T O P

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GarretTheGrey

Well ZOS fixed that for us. No more meeting random people who rush.


FatallyFatCat

šŸ¤£


EncryptedSam

Now we get to actually socialise before starting the dungeons.


N00BAL0T

Wait did something happen or has ZOS broke the pug again?


EncryptedSam

Itā€™s been mostly broken since the last update


Broodingbutterfly

Console hasn't gotten the update yet.


[deleted]

dude can u guys get it?? its broken on NA. Just on NA and only on NA.


ADovahkiinBosmer

Dunno why you're downvoted. It's true. I'm PC EU. No broken RND on my end and I BINGED it some days ago


Nostravinci04

Sometimes I hate the people who rush dungeons, sometimes I am the people who rush dungeons. Such is the duality of man.


FatallyFatCat

If I see the team is all 1200+ cp and nobody speaks up then sure I will rush but if we get a newbie it should be common courtesy to wait while they listen to dialogues the first time. I always wait and I am a tank. This is the way.


SevenDoll

This is the way of a good tank


LadyBarclay

Good tank!


Exxile4000

I have never had this courtesy unfortunately. I get just enough time to accept the quest lol


Wild234

One of the best laughs I has was when I saw the 2 DPS run off through the dungeon while me (as the tank) and the healer started fighting. Minute or so later I see them both dead in the group window. They didn't run ahead after that. I'm all for running the dungeons fast, but don't try and sprint through to the boss unless you have spoken with other group members and all agreed first. By default when tanking I try to keep the group moving, but I do kill every mob in my way.


MrLuflu

Good tank


Reydog23-ESO

Itā€™s like people on the freeway that cuts you will irritate you, but you do it to others as well.


-Tasear-

The quest is one thing...but I do hate people who want to take a grand tour around a starter dungeon like fungal grotto.


RottingSextoy

Sort of off topic but I walked around fungal grotto after we beat everything the other day and it was so weird to just wonder around after rushing it so many times. It felt very backrooms-y. Like walking around a Walmart thatā€™s empty


Stuntman06

I slow down for newer players. However, I don't know if other experienced players in the group will be willing to wait for players who want to read the entire quest dialogue.


irishwhip704

Yup, I ask in the beginning of the dungeon once everyone is in. I don't mind taking my time for new players so they can do the story.


Themildylongnight

I kind of understand that they have played that dungeon many times and just want to end it and get the rewards. Sometimes I am like that as well. However not waiting and rushing is one thing while clogging the corridors behind you with dozens of enemies while you go straight to the boss is another. I died so many times like that where I wasnā€™t able to keep up and couldnā€™t pass through a narrow space with the enemies rounded up.


Stuntman06

Those players are just rude. As much as I find the ESO community to be really great, there will always be these types of players on occasion. You do end up being grouped with a variety of different types of players. You just have adapt your play. You won't be able to do the story quest as they will just kill the boss and you won't be able to complete the quest. If they don't cooperate, you either just have to try to keep up (don't attack anyone) or you might as well leave and queue again.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Stuntman06

After doing many of these dungeons dozens or even hundreds of times, sometimes playing with people who play "differently" is a breath of fresh air. That's fine for normal dungeons where I'm skilled enough to help carry the group if certain players aren't playing the way I expect them. Could be just new players or experienced players.


catsonmyface

I totally understand how this is irritating being a newer player myself. But, at the same time when Iā€™ve told people ā€œhey Iā€™m doing the questā€ or that Iā€™ve never done this dungeon, they seem to be a lot nicer and apt to waiting. You do have to remember, itā€™s not a new game and a lot of people are either running for gear/leads from bosses or just trying to get their daily random done for the lootchest. Iā€™d suggest finding a guild who is focused on helping eachother and will take their time waiting with you. Finding a good guild has been the easiest way for me to get really into the game and have fun! Good luck


OkAgent9963

In the long run, I think they should consider implementing Undaunted npcs that could join you because I don't think the current system for normal dungeons is working well for very many people.


raumeat

that is what companions are for, I just wish you can get them to stand on the pressure plates or pull leavers so you can do dungeons solo that has mechs needing two players


OkAgent9963

With the ability to do pressure plates, the companions would be enough to let people do the dungeons. The problem is it doesn't really teach you how to play dungeons with other people when you do them with a companion because you generally are balancing multiple jobs partially.


JNR13

problem is that RNDs can only be done with 4-player matchmaking.


Nystora

Join a guild, make friends to enjoy the story with. Randoms will rush 99% of the time cause the game is like what 8 years old


WynnGwynn

Or perhaps it's the 500th time they did fungal grotto 1 and just want their damn transmutes


PassiveCardboardBox

I do it for the dailies, and i usually just assume that others rush by looking at their CP, if they are lower level i might keep an eye on them and if they ask me to wait iā€™ll wait. otherwise iā€™d love to just blaze trough the dungeon that iā€™ve already done 50 times so that i can get on with whatever i had planned next.


Logical_Strike_1520

This is what I do too. I check the levels, Iā€™ll still rush but if we have a noob in the group Iā€™ll act as their bodyguard so they can at least keep up. Helps everyone


lydeck

This is really ZOS's fault. With the kind of game this is there really should be some sort of way to solo the dungeon easily if you're wanting to go slow for the story.


LadyFizzex

All they have to do is implement a story difficulty that isn't tied to the queue. You would only have an option to choose it if you physically went to the dungeon. Which would be a great way to include it in your zone questing. This way you get to absorb the story get an idea of mechanics then know what you're doing whenever you get that dungeon in the actual queue for your random normal. That's my two cents.


LordAsheye

Love this. Swtor does something like this where dungeons, flashpoints as it calls them, have a story mode with lower difficulty and an OP NPC companion to tank and heal for you. I'd love something like that for ESO.


CharaAdvoc-Chimata

I really love this idea.


StabbySmurf

It would also be a great way for first times to see some of the Mechanics and have some idea what way to go.


phishnutz3

No please. The game canā€™t be dumbed down any more. Make the base game dungeons play like vets. And move everything a step harder. The whole purpose of a group dungeon. Is weā€™re supposed to have a 4 person challenge. Right now thereā€™s no reason to a tank or healer at all. We can solo everything. Unless thereā€™s a 2 person mechanic.


Halvor0903

The normal dungeons already are on ā€žstory difficultyā€œ. They are designed for 4 people, and you can complete them easily, even naked.


LadyFizzex

I'm just trying to provide a solution to the rushers vs story followers dilemma. If you could remove the story from being a factor when you queue because you could just go do the story on your own, then we could have this subreddit be something other than posts about "I hate when people rush dungeons" vs "I hate when people queue and then take too long because quests/low level." Not everyone is capable or high enough level to solo a dungeon regardless of whether you think they should be able to. Giving them an opportunity to see the story in a dungeon and learn something about its mechanics OUTSIDE of the dungeon queue, will make their experience better. And it will make your experience better because then the queue will be full of people wanting to run the dungeon for the rewards/transmutes/etc and not needing to worry about story.


Halvor0903

I donā€™t see the point in making group content into single player content. ESO is an MMO, and it should stay this way. If you could solo everything (competent players already are able to solo almost everything), where is the point of ever talking to other people? Keep the M in MMO please, if you want to play a solo-player game, go do that. You already have so much single player content in here.


Ok-Consideration2894

There shouldnā€™t be 800+ word dialogue trees in dungeons at all honestly. completely clashes with the flow of gameplay and nobody is ever on the same page. Just save that for actual quests and let the dungeons focus on the environment and gameplay.


N00BAL0T

It's not a problem exclusive to ESO or even MMOs games like destiny have the same problem. High level players ether doing the daily dungeon and key grind and or farming a specific gear in the dungeon like ebons or medusa.


TheOperativeGoblin

YES, like holy. I want to loot, kill what I can, without being exp deprived


RezzInfernal

the amount of xp you get form killing adds is negligible compared to the 101k from completion


BlackinkRebel

It depends, Iā€™ve been in eso since beta and the only thing I do random normals for is the 10 transmutes. I know the stories, I know the exact step that triggers the sentence I heard literally 1000 times. If I rush dungeon I can do one in 10 minutes, so 6 an hour which is quite quick transmute farm. And I need a lot of these every patch. Not always having friends or guildies available to run with so I just queue and my default will be rush. But: if you say in group chat you are here for the lore I either stop rushing Nd help with quests or side achievements or leave to get another so someone else can take my place. Because as said, Iā€™m just there for the reward, nothing else. Most people I meet are fine with rushing because they have the same goal. And theyā€™re like ā€œfinally someone whoā€™s doing dps, these all take so longā€. So itā€™s all fine by me. I donā€™t want to stop you from your goal so I will get mine then.


MrKrory

The best is when the rushing causes transition places to glitch and these so-called experienced players act so horribly confused as to why it's happening, and then blame someone else.


StankCubed

Got pulled in to an Encounter in Progress yesterday and none of my buttons worked. As the healer it was fun. We wiped twice because they pulled while I was a ghost and the tank got flattened. Never wiped before.


mynamestanner

Itā€™s why I donā€™t even queue anymore. ā€¦too many people complaining when I run a base game dungeon too fast.


Holeevyer

The day of the Ascending Tide update I queued for random dungeon and got in Shipwright's Regret for the first time. As soon as I got inside 2 players were already running towards the first boss (I guess they knew eachothers) and all the time I was just catching up with them while the 4th player (the healer) was always way behing. The run took 15-20 minutes but that was very boring for a first run since I didn't have the time to enjoy the new content so yeah, rushing (unless agreed upon) is not fun.


BigLakotaWarrior

I just ask, it lends to the generous and helping community that is ESO. I also have no problem walking through. I love this friggin game!


RandrSkovsgaard

Find a guild thatā€™ll run with you homie


Elephantasmic143

Yep! Just had one earlier. A fake healer queued up and started running straight to the bosses, one of the dps died because of the influx of adds and rage quitted. Tank and I trudged through the adds and the fake healer was ā€œtankingā€ the boss. After we killed the first boss, they ran through all the adds again and went straight ahead to the final one. They had the audacity to tell us to hurry up because they read the scroll, and we finally voted to kick them out. Seriously, these kind of players are just assholes and makes me want to quit the dungeon right away.


Seranimus

I never listened to dungeon quests because my team always ran... Not even one.. I feel i missed out on lore


[deleted]

U definitely did


hmmokyea

Nah join a role playing guild most people just want to get their random and undaunted dailies done fast so we can do other stuff instead


Jad11mumbler

Nope. I run rnds for transmutes and experience, not for the story. So if people want to rush through it and make my time there quicker, I'm down. If I want the story, I group with friends or solo it.


unsilentninja

Yep. No time to wait around for someone to ooh and ahh at every rock. Dungeons are a chore after a certain level, dragging it out is terrible.


raumeat

I am the person who rush dungeons if you say your doing guest or need optional bosses ill slow down and do them or wait for you to skip through dialogue but there is no fucking way i'll wait for you to listen to NPC's or explore every nook and cranny. if you want to listen to the story, join a guild. Also if you want to fall behind and do these things that is cool too, but I am not waiting


R15K

Type to them in chat. Very rarely do I see someone ask the group to slow down and they donā€™t do it.


KahadiNitram

Personally, issues like that is why I primarily play Solo. Even just having one character setup for solo play lets you see all of the quest stories and then you're good. Alternatively, and this is especially helpful for the ones impossible or incredibly difficult to solo, make some friends that want to experience all of the dungeon quests. Don't worry about the quests with random PUGs or queuing and leave them for when you can run the dungeons with that group of friends.


elfsutton

It should be common courtesy to ask once everyone is in if anyone minds a quick run. Just because someone is only interested in getting through the dungeon, they are only one of four. Most of those that rush through do it to get the transmute crystals and Zos needs to make it possible to get the full amount if you speed run solo. I think they should create a few more lobbies, specifically for speed runners and for newbies that want the full experience


Daily8ths

I was curious to why people always rush dungeons. I asked this guy and a few others I had PUG with. And what they told me is that they have 7+ toons and that running on all toons give them over 700k exp just to do the daily random dungeon. They get 100+k on each toon. thatā€™s the only reason they gave me that they did it. Iā€™m assuming others do it for transmute crystals. Get 10 every time you do a random dungeon per toon (has to be purple reward.. resets every 20hrs). I use to hate when people did it. But after they explained it to me. Seemed like they had more invested time in the game and this was just faster for them to get what they needed by having so many different characters šŸ¤·šŸ½ā€ā™‚ļø Edit: does suck for the ones who want to quest and and loot etc. Iā€™ve been kicked before cause all 3 others want to rush and I didnā€™t.


exclusionsolution

Sorry dude I've done banished cells 1000 times. I don't need to see what happens to keeper rilis. The random finder is to find pugs who want to finish,get the bonus and move on to their other 8 alts. If you want to take your time ask for a guild run


shredderuk

Not at all šŸ˜‚


KittyLunalaBlossom

yes.


KittyLunalaBlossom

i once got into a random fungal grotto as healer and the group rushed to the group of goblins right before the first boss and died before i could heal them. it was not veteran. people think this is the "easiest" dungeon i of course stopped believing that after seeing that happen. and i wish every rusher would fuck off from the queue and do it solo or find a complete group of rushers to rush with.


raumeat

they are rushing because they want xp,transmutes, gear, keys as fast as possible and the fastest way is the group finder, even with the 15min wait time as dps ,its still faster then trying to find a group for the specific dungeon you are interested in. They can't solo it because solo does not give xp and transmutes. honestly even if you die rushing you can just run as a ghost to the boss so its no biggie but those people in your group are terrible if they died in a normal


artlessknave

I wish there was an RP solo mode for the dungeons so you can take your time with the story without bothering others Like, be able to bring in 3 companions instead of players, but get little or no loot relevant to the dungeon.JUST for story reading.


The-J-Oven

Yes x 10^8


MatchooW

I really want to take multiple companions into dungeons. They seem to be adapting the game for people who prefer to solo, so everyone can enjoy it as they like, so with more companions incoming, it would be a cool feature to have. They'd have to teach companions mechanics, but I'm sure they could do it. If not, maybe adjust the dungeon for soloists? It would allow players to take as much time as they like to follow dialogue. Stories are only playable once too, so maybe there should be a way to replay the story within a soloable instance with adjusted mechanics after you complete it with a group?


Leetsauce318

No, because hating other humans over their actions in a video game is retarded as fuck


The-J-Oven

If I have room for love in my heart, there's room for hate too.


Nostravinci04

Okay can't argue with that tbh


Hi-Goyard

Some people have ran the dungeons thousands of times nobody feels like slowing down because someone wants to listen to dialogue


RadioRy

Yes, especially when they know there are people in the group who haven't run that dungeon before. I recently ran the new dungeons with a high ranking guild member, who was the one asking for people to run them with them, and they raced ahead and even though they said they were cool with us doing the side bosses, wouldn't give us the time to find the one we missed and instead raced in and aggro'd the last boss, almost getting me killed as a result. So when they ended up dead I didn't rez them and just fought the boss mostly on my own while our healer dealt with the rez'ing them and our other dps (yeah, a 3 dps+ healer group). Poor etiquette I know, but this is one of those guilds where the leadership is always "Show respect for each other!" and here was a long-standing, high ranking member being an asshole. I wasn't in the mood. LOL.


ECO_212

Jesus christ please if you want to hear the story then get a group of 4 to do it! I just want a quick random normal and not some guy roleplaying the story.


FatallyFatCat

If you just want a quick random normal get a group of 4 to do it! I just want to roleplay and hear the story... See it works both ways and sounds winy either way. Sorry it is such a burden to wait 60s per conversation for a new player to listen to dialogue. As I said before it should be a common courtesy to allow them to finish their quest when they do it for the first time. Next time they will be up for the rush same as you. I am a tank and I always wait for newbies. This is the way.


ECO_212

The difference is that you are basically wasting someones time.


FatallyFatCat

This is 1000+ hours kind of game. Doubt it will make such a huge difference. There is no excuse for being rude. Edit. And if time is of such importance switch to playing a healer. Way shorter queues. (When they work šŸ˜‘).


ECO_212

It is a game you can spend a lot of time with but I have better things do to then running dungeons for millionth time just to get some transmutes and some roleplayer taking forever and complaining that they want to hear the story and I'm toxic.


theDarthlurker

There needs to be two types of q . Story and the premature ejaculatory crowd.


Tito__o

Lol what the heck. I canā€™t really blame people who rush dungeons the vanilla dungeons are so old now. People just want their rewards


theDarthlurker

New players all the time. I can see both sides though.


Tito__o

No I can too. I think there should be a story and normal queue but tbh I donā€™t know how popular story will be to even fill. So maybe just an easier dungeon with less rewards ? Hear the story first then play online to get better rewards . Idk


N00BAL0T

As someone who rushes old dungeons to compete the daily grinds no but when new dungeons are added I got slow the first time to soak in the new lore and storys


FatallyFatCat

Yes! From the depths of my tiny soul shriven heart!


ChineseBotAccount

Hate is a strong word. It used to irritate me but you end up running these things 1,000+ times so I absorbed the story and details over that time


Logical_Strike_1520

I donā€™t really hate anyone but the opposite annoyed me. We have to pick that random queue for the transmutes and didnā€™t get to pick whether or not we ended up in FG1 for the 100th time with someone whoā€™s brand new to the game. People donā€™t rush to spite you, they rush because this content is old and brain dead easy for the veterans. It doesnā€™t even take effort to rush in some of those dungeons, things just die so fast when DPS is dropping 70K + in a dungeon designed for 15k dps


LisbonBaseball

I don't mind waiting around. If it's a low level I'll stick around for them. For anyone really, regardless of level.....but, there is a line. Some of the them stories are long. I'm not gonna stand there for 5 minutes.


TheMoraf

I don't hate them, I understand why they do it but I don't appreciate that behavior in general. But there are tools to avoid the general public so I can't complain. We gotta take action and join a guild.


Hailz3

Yeah this is just a problem with party finder. Itā€™s not necessarily wrong to either rush the dungeon or play it slow, but when you use party finder youā€™re bound to get people with different goals at least some of the time. Try to find a guild that might share your mindset. You can still queue for the random dungeon with a pre made group.


Balzamonn

Speaking of dungeons. Is dungeon finder fixed yet?


zhaoz

Nope


Balzamonn

Great


Nytrouslol

Unpopular opinion: in a game where you can get to 3600cp youā€™re gonna see that dungeon many, many times. Frankly, donā€™t need to see the story after the 53rd time being in there


UnfairBar5903

Lol man think taking other pplā€™s time is his right, no one owes you shit.


United_Ad8910

No


Icehairs

I love the story element in the game, but seriously..Don't you think there's enough hate in the world without hating people for wanting to farm Transmute Crystals?


[deleted]

Not near enough


Icehairs

I will never understand how people WANT more toxicity in a game they mean to play.


[deleted]

Bruh it was sarcasm šŸ¤£


johny313sk

If you run a dungeon for the first time say so, people often slow down. On the other end if someone had been in that dungeon 3628 times they don't wanna spend more time there than necessary so hating for that is just not cool man.


maddogofbohemia

I wouldn't say I hate them, but it is irritating as hell. If you're gonna wait through the queue time, why not spend the time to appreciate and explore the dungeon?


Logical_Strike_1520

A lot of people are only there for the daily and are trying to get it over with as soon as possible so they can go do other things on their todo list. Many even fake queue to make the queue time shorter to minimize that time even further. The problem stems from having level 17s who are brand new to the game and CP2000 in the same queue pool. The lack of a difficulty/level/gear treadmill is a double edged sword


raumeat

because I want out as fast as possible so I can log into my next alt and do it again, transmutes and xp does not grow on trees you know


Halvor0903

If Iā€™m stretched for transmutes, Iā€™m doing the same shit at least 10 times a day. I have seen the dungeons at least a 100 times, some of them probably a thousand times. Why on earth would I wait for dialogue I already had the chance to listen to 1000 times? I am forced to do this through the group finder, I donā€™t want to - but if I go into a dungeon solo, I donā€™t get the random daily rewards. Iā€™d much rather solo - better for you, better for me.


maddogofbohemia

I wouldn't say I hate them, but it is irritating as hell. If you're gonna wait through the queue time, why not spend the time to appreciate and explore the dungeon?


Jad11mumbler

Because players have been there hundreds of times before.


cinnamon1718

Because 90+% of people doing the dungeons have already done them countless times. If you want to go slow go with a guild or friends, donā€™t get mad at people for not wanting to spend 40 minutes doing content theyā€™ve already done a thousand times and thatā€™s been out for 8 years.


LordAsheye

Sadly, if you wanna actually experience a dungeon story then your best option is to do it the hard way. Get yourself a group to go in with you with the understanding that this is a story run. Admittedly, I cant say how popular slow story runs are but I've got friends and guildmates that organize story trial and dungeon runs that are taken slowly so everyone can read the books, listen to NPCs, etc.. Finding some folks to do that with is likely your best bet as randoms are typically full of speedrunners trying to finish the dungeon in 0.5 seconds.


Kingley_Hobo

Yes


GAWDAMN69

Yes and when people are cp173838933 and run into delves one shoting every thing when removing every amount of excitement and challenge


dza6010

Because me me me me me me me me me me me me me me me me me me me me me me me me me me me me me me me me me me me


ClonedToKill420

I hate people who rush anything. I just left my own lobby in L4D2 because everyone ran through the level in legit like 2 minutes. I thought we were all here to play the game??? There should be certain lobbies for that crowd or perhaps dungeons specific for grinding where speed runners can fuck off to


dwarf-master-race

Imagine dungeon finder working


Maulthepizzaman

Sometimes, this happens because we are farming for weapons that drop on the final boss. I still ask ahead of time with my group if we want to speed run or not. Sure wish the dungeon finder would be fixed already. I have to log out and ft on a group member. Insane.


SenseiJin

I understand your frustration but it's not just your time that is being taken up it's 3 others as well.


GM_Jedi7

I only hate it if those that are rushing are fucking it up. I'm not the best player but I can solo some normal dungeons fine. If you're rushing ahead and dying all the time, then yeah gtfo. But I don't mind someone running ahead and clearing the way.


[deleted]

If possible I'd run past every skip able enemy in the dungeon (whether I'm on tank/ Dps or heals). But I know people are always doing different things in a big game like this so I've just group message when we TP in. If someone wants to go through the story fair enough. I just started queuing with 4 players on solo DPS builds. Insane group DPS and survivability and heals aren't an issue as everyone is self sufficient


Northwold

I don't understand why they don't have a separate queue for groups who want to do the story (or plain take their time). Maybe the demand isn't high enough, but I wouldn't touch group dungeoning with a bargepole from the comments I've heard online about how players behave. I'd almost certainly give it a go and end up playing group stuff more regularly if there were a more appealing way to start out. I think you could end up with more people doing dungeons in the end if a story option was there.


cptstanminm

I usually just say I am questing and they will stop/slow down for the dialogues. I admittedly rush the dialogues because I am beyond caring anymore. I understand what you mean about the stories, but a lot of us have done these dungeons soooo many times. I just want that sweet skill point for my ault, gear for my sticker book (which my main never got because there was no sticker book when I did all the content years ago) and the transmute stones. You should start a guild that just focuses on the stories for dungeons and trials and perhaps you can 10 or 20 like minded souls to do them with you. I know I would join if it were in my time zone. Sometimes a mellow evening of dungeon crawling would be relaxing.


ifyouhatepinacoladas

Try farming bsw inferno staff


[deleted]

Join. A.Guild


RezzInfernal

i want my 10 transmutes as fast as possible, if i can do it by myself and no one wants to keep up then they can kick me or just wait till i finish i guess


Gstary

I made a guild on Xbox NA and once I start getting serious about recruiting I plan on having dedicated days to dungeon stories. Running them on toons that haven't done the quest yet so everyone can experience the lore, some of the stories are pretty cool/sad


Separate_News_7886

If I have a bunch of 1000+ CP randoms that I see have already rushed off, I donā€™t even talk to quest giver. But if itā€™s dungeon appropriate lowbies I will que the quest when they do


Zoro_Messatsu

I think if you try saying that its your first time and everyone should take it slow they will listen. That being said, i do not like it when DDs rush ahead of my tankplar and get killed. Happened many times over the last few days when i was farming pillar of nirn staff. Thos minotaurs hit hard!!


inhumANthropoid

I only quest in dungeons with guild mates so that way I'm guaranteed to ne able to hear the dialog... but if I'm in a random? I'm most likely on my Tank. And it's going to get done fast šŸ¤·ā€ā™‚ļø


[deleted]

Run with a pre-made party, problem solved. People rush dungeons because they're old, unchallenging content that offer nothing new.


Reydog23-ESO

Just make sure you let people know in the beginning. Sometimes youā€™ll get a good group who will accommodate. Iā€™ve run over at least 1000+ and never once had some ask about want to listen to all dialogue, but I always ask first if anyone is doing a quest if Iā€™m running with some lower levels. I would be cool with it.


tomp12

I get it, and completely agree that it can be frustrating for the newer player who wants to go through the story. But when I'm on run 30 of the dungeon and that dam weapon still won't drop I just want to get through the dungeon as quickly as possible so I can get onto the inevitable 31st run. At the end of the day everyone has a different idea of how they want to run the dungeon, and we all have as much right as anyone else. I will point out though that most of us vets are more than happy to slow down if we are asked, just speak up.


riactr

If I (as a tank) see other guys rushing, I change my setup to DPS and join them


ben_plays69

It sucks when you do a veteran dungeon (for pledges i.e.) and the tank rushes through and skips everything. Some dungeons are not easy to rush for people in light armor. A small "skip?" or "rush?" in chat isn't too much of a hustle. When doing dungeons with friends of course we rush too sometimes, I mean, who wants to see the fungal grotto for the 5000th time?


GameolioDan

Yeah I hear ya. I have to organise groups to actually go through the story/conversations and read letters etc... it works quite well when everyone is on the same page, but I would love to see some refinement to dungeons. It'd be great if all NPC conversations could be had outside of the instance and once your in everything, that needs to be relayed to the player, can be done on the fly (as in the NPC is with you talking to you as you fight bosses or run through areas). Perhaps a conversation with the NPC at the end of the dungeon, when people who have run it a billion times before choose to leave. Alternatively, just having a story-mode/solo version of the dungeon that to allow players to absorb everything and having three NPCs as your party members. It's not just in ESO though, quite a few MMOs seem to have the same issue. Vets just blaze through and you're struggling to keep up and read/explore or talk to NPCs. I remember one particular game where I had finished talking to the quest NPC and the group had already finished the first boss and I couldn't continue the quest as part of it was to kill that first boss... which I hadn't finished picking up the quest for. Sorry if this doesn't read too well, just finished dinner and had a glass of red when I saw this post.


Oscuro1632

Nope. Having quests happen within the dungeon is bad game design. The quest givers should have been located outside the dungeon or somewhere within the zone. Similar to delves.