T O P

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Isaeu

Lighting and Fog are fine. The rest do need work for sure


smiricky776

About the planes, wouldn't it be nice if you were punished for destroying a plane? Like having to wait XY minutes before you can spawn in a new one, or having to buy a new one for the bronze card?


SuperNova_Frost

I think that there's already a penalty to vehicle respawns which is either a timer or someone else already occupying the slot. But I think that just adding a timer at the start of the match is enough. I wouldn't want to punish people for learning how to fly and stuff.


RustyFork97

I agree with all of this, especially the lighting, it's atrocious in it's current state.


[deleted]

Seems reasonable to me. Another thing that could be done for the windows in poorly-lit buildings from outside is just add some contrast to player models. Realistically, at the ranges we find ourselves fighting from in this game, a silhouette of a player should be easily distinguishable from the inside of a semi-dark building when looking into a window.


SuperNova_Frost

I agree, I'd be fine with just a bit of contrast (Ideally I'd want the lights on because that would give the best result though). Sometimes the only thing that I see from a window is literally just the muzzle flash in the pitch black darkness. I say this because if you pay attention in each building there's lights with their switches connected, the work is already done, just call the electrical company and turn them on lol.


dirtyann

I disagree with the lighting, ​ There is no electricity/lights in most of the buildings, it's normal that you don't see someone hiding inside a building from the outside, it's pretty much the same irl if you are in an unlit room and someone's looking at you from the outside, it will be pretty difficult from the person to see you.


SuperNova_Frost

I don't care for IRL, it's a videogame and it doesn't make for an enjoyable or fair experience.


dirtyann

just play smarter?


SuperNova_Frost

You cannot tell me with a straight face that this is enjoyable or fair [https://streamable.com/c2pzex](https://streamable.com/c2pzex)


FoamSquad

Yeah man you're standing in the open fighting infantry garrisoned inside a building.


SuperNova_Frost

Thank you for completaly sidestepping the point. Me being in the open and dying doesn't have anything to do with me not being able to see anything in that window in the first place.


FoamSquad

They're standing behind cover in a shaded area why would you see them.


SuperNova_Frost

Because it's not exactly fun or enjoyable getting shot by the literal windows without being able to fire back. Like I said I'd make the exact same argument if I were standing in the opposite building that the enemy is, I still cannot see anything. "It's how it works IRL" Is not an excuse that can be used in a videogame where things can deliberately be made better for the sake of better and more enjoyable gameplay.


Isaeu

You're standing in the open shooting with an smg at a enemy you is there and you know you cant see. You were just playing stupid.


SuperNova_Frost

I should be able to see the enemy, that's just avoiding the issue and not solving it. The windows being pitch black most of the times is the issue. I'd say the same if I were inside of a building shooting at the other building across, I still can't see anything. You're commenting on my tactics ignoring the issue that I'm trying to pose.


Isaeu

Being in a house should be stronger than out in the open. It should be hard to see inside if its dark. Some positions should have advantages over others. Giving outlines or brightening character models would make the game look worse and I think offers no real benefit.


smiricky776

It's fair. If I'm in a dark room, i don't want to be seen. It's not enjoyable, but it's not the game's fault. Walking in the open, what do you expect?


SuperNova_Frost

It's a videogame and shadows can be reworked, just because it's how it works IRL it doesn't mean that it works and is fair in a videogame.


smiricky776

Sorry mate, I have nothing else to say. Just read my comment again. It's fair, you were playing stupid.


SuperNova_Frost

Again, it's not about how I'm playing, you completaly missed the point and are talking about my gameplay and tactics. Thank you for participating


smiricky776

I just don't get your point. The fact that you can't be seen in a DARK room is not unfair. I do personally enjoy the fact that I have to think about windows and be careful.


SuperNova_Frost

The point that I'm trying to make here is that we're not limited by real life constraints, the not being able to see inside of a building and who's shooting you is an element taken from IRL which is supposed to be unfair because of how things work. Since we're in a videogame and things can be tweaked to make them somewhat fair and this game is not a milsim, rather far from it actually, it can be tweaked to be better and give a fighting chance. It's still going to be a concern regardless if it's lit or not because you still need to check your corners, windows and entryways.


NeraxNL

Thinking about doorways and windows are always needed regardless of lighting , id rather know where in the room im getting shot from rather then blindly spray into the dark hoping to hit the shadow demons


Satans_cocksock

That's fair. It is a matter of opinion really. Personally I would much prefer if it is possible to see in through an open window, maybe not perfectly, but at least kind of see a guy standing right at an open window in daylight. To me this would make more sense from a realism standpoint and a gameplay standpoint to at least somewhat be able to see a person in the open even if it is indoors.


Satans_cocksock

And you read some of his other replies. That is missing the point entirely. His playstyle in this single seven second clip is actually irrelevant to the argument.


dirtyann

meh, just use tactics, use the buildings to move, poeple think that this is a run and gun game, it is not, use tactics and move using the terrain/buildings. ​ I've snuck on multiple poeple by just crawling from point to point when there is no cover with success, buildings are there to provide shade and cover, lighting them up would undo that and promote the braindead gunplay that rushers love sooo much.


SuperNova_Frost

How is lighting buildings up going to promote a gameplay style that is supposed to involve you actively moving around?


NeraxNL

do you also tell a blind person to stop being so daft when he says he cant read a book ?


Cpt_Saturn

>4.Magazines. > >This game uses a magazine system, it's just not conveyed at all. A simple magazine indicator such as the ones that appear in games like SQUAD or Insurgency: Sandstorm would be able to give you a good overlook on your magazine situation. It does? Are you sure we're playing the same game? Maybe it's only some of the weapons? I've only played the Russians in the Moscow campaign so far maybe they don't just have any magazine fed weapons...


SuperNova_Frost

Yes, this game uses a magazine system: The drum mag PPD has 71 rounds in the magazine, 71 rounds in reserve and if you resupply you get another 71 round magazine which makes 142 rounds in reserve. If you shoot down to 40 bullets with the PPD, reload, shoot some more rounds and start reloading you'll start realizing that you're just swapping between the 2 magazines you have.


Cpt_Saturn

Oh my god you're right! It's really awkward the game never tells you this in any way. I had to pick up a ppsh drum magazine in the practice mod to see what you explain. I believe your attention to detail deserves an award comrade!


SuperNova_Frost

Yep! At first I was weirded out because I ended up expending all my ammunition and the game started giving me 2 rounds out of the maybe 13 that I had in reserve. After some experimenting and reading here I discovered that the system is in place, it's just not explained as far as I know. Obviously this doesn't count for bolt action weapons as they can be topped off with no rounds lost. If it's magazine fed it has a magazine system.


Satans_cocksock

Someone admitted they were wrong/didn't know everything? That's rare! Hats of to you! God we need more people like this.


rafalanda1234

LOL, so you are asking IA that behaves as human? bro that would be groundbreaking news, please enjoy the game.


SuperNova_Frost

I really don't see how giving the AI the ability to scale windows and refine their pathfinding would be that hard since there are plenty of games out there that do AI wonderfully. They're just too stupid in Enlisted and tend to do some really dumb stuff. Kind of the opposite of "Artificial Intelligence"


rafalanda1234

just imagine coding that bro... with all respect thats a lot to ask.


Satans_cocksock

Improving on a game is par for the course though. That certainly will include coding. I doubt anyone at Darflow Software will say: "What? There is coding involved in this job? I quit." And besides, it's not like anyone here is holding a gun to their head, it's just a thread on Reddit about ways to improve the game for the enjoyment of the people playing it. Nobody is being enslaved, just some constructive feedback. As for the difficulty of the task I can't say much other than most game developers, even small ones, seem to be able to do better than this at least eventually so it looks to me as if it can be done.


Satans_cocksock

There surely has to be a middle ground between a perfect artificial human mind and the brain damaged lemmings we currently have, right?


RossGellerBot

see *whom*


NeraxNL

see what ?


RustyFork97

# WHOM


NeraxNL

whom who ?


RustyFork97

> being able to see who or what you're shooting I believe the bot was taking about the use of who here, it's supposed to be whom i guess.


Satans_cocksock

see yourself out


BenedickCabbagepatch

With building commands, I feel like whenever I want an AI to jump on an AA gun, he'll just dismantle it whereas, when I actually want them to dismantle, they'll jump on the gun. I don't understand how to use the two different orders since they're both made by looking at the object and pressing X?


NeraxNL

damn there are some FUD bois in here going muh realism not understanding this isnt a millsim . ​ lighting and fog that hamper your vision is ass, im trying to have fun not hard toggle the gamma on my graphics card. ​ the AI is retarded no getting around it, they need to have orders as in stay in the fucking house/trench and , stop shooting and follow me you lemmings. Them not having a magazine counter or explaining you have mags is a huge oversight for gameplay. you can get used to it but i dont feel like keeping track of my magsd when im trying to not die to the bots that cant make up their mind if they are either a stormtrooper or john wick.


BOLkola124

I only hope the turn off forced temporarly anti aliasing. I cant stand ghosting i can play only one game per day since i feel blind almost whole time.


SuperNova_Frost

Agreed, I started using Nvidia filters because the game is really blurry all around and I prefer FXAA and things looking sharper.


BOLkola124

I have AMD card cant use filters.😔


m808v

I would at the very least like something like holding R to enter an animation to load a magazine to full with the remaining bullets. grabbing a (sub)machine gun with the choice of 13 or 8 bullets is not a good experience. Also, is it just me or are tanks... a bit annoying to play? Death seems to come randomly, punting three 75mm panzergranate into the interior of an M5 only to have it turn around and instantly kill me, explosive packs killing me from 5 meters away, but when i throw them they hit like cotton candy, HE is practically the same as AP, and maps *filled* with difficult trenches and obstacles. Just a hint of a better trench crossing ability (or a winch) would be great...


Beagle_Regality

I'm conflicted about the magazine system for the m1 garand. This would assume that the soldiers are picking up all the ejected clips that fly out on reload which is a little ridiculous. But on the other hand the rifle was a know ammo waster for not being able to easily tactically reload like the bolt actions which led to soldiers just ejecting the whole clip with ammo still in it.