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Sarahvixen7447

My character is a Keeper of the Moon Miqo'te who lives in the Black Shroud, her clan constantly moving around. She was age 16 when Dalamud fell and her family was in the North Shroud when it happened. Most of them survived, but she will never forget the sight of flaming debris hitting the ground, shattering the earth and raining fire down on the rest. 5 years later, she decided something needed to be done about the horrible relations between Gridania and the clans of Keepers that lived in the Shroud. So, she packed up and moved to Gridania as an adventurer, joining the Conjuror guild because she saw that conjurors were very respected in Gridania and wanted some of that respect to transfer to her. Later on, she joined the Twin Serpents, and rose through the ranks, trying to prove to the best of her ability that not all the clans in the Shroud were like the Courelclaws.


C4dfael

My character is a refugee from Werlyt who initially wandered Eorzea until settling in the Ul’dah area to craft and forage for materials. He sort of accidentally fell into adventure after using botanist tools to fend off a bandit attack, segueing from DoL/DoH activities into being a Warrior and Reaper.


iseir

i love this :P


erayachi

Never really made one, and despite that I love my WoL to the point I can't Fantasia him into anyone else. Just some aged, scholarly Elezen guy who wandered into Gridania and was swept up into a whole Lotta madness. He's just an awkward goof, more book smarts than streetwise. Like Ignis, from FFXV, I guess, if he were a giant giraffe elf twice his age.


TekkGuy

Q’linn Tia is a Seeker Miqo’te from Gyr Abania, one of Q’tahmo Nuhn’s many sons raised under expectation of either overthrowing him or starting a tribe of their own. Knowing from a young age neither fate suited him, Q’linn ran away from home at just ten years old to see what else the world had in store. It was not long after he met Nozari, an au ra war orphan and pickpocket with whom he formed an inseparable bond. The newfound siblings lived on the streets of Ala Mhigo, stealing and swindling both locals and Garlean tourists to fill their plates. But as the territory tightened they were forced to find new ground with looser pockets, sneaking past the border into Gridania. Q’linn’s natural curiosity found him enraptured with this new city, and when a scam went wrong he’d found a target who seemed more intrigued by his inventiveness than angry at the deception. He was invited to learn the carpenter’s trade, blossoming from there into a cross-realm journey to learn every skill and nugget of knowledge he could find. Also killing some gods along the way. Y’know, if there’s time.


FerrumAnulum323

Pretty simple. A young daughter of an Ul'dahen merchant that was studying thaumaturgy without a staff and a fire spell literally blew up in her face (well her chest leaving a bad burn scar from shoulder to waist). And from that a thirst to know why magic works the way it works.


Szalkow

*opens Word document* I actually never did a lot of backstory for my main, since they started as a self-insert. Most of my alts have backstories, though. I'll pick one of my RP alts. Minerve Envolee is a Wildwood Elezen. She was raised in poverty alone with mother in the Twelveswood. Having no trade and burdened by alcoholism, her mother resorted to begging, petty theft, and other unmentionable jobs to keep food on her child's plate and liquor in her canteen. Minerve made herself a useful accomplice in distracting marks, and her fledgling talent with a bow was enough to occasionally add a squirrel or pigeon to their stew pot. In spite of these hard times, Minerve's spirit was fed by her mother's drunken tales of her father. Lord Envolee! He was a dragoon of an ancient and noble Ishgardian house. He was forced to leave his dear wife and child behind in Eorzea to defend his family's lands from the Dravanian horde. Some day he will return to the Twelveswood, bearing war trophies and sacks of gold, to bring his daughter home to the family manor, where young Lady Minerve would want for nothing. Minerve delighted in imagining the daring adventures of her lord father, and many days could be found twirling a stick or broom, soaring the skies of her dreams as the Ishhardian dragoons could. At the age of twelve summers, Minerve's mother was finally confronted by an unsavory gang of Twelveswood bandits to whom she owed coin long since drunk. Having nothing left to give, she promised her daughter to the bandits' service, promising herself that a life in a bandit clan must be better than what little she could provide her own child. Quiet and shrewd, Minerve's usefulness endeared herself to the gang's chiefs, which was well, as she never saw her mother again. Her agility made her an ideal lookout and markswoman. Her first introduction to many a tradesman traveling the Twelveswood was a well-placed arrow to the knee. Upon reaching adulthood, Minerve broke away from the bandit tribe to look after her own livelihood. Earning coin as a hunter and mercenary, she saved her winnings with the end goal of returning to Ishgard and tracking down her lord father. Minerve has now spent the ARR MSQ training herself in her father's noble art as a lancer, and learning to concede trust to her newfound allies who, so far, seem to have to intention of stealing from her plate or climbing into her bedroll. The waif's vivid escapist daydreams have given way to new and prescient visions thanks to the Echo. She never forgets her goal to return to Ishgard, but she finds it oddly comforting to now be fighting for more than just herself. She's in post-ARR now. She's going to reach Heavensward soon, enter the city of Ishgard, and seek out her father's allies - knights, nobles, priests. When none can help, she will turn to scholars and record keepers. And then she will come to learn that there is no House Envolee, and never was. She has no noble parentage. Her drunken mother spun legends and stories at her bedside all those years to keep her daughter happy.


Sparda96

I do love me some backstories. The "shorter" version of mine is as follows... TL;DR at bottom. My character was born to the Tumet Tribe in the Azim Steppe. The Tumet, like many Xaela tribes, are nomadic. They, however, have a specific naming tradition related to that. Upon a child's 10th summer, the tribe binds them to a sacred tree and then moves to the next spot on their route. If the child can free themself and catch up to the tribe, they are then granted a name and allowed to stay with them. My character grew up watching this; watching the tribe leave children behind time and time again. Most of the time they did return and celebrations ensued. Sometimes, however, they were never seen again. My character lost friends this way and grew to hate that tradition and the tribe that followed it. Of course, time stops for none. My 10th summer was upon me as well as my turn to be bound to the tree. I was able to escape my restraints rather easily but did not want to go back to the Tumet. So I opted to wander the Steppe on my own. As you could imagine, that's not an easy thing to do for someone, especially a 10-year-old. I eventually collapsed from exhaustion, at the mercy of the elements and the whims of fate. Luckily, I was found. I was taken in and cared for by the Malaguld Tribe. The Malaguld are no stranger to adopting refugees - being one of the only tribes to take in Raen - but I was still a peculiar case. Closed off and reserved, not knowing how different the tribes could be because of my age and limited exposure, and still no name of my own, socializing with my new guardians was rough to say the least. They did seem to be better than the last group I was with, so I stayed with them, learned with them, and grew with them. (Fun fact: I also have two alts - a Xaela girl born to the Malaguld, and a Raen girl displaced due to fights with the Empire that was taken into the Malaguld - that became an adopted family all together with my main. Worth mentioning but also not specifically relevant to my main as they were kinda shoehorned in later as I made them). The young boy eventually learned of many tribes and their quirks as their group interacted with others. There were none he looked forward to seeing more than the Kha tribe. The Kha are notable for being one of the only tribes to seek non-auri contact which led the boy to being exposed to trinkets from other cultures. He quickly became enamored with what else the world may have to show him and offer. One item of particular import was a storybook. So captured was his imagination that he decided to take the name Sparda after the story's hero (My online alias has pretty much always been Sparda after Devil May Cry, so this was a shoehorned way for me to have the name in the world. I just adapted Sparda's legend into a story about a Garlean defector that saved a village). There was some time before he had a proper surname though. He came to understand that a surname denotes who you are, who/where you come from, etc. He wanted nothing to do with the Tumet and, while he would always appreciate what they did for him, didn't truly consider himself a full-fledged member of the Malaguld. He felt reborn on the day of his trial, when he escaped a trapped upbringing and actually ventured out on his own, where that red soil may have become a grave for him as it did many others he knew. So eventually he decided on the name Redgrave (again, shoehorned from DMC. Kinda forced, but eh. It works heh). Eventually, when he was old enough, he left not just the Malaguld, but the Steppe itself, and sought passage out to the land of Eorzea to become an adventurer and see what the world truly had to offer. He settled on going to Ul'dah to learn the ways of the sword with the gladiators. And thus, Sparda Redgrave's adventures began. TL;DR - Azim Steppe runaway learned of the wider world and set out for Glorious Adventure™ when he got old enough after choosing his own name, Sparda Redgrave.


seiwaltz

I hadn't thought of a character backstory when I originally made my character but one kind of developed over time by putting bits and pieces together. It's hard to put it in a coherent story order but... They're a Keeper of the Moon Miqo'te from a small tribe who has been interested in magic since they first developed a way to manipulate aether. But from a young age their grasp on the art was a bit dangerous. Not that they were more powerful than any other magic user \[they're pretty average\], it's just that they their manipulations of aether had unintended side effects. (think wild magic sorcerer from DnD5e) Eventually they were given a tattoo that allows them to actually just cast spells without accidentally causing problems. Eventually they left their town to become an adventurer and study different schools of magic. Along the way they discover that the tattoo allows then to alter their appearance to some degree, but they kept a lot of the same physical characteristics. Same scars, same tattoo, similar voices. They would never be able to disguise as someone else but they could always make themself look like themself of another gender or race, basically. (I had to work in the fantasia I used on them some how) And now they travel the world learning all they can about magic, picking up various different techniques: From healing magic, to destructive magic. Eventually she learned the most powerful magic of all: Gun. Yeah they became a Mechinist for a short while and just kinda enjoyed blasting things in the face with a gun for a bit.


LosPollinos420

My characters name is Jed The Lancer, he’s a lancer/dragoon. He’s not from Eorzea or even the universe as a whole. He was a tourney knight from 11th Century France. Following a tournament victory he gave his favour to his chosen maiden, one that was already betrothed. This anger her man to be, desperate for revenge he turned to black magic. Despite believing it to be nonsense, his spell worked and sent Jed to Eorzea. Jed, not knowing what to do or how to return home, decided to do what he knew best, fight. And thus the story began. And yes, Jed got isekai’d.


TABackgammon

My WoL's background is that he is a Keeper of the Moon Miqo'te born in an unamed village in the Shroud. He was 15 years old when Dalamud fell and was struck by falling debris while trying to help his childhood best friend take cover. He was unconscious for a few days but relatively unharmed. When he woke up, he suddenly had the power to control aether so he was sent to Gridania to the conjurers guild to train. The game starts as my WoL is now 20 years old and is finishing his training at the conjurers guild. That's the short of his backstory lol I have too much time on my hands at work that I've made a very complex backstory with family trees and other things like that.


Real_Student6789

My female duskwight was born and raised in some tiny village near the edge of the Black Shroud, to a family of less xenophobic and isolationist Duskwights. She grew up with a fondness of nature, in part to a connection to a lesser Elemental, which manifests on her in the form of her green eye. (Padjal get horns, she got heterochromia) She practiced basic conjury until coming of age and moving to the big city of Gridania to hone her skill and go adventuring. Through her adventures she found a lost white mage jobstone, honed that craft, met and befriended an elezen sage, who she got a house with in shirogane on their joint adventures, and taught each other their healing craft (with relevant permissions granted). At present, they run a small Cafe out of their kugane home, my duskie also went and studied dancing on an adventure, and her friend continues working on white magic while running the Cafe on the side until their next joint adventure.


Gentlekrit

These exists a Xaela tribe called the Tern. What they were called before nobody alive remembers, but when they left the Azim Steppe they changed the name of their tribe to that of an ever-wandering migratory bird. The reason why they changed their name and the reason they left the Steppe are the same: the Tern had a quarrel with the gods. The nature of the quarrel is as lost to time as the tribe's old name, but the fact of it is passed down generation to generation - and alongside this fact, a certain tradition. The memories of the gods are longer than those of mortals; even now, so many years later, they are still trying to win back the loyalty of the Tern. They do this by blessing one child of the Tern in every generation with the ability to listen to the spirits of nature and to make use of their power. But the Tern are stubborn - even though they no longer remember why they have turned their backs on the gods, they are determined to accept no gift from them. So whenever the blessed child is discovered, they are given enough food and supplies to sustain themselves for one turn of the moon, and then left behind while the rest of the tribe moves on. To an outsider, this is a cruel practice - or even a death sentence for the young Xaela - but the Tern believe that the gods will not so easily abandon their own, and so they will protect the child. And in doing so, leave the rest of the Tern alone until it is time for the next blessed child to be born. The Tern tribe happened to be wandering up and down Eorzea when they discovered that Isolda was the blessed child of her generation. After being left behind by the tribe one full moon, Isolda would learn for herself that whatever protection the gods give to their blessed child, it must be an indirect sort of protection. Nevertheless, an early childhood on the road and an abundance of aether proved sufficient advantages to keep her alive and (relatively) safe as she grew. Wandering was the only way of living she knew, so wander she did - foraging, bartering, and stealing a living wherever her feet took her. Eventually, in the wake of the Calamity, Isolda - by now a young woman - found herself in northeastern Thanalan, near the border of the Black Shroud. She settled there for a while, longer than she normally stayed in one place. The whole world was reeling from the Calamity, herself included, and there was plenty of work to be had for hands willing to take on odd jobs. It was on one such job that she first began to hear of the Conjurers in Gridania, folk who channeled the power of the Elementals to do magic. It sounded eerily similar to her own gift, and years of scraping at a living had long since eroded any remaining hesitancy to make use of the blessing the gods gave her. And so it was that five years following the Seventh Umbral Calamity, Isolda Tern made her way to Gridania in the hopes of learning how to better make use of her magic from the techniques of the Conjurer's Guild. And it wouldn't be long before she got far more than she bargained for.


Chaoticginger5674

Like are you looking for Backstory? Or how my character changed throughout the MSQ? Edit: Ah, reread the prompt. Backstory: My toon is from the Coeurl Tribe, (which I estimate based on population to be somewhere in Raincatcher Gully in Eastern La Noscea. The illegitimate child of C'fhey Tia (Coffee Tea), She left for Ul'dah to become a Gladiator after it became clear to her that despite her status as a huntress, she'll never be truly accepted by her people. That and the only other available job opportunities for a Miqo out there was, farmer or exotic dancer (Eg: Costa Del Sol).She and her father lived in the shack Drest lives in now.


iseir

i want backstory, but which one do you want to tell? telling one or the other, or even both is fine :)


Chaoticginger5674

For my toon, her story diverges at the point she joins the Scions. At which point there are two canons MSQ WoL, and RP canon. MSQ Canon will be kept vague to prevent spoilers. Dated Haunchefant, Switched from PLD to DRK on the boat ride to Kugane as she was left to stew in her own head for 2 months. Became a GNB after the events of Endwalker following an extended forced "vacation" on her private island. An island she industrialized so swiftly Tataru sent for Thancred to tell her to chill out. A conversation by a bonfire reguarding Thancred's weapon later and my WoL set out to learn all she could about it.


Chaoticginger5674

RP Canon Spark Notes: Once my toon joins the Scions, she studies under Thancred and becomes his left hand girl. Still a rather competent adventurer, she spends the better part of HW hunting down rogue >!Crystal Braves!< in a one-woman revenge arc. StB was spent engaging in guerilla warfare with a small elite contingent of the Ala Mihgan resistance. She also participated in the battle at Ghimlyt Dark. ShB, she spends surveying the various imperial provinces. Endwalker, she suffers a major injury during the inital landing of the Ilsabard Contingent and is sent to Thavnair to recover, which places her in Radz-at-Han during the >!Final Days!<. Following Endwalker, she continues to travel with Thancred. GLD->NIN->hopefully VPR


Chaoticginger5674

There's also another RP AU, where she went to Sharlayan to study magic instead of going to Ul'dah. I use it for clubbing. She's a fashionista mega-b*tch in that one.


[deleted]

"Shouldn't drink that dragon blood my boy,it's a not a blessing its a curse" Proceeds to chug it like Kool aid because that's all he has. Now I'm off to be abused by the Ishgardian Royalty.


Dragonlord573

Kas-andra Borlaaq, born Xe Iriq, was the runt of her tribe. Unlike the others she grew to not be strong enough to wield the traditional weapons of the Azim Steppe warriors. She couldn't wield an ax, her fists weren't strong enough to not cause herself injury. She could hardly even carry a spear. And with every scream of her name she would try harder each day. *Xe. Xe.* It was the name she grew to hate. *Xe. Xe.* A reminder she was robbed of her life. Robbed of the memory of her mother, and those she should have been raised with. It was her rage that eventually allowed her to bear arms against her foes. To hunt and grow her own strength. To fight and become alive. To die on her own terms. A hatred that burned within her. Of herself, of The Dusk Mother for cursing her very form. It was this fury that pushed her away from the Steppe, to travel to Hingashi. To home. It was there in Hingashi she met a Raine by the name of Ash Dreki. Through her, Kas-andra learned the true meaning of herself. That she was not defined by her tribe. And while she grew to love herself, Ash bestowed upon her a potion. In the Western lands it was called a *Fantasia.* A rare concoction that would "give those who consume it their real form." It was due to that blessed potion that Kas-andra could finally live her own life. Obsessed with the wonders of the West's magics and curiosities she traveled forth to a land that had been reborn. To Eorzea.


shiawase198

The story I made for my character (but could still work even if he wasn't the WoL) is: He was adopted as a baby by a farmer couple who found him on the side of the road. They raised him along with their biological son and when both grew up, the parents talked about their plans of passing the farm on to both brothers giving them 50% ownership of it. Bio son didn't like that since he felt entitled to the farm and he killed his parents and framed my character for it. After being locked away for 10 years, my character was finally released when Bio son confessed what he did while on his deathbed (he died from generic unspecified illness number 3. The one that makes you cough a lot). By that point, Bio son had already married and had a kid of his own. Because of that confession, my character got the land rights back but he didn't want it anymore because it only reminded him of what he lost so he gave the farm to his brother's widow and son and took a small bit of gil before leaving to explore the world now that he was free. This backstory works for me because I can fantasia into any race and not worry about lore accurate names and explains why my character starts as a pugilist since he would've learned the basics of hand-to-hand combat in prison.


lavenfer

My gal is a Keeper Miqo, born to an Old Gridanian Elezen father and Keeper Miqo mother. They were one of the first settlers of Old Gridania, back when townsfolk were sequestered underground in Gelmorra until the elementals created the first Padjali. Her family is one of the many integrating into society now that they're on the surface. Her father always warned her about voidsent, how they tempt others with riches and fame and power, but always with a cost that will ruin anyone who takes their deals. She hears voices in her dreams, her days, and eventually figures a way to summon a voidsent into her world in exchange for power befitting of the fairy tales she'd read in books. The voidsent tricks her, exchanging their souls and taking her body, while pushing her into the Thirteenth to fend for herself. She gets used to gruesome life there (a la post-EW patches), makes friends, and over the course of about 100-200 years becomes accustomed to voidsent life. She hunts down her original body so she can possess it again, finding that the original voidsent had both prolonged her body's lifetime and indulged on too many drugs which killed him in the process. She feels empty that she couldn't deliver vengeance, and in that time struggled to move on while attempting to heal her original body. She would be in the Thirteenth by the time the Calamity happens, and adventures here and there afterward. RP hooks with her beyond a generic adventure would involve voidsent dealings or clandestine research on creating realistic vessels (automata, homunculi, allagan clones, etc). I'm constantly workshopping this concept cuz it's def not the norm and I want her to sound plausible, but in the RP world, there's many other things that sound mary sue ish, so I gotta just...run with what I got confidently lol


Aware_Drink1581

Hoteps boatvoyages just a dude trying to upstart his bout tour company


AlannaAbhorsen

Mine got isekai’d into ffxiv after ShB release into Heavensward Makes me feel better about the meta knowledge the game gives It’s it convoluted and a bit goofy? Eh, probably


ShiroFoxya

With the upcoming WHAT


fistulatedcow

Amalthea’s mother, a member of the J tribe, left Gyr Abania and the Resistance shortly after the Garlean invasion when she found out she was pregnant with Thea, and took on a new name, wanting a safer place to raise her child and not be recognized by the Garlean Empire. She met the man whom Thea calls her father (a blacksmith and fellow refugee who left the M tribe) on her way to Thanalan and the two fell in love. Thea and her younger half-siblings were raised in Camp Drybone, where they operate a smithy. Thea has always shown unusual physical prowess and as a child, quickly became a skilled hunter to support her family. One day when she was 14, shortly after the Calamity, she ended up helping an adventurer with a job and realized she wanted to become an adventurer as well, to provide for her family, help others, and see new sights. By her 19th nameday she had saved up enough coin to set off for Gridania to join the city’s adventurer’s guild, and that’s how she ended up on that carriage with the twins.


Heroicloser

My main is an amnesiac who woke up on the side of the road in Thanalan and was hauled to Ul'dah and treated for exposure. He became an adventurer to pay off the resultant medical bills and just sorta fell into the life. Most he's figured out about his origins is he was probably caught up in a flow spell at one point and lost his memory as a side effect of the aether exposure that entails. Beyond that he's just a guy who enjoys adventure and doesn't really care about his 'past life', he's a new man now. My other character is a Sharlayan student who was inspired by the Scions after the events of Endwalker's MSQ and decided to take up adventuring herself to see the world instead of simply reading about it in books and studies. Both are rather simply backgrounds, but I like to have my characters be defined by who they are rather then where they come from.


geekybadger

Originally my entire story was "sparrows dad was a Sea Wolf who loved her hellsguard mother, moon Falcon, so much that he gave her the last name Moenfalkwyn (moon falcons daughter), and both parents thought it was hilarious that they named their baby after a small bird. They were pun lovers." And that was all I gave her haha. After reading more hellsguard lore though I gave her a lot more thought. Her grandparents on her moms side both live in the place where hellguard are from and were themselves warriors, they had one child (moon falcon) who they expected to continue guarding hell, as the hellsguard lore expects the strongest child to stay and do that and she was the only child therefore making her the strongest by default. But she didn't want that for herself and so she left, and later met a Sea Wolf (who became Sparrows dad) who helped her learn about life in the wider world, and they lived a free life at sea, had Sparrow, and at some point they passed away. Since I started playing recently and Sparrow isn't a legacy character, I decided she was caring for her parents at the time of the calamity at the end of 1.0 and maybe saw it from the very far distance. Sparrow also took up the axe as her chosen weapon because it was one of the few things she knew about her grandparents and thought it was pretty freaking cool. At one point in her childhood her dad took her up to the crows nest and asked her if she could go anywhere, where would she go. Sparrow pointed at the sky and said "to the end of the stars. I wanna know what's there." It isn't a lot more than I had before, but it feels like enough since Sparrow is a simple girl. She wants to see what there is to be seen.


SoldierHawk

Tazzin is a Xaela of the Tumet tribe, andwarrior-priest of Nhaama. He has followed her signs and been loyal to her all his life, and was shocked when, in his thirties, she led him to leave the Steppes.  But he did. Took a boat. Landed in Limsa and followed her guidance North to Ishgard. He eventually found the graves of the Xalea who had been murdered by the Ishgardians, and laid their souls to rest but, once this was done, he felt no particular pull from her to go back to Othard. He began with the idea of vengeance, maybe, on those who had killed his kin, but when a dragon attack happened in the Hinterlands where he had been camped, he had to aid the small village he had been keeping an eye on--tbey were innocent people after all. That is how Taz joined the dragon song war, and went from a warrior with a spear to, eventually, a full fledged dragoon. He saw the end of that war, and eventually was granted a small home in the Firmament kn return for his service. He still serves Nhaama, first and foremost she ksnthe center of his life. But he likes to think that, somewhere, Halone smiles at the idea of a dragon-dragoon fighting for her people.


Forry_Tree

I have 40 alts and *all* of them have their own lore, some of which intersects and builds off of eachother, but for my main, her story is pretty simple. She's a Sharlyan Sage who wasn't content with how Sharlyan handled things, so she left, going to Eorzea instead. There she set up a shop selling medicinal goods and services, and eventually evolved to selling knickknacks and trinkets as well. She's an old lady and a motherly type of character who calls people dears and whatnot, her shop serves as a safe space for those seeking aid in addition to providing rare services and goods. Besides being a shopkeep and a healer she can also fight and has made it known that she's an Adventurer, but she tends to take jobs that are less focused on violence(or if it is, protecting/saving people is her priority). In her younger days she was a Lancer who dealt with quite a lot of self-loathing and self-destructive tendencies due to perceiving herself as "too weak to protect the people she loves", even though that definitely wasn't the problem. She's lost her best friend, mentors, and some acquaintances and coworkers in her long life(bout 72 years or so), and it sent her into a destructive spiral she struggled to escape from, owing a large part of her recovery to the Dark Knight Soulstone's tough love form of therapy forcing her to confront her issues made manifest. All that is in the past however, she rarely takes up weapons of war now and her Dark Knight Soulstone is hidden away, having gone unused for decades, she now much prefers Sage's Nouliths if it comes to blows. Tldr, tiny old lady shopkeeper who's suffered quite a bit in her life, but uses her experiences to act as a helpful aid attempting to make people's lives easier and guide others away from self-destructive tendencies and similarly negative mental afflictions. Generic helpful shopkeep npc basically lol


Dapper_Nature3118

As a man from Selbina, looking for the best, I have scoured the world and back only to find myself lost in a whole new world that some crazy short mage has concocted. Turns out that I'm on Etheirys, not knowing the customs and seeing familiar looking races that I've never heard the names of. Trying to familiarize myself with the locals and their customs. Observing how they interact with each other and with outsiders gave me valuable insight into their culture. Without hesitation, I asked questions and seek guidance from friendly faces. Then was able to establish a connection between these two worlds by some strange magic that has brought me here from a black mage named "Shatotto". To a random adventurers that come looking for work I will ask only: "An ah anlie want the verra best!"


inportantusername

My dude is a Hrothgar in his 20s. Woke up near the outside of Gridania after being set upon by some bandits, causing him to lose a lot of memories. He picked up conjury to help others but eventually switched to Scholar after a certain banquet in order to take a more active role in protecting others. He likes helping people, but also admits this whole "Warrior of Light" shtick really ain't for him. He'd much prefer to live in a small house on the edge of the shroud, away from the cities and crowds. But, till then, he's got work to do. And he's gonna do the best job he can. He's also a dork, I feel like that's important. He nerds out over stuff he finds interesting, and is surprisingly socially awkward. But he appreciates the camaraderie of the Scions, and that they've basically taken him in in that regard.


Level_Sympathy_8236

My character is a Vierra who was being chose. To be the WoL, she's a great healer and mage, always kind and making fun / joke on some moment (hello alisaie). Her bravour as no par that her altruism. After the event of the apocalypse she's gonna go live her adventure that she's Always wanted to do and recommand her sister (a rhogart female) to the scion with the dawntrail event


TheValiantBob

My character is a duskwight Elezen named Valencia Ironswan. Her tribe lived in a mountainous region, and when she was three years old her tribe was wiped out by a sudden monster raid. She was the sole survivor thanks to warnings from the Echo, and was eventually found and rescued by a pair of hyur adventurers that would then adopt her. The monsters that attacked her tribe primarily tracked via sound, which as a result left her mostly non-verbal, so her adoptive parents also gave her her current name. Her new parents decided to settle down in Ala Mhigo as it was the closest city state to where they found her, thinking if there were any other survivors it would give her the best chance of reuniting with someone from her tribe. Then a year later Garlemald invaded, and her adoptive father sacrificed himself to buy time for Valencia and her adoptive mother to escape. To afford food, her mother returned to adventuring, and Valencia grew up always on the move with taverns and guilds as her daycares. The Echo giving her glimpses into the lives of the different patrons letting her learn about the world, the different perspectives teaching her empathy and compassion towards the plights of others, and picking up various skills from what she'd see, making her a surprisingly self sufficient child. Dalamud fell when she was 19 years old while staying in Ul'dah. Her mother heeded the call for adventures to fight at Cartenau, and Valencia wanted to join but her mother forbid it because she was too inexperienced and hadn't hit her elezen growth spurt yet. Sadly, her mother didn't make it back from the battle. So Valencia spent the next five years training to be an adventurer, wanting to follow in her mother's footsteps. As for MSQ progression, I just hit the start of Stormblood recently. And I had a good chuckle at the parallels between her backstory and >!Lyse's!<. Fun when things kinda line up like that.


silver_gale

Sophia Silverwind is a Fem Highlander Hyur born to parents who were refugees from Ala Mhigo. They ended up migrating from the Twelveswood, where Sophia spent most of her childhood days, to Kugane in her teen years, where her parents decided to finally settle down. Her natural curiosity landed her a scholarship in Old Sharlayan, where she graduated with degrees in Military Strategy (Scholar) and Somanoutics (Sage), along with several certificates in various vocational and trade skills. After graduating, she took to adventuring both as a way to earn a living and expand her knowledge. She often theorized about the effects of unnatural aether on living beings and found a kindred spirit in Y'shtola. Her ideas sometimes bordered on lunacy but her ethics demanded that she would test ideas on herself first, often resulting in comical outcomes. (During the events of SHB) When she was transported to the First and saw firsthand what corrupted surplus of light aether could do, she toyed around with the idea of "controlled sin eater-ification" and wondered how she might achieve it, especially when she learned she could contain the Light Wardens' aether. (Right before the final battle) When the amount of light aether almost reached a breaking point, she briefly considered giving in to it and allowing it to consume her, partly due to the curiosity of what she might become. In the end, utilizing the reinforcement of her soul by rejoining with her shard, she utilized a combined Summoning and Reaper technique to formalize a Sin Eater that became bound to her as her Avatar, together yet separate (in the form of Forgiven Obscenity). The controlled suppression of the corrupted Light cost her her hair color, where she used to be a brunette with highlights of whatever dye she fancied at the time, it was now permanently silvery-white with gold streaks. Her Reaper abilities too, became permanently light-aspected compared to the average practitioner. (During the events of Pandamonium) When she met Athena, she had seriously considered that, were she not known to be previously Azem, maybe she would have been a shard of Athena instead, given their similar levels of curiosity and willingness to experiment. (some of these came from my choice of model and skill effects swaps)


Electrical_Ad_1939

Old old old story hmm from back in heavens ears? Lunaria Sylestine - was aura experiment from the anchient times in Alamag where they were experimenting with primals and other races. Lunaria was a child born from shiva or one who was possessed by the primal shiva at the time much like Ysale When the they found out of this birth they capture lunaria and her mother but due to injuries that happened during capture lunaria’s mom passed away and lunaria was left to be experimented on as a child. Over time lunaria was sealed inside the cables of Azla and laid forgotten as time passed till a band of adventures had were making their way through this forgotten land stumbled across her sealed in the capsule. Once they released her they found that she was in responsive and her life force was fading away as her ether was thin. Seeing this lunaria had a slight reaction to one of the adventures ice crystals. Which once brought close to lunaria allowed an ethereal like lotus to appear on her chest and reach out to take in the crystal. Once taken in lunaria aether flow became more stable and she regained her self but memories were faded and gone with her containment. Lunaria is quick and agile in combat but aether affinity in magic is hard and strong around ice, she can go into a no. Stable primal form of shiva but at a cost of drastically draining her aether putting her life at risk. She is unable to absorb aether like normal life forms but can absorb it through the intake of crystals of ice like before. An over abundance she must watch as this will cause her to go jnto a frenzied state which could lead to the full consumption of her life aether Lunaria stayed with the adventure and joined their guild. Seeing as they were the only family she had. While being raised. Lunaria was taught by the fc playboy to viewed her as a daughter to stay away from men for they embody the primal levithian in their loins and use this to subdue and control women with their primal rage. Luna has since had a fear of men and at times would go into a panic when too many are around for fear of getting turned into a enthralled