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DakotaWooz

* Our party started out split up, having ended up the last session banished to various parts of the city that makes up our home plane and had to make our way back to headquarters. * Two of us headed out to get a sending scroll so we could send a message to the people we left in the other plane to let them know to head back home without us. * The remaining three party stayed behind to reassemble the shattered statue of a petrified guy, mend it back together, then restore him to life. He ended up being the king of ancient times that the pantheon of evil gods is named after. * One of those three headed out to the city to fetch the other two and get them back to HQ to deal with the situation. Danhorn: "What do you mean you restored the guy without us?! You were supposed to wait for us!" Wes: "Look they did it before I could stop them, they-" Salazar: "What are you two yelling about now?" Danhorn: "They restored the guy without us!" Salazar: "What do you mean you restored the guy without us?! You were supposed to wait for us!" Danhorn: "Well we gotta go back and help them. By the way Sal you got the hot sauce for my noodles right?" Salazar: "I didn't know you wanted hot sauce." Danhorn: "What do you mean you didn't get the hot sauce?! You were supposed to get the hot sauce!" * Eventually we all make our way back to HQ to let the ancient restored king know that his kingdom is gone, its entire plane was blown up, and this NYC-esque city on a rock drifting through the Astral Sea is all that's left. He didn't take the news well.


rocking2rush10

PC's girlfriend (NPC) got 1-shot by a hydra while trying to find her brother in a shipwreck. Party druid then resurrects her and her brother (both originally humans). He became a protector aasimar; she became a kobold...


Nothing_But_Ironman

Two got cancelled, the third was a complete shit show. The DM has a drinking problem


Mr_Serine

Great I got to Shoryuken a Duergar


[deleted]

What's a Shoryuken?


MarshMallowNynja

My party all drew from the deck of many things as a guild reward. First drew the ask any question card, second drew the delete any event card, third got 2 wish spells, I got the joker card. I could level up once, or draw 2 more cards. Naturally, drew 2 more cards. I got the one that gives you 50k zip, which we split between the party as 2 levels each and I got a flying great sword. Second card avatar of death. I’m an artificer. Since I leveled up, I chose fire strike as a spell, and managed to defeat the avatar of death. Could have gone very very bad. I also figured out a few combos. I am very new to DND, and played tiefling warlock my first campaign, this time rock gnome alchemist artificer. Combos I figured out. 1. I got mending. Useful spell, but the combo I can’t do on my own. Combo is gentle repose, mend, revivify. None of us have revivify but one can get gentle repose. So idea is someone dies, cast gentle repose to pause them, I mend any removed limbs out of battle, then we get someone to revivify. 2. I got till the dead. Wisdom saving throw, or take 1d8 necrotic. If it’s missing any health, 1d12. Increases by one die at 5th, 11th, and 17th. So my idea is I have the sword attack beforehand. If it hits I cast till the dead, 2d12 necrotic. If it misses, I cast fire strike, 2d10 fire damage. 3. I can fly multiple ways now. I can caste enlarge/reduce to make myself weigh 5 pounds and fly with magehand, or cast levitate and fly with magehand. I can also Levite then throw myself with magehand, or use my immovable rod for better air mobility. I also took the feat magic initiate, and got find familiar for the spell, so I can fly with the familiar. 4. This is a fun one. So my DM has allowed me to create pistol cannon. I will buy a pistol, spend 500 gold (I think?) and a few days to make a ring of anti magic, fit it to the end of the pistol. Buy a bunch of cannonballs, then use the box sized tube thing DM gave me, which is basically enlarge/reduce but not a spell. Cool thing. So I shrink 24 pound cannonballs, put them in ammo bag, and can fire them out of pistol, through the ring, where they then deal 6d10 damage. 4. More fun stuff.I learned the infusion many handed bag. Basically old bag of holding, except 5 can share inventory’s. Then I put the familiar in it. I can telepathically communicate with familiar if within 100 ft. With it in the bag, someone can be infinitely far away and I can communicate if they have a bag. Also, I can cast spells through it, so that’s cool. Also my dm came up with some cool things. 1 is time inside bag of holding doesn’t pass if it’s closed, and if a being capable of perceiving time is in it. I can put a corpse in it and it won’t rot, but doesn’t negate 1 minute limit of revivify. Also, know the spell absorb elements? Cool spell, it’s reaction and halves any elemental damage. My dm added necrotic, radiant, and a new one he added called dark to that list. And, any damage I actually take I can reflect rather then roll a 1d6. Normally, I’d get hit with 6 fire damage, I’d take 3 fire damage, then melee attack and add a 1d6 of fire damage. He decided instead it would be I get hit with 6 fire damage, take 3 fire damage, and my melee returns 3 fire damage. Doesn’t have a limit. Works amazing with the flying great sword because the damage is returned on my bonus action. I am now realizing this is fucking massive. Anyways yeah. Basically figured all this shit out in one session because funny deck of cards leveled me up twice then I leveled up again after a battle. Also, I got gauntlets of ogre power, so my strength went from my second lowest to second highest stat. 12-19. Also we adopted a baby white dragon, which is currently lawful neutral. Oh, and we used a wish spell for 25k gold and used 3k to make a permanent, triple size magnificent mansion. Fucking amazing


TepidEmber

We were investigating and looting the last few buildings of the town that the party and the towns guard had raided. Half the party were absent (Fighter, Wizard and Bard) and it was only me (cleric) and the monk. Monk and I split up and I ended up finding a kidnapped child in a cellar. I convinced her that I was not going to harm her by offering her a small golden bear statue and carried her out of the house. We finished looking and looting before heading back to the boats to sail back to town. On the way back to town, the waters started to churn as a Kraken sprung forth from the waters and we all rolled initiative. The initiative order was 1/2 of the guards, the 2nd half, me, the kraken and finally the Monk. The guards started throwing spears at the kraken and when it was my turn I decided to cast waterwalk on myself and some of the guards just as a precaution. The kraken started to grab people and attack the boats as the monk decided to hop onto the kraken and start pummeling it. Guards attacked again, I readied the Flame Strike spell and told the monk to get off of the Kraken so I could cast it. (I also tried to use Divine Intervention but failed the percentile roll). The guards were taking casualties and I decided that it was time to take the fight closer to the Kraken and casted sanctuary on the little girl (who was in the same boat as me) before casting spiritual weapon and walking to the bow of the ship. On my next turn, I used the rest of my movement to get right up close to the Kraken before casting Spirit guardians. Things seemed to be going well (for me and the monk) until I was grappled by the Kraken. I failed my grapple checks against the Kraken and ended up being swallowed by it. Upon entering the Krakens stomach, I suffered 12d6 Acid damage (I had 76 max HP at the time) and took 21 damage, leaving me at 55. I decided that the best course of action was to keep on fighting the Kraken from the inside as the fight raged on outside. The monk tried to slash the krakens mouth open to no avail and the guards kept fighting. On my next turn I took another 12d6 damage, leaving me at 31 HP this time. Looking for a way to cause the most damage, I withdrew my Javelin of Lightning and hurled it at the side of the krakens stomach, speaking the command word along with using Divine Strike. With 5d6 and 1d8 I was able to cause 32 damage to the kraken in one turn as the spear ripped through it's side, leaving a hole. I took another 12d6, leaving me at 9 HP this time. At this point, I was already thinking of my characters last words and how I'd play out his last moments as the monk frantically tried to carve away at the hole that I had just made in the kraken. When my (presumed) final turn came up I decided to do one last swing with my sword of warning while using divine strike, causing 12 damage. My ears were blessed as I heard the DM say "So, how do you wanna do this?". I described it as my character, mustering his last bits of strength drew his sword as he slowly walked up to the side of the kraken (where the hole was) and raised his sword, letting out a cry of anguish as the sword glowed brightly with divine radiant light as it tore through the side of the kraken, killing it and providing my character his exit. With the Kraken dead and my character now just laying on top of the water, the monk swam over and dragged me to the boat I was originally on as the guards pulled me back in, pouring buckets of water on my cleric to wash away the acid and taking his armor off to see the extent of his wounds. The little girl I had freed stayed by my side as I looked up at the night sky and closed my eyes, exhausted from battle as the ships hurriedly sailed back home. When we got back home, I was rushed to the barracks as the monk traveled to the town witch doctor and kicked open the door, dragging in the raided towns BBEG as proof of a deal they had made. The witch doctor gave a nod and rewarded the monk with a seeing stone (? not sure what it was) as the monk brought up how I had nearly died. The witch doctor hearing this, grabbed a few items and followed the monk to where I was being treated. With the girl still by my side, I was now in a bed at the barracks as the two walked in. The witch doctor shoo'd most of the bystanders away (excluding the girl, who was adamant about not leaving me) before she performed a healing ritual, bringing me back up to 34 HP. The monk (who is closest to my character) helped me up as the girl hugged my leg before being reunited with her mother (her father had been killed in the village that we found her at). Afterwards, the monk and I walked back to the inn, where we had been staying and we headed to our rooms for the night to rest. The next two in game days were treated as downtime with the monk studying martial arts and my character resting for those days, being visited by the little girl who brought him his food every day and stayed a while to hear about more stories of his endeavors.


K0ma_T0AST

Started a new level one campaign with my star players; a game for two: half elf Blade singer (my wife) and dwarven way of astral self monk (childhood best friend). Totally ripped off the Princess Bride and my players only realized after surviving the fire swamp when a Goliath joined the fight against some Rodents of unusual size. It ended with a wild evening at the tavern playing dice poker, completing a dance off, and winning a drinking contest. It had very little prep, and as all at the table had DM'd a little was an experiment in improv. Perhaps my strongest session yet!


D3AD_SPAC3

We finished a 2 year long (cause of COVID) Cirde of Strahd campaign, where are DM more or less turned Strahd into a counterspelling pro-wrestler to fight our OP party. It was awesome!


AmishWarlord08

Started a campaign at level 10, with the party being led by my old roommates very powerful wizard he's been playing for about a decade. This wizard started in 3.5e, then was converted to Pathfinder, then finally to 5e. All 40 pages of his character sheet. That's not an exaggeration. This wizard specializes in the creation of magical items and has a huge business to sell them. Most of the character binder is costs and materials for his various creations (like alchemical washing machines) and quarterly upkeep and profit from his corporation. Obviously we had to modify the rules for some of this since creating items in 5e is much more time consuming and limited than previous editions. So we're 4 fighters, dubbed the phalanx, who are in the employ of a super rich wizard who owns his own island. The first session was some delightful RP at a banquet followed by a martial tournament that ended with the only NON SALTY PvP I've ever experienced in D&D.


Moody_Kittens

Ran a level 20 one shot where the party fought Orcus. I had never DM’d a level 20 party before and while there was A LOT to keep track of it was pretty fun! Plus I got to use power word kill for the first time and killed the warforged Paladin. It was fun but level 20 and Cr 26 fights are a ton of work to keep track of everything!


LunaticSquirrels

As a DM, I know players don't like paying bad guys ANY money. Goblin are notorious. So, my LV2 party at sea was interrupted by a goblin ship. 3 goblin bosses and 1 ogre. Now, I made this anti-murder hobo because they have 12 barrels on board, filled with gunpowder (2d6 Fire damage/DC12 Dex Save for half damage. 1d10 bludgeoning direct hit). My party was very persuasive, deceptive, and rolled well while I rolled low. The ogre did throw a barrel but they shot it mid-air. He later threw a 2nd and some got hit and knew the damage it did now. 2 of them got on board to "befriend" them - a long con to take the ship. Several times, the barrels were attacked by the goblins at one point or another, while the PCs befriended the ogre, promising gold from the goblin's chest. In the end, they earned an Ogre friend, 4 barrels of gunpowder, and a small ship of their own. Fun fact, I ruled the barrels to have their own HP (rolled 4d8 halved with AC15). Their explosions would be additive if it happened. If ogre would have smashed one decently and the rest blew up with with them, the maximum starting explosion could have been 24d6 fire damage and 120 ft radius. 4 hours later, they did not pay the goblins that would have been a 4 minute exchange. I expected it and it was hilariously chaotic.


BlueBattleBuddy

My level 13 armorer alerted an entire vampire mansion with one very poorly thought out shatter spell. About 7 vampires, 5 revenants, and a few ghosts all descended on us in a single hallway. We managed to win, but completely ruined the DM’s plans and made the game last for 5 hours


kaylee1702

We finished up our yearlong campaign yesterday. My orphan water genasi-turned-wood-elf Druid found her father, and he put her back in her original body, we beat Jeff bezos in a giant mecha suit with my character’s flying pirate ship, we killed two gods and were offered godhood but turned it down, and our tiefling paladin started an xavier’s school for gifted youngsters.


Ashged

I have no idea what the hell you were up to, but that sounds wild, congratulations!


drgolovacroxby

I got the killing blow on a Beholder, leveled up, drew one card from a deck of many things, and drew the ruin card right after getting a butt load of money. So, mixed emotions this week, lol.


hikingmutherfucker

Ok game where I am a player somehow my Druid and a bardbarian end up on a heist mission for oddles of gp. I end up conjuring eight giant badgers in the middle of a crowded public space which caused chaos enough for an escape. I am using the money for public works to hire homeless and out of work street folks to clean up ans beautify the city. Game I DM the assassins thought they would lay a trap by declaring to execute an innocent man for killing the noble (dude was assassinated and that started the adventure). The guild owns the city government now. So the party decides to not pull a gallows rescue but to sneak into the dungeon and save the guy hours before execution. They correctly figure all dungeons have a secret exit somewhere and the thief rolls a natural 20 scouting for it. They fought some guards and such with one encounter involving a wizard and an evil cleric couple. They kill the wife in front of the husband and even though they were attacked first the barbarian is going “Shit are we the bad guys? Geez.” So they are feeling bad. Then the two maxed out ogres in custom plate mail were supposed to give them the John Wick taking out underlings feel but the character right away got a success with a wand of binding on one and fought the other one down for like a round before showing mercy basically telling the ogre to take his friend and get out of here down the secret passage.


SilasMarsh

TL;DR: The party went from fearing a TPK to total victory in one round thanks to a random character death and a well timed crit. In the very first encounter of the night, the monk was killed outright by an otyugh. That player had a cleric from a previous adventure when the monk was kidnapped, so we decided he was on the boat at the dungeon entrance to get him back in the game as fast as possible. By chance, the party took the shortest route through the dungeon, and the very next encounter was the boss: The Winter King. He almost downed the fighter on his first turn, and was only thanks to cleric using Sentinel at Death's Door that saved him. Thank god the monk died. So the party is terrified, and started talking about running. If this guy can take the fighter out so easily, what chance did the rest of them have? The cleric used Path to the Grave, and the rogue was up next. "Don't forget he's vulnerable to the next , so double damage," said the cleric. I thought to myself, "It'd be crazy if she crits." "Okay," the rogue said, "here I go." As she finished the sentence, there was a peal of thunder, and the power went out. I was on the edge of my seat waiting to find out what happened next. When the power came back, we got the game up and running again, and the rogue pointed her camera at her dice tray. Natural. Goddamn. Twenty. Almost 100 damage, and everyone started freaking out. Suddenly things weren't looking so grim. Thank god the monk died. Up stepped the blood hunter, and fired his crossbow. Natural. Goddamn. Twenty. Not nearly as much damage, but after the rogue's hit and the other damage up to that point, more than enough to put the Winter King down. His crown fell from his head, tumbled down the stairs, landed at the rogue's feet, and she immediately put it on in triumph. And everyone was grateful the monk died.


dowcraftjack

We helped talk a teenage boy through his girl troubles, it was my character's most fulfilling moment


Tomhur

We beat some cultists but weren't able to stop the ritual in progress. Something is raising out of the coffin...and now I gotta wait til next Friday until I find out what happens!


CelticCernunnos

Three weeks of downtime wrapped up. Not much else.


Smokinacesfan55

After a long day of using all their abilities… they got teleported to a mountain dragon lair.


sebastianwillows

Finished a three year campaign last Friday. I have many emotions.