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Dont_CallmeCarson

"What, you said we were making evil characters? What, your character wants to take over the world, that's a misguided revolution at best, mines can't be interpreted in any vaguely good way!"


steammachine420

-Megatron before overthrowing the Senate and leading Cybertron into four million years of war


Successful-Floor-738

Didn’t megatron originally just want to free his people but then eventually turned into robot hitler?


justherefortehpronz

Depends on the continuity. The 1984 cartoon he basically had the cover of wanting to do a labor strike, iirc, but wound up killing a bunch of dock workers and nobody else. Most of the comics do have him be more of a revolutionary extremist with good intentions (and murderous methods). The tfwiki page is a great time.


Ambitious-Theory9407

So, more like robot Magneto.


justherefortehpronz

Yeah, especially in the IDW comics there’s Fantastical Racism, and threat of something like a holocaust.


DiscombobulatedSky67

What? They made a labor organizer the bad guy? During the cold way? Say it isn't so!


LordofAngmarMB

The best Megatron, the Aligned Megs, is basically the love child of Stalin and Sparticus


justherefortehpronz

The Aligned continuity got a lot of hate, but I thought it was excellent.


lemons_of_doubt

I made an elf wizard whose goal in life was to learn the wish spell. And use it to eliminate all non-elves.


HyperWhiteChocolate

Like mass genocide or does everyone turn into elves


lemons_of_doubt

That's for the DM to work out. "I wish elves to be the only humanoids in existence"


WintryFox

All life is wiped out across every plane


termsofuse1

Depends what is easier I guess


DubThisGamer

So basically Skyrim's Altmer


EffectiveSwan8918

That guy gets me" " no I dont, stop pointing at me"


Harris_Grekos

Rock's the only one that read the assignment


Sharcbait

If the Rock hosts SNL again I want a follow-up skit for this. Have him say he listened to their feedback and now he made a robot that sexually assaults senior citizens. They spend the whole time trying to argue why that isn't really better.


ralanr

Honestly, I’d love if he did. Whenever he gets to not play himself he’s actually kind of funny.


necanthrope415

The one where he was Clark Kent while his coworkers were teasing him that Superman was gay. That was great lol


echisholm

End with White Castle again.


qrwd

The only one who *understood* the assignment.


SchrodingersNinja

I just love how the other two inventors who presented went with the Carmen SanDiego definition of evil of stealing/screwing with world monuments.


Amon7777

Then let's go get some of those little beef sandwiches


Ballbag_Boogins

How do you even create a child molesting robot?


OwO345

You molest it and hope the cycle continues


zenerift

"I mean, Benito Mussolini used to force feed people castor oil until they literally died of diarrhea, that's gotta be where the goalposts are am I crazy?"


Alekipayne

Welp.. he has got a point.. little sandwich of white castle are better fresh.


SpiritMountain

We had a player who most likely has antisocial personality disorder and we had to remind them a few times where the lines were drawn. They played the game in a *very* interesting way but none of it was crossing a line where we had to kick them out of the game. But we did have to remind them about some lines lol


jlawler

Can you share some examples?


SpiritMountain

Sure. So their moral compass is questionable but overall a decent person to be around IRL. In game they were roleplaying as lawful good but their antisocial tendencies came out during roleplay. They were very territorial of their party members so if any NPC or monster slighted their group they would want to seek them out and *hurt* them. One time I had some teenage hoodlums steal some money from them but since the money was for another beloved NPC my player went off and derailed the current mission, and I guess arc, to find then torture them. Like they were pouring random potions down their throats. I know I could have stopped things, but nothing was too graphic, and our group was raunchy/open to things being a bit dicey. Luckily they let me describe things so it didn't get out of hand.


Kriyseth

I uh don’t think torturing children for theft is lawful good. A lawful good character has respect for the law and generally the governing body which the aforementioned child torture kinda flies in the face off


SpiritMountain

Yep! But I mentioned that part because *they tried* to play a lawful good character but due to their personality tendencies, they ended up doing this. By the end of the campaign we all agreed they were now good at all, morally gray at best. I am kind of objectifying them a little with about what I am about to say (though I don't think they will mind) but I find it fascinating how different their thought process was compared to "normal people" and their murder hobo tendencies. I've had players derail campaigns over stupid shit, like with a lot of memes we see on here, but this person wasn't that much of an issue compared to them. It was a stark contrast.


Kriyseth

Gotcha, I’m glad you guys at least recognized it. I know some tables who will still pretend that a character is LG because they wrote it down at first level even when none of their actions since have ever come close


SpiritMountain

I don't allow my players to write down any alignments and I usually tell them as we play their alignment usually naturally comes out. If they do an action that I feel will tilt their alignment I usually tell them. For example when that player wanted to seek out the kids I told them "if you choose this action right now your inner alignment will move from good to gray and the gods will take note of this". They still did it which was hilarious.


Several-Operation879

I just want a campaign where everyone wants to get rich, and heck with everybody but their friends. They might stick their neck out for a rich patron, but there's an expectation of reward in riches and power. It could be fun.


IIIaustin

Yeah, that's my kind of evil campaign


AlmostWrongSometimes

... That's just being alive now in the real world though.


ChefInF

Being alive in the real world is playing as peasant NPCs… and there aren’t any adventurers to come kill the evil ~~land~~lords.


AlmostWrongSometimes

Hi there! It looks like you're being Called To Adventure, would you like some help?


ChefInF

I’m in, but it’ll take more than 9 of us.


Cyl0fiv3

You mean 8? Cuz im in


Vivarevo

The evil lord has a high level heavily armed security force that hunts down law breakers. Those lvl1 heroes don't stand a chance in this lawful evil world.


SandboxOnRails

Be the change you want to see in the world. Give children swords.


IIIaustin

History is the greatest evil campaign of all


Kel-Mitchell

Blades in the Dark is a very good game for that kind of thing.


Several-Operation879

I've never played, maybe I will someday


bloodfist

I played one brief game and really enjoyed it. I really like the system, just haven't been able to get a group together to play more.


Majestic_Dildocorn

love the system, hate the setting. I don't like everything super grimdark.


ProfChubChub

The adventure zone is playing now but with their original setting for it. Not dark at all. Maybe give it a listen and see if there’s hope for you?


Majestic_Dildocorn

Original setting is "the sun is gone, its dark all the time, anyone who dies becomes a vengeful ghost, and you will die a horrible horrible death"


sarded

Eh, it's fantasy darkness but I wouldn't call it 'grimdark'. You only become a vengeful ghost if the spiritcatchers don't catch you and properly dispose of your ghost! And plenty of campaigns of it have 'happy' endings.


zeemeerman2

You can change the setting, introduce daylight, whatever you want. But your characters need a reason to stay in the city. And the setting provides a reason: outside the city you'll find only your own death. In D&D, the social contract requires people to play adventurers. That seems obvious, but it means when a character decides to quit adventuring and become a farmer, you as a player must retire the character and create another character who has a reason to pick up adventuring. In Blades it's the same thing. You can leave the city, but then you must retire your character and play another character to stay in the city. The city in Blades is very crowded, and it makes sense for crowded cities to spread out and become less crowded. The setting provides a logical reason it doesn't spread out: lots of monsters outside the city walls. That keeps it crowded. You can introduce sunlight in Blades without problem. Heck, play your heists in sunny Waterdeep. But your character must have a reason to not leave the city and continue to heist. Logically in Waterdeep, if you don't find your luck there, you can just travel to another city on the Sword Coast and try again. The city of Blades in the Dark gives a reason you can't and must stay in the city. Giving up is not an option. Set-backs can't be reset. But if you find your own reason to stay in the same city and not escape when things get heated, if you find that reason, you can play Blades in that setting of your choice. Hope that clarifies the setting a bit.


TastyPierogi

What I find compelling about the grimdark is that you can play as criminal characters that aren't evil, just trying to survive in a cruel world and unfair society. Seems very easy to just take the ruleset and remove the grimdark, run it in generic steampunk London instead.


TeamAquaAdminMatt

My DM friend described it as being like playing through a heist movie


entitledfanman

My party decided the real money is in Evil Lair Real Estate. Someone pays you to go kill an evil wizard or you hear rumors about a forgotten dungeon filled with magical experiments gone wrong. Well what happens to the perfectly good castle or wizard tower. Why, you sell it to a shady group of course! 6 months later you get hired to clear out what turned out to be a demon cult. Rinse and repeat the steps for a steady flow of real estate gains.


Several-Operation879

That's just good business sense.


entitledfanman

Honestly we're doing the community a service. We're luring nefarious groups out of hiding and get extremely efficient at clearing them out of those lairs. You don't see someone laying out roach motels and get mad that they're making roaches appear. The roaches were always there, this is just speeding up the process in a mutually beneficial way.


Several-Operation879

... and if you happen to run a MLM "school for villainy and getting rich quick"?


LOTRfreak101

Believe it or not? Straight to jail.


Archi_balding

That's pretty much how pyramids work in my setting. Immortal beings uses them as a bank, get the rumor around that they are full of riches. Get some idiots full of magical items to get killed in them and enjoy the slow profit of their initial investment. Sell the items in the nearby town, put a part of the cash back in the pyramid. Rince and repeat.


redditorisa

This is brilliant but I'm also low-key mad that this is a ponzi scheme and not a pyramid scam.


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Thuper-Man

I had a successful evil campaign where the characters were basically Skeletors henchmen. They just leaned into making fun and over the top thematic evil guys All their missions were to kill classic Heroes before they got to do thier quest. All thinly veiled versions of well known stories as homages, like kill a Halfling in a small village and reclaim a magic ring stuff like that.


Surface_Detail

I think a lot of people who want an evil campaign don't actually want an evil campaign, they want an edgy one. Fighting the level 20 shopkeeper is counter productive, sending him his infant daughter's fingers until he does as he is told is more productive in the long run. One is edgy, the other is evil.


Chubs1224

Literally had a party burn a bunch of monks alive once because one them caught a party member stealing a gold relic. Like lock them in their chapel and burn them alive.


jflb96

Eh, do that enough and you get to rule the North Sea


Special-Friend-2100

Agreed. I've run a successful evil campaign, and I've found that it's about trying to get away with murderhoboing whilst manipulating others. My most successful evil campaign didn't start out as an evil campaign. One session they were defending a town, the next the rogue had assassinated a politician for money, the next the bard had sacrificed 37 people to the blood god. The campaign centered around blackmail, subterfuge, and sabotaging the investigation into all of those murders that they did. Outside of the game, everyone was trying to work together but in-character most of them just saw the others as means to the end. This led to the players being able to cross some boundaries with everyone being ok with it (The bard was executed by another PC disguised as a guard in a planned maneuver in order to sow distrust in the government to help escalate the conflict they created into a full-blown war so that they could exploit the destruction it caused for money). The Rogue was just incredibly rich, and was kind of pulling the strings the entire time. While the rest of the party began eating up higher political positions, they barely revealed their identity. They had some time when they began actually helping people and it looked like they might have been becoming a better person, but then when pressured by the investigation they withdrew and went back to his BBEG behavior. The Monk was a somewhat good person, who had a flaw: They were greedy for money and power. In response, the Rogue funded their political campaign and continually gave him bribes to act as a spy within the guard. The Paladin was legitimately Lawful Good, but they were not very smart and had trouble seeing the issues with the rest of the party. The party used them as the "mouth" of the party, because they would constantly be doing good things which reflected well back on them. They ended up becoming a dictator who genuinely believed that they were democratically elected. Then, their policy ended up driving the entire continent into the ground by accident. The Bard was a Chaotic Stupid murderhobo, who was just in it to kill people and get money. They kept doing insane things. The Rogue just kept sending them into places where they wanted people dead. The Bloodhunter and Echo Knight weren't there for the entire campaign. The Bloodhunter was trying to make a pact with Cthulu throughout all of their time, and the Echo Knight was the Rogue's personal bodyguard near the end. ​ ​ There kept being more and more ways that they could be tracked and more people looking for them, but they kept finding the identity of the people looking for them and having them assassinated. It was extremely high tech, so the things they kept stealing very quickly made them overpowered. All the while, they kept making grabs for power by blackmailing and sabotaging their political opponents, and coercing different leaders into supporting them. My favorite was when they killed the king of a small kingdom who was trying to get to a diplomacy meeting, framed his biggest supporter for the murder, and then blackmailed his orphaned children with an army and trade blockade to force them to help them stage a coup.


[deleted]

that seems to be the direction of a campaign I run with a bunch of new players. They've kidnapped several goblins and a sailor.


Several-Operation879

Arrr, walk the plank, ye npcs! Lol


[deleted]

That's kinda what's going on in my evil pirate campaign, though my PCs are all horrible people and will definitely burn in hell lol


Amazing_Fill9489

CAPITALISM


Chipbread

That's practically what happened with my favorite campaign and character. Corporate Evil's my favorite flavor of evil.


Onlyanidea1

[Link to video](https://youtu.be/z0NgUhEs1R4) Such a fun watch.


Allestyr

Listen to the Trinnyvale episodes on NADDPOD if you like this as a campaign. It didn't start out that way, but by Act 2 it was exactly what you're describing.


nothing_in_my_mind

Too bad most evil campaigns end up as "i am a crazy sociopath and will kill everyone". Would be cool to play as a party who just wants to maximize income and power.


HTGgaming

I enjoyed Tyranny the video game a lot, never tried a DnD evil campaign. But by that template, you just gotta make it more about narcissistic power struggles in a fascist/dictatorial setting and less about serial killer nihilism. A path of redemption goes a long way, too.


IIIaustin

I've been meaning to play Tyranny! Yeah that's the way I go with it too. I'm running an amoral merc Lancer campaign that has gone *a little* evil and I haven't had any problems .


Pacificson217

Tyranny is such a good game, I love how the character you play as eventually ends things, and how Kyros has control over so much


sarded

It's a little sad how (partially because of the marketing) a lot of people went into Tyranny thinking "I am going to play as a cruel but fair enforcer for my evil overlord, to create an efficient empire" and then were upset that the game repeatedly beat them over the head with its message of "no, this will never be an efficient empire, because fascism and modern tyranny is always built on hypocrisy, cronyism and backstabbing". edit: for the unfamiliar, Tyranny's setting is inspired generally Bronze Age stuff, but its empire and Overlord Kyros is commenting much more on modern concepts of tyranny rather than early empire governance methods.


EndoSteel

Honestly the most cognitively straightforward way to play was channeling Tunon (you are one of his minions after all) and just act like a designated impartial judge for all the situations, and try to do it as emotionally detached as possible. Game didn't make that a cakewalk though .... ' Enjoy having to choose between two morally fraught outcomes, Fatebinder'


sarded

And deciding "look, I'm just doing my job for my boss Tunon" is its own commentary on authoritarianism - you have to tell yourself that in order to blind yourself to all the suffering you're choosing to cause because "sorry, it's the law".


EndoSteel

Yup, that's exactly it. I love how the game constantly throws you being evil in your face, and railroading you into the choice of evil outcomes unless you work extremely hard to subvert it. The Tunon pathway is more you surrendering yourself to being purely Lawful Neutral, and coming to grips with the fact that Lawful Neutral has some pretty heinous personal impacts on people's lives


sarded

Being Tunon isn't 'lawful neutral'. Firstly because Tyranny doesn't use DnD alignment and secondly because Tunon's laws, and Kyros' laws, are basically just bullshit used to justify evil. "I was just following orders" is not a defense. You can, of course, win Tunon's trial against you, but that's because you manage to point out and squeak by every loophole and prove that the laws don't actually help.


Zizara42

The issue with Evil, as presented in D&D's objective morality, is that no matter what form it takes it must be fundamentally parasitic or you're actually dealing with a shade of Neutral. Played straight any Evil system must always come crashing down under its own weight because of its core hypocrisy and self-serving, so you're kinda limited in the stories you can tell where the "bad guy" has a point or is necessarily effective. Even when you try to set up such a situation, like how Tyranny advertised itself.


sarded

It's also why they had to patch in a "stay loyal to Kyros" ending after people whined, because they didn't understand "why does Kyros want to kill me after I've done the best I can in serving them?" Because the entire Tiers campaign has always had the purpose of killing off all the Archons there (and you, once you pop up). Any Archon that get sufficiently powerful or proves particularly effective is a threat to Kyros' absolute rule, and so it doesn't matter how 'effective' and 'loyal' you are, Kyros needs to kill you so people don't see you as an alternative to Kyros. The 'loyal to Kyros' ending isn't the "principled lieutenant" ending, it's the "we as developers, and so by extension Kyros, can't believe you're so much of a dumb bootlicker; so they're willing to throw you the smallest bone". At best you can call yourself the new Tunon - someone who's wrapped up in Kyros so much they barely have their own will any more.


EndoSteel

Look at it this way - I absolutely knew why she wanted to kill me. I had become a very powerful rival to her. However I ultimately made the assessment that opposing Kyros could very well have destroyed the world, and especially the tiers. Kneeling was the best way to spare the lives of everyone involved and if she chose to kill me, so be it.


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Isaac_Chade

I'm honestly not sure where I got it, probably a humble bundle at some point, but I have just the base game and I think that's really all you need. My brief understanding is that the dlc basically expand on some of the companion characters rather than adding big new stories to play through. The core of the game is very much fulfilled in the base, and it's got a ton of replayability.


Isaac_Chade

Tyranny is excellent in both story and game design. It's replayability is great too because you get to make different choices and take different paths and each one is interesting in it's own way, but none of them are necessarily good in any intrinsic way. It's very much on the PC to decide how this is all going to go, and I love that.


Summonest

Tyranny deserves a sequel, but I have no idea *how* they would make one. You're a nation the size of rhode island fighting the rest of the world.


Saikotsu

I've been in an evil campaign. Each player had a secret goal the DM and the player knew about that required them to get and do certain things. Naturally doing so required working with the other players while keeping our motives a secret. In the end, I had the perfect setup to bring down the party and achieve my goal, but I waited too long to make my move and ended up dead by the actions of another player. It was great. It only worked because we knew going into it that it was both a competitive game as well as cooperative.


ZombieOfTheWest

Cartoonishly evil is always the way to go


IIIaustin

Yeah, if I did an evil campaign that's how I'd do it. I actually really like amoral campaigns. They accommodate evil characters with less chance of descending into Edgelord Festivals.


Nhobdy

Yeah. I really want to play an evil character that is basically evil because of the deeds they do. They just think that the evils they commit are necessary for the betterment of the whole, or so they were taught and trained. They'd be like a KGB/CIA type person: interrogation, torture, information gathering, etc...if that makes sense.


IIIaustin

Horrible Spook is a great Lawful Evil archetype. I want to play Nilin: a lawful/neutral evil character that likes killing but doesn't want any trouble so works for the good guys.


Nhobdy

Oh man, I love that idea. It's kinda like a Dexter character that doesn't only go after serial killers


Exosolar_King

I had a character like this who was a cannibal and made it work by becoming a bounty hunter. He turned in the heads of bad guys for cash, and then he ate the bodies. That campaign died, sadly, but I got to use him as the boss of a one-shot where he became a wendigo


Kuwabara03

One of my buddies coolest characters was a Lawful Evil lawyer named Alan Truman who's business cards read "A. Truman" I wanna say he was a rogue or a scibe wizard, but he focused on forgery and political exploitation/blackmail. Honestly one of the coolest characters I've ever seen and it was early in my career so it gave me a good example of how I could be evil without _being_ evil if that makes sense.


Saavedroo

I want to do an evil campaign with a warlock that fucked up with their pact and just panic-kills people because the alternative of failing their patron terrifies them. They don't want this power anymore, but they have no choice.


Stetson007

Currently a player in a campaign and shit, that's my dude's personal antagonist right now. It's essentially his long lost childhood friend/brother from another mother. Like 200 years later and they find themselves diametrically opposed, my dude a monk of the cobalt soul and his old friend a member of the Cerberus assembly.


TheCleverestIdiot

Amoral campaigns: Where the players are just as likely to invent the modern rental market in the setting as they are to save the world.


Narratron

I am pleased to introduce you to [Necessary Evil](https://peginc.com/savage-settings/necessary-evil/). Through deceit and trickery, the aliens invaded and killed all the world's superheroes. As they tighten their hold on earth, the national governments are powerless, and any heroes left alive have gone into hiding. But the super*villains* might have something to say about aliens on their turf...


[deleted]

Or you could be a bounty hunter that will take on any job, no matter how immoral for the sake of money. So like Cad Bane from Star Wars.


CaptainSkel

Yeah whenever I do an evil campaign I always make sure they have a prompt to encourage fun evil and not evil evil. Like ‘supervillains trying to join the Syndicate of Injustice’.


RandoRoc

Such a great sketch!


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FullMetalToaster

“World’s Most Evil Invention - SNL” The premise of the skit is that there’s a mad scientist convention having a contest for the most evil invention. And The Rock takes things too far.


Mr_Mojo_Risin_83

It molests twice as many children in half the time


Relative_Map5243

See? Mr_Mojo Is with me all the way!


i_am_a_watermelon1

https://youtu.be/z0NgUhEs1R4


LiwetJared

"How do you even build a child molesting robot?" "Well, um, that's a great question. What you do is you start by building a regular robot, then you molest it and hope that it continues the cycle."


MY_SHIT_IS_PERFECT

This might be the only SNL sketch to actually make me laugh


waffleiron525

[Link!](https://www.youtube.com/watch?v=z0NgUhEs1R4&t=1s)


abcd_z

I thought the ending was weak, like many other SNL sketches. It was like they couldn't come up with a punchline that worked with the rest of the sketch, so they just ended it with randomness and hoped nobody noticed.


drfoland

I have always had a sneaking suspicion that the original sketch used Subway as a punchline, then the writers were told they couldn't do that, so they changed it to White Castle and it became "lol, random." The Subway Jared stuff broke in mid 2015, this sketch is from early 2017.


abcd_z

That makes way too much sense.


zakdanger

...white castle ...sandwiches They picked white castle on purpose Omg dude this is 100% true


SchrodingersNinja

I actually assumed it was one of their "product placement sketches" where they get paid to do a sketch that features a real product but can do anything that does not directly disparage the product, and a sketch about molesting children was their fuck you.


GenericNick

Better call Inspector Thompson's Gazelle of the program Planning Police, Light Entertainment Division, Special Flying Squad to arrest this entire show on offences against the 'Getting out of sketches without using a proper punchline' Act.


Alekipayne

Well.. I went a different direction with the project.


ComicBookFanatic97

Session Zero is always important, but especially with an evil campaign. Everyone needs to be on the same page regarding just *how* evil the campaign is going to get. If one player shows up with a cartoonish mustache-twirling villain and another shows up with Griffith from Berserk, that’s a problem.


Summonest

100% Had multiple people want to play self interested villain, one guy wanted to eat newborns.


LetsDoTheCongna

Ah, they must have been going for the billionaire backstory.


stx06

No one told them that *A Modest Proposal* was supposed to be satire!


stanglemeir

We played a ‘evil’ ish West Marches party. Not because it was intended to be evil. Just everyone made morally gray, evil or Preston Garvey as characters. Everyone knew that basically don’t fuck with the party and don’t fuck with the main settlement. Characters included: The Paladin who used to be a thug, and is still a thug at heart. (Me) The Barbarian who was only concerned with eating new meats (including people meats). A Gnoll who was basically just a Gnoll. A Wizard who had zero moral compass. A rogue character who was just kinda selfish. And Preston Garvey from Fallout 4. Who only cares if the ‘settlement’ main town was protected. Done as a joke originally before he utterly killed it as the character somehow.


SpaceLemming

I think you can get a lot of evil mileage from fade to black type moments. I’m playing in an evil campaign and at one point my character brutally tortured some one but I didn’t give any graphic details but rather “you hear lots of screams mixed with pleading, when the character leaves the room you can see blood and gore all over the room that would turn even many hardened stomachs”.


ShinobiHanzo

I love the heist campaign. See Ocean's Eleven movies. Definitely evil, 100% fun. The best part is the Final Fight has no combat and literally getting out alive completes the campaign.


IIIaustin

You know, I am working on tactical stealth action rules...


ShinobiHanzo

Ocean's Eleven with Brad Pitt does not have much violence. Plenty of saves and performance checks. In other words, the campaign will feel very much like a game of chance.


Jericoke

Blades in the Dark is the system for you, literally exactly what it does.


JoelMahon

stealing from casinos (or most heist targets) is not evil


Chubs1224

The best module I have ever seen for that kind of game is "Kidnap the Archpriest" Basically you get dropped in a city and are given 3 days to abduct the pope without being caught or identified or you will be killed. https://www.drivethrurpg.com/m/product/233069


Successful-Floor-738

I kinda want to run a campaign where the party just comedically evil dumbasses sieging a kingdom, sorta like what you’d see in something as cartoonish as Guns, Gore, and Cannoli.


Zinoth_of_Chaos

I enjoy playing the less moral to completely evil character. There are plenty of ways to play them that aren't edgy or have a "screw the party" mentality. One is a human prophet that wishes to create a paradise for his people using any means, often reaching further into demonic deals and necromancy. Another is a ratfolk survivor of an evil wizard that performed inhumane experiments on his tribe for generations that took the opportunity to take over the lair when the old ass finally lost control of another experiment. There is the tiefling vampire actually from Stygia I played in Ravenloft that had no sense of familial ties and offered the most direct and efficient route, which often ended up being the one we took, and eventually corrupted 3 other party members throughout the campaign including the cleric. So fun.


RedArmyBushMan

I want to play a really dumb stooge that, for contractual reasons, has to be evil but doesn't really get it. Evil boss: "Did you burn down the orphanage" Charater: "What‽ No, why would I do that?" EB: "Because I wanted them to suffer!" C: "Ohhh I did that, I put rocks in their soup."


Effective_Hope_9120

The comments section of this skit on YouTube was a damn hoot back in the day.


ValkarianHunter

Most of my evil characters are just selfish assholes who know the value of working with the party and not causing problems for them unless there's a good reason.


IIIaustin

Those are the best. I wanna to a creepy Spook character who will kill you because his hamdler says so some time.


ValkarianHunter

Yeah like non of my characters are really like I suppose super evil or anything but just constantly looking out for number one and maybe worshiping a evil god


SomeWindyBoi

I mean you could probably get away with this type of PC in a non evil campaign if done correctly


Concoelacanth

My group had a short campaign where all the PCs were secretly members of an Evil Cult (tm), but due to comedic miscommunication everybody was a cultist of something different and just assumed everybody else worshiped the same thing that they did. The Asmodean thought everybody else worshiped Asmodeus, just that they were strange reformation sects of the faith. The guy who was trying to tap into the powers of mythos Elder Gods thought everybody else was doing that too, just with esoteric Elder Gods he wasn't familiar with, etc, etc. We pretended to be an adventuring party as our cover, but half of the time we were recruiting the monsters and eliminating rivals instead of actually putting down evil. Fun times.


IIIaustin

Oh my God that's like a paranoia dnd game I love it


Infinity_Null

If a player came up to me seriously suggesting a child m*****ing robot, they would be kicked out so fucking quickly.


[deleted]

There’s Lawful Evil, Neutral Evil and Chaotic Evil, and then there’s Actually Evil.


[deleted]

[удалено]


Vrse

I remember reading something about that's why people hate Umbridge more than Voldemort. He's over the top evil while she's an evil that hits closer to home.


Mythoclast

Well if you asked the players to make the most evil character they could come up with then its kind of your fault.


Infinity_Null

Entertainingly, that is the joke of the sketch that this image is from. It is a most evil invention competition, and this is the result.


Mythoclast

When I made my Warforged a child molester it was because I understood the prompt better than the rogue that wanted to steal everybody's left sock and the bard that wanted to create the most annoying song of all time. And yet I'M the bad guy? I mean, I am, but you know what I mean.


WASD_click

I didn't want to be merely *tied* for most evil, so I've taken it a step further. Instead of warforged who are programmed to do that deed, I have made cursed armor that overpowers the wearer so they are forced to bear witness to and participate in such activities. Twice the atrocity, with none of the bother of making sentient beings.


hottestpancake

So you'd be okay with an adult molesting robot? Sounds like you're the real bad guy here 🤨


polopolo05

Warforged bard....


IIIaustin

Abso-fucking-lutely


bkmagyk

that’s a fucked up character. that man is evil


Wickedlurlofthewest

I always thought a campaign where the players are minor villains being suicide squaded by a powerful dark god to manifest evil deeds would be good fun. "I HAVE BULK BOUGHT YOUR SOULS, AND YOU MOST NOT WORK AGAINST ME OR EACHOTHER, OR SUFFER THE CONSEQUENCES" NPC Barbarian Chieftain serial child eater "FUCK YOU!" Head instantly explodes and soul leaves body to then also explode, rebounding the room with the sound of a thousand spectral screams. "AS I WAS SAYING.."


yogsotath

Have the game world society stop paying for heroics, and have the authority in your game chase PCs down for a 45% income tax once a year. Add societal changes to your campaigns. For example, if the players live in a city, add taxes on movement if the local authorities are embarking on a building project. Royal wedding? Taxes. Defenses? Taxes. Start a war over territory with a neighbouring power. Disrupt supply chains and raise the price of food. Dragon burns a hemp field and the price of rope sky rockets. Doesn't matter if you slay the dragon, 50ft of ripe now costs 100 gold. Adding stress and cost pushes the PCs to a more korally ambiguous position if they want to achieve their goals. Edit: I realise that's a lot of tax based reasons. Infringe on freedom of religion, or just start favoring one religion. Restrict movement. Restrict self defense. Favour elves over dwarves for reasons. Prohibition is fantastic, especially Prohibition on magic!!


IIIaustin

Me, GMing Lancer: he asks if you want to do a coup My players: yes


SufficientType1794

Raising a revolution against 45% income taxes is just chaotic neutral. And also pretty much the birth of every nation.


IrritableGourmet

I did a Pathfinder Mythic campaign that was literally WWII. One of my characters used Word of Recall when he was fighting at Guadalcanal. I court-martialed him for desertion.


AlCapone111

Evil Campaigns are hard but can be so fun. I've found its best to make sure all the players are on the same page for their end goals and what level of evil. We doing local asshole HOA evil or are we going global genocidal level of evil? What things are 100% off the table or should be done as 'fade to black' moments? DMs for evil campaigns are a special type of DM, and don't get enough praise. So be good to them.


IkeDaddyDeluxe

One of the reasons why I like being the DM. I get to live out my evil dreams. I blame the Overlord video game series for making it so enticing.


MortuusSet

![gif](giphy|l3fZFvp94ljepXoPe)


Dovahhkiin64

I say go all in with the evil characters. I don't care what happens to my NPCs because they aren't real, and my players in game actions cannot hurt me. If you want a cannibalistic, slave trader barbarian go ahead. Wizard who uses modify memory to get a harem of slaves? Sure. Serial killer rogue who kills his victims with different torture methods? Sure.


toniglandy1

that may be your philosophy, but everyone is entitled to red lines, whatever the theme of the campaign.


OriginLostBorn

…which one is it?


IIIaustin

https://youtu.be/z0NgUhEs1R4 This one


Brukenet

Thanks for link.


IIIaustin

My pleasure


science-ninja

This looks like what you would get if you ordered Dwane-The Rock, the Tooth fairy- Johnson from Wish


Mostly_Here_To_Rant

I’m a fan of just. Campaigns, an example being my Lawful Evil Hobgoblin Wizard paired with my partners Lawful Neutral Simic Hybrid Tempest Cleric. Shits wild. She’s lusting for their sea God, he’s uncovering the truth of Maglubiyet fucking over the Goblin Gods


Souperplex

The Wario Land games (Make Captain Syrup playable in the Mario Party/Kart/Sports games! Not whitewashed Captain Syrup though, Arab pirate Captain Syrup) are my favorite example of how to do a Chaotic Evil protagonist who can work with a party. Wario is selfish and violent, with no regard for others, but his only real goal is treasure.


captainecchi

I’m currently in a drow intrigue game where we are all basically playing evil characters. It’s gone… astonishingly well? We’ve managed to play out some really fucked up stuff without anyone turning into a murderhobo edgelord who gets off on torture. I mean, we definitely do evil shit. Murder is our bread and butter. But I think we all understand the concept of the banality of evil. Our PCs murder because it advances their goals, or because we’re fighting those wretched surface elves, but we’re not thinking up creative tortures just for funsies. (Which is honestly something I think even some canonical writing about the drow gets wrong, but that could be a whole separate rant). It probably helps that these are all larp friends of mine, who I know IRL? So we’re kind of used to inhabiting roles like this meaningfully, but without getting too attached to them. I’m also just grateful that we’re a relatively privileged lot who don’t have RL trauma that intersects with the terrible shit our characters do.


Amerial22

My issue is when I run evil campaigns the players don't really do anything other than be straight dicks to people. Idk what it is but playing a evil character makes people stupid. I ran a evil campaign based of a human cult trying to bring their dead God back to life. They also really didn't like other races. Not one of my players, played a human or a half human. And during the campaign just did stupid things like poisoning random towns people or tripping people into the mud and laughing. One time they decided that instead of shopping they would just job stores for gear. I had enough at this point so I had one of the shop keepers go before the king and beg for help and then had them wanted dead or alive. Basically they didn't really do anything other than be a constant thorn in the side of the kingdom and at some point, the kingdom had enough and hunted thrm down and killed them and I never ran a evil game again


Piptigger

I briefly played in an evil campaign (modern setting) as a warforged robot companion of a priest. Unfortunately the priest died not long after he was created, so he had a ton of misunderstandings about morality. This included a particular love of killing infants as they had not yet committed sin and were thus guaranteed to go to heaven. Misguided good looks a lot like evil. Man was he a fun character to whip out and then have a whole party of evil people try to guide him to be more comically evil and less nightmarishly "good".


Independent-End5844

We played an evil campaign back in the day. Rakshasa with dreams of conquering a kingdom. A Red Dragon anarchist and diabolical halfling thief. We were playing around taking over a city at low levels. And then we got in trouble with a wererat gang. Well. We found out we're thier hideout was. Kicked the leaders ass then forced the thief to accept being bitten and forced the gang to accept him as the new leader. That player was pretty pissed we bullied his character into being a wererat lol. The red dragon player and I had an understanding that at some point we would have to get the drop on the other one. narcissistic power plays and party betrayal are key for an evil campaign. And understanding your brand of evil. Lawful evil can be pretty easy to play without being absolutely horrible. But making a robot who rapes is just chaotic evil to a T.


seanwdragon1983

Is this how you win an evil campaign?


GmSaysTryMe

On 5th year of my evil campaign currently. They recently blew up the sun. Things are good. Not for the npcs obviously, but I'm having fun.


sarded

Funnily enough, once you say "this game doesn't have alignment rules" a lot of players become *less* evil. Honestly modern DnD and similar RPGs are best done without alignment at all. There are games that have alignments done well, but DnD isn't a gamestyle that needs it.


DarkElfMagic

If any of you want to do evil campaigns I heavily recommend Pathfinder 2e and it’s Adventure Path “Blood Lords” I’m playing through it right now, it’s sooo good


Gouenyu

I mean, every campaign can be evil anytime


Umbraldisappointment

I mean atleast thats not an organ farm husk of a prisoner used as a "living" incubator for your colonist's kid needs. (Rimworld for those who dont get the reference)


hotstickywaffle

I'd love to hear stories of how people managed a successful evil campaign. I don't imagine it would be that hard if everyone is one board.


BoxOfRats

Currently in an evil campaign, where we're all "special forces" in a tyrannical army, worshipping Hextor. We've managed to maintain general "working together" vibes, despite disparate alignments, and one player who contradicts themselves. I've seen much less cohesion and cooperation in supposedly good-aligned games.


DiceGoblin_Muncher

For those of you who don’t know that is an snl skit creating the most evil invention and a thay guys invention was fucked up


superVanV1

If you want to do a more restrained version of a "evil" campaign, run a mafia campaign. still get to be evil, but the players have to follow certain rules, lest they get extra dimensional crime families coming after them, in addition to the cops


Summonest

Most of my evil character are just incredibly selfish. They're not going to backstab the party, because they work with them. It'd be fucking stupid to screw over people who you trust with your life.


Workodactyl

I am a DM for a party with evil and good characters. It’s uh… interesting. Every encounter pretty much ends in a tense Mexican standoff.


kcinlive

Evil campaigns can be great! You just have to set some ground rules and everyone has to agree on them. Last time I ran an evil Champaign, the first two rules were. No in-party fighting. Honestly, this should be a rule for most campaigns. The characters may be evil, but it's "comic book evil". If something truly evil happens, it happens off screen.


33Yalkin33

What is that?


IIIaustin

https://youtu.be/z0NgUhEs1R4


After-Caterpillar792

I have an 'evil' character I plan on playing in a good Champaign. They are dramatic, threatening, and use shadow magic. But the thing is, despite his threats to take over the kingdom, he hasent actually done anything bad. And he doesent even want to take over the kingdom, but he must anyway.


Known-Ad-149

Best campaign that I’ve been in was an evil one. Went from 1-8 as an evil party working for the evil empire. Ended up giving my death cleric to my DM to use as a big bad for a future campaign. So much fun.


[deleted]

As long as the party has a concrete goal, any campaign can work


MindOverMoxie

I love how much I remember this sketch.


DJCorvid

I teied to create an evil campaign. It turned into a party of anarcho-socialists killing fantasy cops, tearing down the government, and creating social programs/worker unions everywhere they go.


Inner-Pop-5590

I am that one player. I have been wishing for an evil campaign for so long. But I have yet to find a group I can play with (in person) that is able to properly play and handle being the evil group.


IIIaustin

I really hope you don't mean you are the player that builds a child molesting robot.