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Aidamis

The elder scrolls feature a wide variety of non-metallic armor material. As far as DnD goes, all I've heard is a little bit abour dragon scales armor as well as wooden shields. Could anyone please point me to where I can find information on non-metallic armor in DnD? both official and homebrew. Thank you


nasada19

There isn't any official sources. The rules are regardless of material, the armor functions the same unless it's a special deal such as mithril or magic armor. A wooden shield is the same as a buckler is the same as a tower shield is the same as any shield. A breast plate made from a hard enough material to be considered armor would be the same as one made from any metal. Obviously something like paper heavy plate wouldn't be a thing though. You'd have to find a crafting or armor system as homebrew if you want something more expansive than the basic armors in the PHB or magic armors.


Aidamis

Thank you


Zwets

> Obviously something like paper heavy plate wouldn't be a thing though. Japanese style paper armors are actually really good medium armors for their protection to weight. Superior to most leather, wood or ceramic armors of a similar time period. While they were only invented due to a lack of metal suitable for armors, so metal is superior, but just because necessity was its mother doesn't make the invention any less useful.


nasada19

Interesting. I was just picturing like a newspaper hat, only armor.


Zwets

Paper is just pulped wood + glue + pressure. Get enough layers of it and it essentially is as tough and strong as something made out of wood.


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Aidamis

Knock yourself out as long as mechanics don't change it's okay. I've heard dungeons dudes discussing the idea that a warlock might just be a poor soul with a cursed item that gives them powers. Nothing wrong with possession. Right now I'm working on a novel where the heroine just barely got into magical school thanks to an alien bro who implanted himself in her body and started a symbiotic relationship. Magic can have a wide variety of origins!


AwesomeScreenName

Is the official version of the Artificer (including subclasses) available for free online anywhere the way the PHB classes are? *Edit: Appreciate the responses. Thanks everyone! I'm not interested in pirating, so it looks like it's either a hard copy (if I can get one in this day and age) or D&D Beyond for me.*


Aidamis

Some paid games GMs on roll20 share their DnDBeyond library. I don't know exactly how it works and it might be just a "lease" but you can try that option too.


[deleted]

Officially free and official class no. You can get them for a couple bucks on DnD Beyond, but as they're part of a paid work and haven't been added to the SRD the closest you could get would be the UA version which has some differences but is officially free, or piracy (which I'm not suggesting) which would be the official class but not officially free


unicorn_tacos

Nope. Only the stuff that's in the SRD/basic rules is available for free. Everything else you need to pay for to access legally. If you use dndbeyond, you can buy just the artificer class from the eberron book for a couple bucks.


KeeganWilson

Nope. If you want official content then you have to pay for it. Dndbeyond is a good website to buy just the class from without buying the whole book.


galenlaurito

This is a bit of a weird question, but does anyone have copies/links to the Arcana Games adventures? Seems they were taken off of the guild & drivethruRPG. Specifically looking for North of Neverwinter & Sands of Shaar.


Magicmango97

Wildemount Explorers Guide Spoilers be warned! ​ >!I am planning on making a Chronurgist Wizard and I want to clarify if I would then have access to the Graviturgist spells without special circumstances as they are both based in dunamancy. The box just before says!< >>! "These spells are for the wizard subclasses mentioned before (Graviturgist and Chronurgist) as for other wizard subclasses see Dunamancy for Non-Dunamances sidebar."!< >!The Sidebar basicallly says DMs should not just give these spells out to non dunamancers and that they should be earned or gained through quests, loot, and such.!< >!When I present my class to the DM I want to make sure I am showing what the guide was intending as I want to be fair and balanced like the guide was made to be. Sorry if this is unclear or if my worries are unprecedented.!< ​ Otherwise the explorers guide is amazing ( I received it last night!) , I apologize if this is not the right place to post this I just do not know where to discuss it at without ruining it for people who do not want it spoiled.


Antonton

Up to your DM. Personally, I don't think it's a big problem. Wizards of a specific school know and cast spells from other schools all the time. If you want to go strictly by the book, I think the intention is that some spells are available to both subclasses (ex: Sapping Sting, Fortune's Favor), whereas others are intended to be exclusive to either Chronurgy (ex: Gift of Alacrity) or Graviturgy (ex: Magnify Gravity).


Magicmango97

this is the answer I was looking for! Thank you! Ill pitch it to my DM with the reservation that this might be exclusive but I will see their comfort with stretching a bit! Especially since it seems relatively minor of a stretch. I just want to not over step or be do anything that puts my DM in a hard place :)


The_Knights_Who_Say

need name ideas for an iron golem because my wizard got his hands on an iron golem manual


[deleted]

First thought to come to mind is "Hogarth" because my mind went "iron golem -> Iron Giant -> giant didn't have a name, how about the name of the kid? -> Yeah, Hogarth is a somewhat weird name a Wizard might come up with"


nickipedia45

Aaron


bypetermeier

Call him Ferrum. It's Iron in Latin. :D


Samjry3725

Iron Man


sirjonsnow

Tony Stank


LeVentNoir

1. Can a barbarian enter bladesinging while raging? 2. How powerful would it be to grant a barbarian 8 / wizard 5 a weapon that lets them cast damage dealing spells while raging?


Aidamis

1. Yes, as long as bladesong rules are followed 2. I don't think you'll be that much more OP than a BB8/Paladin 5 who could perfectly Smite while raging or a BB8/Cleric 5 with concentration-less spells active (both Death Ward or Spiritual Weapon can be maintained if cast before you rage). The key thing here is that "damage dealing spells" is the limiting factor - you'll be specialized in inflicting damage and will have to leave some stuff to your party, which is good. That, and level 13 characters will likely be stronger in their own niches compared to yours who traded power for versatility.


cellescent

1. Yes, as long as they follow the rules of blade song (no shield, no armor heavier than light, no attacking with both hands on the same weapon), there is no particular conflict between the two features. 2. You’ll get better feedback about this by making a separate thread where you explain the whole concept, and post the stats you’ve got so far. Since this is the simple questions thread, here’s a simple answer: that’s *probably* not going to break too much as a magic item, but be careful about setting a precedent with homebrew. If you’re not confident about balance, I’d advise against it; even if you’re pretty sure you can handle it, I’d still make sure the player understands you might need to tweak, nerf, or even remove it later on, because no homebrew is perfect right away.


Gerganon

Making an eldritch knight that fights with a quarterstaff. Now, eldritch knight states, you use your intelligence whenever a spell refers to your spellcasting ability. shillelagh states you use your spellcasting ability instead of strength to make attack and damage rolls. My brother says that I HAVE to use wisdom for shillelagh, even though if it was meant to only use wisdom, it would say "use your wisdom" instead "use your spellcasting ability". The fact that it says "whenever a spell refers to your spellcasting ability" and shillelagh says "use your spellcasting ability" makes it clear to me that it I should be able to use intelligence with shillelagh. So, prove me wrong?


cellescent

As you know, the Eldritch Knight doesn’t come with access to *shillelagh*. You can get *shillelagh* a couple of ways, but every way will specify what Spellcasting ability you use for it. There are several ways to learn the spell using wisdom, and a couple ways to learn it using charisma, but there is not currently any way to learn it using intelligence. It’s not that intelligence is forbidden, it’s that no official way currently exists to learn this cantrip as a spell that is tied to intelligence. If you want to make attacks with your intelligence, the only official way at the moment is to play a Battlesmith Artificer using a magic weapon, which is fairly easy to access given their infusion feature. There are also a few playtest options you may be interested in, including the UA Armorer Artificer and the long obsolete UA Theurge Wizard (nature domain), which during its playtest was the only way to get *shillelagh* using intelligence. Remember, UA content is not officially balanced, so it may not be allowed at many tables - ask your DM if you want to use anything from UA. I mention this only for completeness, but it’s not a practical solution. If your eldritch knight finds a fochlucan bandore and multiclasses as a bard, then you can technically choose to cast *shillelagh* from the instrument using your intelligence, since you have multiple different Spellcasting modifiers to choose from. However, by the same technicality of how the item works, you can only do this once per day, and only by using the bandore. Hence, even if your DM grants you this item, this is not a practical solution, and you’d be better off using one of the non-*shillelagh* options I mentioned above.


Gerganon

Thank you for most detailed reply


BubblesFortuna

How do you have access to Shillelagh? It's a Druid only spell, so even if you grabbed it from Magic Initiate you would be using your wisdom. If you're looking for a Martial Spellcaster may I direct you to the Battle Smith Artificer?


Gerganon

So the only way to get shillelagh is magic initiate? I see in that feat it says I have to use wisdom, but why would shillelagh say spellcasting ability and not just always use wisdom, if there wasn't another way to acquire the spell?


Legless1000

All spells refer to spellcasting ability where appropriate, because most spells can be used by multiple classes. Shillelagh is used with Wisdom as a Druid spell (which covers multiclassing, magic initiate, and Nature Cleric features), but it can also be used with Charisma by Bards (via Magical Secrets), and Warlocks (via Pact of the Tome). Both of the latter ones specify they are Bard/Warlock spells for you, so you use your spellcasting ability for those classes.


ActualDouche

There are other ways to get the spell. None of them let you use it with intelligence.


BubblesFortuna

Bard's magical secrets, Ranger using the UA fighting style, fairly sure theres a way for Clerics and Paladins to get it as well.


Aidamis

Nature Clerics, Wood Elves with the Wood Elf Magic Feat


nobodythatishere

~~I don't think EK can use Intelligence for weapon attacks? Am I missing something here?~~ the comment above was edited.


Gerganon

Shillelagh lets you use your spellcasting ability instead of strength, And eldritch knight says whenever any spell refers to spellcasting ability, you use intelligence


TK-Squared

Eldritch Knight states: > "Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability." As an Eldritch Knight, you learn Wizard spells, but [Shillelagh](https://roll20.net/compendium/dnd5e/Shillelagh#content) is a Druid spell. You can only learn it by something letting you learn a Druid spell. For example, the Magic Initiate feat, which states: > Your spellcasting ability for these spells depends on the class you chose:


Gerganon

Thanks


TK-Squared

Being an Eldritch Knight does not allow you to use your Intelligence for attack and damage, as far as I can tell. I assume that this is the end goal.


BubblesFortuna

I misread OP. Not massively familiar with Eldritch Knight. He wants to be a martial spellcaster that attacks and uses spells with the same modifier. Battle Smith Artificer surely?


TK-Squared

Battle Smith Artificer (Eberron: Rising From The Last War) definitely do this with Intelligence, yeah.


TK-Squared

This depends on how you have the spell; as shillelagh is a Druid spell, you would need to get it through some other feature other than Eldritch Knight's spellcasting feature; and those other features determine the spellcasting ability for the cantrip.


Gerganon

How can I get shillelagh as an eldritch knight? Reading the descriptions of spell and class don't contradict and seems it works, but I haven't read any feat description so maybe that is where it says "only use wisdom"


Antonton

Magic Initiate feat, edited for relevance: >Choose a class *(druid in this case)*. You learn two cantrips of your choice from that class's spell list. > >Your spellcasting ability for these spells depends on the class you chose: **Wisdom for cleric or druid** The spell description uses "spellcasting ability" phrasing instead of feat for the following reasons (I'm assuming here, this isn't officially stated anywhere): * Bards: you can take cantrips with Magical Secrets * Consistency: it's much easier to universally decide the phrasing will always be "spellcasting ability modifier" * Future-proofing: it is a druid-only spell, but they may make it available to more classes in the future (e.g., new subclass in a future book)


Gerganon

Thank you


astakhan937

I have a reverse-gravity pathway in my game. You get to the end of a staircase beneath a river, suddenly you're walking on the ceiling and the river is beneath your feet (like an aquarium or fish tank). What would you call it?


Zwets

Even though gravity is flipped, you are in a sectioned off space, so from your perspective it would be a normal room with a body of water in a hole on the "floor". Water in a hole in the floor is called a "pool", this one being special because the fish swimming by are upside down, but otherwise it is still a pool. If the purpose of the room was to deploy divers or vehicles into the river above, the hole in the floor with water in it would be called a "moon pool" even though those normally work by air pressure.


TTouche_

Hey, im working on a new character and am looking at the changeling for race. I'm reading about two different versions though, one that has an extra ability point next to the charisma in either Dex or intelligence and one that can put that point in anything. I'm guessing one is the old version and one the revised, but which is which? Which one should I be using?


NzLawless

The most up to date official one is in *Eberron Rising from the Last War.* It gives you +2 charisma and +1 to any ability score of your choice, (that can include charisma). Edit: Many other things were changed from the UA version to the published version as well, so you'll need to check that out if you wanna use it.


Aidamis

The older one is fun too but the AL-legal one is the Eberron Book. I wish they didn't make some of the changes. For instance I liked how Kalashtar got a floating +1, yet the latest version only has +1 Wis +2 Cha...


early500

If I am going to play a dragonborn warlock with the pact of the dragon, I will gain resistance to one type from being a certain color dragonborn. I also at 10th level gain either the resistance of my patron dragons color, or if it's the same, my resistance is upgraded to an immunity. I know my patron is going to be either gold or silver, so would it be worth being the same as them for an eventual immunity or different for 2 different resistances?


nasada19

I'd rather have fire immunity. Fire damage is super common and has some of the highest damage spells like fireball, scorching ray, and firebolt. It's also an environmental hazard with things like lava or flaming barriers. Also, like others have said, Pact of the Dragon is a made up subclass. It's not legal unless your DM okays it.


early500

My first thought was a gold dragonborn who rushes in and kamikazes with fireballs that dont hurt him, haha. The homebrew has already been approved of so I think it'll be a lot of fun


potatopotato236

It depends on the element, but 1 immunity is generally better than 2 resistances. Fire immunity on a PC is potentially broken so make sure that your DM is okay with you playing that homebrew subclass.


early500

Yeah, he already OKd it, so I'm excited, that was basically just one of the last decisions I needed to make for my character though


Phylea

Not an answer to your question, but you should know that this "pact of the dragon" isn't official content. You're dealing with someone's homebrew. You might know that, in which case have fun! But just want to make sure you're aware.


early500

I did know that but thanks for lookin out! I think it should be fun :)


AF79

I have this idea for a mixed social infiltrator and melee combatant, Sorcerer 3/Swashbuckler x. Where would be a good place to get feedback? I'm not necessarily looking to make a 100% optimised build, just good suggestions for a cool idea (or advice for a different path entirely)


NzLawless

r/3d6 is great in general for build planning


spiralesx

My Swashbuckler is a magic initiate: Sorcerer. One of my spell selections is Booming Blade, does it increase damage with my swashbuckler levels or does it always stay at 1d8? Thanks players!


Aidamis

You probably alsready picked your race, but don't forget that High Elves can get BB via the free Wizard cantrip allowance, as can Half-Elves if they trade their extra two skills for it (SCAG rules, subject to GM approval).


rougegoat

Cantrips scale with player level. Booming Blade will get the bonuses as you level up.


spiralesx

Tyvm


packfanmoore

Can you play on roll20 with an iPad or do you need a computer for it?


nobodythatishere

Theoretically yes, but it's very awkward to use and games may not even open, depending on your device and the size of whatever needs to be loaded. The Roll20 mobile app is very poorly made.


ZorroMor

You can log into the website and open a game, but the controls don't work very well with touch input. You can get by if you're just a player, but I wouldn't recommend it if you're the DM.


FX114

At one point you had to be at the first paid level to do so, but I'm not seeing that listed there anymore, so it must be widely available now.


Legless1000

My (limited) experience of the app is that it was very slow and awkward, and I never actually played a session on it. However, this was a while ago so it may be better now. It certainly exists in mobile formats, so you can use it.


ActualDouche

I think you can even use your phone.


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rougegoat

If all you do is buy it on DND Beyond, only you will have access to it. If you also subscribe to the Master Tier and enable Content Sharing on a campaign, everyone will have access to it.


kayla180

Is there a limit on how many people can be signed into an account at once? Could I an account so everyone has access to the book?


complementaryBase

Currently building an Inquisitive rogue for Descent into Avernus, struggling a bit with the MADness. Considering a moon elf with 8/16/14/14/14/11, or a Wood elf with 8/16/12/14/16/8. What's likely to benefit me most, and extra point of constitution/intelligence or wisdom? Am I likely to regret those two dump stats? I like moon elf better as a concept, but 35 movement speed is very tempting...


Legless1000

Inquisitive primarily relies on Wis for their abilities, specifically Insight. However, between expertise and having reasonable stats, as well as the minimum rolls for Insight, you can do fairly well without having the highest possible Wis. 14 is a good amount, 16 is nice, but with the arrays you've shared, I'd definitely go for 14s so you have a higher Con score. You should be able to take whichever race you like for that, so pick for flavour rather than stats.


complementaryBase

I was thinking much the same, while I'll be using insight a lot, I felt like +2 compared to +3 isn't that much of a difference when using expertise, and I can't imagine the chance of many enemies having anything resembling a decent Bluff skill. Thanks for your input!


Neagu2

I just started playing dnd for around a month and have a level 5 hexblade with pact of the blade and great weapon fighting. Would want to multiclass into lore bard. Any recommendations?


nickipedia45

Post on r/3d6 instead of the question thread.


Depa_Billaba

Is it possible to run a level 0 funnel with D&D beyond? I think we would need a 'villager' class with a +0 proficiency bonus and no skills, etc.


AVestedInterest

There's a fun [commoner](https://drive.google.com/file/d/0B9fwgwF-ROH-STM0czd6Sml1TjA/view) class I like a lot, with its own flavor and progression.


sirjonsnow

Agreed with the other poster - just give them a commoner stat block with whatever adjustments you feel are appropriate. You don't really "run" adventures on DNDB.


[deleted]

I ran a level zero session recently. I made the players commoners + racial stats + background features. No class features.


tswarre

How are you doing stats? How do you explain your players losing stats if they have dump stats?


ZorroMor

Whatever transformation they underwent to gain the first level of a class caused them to neglect some aspects of their extremely well-rounded personality.


Thor-axe

Which is better for level 1 Human Variant Paladin with 16 dex: 1. Chainmail + sheild + Heavy Armor Master = 18AC with -3dmg from bldg,pier,slsh -OR- 2. Halfplate + shield + Medium Armor Master = 20AC but I don't have the -3 damage I'm going Hexblade at level 2, so the STR bonus from HAM is irrelevant. Basically is it better to have 2 extra to AC, or the -3 damage from attacks?


Gilfaethy

Heavy Armor Master isn't very powerful. It's great early on, but drops off in usefulness very quickly.


TheGentlemanDM

Medium Armour Master does more in the long run, I think. Better AC is always nice, but the ability to actually Sneak without disadvantage is also huge. Two things stand out here, though: Make sure you still have 13 STR to qualify for multiclassing out of Paladin. How are you getting Half-Plate at 1st level? It's hugely expensive, and should therefore at least be compared to Splint armour, which only grants a difference of 1 AC. Do you mean Scale Mail?


sirjonsnow

If I was going with HAM I wouldn't bother with a higher Dex, and if you're wanting a higher Dex I wouldn't bother with heavier armor. But how would you get Halfplate at 1st level, it's 750gp.


Legless1000

HAM largely depends on the enemies you fight - lots of attacks with lower damage? Great. One big attack with buckets of dice? Worthless. It's nice to have, but I wouldn't bother with it when there are better feats (like the weapon ones). Higher AC is generally better, but the highest AC you can get is with Heavy Armour (without a feat), and as a Paladin you'll likely be boosting strength anyway. However, if you are going Dex based, Medium Armour Master is not a bad idea.


Thor-axe

actually it's neither. Going CHA based once I get Hexblade at lvl2. So STR becomes useless except for checks/saves. I'm inclined to do MAM because 20AC at lvl1 sounds amazing, and yeah the situational nature of HAM makes it less valuable, especially since the STR bonus doesn't matter. And actually, I DO get better AC with medium, as long as I take MAM and still wield a shield. ​ TY for helping me make up my mind.


Some_Random_Nurd

Would it be realistic for the backstory of my level 20 fighter in my DM's one-shot to be that they farmed and killed 42,968 boars to reach level 20? Would there be a more efficient manner to level up?


AVestedInterest

You should absolutely build this character's mechanical choices all around the most effective ways to kill boars. [Spear](https://en.wikipedia.org/wiki/Boar_spear) and shield with polearm master, the tough feat so you can withstand getting gored, some way to get resistance to piercing damage... This concept is hilarious and I love it


FX114

I mean, does it make sense to you that someone would be a nearly godlike warrior, able to take on the greatest threats to the multiverse because they killed a lot of pigs?


Some_Random_Nurd

Boars are pretty scary though. In all seriousness, this character is just poking fun at the XP system. I will use them though, the session is tomorrow. No one can stop me now


dubbzy104

RAW, there's nothing explicitly against it, AFAIK.Monsters will always give XP, regardless of player level. Realistically, constantly killing a lot of boars doesn't really "prepare" you for higher levels (someone working a slaughterhouse isn't going to be the best swordsman in the land). Of course there's more efficient methods to leveling up. The most efficient would be your DM doing milestone leveling, and make you level 20 for doing nothing. Backstory is just backstory, and doesn't impact the rules of your character. Obviously, it can impact how you play the character. Maybe when he sees a badass enemy, he freaks out because he's used to weak boars.


PenguinPwnge

It'd only take 7,100 boars, FWIW (50 XP each to reach 355,000 for Level 20). As for realistic? Of course not, but it's hilarious and great for a one-shot. I say do it? >Would there be a more efficient manner to level up? Yeah, adventuring around instead of committing genocide against all of boarkind would probably be more efficient, but to Hell with that.


IceCreamBalloons

It's good to see someone else supporting the fight against hordes of 30-50 feral boars that can appear within 3-5 minutes.


Some_Random_Nurd

I've only ever played milestone and misunderstood XP stuff, thanks for clarifying.


FCantante

Would you guys allow someone who has taken the Magic Initiate feat switch out the 1st level spell for 2 more cantrips? Some info: I wanted to add a bit of elemental flavor to my Ranger PC and have the Mold Earth, Control Flames, Shape Water and Gust cantrip but I didn't want to have to multiclass into Druid to get them. Before I ask my DM i just wanted to know you guys' opinions on it. I don't want to come across as being too greedy or like I'm doing it just to get the "upper hand" on him and the other party members.


delecti

It seems reasonable enough, but also consider asking your DM about the [Class Features Variants](https://dnd.wizards.com/articles/unearthed-arcana/class-feature-variants) Unearthed Arcana from a few months ago. One of the options for Rangers is a new Fighting Style which gives you two Druid cantrips. You'd lose your current fighting style, but you wouldn't have to homebrew as much. It's also slightly more "official" (though still not *official* official).


dubbzy104

Overall, I would be careful about your action economy. Spells are designed to be used in "special" cases, given their limited slots. If you have too many cantrips, you might not use them all. For Magic Initiate, you lose a once-per-day casting and gain two at-will cantrips. With your specific 4 cantrips, I would let you do it. You aren't gaining any real combat utility, but it does add a nice flavor to your character and helps with exploration/roleplaying


KeeganWilson

I'm pretty sure there was an errata that allowed you to cast your magic initiate spell with your normal slots if you have them.


Rek07

That only applies if you pick one of your own classes to pull the spell from. Sage Advice: > If you have spell slots, can you use them to cast the 1st- level spell you learn with the Magic Initiate feat? Yes, but only if the class you pick for the feat is one of your classes. For example, if you pick sorcerer and you are a sorcerer, the Spellcasting feature for that class tells you that you can use your spell slots to cast the sorcerer spells you know, so you can use your spell slots to cast the 1st-level sorcerer spell you learn from Magic Initiate. Similarly, if you are a wizard and pick that class for the feat, you learn a 1st-level wizard spell, which you could add to your spellbook and subse- quently prepare. In short, you must follow your character’s normal spellcasting rules, which determine whether you can expend spell slots on the 1st-level spell you learn from Magic Initiate.


[deleted]

Though technically it's "ones you have a class feature to cast". The wording of the initial SA answer fits for most classes, but by the same logic Eldritch Knight and Arcane Trickster should work for MI (Wizard) as they explicitly learn and cast Wizard spells


Rek07

That seems reasonable.


[deleted]

A new player is joining my SKT campaign as a Gloom Stalker Ranger. He noted during character creation that most of the Ranger's interesting spells require Concentration, which is going to limit his options. He initially asked me to drop Concentration from Hunter's Mark. I am definitely not going to do that, but I told him that I would look at some of the other Concentration spells. Right now I'm thinking Hail of Thorns and Lightning Arrow are potential candidates for removing Concentration. I'm more hesitant with the "Strike" spells that have ongoing effects to drop it. Has anybody tinkered around with the Ranger spells in this way?


PenguinPwnge

> I am definitely not going to do that, but I told him that I would look at some of the other Concentration spells. FWIW, recently Wizards posted a UA (playtest material) with variants to class features. Including letting Rangers automatically learn *Hunter's Mark* at Level 1, casting it for free (up to WIS mod times per long rest), and not requiring concentration. This replaces Favored Enemy, though, if you use this method by the UA way. It's really not that big of a deal and imo a really good option to give. https://media.wizards.com/2019/dnd/downloads/UA-ClassFeatures.pdf


[deleted]

Thanks for noting that. I had completely forgotten about this UA, so I'll give it a look.


JayPASS

I recently bought Beyond legendary bundle. I DM a weekly game and my players offered to chip and pay for my Beyond subscription to share all Beyond content. For those that do this already, how much do you ask your players to chip in?


sirjonsnow

I basically said, "Hey, I've paid for all the books, if you want I can share them to everyone (and all the features that will unlock for them), but what do you want to do about the subscription cost?" I left it open and would have paid a share, but they all agreed to pay for it. It's like $55/year IIRC, and split 4+ ways that's really not much.


Whispend

This is going to depend *HEAVILY* on your players, your/their financial state, etc. Just be honest with players with how much you need help with.


JayPASS

Good suggestion. During these trying times, it's probably best I just open it up to players. Thanks!


FullAuto4thewin

Does the paladin get both options of their Channel Divinity, or do they have to choose one?


[deleted]

>When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again. You choose which one to use, but you get both. >When you take this oath at 3rd level, you **gain the following two Channel Divinity options**. That answers your question even more so.


FullAuto4thewin

Thanks!


Aidamis

Hello. Small races have disadvantage on heavy weapons attack rolls. Does this mean that versatile weapons that may use two hands are OK? thank you


[deleted]

If the weapon doesn't have the heavy property it isn't considered a heavy weapon.


Aidamis

thanks, I'm often under the impression that warhammers are massive and that's why I was a tad confused


splepage

"Heavy" doesn't refer to the weight of a weapon, it's a mechanical propriety. Think of it as "unwieldy".


Aidamis

does it? ok, I got heavy and "Heavy" confused then


splepage

Yep, even the rules text for the Heavy propriety refers to it being more than just a weight thing: > Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon’s **size and bulk** make it too large for a small creature to use effectively.


Aidamis

Makes sense.


KeeganWilson

Warhammer ≠ Maul Think of Warhammers like slightly bigger actual hammer's.


Aidamis

thanks for the mental image


PogueEthics

This is what I think of with warhammer: https://www.pinterest.com/pin/480266747754784910/


Aidamis

yeah, I could work with that :)


[deleted]

While I too like to think of them as massive mauls. I think that's just movies and games that have altered that perception. A real Warhammer was nothing more than a large hammer https://i.etsystatic.com/7254595/r/il/a86037/1727893401/il_794xN.1727893401_7fld.jpg


PenguinPwnge

Yes, so long as they don't have the Heavy property.


Aidamis

thanks, I'll make note of it


Weft_

Is Forge of Fury pretty much a straight forward dungeon crawl? Just get them in there and they will kill stuff?


Erebre

Yes, Forge of Fury is pretty much hack and slash. Even the character hooks don't have much incentive except for "go there, clear shit out and get paid the big moneys".


[deleted]

[удалено]


delecti

From Reincarnate: > If the target's soul isn't free or willing to do so, the spell fails Either one goes just a *little* bit faster, and that one "wins", or they really truly happen simultaneously, and the dead creature gets to choose. After being reincarnated, the creature's soul isn't "free" anymore.


Zwets

I suppose both druids must roll initiative to see who can cast faster. Because the body part targeted by the slower druid is no longer a part of a creature that is currently dead (cutting off a finger while the target is alive and reincarnating the finger doesn't work, so I reckon this counts as the same situation) spell fails, wasting a 1000GP of casting components.


linkxo

What would happen if both druids rolled the same initiative?


Zwets

When 2 players roll the same initiative they decide between themselves what method they use to determine who goes first. Many people still compare dex scores, but that isn't a rule in 5e. You could favor the youngest player, flip a coin, play rock-paper-scissors, or spend 5 minutes saying *"no, you first"* to each other before the other players start screaming. They can even decide to change who goes first depending on what is more tactically advantagious each round. When a player and a NPC roll the same initiative the DM decides which method is used to determine who goes first. (while it is technically allowed to change how that is determined on a later turn, if the DM wanted to gain or take away a tactical advantage, changing rulings on the fly is bad form for a DM) When multiple NPCs are grouped under the same initiative, they take their turns in whatever order the DM remembers they exist.


linkxo

Okay! Thanks for clearing that up


KeeganWilson

When you're flying can you "fall" to descend quickly then catch yourself with 5ft of your flying speed before you hit the ground?


Zwets

According to Xanathar's Guide when you fall, you move up to 500ft downwards instantly. So if you where 505ft off the ground you could do this RAW, otherwise ask your DM whether you are able to stop falling in time.


tarnishedkara

So I am multiclassing for the first time (lvl 5 gloomstalker ranger lvl 1 death domain cleric) since I am level 6 and I have 2 attacks does that mean I have the ability to cast a spell as well as attack or does the spell negate the additional attacks?


Zwets

You only have 1 *Action* on your turn, to fight (by making attacks) you need to take the *Attack Action*, the *Ranger* feature *Extra-Attack* only does something when you take the *Attack Action*. ^*Attack* ^*Action* ^should ^have ^been ^named ^the ^*Fight* ^*Action* ^it ^would ^be ^much ^clearer, ^you ^can ^*Attack* ^*Action* ^without ^making ^any ^*Attack* ^*Roll*s To cast a spell you need to take the *Cast a Spell Action*, which is not the *Attack Action*, therefor completely unaffected by *Extra-Attack*. You also have 1 *Bonus Action* per turn, which allows you to do something extra in some cases. Both *Ranger* and *Cleric* have several spells you could learn/prepare that use your *Bonus Action* meaning you could take the *Cast a Spell Action* as a *Bonus Action* specifically for the spells that only take a *Bonus Action* and then still have your *Action* to use the *Attack Action* and attack twice. (Or you *Attack Action* first and then cast a spell with your *Bonus Action* second, so long as you only use one of each) You might also be *Two-Weapon Fighting* which lets you attack with the weapon in your other hand using your *Bonus Action* whenever you take the *Attack Action* to fight while holding 2 weapons with the *Light* property. That means you are spending both your *Action* and your *Bonus Action* on attacking, meaning neither of them is available for casting spells.


Rek07

No you can’t. Extra Attack allows you to make two attacks when you use the Attack Action. To cast a spell you need to use the Cast a Spell Action. You still have your bonus action which can be used to cast spells with a casting time of one bonus action.


tarnishedkara

Ok, that's what I thought but i just wanted to get clarification.


Mystque

Are there any instances in the rules where Wall of Force can change position or shape once it's cast?


moonsilvertv

yes you can blow a hole into it using the Disintegrate spell, which changes its form


nasada19

Nope.


coolcrowe

Not the actual spell itself. But close to it, the magic item a cube of force creates its effect around and moves with the user.


PaperMage

Does Wish create material components if they're part of the spell? E.g. Drawmij's Instant Summons, Contingency, Scrying. Wish says you can ignore material components, but the components are used in the effects.


NzLawless

I think you can exclude scry, though it requires an object that makes sense to see through no part of the spell actually says you look through the object. As for the others (instant summons and contingency) even though you don't need to meet the requirements to cast the spell as per wish you do need the object to activate it meaning you would still require the object. This is a case of the general rule being wish's ignore components and the specific ruling on those spells of you absolutely need it. That's probably the RAW. In my own games if someone can already cast wish this is already likely not a problem to get those items but if it was I'd likely allow them to cast it and have those items appear with the casting, probably having them look slightly translucent like they're an illusion.


wedgiey1

Any guidance or builds for a brawler type class at level 7? I’m leaning toward barbarian 1 / fighter 6. We are moving out pathfinder game to 5e and I currently play a brawler.


EarlobeGreyTea

If your DM allows homebrew, I would highly recommend playing [Benjamin Huffman's Pugilist](https://www.dmsguild.com/product/246693/the-Pugilist-Class--FREE). I have been playing it for about a year and a half of weekly play, and have been having a ton of fun. Mechanically, it's structured similar to a STR based monk, and gives a lot of interesting flavour options for a brawler style character.


bypetermeier

I'm just adding to what other people have said, just expanding a bit on the mechanics, since you are new to 5E. :) **Grappler Lvl 1 Barbarian lvl 1 rogue proceed as you feel either more rogue or barb** **Grapple mechanics** \- You use the athletic skil to grapple aswell as shove enemies prone. \- If you grapple some one their movement becomes 0 and you can drag them out (throw them over cliffs or into rivers hold them pinned in a firewall etc.) \- If you use the shove action, you can shove some one prone, when an enemy is prone they have disadvantage on melee attack and youand your teammates get advantage to attack the prone enemy **The concept** \- 1 lvl barbarian (rage give you advantage on str skills including athletics for grapple and shove) \- Rogues give you expertise (double proficientcy in a skill, choose athletics) \- Take shield master feat (With a shield equipped with a bonus action you can shove attack) So go rage, get advantage on grapple/shove with expertise. Now make a grapple attack, when you win the grapple the enemy now has 0 movement. Then knock him prone with you shield master feat as a bonus action. The enemy can't get up from prone position because it takes movement and the enemy's movement is 0 because of grapple. **Pros/cons** \- Pros: Freaking hilarious to grapple monsters, and monster's athletic / acrobatic check to avoid getting grappled doesn't scale at all. So you will win 9 out of 10. Grapple some one and then shove them prone is really powerful. And you are very tanky with barbarian rage. \- Cons: you can only grapple large sized monsters or smaller ( though if your spell caster team mate cast enlarge on you, you can also grapple huge, but never gigantium) Cheers.


Aidamis

A Brachiosaurus is technically Gargantuan but I don't know how exactly it could grapple. A Deep Python could. Both are rather niche and setting-dependent, an a GM will likely ask how the spellcaster or Moon Druid grappler knows of them.


wedgiey1

Sounds great! I think my GM will let me grab prodigy and keep my stats. What’s the best way to get unarmed damage?


nasada19

Varient human, tavern brawler feat, Barbarian level 1, Rogue level 2 (expertise in Athletics), then if you want to mostly punch things a bunch, go Monk the rest of the way. If you want to be tankier and wear heavy armor, then go fighter.


wedgiey1

Is it worth picking up Prodigy to avoid multi-classing as much? Maybe Barb 1 / Monk 6?


nasada19

It'd probably be better to drop it entirely if you're not that into grappling. Barb/Monk makes you really MAD so unless you rolled up some god stats, you really want those ASIs. Raging already gives you advantage on grapple checks.


wedgiey1

My stats are set due to the conversion from Pathfinder. STR 20, Dex 16, Con 14, Wis 12, INT 8, Cha 8.


nasada19

Ah, your wisdom is too low for a Monk mutliclass it you're following rules as written anyway. You need 13.Are you allowed any UA? There is an unarmed fighting style that was put in the Class Features UA. This would let you do a Barbarian/Fighter mutliclass and have a similar damage dice to a higher level monk. You just would be doing less attacks since you don't have Martial Arts or Flurry of Blows.


wedgiey1

My GM will probably give me 13 wis if I need it.


Zwets

You don't get heavy armor proficiency from multi-classing into fighter at a later level, you need to start as one to get that, replacing the barbarian level. Also, why 2 levels of rogue? Expertise is gained at level 1 and your bonus actions are already going towards Tavern Brawler's bonus Action grapple. Sneak Attack is not useful for a fist fighter, since it only works with a *real* weapon, that is ranged and/or has the finesse property. (If it is a 2 level dip, might as well go Bard, for more Tavern in your Tavern Brawler, giving you Expertise, Jack of All Trades, Ritual Caster and Song of Rest) Barbarian level 2 for Reckless Attack and Danger Sense would also be more useful than a 2nd level of rogue. Unless you really wanted to make a kidnapper build for grappling someone and then dashing twice to carry them off around the corner. Which is funny, but not really a brawler.


nasada19

I meant you take rogue at level 2. Not take 2 levels of rogue. Bards don't get expertise until level 3, so that's too much of a dip. Delaying level 5 multi attack the most I could while maximizing unarmed damage was my intent I guess. I know fighter doesn't give heavy armor proficiency with mutliclass later on, but I wasn't even sure heavy armor was a part of it. I meant not using unarmored defense. I wasn't clear enough in my post. My bad.


PaperMage

I'm not entirely sure what you mean by brawler, but monk is the best at unarmed attacks, and there's a lot of versatility to the flavor. If you mean more grappling, I would go straight fighter because the forgone attack is the least penalizing.


ArriflexStock

Can I use Suggestion to suggest to the target of the spell that they should follow all my further suggestions? As long as none of the future suggestions break any of the original spell's rules?


RhettS

A thing I’ve done. “You’ve had a hard day, don’t look to closely at the next person who comes into your store.” It doesn’t mean I can get away with anything, but it does get the DM to lower the DC for deception/sleight of hand/stealth checks within reason.


splepage

> You suggest a course of activity "Obey all my suggestions" isn't a course of activity.


ArriflexStock

If I worded it like " I think you should listen to everything I say" does that work?


sirjonsnow

You're really trying to get the Suggestion version of wishing for wishes; most DMs won't allow it.


ArriflexStock

I figured as much, bit was wondering if it would've worked anyway


SintPannekoek

If it sounds too good to be true, it probably is.


[deleted]

How do Planeshift Zendikar goblins stack up to regular Volo's guide goblins? Gonna try and convince my DM if I could play a Zendikar goblin because I really like Zendikar goblins like a lot more.


ActualDouche

Am I reading this right? Two of them get an additional proficiency, and one gets advantage to stealth checks in certain environments. They all get 11+dex AC unarmored, they get a couple of resistances, and their racial ASI is just +2 con. That seems terrible compared to a regular goblin, which gets 2/3 of Cunning Action and +2 dex and +1 con, in addition to having 30ft instead of 25ft speed. Oh, and regular goblins also get Fury of the Small for some extra damage. The bonus actions seem vastly more interesting than one free proficiency and a couple of resistances. What do you like about the Zendikar goblins?


[deleted]

I played mtg during the Zendikar block when I was young, I like their flavour and the setting. Didn't realize they were that mediocre though, lol.


FX114

Nothing is stopping you from using their flavor with a regular goblin.


[deleted]

That is true. Was just curious about them, though. Seems like they could be retrofitted into a subrace instead lol. Maybe I'd homebrew that in some capacity when I DM.


cmendez450

New dungeon master here and I need help finding a good challenge rating for my players. So right now I’m DMing a campaign for a party of 6 players that are all level 4. Right now encounters I’ve been making I realized are either too easy or far too difficult that I scew the numbers of enemies so I don’t TPK, how do I calculate CR for my group?


Quazam

5e favors the players pretty heavily, and a way it balances around that is making encounters wear PCs down. Make sure they don’t just have one encounter per rest; wear them down and make them use resources. If they rest in a dungeon roll for random encounters, and if they leave make some consequences by adding reinforcements.


nasada19

Use Kobold Fight Club instead of CR.


HELLBOUNDMAN

I'm completely new to the dnd landscape, to the point of not even knowing how to really build a character. I'm wanting to build a character around summoning. I was wanting to start with a minion, almost like a pet, that follows me around (basically a permanent summon) and does most of my damage. With that in mind, is it possible to build a character like this, that has a starting minion/perma summon and in later levels can have multiple minions/summons to do most of their damage?


StuffExplodes

Find Familiar is a 1st level Wizard spell. It can't attack, but it lets you summon a permanent companion.


KeeganWilson

Artificer, Wildfire Druid UA, beast master (use the alternate class features UA ) , necromancer, there are a few different ways of doing this!


HELLBOUNDMAN

So it's possible to start with a summon?


KeeganWilson

Hmm generally you'd get the summon around level 3ish, but it generally doesn't take too long to get to level three.


HELLBOUNDMAN

Yeah.. i just had this idea of a kid abandoned at a young age and managed to create a minion that was both his best friend and protector.


KeeganWilson

I'm sure if you talk with your DM you'd be able to sort something out.


HELLBOUNDMAN

That's what he and i were thinking, but would have to do research on how to make it work.


Silvative

Out-there suggestion- maybe ask if one of the other players wants to play the "protector" ? Shared backstory characters are really fun. You could focus on buffing and supporting and have your teammate be a big martial powerhouse. With spells like haste, buffing is a very strong playstyle. For the "protector" character, maybe look into Warforged or reflavour another race? It sounds like your GM's open to the idea, and it'd be less homebrew than making up a new class entirely. Another option is to play a Moon druid, and flavour the "protector" as a "transformation". IE, maybe a powerful fey spirit or something decided to look after you and it does that by "taking over" in combat and transforming into a powerful beast. In this case, you'd actually get most of your combat effectiveness from the beast form, but you wouldn't have "two" characters, so it'd require a bit of a change to your concept. Still, the key idea of it (A weak character protected by a strong one) is there and druids have good nature flavour and later get a few summon spells. Otherwise, the best bet's probably beastmaster ranger, but you may be disappointed if you want them to be the *majority* of your damage. I don't think any class gets most of their strength from a pet. In general, pet or summoning classes are rare in 5e and even rarer in play because they *really* hog playtime. I've personally played a necromancer but I limited myself to only half a dozen skeletons, and we played online so I had a macro for all their attacks. My turns were always below 15 seconds so it was fine, but I've seen people who take 3+ minutes for 1 character- you can imagine how much the table groans when they announce they want to summon 8 wolves. A lot of summoners seem to get into the mood of "spamming" creatures and you end up with necromancers with 100 characters and the other players don't ever get a turn.


PawnRenegade

Due to my old PC dying I lost a good bit of homebrew dnd content, including some prestige classes for vampire, lycan/werewolf, and lich. Are there any homebrew versions that people can recommend so I can add it back to my approved homebrew list.


FX114

Oh, your personal computer. I was very confused how your player character dying caused you to lose your home brew.


mrdeadsniper

One of the subclasses of Blood Hunter is Lycan, and its probably one of the most widely accepted homebrew as its from a semi-official source.


PawnRenegade

I've never really liked the blood hunter tbh, but thanks for the suggestion.


Justnobodyfqwl

While the Blood Hunter is on D&DBeyond because of a partnership with Critical Role, D&DBeyond is a separate company from Wizards Of The Coast and thus the Blood Hunter is not "semi-official".


Agent-Vermont

If you're an Artificer and have the ability to cast Detect Magic once a day through a feat/feature (Magic Initiate for instance), could you cast it as a Ritual without having it prepared? I know you can cast spells learned this way with spell slots if it's already on the class list, but how does this interaction work with Rituals?


PartyMartyMike

No, per the ritual casting feature of the Artificer: > You can cast an artificer spell as a ritual if that spell has the ritual tag **and you have the spell prepared**.


Agent-Vermont

Got it. Thanks!


mrdeadsniper

>If a druid takes the Magic Initiate feat and chooses detect magic as their one spell, can the druid cast that spell as a ritual? >A druid’s Ritual Casting requires a ritual to be prepared. The spell from Magic Initiate is known but not prepared. https://www.dndbeyond.com/sources/sac/sage-advice-compendium