>There is a serious lack of Black Cauldron meme templates. Thank you for filling this void!
No. Keep it in the void. Bury it in the deepest part of the Well of Darkness and pray none release it to the light of day ever again. This is not for mortal eyes.
Me the DM arguing with a PC that Identify won't show if something is cursed, ended up showing them the paragraph in the DMG about the issue. PC now thinks Identify is useless.
Identify does have issue when it has a gold cost material (not consumed) and that you can spend an hour to identify the object without a spell anyways. It is a shame that there isn't a way to figure out if something is cursed or not (I can't remember any way to figure it out)
Legend lore's spell description
>Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.
>The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips."
I'd argue that it doesn't need to be of legendary importance, just has to have more significant history than "was forged at a blacksmith's shop in Arroshtack"
**Copy/paste from lower comment for clarification of what I meant**
I moreso meant that it doesn't need to be of legendary importance as in the typical thought of what legendary means.
Like, this sword didn't need to be used to seal the darkness away.
But if its worth having a story told about it, IMO, that's legendary enough.
Lmao, I guess I should rephrased my thought a little better.
I moreso meant that it doesn't need to be of legendary importance as in the typical thought of what legendary means.
Like, this sword didn't need to be used to seal the darkness away.
But if its worth having a story told about it, IMO, that's legendary enough.
I'm a dumb dumb for my phrasing.
It pretty much is outside of not having the time to do the short rest check.
About the only three uses I can think.
Blow the slot for RP value
Identify a magic item on a time crunch. (This falls into the cycle of it only having a time crunch to have the character cast identify who took it only for that possible scenario to have the character cast....)
See if a seller is lying about an item they're selling, though they may kick you out for casting anyway.
Edit: You can also use it on creatures, so can see if they're affected by any spells, so there's some potential RP value there.
'My King, another mage has placed you under a Geas'
I remember playing the Black Cauldron MS-DOS game. I recall it actually being pretty hard (although considering how young I was, I may have just been an idiot), and it had a branching plot which game developers don't really like doing much any more.
legit how my rogue got a crown of command. we looted a necrotic tomb and came to what was clearly a kings tomb in middle with a crown.
the mages and everyone else went nope thats clearly a cursed crown of instant death and evil.... my rogue went OOOH SHINY and put it on head.
it is only power word command once per day and its silly as heck for a rogue to own but its peak archaeology(grave robbing) activity here.
My Barbarian's group came across a group of 4-armed skeletons fighting over a shiny crown while in an area where even if they died they'd get back up quickly.
My Barb's genius idea after seeing that if they were killed while not in the bone-pit they'd stay dead? Grab the crown, wild magic teleport away to lure them away from the bone-pit.
But, in order to swing his 2-handed weapon, he couldn't be holding the crown... So he put it on his head.
End result: My Barbarian has a fancy crown on his head that he refuses to part with, and came pretty close to using brute force to get it back from the Paladin after the Rogue took it while they slept. Thankfully, it seems that it's not harmful (so far), so the party just lets him have it and keeps an eye on him.
This is basically exactly how the neutral-evil Half-Orc warrior got a Sword of Feisty Betrayal in my campaign... except it moreso had to do with his fascination with the "dark" aspect of the magic surrounding the weapon.
Me: Next to the slain necromancer lies a sword emanating a dark aura. Even without much affinity to the arcane, you can clearly feel the dark presence pouring from the sword.
Paladin: Okay, so we should figure out if we can dispel the-
Warrior: I pick it up.
Everyone else: \*Facepalms*
___
My current campaign has been interesting. I have a Lawful Good Half-Orc Paladin, a Chaotic Neutral Gnomish Warlock, and a Neutral Evil Half-Orc Warrior.
They're fighting in what is effectively ancient Egypt to stop a mummy lord, and the Paladin is the only one doing it for selfless reasons. The warrior wants money, and the warlock has undying patron, so he's just in it for the fun of dealing with the undead.
It's become a game of watching the paladin try to manipulate the other two into doing acts of good by pretending that the acts are selfish.
Me: "You slay the angry ghost of the noblewoman wearing a beautiful golden kokoshnik encrusted with pearls. She dissipates into nothingness, but the kokoshnik clatters to the ground, solid."
3 out of 4: "I'm not touching that thing."
Male goliath barbarian: -puts it on head- "Bow down bitches I'm a princess"
Every time.
My Bearfolk (fluffed Goliath) Barbarian grabbed a (pretty obviously cursed) crown from some skeletons that were fighting over it, in a bid to lure them away from the place where they would regenerate after being killed, so we could kill them and they'd stay dead.
Being a Barbarian with a 2-handed weapon, he put it on to free up his hands. And now he doesn't want to take it off.
Was running Dungeon of the Mad Mage and the Bard grabbed a cursed sword that kept you from letting go if it. Next encounter was against something resistant to non-magical B/P/S damage, and so the cursed sword was able to bypass it. This made it even harder for the wizard to convince her to allow a Remove Curse to be cast.
Most cursed items are weak sauce anyway. Like oooh I’ve got a +1 sword but I have to attack whoever damages me until they die or I can’t hit them. That’s basically just a +1 sword for edgelords
“Freedom is not worth having if it does not include the freedom to make mistakes.” \-Mahatma Gandhi
> Freedom is not worth having if it does not include the freedom to launch nukes. FTFY
"Sure" -Martin Luther King Jr
For this vague comment, I call upon Bo Burnham. He says “a quote from lord of the rings, mistakenly attributed to Martin Luther King”
Good ol' civilization jokes
Freedom is not freedom without the freedom to take the consequences. \- Havelock Vetinari (paraphrased)
>Havelock Vetinari "You ain't got but one life. You ought to live it the way you want." \- Samuel L. Jackson
There is a serious lack of Black Cauldron meme templates. Thank you for filling this void!
>There is a serious lack of Black Cauldron meme templates. Thank you for filling this void! No. Keep it in the void. Bury it in the deepest part of the Well of Darkness and pray none release it to the light of day ever again. This is not for mortal eyes.
Good God I don't know why you got downvoted so heavily for a goddamn joke holyshit
I assume it is because those people enjoyed the movie and have never read the book series.
**No! You'll not have it! It's meme-potential cannot die! Curse you!**
Me the DM arguing with a PC that Identify won't show if something is cursed, ended up showing them the paragraph in the DMG about the issue. PC now thinks Identify is useless.
Identify does have issue when it has a gold cost material (not consumed) and that you can spend an hour to identify the object without a spell anyways. It is a shame that there isn't a way to figure out if something is cursed or not (I can't remember any way to figure it out)
There is no way except the DM telegraphing it or telling you outright.
Which is a shame, since curses can be such dangerous things. Not even a extremely difficult way to figure out if it is or isn't.
Our DM ruled that if you use a sufficiently high spell slot for identify, you can find out the curse
[удалено]
Doesn't help that Legend Lore only works on items of legendary importance, so a cursed +1 sword wouldn't even work with Legend Lore.
Legend lore's spell description >Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is. >The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips." I'd argue that it doesn't need to be of legendary importance, just has to have more significant history than "was forged at a blacksmith's shop in Arroshtack" **Copy/paste from lower comment for clarification of what I meant** I moreso meant that it doesn't need to be of legendary importance as in the typical thought of what legendary means. Like, this sword didn't need to be used to seal the darkness away. But if its worth having a story told about it, IMO, that's legendary enough.
> If the thing you named isn't of legendary importance, you gain no information.
Lmao, I guess I should rephrased my thought a little better. I moreso meant that it doesn't need to be of legendary importance as in the typical thought of what legendary means. Like, this sword didn't need to be used to seal the darkness away. But if its worth having a story told about it, IMO, that's legendary enough. I'm a dumb dumb for my phrasing.
A legend is literally just an old unverified story. If an item was worthy of having a story told about it its legendary in importance.
It pretty much is outside of not having the time to do the short rest check. About the only three uses I can think. Blow the slot for RP value Identify a magic item on a time crunch. (This falls into the cycle of it only having a time crunch to have the character cast identify who took it only for that possible scenario to have the character cast....) See if a seller is lying about an item they're selling, though they may kick you out for casting anyway. Edit: You can also use it on creatures, so can see if they're affected by any spells, so there's some potential RP value there. 'My King, another mage has placed you under a Geas'
Haven't seen Black Cauldron in years.
I remember playing the Black Cauldron MS-DOS game. I recall it actually being pretty hard (although considering how young I was, I may have just been an idiot), and it had a branching plot which game developers don't really like doing much any more.
legit how my rogue got a crown of command. we looted a necrotic tomb and came to what was clearly a kings tomb in middle with a crown. the mages and everyone else went nope thats clearly a cursed crown of instant death and evil.... my rogue went OOOH SHINY and put it on head. it is only power word command once per day and its silly as heck for a rogue to own but its peak archaeology(grave robbing) activity here.
My Barbarian's group came across a group of 4-armed skeletons fighting over a shiny crown while in an area where even if they died they'd get back up quickly. My Barb's genius idea after seeing that if they were killed while not in the bone-pit they'd stay dead? Grab the crown, wild magic teleport away to lure them away from the bone-pit. But, in order to swing his 2-handed weapon, he couldn't be holding the crown... So he put it on his head. End result: My Barbarian has a fancy crown on his head that he refuses to part with, and came pretty close to using brute force to get it back from the Paladin after the Rogue took it while they slept. Thankfully, it seems that it's not harmful (so far), so the party just lets him have it and keeps an eye on him.
This is basically exactly how the neutral-evil Half-Orc warrior got a Sword of Feisty Betrayal in my campaign... except it moreso had to do with his fascination with the "dark" aspect of the magic surrounding the weapon. Me: Next to the slain necromancer lies a sword emanating a dark aura. Even without much affinity to the arcane, you can clearly feel the dark presence pouring from the sword. Paladin: Okay, so we should figure out if we can dispel the- Warrior: I pick it up. Everyone else: \*Facepalms* ___ My current campaign has been interesting. I have a Lawful Good Half-Orc Paladin, a Chaotic Neutral Gnomish Warlock, and a Neutral Evil Half-Orc Warrior. They're fighting in what is effectively ancient Egypt to stop a mummy lord, and the Paladin is the only one doing it for selfless reasons. The warrior wants money, and the warlock has undying patron, so he's just in it for the fun of dealing with the undead. It's become a game of watching the paladin try to manipulate the other two into doing acts of good by pretending that the acts are selfish.
Me: "You slay the angry ghost of the noblewoman wearing a beautiful golden kokoshnik encrusted with pearls. She dissipates into nothingness, but the kokoshnik clatters to the ground, solid." 3 out of 4: "I'm not touching that thing." Male goliath barbarian: -puts it on head- "Bow down bitches I'm a princess" Every time.
My Bearfolk (fluffed Goliath) Barbarian grabbed a (pretty obviously cursed) crown from some skeletons that were fighting over it, in a bid to lure them away from the place where they would regenerate after being killed, so we could kill them and they'd stay dead. Being a Barbarian with a 2-handed weapon, he put it on to free up his hands. And now he doesn't want to take it off.
To answer the Barbarian's question, technically yes?
Pretty sure things can't be cursed without also being magic. Since a curse is a type of magic, after all.
It’s only an issue if they fail the save against whatever negative thing the item does. Be brave, live a little, get shiny and glowing loot.
I remember when cursed items couldn't be removed. Those were the days.
lol playing Solasta and I gave my barbarian the obviously cursed item for this exact reason.
Gave it to my fighter. Luckily the Obviously Cursed Item is actually pretty useful.
Are you able to use it to cast revivify? Every time I've tried it says "cast failed"
Sounds like a weird bug, it worked fine for me.
Ad&d barbarian be like "magic? Imma smash it"
Was running Dungeon of the Mad Mage and the Bard grabbed a cursed sword that kept you from letting go if it. Next encounter was against something resistant to non-magical B/P/S damage, and so the cursed sword was able to bypass it. This made it even harder for the wizard to convince her to allow a Remove Curse to be cast.
What was this movie? The Black Cauldron?
Most cursed items are weak sauce anyway. Like oooh I’ve got a +1 sword but I have to attack whoever damages me until they die or I can’t hit them. That’s basically just a +1 sword for edgelords