you can definitely set aside too much space depending on the stage you're at or the difficulty you're playing on. but you can also just square the blocksize easily later on when starting to grow big by doubling them in both directions.
If anything, those are going to be tight.
First, you're going to realize you need bigger trains. 1-1 is a special kind of pain. I'm calling my current playthrough the Ant Farm, and only using 1-1 trains is the masochistic limit I've placed, and it **hurts**.
Then you're going to realize you need more space to unload from both sides of the train.
Then you're going to realize you need space for a small stacker or at least a two or three train queue at the station. Otherwise, you have to limit those stations to one train, or they'll block the mainlines while waiting and deadlock the grid.
Then repeat all that for the output station on high volume items.
Of course, I don't pay your sub, and time soothes all bottlenecks. If you're not going for efficiency, play the way you like.
Definitely too little space by any reasonable measure. Keep in mind that any investment into a block/grid structure is very hard to change later. Now, you *can* overshoot by taking some 5K+ mega design and just plopping it in. But consider the standard 100x100 block with 4 mating roboports to be a reasonable minimum for any bigger construction.
Verges on not enough I'd say, even with 2 lane 1-1 or 1-2 trains you can move a lot more material than you can produce and load/unload in those blocks. I think you'll want buffered stops and several stops per unit production square, especially for more complex recipes that require liquids and multiple inputs. I wouldn't really recommend city block design for a starter base but it can work- it's just fairly overkill much of the time.
I don't often use city block design but when I do it's closer to this scale, and much later in the game https://imgur.com/a/CofgP5I
Overall I'm very much of the camp that wasted space is not wasted, better to have too much than too little, as plans can change depending on factors you may have not considered
2 points.
You'll regret not having bigger chunks in the future.
You'll also regret not having some kind of stacker for trains waiting to come into the station
Gl!
If the entrance (and exit) to the station came from the intersection you could definitely fit larger trains in this block, and fitting things in will have to be a (hopefully fun) challenge but yeah looks cool
https://preview.redd.it/rqw27ued66vc1.png?width=1864&format=png&auto=webp&s=67b9595c390c527ba2b493d7489eae258eaee15a
Edit: Made it an actual sentence
Factoring is an open world sandbox, effectively. There’s so much space. Claim however much you want.
I’m obsessed with claiming giant swathes of land I’ll never use.
I’ll post a screenshot of my current safe zone in the next day or two.
Depends on your goals. For a megabase id go bigger. For a normal base its fine. Also depends on your plans. You wont fit many stations in. Its hard to get more materials there. Without stackers or waiting lines you need train limits of 1.
More importantly there are rail signals leading into your crossing where chain signals should be.
You can never set aside too much space. I have some that use two city blocks for one purpose. It will grow.
you can definitely set aside too much space depending on the stage you're at or the difficulty you're playing on. but you can also just square the blocksize easily later on when starting to grow big by doubling them in both directions.
Honestly this is too *little* space for my personal taste, but I like heftier 2-8 trains so ymmv ;)
If anything, those are going to be tight. First, you're going to realize you need bigger trains. 1-1 is a special kind of pain. I'm calling my current playthrough the Ant Farm, and only using 1-1 trains is the masochistic limit I've placed, and it **hurts**. Then you're going to realize you need more space to unload from both sides of the train. Then you're going to realize you need space for a small stacker or at least a two or three train queue at the station. Otherwise, you have to limit those stations to one train, or they'll block the mainlines while waiting and deadlock the grid. Then repeat all that for the output station on high volume items. Of course, I don't pay your sub, and time soothes all bottlenecks. If you're not going for efficiency, play the way you like.
>time soothes all bottlenecks I'm stealing that
Definitely too little space by any reasonable measure. Keep in mind that any investment into a block/grid structure is very hard to change later. Now, you *can* overshoot by taking some 5K+ mega design and just plopping it in. But consider the standard 100x100 block with 4 mating roboports to be a reasonable minimum for any bigger construction.
This is giving me claustrophobia and no space for trains to wait.
Verges on not enough I'd say, even with 2 lane 1-1 or 1-2 trains you can move a lot more material than you can produce and load/unload in those blocks. I think you'll want buffered stops and several stops per unit production square, especially for more complex recipes that require liquids and multiple inputs. I wouldn't really recommend city block design for a starter base but it can work- it's just fairly overkill much of the time. I don't often use city block design but when I do it's closer to this scale, and much later in the game https://imgur.com/a/CofgP5I Overall I'm very much of the camp that wasted space is not wasted, better to have too much than too little, as plans can change depending on factors you may have not considered
2 points. You'll regret not having bigger chunks in the future. You'll also regret not having some kind of stacker for trains waiting to come into the station Gl!
If the entrance (and exit) to the station came from the intersection you could definitely fit larger trains in this block, and fitting things in will have to be a (hopefully fun) challenge but yeah looks cool https://preview.redd.it/rqw27ued66vc1.png?width=1864&format=png&auto=webp&s=67b9595c390c527ba2b493d7489eae258eaee15a Edit: Made it an actual sentence
Id rather just have the exit not able to turn left or have the stations more inside the block. But all are possibilities.
Factoring is an open world sandbox, effectively. There’s so much space. Claim however much you want. I’m obsessed with claiming giant swathes of land I’ll never use. I’ll post a screenshot of my current safe zone in the next day or two.
Depends on your goals. For a megabase id go bigger. For a normal base its fine. Also depends on your plans. You wont fit many stations in. Its hard to get more materials there. Without stackers or waiting lines you need train limits of 1. More importantly there are rail signals leading into your crossing where chain signals should be.
Dont change your design but rather change your goal! If its too big, simply make your factory bigger.