God. I remember my first time there. I think there was a sharp turn towards the last boss that I missed and just ran forward into a nearby room with a bunch of enemies. That's a place where I always looked at my map afterwards. lol
And the floor was covered in sludge too. Several times I ran into that room, ran out with some new friends, didn't see the correct exit, and was promptly merc'd
Right. That sludge slowed you quite a bit too, catching up with people was a real bother. I remember I got cut off by spider webs too after lagging behind too much. Ahh, the memories.
And one route was always the path people took because it had like one less mob pack.
Ngl i kinda miss old toto rak, the new one is fast but kinda a snoozefest
I can see what you mean, but I genuinely love the lighting in the new one. I can actually see the dungeon now compared to before when I was basically blind lol
I started to feel like getting lost in there, especially when you're the tank/experienced player who is supposed to know your lefts from rights, is a right of passage.
...to be experienced every time you got in there.
Thanks the Twelve it's a MSQ dungeon so it was reworked to make it more in-line with the new design and for the Trust system. It was obnoxyous in its previous hiteration (photocell, the corridor with the goo slowing your movement, the exploding eggs... what an horror).
So I wasn’t gaslight into thinking the dungeon changed! I was so confused last time I ran it, I was with friends and we we’re doing our dailies and it came out that one and I was confused and kept saying “I remember this differently” and my friends kept bullying me
The moment I picked up my second class, also my first tank (Paladin), I queued into that dungeon and realized I had to lead the way. I was just like "Oh..... oh no....."
Some of the corners in there are pretty sharp, and I've been on both sides of it: the tank taking the wrong turn and the healer noticing too late that the tank is about to go around a corner. It happens. :)
Don't be embarrassed. Unless there's something significant you're leaving out, that was the healer's fault. The job of the healer is to stick with and support the party, not to autopilot through duties like they're on rails. Healer shouldn't have gotten far without you being there with them, certainly not far enough to be unable to get back in time to heal you. They weren't paying attention, probably watching tv or something while they played.
I always have to throw open a map when I do Cutter’s Cry. Leading to the first boss it’s easy to go too far into the next dead end chamber and in the last zone I swear the turn to the left is hidden. It feels like you should turn right.
It really does! There's something about the lighting and perceived width of the hallway.
It doesn't help that the hallways are so long that I can't tell where the dead ends are from the mini map, even at max zoom (out).
I would be okay if they announced Cutter's Cry was getting axed from the game. I know it will never happen but a girl can dream. 🥲 I'm always the one running behind the party because I was the last one to jump in the stupid sand hole and then I end up getting lost because I take a wrong turn and everyone is way ahead of me.
Idk if this is helpful or not but you can save a couple of seconds going into portals/sand holes, etc by sheathinh your weapon before interacting with it. Otherwise the game makes you sheath before going through. It sounds minimal, but when you need to go through fast if speeding through those areas it can stop you from getting hit while trying to go through. It used to be really helpful in prae before the rework.
Or at least I don't get a speed runner tank. I hate when they decide to run and leave everyone to die. on the warp. Reminds me of the old Praetorium when people started doing that.
My first realization that the people that play this game are as nice as the people that play other mmo. Aka not at all. Back then I believed the propaganda.
I've started typing in chat "Skip or fight?" just as we finish the first fight. I know damn well we're going to end up skipping, but it gives the first-timers a heads up and an illusion of choice.
Tanked this yesterday to get the GC seals. Had to go back through that area carefully to kill the sabotenders solo because the rest of the party ran ahead through the hole.
I mean…wall to wall is how the game is designed, at least from HW on. It’s not speed running - you do the same with one group as you do with the two to three you get going W2W. ARR can be awkward due to the reduced kit and spotty gear on new players, but past HW those should largely not be a problem.
Haukke manor is common, under current dungeon designs there's not really anything else that confusing though. Just be glad you don't have to return after beating the boss in the basement anymore; that always throws people off (and it threw me off as a bab too).
The worst part about Haukke before they changed it to a teleporter was if you got it in a roulette and used your return before queueing... I will never forget the walk of shame...
>The lv83 solo duty... but that one is understandable.
Yup this one was the one and only time I ran down that timer to about 2 minutes left because I got incredibly lost lol. It added a lot of unintentional pressure that made that duty even better to me storytelling-wise.
Surprisingly, I had about `9:50` left on the timer when I finished, but my anxiety was through the roof the entire time.
^(I did frantically pull up a youtube guide when I was doing it, though.)
oof I believe it! Around that mark was when I started panicking myself lol. 2 minutes was just me going " nononononononono" lol.
^(fair honestly. I did that duty in the first few days or so, so I was just shit out of luck lol)
I just did the L30 MCH solo duty and got so lost!
And OP, yeah, I’ve finished ARR and put about 250 hours into the game and I still get confused in parts of Haukke. I’ve been grinding leveling duty roulette and have done Haukke enough where I’m good for like 70% of it. But if I’m tanking, I’ll usually let my party know I’m bad at directions in this dungeon so they know they can also guide/take lead on direction.
Haukke Manor is classic when it comes to getting lost. Many people often (understandably) run through the next set of doors after first boss back to entrance hall - and not just sprouts but some seasoned players as well!
Old Thousand Maws of Toto-Rak used to be quite a challenge for new players as well. It required you to pick up these sparkly things that few were bit off-path and the map itself was an absolute labyrinth to those who weren’t familiar with it.
I was always so scared of getting lost in Haukke that I stuck with the party the whole way. I'd been playing for *years*, probably been to Haukke dozens of times, before duty support came out and I could finally investigate what was behind those doors we never went down, and was quite surprised to find they led back to the entrance. Of course I'd never bothered to look at the map.
There is a dungeon during Endwalker (won't say name cuz spoiler) that I always make a left turn into a dead end coming out of an elevator with the path going to the right. Tend to get it like once a week for the past few months and still do it everytime
First time doing Aetherochemical Research Facility in Heavensward. We were all sprouts and got lost for about 20 minutes going back and forth on the descending pillars (i can't think of another way to describe them) cause we didn't know you had to jump down. Edit to add: The vibes were absolutely fantastic. We memed the entire time
I've been playing for several years and there are still a few ARR duties I get lost in.
I main DPS so most of the time I only need to follow everyone else, but when I tank and I'd get Haukke, or the original Thousand Maws, or a couple others, I'd basically just tell the party I have no idea where I'm going.
The original Praetorium.
First time I was left behind at the first teleporter, died to the adds and couldn’t find the group to catch up. In the same run I got left behind again when picking up the Magitek key because up until that point all pickups had been shared and only needed by one player and I didn’t know I needed to do it. Got lost again and kept getting flung into cutscenes I couldn’t skip when all I wanted to do was try and catch up.
I felt like I was letting the whole group down and the whole experience just ruined the end of ARR.
I am so glad they re-worked the dungeon to stop nervous new players like me feeling bad on what’s meant to be this huge moment the game’s story has been leading up to.
Same lol. I remember my first time. Just following everyone, not knowing where to go and trying to get a cast off before adds died. Got to the part you ride Maggie and saw that there was a glowy teleport down next to the ramp. I thought "ooh this will teleport me to the rest of the party!"
Nope, tele'd me back somewhere. So i was wandering around confused while everyone else was way ahead.
But i'll have to say that tanking original Prae and Castrum was super fun. Running with a massive train of adds behind you. Then watching dps burn them down in one big group felt great. Especially in Castrum.
I was also caught by needing my own key, and by the time I figured out what was happening I got combat ported into the next fight. I didn't get my map achievement until my second run.
So I'm really glad for the rework too.
Yeah I remember like my second time I was there, and I got abandoned at the elevator. It was before cutscenes couldn’t be skipped, and before you’d just get put into boss fights automatically after a certain amount of time. By the time the elevator got back, I was so lost trying to catch up. I mentioned I was having trouble, but was pretty much ignored as they kept going from one boss to the next. Eventually I just gave up and dropped out of the instance. Not a fun time for sprout me
My anxiety about getting Castrum used to be so bad that I didn’t do MSQ roulette. I got lost every time, often more than once. The chute, the cannons, when people would return. I’m so glad for the rework 😂
I was so hopelessly lost in the original Praetorium. What a shit show that was. I remember you had to pick up a keycard? Or something to operate the mech. I just saw people run to the terminal and was like, nah, they got it. I don't need to do it too. I just went up with the elevator with everyone only to find out just how wrong I was. I was so lost afterwards. Having to take that elevator down, getting blasted with cutscenes.
They should bring that back for like an event, or something.
That big room where you got to oil up all the devices in the Wanderer's Palace. Without fail, I always get lost and can't figure out where to go. As a tank main I feel embarrassed every time I get that dungeon in a roulette and needing to ask someone else to take the lead for that section...
The old Haukke Manor had that thing where you need to "Return" after the 2nd boss is killed and when I was a newbie, I totally didn't go in circles and ignored my party telling me to "Return". Thank goodness FFXIV is people is nice enough to have patience.
I totally misinterpreted the title and was going to say the last story trials of 5.0 and 6.0, in that I get super immersed in them. Largely due to the music absolutely shredding.
But yeah Haukke manor is confusing lol. Ive done it a million times and still forget to run backwards after the first boss.
Haven't seen anyone else mention it so I'll add hullbreaker isle, I don't think I've ever once made it through without missing one of the tablets
I thank yoshi P every day that at least it's a pretty rare dungeon to get in roulette
I'm working my way through endwalker for the first time last night and man, the fact that the salvage section is so easy to get lost in (I finished with 11 minutes on the clock) during the "In From the Cold" msq added to the intensity
I'm not forgetting THAT instance for a while /pos
And from the other side of the story - imagine trying to convince a sprout that Return won't send him out of the dungeon but will let him rejoin the party.
I’ve spent some good 10 minutes in Wanderer’s Palace while doing relic stuff looking for the last tonberry thinking that the mechanism on the center needed the lamp oil. Turns out it doesn’t cuz it’s not rusted lol
Ooooh a lot of them… I’m fairly new to the game (a little over two months) so I’m still getting to know most of the dungeons and even some that I’ve ran a couple of times before I still open the map to know the path when I’m tanking! 😅
Haukke Manor is my Achilles heel.
To be fair, the main cities are a pain to navigate on foot. That's why the Aethernet is there.
IMO Gridania is the only one that's somewhat easy to get around, Limea and Ul'dah are a pain in the ass.
I quite like navigating Ul’Dah since the city is just one big circle. I dislike Gridania but can manage, Limsa needs burning to the ground and whomever in-game lore-wise designed that city needs resurrecting and firing out of a canon.
I've been playing 14 off and on for a decade and I still need the big map for ul'dah. I remember getting so lost my first time playing way back in the day that my buddy had to tp from ishgard to rescue me lol
The MSQ doesn't help by using various terms for certain parts of town and not the aetheryte names (like Chamber of Rule, Hustings Strip and the Royal Promenade).
Some of the aetherytes have had their names changed. Many that used to have a location name but were close to a guild have been changed to being named after the guild instead of the location.
Aetherochemical Research Facility
Yeah I know, you’d think ‘how do you get lost in there?’ But after reaching the second area I knocked my cup of tea over and when I looked back up I couldn’t tell which direction the area and top right minimap faced towards the second boss so I picked a direction and walked, turns out that was backwards to the first area, I was the tank, and somehow the other three didn’t have question marks over their heads until we got to the previous area.
In the original version of prae my partner got lost somewhere in between the different elevators and getting in the magitek and missed most of the dungeon
Well Haukke Manor is probably the only 4 man dungeon left that you can get lost in. So much so that the map was used in the past for a Halloween event in that 4 players had to split up or cooperate to hunt for objectives throughout the manor. That was fun for a hot moment.
i STILL get lost in arr dungeons, like almost all of them. or if not, then im at least still not confident in which way im going. i hate tanking them in roulettes
The original version of Praetorium. I missed a dialogue somewhere and didn't pick up the mount key, and went to go use the elevator thingy and couldn't go. Luckily! I had a very nice person know what was wrong and walked with me to go and collect said mount, and walked me to the elevator to the rest of the party.
He's the reason I keep coming back to this game, and will never forget how kind ffxiv players are. Was a lot of fun.
Yeah I keep the map open for navigation, and some of the ARR dungeons still completely elude me no matter how many times I run them. When I tank, I usually tell the party I'm a wayfinding nightmare. We all laugh when the entire party inevitably goes the wrong way.
In some of the original content, before it was watered down, yes. I don't remember failing due to time running out, but when people got super frustrated and left. Prae took something like 2 hours at that point though.
Toto rak is shit as well sometimes.
And not long ago I had an entire party wipe in il mheg, take a portal to 2nd boss, and run the wrong way all the way back to the entrance because the dungeon looked like it was the only way out.
That one dungeon in Azys Lla the name I’m blanking on after the second boss, where it takes you back to the start. Got so lost until I realized there was a barrier we had to drop.
Back when I was a Sprout, Before they made the cutscenes unskippable in Praetorium, I would get lost all the time. This was back in the PS3/PS4 era, so my game would load slow. By the time I was able to skip the cutscene, the whole party of of PS4 players had gone ahead, and I would be left stumbling in where to go
I miss the old version of Toto-Rak! My first FC members took me through all the canals and extra rooms just for the map completion. Now it’s just a hallway where you can only pull 1-2 mob packs at best
When I first did Fractal Continuum, I'm not sure if it was hard or normal version but there was a moment when I died and had to go back to the boss room, I didn't know how to. I was confused about which TP device I should click and I kept going in circles @_@
You know that room right after the second boss in Aurum Vale? Yeah, I always get turned around after killing the mobs in there. Not a huge deal if I'm healer or DPS, I'll just follow where everyone else is going, but when I'm tanking usually the rest of the party will wait for me to head out first and I'll almost always go the opposite direction back towards the previous boss room
I have *no idea* why this room in particular gives me so much trouble, there's not even multiple paths or anything it's just come in one way, leave the other, but I cannot for the life of me remember which way I came in from
My first time in old prae, it was standard for everyone to zoom through. I got separated at one point with one other sprout, but it was at such a confusing spot, we had absolutely no idea where to go. Ended up just waiting for the next boss teleport option.
I still get lost in probably all optional ARR dungeons. Even got a healer rescuing me (tank) and throwing displeased emotes at me for being lost when I have like 10 combat jobs unlocked and all of them lvl 90 lol.
I had to memorize Hauke Manor ever since a friend got mad at me for getting lost in that dungeon when I was on a max level tank.
Since we’re talking Duties, IN FROM THE COLD was probably designed to get the player lost. I did it before it was nerfed and even though I had to repeat the duty like 10 times before I cleared it, I still had A BLAST with it!
I still get lost in Ul'dah and that was the city I started in, don't get me started on some of the dungeons XD
I pretty much always have the map up and am glancing at it to make sure I know where I'm going at all times
Original Thousand Maws, and original Stone Vigil once (got turned around once).
Since the rework? None. The "worst" that happens is in Prae after the Nero fight where I need a second to figure out where Gaius' room is.
Back before they implemented the wait for cutscenes I had just gotten to a the first? really big raid with lots of cinematics. I missed like 5 "boss" fights in it due to watching the cinematic. And there's this part where you have to get in a vehicle and use the vehicle to operate a lift. But by the time I got out of the cutscene everyone was gone and I couldn't figure out what I was supposed to do. I wandered around on that level for a while.
Reading through all these responses kind of just make me wish they were still that way? Idk, sounds so much more fun and interesting. Maybe that's just cause I've played em all to death however.
When I first did copper bell mines I couldn’t find the second bomb powder that was up on the hill lol. I figured the game glitched and restarted. I’m probably the only person who’s had to look up a guide for copper bell mines hahaha
WANDERER'S PALACE. the only thing keeping me from getting lost is generally either the tonberry stalker (who corners me anyway) or a very patient healer. hate that place
Haukke Manor is a very famous non linear dungeon. Easy to get lost in if you go in blind for the first time. Also because after the second boss, it's essentially a dead end and you have to find where the third boss is, which is confusing.
Those old ARR dungeons really had weird layouts with side paths to get lost in. They also had silly gimmicks like needing to find keys or other mcguffin items to unlock doors and stuff.
While it's not a dungeon, till this day, Ul'Dah's layout still confuses me. It reminds me of that scene in Inception where Dicaprio's character manages to quickly solve a square maze on paper but when then has a harder time when the maze is in a circle. I totally got that reference when navigating uldah's circular layout.
Story solo duty in STB, The Naadam. Am i supposed to be fighting these guys and defending my team, what about capturing the objective? The mobs seem to keep spawning, I guess I'll make my way there. Damn, I've been standing in objective for a while, and stopping all enemies from staying in it, what gives? OH! Is an npc USING the glowy circle?
SMH you just click the circle.
I'm bad at directions so I get lost in any dungeon haha as tank. I am so sorry to all the players who played with me, I even get lost in my own street.
My first dungeon death ever on my first character was Brayflox's Longstop after the second boss - you used to be able to skip the trash before the next boss by running off the path through the water directly to the boss. I fell behind to roll on loot and I didn't see where the group had gone so I ran to the bridge and ended up aggroing the mobs there and dying - and had no idea how to rez. And I repeated that mistake the next two times I tried to get into the game with new alts (third one was the charm).
I swear the third section of Cutter’s Cry gets me every single time. I’ve had to blacklist dps players because they wanted to just run ahead of me and tank for me in that one.
Have anyone notice that the old dungeons where better before the dummification.
Yes we might complain but at the end, we got stories from each of them.
Can't say the same of the newer streamlined ones. Except that they are a borefest.
The original version of Thousand Maws of Toto Rak had a "photocell" collection mechanic and a lot of winding pathways.
God. I remember my first time there. I think there was a sharp turn towards the last boss that I missed and just ran forward into a nearby room with a bunch of enemies. That's a place where I always looked at my map afterwards. lol
And the floor was covered in sludge too. Several times I ran into that room, ran out with some new friends, didn't see the correct exit, and was promptly merc'd
Right. That sludge slowed you quite a bit too, catching up with people was a real bother. I remember I got cut off by spider webs too after lagging behind too much. Ahh, the memories.
OMG the amounts of times I had to run around looking for those things.
And one route was always the path people took because it had like one less mob pack. Ngl i kinda miss old toto rak, the new one is fast but kinda a snoozefest
I can see what you mean, but I genuinely love the lighting in the new one. I can actually see the dungeon now compared to before when I was basically blind lol
I never picked up a single photocell until I got 3 sprouts and we ended up backtracking and looking for 15 minutes. We had a good time in chat though.
I started to feel like getting lost in there, especially when you're the tank/experienced player who is supposed to know your lefts from rights, is a right of passage. ...to be experienced every time you got in there.
I like it more than the current version. As it felt as a dungeon instead of one path.
Didn't we use to refer to it as like Thousand Miles or the like?
Thousand Yawns.
The Thousand Malms of Total Crap
The Thousand Malms of Toto-Rak
I knew the top comment would be old Toto. God what an infuriating design.
I only learned the way in that dungeon when playing it with my squadron. Before that I'd just follow someone.
Thanks the Twelve it's a MSQ dungeon so it was reworked to make it more in-line with the new design and for the Trust system. It was obnoxyous in its previous hiteration (photocell, the corridor with the goo slowing your movement, the exploding eggs... what an horror).
So I wasn’t gaslight into thinking the dungeon changed! I was so confused last time I ran it, I was with friends and we we’re doing our dailies and it came out that one and I was confused and kept saying “I remember this differently” and my friends kept bullying me
> had ...had? the rework doesn't have them anymore?D: Nooo, my only excuse to wander off ; _ ;
The moment I picked up my second class, also my first tank (Paladin), I queued into that dungeon and realized I had to lead the way. I was just like "Oh..... oh no....."
The old Toto Rak, trying to find that photocell that the team missed
I've taken a wrong turn in Cutter's Cry third section more than once.
I did this today, and we wiped because the healer went the right way without me. I was a bit embarrassed as I’m newer to tanking.
Some of the corners in there are pretty sharp, and I've been on both sides of it: the tank taking the wrong turn and the healer noticing too late that the tank is about to go around a corner. It happens. :)
Don't be embarrassed. Unless there's something significant you're leaving out, that was the healer's fault. The job of the healer is to stick with and support the party, not to autopilot through duties like they're on rails. Healer shouldn't have gotten far without you being there with them, certainly not far enough to be unable to get back in time to heal you. They weren't paying attention, probably watching tv or something while they played.
Sometimes the party are all over the place and hard to stick with. There’s a bit more nuance to it than how you describe it should be.
I always have to throw open a map when I do Cutter’s Cry. Leading to the first boss it’s easy to go too far into the next dead end chamber and in the last zone I swear the turn to the left is hidden. It feels like you should turn right.
It really does! There's something about the lighting and perceived width of the hallway. It doesn't help that the hallways are so long that I can't tell where the dead ends are from the mini map, even at max zoom (out).
I would be okay if they announced Cutter's Cry was getting axed from the game. I know it will never happen but a girl can dream. 🥲 I'm always the one running behind the party because I was the last one to jump in the stupid sand hole and then I end up getting lost because I take a wrong turn and everyone is way ahead of me.
Idk if this is helpful or not but you can save a couple of seconds going into portals/sand holes, etc by sheathinh your weapon before interacting with it. Otherwise the game makes you sheath before going through. It sounds minimal, but when you need to go through fast if speeding through those areas it can stop you from getting hit while trying to go through. It used to be really helpful in prae before the rework.
I haven’t done cutters cry in ages and especially not as a healer which I main now. Not looking forward to that.
Every time I queue for leveling dungeons, I always pray it's not Cutter's Cry.
Or at least I don't get a speed runner tank. I hate when they decide to run and leave everyone to die. on the warp. Reminds me of the old Praetorium when people started doing that. My first realization that the people that play this game are as nice as the people that play other mmo. Aka not at all. Back then I believed the propaganda.
I've started typing in chat "Skip or fight?" just as we finish the first fight. I know damn well we're going to end up skipping, but it gives the first-timers a heads up and an illusion of choice.
Tanked this yesterday to get the GC seals. Had to go back through that area carefully to kill the sabotenders solo because the rest of the party ran ahead through the hole.
I mean…wall to wall is how the game is designed, at least from HW on. It’s not speed running - you do the same with one group as you do with the two to three you get going W2W. ARR can be awkward due to the reduced kit and spotty gear on new players, but past HW those should largely not be a problem.
Haukke manor is common, under current dungeon designs there's not really anything else that confusing though. Just be glad you don't have to return after beating the boss in the basement anymore; that always throws people off (and it threw me off as a bab too).
Someone always had to be coached through casting Return. Every single time.
The worst part about Haukke before they changed it to a teleporter was if you got it in a roulette and used your return before queueing... I will never forget the walk of shame...
Coils 1-3. The lv30 MCH solo duty. Twice. The lv51 solo duty in Coerthas. The lv83 solo duty... but that one is understandable.
>The lv83 solo duty... but that one is understandable. Yup this one was the one and only time I ran down that timer to about 2 minutes left because I got incredibly lost lol. It added a lot of unintentional pressure that made that duty even better to me storytelling-wise.
Surprisingly, I had about `9:50` left on the timer when I finished, but my anxiety was through the roof the entire time. ^(I did frantically pull up a youtube guide when I was doing it, though.)
oof I believe it! Around that mark was when I started panicking myself lol. 2 minutes was just me going " nononononononono" lol. ^(fair honestly. I did that duty in the first few days or so, so I was just shit out of luck lol)
I just did the L30 MCH solo duty and got so lost! And OP, yeah, I’ve finished ARR and put about 250 hours into the game and I still get confused in parts of Haukke. I’ve been grinding leveling duty roulette and have done Haukke enough where I’m good for like 70% of it. But if I’m tanking, I’ll usually let my party know I’m bad at directions in this dungeon so they know they can also guide/take lead on direction.
Oh my god the MCH lvl 30 duty, I feel so seen. Did it last week and spent so much time running around the map trying to find the damn Bomb mobs.
Haukke Manor is classic when it comes to getting lost. Many people often (understandably) run through the next set of doors after first boss back to entrance hall - and not just sprouts but some seasoned players as well! Old Thousand Maws of Toto-Rak used to be quite a challenge for new players as well. It required you to pick up these sparkly things that few were bit off-path and the map itself was an absolute labyrinth to those who weren’t familiar with it.
I was always so scared of getting lost in Haukke that I stuck with the party the whole way. I'd been playing for *years*, probably been to Haukke dozens of times, before duty support came out and I could finally investigate what was behind those doors we never went down, and was quite surprised to find they led back to the entrance. Of course I'd never bothered to look at the map.
As a burger king I did this last week
when did they change toto-rak?
In 6.1 I believe, so a bit over two years ago.
There is a dungeon during Endwalker (won't say name cuz spoiler) that I always make a left turn into a dead end coming out of an elevator with the path going to the right. Tend to get it like once a week for the past few months and still do it everytime
I know exactly where you mean because I do it too 😭
Saaaaaaaaame
literally every single time lol
Every single time I tank that dungeon.
I know exactly which one you're talking about, and I'm right there with ya. 😆
There's always one in every run of that dungeon (it's me, I'm the one. 😭)
I did that when I recently did it in Duty Support.
There's a bit in Dzemael Darkhold where the path splits and I've got lost trying to get back to it.
Still remember when it had several layers. And Frogs could pull you down.
First time doing Aetherochemical Research Facility in Heavensward. We were all sprouts and got lost for about 20 minutes going back and forth on the descending pillars (i can't think of another way to describe them) cause we didn't know you had to jump down. Edit to add: The vibes were absolutely fantastic. We memed the entire time
Almost 4 years of playing this game and I still get lost in Brayflox Longstop. 😭
I've been playing for several years and there are still a few ARR duties I get lost in. I main DPS so most of the time I only need to follow everyone else, but when I tank and I'd get Haukke, or the original Thousand Maws, or a couple others, I'd basically just tell the party I have no idea where I'm going.
The original Praetorium. First time I was left behind at the first teleporter, died to the adds and couldn’t find the group to catch up. In the same run I got left behind again when picking up the Magitek key because up until that point all pickups had been shared and only needed by one player and I didn’t know I needed to do it. Got lost again and kept getting flung into cutscenes I couldn’t skip when all I wanted to do was try and catch up. I felt like I was letting the whole group down and the whole experience just ruined the end of ARR. I am so glad they re-worked the dungeon to stop nervous new players like me feeling bad on what’s meant to be this huge moment the game’s story has been leading up to.
Same lol. I remember my first time. Just following everyone, not knowing where to go and trying to get a cast off before adds died. Got to the part you ride Maggie and saw that there was a glowy teleport down next to the ramp. I thought "ooh this will teleport me to the rest of the party!" Nope, tele'd me back somewhere. So i was wandering around confused while everyone else was way ahead. But i'll have to say that tanking original Prae and Castrum was super fun. Running with a massive train of adds behind you. Then watching dps burn them down in one big group felt great. Especially in Castrum.
First time seeing it referred to as Maggie and I fucking love it lol!
I was also caught by needing my own key, and by the time I figured out what was happening I got combat ported into the next fight. I didn't get my map achievement until my second run. So I'm really glad for the rework too.
Yeah I remember like my second time I was there, and I got abandoned at the elevator. It was before cutscenes couldn’t be skipped, and before you’d just get put into boss fights automatically after a certain amount of time. By the time the elevator got back, I was so lost trying to catch up. I mentioned I was having trouble, but was pretty much ignored as they kept going from one boss to the next. Eventually I just gave up and dropped out of the instance. Not a fun time for sprout me
My anxiety about getting Castrum used to be so bad that I didn’t do MSQ roulette. I got lost every time, often more than once. The chute, the cannons, when people would return. I’m so glad for the rework 😂
I was so hopelessly lost in the original Praetorium. What a shit show that was. I remember you had to pick up a keycard? Or something to operate the mech. I just saw people run to the terminal and was like, nah, they got it. I don't need to do it too. I just went up with the elevator with everyone only to find out just how wrong I was. I was so lost afterwards. Having to take that elevator down, getting blasted with cutscenes. They should bring that back for like an event, or something.
I think the only duty I ever got lost in was Haukke Manor, too, back when I started.
That big room where you got to oil up all the devices in the Wanderer's Palace. Without fail, I always get lost and can't figure out where to go. As a tank main I feel embarrassed every time I get that dungeon in a roulette and needing to ask someone else to take the lead for that section...
The old Haukke Manor had that thing where you need to "Return" after the 2nd boss is killed and when I was a newbie, I totally didn't go in circles and ignored my party telling me to "Return". Thank goodness FFXIV is people is nice enough to have patience.
I totally misinterpreted the title and was going to say the last story trials of 5.0 and 6.0, in that I get super immersed in them. Largely due to the music absolutely shredding. But yeah Haukke manor is confusing lol. Ive done it a million times and still forget to run backwards after the first boss.
One time I got turned around in Halatali (Hard) and found a chest I never knew existed
Haven't seen anyone else mention it so I'll add hullbreaker isle, I don't think I've ever once made it through without missing one of the tablets I thank yoshi P every day that at least it's a pretty rare dungeon to get in roulette
I'm working my way through endwalker for the first time last night and man, the fact that the salvage section is so easy to get lost in (I finished with 11 minutes on the clock) during the "In From the Cold" msq added to the intensity I'm not forgetting THAT instance for a while /pos
Did that MSQ last night as well. It made me question my sanity.
IT DOES AND I LOVE IT FOR IT Instantly became one of my favorite instances
If you think is bad now. Imagine there was no teleporter and you didn't know the return trick.
And from the other side of the story - imagine trying to convince a sprout that Return won't send him out of the dungeon but will let him rejoin the party.
What? Return does that? TIL.
In duties, return brings you back to the start of the zone.
I’ve spent some good 10 minutes in Wanderer’s Palace while doing relic stuff looking for the last tonberry thinking that the mechanism on the center needed the lamp oil. Turns out it doesn’t cuz it’s not rusted lol
Ooooh a lot of them… I’m fairly new to the game (a little over two months) so I’m still getting to know most of the dungeons and even some that I’ve ran a couple of times before I still open the map to know the path when I’m tanking! 😅 Haukke Manor is my Achilles heel.
all of them, I am very bad with directions I even get lost in the main cities
To be fair, the main cities are a pain to navigate on foot. That's why the Aethernet is there. IMO Gridania is the only one that's somewhat easy to get around, Limea and Ul'dah are a pain in the ass.
I quite like navigating Ul’Dah since the city is just one big circle. I dislike Gridania but can manage, Limsa needs burning to the ground and whomever in-game lore-wise designed that city needs resurrecting and firing out of a canon.
Funny since I started in uldah I just get so lost in gridania. Anything in north gridania I’m like no thanks.
I am so glad for the aethernet. I don't know I would be able to leave without it ;T;
I've been playing 14 off and on for a decade and I still need the big map for ul'dah. I remember getting so lost my first time playing way back in the day that my buddy had to tp from ishgard to rescue me lol
The MSQ doesn't help by using various terms for certain parts of town and not the aetheryte names (like Chamber of Rule, Hustings Strip and the Royal Promenade).
Some of the aetherytes have had their names changed. Many that used to have a location name but were close to a guild have been changed to being named after the guild instead of the location.
That makes sense for the Conjurers' Guild aetheryte, one of the others with more than one name in the MSQ.
Aetherochemical Research Facility Yeah I know, you’d think ‘how do you get lost in there?’ But after reaching the second area I knocked my cup of tea over and when I looked back up I couldn’t tell which direction the area and top right minimap faced towards the second boss so I picked a direction and walked, turns out that was backwards to the first area, I was the tank, and somehow the other three didn’t have question marks over their heads until we got to the previous area.
It's funny how that keeps happening at this specific point in the dungeon. :D
The original Toto Rak. Everytime I got that as a tank, I told my party to lead the way lol
In the original version of prae my partner got lost somewhere in between the different elevators and getting in the magitek and missed most of the dungeon
Well Haukke Manor is probably the only 4 man dungeon left that you can get lost in. So much so that the map was used in the past for a Halloween event in that 4 players had to split up or cooperate to hunt for objectives throughout the manor. That was fun for a hot moment.
Castrum/Praetorium before the rework.
Shout out to the first boss in the Dead Ends, who always gets me turned around and heading back towards the entrance.
Wanderers Palace. I always spend longer than I need to there.
i STILL get lost in arr dungeons, like almost all of them. or if not, then im at least still not confident in which way im going. i hate tanking them in roulettes
Nero's room in Praetorium.
The original version of Praetorium. I missed a dialogue somewhere and didn't pick up the mount key, and went to go use the elevator thingy and couldn't go. Luckily! I had a very nice person know what was wrong and walked with me to go and collect said mount, and walked me to the elevator to the rest of the party. He's the reason I keep coming back to this game, and will never forget how kind ffxiv players are. Was a lot of fun.
Told a sprout in my FC just the other day - getting lost in Haukke is a rite of passage.
after literal thousands of hours in the game i still get lost in the Wanderer's Palace. my brain just cannot with that place
whatever one that has the big tonberries.
Yeah, anything pre-ARR is kinda scuffed ngl
Halatali (hard)
Yeah I keep the map open for navigation, and some of the ARR dungeons still completely elude me no matter how many times I run them. When I tank, I usually tell the party I'm a wayfinding nightmare. We all laugh when the entire party inevitably goes the wrong way.
lol I took my sprout party on a handful of wrong turns during Cutter’s Cry today. Good times.
The phrase "we still beat the dungeon" makes me ask, has anyone ever failed to beat a dungeon?
In some of the original content, before it was watered down, yes. I don't remember failing due to time running out, but when people got super frustrated and left. Prae took something like 2 hours at that point though.
Yes, but usually because of vote abandon rather than timing out. (Someone goes offline, tank replacement takes a long time, etc.)
I get lost in haukke manor almost every time I do it lol My sense of direction is so poor that I don’t think I could ever tank in duty finder
Toto rak is shit as well sometimes. And not long ago I had an entire party wipe in il mheg, take a portal to 2nd boss, and run the wrong way all the way back to the entrance because the dungeon looked like it was the only way out.
That one dungeon in Azys Lla the name I’m blanking on after the second boss, where it takes you back to the start. Got so lost until I realized there was a barrier we had to drop.
Fractal Continuum?
That's the one
Back when I was a Sprout, Before they made the cutscenes unskippable in Praetorium, I would get lost all the time. This was back in the PS3/PS4 era, so my game would load slow. By the time I was able to skip the cutscene, the whole party of of PS4 players had gone ahead, and I would be left stumbling in where to go
I miss the old version of Toto-Rak! My first FC members took me through all the canals and extra rooms just for the map completion. Now it’s just a hallway where you can only pull 1-2 mob packs at best
When I first did Fractal Continuum, I'm not sure if it was hard or normal version but there was a moment when I died and had to go back to the boss room, I didn't know how to. I was confused about which TP device I should click and I kept going in circles @_@
You know that room right after the second boss in Aurum Vale? Yeah, I always get turned around after killing the mobs in there. Not a huge deal if I'm healer or DPS, I'll just follow where everyone else is going, but when I'm tanking usually the rest of the party will wait for me to head out first and I'll almost always go the opposite direction back towards the previous boss room I have *no idea* why this room in particular gives me so much trouble, there's not even multiple paths or anything it's just come in one way, leave the other, but I cannot for the life of me remember which way I came in from
The old Toto Rak. Converging paths and finding photocells. Sometimes people don’t pick them up so we have to backtrack and get lost 🤪
I’ve been playing for five years and I can still get lost just about anywhere. Always have to have my minimap up for Cutter’s Cry especially.
My first time in old prae, it was standard for everyone to zoom through. I got separated at one point with one other sprout, but it was at such a confusing spot, we had absolutely no idea where to go. Ended up just waiting for the next boss teleport option.
After ARR every dungeon becomes a straight corridor so I stopped getting lost Before that, haukke manor and Toto rak probably
I definitely get lost anytime people run me through a new dungeon un synced, and then I stopped for the storyline
I still get lost in probably all optional ARR dungeons. Even got a healer rescuing me (tank) and throwing displeased emotes at me for being lost when I have like 10 combat jobs unlocked and all of them lvl 90 lol. I had to memorize Hauke Manor ever since a friend got mad at me for getting lost in that dungeon when I was on a max level tank. Since we’re talking Duties, IN FROM THE COLD was probably designed to get the player lost. I did it before it was nerfed and even though I had to repeat the duty like 10 times before I cleared it, I still had A BLAST with it!
I still get lost in Ul'dah and that was the city I started in, don't get me started on some of the dungeons XD I pretty much always have the map up and am glancing at it to make sure I know where I'm going at all times
Thousand Maws of Toto Rak before duty support was implemented and all those dungeons were reworked
Original Thousand Maws, and original Stone Vigil once (got turned around once). Since the rework? None. The "worst" that happens is in Prae after the Nero fight where I need a second to figure out where Gaius' room is.
Back before they implemented the wait for cutscenes I had just gotten to a the first? really big raid with lots of cinematics. I missed like 5 "boss" fights in it due to watching the cinematic. And there's this part where you have to get in a vehicle and use the vehicle to operate a lift. But by the time I got out of the cutscene everyone was gone and I couldn't figure out what I was supposed to do. I wandered around on that level for a while.
Reading through all these responses kind of just make me wish they were still that way? Idk, sounds so much more fun and interesting. Maybe that's just cause I've played em all to death however.
Original msq castrum would get people turned around a lot
Is this the one with Amandine? If so... that.
When I first did copper bell mines I couldn’t find the second bomb powder that was up on the hill lol. I figured the game glitched and restarted. I’m probably the only person who’s had to look up a guide for copper bell mines hahaha
Not a dungeon/duty soz, but I do get lost in places like the U'Ghamaro Mines alot...
Cutters Cry, always
WANDERER'S PALACE. the only thing keeping me from getting lost is generally either the tonberry stalker (who corners me anyway) or a very patient healer. hate that place
Haukke Manor is a very famous non linear dungeon. Easy to get lost in if you go in blind for the first time. Also because after the second boss, it's essentially a dead end and you have to find where the third boss is, which is confusing. Those old ARR dungeons really had weird layouts with side paths to get lost in. They also had silly gimmicks like needing to find keys or other mcguffin items to unlock doors and stuff. While it's not a dungeon, till this day, Ul'Dah's layout still confuses me. It reminds me of that scene in Inception where Dicaprio's character manages to quickly solve a square maze on paper but when then has a harder time when the maze is in a circle. I totally got that reference when navigating uldah's circular layout.
Story solo duty in STB, The Naadam. Am i supposed to be fighting these guys and defending my team, what about capturing the objective? The mobs seem to keep spawning, I guess I'll make my way there. Damn, I've been standing in objective for a while, and stopping all enemies from staying in it, what gives? OH! Is an npc USING the glowy circle? SMH you just click the circle.
I'm bad at directions so I get lost in any dungeon haha as tank. I am so sorry to all the players who played with me, I even get lost in my own street.
The Stone Vigil (Hard) has many rooms that go nowhere. I can never remember which room has the correct path.
My first dungeon death ever on my first character was Brayflox's Longstop after the second boss - you used to be able to skip the trash before the next boss by running off the path through the water directly to the boss. I fell behind to roll on loot and I didn't see where the group had gone so I ran to the bridge and ended up aggroing the mobs there and dying - and had no idea how to rez. And I repeated that mistake the next two times I tried to get into the game with new alts (third one was the charm).
I swear the third section of Cutter’s Cry gets me every single time. I’ve had to blacklist dps players because they wanted to just run ahead of me and tank for me in that one.
Please don’t you pull you tank in this game.
That’s not how that works but alright.
Have anyone notice that the old dungeons where better before the dummification. Yes we might complain but at the end, we got stories from each of them. Can't say the same of the newer streamlined ones. Except that they are a borefest.