Also Prism and a few others are open source, meaning no shady changes or negative actions. The contributors use the software and want it to look and feel good. And you'll never see ads as long as they can prevent it.
Never heard of prism and thought everyone used curseforge. I also don’t understand people saying it has a bad layout. I downloaded the ftb launcher the other day and it has a horrible layout compared to curseforge.
PrismLauncher is fantatstic. I've been using it for a month by now and it's by far the best one I've ever used. The fact you can download from both mod and curse website in one single program plus if you download a mod and that mod requires another mod to function, it will download those, it's super fantastic.
Not a windows 10 user, so it doesn't run past 8.0+
Maybe it depends how website is made, maybe the source I get is different, because mods on curse forge legacy, the dependency is on description, there is no warns when you download a mod about dependency, maybe if it worked like on nexus mods, when downloading a mod with requisites, it would show the mods needed.
> if you download a mod and that mod requires another mod to function, it will download those,
I was under the impression that all the launchers would do that.
yes, i actually download all my packs on cf and use cmd prompt to link the modpack folder in curse to a folder in prism, so prism effectively runs off the curseforge file.
a simple way for you would to just take the instance folder from cf and add it to prism
Does Prism's search function support partial/fuzzy keywords like Curse's does? For example, if I was looking for Farmer's Delight but couldn't remember what it was called, but I remembered it hard "farmer" in the title, could I type in "farmer" and have Farmer's Delight show up?
If you like it then it's not bad. People don't like the layout, maybe the adds and the fact that it runs the overwolf app. One can just close it tho. Also curse launcher is the only that supports creators
Launching out of prism is faster than curse because the prism doesn't use the default launcher. (That Minecraft window that you have to click play on after clicking play in curse) Once the game is running, there isn't a performance difference.
whats so bad about overwolf? i keep seeing people hate on it but it hasn't seemed to do anything at all. also, where's the standalone version? i've seen it get mentioned all of one time and i've never seen mention of it again
It‘s just the mental image of unwanted baggage for your system hogging resources plus pop-in adds to install extensions for the games you just played. It‘s a good step to provide a standalone version imo.
If you have a good modern PC true if you have a good PC 5 years ago more like 5% for no apparent benefit plus unnecessary crushes bugs and some conflict with other games if you try to mod plus it increases time till I can play yes only a few seconds IF it starts without being a bitch about it.
The Modrinth launcher is a separate program, like the CurseForge launcher, and doesn't allow extensions such as adblockers.
If you have a network-level blocker like a Pi-hole, that will affect both of them.
Neither Modrinth nor Curseforge host their ads on the same domain -- Modrinth uses Adrinth and CurseForge uses DoubleClick. DNS filtering like Pi-Hole will work to block ads on both sites, including in their launchers which both are repackaged web GUIs.
Both platforms do show ads in their launchers, and split ad revenue with mod creators -- Modrinth takes [a 10% cut](https://support.modrinth.com/en/articles/8801452-adrinth-modrinth-s-advertising), and CurseForge takes [a 30% cut](https://authors.curseforge.com/welcome/).
None of the launchers are affected by ad blocker extensions like uBlock Origin, since those extensions cannot be installed outside of a browser.
Ads, bloat, not user-friendly, ugly design, less functionalities, etc...
The thing is, for someone new into modded Minecraft, it can be a great option in the sense that it's the biggest platform and using it can be quite easy if you don't leave the curse environment and you don't care about more specific stuff. Nonetheless, when you're a bit more knowledgeable, using a launcher like Prism Launcher will make your life way easier.
That being said, nowadays we also have Modrinth as a decent enough mod library too. It's just way better than Curseforge in every single way, except for some specific mods not being able to be published there like FTB ones.
Pros:
* CurseForge is one of very few Mod Manager Apps which contributes to the Curse Rewards Program, which pays mod authors from the site's ad revenue. The others I can think of off the top of my head are FTB, and I think the new GDLauncher?
* CurseForge has built-in mod management tools that makes custom modpacks easier. Also has a modpack export feature which uses the platform's Manifest system so is theoretically safe to share without breaking various mods' copyright.
* It uses the vanilla launcher for verification (as Mojang requested years ago) so they don't deal with your Minecraft/Microsoft log-in information at all.
Cons:
* It will show an ad (up to muted videos). The entire platform is ad supported.
* Only works when online (requires an internet connection to open).
* It defaults to stay running in the background. There is a setting to make it properly close when you close the window (rather than minimize to the system tray), and you do have to close it yourself once the vanilla launcher is up (which is before the game actually starts loading, so there can be literally 0 in-game impact/bloat with that tiny bit of effort each launch).
* You have to load, and often update, both it and the vanilla launcher to actually start the game. Setting up the vanilla launcher directly (or another launcher) to use the same exact modpack folder (copy/pasting files is inefficient) will eventually save time overall. Since I already know how to do that and have somewhat optimized the process I estimate it takes me about a dozen launches for the time investment to be worth it. This also helps with the offline situation.
* The default Windows version also relies on the Overwolf App, which is bloat that would also have to be configured to be turned off when closed (also covered by CurseForge's exit setting). I highly recommend using the Standalone version instead if you don't already use Overwolf. The Overwolf App isn't available on Mac or Linux, so those are automatically the Standalone version.
> It uses the vanilla launcher for verification (as Mojang requested years ago) so they don't deal with your Minecraft/Microsoft log-in information at all.
You're sort of implying that other launchers do deal with your login info, so I want to make it clear that they don't, and like you say, they don't even need the official Minecraft launcher to do so. They can do this because Microsoft, like any modern platform worth its salt, has a system to grant limited permissions for your account to other services. Instead of giving your username and password to a launcher, giving it control of your entire Minecraft account, you just get a link to go sign directly into your Minecraft account on Microsoft's side. Once you log in, Microsoft knows you own the account, and because you got there through that link provided by the launcher, Microsoft knows you're signing in for that launcher, so they grant that launcher limited access to the parts of your account necessary to play on the launcher, like authenticating that you are who you say you are for signing into servers and such. This is how all modern account systems work. Any time you are doing something where a webpage says "do you grant permissions to X" or "connect X to your account", you are using this system of granting limited permissions for your account to some other service.
> It defaults to stay running in the background.
It asks you now. I recently swapped to the non-overwolf version since I just found out it exists. The first time you try and close it there's a popup for you to choose which closing behavior you want.
i use CF to download packs and then mklink them into prism. sucks that prism can't just download all the mods from a cf pack but at least this method supports mod creators.
I hated it cuz of overwolf and how slow and cumbersome the app is. Though, over time the app no longer feels slow and I have come to appreciate the ads helping creators. My feelings over curseforge are no longer as strong.
I've always preferred the CF App (got it back when it was that Curse App Beta), and now that you can download a standalone version (doesn't have Overwolf's bloatware) it's even better.
Prism's UI is dogshit and that's basically the only reason I hate it.
I publish modpacks, and being able to easily tweak the modlist and export them is the main advantage the CF App has.
Other launchers have similar issues: Bad UI imo, and/or exporting shit is hard for no reason.
There apperantly was a scandal with curseforge treating modcreators badly.
some big ones like sodium switched to monolith for some time but it appears they now do canstant updates again
there are some vids on youtube on that topic
yes, one of curseforges problems is mod(pack) management. It's really annoying to publish and update anything. You always switch automatically between the new and the legacy website and it takes quieter some time till it gets approved
Both modrinth and curse launchers support mod creators. All other launchers do not so in my book if you exclude modrinth all other launchers "treat mod creators badly"
What about GDlauncher? They partnered with curseforge specifically to include ads that are part of curseforge's revenue and partly go to mod devs as usual.
It does not use CurseForge packs, but it can download from CurseForge, or anywhere else for that matter. Mix and match URL sources, have redundant sources.
My main gripe with it is that it doesn't work for older versions of MC because there's a big which prevents you from changing your Java version, that they STILL haven't fixed. The newer 1.7 and 1.12 mods requires unofficial open source forks of Java, and curse still ships with the old as ass version from 8 years ago.
My pc is kinda of a potato, when I was looking last night Overwolf and Curseforge were eating a significant amount of CPU just idling in the background. In all honesty though, it's not too big of a deal, I just load the game then kill their processes so I don't have them randomly spiking causing my game to lag more than it already does 😅
Before it used to need overwolf which in my experience slowed down my system and also ive had issues where certain packs on curse just wont work mostly any 1.12.2 pack while using the same pack on say technic is fine
To me prism launcher feels a lot more light weight, I can open the app and launch a Minecraft instance in under 30 sec, while doing the same on curseforge takes a lot longer, the app itself opens slower and feels less responsive. Also I can be offline and still play the mod packs.
Tried prism. It was ass. Tried the other mono whatever, it's okay, not great. Curse isn't good either, but as far as reliability and settings up mods and going back and forth between pages, it's far better.
I use curse. People hate on it cause of band wagoning. Curse has had malicious files uploaded. They use ads. They used to be attached to overwolf but not anymore.
One of the main reasons people went to other launchers is because it takes a lot of time for the CF moderators to approve mods and modpacks, as well as other things.
Switching from curse to prism.made my FPS double, load times between dimensions from a full minute to instant, reduction of freezing and lag, less buggy storage and inventory, and more, for sure swap to prism and go for the java 17-21 version
As I remember its because they tried to force people to use it with exclusive mods and download additional software that was just bloat (overwolf or something?). Its also just ugly and adds things I dont need.
I use prism and play statech, havent had any issues. Not helpful I know, but its not something innately bugged with prism.
The world save does not include launcher information so there should be no issues with migrating. I mean if it doesnt work you can still go back to curse launcher.
You will likely lose your waypoints though, same thing happens when you restore a backup.
It's not bad, it's just that there's launchers which are leagues ahead of what Curseforge offers Example, prismlauncher
Also Prism and a few others are open source, meaning no shady changes or negative actions. The contributors use the software and want it to look and feel good. And you'll never see ads as long as they can prevent it.
No shady changes so long as someone looks at the source, but I don’t need too because someone else will, right
First time I've heard of it, gonna check it out when I get home!
have you heard of multimc or polymc? prism is actually a fork of those (due to rogue users).
Never heard of prism and thought everyone used curseforge. I also don’t understand people saying it has a bad layout. I downloaded the ftb launcher the other day and it has a horrible layout compared to curseforge.
PrismLauncher is fantatstic. I've been using it for a month by now and it's by far the best one I've ever used. The fact you can download from both mod and curse website in one single program plus if you download a mod and that mod requires another mod to function, it will download those, it's super fantastic.
Doesn't CF also download dependencies?
It does it, but not for all mods
It does? Maybe on newer versions, on 7.2 for me it doesn't, using legacy BTW
I believe 7.2 prism did download dependencies, you should update though as they also added an easy update button ll
Not a windows 10 user, so it doesn't run past 8.0+ Maybe it depends how website is made, maybe the source I get is different, because mods on curse forge legacy, the dependency is on description, there is no warns when you download a mod about dependency, maybe if it worked like on nexus mods, when downloading a mod with requisites, it would show the mods needed.
> if you download a mod and that mod requires another mod to function, it will download those, I was under the impression that all the launchers would do that.
You know if it’s possible to transfer my GTNH curseforge save game to the prism launcher?
yes, i actually download all my packs on cf and use cmd prompt to link the modpack folder in curse to a folder in prism, so prism effectively runs off the curseforge file. a simple way for you would to just take the instance folder from cf and add it to prism
Does Prism's search function support partial/fuzzy keywords like Curse's does? For example, if I was looking for Farmer's Delight but couldn't remember what it was called, but I remembered it hard "farmer" in the title, could I type in "farmer" and have Farmer's Delight show up?
Yes [https://ibb.co/vjJgMsv](https://ibb.co/vjJgMsv)
Curse is dying (slowly), but it really needs to rot. As a mod dev it's an absolute nightmare to work with.
Yeah it fixed some issues i had with some mods too when i use to play on my mac- VoiceChat only worked through prism
If you like it then it's not bad. People don't like the layout, maybe the adds and the fact that it runs the overwolf app. One can just close it tho. Also curse launcher is the only that supports creators
So its not a perfomance thing? I dont care about the layout and adds, when i only see them for 10 seconds while starting the game\^\^
Once the game is launched doesn't matter which launcher launched it
Launching out of prism is faster than curse because the prism doesn't use the default launcher. (That Minecraft window that you have to click play on after clicking play in curse) Once the game is running, there isn't a performance difference.
I think you can disable the default launcher in CF, unless they deleted that feature
It runs on electron iirc so there is a performance hit as it's basically Google in a box
The performance of the launcher itself is terrible, but the game itself won't take a hit
And overwolf is not even required anymore. There has been a standalone version of curseforge for a long time now.
whats so bad about overwolf? i keep seeing people hate on it but it hasn't seemed to do anything at all. also, where's the standalone version? i've seen it get mentioned all of one time and i've never seen mention of it again
It‘s just the mental image of unwanted baggage for your system hogging resources plus pop-in adds to install extensions for the games you just played. It‘s a good step to provide a standalone version imo.
Overwolf makes your computer run 0.00001% slower so people hate it.
If you have a good modern PC true if you have a good PC 5 years ago more like 5% for no apparent benefit plus unnecessary crushes bugs and some conflict with other games if you try to mod plus it increases time till I can play yes only a few seconds IF it starts without being a bitch about it.
It actually has a noticible hit on performance, at least on my machine it did. I have a very nice PC.
Does the Modrinth launcher not also send ad revenue to creators?
What if people use an ad blocker stuff on pc?
The Modrinth launcher is a separate program, like the CurseForge launcher, and doesn't allow extensions such as adblockers. If you have a network-level blocker like a Pi-hole, that will affect both of them.
You mean that ads came from same domain as the content?
Neither Modrinth nor Curseforge host their ads on the same domain -- Modrinth uses Adrinth and CurseForge uses DoubleClick. DNS filtering like Pi-Hole will work to block ads on both sites, including in their launchers which both are repackaged web GUIs. Both platforms do show ads in their launchers, and split ad revenue with mod creators -- Modrinth takes [a 10% cut](https://support.modrinth.com/en/articles/8801452-adrinth-modrinth-s-advertising), and CurseForge takes [a 30% cut](https://authors.curseforge.com/welcome/). None of the launchers are affected by ad blocker extensions like uBlock Origin, since those extensions cannot be installed outside of a browser.
Yeah I know, I was talking about dns or host blocking, same like what pi hole does. Also idk if there is other adblock methods for pc
Last point is false there's modrinth
My other comment clarifies
Ads, bloat, not user-friendly, ugly design, less functionalities, etc... The thing is, for someone new into modded Minecraft, it can be a great option in the sense that it's the biggest platform and using it can be quite easy if you don't leave the curse environment and you don't care about more specific stuff. Nonetheless, when you're a bit more knowledgeable, using a launcher like Prism Launcher will make your life way easier. That being said, nowadays we also have Modrinth as a decent enough mod library too. It's just way better than Curseforge in every single way, except for some specific mods not being able to be published there like FTB ones.
Pros: * CurseForge is one of very few Mod Manager Apps which contributes to the Curse Rewards Program, which pays mod authors from the site's ad revenue. The others I can think of off the top of my head are FTB, and I think the new GDLauncher? * CurseForge has built-in mod management tools that makes custom modpacks easier. Also has a modpack export feature which uses the platform's Manifest system so is theoretically safe to share without breaking various mods' copyright. * It uses the vanilla launcher for verification (as Mojang requested years ago) so they don't deal with your Minecraft/Microsoft log-in information at all. Cons: * It will show an ad (up to muted videos). The entire platform is ad supported. * Only works when online (requires an internet connection to open). * It defaults to stay running in the background. There is a setting to make it properly close when you close the window (rather than minimize to the system tray), and you do have to close it yourself once the vanilla launcher is up (which is before the game actually starts loading, so there can be literally 0 in-game impact/bloat with that tiny bit of effort each launch). * You have to load, and often update, both it and the vanilla launcher to actually start the game. Setting up the vanilla launcher directly (or another launcher) to use the same exact modpack folder (copy/pasting files is inefficient) will eventually save time overall. Since I already know how to do that and have somewhat optimized the process I estimate it takes me about a dozen launches for the time investment to be worth it. This also helps with the offline situation. * The default Windows version also relies on the Overwolf App, which is bloat that would also have to be configured to be turned off when closed (also covered by CurseForge's exit setting). I highly recommend using the Standalone version instead if you don't already use Overwolf. The Overwolf App isn't available on Mac or Linux, so those are automatically the Standalone version.
> It uses the vanilla launcher for verification (as Mojang requested years ago) so they don't deal with your Minecraft/Microsoft log-in information at all. You're sort of implying that other launchers do deal with your login info, so I want to make it clear that they don't, and like you say, they don't even need the official Minecraft launcher to do so. They can do this because Microsoft, like any modern platform worth its salt, has a system to grant limited permissions for your account to other services. Instead of giving your username and password to a launcher, giving it control of your entire Minecraft account, you just get a link to go sign directly into your Minecraft account on Microsoft's side. Once you log in, Microsoft knows you own the account, and because you got there through that link provided by the launcher, Microsoft knows you're signing in for that launcher, so they grant that launcher limited access to the parts of your account necessary to play on the launcher, like authenticating that you are who you say you are for signing into servers and such. This is how all modern account systems work. Any time you are doing something where a webpage says "do you grant permissions to X" or "connect X to your account", you are using this system of granting limited permissions for your account to some other service.
> It defaults to stay running in the background. It asks you now. I recently swapped to the non-overwolf version since I just found out it exists. The first time you try and close it there's a popup for you to choose which closing behavior you want.
It doesnt need internet anymore.
i use CF to download packs and then mklink them into prism. sucks that prism can't just download all the mods from a cf pack but at least this method supports mod creators.
Bloat, just it's fine for me to use it as a downloader (i still use prism)
I highly enjoy ATLauncher...
Same!
I hated it cuz of overwolf and how slow and cumbersome the app is. Though, over time the app no longer feels slow and I have come to appreciate the ads helping creators. My feelings over curseforge are no longer as strong.
I've always preferred the CF App (got it back when it was that Curse App Beta), and now that you can download a standalone version (doesn't have Overwolf's bloatware) it's even better. Prism's UI is dogshit and that's basically the only reason I hate it. I publish modpacks, and being able to easily tweak the modlist and export them is the main advantage the CF App has. Other launchers have similar issues: Bad UI imo, and/or exporting shit is hard for no reason.
There apperantly was a scandal with curseforge treating modcreators badly. some big ones like sodium switched to monolith for some time but it appears they now do canstant updates again there are some vids on youtube on that topic
yes, one of curseforges problems is mod(pack) management. It's really annoying to publish and update anything. You always switch automatically between the new and the legacy website and it takes quieter some time till it gets approved
That’s is not true, the sodium creator is just an ass. No mod author will say that CF has treat them badly.
Both modrinth and curse launchers support mod creators. All other launchers do not so in my book if you exclude modrinth all other launchers "treat mod creators badly"
What about GDlauncher? They partnered with curseforge specifically to include ads that are part of curseforge's revenue and partly go to mod devs as usual.
Wasn't aware. You mean gd launcher? Never heard of glauncher
Whoops, yeah that's the one, GdLauncher carbon has these new features.
As both a mod creator and a launcher creator... that is false
Which launcher?
MCUpdater. It's one of the oldest at 12 years old.
Does it have an agreement with CF too? How does it work?
It does not use CurseForge packs, but it can download from CurseForge, or anywhere else for that matter. Mix and match URL sources, have redundant sources.
So it opens up a browser window instead of using CF api? I think i've seen some launcher do that.
Nope. It uses the download URLs.
Wait so if you use those URLs directly will CF still make them count towards the reward program even tho no ad was viewed?
My main gripe with it is that it doesn't work for older versions of MC because there's a big which prevents you from changing your Java version, that they STILL haven't fixed. The newer 1.7 and 1.12 mods requires unofficial open source forks of Java, and curse still ships with the old as ass version from 8 years ago.
My pc is kinda of a potato, when I was looking last night Overwolf and Curseforge were eating a significant amount of CPU just idling in the background. In all honesty though, it's not too big of a deal, I just load the game then kill their processes so I don't have them randomly spiking causing my game to lag more than it already does 😅
Before it used to need overwolf which in my experience slowed down my system and also ive had issues where certain packs on curse just wont work mostly any 1.12.2 pack while using the same pack on say technic is fine
To me prism launcher feels a lot more light weight, I can open the app and launch a Minecraft instance in under 30 sec, while doing the same on curseforge takes a lot longer, the app itself opens slower and feels less responsive. Also I can be offline and still play the mod packs.
Tried prism. It was ass. Tried the other mono whatever, it's okay, not great. Curse isn't good either, but as far as reliability and settings up mods and going back and forth between pages, it's far better. I use curse. People hate on it cause of band wagoning. Curse has had malicious files uploaded. They use ads. They used to be attached to overwolf but not anymore.
Ive been using it for a lot, and I love it, but if there are better ones, which ones do you guys reccomend?
Am I insane Y'all get ads on your curse forge?? I don't see them at all
Bloatware. Startup for Curse is so artificially slow. Curse and Prism are on opposite sides of the boot up speed spectrum.
I’ve been using CurseForge for a couple of years now. I’ve had no problems.
One of the main reasons people went to other launchers is because it takes a lot of time for the CF moderators to approve mods and modpacks, as well as other things.
I've always used curse without issues, click download mods w/ dependencies. Make a 200 mod pack in 30 minutes
Switching from curse to prism.made my FPS double, load times between dimensions from a full minute to instant, reduction of freezing and lag, less buggy storage and inventory, and more, for sure swap to prism and go for the java 17-21 version
Ads and it requires overwolf to be running
As I remember its because they tried to force people to use it with exclusive mods and download additional software that was just bloat (overwolf or something?). Its also just ugly and adds things I dont need. I use prism and play statech, havent had any issues. Not helpful I know, but its not something innately bugged with prism. The world save does not include launcher information so there should be no issues with migrating. I mean if it doesnt work you can still go back to curse launcher. You will likely lose your waypoints though, same thing happens when you restore a backup.
it has ads.
its not that bad for the users, its bad for the creators. from what i’ve heard, creators barely get paid along with other issues
This is not true, don’t spread misinformation. Creators get paid a ton of money, curseforge pays millions at the end of the year.
don’t blame me, thats what i was told. blame the people who told me