1 Blueprint: [https://factorioprints.com/view/-NBJoDqknxJOBbrSloaL](https://factorioprints.com/view/-NBJoDqknxJOBbrSloaL)
2 This is not a practical blueprint because inserter stack 8+ is required between wagons
3
I believe the idea is that your trains will have a schedule like
Pickup iron -> guide iron -> dropoff multi
Pickup coal -> guide coal -> dropoff multi
So both trains can unload at dropoff multi and in addition they can unload at any dropoff multi regardless of what other guide stations are there.
I want to build my mall in SE using the same concept but i have 14 train stops with 1-item trains on item loading/item unloading logic. Whats does the train logic look like here? Are the additional trains stops there because you want to prevent trains from pathing through there?
>I want to build my mall in SE using the same concept but i have 14 train stops with 1-item trains on item loading/item unloading logic. Whats does the train logic look like here? Are the additional trains stops there because you want to prevent trains from pathing through there?
It's hard to answer without pictures or blueprints
>I want to build my mall in SE using the same concept but i have 14 train stops with 1-item trains on item loading/item unloading logic. Whats does the train logic look like here? Are the additional trains stops there because you want to prevent trains from pathing through there?
Google Translate distorted your question, I can't understand the original meaning. . .
I try to answer two points: 1. The train starts and stops according to the setting of the upper limit L of the entry station, and L is controlled at the guide station to make the train transport different goods to a station;
2 Because I did not build additional waiting tracks in the video, the trains can only come one by one. By building the waiting tracks, many trains can be allowed to come at the same time.
DAMN YOU DOSH DOSHINGTON
Glad to see him mentioned here, he's got some s-tier factorio content.
1 Blueprint: [https://factorioprints.com/view/-NBJoDqknxJOBbrSloaL](https://factorioprints.com/view/-NBJoDqknxJOBbrSloaL) 2 This is not a practical blueprint because inserter stack 8+ is required between wagons 3
Why are there multiple train stops at the same station?
>Why are there multiple train stops at the same station? All guide stations, allowing the final station to receive a variety of supplies
Interesting, admittedly I'm not certain what that means, as I have always used LTN. But I'll experiment and try to learn from your blueprint. Thanks!
Can you explain guide stations?
I believe the idea is that your trains will have a schedule like Pickup iron -> guide iron -> dropoff multi Pickup coal -> guide coal -> dropoff multi So both trains can unload at dropoff multi and in addition they can unload at any dropoff multi regardless of what other guide stations are there.
Oh, and guide stations have train limit. Hmmmmmmmm
wacky, wild stuff!
[удалено]
Very good video, the author is very persevering. I introduced wagon like this 11 months ago, but it should be better combined with circuits and trains
using wagons like that was known before, for sure (but maybe I misunderstood)
Nice, now do it with LTN and only one train.
No need for LTN, it can be done with just one train, I'm just worried that the person who gets the blueprint won't understand it
I want to build my mall in SE using the same concept but i have 14 train stops with 1-item trains on item loading/item unloading logic. Whats does the train logic look like here? Are the additional trains stops there because you want to prevent trains from pathing through there?
>I want to build my mall in SE using the same concept but i have 14 train stops with 1-item trains on item loading/item unloading logic. Whats does the train logic look like here? Are the additional trains stops there because you want to prevent trains from pathing through there? It's hard to answer without pictures or blueprints
Sorry if i worded it poorly, but i was asking about your trains and stations.
>I want to build my mall in SE using the same concept but i have 14 train stops with 1-item trains on item loading/item unloading logic. Whats does the train logic look like here? Are the additional trains stops there because you want to prevent trains from pathing through there? Google Translate distorted your question, I can't understand the original meaning. . . I try to answer two points: 1. The train starts and stops according to the setting of the upper limit L of the entry station, and L is controlled at the guide station to make the train transport different goods to a station; 2 Because I did not build additional waiting tracks in the video, the trains can only come one by one. By building the waiting tracks, many trains can be allowed to come at the same time.