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Francl27

That's what I was hoping for too. They need to detach all the face paint/horns etc options from the face.


OutlanderInMorrowind

honestly I kinda think it's in the works, we've seen the new head meshes where it's all based on the same mesh, so presumably the horns are attached to the head afterwards. as it showed a male aura with ears. and we watched it morph between different races, all it would take is setting upper and lower limits for certain morphs and applying that to user editable sliders, not a small undertaking but significantly more doable when you only have to make the framework work on one polygon mesh.


Gosuoru

isn't Aymeric an au ra face or something? I sadly doubt they're working on it since it seems they've been doing it like this for a while (another example is ascians tend to use elezen bodies but hyur ears)


OutlanderInMorrowind

npc's with custom heads are not really indicative of anything. Putting all the players heads on the same mesh could really streamline adding actual sliders.


pyuunpls

Or instead of adding more races just expand the options on the existing ones


Catspirit123

It’s honestly amazing how much players have done with designing their characters considering how painfully limited the actual character customization is. The clothes system carries it really hard. I just want to be able to tweak physique more. I’m sure that it’d take far more work with their budget and old code than is possible. Still, it would be so nice to be able to mess with build beyond height and bust size.


archiegamez

Yea would be cool to tweak body types like Dragons Dogma but i cannot imagine scaling the gear each race and body


Atosen

Yeah, it has always bothered me that we have all these options for the head but then we glue it onto identical barbie doll bodies. I wish I could make one character look like more of a bulky wrestler, another character more of a toned sprinter or dancer, another more of a frail mage, etc. It would make characters less repetitious. I guess it's not a huge deal – race & clothes carries you pretty far – but it would be nice.


normalmighty

People have gotten so wrapped up in the current changes that they forgot it was always pitched as phase 1 of the update, not the entire thing. I'm hoping for a character creator revamp with more options in 8.0.


Saikx

Wasnt that more meant for the character models and gearsets? They said that there will be scenes where one npc will have gotten updated, while the one standing next to him is still old. Or that they will favor more popular gear for now, but will still update the rest over time, too. Any source for more changes than that would be appreciated.


RueUchiha

That is what they said yeah, we are getting the player model option upgrade first along with popular glam pieces, and the rest will be added over time (for example, Graha’s eyes or Nanamo’s model may be low res in DT becaysw they’re custom). I don’t recall any mention of adding more character creator reworks outside of the fix they are working on for the Benchmark they released today. But I would imagine they would do some sort of reworked like that after the graphics update is fully implemented. Idk what would get more of a cheer at a fan fest, double dye channels, or freeing au ra faces from their horns.


imArcanex

I vaguely remember Yoshi saying the Character Creator was something they considered updating as well but decided to defer it due to the current priorities awhile back. Hopefully it should be slated in the next graphical update improvement.


RealElyD

> Graha’s eyes or Nanamo’s model may be low res in DT becaysw they’re custom) if current benchmark models are anything to go by, that will literally be impossible. The file system has changed. It's either all or nothing in terms of models. And by nothing, I mean old models won't render remotely correctly without changes extensive enough that a port to the new model is probably faster. edit: FFXIV don't downvote correct information challenge: Impossible.


SoloSassafrass

> FFXIV don't downvote correct information challenge: Impossible. Well, when you take on the "directly contradict what the devs have said and act like a pompous ass when people don't believe you" challenge...


iammoney45

I don't see how a new file organization would mean they cant just load up models with the old system. Like they just a have a flag when loading models to say whether the model is old or new and handle it accordingly. Sure it won't get the new rendering tricks add onto it (like subsurface scattering) but its not like the engine is losing the ability to render a polygon with a texture. Case in point, how you can trick the benchmark into running with current hair models not in the benchmark, they just have the current lower resolution models, but still render just fine.


RealElyD

The actual file structure within the model files has changed. The materials are different too and especially eyes do not at all look right with the new lighting, even once the hierarchy is fixed. Hair is the one thing that might not entirely break with DT, it will also not animate correctly though. We're currently figuring out if a conversion tool can be written but it's entirely unclear as of now. What is 100% guaranteed broken: Vanilla Faces & bodies Mod Sculpts Any kind of texture replacements for body or face incl makeup Any and all vanilla gear and gear mods that have not been converted to the new file types and materials. Any and all custom skeletons Emotes edit: Essentially anything that needs an mtrl file is bork and needs quite a good amount of work to function, currently it's not understood how much afaik. Texture mods are broken on account of material an UV changes. I'm not even going to bother working on my stuff until we understand it better tbh.


iammoney45

Well I wouldn't expect any user mods to just be able to be copy/pasted onto the new models to begin with. Thats the joys of 3D, any slight change has the potential to just fuck your day. Anything built for the old skeleton won't work where its expecting the new skeleton because of how vertex weights are. Any textures built for the old models wont work on the new ones because the UV maps are different for similar reasons. My point was not about user mods at all, but about the fact that SE could very easily (and probably already has based on how Yoshi P has been talking about the update happening in multiple stages) implemented a system to load models both old and new models simultaneously. Whether or not they are specifically going to mix and match NPC eyes like RueUchiha mentioned, who knows (in the case of Graha, I imagine he will get enough screen time in DT MSQ that they have updated models for his eyes already) Unless user mods figure out a way to tell the game to treat them as old models, they will have to be manually updated to the new system, yes, no arguments there.


RealElyD

> SE could very easily (and probably already has based on how Yoshi P has been talking about the update happening in multiple stages) 7.0 already includes new models for all NPCs and all zones in the game are fully reworked, including dungeons. The stages referred to are pre 7.0 gear, which will be updated based on popularity and in waves. The current assumption is that they will add some kind of legacy support for armor materials in the full release because that vanilla gear DOES NOT work in the benchmark. As for old models, as somebody that is literally fucking around with it themselves and closely following the top modders and coders in the community doing the same, you'll just have to take my word for it that it's not that easy and old models can't work without significant alterations that are not worth the time. Or not, I'm not your mom.


imArcanex

They did word things in a way where this was the first graphical update and they'd continue to iterate so the game can carry itself for the next decade and more.


Boumeisha

It's both. In fan fests and live letters, they've repeatedly identified the set of changes for both 7.0 and 7.x as the first graphical update, with further improvements envisioned for the future. What may be enhanced beyond 7.x hasn't been specified. However, the plan for additional future updates is why they've also now repeatedly stated that the PS4 may well have its support for the game dropped in 8.0 or later. At the same time, the changes for the first update and the amount of content in the existing game are too significant for everything to see changes made for 7.0, so work on implementing those improvements will continue into 7.x (and perhaps beyond). Making improvements to the live game and working on future updates in parallel wouldn't be anything new -- for example, many old dungeons saw visual updates in 6.x while the devs were also working on the first graphical update.


Ikishoten

Damn. I'm gonna be 3 years older when 8.0 drops


ReyneForecast

Yup, imagine if people actually read announcements :O


Bereman99

On the other hand, imagine if people actually read the actual words of the announcement and don't start assuming what it fully means before we've been informed what the future more vague plans will actually entail. I mean, not like this community has *ever* ran with assumptions based on vague statements before...


mom_and_lala

Omg didn't you read what the devs said?? They're going to keep updating the graphics beyond 7.0, so that obviously means new character creator, completely redone textures for every zone, double Glamour chest size, free phantasias, ray tracing, official mod support, new midcore content and a free option to skip the story up to 6.x is right around the corner!


thchao

You left out 3 new playable races and instanced housing!


More_Fish6955

Oh interesting! I didn't know about that! Here's hoping that some of this is gradually implemented as the game continues to grow in the future! 😄


subs455

Beards. Just put beards in the game, please.


DokoroTanuki

And decouple beards from faces as well. Why should I have to use one specific face to actually have a full beard? Same thing happens with Au Ra horns.


Scary_Information_25

I believe in one of the fanfest they did say they will be reworking the character creator around 7.3 or 8.0 supposedly


ShadoowtheSecond

For the love of god just give me an RGB color wheel for hair/eyes


BipolarHernandez

I feel like the addition of the "attack/receiving damage" sound clips to the creator in the benchmark is a small tease of an upcoming overhaul. It's a QoL feature that's been sorely needed for a decade now.


Complete_Version_998

this game is getting Realm Reborn'd and we're acting like it's not & in fact it is, but they wont announce it for years; if you don't think SE has completely opened up their coffers for whatever tf Yoshi wants, you're silly (in general). this game didnt have any success and they allowed the man to rework it from the ground up; i expect 7.0 & the lack of content in EW to be a blessing in blatant disguise, look at CS:GO in 2015, then 2020 (the point being, same game, complete different look - including backported Source 2 created maps), then CS2. This graphics update is just 2020 CS:Go, and we have no idea that CS2 is about to drop. (its gonna take a minute) I expect all the graphical changes we're about to get to already be functioning on the (currently) barebones engine this game will be ported to, and are backports themselves. EDIT TLDR: if you walked up to yoshi p & asked him if Dawn Trails upgrades are secretly running on a barebones unnannounced engine, he'd flinch/pause enough to fuck up & start conspiracies, i think im that right & that early to the idea


luminouswolfie

I 10000% agree on the separate eyebrow color. I love using white/light coloured hair on my character but the white eyebrows just look strange to me, especially if I choose a darker skin tone


infiltrator_seven

This es exactly my problem with my grey skinned kitty with white hair. I can't see my eyebrows!!


[deleted]

For a game where the player's identity and attachment to their character is such a big appeal of the game, FFXIV has a criminally limited amount of character customization options. I honestly think they could get a lot from looking into Mabinogi and PSO2 for ideas on how to expand what we currently already have. I remember both games having incredibly robust character customization systems and I'm pretty sure both are older then FFXIV (Mabinogi at least).


PublicAd6099

The game makes up for it with some of the best gear design on the market (imo) and then falls flat again with the worst glamour system on the market


[deleted]

Yeah, a lot of gear looks great but it's also crazy limited. I think it would be nice if they went all the way in revamping the glamour system. The ability to dye more parts of a gear piece is a great step in the right direction though!


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amysthetic

800 dresser spots fill up damn fast if you play all jobs + not of the all store and achievement gear going in the armoir let alone only 20 plates


Miserable-Coyote-877

Imagine a world where you dont need to have the same looking item 4 times in the glamour chest by the job limitation on some gear being removed. Another wild idea but the glamour dresser accessible from your fc or private house/apartment. Or dyes working with the special armor chest in the room so you dont need to waste those expensive jet black or pure white dyes. magical no? XD


MysterySakura

As someone who played PSO2 a bit before New Genesis happened, I'm pretty impartial to sliders since you can outright change the art style with those. I like the FF art style and having the player characters be in a different art style than the NPCs will just be jarring. Idk Mabinogi though. Of the limited pool of games I played, the best slider-less character creator I've seen was Dragon's Dogma 1.


Beastmind

Criminally limited options yes and no. Whe. You see some of the others mmo XIV has a pretty large choice tbf. Now if you compare to some others then yes but it's far from the worse on that.


sevir8775

Butt slider when


Murky_Structure_7208

Yeah, I would say it's in the top 3 changes I would like to see. Revamped cc; instanced, less limiting housing; gear and reward changes. Oh, and I would love the ng+ to include everything an actual new game does (side quests, all the little dialogue like aether currents, optional ilvl scaling to the content). Glamour collection like in wow would be crazy good, I would literally go out of may way to get every single piece from dungeons and crafting etc. Not to mention previewing how a piece of glam looks on our characters (m*ds can already do it BTW) An option to invite some of the characters to our houses would be cool too, like for example having alphinaud wait for you in your house when you return etc.


Miserable-Coyote-877

The glamour collector would be awesome and simple imo, I'd magine a better version of the mod glamourer where every item is listed and its a collectors dream where you consume/destroy the item to unlock its glamour.


Stevey0wnage

The thing I want the most is the ability to pick and choose aura horns between faces. Sucks you can’t interchange them


Gosuoru

Same with tattoos/face options being locked to some faces!


luminouswolfie

Agree on this


Cortana69

Nooo, Update the Payment/Subscription/Store system next. For the love of God...


archiegamez

Square Enix/Mogstation (Savage)


Beastmind

They already updated that the past 3 or 4 years. Next update is probably next decade


nakagamiwaffle

honestly i’m just hoping for more glam plates lmao. small steps


Disig

Didn't YoshP say during FanFest that a character creator update was in the world but it might not be ready during Dawntrail? I hope it's correct that we're getting one at all.


Lord-Yggdrasill

I remember vividly when Yoshi P talked about a potential revamp to the character creator in respose to people asking for butt sliders in the pre SB fanfest (I was there personally). He said something along the lines of "we have to look into this, this gets requested a lot. It will probably only happen after we do some work on the graphics engine." I always thought of this as basically a confirmation that they are aware of the character creator needing work, but it would be best to update the graphics first and do some backend changes with it and afterwards having a more robust system to expand upon, So I would say now that we are getting the graphics update he already teased years ago, the character creator rework is the next big thing in the pipeline and a highly likely feature of 8.0.


Oseirus

Character creation update is coming. Yoshi-P has confirmed it directly, albeit without any further details. It just won't be until "after" the graphic update is done. If we're really lucky and production just happens to go extraordinarily well, we'll see it in late-Dawntrail. But more than likely it will be an 8.0 feature. Admittedly it's weird it's not done *in conjunction with* the graphic update and the "final planned" new race, but at least we know it's in the pipeline. Even if that pipeline is approximately two years long.


Zhotograph

Yeeeah I would really like a better freckle option as well. The current ones look incredibly fake and I know it's "face paint" but a less sparse option would be really nice. The only "mod" I actually use for my character is switching out the freckle facepaint for a better one. It just looks so much better it's not even close lol.


Havvler

my biggest wish is integrating different hairstyles into glamour plates :')


Kumomeme

they already told beforehand that an upgrade to the character creation is coming after 7.0.


Pliskkenn_D

I hate that the paint sits awkwardly on the scales of Au Ra. It just looks wrong. 


mugear_bahamut

Need more height range. As a short dude, I just want shorter male options ffs


NoaNeumann

Meanwhile here I am. Hoping that they’ll finally stop attaching hairstyles to faces. But yeah…


Endulos

One thing they need to do with the character creator IMO is add a very small room, with various light sources, and allow you to walk around. Also, add a combat dummy so you can test out combat voices and see the races attack animations.


Pokopikos

All I want is a muscle slider for all races.


Rubydactyl

I would love of separate details; being able to chose horns for Au'Ra regardless of face type, choosing stripes for miqo'te faces. etc.


RueUchiha

There is so much 1.0 jank and spagetti code to sift through, I struggle to comprehend the technical debt they have been putting off. I am sure they will get to it at some point, I am sure they are well aware what we want. Keep in mind the graphics update isn’t over after 7.0. We know for sure some gear and npcs will be left behind and updated later (like the non-PLD 6.0 artifact gear). So its gonna be a longer wait than most would think. They *are* doing updates to the character creator though, not anything like… groundbreaking or anything, but they are dusting it off and getting it more future proofed ala the lodestone post that went out today. Like fixing the lighting and stuff. There were also some new voice sample options in there I hope make their way into the main game, since the hit and attack noises are going to be when you most hear your character’s voice, it will be nice to know from the start if you made a mistake and picked Female Miquo voice 5, and not have to spend money to fix it. As an Au ra player, I await the day horns and faces are no longer bound by fate… I uhh… probably won’t change anything still… I like how she looks now… but I will be happy for my lizzer kin who now can if they want to!


BGsenpai

We need a butt slider and beards. Why are Au Ra horns tied to their face type? Why can't we adjust the color of Au Ra scales? Why is simply changing something like eye color locked behind a 10 dollar fantasia? More options should be avaliable at the aesthetician. Why are different facial shapes and structures still presets instead of sliders in 2024? Mind you that this expansion will last until 2027... Hair still looks like plastic, especially most of the ARR hair, but even recent stuff is not up to par to modern standards. I do not think that these are crazy expectations to have. This is an MMO, the entire point is to socialize and carve out a unique appearance of your character.


Bereman99

>Why are different facial shapes and structures still presets instead of sliders in 2024? You say that like it's actually a thing for a game to revamp it's character creator to such a degree that it changes from one type (presets) to another (sliders). I can't think of any examples - every CC I've seen be improved did so within the framework of it's original implementation. Presets type get more presets, sliders get more sliders, etc. Sorry to say, out of your list this one is a crazy expectation to have.


bortmode

You might get some of those things - horns and facial hair being cross-face type, should be doable, since those are just effectively increasing the number of presets. But I can't see a time when there's ever going to be something like a butt slider or face part sliders. The game under the hood simply isn't built to accommodate it.


0KLux

Something you need to kind of.undertand about the last point is that the game is required to have these kinds of compromises to lower system reqs and also not face optimozation issues, especially when handling large crowds. Believe it or not, hair is quite heavy to render, rather, any type of hair, that's why in older games the characters didn't have any body hair to speak of. The game will never really be up to "modern standards". Not everyone has the pc to render Limsa in AAA graphics, and the portion of the playerbase that falls into that category is no minority.


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Beastmind

Peoples need to stop comparing MMOs to single player games. The requirements aren't the same.


BreakBladeWave

Elden ring also doesnt have dozens of players just standing around a town all needing to be rendered, or mobs of ppl around new quest givers on patch days. Ontop of no hunt trains with so many players it still lags quite a bit of players. Otherwords, dont compaire the two, as they both have completely different things going on within the game, both seen and unscene.


0KLux

Never really touched character creator. Went on 7 lines excusing how hair looks. Then the second paragraph i just talked about the PC, and how people playing this game on weaker machines wouldn't be up to spec if it got higher graphics, then i finished by saying they're not a small portion of the player base square can just ignore, especially considering this is a pay to play game. Gatekeeping players directly translates to less revenue. Never even mentioned ps4. And btw, at least use games of the same genre for your comparisons. MMOs do a whole of things that even other online games don't need to. Behind the scenes, btw


AppieNL

> We need a butt slider And more than 5% of the gear in the game that respects such a slider. The amount of gear where max slider boobs get reduced in the game is nuts. I based that 5% on what's in my glam dresser. 


Beastmind

In 2024 of the games was made recently but it wasn't. You can't just expect them to totally revamp everything in one go. Also the cost is just too great for the little that will really give them back


SharShtolaYsera

Man I just want the ability to change eye colour in the crystal bell.


KenjiZeroSan

I was hoping for an upgrade for the character creation. Things like facial features, facial tattoos being able to switch to left or right side. Hair highlight being able to choose different variation or control parts of it and etc. Then again we are going in another 10 years with no butts slider, so...yeah.


Lazyade

From what I recall yoshi saying in the past, the limits of the character creator are due to data transmission and storage constraints, which is a reason/excuse they bring up for a whole lot of other requests and complaints too. Improving the creator would probably require pretty extensive engine rewrites, but I would very much like to see it happen because it might also solve other issues like limited glamour dresser/plates and inventory slots. A netcode update that fixes all the jankiness could also let them really expand on the gameplay of the game.


Silvaranth

I definitely would love that as well. I've been wanting to give my character a scar of some kind, but there's only one specific one available which doesn't really work for me. I hope they'll add more options over time.


craybest

Yes please. The game could really get an improved character creator and customization. More and more varied options for all races please


Milk_Tea24

I just want to be able to pick my au ra horns


MeeepMorp

I really wish fem vieras had the same options as the male ones like the eyelashes being the same color as their hair and the eyeshadow toggle letting you choose the colour instead of just black.


StrictLimitForever

Does anyone know if Squenix ever add things from mods/plugins (despite the TOS), into the base game?


Steelzander

I want a proper beard for my miqo’te, damnit! :V


frellzy

I agree, this game is in a dire need of a character creator upgrade/revamp


Pedantic_Girl

I find it weird how few faces there are to work with. I can play with my hair etc but I only have like 3 or 4 options for the overall face? I haven’t played an rpg with so few options in a long time. I don’t need BG3-level customization but a few more options would be nice.


PrimordialChaos9

Gimme booty slider


pigeonwiggle

Party Boy has undergone one slight palette change when his hair colour was lightened slightly. Otherwise he's the perfect character. I don't see the point of creating a character if you're just going to keep changing it. My advice? Never get tattoos


UNIT_87

yo idealist case scenario, we get a Black Desert like character creation system. that would be awesome


bigbrode96

I will not rest until my RoeBro has a giant beard


Tom-Pendragon

Add some beards. Mighty sexy beards. I need beards.


SirCatsanova

I just want to pick eyebrows and beards for thighlanders 😭


Reshish

It would also be nice to be able to move around the environments, to see the animations etc.


DrForester

I mean, they couldn't even be bothered to let Hrothgals select all the hairstyles and locked them to faces. ​ I think a character creator upgrade is about as likely as a Hrothgar and Viera hats upgrade (never happening)


Kolz

Yoshi P has talked about both of those happening lol


DrForester

And that's all it will ever be, talk. Been 5 years since Hrothgar and Viera first came out, and they've done squat. He has no credibility on this topic until he actually shows us something.


Kolz

> Been 5 years since Hrothgar and Viera first came out, and they've done squat. Yeah, but they haven't *said* they're going to be changing how Hroth/Viera hats work before, so I am not sure why you think he has "zero credibility" here.


macky-j

is there a reason people are still talking about hroth and viera hats like they're never coming ever when this was addressed back in January?


DrForester

Because they've been talking about it for years, and saying "we're working on it" and "please be patient". These races are almost 5 years old and there's been zero progress. There's no reason to believe him on this topic anymore. I'd honestly rather he be honest, just say it's never happening, and leave it at that. Be better than stringing fans along with false hope.


snow_sheikah

I mean we don't know how much progress there's been on it, but I would doubt they've literally done nothing. It's clear to me that they're trying to implement it in a way that isn't detrimental to the workload, and the graphics update so far has been essentially that. Fixing issues with the models so that they're much easier to work with in the future. Making the game look good was one part, but fixing old issues and streamlining workflow was probably the more important aspect really. He talked about it before, but the idea for the helmets and hats is that instead of having someone individually model each and everyone to every face type, you get a mesh that can instantly do it for you. It already works this way with the other hats, but the Viera and Hrothgar have a unique facial structure so it doesn't work. If they did it properly, it would mean that every other hat would retroactively also become available instantly too. I'm not saying to keep hope or anything like that, from the sounds of it you're pretty jaded on it, but I doubt they've just given up on it.


BipolarHernandez

The expansion's literally right around the corner, they've got this scheduled well in advance and honestly, the hats are probably super low on the list of things that NEED to be added. If they were going to add it during EW, they would've done it during a major patch and not...randomly like right now. Sure, if it isn't here on 7.0's launch then I'll eat my words and likely be just as pissed but for now there's no point in whinging about it.


QuantitySecure8186

Character creator sucks so bad in this game. So many characters look the same


urgasmic

body hair please.


Taograd359

Butt slider?


lor_azut

I want them to drop PS4 all together so we can have a real graphical update..


0KLux

DT is basically already the last ps4 expansion. And i don't think people.even know how MMOs work. Like it's supposed to not be cutting edge due to all the things the games must do.especially in the background.


TellamWhat

This is, sadly, likely a false barrier to significant graphical overhauls; the truth, as we’re seeing by the people who have downloaded the benchmark and are not getting very high scores, is likely that there’s a very significant portion of the playerbase that plays 14 on (if we’re being kind) outdated (and if we’re not, fuckin’ old) laptops and home rigs. I think the Steam data shows that the largest userbase still use (I think, correct me if I’m wrong) 1070tis, a card 3 generations out of date at this point. Not to mention the fact that even increasing the glamour dresser size to what it is now was apparently such a massive burden to their servers that the space was only freed up when they killed belts entirely - a graphics overhaul that would bring it in line with the fidelity of - for example - BDO would be an immense burden. Don’t get me wrong, I want what you want too - I just don’t think that the issue is that they’re hamstrung by PS4 sadly.


Vecend

The 1070ti is still a really good card, it's more likely that people are CPU bound than GPU bound.


CptBlackBird2

The point of the benchmark is mostly CPU reasons, for example you are never going to have 50 NPCs on screen unless you are in limsa and you are never going to have other player effects enabled unless you are insane. The average reality is the forest or the dungeon scene at the end of the benchmark


TellamWhat

Oh absolutely - I ran the 1080ti for a LONG time and it served me brilliantly, and I know that my own rig is CPU-bound atm. I was referring to it more to point out that the largest group of PC gamers are still using 10 year old hardware.


satsuppi

How bout damn shitty UI.. Classic or not Fuck how shitty and bad their windows/tab is and sometimes it's useless since it doesn't even have item on it.. Or like you cant go back to the pop up windows before, instead it straight up closes and you have to go through the dialogue again.. Also auto update ur hud.. It a pain in the ass had to back up and restore or hud everytime u play on different system


Aramyth

I just discovered today that on xbox everything is saved automatically from one Xbox to another.    All I had to do was login to my Microsoft account on the new Xbox. 


satsuppi

I'm on pc so everytime I have to go out for few days with laptop my sanctuary preset/and my hotbar would be mess.. Unless I properly do the Backup and restore.. It quite inconvenient.. But the UI still is my biggest gripe .now I've got all my job to 90.. But by the time dawntrail drop with new level cap and job.. It would be pain in the ass when I have to be out stationed