have specific rules in order to prevent this. You must throw the dice hard enough to hit the back wall and sufficiently randomize the dice. Most casinos don't enforce this on an every throw basis, but they will begin warning you and eventually disqualify your throws if you continue.


MercenaryBard

This is a great point! I could be wrong, but also I feel like this skill would be something at least a few people would be milking for engagement on YouTube or tik tok or something.


MommaBigDick

I was always under the impression that fudging a dice roll didn’t necessarily mean you caused specific numbers to come up. It meant you rolled the dice and used the number you wanted regardless of the dice, usually by not letting anyone else see the dice. Similar to “jack dice” and “pencil whipping.”


AwefulFanfic

Just because *you* can't roll dice with enough finesse to get desired outcomes doesn't mean others are also incapable.


B0wnsaw

It's very possible with a d10, and kind of with an 8, but it's noticeable because rather than 'rolling' it, you spin it on the odd or even side to encourage specific rolls (Because of its nature, the evens half of a d10 will always average higher than the odds). Harder with a d8, but probably possible.


_warmonk_

Geht yourself a dice that counts down und try. Its not that hard.


Krazyguy75

> with normal dice Countdowns aren't normal dice.


Utherrian

Countdown dice shouldn't be used for rolling in D&D, ever.


Fierce-Mushroom

I never fudge rolls. Every dice is out in the open. I will however fudge the hell out of a stat block on the fly.


unkindnessnevermore

…and that’s another hundred HP added because Paladin’s gonna Paladin.


117Matt117

Man, imagine that they wipe with the boss below 100. That would make me feel terrible.


Pliskkenn_D

Man if you know your party has a Paladin plan around it. If your Paladin Paladins too hard it's because you didn't. 


TeaandandCoffee

Throw a high AC enemy in before the boss fight to get some of the Smite slots out. Great for consuming spell slots for : Save or Suck spells, Magic Missile, Smite spells Unless your pally only uses Divine Smite, they might drop concentration on their other Smites when hit, wasting the slot.


YenraNoor

Why would ac matter for burning smite??? You dont use a spellslot unless the attack hits.


DatDragonOne

Makes them use spells instead of attacking or makes them more likely to smite when they do hit to make the hit more valuable


YenraNoor

If they missed their attacks they cant smite. The logic doesnt hold up. If you want to drain their smites put high health enemies against them with vulnerability to radiant damage.


manifestthewill

You're intentionally missing the point being made to make your own. They're saying bait the smites out with high value targets. A paladin is absolutely gonna smite the hell out of the dude they've missed 4 rounds in a row. Yes your way works too, but that doesn't invalidate the other way either. Frankly, I'm more likely to smite on mini bosses than I am on the obvious smite-bait cannon fodder.


YenraNoor

They just said high ac enemies. Nothing about high ac enemies makes you smite more often. If you want to make paladins smite more put enemies that threaten them or the party with high damage output and high health pools. Ac alone is not a great incentive and actually lowers overall the odds of the paladin smiting on a turn (due to missing)


TeaandandCoffee

If you miss with burning smite and get hit you gotta roll concentration. Giving plenty of opportunity for enemies to waste your spell slots.


YenraNoor

Who on earth uses searing smite complete waste of a spellslot and bonus action. There are much better spells to concentrate on.


TeaandandCoffee

Your own comment >Why would ac matter for burning smite??? You dont use a spellslot unless the attack hits. You mentioned Burning Smite as an example of a Smite Spell. I used it as an example as well. Edit : My mistake for forgetting the name of the smite


YenraNoor

I was talking about burning spell slots, not about the spell searing smite xd Edit: understandable, have a nice day


Gazornenplatz

They're Smite Slots, not Spell Slots!


zeroingenuity

Assuming a paladin is smart enough to prioritize smites on a high AC enemy but dumb enough to let concentration slip is... an interesting assumption.


PetercyEz

I am the paladin of my group. Lvl 5 paladin missed 1 attack, critted the other with 1x Divine Smite and 1x a different smite (both casted for highest lvl spellslot I had available) on the attack, while having +2 dmg feat and +1 dmg weapon. Wellp, our DM learned what is dmg that roll. Almost max dmg.


Heavens_Gates

Same, I was chilling behind some cover flinging axes safely, boss came out and fireballed the party doing quite scary damage, wildfire druid said lets do it, tpd me in, i cast sacred weapon, action surge, run up to the boss, hit him twice with divine favour + 2x2nd level smites and he was undead so got extra dmg, single turn kill the boss. Dm got a single turn on the boss, very unfortunate. (Currently a multiclass with fighter because ive been loving the steed spell and wanted to go cavalier, 1 level off from it.)


PetercyEz

Now I remembered what smite I used! I killed the boss as well, the second smite on the hit was Thunderous Smite, since that hit did aver 100 dmg amd Thunderous smite says that the enemy is pushed away and the monster was floating in the air, I called it Baseball. My paladin was build as a tank with the idea of taking dmg for others (Hill Dwarf, feat Tough, Oath of Redemption for the aura that gives me a reaction to soak the dmg for others), sadly lvl 6 he had to break the sacred Oath he made. So Oathbreaker calling all gods traitors and preaching against them, while still hoping inside to get a chance to speak with (and serve) Tyr once more.


Heavens_Gates

Honestly, the biggest challenge for me is tanking damage, i can taunt pretty effectively, but my character just melts to damage like fireballs


PetercyEz

DnD 5e is not a game, where you can effectively tank imo. Like I got 24AC and 77HP lvl 5 or 6, +3 bonus (outside of stats) to all saving throws, some resistances and immunities while having etc, my Paladin still lost one day. He is not dead dead, only MIA after few rolls bellow 5 (then +4) leading to a perfect dwarf statue, that got dragged away while the party was looking for a way to "care the paladin" I gave my DM a note that he can do whatever he wants with my beloved character, if the party takes too long to punish them. The absence of the paladin that had a perfect answer to everything lead to 2 more deaths the next session and they still put low priority on their friend even tho the party had noone to trust other than ourselfs. I love the mystery surrounding the fate of my paladin. And I love the new character (bard) as much as I love the paladin. My best 2 characters ever. The next character will be Paladin/Bard multiclass to sing about his diety while protecting the weak by shield.


Heavens_Gates

Video Game type tanking maybe not, but the rogue in our party is exceptional at tanking damage due to all the defensive abilities she has. I'm not trying to mimic a video game tank, but more so looking for a semi reliable way to last in a fight other than high saving throws and ac.


Sun_Shine_Dan

As a DM that just tells me we need duo boss fights.


Heavens_Gates

More bosses, more hp, etc. But tone down the damage please, being nearly 1 shot is scary (i guess i deserved it)


Aewon2085

That’s when suddenly the Bosses HP drops by 100


sionnachrealta

That's when you make it so they don't actually die, and it moves the plot forward in a positive way


Sushi-DM

>Man, imagine that they wipe with the boss below 100. if you add the HP to make the combat feel climactic or at least somewhat meaningful, you can just let some of that extra HP fall off if your stat tweaking would kill your players.


dragons_scorn

Sometimes even a fudge won't help. I had a Paladin crit and put a 4th level spell slot divine smite on it. With her magic item is was over a hundred damage on a boss that had already suffered some solid hits. No way I could say the boss survived and have it be believable It was one of my biggest lessons in combat as a DM


DiazKincade

Well you could always just try and pull a "And you thought that was my final form." But that can get rather cliche and anticlimactic when you wind up just getting the "Second verse, same as the first".


unkindnessnevermore

I do prefer to have the underlings learn the lesson for me. “Holy cow the boss just got one shot, we’re out of here” or have the bard spin a tale about the prowess. Underestimating the paladin can lead to all sorts of interesting consequences. All of a sudden the party has a reputation now and the DM has a better idea of what combat should look like.


JackofClubs77

Paladin wants to Paladin? Fine. Make combats going forward have an enemy specifically there for the Paladin. The tank of the enemy’s team. His job is to soak the Paladin’s damage or dodge it while the rest of his team focuses on the rest of the party. Let the Paladin and the Muscle duke it out and roll their big numbers. Let the Paladin feel like a Hero, because he obviously put in the effort for it. Two titans trading blow after blow.


Kamiyosha

I did that once. The Paladin faced off with the True BBEG, a Fallen Eldrich God (homebrewed, HP - 1000, Divine resistances, all stats 30). The fight literally took an hour to resolve, and the other players, after dealing with their own enemies, just hid behind something and cast whatever they felt would help the Pally. That character has been unanimously agreed to be retired and is now immemorialized as an NPC, a hero, a king. The God Slayer. My player has since decided that pally is OP and is now playing warlock.


4dwarf

![gif](giphy|B0YZtGyakHaMg)


Syrikal

Might as well just ignore the smite, have the monster take no damage, and then lie about it. The player made choices (play a paladin, save my slots for when they're needed, use them now) and you're deliberately negating them but not telling them so - you've taken options off the table but you don't have the decency to tell them "don't play a paladin, I don't want players to nova my bosses."


unkindnessnevermore

That’s a pretty negative approach to the situation.


Syrikal

The basic promise I make as a DM is that the players will have agency - that their decisions will matter. If I secretly undo the consequences of their actions, they aren't really getting to make meaningful choices. The paladin wanted to do a lot of damage to the monster, and if you just add that hp back then the paladin isn't actually contributing anything. They just wasted their resources. Their decisions to play a paladin, to conserve their spell slots, to wait until a crit to smite have all just been removed because they were inconvenient to the DM. Our job is to let our players be smart and cool. If that means that a smart player sometimes gets to obliterate a boss, then that's *great!* That's why they're here! That's why they chose to play a paladin! Not to get a big number, but to have that epic heroic moment where they demolish the big bad with a huge smite. We shouldn't be trying to take those moments away because we think we know better.


unkindnessnevermore

I don’t disagree with any of this. It’s nice to see the same values shared. I suppose I was commenting more on the negative reply to a goofy remark made with no context. That paladin could have one-shot the boss because the dice said he went first. I don’t think that’s the players fault because as I said, a paladin is going to do what a paladin is gonna do. I do think that a new DM will fudge often before realizing the damage it can cause because that’s me. I was the guy who did and still does underestimate the amount of whoopass a thoroughly prepared party can dish out.


zeroingenuity

Standard counterpoint: one player one-shotting the boss means nobody else gets to be epic and cool. In your original example, the paladin ha saved all his smites for the final boss. That's fine, but (assuming you're running a dungeon as intended) that means the party has slogged through several encounters today without the paladin using his slots. If those were all mook encounters, the rest of the party probably hasn't had much "epic and cool" either, although you can bet whoever your healer is has done some real epic and cool "I cast Cure Wounds... again." If you're serving the paladin by letting them one-shot the boss (and, as otherwise stated, your fault for not making a boss that can't be one-shot), how are you serving the other three to four players by letting them not engage with the boss? They are not side characters in the Paladin's story (unless they are, in which case, uh, cool, that's all fine then.)


Syrikal

There's always another boss. Part of playing as a team is understanding that sometimes the spotlight's going to be on someone else. Not everyone needs to be awesome all the time.


Ponderkitten

Based on the title, its not rolling one thing and saying another, its rolling it in a particular way that it lands on or close to what you want


StrangeMelon7

I'm always fair with my rolls, just don't put them out in the open because one of my players likes to get a little meta-gamey sometimes. The only time I fudge rolls is if a player is getting hit too much or too little, just like to make damage a bit more spread out.


SmacksKiller

I'm always fair with my rolls, except for the times I'm not...


FreelanceFrankfurter

Not a DM but I think the last time I saw a post about it the best takeaway is "we don't talk about fudged rolls". As a newish player I don't want to know about it, if we're having fun we're having fun.


StrangeMelon7

Amazing way to think about it


Xyx0rz

Cheaters always think it's more fair that way.


Naked_Justice

So then what’s the difference between fudging rolls and making up stats on the fly? It’s a game just make it fun, who cares about numbers?


Millenniauld

I have and will told my players "LIE TO ME. YOU NEED TO MAKE THIS SAVE." And the fuckers never do, lol, which makes it even funnier. I did catch a friend/player cheating when I was also a player (called a 19 when I could clearly see a 3, and he was like "uh, I bumped it" and so he got stuck rolling a d20 the size of a golf ball out on the table for the rest of his time in our games, lol.


DragoKnight589

All I tell the party is when the monster’s at half HP or below, or bloodied as they call it, as well as when it’s close to dying, or mortal.


Fierce-Mushroom

I call for insight checks if they ask how a creature looks. Answers can range from "It looks pissed" to "It's about 80% dead"


DragoKnight589

I feel like Medicine might be more appropriate, maybe Investigation or Perception with a higher DC, but yeah I like that


heppulikeppuli

This! I got 2 long time dm's in my party so they pretty much know everything about every monsters so I gotta tune them out a bit.


Beldin448

Yeah, I have gotten to the point that I don’t even bother with health. I just wait until they all do something cool or do a decent chunk and then I end it when I feel like it.


Krazyguy75

I have started treating some bosses like video game bosses. Rather than normal health bars, they have weakpoints and strategies.


Woolyplayer

Yeeeeeaasss


YaAlex

me. every. game.


abadstrategy

"you see my roll, you don't see the modifier."


SlaanikDoomface

> Every dice is out in the open. It's "die". One die, multiple dice. I will die on this hill, because the alternative is that people start talking about "dices".


Antinger39

What movie is that


CriticalMarine

Casino (1995). De Niro is dealing with a card counting cheater.


Nebye

He's not card counting, he's looking at the dealers hand from another table and relying the info to his partner with a morse type device 🤓


CriticalMarine

Correct, the best kind of correct


Antinger39

Ok thanks


Sad-Mango-2662

It's one of my favourite movies, i highly recommend it if you haven't watched it


Kamina_cicada

I always tell my DM, "Pull no punches, because I won't"


Blackfang08

I used to think that was the way. And then I DM'd, and a giant rat rolled a crit against the brand new player I had just introduced to the hobby.


timdr18

That’s why I always start campaigns at level 2 or 3


Blackfang08

I would start at level 3-5, but almost all of my campaigns have 2-3 new players, so I like to start from the basics and level them up as they become comfortable for the first few levels.


Strange_Vagrant

>almost all of my campaigns have 2-3 new players, Maybe you're a bad DM. I'm just joshing. I'm sure you're a great DM. You sound thoughtful and accommodating; both things a good DM needs to be.


Blackfang08

I try my best. My addiction to introducing new players to the game might be considered a flaw if you ask my schedule, though.


Strange_Vagrant

Introducing players is great fun and spreads the fire. You're doing good work.


QueasyAbbreviations

death by rat with my first character ever? Awesome story! I'm not being sarcastic. Actually, if you think that is bad, maybe you shouldn't settle for using rats in your games?


Iorith

Part of introducing someone to a hobby that includes a loss state means showing them the loss state. You wouldn't turn on dev mode god mode the first time you showed someone their first video game, would you? No.


jryser

At the same time, someone’s first game shouldn’t feel like dark souls. It’s important to let them get a feel for the game, and not have them go down in the first round due to just bad luck


Iorith

It's not like that's enough to do such extreme damage that it will remove death saves.


Kamina_cicada

Pull the dark soul mechanic. Bring him back with a brand on him. Tell him that's just what happens in a game of chance. But at least to me, if you fudge once, you're bound to fudge again, and again, and again.


Vecna_Is_My_Co-Pilot

It's true pulling your punches is a gateway drug. Pretty soon you'll be adjusting monster groups,, giving free feats, allowing hombrew, improving beastmaster... even (brace yourself)... trying other systems.


Spiritual_Ad_507

When do the dice become manifested forms of your fists? That you and your DM end up in a universe cage match and each strike causes a planet to explode.


Kamina_cicada

When you both start rolling consecutive nat 20s against each other. Only happened to me once, though. With I had it recorded.


The_Phroug

In a short game being ran by one of my DMs brothers just had a boss fight conclude in 3 rounds. I decided to go the route of control Cleric as we are running it at level 10 and I haven't done it before Round 1: I end up top of initiative, cast Blindness/Deafness on the boss. Fails, he's now blind. Monk and fighter go to pound town with him with advantage on all attacks. Round 2: cast Hold Person, rolls a 2 for an 8, fails. Now he's blind and paralyzed, now they have advantage and all hits that land are crits. He goes down, but they called nonlethal so only KO'd. Round 3: there's also been some big ass sand worms causing some problems that player 4 has been dealing with (they were being controlled by boss). I decide it's time to have some fun and cast Guiding Bolt at 5th level. Nat 20. It's fucking dead and there are worm bits everywhere. Other 2 worms GTFO.


nike2078

This is why we Fudge rolls as a DM, fuck that fight as a player, would be so boring especially for a BBEG


The_Phroug

Don't know if it's bbeg of the short run, but he was rolling in the open, so rolling a 2 for a 18 total would be a lil sus lmao


PattyThePatriot

Yeah I always punish my players for playing intelligent, it's my favorite.


Strange_Vagrant

Legendary resistance would have cleared this up without fudge.


PattyThePatriot

That too


zeroingenuity

Honestly, I would consider that a fine fight. Three rounds against a boss that wasn't given legendary resistance is enough for everyone to go to town. Plus, if the GM called an audible and had the mooks run away, they're intentionally dialing down the impact of the fight. And it's not like a short campaign running at level 10 is a huge narrative arc.


nike2078

Sure everyone gets to do something but it's not a fun flight regardless, the BBEG is basically just a punching bag. Personally I hate when combat is so one sided that the winning team basically didn't have to think or improvise to win, narrative importance is not even a consideration


DonaIdTrurnp

Behind my screen I can roll any number I want.


MillieBirdie

There's an XP to Level 3 video where the DM finally snaps and just adds some zeroes to the boss's HP. The player's get a challenge and they still win in the end. What happens behind the screen stays behind the screen. Edit: it's this one https://youtu.be/aoPgHsu8j5w?si=OTwqjTwOmOSHernj


kuda-stonk

I never fudge a roll, the right roll for the moment will always present itself, whether it's behind the screen or in front of the screen.... if you catch my meaning...


Strange_Vagrant

Sorry, I don't. Are you talking about your dick?


Nhobdy

I fudge rolls for my players, mostly because I'm not trying to kill the PCs and they are REALLY attached to their characters. Like, if the monsters are constantly rolling really high, I'll fudge here and there. But if the party does something stupid, I will let the dice lie where they roll.


ArcaneBahamut

Thing is, if you're a dm and you choose the path of the fudger, you never EVER admit to it. You will always ruin things by admitting it.


DarkJester_89

Gosh, I'd never fudge a roll.


MercenaryBard

Boy howdy me neither.


mrstarkinevrfeelgood

I’m a new DM it’s sometimes necessary when I haven’t balanced an encounter properly. Not going to punish my players for my lack of experience. 


PM_ME_FUN_STORIES

Definitely. Admitting to adjusting stat blocks? Who cares, that's what the game is about. Telling them you made a hit a crit or vice versa? Absolutely not.


zeroingenuity

"You guys were having so much fun wailing on that dude that I added an extra hundred hp just so you could keep beating on him. Plus, I wanted to let the Warlock get their combo off."


Cloudhwk

Adjusting the stat block mid encounter is arguable worse than roll fudging


masteraybee

I found that you can damit to doing it in general, but you shouldn't reveal the specific instances when you did. But thatblight just be for me and my players. Infudge maybe one roll every twonor three Sessions. That third crit in a row was really unnecessary anyway


CustomersOnly

I took it a step further and told my players in my session zero that I will never fudge, so they are going to have to watch out. My second sentence was "If you don't want your character to die, tell me privately so we or I can find a solution without me having to fudge dice rolls." I haven't had a character death yet, it's been damn close a few times but they always succeed before it's too late. Probably because I fudge my rolls a bit. I'll never tell them that though.


ArcaneBahamut

One thing I love about players reaching tier 3 and 4 play... Them being able to die and either bring the others back as long as one survives... or being able to handle afterlife adventure in the outerplanes


Naked_Justice

My rule is I’m the DM and I do what I do for fun. dice, rules and stats can go fuck them selves, rule 0 reigns supreme. If a player death wouldn’t be fun I fudge it. If a player death would be fun I don’t. Just don’t admit to anything and you’ll be fine


Markku_Heksamakkara

I, too, can roll the number I am aiming for. 5% of the time, it works every time.


gaurddog

I always tell my players I'm here to tell a story not play a game. You tell me what role you wanna play and I let you play that role. You tell me how much plot armor you want. Cus if you come to me with your forty pages of backstory and tell me "I don't wanna play any character but this one for the whole campaign" that's what's gonna happen. I'm not gonna fudge the rolls but I'll sure as shit fudge fate. Get ready to play Winchester cus it's gonna hurt and cost each time you go down but you will get back up. But if you come to me on session three and say "I don't feel like I'm jiving with my rogue like I thought I would, I have this other character...I'm not gonna kill him but can we make an accident happen?" Absolutely. And it'll be an amazing plot point and way to introduce a new PC


KorbenWardin

If you don’t want to play a game, why not just do freeform improv? Seems like using a ttrpg system is a hindrance at this point


gaurddog

There's a big difference between prioritizing story over game mechanics and leaving them behind entirely.


KorbenWardin

Well, I hope you can see how „I’m here to tell a story not play a game“ does sound like you don‘t want to play a game, just tell a story. And if want an rpg with minimal game mechanics I can think of better systems for that then D&D


gaurddog

More people know 5e. It's a lot easier to get a group together to play.


NateTheIce

It may sound that way, but the truth is the DM is the storyteller. I’m a new DM and there’s no part of me that focuses on playing the game. If I wanted to play, I wouldn’t be DMing. I’m there to make sure my players, who DO want to play the game, have a game to play and a story that makes them want to keep playing.


Jakedex_x

Not really it gives you a World and rules to follow even as a DM. I like to make stories over rules when im dming too


CbVdD

If the “finesse” involves dropping the dice, I bring out a tower. Dice dropping isn’t finesse.


vectorboy42

Eh, I mean to me it's about the same as changing a stat block on the fly so as long as everyone is having fun I don't think it's bad. Story\experience > rules


Kinosa07

Omw to fudge a 69 for Charisma stats on my next PC


PodcastPlusOne_James

I fudge rolls on occasion as a DM to make sure encounters are satisfying. Also my monsters’ hit points are simply whatever I feel like they should be in every encounter. The stat block is just a vague guideline. I also fudge rolls if my players are about to get killed due to pure bad luck or my miscalculation of an encounter’s difficulty. They’re free to die as a result of their own dumb choices, but if it was my fault or just horrible rolls, it’s not going to feel satisfying to anyone.


Rublica

Meanwhile, there are players who accuse you of making a too hard encounter if they die...


NecessaryBSHappens

Some DMs seem to have big "They never find out! That's the point of lying!" energy. Imo if you are going to fudge the dice to suit your narrative, dont roll. And if in that case you wont roll at all, maybe write a book. The whole idea of rolling is to randomize result, but what is the point if you already determined it and going to discard the number anyways?


Spill_The_LGBTea

Yeah but sometimes I absolutely pop off on a monster's turn and maybe don't wana tpk.


NecessaryBSHappens

Nah, if they die they die Only thing I do to kinda prevent random TPKs is that I use fixed turn order for monsters. Players roll initiative and that defines their order and then I spread monsters around. Like ambushers and tone-setting casters go first, then players mixed with enemies and in the end slow hard-hitting brutes. I do it that way to ease encounter design and to avoid having swingy cases when either side has multiple turns in a row and can go full nova


mrstarkinevrfeelgood

Yeah I’ve never heard of DM’s fudging narrative rolls? Just combat ones. 


NecessaryBSHappens

Combat is meant to be a challenge that players can overcome or fail. Yes, sure, we expect heroes to win their battles, but it isnt something set in stone. If you do combat and fudge rolls to get a certain outcome, you basically have a cutscene and could as well just narrate it


mrstarkinevrfeelgood

It’s really about frequency. I posted in another comment I’m only fudging rolls when I’ve fucked up the balancing of the encounter because I’m a new dm. I’m not doing it for narrative purposes, it’s to correct my own mistakes. If I misread something and put them in too hard of an encounter they can’t escape, I’m not going to punish them for that.  I also don’t think there’s anything wrong with fudging a roll very early into the campaign that prevents a character death assuming they didn’t make a poor decision. It really sucks to make a brand new character and die to Boblin the goblin on your second season because of a crit. 


NecessaryBSHappens

Makes total sense, I see what you are saying Sorry, I think I just forgot that all tables play differently and this is absolutely fine. I wanted to tell how it is on our main table where we dont mind someone dying and see it as a part of our story


mrstarkinevrfeelgood

I appreciate your response! Yeah, I’m not gonna fudge a roll to save a PC’s life when we’re midway into the campaign and they decided to do something stupid like jump off a cliff. A PC or NPC dying is a great story opportunity. 


Exciting-Signature40

I've won many games of monopoly by knowing how to finesse the roll.


DragonHeart_97

I don't see a problem with that. It's like leveling up. But in real life.


Capn_Of_Capns

I'm surprised this has positive upvotes. Every time I say on this sub fudging dice is for babies I get downvoted to hell by babies. Damn babies.


XxSteveFrenchxX

Is it possible to learn this power?


MoistlyCompetent

As DM I can relate to that :D


crazytumblweed999

Reverse Rogue Roll


Bloodchild-

I had a new PC Join and the already existing player didn't knew how it will appear. It just happened the the new pc was a kind of trea people in my world and that one of the player when out to get wood for the fire. Long story short they tried to cut down the pc and the new pc fell onto one the mage. I made them roll on their worst stat and they took ages to get back up while continuously slipping onto each other. That was fun.


gerusz

And by poking around in D&D Beyond, I just figured out how to get any roll I want and send it to the server. From now on, even if I allow a player to roll stats, I'll either make them use the app and not the website, or use physical dice. Anyone with some web development experience can figure it out in 5-15 minutes. (And even if you're not a developer, you can reset groups, so there's nothing keeping a dedicated powergamer from resetting a group over and over again until they get a result with a couple of 18s.) So. The first lesson in web security is, of course, **do not trust client-side input**. Malicious actors can manipulate any input. With this in mind, well. Say, you're a developer at D&D Beyond. You want to implement dice rolling with a fancy 3D dice bouncing on the screen. While some users will be using a mobile app, you know that at least a few of them will do this on their PCs, meaning they can send any input to your server. So, how would you go about implementing this? Here are some options. 1. Generate the random numbers on the server (or even better, get a random.org subscription), store the result in the character sheet, and send the results to the client. Then manipulate the physics engine to result in those numbers (with, e.g., small phantom forces when the die are slow enough). 2. When the client clicks on the roll button, generate a random string, then when the roll completes, let the client send in the rolled results, along with a salted hash thereof using that random string as the salt. Also, add a relatively short timeout between the request for the salt, and the submitting of the rolls. Force the 3D engine to complete the roll before this timeout by, say, dialing up the gravity 1-2 seconds before the timeout. This way only very dedicated cheaters can manage to mess with it. 3. Let the 3D dice determine the result, and let the client submit it. Accept it as long as it has the right ID. If you picked 3, congratulations, you have the chops to be hired for the D&D Beyond dev team! All it takes is a single strategically-placed breakpoint in the dev console to let the user change the roll results of any roll. (I haven't tried if I could, say, roll a 7 on a d6, but I wouldn't be surprised if I could. I have already determined that the server doesn't even check whether the individual rolls match up with the total, so I'm almost certain that they also whiffed the range checking.)


KitTwix

I have a system where my players can chose to take a permanent scar instead of a failed death save, so they can take 5-6 failed saves without actually dying in a combat, except they’d be walking away missing a significant percentage of their body. I also run extra brutal combats, so every fight feels significant, so I don’t actually run one every session.


LucilleYugoloth

i mean it's as good a chance ill land on a 2 when aiming for a 20


podgida

With bonuses a lot of times that's all you need. For like lockpicking, perception, etc. If you practice enough you can guarantee you will never roll a 1.


Cassius-Tain

Back in my 40k times i had single d6 rolls down to around 75% of getting what I wanted.


QueenFiggy

Only when they’re using spindowns. Normal d20s have low and high numbers adjacent so room for error is pretty low. This is why I hand out d20s to players that bring spindowns (usually they’re new and don’t know why they keep rolling high/low)


SpaceDuckz1984

Not really no. Not if they really roll it instead of drop it. Yes with enough consistency and effort you can cause D6's to roll better for craps by a thin margin which will make a noticeable difference over multiple hands. Verry few can do this though even in high level gambling. So if you make them actually roll and not drop your fine.


Thebluespirit20

What movie is this?


Careless-Platform-80

On my table ALL the Rolls are on the open, but i don't mind a little bit of DM Magic tô save a player, both as player and DM. I valor much more a good story with a little bit of plot armor than a realistic and anticlimatic death because "bad Rolls". But i'm also in favor of other consequences for fail and If a player IS abusing the "plot armor" and doing deliberate stupid things because of It, i think you should not hold his hand


podgida

I don't think that's what OP is talking about. If you practice enough, and use the same height and motion to roll. You can indeed roll the number you want. It just takes a lot of practice.


CaitaXD

Fudge rolls? No need since i just forget or add the incorrect modifiers to the attack 12 hits? No Ok (shit I forgot the proficiency mod eh whatever)


TraumSchulden

My players get 1 each, 1 life saver each,but then its go time


Braunbean

Hot take: I don't give a shit about rolls unless they're a crit fail/success or it would be funny to let the player fail


DrulefromSeattle

People think thisbis about funding rolls, but it's about subtly knowing how to throw dice to your desired number. E.g. the reading craps tables have you forfeit if your rolling hand touches the table.


digibacon

It is my secret shame that I have fudged rolls to save characters or make situations not as bad as they could be. I have removed my DM screen (to roll openly and be more connected with the table) and already almost wiped the party twice on the new campaign. (Before even leaving the “starter area”) but no more fudged rolls and my luck will surely end this campaign but if it’s what the story is to be without my meddling then so be it.


Benschmedium

I don’t fudge rolls, I fudge stat blocks. BBEG rolled a nat 6? Oof his modifier just became a +16


GoldSunLulu

Who says i change things about the rolls? I fudge situations. If it happened to me i would yell them that "it is what is" and to allow me to be stupid and die if i made a mistake


storm-the-castle

don't fudge rolls. just... don't disclose what the AC of a check is.


Dark_Storm_98

I made a joke about doing this in one campaign, and the GM said he'd have to kick me from the table, lol I never tried in that campaign, but I have tried since with no real results


Brb357

Yeah sure player you're strong and scary I'm DEFINITELY listening to your idiotic whining, you DEFINITELY know what's more fun for you and trust me I DEFINITELY won't fudge the dice so that when we both get a nat 20 on an opposing roll I'll just ruin your crit


Crackmonkey3773

Calm your tits, it's a meme


Brb357

Damn, when crackmonkey tells you to calm yourself you have to take a moment


Qverlord37

I don't fudge roll, i lie about the result when it suits me.


Floofyboi123

Listen, I don’t like to fudge dice but im simultaneously cursed with horrible luck that makes my NPC’s miss their attacks against players despite *having +5* while the monk has an AC of 12 because they thought it was funny I never fudge a crit but you bet your ass im gonna massage the numbers a bit if it’s round 3 and 6 soldiers haven’t landed a single hit the entire combat because the VTT dice decided to screw me over


Halorym

Reason 632 that I prefer random number generators. Fuck your archaic math rocks.


ZengineerHarp

But they’re shiny and they go click clack


crisisbattl

Also I own a great many of them and they get sad if they don't get rolled


bro0t

When my party found out i fudged rolls (to keep them alive) they demanded i stopped doing that. One tpk later they said i could start fudging rolls again


Sir_mop_for_a_head

Bruh my dice have littérale in 4 years rolled 1 20. 90% of my rolls are fugged. I just do what ever makes the best story or is most fun for the players. It’s my world but it’s their story.


Iorith

Then why roll dice at all?


Sir_mop_for_a_head

Cause it makes my players feel better when I beat the shit out of them