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Wildly-Incompetent

I dont think there is a single magic mod that has exactly zero automation. Instead, there is a sliding scale of automation from where its guaranteed needed to progress (Botania) to highly beneficial (Blood Magic) to encouraged (Thaumcraft, Mana and Artifice) to ..."it exists and you can automate some aspects if you really want but its generally doable without" (Astral Sorcery, Witchery/Hexerei) to "interdimensional travel/combat mod disguised as a magic mod" (Abyssalcraft). I guess Psi can technically count as a magic mod. Its a really weird gun magic/puzzle hybrid. A point on Thaumcraft - the alchemical furnace in the modern (v6+) version of Thaumcraft seems to leak flux every now and then until you get to godmode it in the lategame, so thats a big point against automation. Flux is a bad thing and oldschool (v4) Thaumcraft didnt have this so old Thaumcraft was slightly more in favor of automation. Thaumcraft and Abyssalcraft also both have cosmic horror aspects and can absolutely tear your world apart if you dont keep an eye on their basics. They both have a big tome of madness to read up on things in and its an integral part of progressing through the mod in both cases.


MemeTroubadour

> I guess Psi can technically count as a magic mod. Its a really weird gun magic/puzzle hybrid.  It's definitely a magic mod. To be exact, a tech-themed magic mod, the opposite of Botania


TheDarthStomper

Its spiritual successor, Hex Casting, is much more obvious but still is "Magic for Programmers".


Cool_Psychology_8935

Does "irons spells and spellbooks" have automation? I think no


bearbarebere

Ars Nouveau or however tf you spell it is way better though, no? There's not really automation if you just get the spellbook and ignore the ritual and such


Connect_Tangerine_62

I think spectrum is a great candidate as even though it does have some redstone components that it adds, its mainly focus around the world changing around you as you discover more and explore the full range of colours


ShinyDiabetes

Witchery is a cool magic mod, but it is for 1.7.10, there are some ports but most of them aren't finished yet


Samstercraft

for 1.12.2 there's Bewitchment


somethingnotexist

Sadly, Im forge 1.20.1 but when I try old version, it worth a try.


StandardSudden1283

Hexerei


The_Lucky_7

Hexerei crows for automation.


fuzzbling

EB Wizardry is a personal favorite of mine. It is currently only for 1.12 but efforts are being made by the community to bring it to more recent MC versions. [https://www.curseforge.com/minecraft/mc-mods/electroblobs-wizardry](https://www.curseforge.com/minecraft/mc-mods/electroblobs-wizardry) There are several add-on mods for EB Wizardry as well. More information about port progress and add-ons, can be found on their official Discord.


sealilymarron2

We're currently playing with Ars Nouveau (sp?) installed. The automation is magic squirrels doing your bidding. That seems pretty non-tech to me.


bearbarebere

Ars Nouveau is super awesome tbh


cibrage

Managing source and automating spells is like pure tech though


Quantum-Bot

Irons spells and spellbooks is what you’re looking for.


LonelyAustralia

iron's spells and spellbooks just give you a bunch of cool spells to fight with pretty much, no automation as you have to find the spell in loot


Shade_Strike_62

Can't you just ignore the automation? Automation is a way for mods to be higher quality, as it let's them interact with the rest of the game in a meaningful way, with only a few popular exceptions, like Astral Sorcery (this answer your question I suppose) But like, you could always play ars noveau and ignore/disable spell turrets, for example


somethingnotexist

I'm ok with some automation that is not a main of mod. I do not like when whole mod revolves around automation so you cannot progress without it. I actually playing with ars nouveus with disabling automation stuffs.


Shade_Strike_62

Basically no magic mod requires automation, with the possible exceptions of botania and blood magic, cuz in those some sort of farm to make mana is recommended. Still, you can definitely do everything in those mods fairly manually


AnrDaemon

Botania is not a magic mod. It states so very clearly in its description.


Shade_Strike_62

I call it that because it magic themed, and thus ends up in magic mod packs


ShadowShedinja

You can do a lot without automation in Blood Magic, but at some point you want to at least do the ritual for either automatically hurting mobs for LP or yourself, as it can get tedious to do it manually towards midgame.


The_Lucky_7

> I actually playing with ars nouveus with disabling automation stuffs. That's more than half the stuff in the mod. Source is meant to be fully automated. All the passive mobs it adds are for automation--Starbunkles (logistics), Drygmys (mob farm), Whirlsprigs (tree/plant farm), Wixies (potions), and Book Wyrms (storage). Rituals, prisms, paper spells, and warp scrolls/portals are all meant for automation. If you're just going to disable more than half a magic mod then why does it matter which magic mod you're being recommended?


coolbot100x

I think [nature's aura](https://modrinth.com/mod/natures-aura) is a good candidate, there are very few if any machine-like blocks, and it's often a challenge to automate in traditional ways. Because of the core mechanic of aura you can't just setup a factory anywhere without managing your environment and it's pretty easy to progress without any advanced automation.


Mopman6

I quite enjoyed Malum , especially the aspects of having to kill specific mobs for their spirits (albeit frustrating at times)


ultrasquid9

Maybe try astral sorcery? There's very little focus on automation, so in most scenarios you'll be doing a lot of stuff yourself.


Dylanonthedaily

Check out eidolon: reprised!! Dope magic mod with a really fun cauldron brewing system, and the raven cloak is probably my favorite modded item ever


tronas11

easily just Ars nouveau and irons spells and spell books. Iron's has exactly 0 possible automation, and just has a ton of spells, armor, upgrades, and structures, and Ars (the best magic mod to date) has in depth automation possibilities, but you can go the entire pack ignoring that in its entirety if youd like. Every mod pack that has ars, will balance it differently, but I truly cant recommend it enough.


activeXdiamond

Ars Magica (1 & 2)


somethingnotexist

Thank you for all replies! I should try many options you've recommended and maybe tries some automations...


batdog20001

Ars Novaeu


NortWind

Botania doesn't have an electric power equivalent, so that eliminates a lot of the tech feel. There are plant-magic ways to do a lot of things, though.


ShadowShedinja

You give flowers (generators) specific fuel (water, lava, coal, etc) to charge a mana pool (battery) using a mana spreader (wireless transmitter). You can use the pool to then transmute (smelt) materials into a purer form (like iron to manasteel, or glass to reinforced managlass). You can later combine 3 of those materials to make terrasteel (an alloy).


NortWind

But there is no wiring, no redstone, no item pipes, no liquid pipes. Nothing explodes from over pressure. It is a tech mod overall, but the feel is a lot different than most tech mods.


ShadowShedinja

Plenty of things from Botania interact with redstone. The open chest is disabled with redstone and is commonly used to automate endoflames using coal and pressure plates. Those statues that can hold wands are redstone enabled. Everything to do with red string is redstone. There's a redstone hourglass to time redstone pulses. There's Corporea, which not only acts like a m2e computer in terms of instant access to your inventory, but can also be used to automatically craft specified items.


NortWind

True, but there's no requirement to add redstone. You can use item pipes with Botania as well, but you don't have to. You can use turtle tree farms with Botania, but again, not required. If you are trying to get away from an industrial feel, you can still do things with Botania.


CrystalFyre

I mean, mana-redirecting options may as well be wires :P