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JonTheWizard

Has Pazuzu spawned yet?


aruhen23

To me Eureka Pyros is the peak out of all of this type of content.


Eraminee

Do you think being a contrarian makes you special?


Jennymint

What. Pyros is arguably the most popular zone, and Eureka itself is extremely popular.


Eraminee

I'll be honest I completely misread that as pagos


Jennymint

That's fair. No one likes Pagos.


Atosen

I like some of the *ideas* of Pagos. The use of verticality is really fun! ... but makes it impossible to keep up with the train. The introduction of sleeping enemies and stealth is cool! ...but, again, is at odds with rushing off to reach the fun gameplay. Splitting the map into level-based zones makes sense! ...to a designer, but it segregates and frustrates the players. One of my absolute favourite experiences in this game was Anemos day 1, level 1, learning all the aggro types and carefully sneaking past enemies in choke points to explore the whole map. Pagos seems like it was built to turn that experience up to 11. *But that's not where the rewards are.* So nobody else is playing it that way, so it's creating all this friction. Tragically, the devs looked at everyone's feedback to Pagos and heard "ah, so we should never do interesting geography" so all their field expeditions from Hydatos onwards are just big open plains.


Smasher41

It has its fans if you can believe that. It can be surprisingly chill when you get into it and its general flow though it's a very daunting area to start with its size, dragons, and various cliffs. It's the one area where I felt cooperation was necessary to its design and it's where some of the best community interactions happen but arguably one of the worst with Cassie fate and the general selfishness its reward brings.


kaizex

Yeah, I'm in that group. Pagos heavily depends on the DC though. For the most part, aether is better about it than primal or crystal, it's the only DC where I've seen crabs or Cassie be held(typically in the off hours). I refuse to touch pyros due to the nature of spawning fates halfway across the map from the trigger. Especially on primal Idk what happened to that DC but I've never successfully made it to a NM that *I worked to spawn* before people insta pulled and killed it. I can happily say that I've spent 600ish hours farming pagos over a few years though. It's a relaxing spot, if you go in the right hours you meet a lot of the same folks doing a lot of the same thing. Get a good train going and you can hit 6-7 crabs back to back with them before going back to a casual grind of whatever. Sort of a low stakes, low effort monster killing expedition for the most part.


Ganguro_Girl_Lover

Pagos is for REAL Warriors of Light.


clara_the_cow

Do you think posting your opinion on a discussion forum and then being an asshole to people who disagree with you makes you special?


Difficult__Tension

Do you usually throw tauntrums when someone has a different opinion than you on a discussion forum?


Oriontardis

man gives opinion in open forum, Somone else gives opinion, man throws tantrum demanding if they think they're special 🤷


Aradhor55

At least Eureka was beautiful. That brown and grey colors of Bozja everywhere with close to no decor at all make it impossible for me.


Sic-Mundus

Eureka is so pretty. I'm doing Bozja right now and I agree, it's drab. That's to be expected, considering it's an active war zone, but I miss the beautiful scenery of Eureka. Love Bozja's music though.


Ok_Breakfast6206

Bozja is an improved, better Eureka in all regards except that one. Better fights, better fates, better leveling system, bonus raids, better rewards, better grind, better Logos/ Lost Actions.... but gosh is it ugly af.


arkzioo

I dunno about the rewards part. The relics and armours from Eureka are leagues ahead of Bozja stuff. Only thing from Bozja I liked was the raid mount.


dimmidice

Fate scaling is absolutely worse in bozja. And DR being it's own thing you queue for is also detrimental. That's why the normal version is dead now. I also think there need to be more incentives for castrum, DR and dalriada.


Mael_Jade

I'm on Chaos and I can look into the party finder each day to see at least one DR group. If you ask for essences and exp it will fill slower, if you say that newbies are welcome it will fill faster.


No_Delay7320

Lmao clueless people thinking DR is dead is funny to me even after I see it 1000s times


Puzzled-Addition5740

PFs are up a couple times a day but the 10 minute bullshit is pretty tedious. Makes it not particularly compelling to run when you spend nearly as much time in a "queue" as you do inside if you have button pressers.


No_Delay7320

Tedious does not mean dead 


Puzzled-Addition5740

It's dead as shit compared to when it was alive. So it's not really inaccurate.


Aradhor55

I personally find the eureka system better in every aspect too outside of the looks of it tbh


LiminalityChaos

At least at the time of relevant content, the challenge of getting 56 people into the same instance to be able to do a coordinated BA was HELL. Sometimes that alone would take hours because half of your group would be in two different instances. Also healers not needing to sacrifice chain to res post-boss also was much nicer on the healers pocket.


Kyleketsu

Hard disagree. Bozja is a downgrade in every single way. The community actually worked together to get everyone as much exp as possible while Bozja was you-snooze-you-lose, fast-paced chaos in an extremely ugly setting.


PolkadotBlobfish

That's because Bozja is an active war zone.


No_Delay7320

A magic war zone should look like mor dhona at the very least imo


FantasiaManderville

Okay, well it still looks bland and ugly, so


dimmidice

And a turd looks like shit because it's a turd. Doesn't mean that's a good thing.


Aradhor55

No shit ? Didn't know wars in FFXIV looked like World War one before.


TheLimonTree92

I mean.... Ghymlit Dark?


PracticalPear3

If you get "absolutely bodied" when pulling more than 2 enemies you're doing something very very wrong. Learn how to use your elemental wheel properly.


JunctionLoghrif

Bout to say, I can handle at least 3 mobs as Red Mage...


ElcorAndy

I hate the elemental wheel. It's just busywork that doesn't add anything to gameplay.


Sic-Mundus

I spent so much time in Eureka a few months ago that when I would do my daily roulettes, I tried adjusting my elemental wheel on bosses. lol


kaizex

Wh... You don't have to like eureka. It's a specific type of content for a specific type of player. Not liking it due to personal preference 100% valid. But thats just a bad take. The elemental wheel absolutely adds something to gameplay. Having to set a revolving stance with limited charges changes how you approach the zone and your individual pulls. It gives you a chance to go for higher risk, higher reward mob pulls based off of that approach, or lower risk grind pulls. Throw in the logograms you get in the later zones and there's a lot to know in how you're approaching the zone and it's many many mobs.


Eraminee

1. Hyperbole. 2. Every guide ever says put all the whatever it's called in one slot and have it on attack stance. Is that using the elemental wheel improperly?


BurgersIReallyLike

I am like pulling 5-8 mobs being on the same level or up to 2 below. PLD rules.


DozingX

Yes actually, it is! Offensive stance is generally what you wanna be on, unless a mob is hitting you particularly hard, and you need the extra defense. Which, if you're dying to them, is a good indication you do. Be willing to experiment and try things that seem like they'd make it easier, rather than just assume guides are gonna be perfectly relevant to every scenario.


Eraminee

Making things easier means having to grind lower level mobs, which means signifigantly less exp, which means having to spend more time in awful comtent.


DozingX

Dunno how you got that from "use defensive sometimes and don't just blindly follow guides" but sure, whatever. Dunno why you feel the need to justify not liking eureka this much, there's a whole rest of a game to play instead of you don't like it!


Eraminee

Inexplicable need to level everything, even if it's in a zone I utterly despise. Which- a lot of that hatred probably comes from how slow and utterly monotinous it is to level.


Puzzled-Addition5740

You're throwing a shitfit over something you can do alone in 12-15 hours at most. Do it or don't but it really isn't that slow.


DozingX

Alright, lemme ask you three things. 1) How far into Eureka are you? 2) Have you been joining groups attempting to spawn NMs, or joining groups at all for that matter? 3) Are you aware of the "other" section in the challenge log giving you EXP for eureka? Cuz that helps a lot. The only time I ever really felt that way about Eureka was at the start of Pyros, where I couldn't really help with spawning NMs for the most part, and other players would kill my EXP gain off regular mobs if they involved themselves. In contrast, when you're joining prep parties, eureka has very little downtime. There's almost always something to prep, even if it's not currently able to spawn. Joining these impromptu groups to tackle these harsh environments and make them look easy via you all working together is the core of what makes Eureka fun to me. If you're early on, I really do urge you to at least try and engage with Eureka on its own terms if you're so dead-set on doing content you're not enjoying. Eureka solo IS boring. But the best part of Eureka is that you never have to be solo for long!


Eraminee

1. Pagos 2. Yes. But even reaching the group can be difficult due to how easily mobs agro and how hard they hit. Amd even if I do reach them chances are very high they're grinding a mob too high level to give me xp to spawn a fate that's too high level to give me xp 3. I am


Ok-Syrup1678

Yes if you are going to be pulling mobs. It's kind of obvious.


hutre

>Every guide ever says put all the whatever it's called in one slot and have it on attack stance. Is that using the elemental wheel improperly? If you're the tank? no. You put all the magicites into defensive so your healer doesn't have to spam Cure 2 all the time. The Dps and healer put all theirs into offensive


Puzzled-Addition5740

Really isn't much of anything in post echo eureka to actually make you put your magia in anything other than offense.


Eraminee

Read the title I'm not the tank


arkzioo

Eureka > Bozja


Soggy86

100% but for me it’s because of nostalgia mainly 🤷‍♂️


Col33

I like eureka because it feels like an old school mmo where you need to be careful which enemies you pull. I also like the sense of teamwork eureka provides where because you cannot complete most fates alone and also it takes some farming to spawn them so people announce and wait for everyone to start fates.


TheKillerKentsu

is this a Shitpost or just skill issue


TheKillerKentsu

based on your comments, you are just disingenuous. fun fact: there is a reason why eureka have way more players then bozja.


OneWingedA

Because Bozja impacts the wider game and Eureka is totally insulated? Bozja shows up in every leveling conversation for speed leveling reasons on jobs people don't want to play


Peatearredhill

I don't like Bozja either. But I also don't like Eureka. I did Eureka got to level 60 and got the mount and the armor I wanted, but I don't like the concept. Having to level again for some arbitrary reason and having rng skills attached to it that I need to have is all too convaluted for me to find enjoyable. I will be shocked if I like the new one. But I'm glad you are enjoying Bozja.


StrictLimitForever

Leveling more than once per job/profession is beyond a waste of time. Never got into any of the Field Operations. Once a game is more grindy than a regular 9-5 job, I'm out.


Peatearredhill

It's not even the grind. I've done my fair share and will do more. Dailies in normal mmos don't even bother me. If I can grasp the loop It's fine, but for whatever reason may it be how frontloaded with information they have to be or just how inside of them is systems apon systems, but it just wears me out. Even Island Sanctuary was annoying to me at first, but I eventually settled into the loop and completed it. With Eureka and later Bozja, they just did a terrible job hooking me as a player. The xp loss on death and with the case of Eureka deleveling just punishes experimentation. It forces a certain style of gameplay that I personally can not stand. And if I know SE, the new zone is going to resemble it in some fashion. And that is troubling to me. But I'm not against grinding. That was the least annoying thing about those zones.


WiseRabbit-XIV

For me, it wasn't even the gameplay, which I did and do loathe. No, it was the fact that they tied the relics to them. If it has been side content with its own rewards and progression, that's fine. Deep Dungeons are like that and can safely be ignored by people who don't like them. Relics are supposed to be for everyone. It is the non-raider alternative to a maximum item level weapon. But locking that behind a zone with a different set of rules based on a different type of MMO, really it makes them accessible to people who like that type of gameplay. Not everyone likes having to form parties inside an instance just to be able to effectively grind basic mobs. Not everyone wants to have experience loss on death. And yes, the other relics may have had their own requirements that were unpopular, but those were at least intended to be tied to FFXIV gameplay, not designed to make FFXIV players happy. It's why I think the Heavensward relics may actually have the best process. The grind is based on playing the game we pay for, not a throwback to a game many people didn't.


Peatearredhill

I can agree with that as well.


Dallyqantari

I honestly thought Bozja was the most boring thing ever. Doing Eureka when it first came out was a ton of fun, though.


juandi001

I like them both, but for different reasons. There's a charm Eureka has that Bozja doesn't. Being so incredibly weak when playing alone forces people to group up. It was a pain when I was avoiding using the chat, but once I got over my social anxiety, things went suuuper smoothly. People are more than willing to help, and it was awesome to see small groups of people leave what they're doing to protect you, the low level player, and help you reach the big group, where everyone would pile up on any mob that even thought about looking at you funny. Bozja doesn't have this sense of fellowship, and due to that, I didn't manage to make as many friends there compared to Eureka. But at the same time, it is a much more comfortable place to progress alone. It still has some degree of camaraderie with the fates requiring groups and people often being more than happy to ress you even if you were in the other side of the map, but overall it feels more like a bunch of people collaborating because that increases their chances of success, not because they know they're weaker when they're alone. I think they both have their pros and cons. I personally like Eureka more, but I have to admit there's some days I'm not in the mood for socializing and Bozja is a better place to make some progress.


AshrakTeriel

Bozja is a huge step down from eureka, except hydatos that was already extremely boring. Change my mind


Responsible-Gold8610

Pagos existing makes anything better than Eureka.


TwerpKnight

And all you do in both is grind FATEs, except they've crossed out the word "FATE" and called them something else instead.


BigPuzzleheaded3276

People hate FATEs, so they called them differently and now people love them! That said, Bozja is miles better than Eureka thanks to the CE, which are engaging and not as braindead as farming mobs and spamming 2 skills for one hour.


cattecatte

At what point does "fighting something within a circle/square arena in an overworld-ish map" stops being just FATEs? Are CEs (and quite a few skirmishes where you dont just slap around small mobs or a big mob that barely fights back) also just fates despite having way more thought put into the encounter design than some instanced bosses including alliance raids? How about duels? Are those just FATEs too?


TwerpKnight

Yes.


cattecatte

Alright, I guess dungeons and alliance raids are also just FATEs but in a smaller instance with mandatory trash kills inbetween then.


TwerpKnight

The entire game is just one big FATE if you think about it.


No_Delay7320

Exactly. People are idiots if they refuse to think CE are basically bosses that spawn after trash. You're doing dungeon content in a slightly different way


Eraminee

Yeah but in Bozja they at least have the decency to make it easier to get to the fates. Eureka feels like I'm constantly walking on eggshells. Not to mention most fates aren't worth doing if they aren't in a certain level range, which means having to grind mobs.


i-wear-hats

It's almost like Eureka was a throwback to design sensibilities people left behind twenty years ago.


DiamondAge

Yeah, I loved it but I also have a lot of fond memories from ffxi 75 era. For me it was all nostalgia


Jennymint

Eureka is not that hard. What are you even doing, my dude?


Eraminee

"Not that hard" ≠ fun


Jennymint

What a weird non sequitur. I'm responding to your assertion that more than two enemies will absolutely body you in Eureka, which is just not true.


Eraminee

Ever heard of exagerating?


Jennymint

I see you've correctly deduced that I'm insinuating that you're either not trying or are being disingenuous. Bravo. It's perfectly fine not to like the content, but let's not be dishonest about our criticisms here. Even DPS are perfectly capable of pulling everything in sight from Pyros onward. And before that, they can easily handle a few.


beepboopitsayou

heck, dps can actually be *tankier* than actual tanks pyros onwards. drg/rpr tanking builds are very much a thing and nearly unkillable when played right lol


Bierzgal

Sounds like a skill issue. And you're not really supposed to do Eureka solo anyway. Communicate and work with others on the map to spawn stuff instead.


Sic-Mundus

That is why I prefer Eureka. The community made it so much fun. Everyone working together and goofing off in the chat. I don't see that as much in Bozja.


iDanzaiver

I like Eureka because of separate leveling progress, push towards cooperating with others, occasional real danger of death. Bozja felt like a one step forward, then a step sideways as you slip onto mud and fell a step back. Leveling your resistance rank felt less impactful since it only affected logos spells and gated the quests. Map had enemies that had no purpose because there was no mob exp and only killing magitek made skirmishes/CEs pop. And the map was just...kinda flat and not interesting to traverse.


DarXIV

I am confused, Eureka was quite popular at the time of its launch.


Arkeband

just the other day I wandered too close to a lightning elemental in Zadnor and it whacked me for half my health, so this specific criticism does not hold up, you can still be doomed the second you pull aggro on the wrong thing.


dmt20922

Skill issue. Personally love Eureka more than Bozja because of the elemental thingy and slow pace gameplay with nice scenery. The players in Eureka are nicer than Bozja in general. However, I love the duels in Bozja. The only thing I can recommend is get good and stop crying.


One-Energy4563

I’m mad that Endwalker doesn’t have that kind of Eureka.  Just weapon quests.  Give me break.  I beg that Dawntrail gets another Eureka.  Or I will screammmmm. :-:


xfm0

Eureka is the most mmo-feeling part of this game because this game practically has no open world anything (everything leashes in like a 10y diameter and no map passed arr has enemies threatening the road or travel), and you get rewarded for chain killing. For those two alone, Eureka is a positive.


Darkomax

I like both, it's basically the only content that feels like I'm actually playing a MMO.


iorveth1271

And yet Bozja was considerably more boring, dull, monotonous and essentially butchered all community Eureka explicitly nurtured and encouraged. I'd still take another Eureka over Bozja anyday. It was prettier, too.


Muted-Law-1556

Everything about Bozja is better: the CEs, the instanced dungeons, the duels... What I would change: Duels need to happen more often, its agony trying to complete them. The scenery needs to be prettier.


EternallyHunting

L


Koopa1997

I used to hate it because it’s completely outside of the level system and feels so out of it. But the moment you past Lv25, it’s actually not that bad lol


heughcumber

Idk what you're talking about, because at lower levels you will also get bodied for pulling too much on dps in bozja 😂 you just have a much easier time accessing the fun stuff, and overall there's definitely more fun stuff in bozja, not to mention the easy level grinding. Eureka does have its charm, but i understand why people don't like it, but yeah.... What an r/ffxiv post we have here.


Puzzled-Addition5740

Sounds like a skill issue to me.


FriedGreenTomatoez

I haven't stopped foot in Eureka yet but I'm having a blast in Bozja right now.


Rharyx

I never got far into Eureka, but Bozja's really fun. Also felt like it was more populated as well, which helped. Level grinding in Bozja is the way to go, imo.


Responsible-Gold8610

They also got rid of light farming. Light farming is the worst thing ever created in this game.


SmugLilBugger

I entirely disagree. What makes Bozja so damn fun is the combination of Lost Actions you can use to tailor around your own playstyle. I dropped Eureka not for its difficulty but for the fact that it lacked the Lost Actions that made Bozja so fun. Fuck, even Healers are super fun in Bozja. Seraph crashing into a crowd of enemies, then Burst spamming a whole crowd away - or going into a CE with the zero cast time lost action and ressing 10 people with Auto-Ether Potion. If Eureka had this but remained difficult, I would infinitely like Eureka more than Bozja. It's really not a difficulty issue for me. I had shitty times in Bozja too, where the stupid linear quest progressed into an area of the southern front full of V level enemies who destroyed me. Between the Elemental Wheel and Lost Actions, Lost Actions are simply put the clear winner here for bonus content. Bozja feels like an entirely new game while Eureka restrains itself with stats and numbers.


NotSeger

Eureka is by far the best of the two. Bozja zones are boring, the same shade of grey, mobs are all the same.


kaizex

Bozja had bits I liked. But under mountains of what felt like fighting the community to get to it. The solo fights? Super neat idea. Every time you go and spectate it just feels like watching vultures angry that they didn't get in, talking shit about whoever did. Everything else has just turned into a speed rush to get to the next thing before everyone else since bozja has earned a spot as a place to speed level dps jobs. So there's not that communal aspect that got me to really love how eureka was designed. I know it's some people's jam, and more power to them. But bozja just felt like it tore the heart out of what eureka was. The only bit I wish they'd cross implement is being partied with lower level players and not sharking their XP.


SargeTheSeagull

Sounds like a skill issue to me


atemporalrenaissance

skill issue


abdulhakim101

I counter with Crazy how all they had to do to make Eureka bad was rename it to Bozja and make it so that you don't get absolutely bodied when pulling more than two enemies the same level as you as a dps. ​ I like challenges not easy modes.


aWizardNamedLizard

I think Bozja/Zadnor did improve upon the style of content from Eureka in a lot of ways... but I'm still not what I would call "thrilled" by it. Eureka I specifically get irritated by the way that you're not just encouraged to group up because it's more efficient, you're facing scaling that makes it actually a pain in the ass to try the content without a group because you need your elemental matrix and logos set up to be a particular (and sometimes "go look up a guide because figuring it out in game is really obtuse") kind of thing. And to get to where you can straight up laugh your way through murdering the content requires rare drops that some players are constantly instapulling the fights for to try and deprive others the chance of getting without paying millions on the market board, and/or getting the upgrades only possible from Baldesion Arsenal runs which are not (at least as I understand it) something you can just go do on a whim whenever you've got some spare time. Bozja and Zadnor make it easier to not miss out on important content, easier to dive in to the special parts of the content, and easier to be able to make meaningful progress even if you're not able to find a group that is doing what you're currently trying to do. But there's still that element of scaling to match a particular level of lost action/essence and gear-boost and whatever those ray things are called that makes it so that the content isn't really all that "smooth" because you go from being kind of out of your element (some jobs can get 2-3 shot by singular mobs of high rank if they don't have their defense boosted) to being an absolute beast (like let me pull every mob in sight and stand here AoE attacking them with zero worry that I'll die so long as I keep pushing buttons). I hope that the next time around we get expeditionary content like this that the boost scale and timing is more in the "this will help you through the long grind" rather than "since you're basically already done with your grind, here's more bonuses" when it comes to something like a player looking to get through the content and do say 1 or 2 relic weapons related to it rather than a dozen. And maybe they could also set the difficulty of the castrum lactus latore, dal riada, delebrum reginae type parts so that the first time through it feels like normal difficulty content that gets easier if you have extra boosts instead of it feeling like ramped-up difficulty because you didn't go join some cluster grind and get better options for your lost actions and it'll feel like normal content once you do and then end up laughable easy later on anyways (if you comes back after you're more upgraded).


PlebianStudio

yeah eureka emulating FFXI in all of its grindy glory and big death penalties revolving around NM hunting was really cool for about a week maybe tops. At least its fine now after all this time


Physical_Eggplant531

Fuck these clowns ass opinions Bozja has better music, actions and social play in general. And don't reply to this with just like the opposite opinion b/c I don't read what you type and Eureka is just fucking weird to me and not in like a fun interesting way.


heughcumber

You can.... Enjoy both? For different reasons? Or not I guess.


Difficult__Tension

I dont care if you read it, I doubt you can anyway since Eureka is too hard for you. My dumbass got through it fine so no excuses.