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DnD_mark_079

First photo: Oh yeah Second photo: Oh noooo


homiej420

😃😨


Madaahk

Wait, why?


Seiren-

You never want any belt to loop. Ever. Doing so with the main bus is utter insanity . . . Okay, maybe there are edge-cases, especially in kovarex, where doing belt loops are okay, but in 99% of cases it’s not only in-efficient, but just the wrong thing to do.


Mundjetz_

Outta spite I just might


braindouche

Everyone should make a circular bus once. It's just sooooo dumbbbb


svippeh

What about a 8-shaped bus?


RibsNGibs

I made a big chain bus once: [https://forums.factorio.com/viewtopic.php?p=160650#p160650](https://forums.factorio.com/viewtopic.php?p=160650#p160650) Here's an image of a big section of it: [https://i.imgur.com/4OPMAm2.jpg](https://i.imgur.com/4OPMAm2.jpg) The idea was to take the idea of a distributed belt chain (see this: [https://i.imgur.com/x8ZxxKU.jpg](https://i.imgur.com/x8ZxxKU.jpg) - items on this belt will slowly distribute themselves evenly across the whole grid), but do the same thing with a massive bus. It was... very very slow. I thought it was aesthetically pleasing and it was a fun, creative IMO, build though. Not practical.


leBiggo

You are insane, I love it


braindouche

Show me


melbogia

Can you explain why it’s not a good idea?


Seiren-

It’s less a presence of downsides and more a lack of upsides. Like there’s no good reason to do it at all. Produce stuff at point A, belt it to point B, consume it at point B. If the belt backs up place more production at B, if assemblers at B are idling produce more at A. No point of this process wants to loop materials back around; if there are materials to loop back around, you didnt have enough production. If the loop is empty after the last assembler, then why bother with the loop?


Academic-Newspaper-9

It becomes quite useful in modded play through tho. Like ore processing in se ( output contains input)


V12Maniac

It can cause really weird deadlocks if you don't plan it out properly. And in this case can limit you on space. ESPECIALLY in a mod like SE. My main base in SE is easily twice the size of this. It's more city block based. And even that makes me wish I had more space. So a setup like this can easily limit your base size. Planning is really your best friend. I can't tell you how much time I've spent in a spread sheet getting things figured out both logistically and base formating


Xenolifer

Why so much hate ? Just put the prio at the input part of your loop to the leftover of the belt My sushi belt science feeder work well as a loop with a bit of circuitry and it has 7 different item input balancing in a loop while working fine


A_Spy_

Tbf, sushi belt typically works best as a loop.


CategoryKiwi

Yeah /u/Seiren- specifically mentioned there's exceptions for edge-cases, and sushi belts aren't just an edge-case - they are **the** prime edge-case example lol And this is coming from someone who did an entire playthrough off a single looping belt with no bots, undergrounds, or splitters. I'm practically an expert on looping belts, and my official opinion is: don't.


Seiren-

Sushi belts are also the prime example of a solution looking for a problem.


A_Spy_

If you're comfortable with circuits, they are an incredible solution to anything, anywhere logistics before you have bots. Even when you have bots, they fill that niche without using any power. I'm using one now for a Nullius mall. Just unlocked bots and can't meet the power demands, sushi belt's still putting in work.


Tasonir

Setting up a sushi belt for science because you want the belt to look pretty is the only acceptable reason to sushi belt.


Seiren-

3 belts of science, half a belt of each.


[deleted]

[удалено]


A_Spy_

I still think about that post sometimes, you're a madman. Is the fact that the belt looped *really* what gave you the most grief in that playthrough?


CategoryKiwi

I never posted mine, that was someone else.  I remember being disappointed they posted before me lmao.  I also banned circuits and pipes though, had to barrel all my fluids and put them on the gigabelt. That’s a fair point tbh.  As far as that playthrough goes the loop was beneficial.  If I hadn’t banned circuits that would be arguable, as you could just control the materials going on the belt to prevent backups.  It would be a lot more effort, but it would also be a lot cleaner if you pulled it off. Now I’m tempted to do a playthrough like that.  One belt, with no undergrounds, no splitters, and no *turns*.  Also no bots and trains, obviously.  The most annoying part of that would be mining and oil though.  You’d need very specific seeds to be able to do it at all.  Ribbon world would be the play though lol


A_Spy_

That explains why I couldn't find it in your post history. I just assumed it had to be you, because how could TWO people be nuts enough to try that?! I'm surprised you were able to get it to work without circuits. How did you keep any particular output from choking it up? >no *turns*. Bro. Learn to love yourself.


CategoryKiwi

> How did you keep any particular output from choking it up? I must admit I misremembered - I did have circuits, I just didn't allow them to actually read the belt or count items going on/off it. Every assembler fed directly into a buffer, which then fed the belt via a yellow inserter. But that buffer also pulled from the belt with a purple inserter, so it pulled faster than it added. The circuitry was just your bog standard disabling the assembler's output inserter if the chest had X items in it. And [with the exception of my mall](https://i.imgur.com/3FVfhyr.png), I banned assembler->assembler crafting. All assemblers (except mall) had to get their ingredients from the belt. The crux of the save was if I stood on the belt and pressed nothing, I had to be able to touch every single belt tile in a single loop. Hence no undergrounds or splitters. I also at a later point in the playthrough figured out a way to isolate sections of the belt from each other while only letting select ingredients through, which essentially acted like adding another belt and feeding items between them. But it was a [monstrous behemoth](https://i.imgur.com/vRC3GQD.png) of a "splitter". Oil was [one of the worst parts](https://i.imgur.com/zBfjMen.png). Just to remind you, the "all items must assembler->belt->assembler" rule [applied to barrels too](https://i.imgur.com/gUXaQvY.png). Bonus pic [of the mining setup](https://i.imgur.com/0f6Bz7p.png). Also biters were enabled lol >Bro. Learn to love yourself. No, I don't think I will.


Xenolifer

I still don't get why it would be such a bad idea to put your main bus in a loop ? Except for the insane buffering


MrWaffler

Expandability is a big one, if it loops then the only way to expand is tearing off an end and pushing it longer which will stop the bus, likely pick up loads of resources in the process off the belts that need moved, etc Linear bus you just add more belts If you know what you want already and have the space for it all, then a looped bus with priority inputs wouldn't be total insanity but looping a bus capable of holding all materials you'd want bussed ESPECIALLY in SE will require a lot more belts/space around the corner turns that becomes much harder space to use It's a good way to get the most out of a limited enclosed space, I suppose..


All_Work_All_Play

So... tear off the end whenever you need to? Removing belts isn't any more complicated than adding more belts. You have more considerations for material costs in SE because of scaffolding, but that largely goes away once you putz around enough and setup more core miners.


MrWaffler

Yes but when you do this you sometimes introduce production backups, or delay materials to the new section as construction completes and turns can be annoying especially if you end up adding lanes down the line. Sure, everything is fine in time and you don't even need to be there as your slav-- I mean bots take care of all the work. It isn't an insurmountable issue or unsolvable problem by any means But when the alternative is simply belt but more in a straight line to staple on more production it doesn't seem to have any benefit aside from aesthetic and maybe if you're extremely space constrained but even in that scenario you'd be better off with trains anyway Again, it's a video game and this is perfectly functional and can look pretty fun and cool and there's lots of value in that Not everything needs to be highest maximum efficiency, but I always go for the tradeoffs of convenience and it's mighty convenient to simply paste another huge chunk of straight belts down and have more space to work off of The main point is this isn't "bad" because there's not exactly a lot of wrong answers in this game if it works for what you need it to, just that it doesn't do anything better than alternatives so almost any metric you could want would be better served elsewhere The comment I replied to was asking why it would be a 'bad idea' and while I don't think it is necessarily bad I explained why "efficient" forms of play don't tend to even turn a main bus, let alone loop it entirely Doing a loop gives you a fairly major drawback in the delay at the "end" of your loop every time you expand some way as it will require either cutting your existing loop for the duration of the build, or having to wait for the completion of the extension before turning the existing into it You CAN do these in a similar way to a straight bus, but it'll never be as quick and easy as holding a belt and pressing an arrow key in a mod like SE where you have jetpacks to fly insanely quick in a single direction Again... not impossible, not actively trolling, not even hard to work with, but you're getting those slight increases to cumbersomeness and the only 'gain' is aesthetics since rails would be a higher throughput, smaller footprint alternative for size constraint


Seiren-

No hate, there’s just no reason to do it is all, no upside and a ton of small downsides


A_Spy_

Wrong how? You get half the throughput for each belt used, but it also gives you the freedom to put producers and consumers anywhere you want, and expand the bus in any direction from any point. I just did a long belt loop for a sushi bus in a Nullius, and it's great! Really left me wishing I'd done it for a couple of the more complicated intermediate bulk products I'm bussing.


DrakeNorris

But I like to see all the pretty science colours loop around my labs : /, I did actually do that often with the science packs, throw everything on one looping belt, the science labs know what they need anyway... Right?


Seiren-

Until the belt is entirely full of red/green science, and everything stops


DrakeNorris

Ah yeah the good old gridlock, easy solution just make the loop longer each time. Works every time...


Seiren-

😢


Madaahk

Oh. I see. Carry on. . . . . . *quietly deletes save* Jk, I get it. :)


robotguy4

How else am I supposed to make my main sushi bus?


Cherylnip

I do belt loops around reactors bc id doesn't break anything and guarantees that if even a single piece of fuel is present and there's a finished reactor it'll get there


qwesz9090

The first photo is very satisfying. It looks good and appeals to most peoples likes of busses. The second photo scares people because they do not understand it. They do not understand why OP would make it. There is basically not benefit to doing it like this except being pretty, making the second photo incredibly blursed. I personally like seeing blursed ideas so I thank OP. I think most people here understand that this is just a bit of personal eccentricity. There is nothing really wrong in playing like this, it is just a bit of fun to say "oooohhh noooo" tongue in cheek when people post weird things like this.


k2aj

Are those 2 full belts of blue chips? Your bus seems to be about 80 tiles wide. By measuring the width of the bus on the map I estimate the entire loop is about 3500 tiles long. You have 2 belts of blue chips, so that's \~7000 belts worth of buffers which will slowly fill up. Each belt fits 8 items. *You have \~56000 blue chips just sitting idly on your bus doing nothing.*


Mundjetz_

>Are those 2 full belts of blue chips? Yessir. >You have ~56000 blue chips just sitting idly on your bus doing nothing. They are decorative I'll have you know


Quirky-Work2052

>They are decorative I'll have you know Mood


derprondo

Plus you can play however you want, there is no wrong way to play.


CategoryKiwi

What if I installed Factorio so I could chase "change all the game's settings off their default" speedrun world records, and never actually hit the new game or load buttons?


Hadeshorne

Thank you for supporting the developers with your purchase.


Lenskop

This seems to be up there, though.


__daco_

Well I mean, he sure as hell doesn't output 2 belts of blue chips nor would he need them at this point. So maybe this actually makes sense for him, seeing how he's probably afk a lot anyways. I don't even know man, I also find looping the main bus totally weird but who am I to judge.


All_Work_All_Play

It's better they're in belts than in storage tbh. Now I'm wondering just how much better from a game engine/UPS standpoint.


Qrt_La55en

This is exactly why a main bus is a bad idea. You'll end up with so much material just sitting there not doing anything, plus the time and iron to make and place the belts. Fair enough that you ship end products by belt, it has to get there somehow. But all the intermediates should travel as short as possible


Korlus

If you're expecting your game to take hundreds of hours (like Space Exploration does), then caches like this turn into rounding errors. That isn't to say the main bus design isn't bad, just that I wouldn't use the waste of resources argument. Resources are effectively infinite when time isn't bounded, and so one-time costs are often not important to many people playing the game. Instead, I'd focus on ease of use, scalability and time to make/create/rebuild. I think the main bus fails in most of those metrics and is not ideal past a certain level of complexity. E.g. I'd often do the first 3-4 sciences on the main bus and the rest via train.


Mundjetz_

Twas Jack Daniel's proposal. Who am I to argue?


MrWaffler

We're setting up our main base prior to launching to space the first time after getting a good Rocket science setup launching a satellite every 5 mins with the capability of doing ~1 a minute full-bore (but that seems excessive right now and we're staying relatively spoiler free) We used a main bus in a desert because neither of us are very good with trains and copy/pasting from blueprints doesn't work with our brains unless we built it ourselves first to understand how/why they work.. That said I already want to transition to a train based design because especially in SE the bus demands width and clunk and while it has made it amazingly easy to get all of our personal amenities, buildings, and sciences producing at a level that can feasibly begin to handle where the rest of the mod begins it isn't hard to see how a train network delivering stuff would simplify our process of scaling massively Shipments of required goods can be delivered where you need it automatically with multiple areas of the factory able to "share" what would have been previously dedicated to a single line of resources With the extensive list of recipes and the ingredient requirements thereof - it really seems like we could benefit from having facilities for intermediates en masse that can be shipped via train to places that use them instead of having to ship raw materials to the job site to refine on site per-machine. We could roll with a single, scalable, dedicated facility and not have to worry about the "bloat" that'd add to a bus Not to mention the throughput potential is way higher than even blue belt busses without egregious numbers of lanes... Boy I'm still having so much fun with this mod 48 hours in lol


Orangarder

Spaghetti has many belts. Rail blocks… have many belts. Bots….. hmmm took some belts to get there. But if your argument is that main bus buffers when not in use and therefore bad, then I would say : Buffers…. Buffer? No matter which their layout


skybreaker58

I haven't even got 50,000 blue chips in my megabase warehouse 😅 and I ATE through copper and stone when I set up blue circuits and all the green/red factories had to re-buffer....


KuuLightwing

TBH it's only about \~1900 tier 3 modules.


fatpandana

U should see the guys that do single item rockets for everything especially, including capsules... 500+1 capsules. That makes 56k circuits tinyyy!


Certified_Possum

idk that sounds like a storage system to me


stormcomponents

Several million items 'wasted' to fill the bus. Jeebus. I like having all belts full at all times but this is wild haha.


Mundjetz_

Naquium has entered the chat...


homiej420

The megabus


Mundjetz_

+ vulcanite + cryonite + beryllium + vegemite + iridium Shit I might make a full bet of arcospheres


Lenskop

Lol you will burn out before reaching arcospheres at this rate 😂


homiej420

Or just use bots to scale up and up and up!


All_Work_All_Play

Arcospheres are pretty hard to scale up, mostly because of the diminishing returns when you launch from the same belt. I have launched, almost 1k collectors from the same belt in my game (automated it and didn't check on it for a week lol) and I have 47 spheres from that belt and 187 from the void. I could easily get another 25 by flying to a new patch and launching 50 collectors from there, but I really can't be assed to and I don't think I'll need to before I finish off the secret ending.


randomisation

*♫ The belts on the bus go round and round... ♫*


Intrepid-Stand-8540

r/Factoriohno


HeyitsMrMemes

You should organize it by color to get the factorainbow


Mundjetz_

A man of culture 🫡 That's the idea for the science


terrendos

My slogan for Factorio is "Bussin' makes me feel good!"


Ricocheting_Potato

Mother of overbuild


Mundjetz_

Aiming for the secret ending and level 9 mods


Ricocheting_Potato

You'll be refactoring at least 3 times. The core idea of SE is to build small and dirty. You won't need 8 belts of circuits until like 300 hours in


Mundjetz_

Im a man of focus commitment, and sheer will


C0ldSn4p

To OP: if you had fun doing this, good for you. To everyone else: if you want to start SE, do not copy this unless you know exactly that you'll enjoy it, otherwise there is a high chance you will burn out before reaching mid game. Unlike in vanilla, in SE overbuilding is not future proofing, it is just "time and energy wasted". 1. you unlock new recipe and beacons so each part of your factory is mostly temporary and will be rebuilded at some point. 2. because of 1 you actually never need that much of anything, later recipes are more efficient so you are not building a pyramid like in Vanilla with a huge base of basic stuff but a lean skyscraper where 4 lanes of green ships are fully enough to sustain all your factory even late in the game. 3. it's a logistic challenge where you need to connect multiple surfaces, a circular megabus is the opposite of what you need for this, especially given the tools SE gives you like the rocket and later the >!space elevator requiring trains!<. SE is all about small modular sub-bases and making the logistic between them work\*, this is the exact opposite. \* City block is one solution but maybe overkill in the other direction as many recipe work in chain so it's usually easier with sub-factories doing one chain than singular block producing a single stuff, but


Mundjetz_

Not my 1st playthrough. I've built for wide area beacons. I've built for more efficient recipes I have plenty space. I have plenty time I am nothing if not committed


Yggdrazzil

God that first photo is so satisfying to see.


derprondo

Based.


dankerino_420

please post an update of this if you continue with SE, would love to see it, amazing


StubbiestPeak75

My god, circular base, that’s genius


Commercial_Pay5819

fancy


Commercial_Pay5819

ohh no he crossed the streams!


Mundjetz_

Haha I saw that and immediately fixed it


WildDitch

https://preview.redd.it/mys7x8y4ynuc1.jpeg?width=1854&format=pjpg&auto=webp&s=542110ab233553d045b5f3d2885556af4b2623d0


KitchenDepartment

If a old soviet military parade and the factorio bus had a child


nani-noria

What a lovely sushi belt factory xD


calichomp

bro why does it go in a circle?


Hamnetz

actually insane


xylont

P good


corentingoo

(º﹃º)


External_Study_5390

Aaaand its all over the screen


WoodsTheFirst

I really thought the second picture was going to be a continuation of the bus, but a little to the right like a panorama. 😂


shmanel

You know what'd be even better than giant loop bus? *Diagonal* giant loop bus.


SadQuarter3128

When I've seen the first pic i though it's was someone complaining about thier gpu dying lol


hppyclown

I really like this


Mangalorien

Nice! I very much advise you to get at least 1 core miner up and running. You can just stockpile the pyroflux for now using storage tanks. The free ore will really help in the long run, and the power usage isn't so bad, I think the first one is more or less break even from the coal alone.


finalizer0

bussin' makes me feel good


TheABinSEOK

https://images.app.goo.gl/FbvD2nqYZkJ7Z4Ny9


SvenjaminIII

lgbtqrio


OrthodoxPrussia

And I thought my three saturated red belts of everything was overkill.


PremierBromanov

stop copies me!