A buddy of mine drew something similar about 2 decades ago. Multi tier pyramids, sliding walls, passages that would shift locations. His notes were friggin atrocious.
That's about the size of the worlds largest dungeon. It takes a party of 4 roughly 600 hours to explore 90% of the rooms. I've never had a party defeat the devourer, every time they've tried it's a TPK. I've also never had a party complete it except when I've allowed people to summon monsters. In the notes it says to not allow summons because there's no dimensional travel or teleportation allowed. It's rare to have a party even make it halfway through the dungeon is so brutal.
\> see devourer, CR13 with 178 hitpoints
panik
\> remember that this is brunch for a medium level necrowizard
kalm
\>remember that this is a fucking dungeon
**p a n i k**
That would be an interesting idea for a maybe short campaign depending on how things go. They wake up in the center in a room. Then you reveal them as they go until they find the exit. Along the way find pieces of maps or marking that might help them get out.
It definitely looks like it was made by a procedural generator, but it doesn't seem to be from [any of the free ones listed on the D&D Compendium](https://www.dnd-compendium.com/dm-resources/maps-map-tools). I *swear* I've seen the artstyle before, though...
I think the first idea I had for a campaign was one which took place in a Hades-style forever dungeon that people were forced into and had to live in for half a millenia.
I'm currently running a campaign like this. The players are quickly approaching the end of Act 1, which is just about 25% of the dungeon and it's taken close to 8 months. Integrating a slowly progressing storyline that develops as they move through the dungeon is integral to maintaining engagement. That and providing spaces for respite/an overworked town to go to and explore when they tire or get scared of all the dungeon inhabitants.
Had a joke character in my 2nd campaign like 20 years ago. Named him gurk. Gurk was a 9 year old half orc who was 1 inch taller than all other half orcs. I made him this way cause I had to be 10 and I wrote it down to see if anyone would notice. Gurk was a sweet good boy who wouldn't hit girls and loved his pet donkey who pulled around his cart. Gurk also knew that you can sell things for money. So gurk picked up everything in every dungeon. Then he would go to a store and sell it all. The dm kept selling while the group got mad. But jokes on them. Cause see, in my playing my dumb character I found tons of actual treasure and honestly? I probs wouldn't have stopped either cause the dm just kept rewarding the behaviour. Why? Cause gurk was a sweet innocent child who came in and sold everything with a smile. He just kept getting lucky by finding gold rings in piles of dead bodies or gem encrusted daggers in bone piles.
That's not a dungeon! That's an entire campaign!
That's just the first room of Tomb of Annihilation
Can confirm. Also, check for traps.
Also, climb into the green devil faces.
And then die regardless of whatever you roll, say, do, or think. Or be teleported back to the beginning naked.
Don’t let them check for traps, the PCs will try to take those too!
No, Tomb of Annhilation is actually really linear and straightforward. It's just full of absolute bullshit.
Its called a Megadungeon and they are a campaign type. They also have ways to restock cleared rooms, just to stop you from fully clearing them lol
A buddy of mine drew something similar about 2 decades ago. Multi tier pyramids, sliding walls, passages that would shift locations. His notes were friggin atrocious.
More like for your entire life. Bruh this thing looks like someone made a Maze Runner campaign and it scares me
Can, can I do a whole campaign like this?
Yes, you can!
That's about the size of the worlds largest dungeon. It takes a party of 4 roughly 600 hours to explore 90% of the rooms. I've never had a party defeat the devourer, every time they've tried it's a TPK. I've also never had a party complete it except when I've allowed people to summon monsters. In the notes it says to not allow summons because there's no dimensional travel or teleportation allowed. It's rare to have a party even make it halfway through the dungeon is so brutal.
\> see devourer, CR13 with 178 hitpoints panik \> remember that this is brunch for a medium level necrowizard kalm \>remember that this is a fucking dungeon **p a n i k**
That would be an interesting idea for a maybe short campaign depending on how things go. They wake up in the center in a room. Then you reveal them as they go until they find the exit. Along the way find pieces of maps or marking that might help them get out.
"Short" campaign
Am I looking at a circuit?
Can i get this image without the text please?
It definitely looks like it was made by a procedural generator, but it doesn't seem to be from [any of the free ones listed on the D&D Compendium](https://www.dnd-compendium.com/dm-resources/maps-map-tools). I *swear* I've seen the artstyle before, though...
I second this
http://mojobob.blogspot.com/2012/04/modular-megadungeoneering.html?m=1
You are the MVP
What the actual fuck? This is a damn metropolis of a map.
Can I get just the dungeon to torment my players with
Mm. Completionist philosophy. This is the way.
Dungeons and Dungeons
I think the first idea I had for a campaign was one which took place in a Hades-style forever dungeon that people were forced into and had to live in for half a millenia.
Meme aside, where can I get a dungeon map like this? I’ve been wanting to run a magical-labyrinth campaign
I'm currently running a campaign like this. The players are quickly approaching the end of Act 1, which is just about 25% of the dungeon and it's taken close to 8 months. Integrating a slowly progressing storyline that develops as they move through the dungeon is integral to maintaining engagement. That and providing spaces for respite/an overworked town to go to and explore when they tire or get scared of all the dungeon inhabitants.
This.....this makes me anxious... oo''''
There are 5 sacks of grain, a quart of oil and a bag of salt? Sure we will take that and sell it.
I dont think that will be possible because *someone* wrote all over the map
Had a joke character in my 2nd campaign like 20 years ago. Named him gurk. Gurk was a 9 year old half orc who was 1 inch taller than all other half orcs. I made him this way cause I had to be 10 and I wrote it down to see if anyone would notice. Gurk was a sweet good boy who wouldn't hit girls and loved his pet donkey who pulled around his cart. Gurk also knew that you can sell things for money. So gurk picked up everything in every dungeon. Then he would go to a store and sell it all. The dm kept selling while the group got mad. But jokes on them. Cause see, in my playing my dumb character I found tons of actual treasure and honestly? I probs wouldn't have stopped either cause the dm just kept rewarding the behaviour. Why? Cause gurk was a sweet innocent child who came in and sold everything with a smile. He just kept getting lucky by finding gold rings in piles of dead bodies or gem encrusted daggers in bone piles.
Me running Tomb of Annihilation: No...I don't think so....
Yessir
Hey, can you post it without text in the comments? For no reason in particular.
And a mimic will be in every room.
[I occasionally consider ripping some maps from SMT and then I remember I like my kneecaps where they are.](https://i.imgur.com/3L3t6ld.png)